
＄03-00-12-12-4-1

[soundStopAll]
[enableFullScreen]

[charaSet A 4004001 1 Astolfo]
[charaSet B 1098231810 1 "Xu Fu"]
[charaSet C 9005001 1 Holmes]
[charaSet D 1098234230 1 Saber-Class]
[charaSet E 1098234740 1 Assassin-Class]

[imageSet H back10000 1 1]
[charaScale H 1.01]
[imageSet I back10000 1 1]
[charaScale I 1.01]

[cameraMove 0 0,0 1.01]


[branch INPUT_SELECT_BRANCH_2 INPUT_SELECT_BRANCH 1]
[label INPUT_SELECT_BRANCH_1]


[scene 107801]

[fadein black 1.0]
[wait fade]

[bgm BGM_EVENT_94 0.1]

[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
＠Saber-Class
Hey, thanks!
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
＠Astolfo
Don't worry about it. You'd do the same for me!
[k]


[branch select_end]


[label INPUT_SELECT_BRANCH_2]


[scene 107801]

[wt 0.1]

[fadein black 1.0]
[wait fade]

[bgm BGM_EVENT_94 0.1]

[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
＠Astolfo
There we go! All beasties gone!
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 3]
[charaFadein B 0.1 1]
＠Xu Fu
Now we can collect all the materials!
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
＠Holmes
...As much as I wish we could, I'm afraid time is of the essence.
[k]

＠Holmes
Our mission is an urgent one.
[k]

[branch select_end]

[label select_end]


[messageOff]
[fadeout black 1.5]
[wait fade]

[charaFadeout C 0.1]
[charaFadeout A 0.1]


[se ad646]
[seVolume ad646 0 0]
[se ad995]
[seVolume ad995 0 0]

[shake 0.04 1 1 0]

[charaFadein H 0.1 -1100,0]
[charaFadein I 0.1 1100,0]
[wt 1.5]

[seVolume ad995 1.5 0.2]
[seVolume ad646 1.5 0.4]
[fadein black 1.5]
[wait fade]
[wt 1.2]

[wipeout leftToRight 1.0 1.0]
[seStop ad646 1.0]
[seStop ad995 1.0]
[wait wipe]

[se ad646]
[seVolume ad646 0 0]
[se ad995]
[seVolume ad995 0 0]

[scene 116500]
[wt 1.0]

[seVolume ad995 1.0 0.2]
[seVolume ad646 1.0 0.4]
[wipein rightToLeft 1.0 1.0]
[bgmStop BGM_EVENT_94 1.0]
[wait wipe]
[wt 1.0]

[shakeStop]

＠Astolfo
Oh, looks like we're almost there.
[k]

？1：Yup, this is the Revenge Realm all right.
？！


[messageOff]
[wipeout leftToRight 1.0 1.0]
[seStop ad646 1.0]
[seStop ad995 1.0]
[wait wipe]


[scene 10000]
[wt 0.2]

[wipein rightToLeft 0.2 1.0]
[wait wipe]

[fadeout black 0.2]
[wait fade]

[scene 151600]

[shake 0.04 1 1 0]
[se ad646]
[seVolume ad646 0 0]
[se ad995]
[seVolume ad995 0 0]
[wt 0.4]

[seVolume ad995 1.0 0.2]
[seVolume ad646 1.0 0.4]
[fadein black 1.0]
[wait fade]
[wt 1.0]
[shakeStop]

＠Astolfo
Hmm. Okay, this is as far as I go.
[k]

[messageOff]
[wt 0.2]

[se ade46]
[se ade32]
[seVolume ade32 0 0.3]
[seStop ad995 0.2]
[seStop ad646 0.2]
[wt 0.2]
[shakeStop]
[seStop ade46 0.2]
[seStop ade32 0.2]
[wt 0.4]

[se ade145]
[wt 1.8]

[messageOff]
[fadeout black 1.0]
[wait fade]

[charaFadeout H 0.1]
[charaFadeout I 0.1]
[wt 0.2]

[se ade248]
[seVolume ade248 0 0.7]
[wt 0.2]
[seStop ade248 0.2]
[se ad223]
[wt 0.9]

[fadein black 1.0]
[wait fade]
[wt 0.2]

[bgm BGM_EVENT_2 0.1]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
＠Astolfo
I'll head back on my hippogriff. See you guys later! And good luck! We're all counting on you!
[k]

？1：We won't let you down!
？！

[charaFace A 1]
＠Astolfo
Wooo!
[k]

[messageOff]
[wt 0.1]
[charaMoveScale A 1.1 0.4]
[charaMove A 0,10 0.4]
[wt 0.25]
[se ade124]
[wt 0.1]
[charaMoveScale A 1.05 0.4]
[charaMove A 0,5 0.4]
[wt 0.2]

[charaMoveScale A 1.1 0.4]
[charaMove A 0,10 0.4]
[wt 0.25]
[se ade124]
[wt 0.1]
[charaMoveScale A 1.0 0.4]
[charaMove A 0,0 0.4]
[wt 1.0]

[charaFace A 0]
＠Astolfo
Yeah.
[k]

＠Astolfo
My predictions never pan out, but I've got a good feeling about this mission!
[k]

[charaFace A 1]
＠Astolfo
Welp, bye!
[k]

[messageOff]
[se ad73]
[fowardEffect bit_talk_quickmove]
[charaFadeout A 0.2]
[wt 0.8]

[se ade176]
[wt 1.2]

[se ade216]
[seVolume ade216 0 0.6]
[se ad556]
[seVolume ad556 0 0.5]
[wt 0.8]

[seStop ad556 1.5]
[wt 1.0]

[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
＠Holmes
...If his predictions never pan out, as he says, then perhaps we should expect things to go poorly?
[k]

？1：Come on, let's go!
？！

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
＠Assassin-Class
Let's!
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 30]
[charaFadein B 0.1 1]
＠Xu Fu
Man, I don't like this...
[k]


[messageOff]
[wt 1.0]

[fadeout black 2.0]
[bgmStop BGM_EVENT_2 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]
