


＄94-08-50-16-1-0

[soundStopAll]
[enableFullScreen]

[charaSet A 7004001 1 Fran]
[charaSet B 5011000 1 Babbage]
[charaSet C 6049000 1 "Kashin Koji"]
[charaSet D 10004000 1 "Mecha Elly"]
[charaSet E 10005000 1 "Mk. II"]
[charaSet F 5049900 1 Izumo-no-Okuni]
[charaSet G 5049910 1 Zanzaburo]
[charaSet H 28005001 1 Tenochtitlan]
[charaSet I 1098182200 1 "Nemo Engineer"]
[charaSet J 10005000 1 "Mk.II_Effects"]
[charaSet K 28005001 1 Tenochtitlan_Effects]

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[sceneSet R 188800 1]
[sceneSet S 10000 1]
[charaScale S 1.1]

[imageSet V back10000 1 1]
[charaScale V 1.05]
[imageSet W back10000 1 1]
[charaScale W 1.05]

[charaTalk depthOff]
[charaDepth A 4]
[charaDepth B 3]
[charaDepth C 2]
[charaDepth Q 1]
[charaScale Q 1.1]
[overlayFadein V 0.1 0,-756]
[overlayFadein W 0.1 0,755]
[charaFadein Q 0.1 -50,-200]
[wt 0.1]

[scene 188800]

[cueSe SE_23 23_ad1329]
[seVolume 23_ad1329 0 0]
[seVolume 23_ad1329 1.5 0.7]

[fadein black 1.5]
[wait fade]

＠
[align center]– Meanwhile –[align]
[k]

[messageOff]
[seStop 23_ad1329 1.5]

[charaMove V 0,-850 1.0]
[charaMove W 0,850 1.0]
[wt 1.5]
[charaFadeout V 0.1]
[charaFadeout W 0.1]

[se ade446 0.8]
[effect bit_talk_lightning_02g]
[wt 1.5]
[seStop ade446 2.0]
[effectStop bit_talk_lightning_02g]
[wt 1.0]

[bgm BGM_HALLOWEEN_2021_1 0.4]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.4 1]
[wt 0.4]

＠Fran
So...good...
[k]

[messageOff]
[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 1]
[charaFadein B 0.4 1]
[se ad68]
[wt 1.6]

＠Babbage
My, my. Victor's girl has quite an appetite, don't you? It's wonderful to see.
[k]

＠Babbage
Fortunately, my steam conversion recharge ended sooner than I expected.
[k]

＠Babbage
The conversion rate for the connector I developed independently was even better than I anticipated.
[k]

＠Babbage
So go ahead and help yourself to my spot. Don't stop until you're nice and full of energy.
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]

＠Fran
Uh!
[k]

[charaFace A 1]

＠Fran
Thanks, Babbage. You best.
[k]

[messageOff]

[se ade446]
[effect bit_talk_lightning_02g]
[wt 1.5]
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[subRenderDepth #B 2]

[charaTalk B]
[charaFace B 3]
[charaFadein B 0.1 1]
[subRenderFadein #B 0.1 0,0]

＠Babbage
Good, good.[sr](Obviously pleased with himself)
[k]

[charaCrossFade B 5011000 2 0.2]
[se ad68]
[seVolume ad68 0 0.5]
[seStop ad68 1.0]

＠Babbage
...Hm!?[wait charaCrossFade B]
[k]

[messageOff]
[charaMove Q 50,-200 1.2]
[charaMove B 250,0 1.2]
[wt 1.2]

[subRenderFadein #A 0.1 0,0]
[charaScale C 0.8]
[charaTalk C]
[charaFace C 1]
[charaFadeinFSSideL C 0.4 -410,-80]
[charaMoveFSSideL C -400,-80 0.4]

[subBlur #B lens 0.4 1 5 1.0 subBlur]
[wt 0.4]


＠Kashin Koji
Artificial human recharging...what a rare and precious scene. Must record...
[k]

[messageOff]
[subBlurOff #B lens 0 normal]
[charaTalk B]
[charaFace B 2]

[blur lens 0.1 1 1]
[subBlur #A lens 0.1 1 5 1.0 subBlur]

＠Babbage
You there! Don't you stare at my friend's daughter like that! Her mealtimes are no one's business but hers!
[k]

＠Babbage
Steam-Powered Peeping Preventer, activate!
[k]

[messageOff]
[se ad67]
[fowardEffect bit_talk_white_fog01]
[effect bit_talk_white_fog02]
[wt 1.7]

[fadeout white 1.0]
[bgm BGM_HALLOWEEN_2021_1 1.0 0.4]
[wait fade]

