




＄94-06-70-06-1-0



[soundStopAll]
[enableFullScreen]


[charaSet A 4037300 1 Nemo]
[charaSet B 1044300 1 "Saito Hajime"]
[charaSet C 2041300 1 "Oda Nobukatsu"]
[charaSet D 7033400 1 "Arjuna Alter"]
[charaSet E 1098227400 1 Michael]
[charaSet F 7020300 1 "Cú Chulainn Alter"]
[charaSet G 1009400 1 Mordred]
[charaSet H 6012300 1 Sanson]
[charaSet I 4001300 1 Medusa]
[charaSet J 5010300 1 Paracelsus]
[charaSet K 3004400 1 Karna]
[charaSet L 3008300 1 Enkidu]
[charaSet M 1007300 1 Gawain]
[charaSet N 5008400 1 Merlin]

[charaSet O 98025000 1 ???]
[charaSet P 98025000 1 ???]

[imageSet Q back10000_fs 1]
[charaScale Q 1.5]

[scene 145600]

[fadein black 1.0]
[wait fade]

[bgm BGM_EVENT_62 0.1]

＠
Playing Oni. Or, as it is commonly known in the West: tag.
[k]

＠
Whoever is the oni, or “it,” must run after the other players. If whoever's “it” catches another player, that player is out.
[k]

＠
This very simple game is played all around the world, and there exist countless variations.
[k]

＠
Indeed, it has been the go-to game for children the world over since ancient times.
[k]


[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
＠Michael
Having said that, I don't think any of us would care to engage in a normal game of tag.
[k]

[charaFace E 1]
＠Michael
Because, well, you're Servants. We can't have you unleashing your Noble Phantasms left and right to catch each other.
[k]

＠Michael
So we're going to add a few special rules.
[k]

[charaFace E 0]
＠Michael
Rule the first:
[k]

＠Michael
One person from each team will be “it,” and the rest will simply be ordinary players.
[k]

＠Michael
Each team may decide for themselves who will be “it.”
[k]

＠Michael
All players[line 2]“it” or otherwise[line 2]may run away or give chase as fast as they're able.
[k]

＠Michael
Rule the second:
[k]

＠Michael
Only players from the same team can know who's “it” on their team.
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk N]
[charaFace N 1]
[charaFadein N 0.1 1]
＠Merlin
Oh, don't worry. I'll cast a perception blocking illusion to help.
[k]

＠Merlin
So whoever is “it” will have their voice and likeness disguised.
[k]

＠Merlin
Let's go a step further and say that breaking the illusion is against the rules.
[k]

[charaFace N 0]
＠Merlin
The key thing to keep in mind is, even if players know who on their team is “it”...
[k]

＠Merlin
...once they're out on the playing field, they won't know which is their ally.
[k]

＠Merlin
Nor will the people who are “it” be able to identify each other.
[k]

[charaFadeout N 0.1]
[wt 0.1]

[charaPut Q 0,-200]
[charaFadeTime Q 0.2 0.6]

[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
＠Arjuna Alter
(If it's against the rules to break the illusion...does that mean we'll need to deduce who's “it” on the other teams?)
[k]

[charaFadeout Q 0.1]
[charaFadeout D 0.1]
[wt 0.1]

[charaTalk J]
[charaFace J 4]
[charaFadein J 0.1 1]
＠Paracelsus
Against the rules, huh...
[k]

[charaFadeout J 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
＠Michael
Rule the third:
[k]

＠Michael
A team loses if all its ordinary players are eliminated, or if their “it” is caught by another team's.
[k]

＠Michael
Basically, whoever's “it” is also the team leader. It's a big responsibility.
[k]

＠Michael
Rule the fourth:
[k]

＠Michael
It's possible for two “its” to end up in a draw.
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 5]
[charaFadein G 0.1 1]
＠Mordred
Hang on. I get one “it” catching another...
[k]

＠Mordred
...but how's a draw work in tag?
[k]

[charaFadeout G 0.1]
[wt 0.1]

[charaTalk N]
[charaFace N 0]
[charaFadein N 0.1 1]
＠Merlin
Let's say one “it” catches another by touching their back. That's a clear out.
[k]

＠Merlin
But if two people who are “it” simultaneously tag each other, that would be a draw, and both teams would be out.
[k]

＠Merlin
The final “it” standing and their team would then win automatically.
[k]

[charaFace N 1]
＠Merlin
Alternatively, if all “its” are eliminated, then the team with the most surviving players would win.
[k]

＠Merlin
If all the “its” are gone, and two or more teams have the same number of survivors, then I'm afraid the whole game will end in a draw.
[k]

