


＄03-00-06-10-1-1


[soundStopAll]

[charaSet A 8001400 1 "Armored Mash_Goggles"]
[charaSet B 8001410 1 Mash]
[charaSet C 1017001 1 Musashi]
[charaSet D 98002000 1 Fou]
[charaSet E 3041001 1 Caenis]
[charaSet F 1098191200 1 Adele]
[charaSet G 1098191300 1 Macarios]
[charaSet S 5009000 1 "Effect Dummy 1"]
[charaSet T 5009000 1 "Effect Dummy 2"]

[scene 92501]

[fadein black 1.0]
[wait fade]

[charaTalk off]
[charaFace A 7]
[charaFadein A 0.1 0,10]
[charaMove A 0,0 1.0]
[se ade18]
[seVolume ade18 0.0 0.5]
[wt 0.5]
[seStop ade18 0.8]
[wt 1.0]

[charaTalk depthOff]
[charaDepth B 1]
[charaDepth A 2]

[charaFace B 7]
[charaFadein B 0.1 1]
[wt 0.1]
[charaFadeout A 0.4]
[se ade57]
[seVolume ade57 0.0 1.0]
[seStop ade57 0.14]
[wt 0.1]
[se ad658]
[wt 1.2]

＠Mash
All hostiles eliminated.[sr]Ortinax systems remain green. The battle is over!
[k]

[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]

[bgm BGM_EVENT_70 0.1]

[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 1]

＠Musashi
Nice job, everyone!
[k]

[charaFace C 1]

＠Musashi
That was easier than I thought. I'm glad we didn't have[sr]to deal with any locals getting mixed up in the fray.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]

＠Mash
Now that you mention it, it does seem like the[sr]Olympians cleared out of the area very quickly...
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]

＠Musashi
Maybe it's all thanks to their daily training? The gods must really have their people on a short leash...
[k]

[messageOff]
[bgmStop BGM_EVENT_70 0.7]
[se ad821]
[seVolume ad821 0 0]
[wipeout rectangleStripLeftToRight 0.7 1.0]
[wait wipe]
[charaFadeout C 0.1]
[charaTalk F]
[charaFace F 7]
[charaFadein F 0.1 1]
[wt 0.1]
[wipein rectangleStripRightToLeft 0.7 1.0]
[wait wipe]

[se ad39]
[seVolume ad821 1.0 1.0]
[charaEffect F bit_talk_spell_b]
[wt 2.5]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]

＠Fou
Fooou...
[k]

[charaFadeout D 0.1]
[wt 0.1]

[bgm BGM_EVENT_62 0.1]

[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]

＠Adele
...There, all done.[sr]Come on, let's hurry to the next one.
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 8]
[charaFadein E 0.1 1]

＠Caenis
Did it work? I thought magecraft was[sr]s'posed to be all flashy and shit.
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 3]
[charaFadein F 0.1 1]

＠Adele
Huh? Why would we want to draw more attention? If anything, Blavatsky went out of her way to make the spell as innocuous as possible.
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 2]
[charaFadein G 0.1 1]

＠Macarios
You can talk about that stuff later, Sister! Now come on! The official guards'll be here any moment, so we're gonna have to make our way past them!
[k]

？1：Got it!
？2：Let's go, Mash!

？！

[charaFadeout G 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]

＠Mash
Understood! Preparing to move to the next target!
[k]


[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_62 2.0]
[wait fade]
[wt 1.2]
[soundStopAll]
[end]