[fowardEffectDestroy bit_talk_white_fog01]
[subRenderFadeout #A 0.1]
[subRenderFadeout #B 0.1]
[blurOff lens 0.1]
[subBlurOff #A lens 0.1 normal]
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[wt 0.2]
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[scene 10001]
[wt 0.5]

[fadein white 0.1]
[wait fade]

[wipeout rectangleStripLeftToRight 0.7 1]
[wait wipe]

[scene 188800]
[wt 0.5]

[bgm BGM_HALLOWEEN_2021_1 0.7 1.0]
[wipein rectangleStripRightToLeft 0.7 1]
[wait wipe]

[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 1]
[wt 0.4]

＠Mecha Eli-chan
Charging Elisa Particles now...[sr]No issues with conversion system.
[k]

[messageOff]
[charaFadeout D 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 0]
[charaFadein E 0.4 1]
[wt 0.4]

＠Mk.II
Particle levels currently at eighty-two percent. Continuing charge while maintaining parameters.
[k]

＠Mk.II
...Oh?
[k]

[messageOff]
[charaFadeout E 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 1]
[charaFadein F 0.4 1]
[wt 0.4]

＠Izumo-no-Okuni
Hey there, ladies. Pardon me.
[k]

[charaFace F 15]

＠Izumo-no-Okuni
Aha, so this is the new charging zone. Impressive.
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]

＠Mecha Eli-chan
Go ahead. There's plenty of room.
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 6]
[charaFadein F 0.1 1]

＠Izumo-no-Okuni
Oh, no, don't mind me. I'm just here to check this place out 'cause I heard it was cool.
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]

＠Mk.II
But I'm sure Zanzaburo needs to recharge as well. Please, help yourself. No need to be shy.
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]

＠Zanzaburo
Zan?
[k]

[charaFadeout G 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 11]
[charaFadein F 0.1 1]

＠Izumo-no-Okuni
You know, I'm actually not sure he does.
[k]

＠Izumo-no-Okuni
To be perfectly honest, I still have almost no idea how he works.
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 4]
[charaFadein G 0.1 1]

＠Zanzaburo
Zan!?[messageShake 0.03 4 4 0.4]
[k]

[charaFadeout G 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]

＠Mecha Eli-chan
We understand that he primarily functions using your magical energy...
[k]

＠Mecha Eli-chan
...but that doesn't mean he can't also convert electric, steam, mechanical, or Elisa Particle energy.
[k]

[charaFace D 6]

＠Mecha Eli-chan
You should consider this a gift from Chaldea for the hard work you usually provide.
[k]

＠Mecha Eli-chan
A bonus, if you will.
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 16]
[charaFadein F 0.1 1]

＠Izumo-no-Okuni
A bonus! I like the sound of that!
[k]

[charaFace F 12]

＠Izumo-no-Okuni
I see... In that case, I guess it would be rude of me NOT to accept, huh?
[k]

[charaFace F 10]

＠Izumo-no-Okuni
All right then, you heard the ladies, Zanzaburo!
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 1]

＠Zanzaburo
Zan!
[k]

[charaFadeout G 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 1]

＠Mecha Eli-chan
This time we're spending waiting to recharge is also a perfect opportunity to run maintenance. Who's up for an oil party?
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]

＠Mk.II
I had a feeling something like this might happen, so I brought some premium oil. Here. Go nuts.
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]

＠Mecha Eli-chan
Hehehe. To tell the truth, I've been wondering what this new Eastern robot was like for a while now.
[k]

＠Mecha Eli-chan
This is a good chance to see up close, and I intend to make use of it.
[k]

[charaFace D 4]

＠Mecha Eli-chan
I suppose “new Eastern robot” technically applies to Tametomo as well...
[k]

＠Mecha Eli-chan
...but I get the sense that so much as turning my sensors his way will tip some security mode or something similar.
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]

＠Mk.II
On another subject, it sounds like heel components are all the rage these days. What would you put on yours if you got some new ones?
[k]

[messageOff]
[subCameraOn]
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[charaScale R 1.2]
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[charaFadein R 0.1 300,20]

[charaDepth J 4]
[charaDepth Q 3]
[charaScale J 1.2]
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[charaTalk D,E]
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[charaFadein Q 0.4 50,-280]
[subRenderFadein #A 0.4 -240,-300]
[wt 0.4]
[charaFadeout E 0.1]

＠Mecha Eli-chan
I'd have to go with rocket boosters. That way, I can rush to a subject's aid at a moment's notice.
[k]

[charaFace J 2]