[charaFadeout N 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
＠Michael
Rule the fifth:
[k]

＠Michael
Players are absolutely forbidden from fighting each other, though they may fight Demonic Beasts.
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
＠Cú Chulainn Alter
Huh? Does that mean[line 2]
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk N]
[charaFace N 0]
[charaFadein N 0.1 1]
＠Merlin
Correct. This entire building will be our arena, so to speak.
[k]

＠Merlin
And while I'm sure this needn't be said, I'll say it anyway: killing a Demonic Beast is strictly prohibited.
[k]

＠Merlin
If we let them gain any more power, the Holy Grail War will be the least of our worries.
[k]

＠Merlin
While I'm on the subject, I'm sure this also goes without saying, Noble Phantasms and offensive skills are similarly prohibited.
[k]

[charaFadeout N 0.1]
[wt 0.1]

[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
＠Medusa
...[sr]...
[k]

[charaFadeout I 0.1]
[wt 0.1]

[charaPut Q 0,-200]
[charaFadeTime Q 0.2 0.6]

[charaTalk G]
[charaFace G 5]
[charaFadein G 0.1 1]
＠Mordred
(She'd definitely just been thinking she could use her Noble Phantasm to win really easily.)
[k]

[charaFadeout G 0.1]
[wt 0.1]

[charaTalk J]
[charaFace J 5]
[charaFadein J 0.1 1]
＠Paracelsus
(So only Noble Phantasms and offensive skills are prohibited, huh...)
[k]

[charaFadeout Q 0.1]
[charaFadeout J 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
＠Michael
Rule the sixth:
[k]

＠Michael
Any player who's out, including those who were “it,” may neither help nor interfere.
[k]

＠Michael
I'm sure none of you need to be told that, but it bears mentioning for clarity's sake.
[k]

[charaFace E 1]
＠Michael
Also, we expect things to get fairly heated, so I'm afraid the Master of Chaldea will have to sit this one out.
[k]

＠Michael
You'll be staying here with me until it's over.
[k]

？1：Yeah, I guess that makes sense...
？！

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
＠Cú Chulainn Alter
Don't worry, we'll be fine on our own. You just wait there with Michael for us to get back.
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk N]
[charaFace N 0]
[charaFadein N 0.1 1]
＠Merlin
Now, I have a map for each team.
[k]

[charaFace N 1]
＠Merlin
This building has nine stories, so I'm going to assign teams A, B, and C to the second, fifth, and eighth floors, respectively.
[k]

＠Merlin
And naturally, I'll keep you all up to date with info about who's been captured.
[k]

[charaFadeout N 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
＠Michael
Any questions?
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 5]
[charaFadein G 0.1 1]
＠Mordred
Uh, yeah, I got one.
[k]

＠Mordred
Can “its” just touch someone to tag 'em, or can you, like, tackle people and stuff too?
[k]

[charaFadeout G 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
＠Michael
Mmm, I think allowing such roughhousing would just lead to actual fighting...
[k]

[charaFace E 0]
＠Michael
...so let's say whoever's “it” must touch someone with their palm to knock them out of the game.
[k]

＠Michael
Kicking and such will not be permitted.
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 9]
[charaFadein G 0.1 1]
＠Mordred
Yeah, yeah, I got it.[sr]Tch.
[k]

[charaFadeout G 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
＠Saito Hajime
I got one, too. What happens if the players obstruct someone who's “it”?
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
＠Michael
What do you mean?
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
＠Saito Hajime
For example, what if someone dodges an “it” and in the process bumps into them and knocks them down?
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
＠Michael
Hmm.
[k]

＠Michael
I suppose that would depend on whether it was accidental or intentional.
[k]

＠Michael
I want to say they wouldn't be out...
[k]

＠Michael
...but that would let players just restrain someone's hands and prevent anyone who might be “it” from tagging anybody.
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
＠Saito Hajime
Yeah, exactly. Is that allowed?
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 7]
[charaFadein E 0.1 1]
＠Michael
Most definitely not. And now...rule the seventh:
[k]

[charaFace E 0]
＠Michael
Other players are only allowed to touch whoever's “it” for a cumulative total of two seconds.
[k]

＠Michael
Any longer, and they're out.
[k]

＠Michael
That should make it so players can't restrain an “it” for alternating seconds on a technicality.
[k]

[charaFace E 1]
＠Michael
Which ought to prevent any issues, yes?
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
＠Saito Hajime
Yup, sure does.
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
＠Michael
Any other questions?[sr]...Doesn't seem like it.
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk N]
[charaFace N 1]
[charaFadein N 0.1 1]
＠Merlin
Now then, let our game of tag...begin!
[k]