＠J：Mk.II
Are you serious? Offense beats defense any day of the week. You can never have too many weapons for fighting off enemies.
[k]

＠J：Mk.II
You could go with guided heel missiles, or heel plasma blades that can burn through anything.
[k]

＠J：Mk.II
Hell, if you wanted, you could even make it a rocket kick that fires your whole leg as a powerful projectile.
[k]

[charaFace J 1]

＠J：Mk.II
Which would you prefer?
[k]

[messageOff]
[charaFadeout J 0.4]
[charaFadeout Q 0.4]
[subRenderFadeout #A 0.4]
[wt 0.4]

[charaTalk G]
[charaFace G 3]
[charaFadein G 0.2 1]
[wt 0.2]

＠Zanzaburo
Zan!?
[k]

[charaFadeout G 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 6]
[charaFadein F 0.1 1]

＠Izumo-no-Okuni
Ooh, I think he's about to treat us to a super robot kabuki show!
[k]

[messageOff]
[bgmStop BGM_HALLOWEEN_2021_1 1.4]
[wipeout rectangleStripLeftToRight 0.7 1]
[wait wipe]
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[wt 0.2]
[subCameraOff]
[wt 0.9]
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[wait wipe]
[wt 0.4]

[cueSe SE_23 23_ad1331]
[seVolume 23_ad1331 0 0.4]
[seStop 23_ad1331 1.0]

[charaTalk H]
[charaFace H 10]
[charaFadein H 0.4 1]
[charaMoveReturn H 0,-4 1.0]
[wt 2.0]

[charaFadeout H 0.2]
[wt 0.2]

[charaTalk I]
[charaFace I 0]
[charaFadein I 0.4 1]
[wt 0.4]
[bgm BGM_CHOUSIMAI_1 0.1]

＠Nemo Engineer
Hey, you touristy-looking one.
[k]

[charaFadeout I 0.1]
[wt 0.1]

[charaTalk H]
[charaFace H 1]
[charaFadein H 0.1 1]

[branchQuestNotClear lblNotClear 3001321 3]

[branch lblConf]
[label lblNotClear]

＠H：Tlāloc
Me? What is it?
[k]

[branch lblNotClear_out]
[label lblConf]

＠H：Tenochtitlan
Me? What is it?
[k]

[label lblNotClear_out]

[charaFadeout H 0.1]
[wt 0.1]

[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]

＠Nemo Engineer
I can deal with Servants hanging around here if they're just here to recharge, like those guys.
[k]

＠Nemo Engineer
But you...you're the one who's always complaining to Captain about how the Storm Border isn't up to your standards, right?
[k]

[charaFace I 5]

＠Nemo Engineer
So what're you doing lounging around here if you hate our ship so damn much!?
[k]

＠Nemo Engineer
Go sip your cup of corn soup somewhere else, why don'tcha!?
[k]

[charaFadeout I 0.1]
[wt 0.1]

[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]

[branchQuestNotClear lblNotClear2 3001321 3]

[branch lblConf2]
[label lblNotClear2]

＠H：Tlāloc
You call that lounging?
[k]

[charaFace H 2]

＠H：Tlāloc
I guess that just shows how truly lacking your standards for comfort are.
[k]

[charaFace H 0]

＠H：Tlāloc
I was just taking a walk and thought I'd come see the heart of this machine while I was at it.
[k]

[branch lblNotClear_out2]
[label lblConf2]

＠H：Tenochtitlan
You call that lounging?
[k]

[charaFace H 2]

＠H：Tenochtitlan
I guess that just shows how truly lacking your standards for comfort are.
[k]

[charaFace H 0]

＠H：Tenochtitlan
I was just taking a walk and thought I'd come see the heart of this machine while I was at it.
[k]

[label lblNotClear_out2]

[charaFadeout H 0.1]
[wt 0.1]

[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]

＠Nemo Engineer
Heart? Well, I guess you could call the engine room the heart of a ship.
[k]

＠Nemo Engineer
So what? A fancy lady like you actually gets a kick from a place like this?
[k]

[charaFadeout I 0.1]
[wt 0.1]

[charaTalk H]
[charaFace H 10]
[charaFadein H 0.1 1]

[branchQuestNotClear lblNotClear3 3001321 3]

[branch lblConf3]
[label lblNotClear3]

＠H：Tlāloc
Well... More than you might think.
[k]

[charaFace H 13]

＠H：Tlāloc
Though I don't care for how your brain[line 2]that is, the Command Room, is so full of unnecessary equipment.
[k]

[charaFace H 14]
[charaFadeTime S 0.2 0.5]

＠H：Tlāloc
(So, this is the Storm Border... Humankind's newest, and possibly last, home.)
[k]

＠H：Tlāloc
(Even though it was built thousands of years earlier, my city is still just as big, stylish, and pleasant to live in as this place.)
[k]

＠H：Tlāloc
(That aside...)
[k]

[charaFadeout S 0.2]
[charaFace H 5]

＠H：Tlāloc
(Peek)
[k]

[branch lblNotClear_out3]
[label lblConf3]

＠H：Tenochtitlan
Well... More than you might think.
[k]

[charaFace H 13]

＠H：Tenochtitlan
Though I don't care for how your brain[line 2]that is, the Command Room, is so full of unnecessary equipment.
[k]

[charaFace H 14]
[charaFadeTime S 0.2 0.5]

＠H：Tenochtitlan
(So, this is the Storm Border... Humankind's newest, and possibly last, home.)
[k]

＠H：Tenochtitlan
(Even though it was built thousands of years earlier, my city is still just as big, stylish, and pleasant to live in as this place.)
[k]

＠H：Tenochtitlan
(That aside...)
[k]

[charaFadeout S 0.2]
[charaFace H 5]

＠H：Tenochtitlan
(Peek)
[k]

[label lblNotClear_out3]

[messageOff]
[wipeout rectangleStripRightToLeft 0.7 1]
[wait wipe]
[charaFadeout H 0.1]
[pictureFrame cut063_cinema]
[charaDepth A 4]
[charaDepth B 3]
[charaDepth D 4]
[charaDepth E 5]
[charaDepth F 6]
[charaDepth G 3]
[charaDepth Q 1]
[charaScale Q 1.2]
[charaScale D 1.0]
[charaTalk off]
[charaFace A 1]
[charaFadein A 0.1 -250,-50]
[charaFace B 1]
[charaFadein B 0.1 250,-50]
[charaFadein Q 0.1 50,-250]
[wt 0.4]
[charaMove Q -50,-250 20.0]
[charaMove A -300,-50 10.0]
[charaMove B 200,-50 10.0]
[wipein rectangleStripLeftToRight 0.7 1]
[wait wipe]

[wt 2.0]
[charaFadeout A 0.4]
[charaFadeout B 0.4]


[charaFace D 1]
[charaFadein D 0.4 -350,-50]
[charaFace E 1]
[charaFadein E 0.4 350,-50]
[charaFace F 1]
[charaFadein F 0.4 -150,-50]
[charaFace G 1]
[charaFadein G 0.4 50,-50]
[charaMove D -400,-50 10.0]
[charaMove E 300,-50 10.0]
[charaMove F -200,-50 10.0]
[charaMove G 0,-50 10.0]
[wt 2.8]

[wipeout rectangleStripLeftToRight 0.7 1]
[wait wipe]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout Q 0.1]
[charaDepth K 3]
[charaDepth R 1]
[charaDepth I 0]
[charaScale K 1.2]
[charaScale R 1.2]
[charaTalk on]
[charaTalk K]
[charaFace K 4]
[charaFadein K 0.1 200,10]
[charaFadein R 0.1 0,-250]
[pictureFrame]
[sceneSet Q 188800 1]
[wt 0.4]
[wipein rectangleStripRightToLeft 0.7 1]
[wait wipe]
[charaFace I 0]
[charaFadein I 0.1 1]

[branchQuestNotClear lblNotClear4 3001321 3]

[branch lblConf4]
[label lblNotClear4]

＠K：Tlāloc
...it certainly is lively in here, isn't it?
[k]

[branch lblNotClear_out4]
[label lblConf4]

＠K：Tenochtitlan
...it certainly is lively in here, isn't it?
[k]

[label lblNotClear_out4]

[messageOff]
[charaTalk K,I]
[charaFadeout K 0.7]
[charaFadeout R 0.7]
[wt 0.7]

＠Nemo Engineer
Hm? You say something?
[k]

[charaFadeout I 0.1]
[wt 0.1]

[charaTalk H]
[charaFace H 10]
[charaFadein H 0.1 0,-20]

[branchQuestNotClear lblNotClear5 3001321 3]

[branch lblConf5]
[label lblNotClear5]

＠H：Tlāloc
There are multiple people in charge of this place, not just one. And with all these other friends of theirs here, it almost feels like a festival.
[k]

[branch lblNotClear_out5]
[label lblConf5]

＠H：Tenochtitlan
There are multiple people in charge of this place, not just one. And with all these other friends of theirs here, it almost feels like a festival.
[k]

[label lblNotClear_out5]

[messageOff]
[charaFadeout H 0.3]
[charaMove H 0,-23 0.4]
[cueSe Servants_201300 m40402 0.1]
[seStop m40402 0.4]
[wt 0.7]
[se ad78 0.4]

[charaTalk H]
[charaFace H 0]
[charaFadein H 0.7 0,-10]
[charaMove H 0,0 0.7]
[wt 1.2]
[charaFace H 1]

[branchQuestNotClear lblNotClear6 3001321 3]

[branch lblConf6]
[label lblNotClear6]

＠H：Tlāloc
That reminds me. Do you run this place by yourself?
[k]

[branch lblNotClear_out6]
[label lblConf6]

＠H：Tenochtitlan
That reminds me. Do you run this place by yourself?
[k]

[label lblNotClear_out6]

[charaFadeout H 0.1]
[wt 0.1]

[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]

＠Nemo Engineer
Well, sometimes the Marines help me out, but it's usually just me.
[k]

[charaFace I 5]

＠Nemo Engineer
That's why I don't need you making any more work for me! I got my hands full enough as it is!
[k]

[charaFadeout I 0.1]
[wt 0.1]

[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]

[branchQuestNotClear lblNotClear7 3001321 3]

[branch lblConf7]
[label lblNotClear7]

＠H：Tlāloc
I see.
[k]

[branch lblNotClear_out7]
[label lblConf7]

＠H：Tenochtitlan
I see.
[k]

[label lblNotClear_out7]

[messageOff]
[charaDepth K 3]
[charaDepth R 2]
[charaDepth H 1]

[charaTalk H,K]
[charaFadein K 0.6 180,10]
[charaFadein R 0.6 30,-250]
[charaMove K 200,10 1.2]
[charaMove R 50,-250 1.2]
[wt 1.8]
[charaFace K 10]
[charaFadeout H 0.1]

[subCameraOn]
[subCameraFilter #A maskEdge cut359_mask15 3 255,255,255,0]
[charaLayer I sub #A]
[charaLayer Q sub #A]
[charaDepth I 4]
[charaDepth Q 1]
[charaScale I 1.2]
[charaScale Q 1.2]

[charaFace I 4]
[charaFadein I 0.1 0,340]
[charaFadein Q 0.1 300,80]

[branchQuestNotClear lblNotClear8 3001321 3]

[branch lblConf8]
[label lblNotClear8]

＠K：Tlāloc
That you take care of the heart alone is impressive, but it also limits your capabilities.
[k]

[branch lblNotClear_out8]
[label lblConf8]

＠K：Tenochtitlan
That you take care of the heart alone is impressive, but it also limits your capabilities.
[k]

[label lblNotClear_out8]

[messageOff]
[charaTalk off]
[subRenderFadeinFSSideL #A 0.4 -300,-250]
[subRenderMoveFSSideL #A -300,-300 0.4]
[wt 1.4]
[subRenderMoveFSSideL #A -300,-350 0.4]
[subRenderFadeout #A 0.4]
[wt 0.4]
[charaFadeout I 0.1]
[charaFadeout Q 0.1]

[charaTalk on]
[charaFace K 3]

[branchQuestNotClear lblNotClear9 3001321 3]

[branch lblConf9]
[label lblNotClear9]

＠K：Tlāloc
I guess that means my dream of a ship capable of transforming into a humanoid robot will have to stay a dream.
[k]

[charaLayer I normal]
[charaLayer Q normal]

＠K：Tlāloc
No matter how potent your long-range weaponry may be, it can never compare to hand-to-hand combat in terms of sheer coolness, can it?
[k]

[branch lblNotClear_out9]
[label lblConf9]

＠K：Tenochtitlan
I guess that means my dream of a ship capable of transforming into a humanoid robot will have to stay a dream.
[k]

[charaLayer I normal]
[charaLayer Q normal]

＠K：Tenochtitlan
No matter how potent your long-range weaponry may be, it can never compare to hand-to-hand combat in terms of sheer coolness, can it?
[k]

[label lblNotClear_out9]

[messageOff]
[charaFadeout K 0.7]
[se ade422]
[seStop ade422 2.6]
[wt 1.2]
[charaFadeout R 0.7]
[wt 1.4]

[subCameraOff]

[charaScale I 1.0]
[charaTalk I]
[charaFace I 4]
[charaFadein I 0.2 1]

＠Nemo Engineer
What the hell's her deal? Last thing I need right now's a weirdo like her hanging around, keeping tabs on me...
[k]


[messageOff]
[fadeout black 2.0]
[bgmStopEnd BGM_CHOUSIMAI_1 2.0]
[wait fade]
[wt 0.5]
[soundStopAllEnd]
[end]