[messageOff]

[fadeout black 1.5]
[bgmStop BGM_EVENT_62 1.5]
[wait fade]

[charaFadeout N 0.1]
[wt 0.5]

[scene 145302]

[wt 1.5]
[fadein black 1.5]
[wait fade]

[bgm BGM_EVENT_147 0.1]

＠
[lr]Team C
[k]

[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 1]
＠Saito Hajime
So, who's gonna be “it”?
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
＠Oda Nobukatsu
It should probably be a fast runner, right? Then it's gotta be Cú Chulainn.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
＠Nemo
I say it should definitely be either Cú Chulainn Alter or Saito.
[k]

[charaFace A 5]
＠Nemo
Because, yes, the key here lies in which team's “it” is the fastest Servant.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
＠Oda Nobukatsu
Yeah. And that's definitely not me.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
＠Saito Hajime
I could definitely manage some split-second dodges, but I don't think I'd be great at running over long distances.
[k]

＠Saito Hajime
So what do you say, Cú Chulainn? Will you do it?
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
＠Cú Chulainn Alter
Yeah, I got this.
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
＠Nemo
Next, we need a strategy.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
＠Oda Nobukatsu
Yeah. This is way more complicated than ordinary tag.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 11]
[charaFadein B 0.1 1]
＠Saito Hajime
I guess this time before the event is for us to hash out our tactics.
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
＠Cú Chulainn Alter
The question is, do we all stick together or go our separate ways?
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
＠Oda Nobukatsu
Well, what are the advantages of sticking together?
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
＠Nemo
If we have to, we could keep our “it” safe by shielding him ourselves since we lose instantly if he's caught.
[k]

＠Nemo
We can only do that a maximum of twice, though, so it only gets us so far.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
＠Cú Chulainn Alter
There are downsides to sticking together, too. For one thing, it makes it easier for the other teams to find us.
[k]

[charaFace F 5]
＠Cú Chulainn Alter
So we should work out ahead of time what to do when someone spots us.
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
＠Saito Hajime
What if we split up from the start then?
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
＠Nemo
...I don't think that's a good idea. Our job as normal players is to avoid getting caught by whoever's “it.”
[k]

＠Nemo
If the other teams split up too, it'll be much easier for them to take us out individually.
[k]

[charaFace A 2]
＠Nemo
In the sea, the whole reason fish form schools is because there's strength in numbers.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
＠Oda Nobukatsu
Can I say something?
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
＠Nemo
Go ahead.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
＠Oda Nobukatsu
I think the most valuable asset in war is information. At least, that's what Sister says.
[k]

＠Oda Nobukatsu
So, with that in mind, wouldn't sticking together make it harder to gather information?
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
＠Nemo
...Good point. A lookout makes all the difference in the world.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
＠Saito Hajime
Good thinking, Nobukatsu.
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
＠Oda Nobukatsu
Well, of course it is! It is Sister's thinking!
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
＠Cú Chulainn Alter
Okay, why don't we compromise and split into two groups?
[k]

＠Cú Chulainn Alter
I'll go with Nobukatsu. Saito, you go with Nemo.
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
＠Oda Nobukatsu
Aw geez, I have to go with you?
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
＠Cú Chulainn Alter
Got a problem with that?
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 14]
[charaFadein C 0.1 1]
[charaShake C 0.05 2 2 0.3]
＠Oda Nobukatsu
Eep! O-of course I do! It seems you forgot about the little gap in our power!
[k]

[charaFace C 4]
＠Oda Nobukatsu
...Then again, I guess there's not a single Servant here I could hope to defeat on my own.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
＠Cú Chulainn Alter
Yep, which is exactly why you're coming with me. Just be ready for me to drag you around by the scruff of your neck.
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
＠Oda Nobukatsu
Ugh, this is exactly what I hate about you warrior types! But fine, I guess it is the only way!
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
＠Saito Hajime
Looks like it's you and me then, Nemo.
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
＠Cú Chulainn Alter
Any of you know any spells to communicate over distances?
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
＠Saito Hajime
I'm the number one swordsman in all of Japan. What do you think?
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
＠Nemo
No, unfortunately. I rely on Chaldea technology for comms.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
＠Cú Chulainn Alter
All right, here, Saito. I'm gonna give you a comms rune.
[k]

＠Cú Chulainn Alter
'Course, it uses magecraft, so the other teams will be able to pick up on that.
[k]

[charaFace F 5]
＠Cú Chulainn Alter
So only use it when you really have to.
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
＠Saito Hajime
Got it. I'll hang onto this.
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
＠Oda Nobukatsu
Uh, are we sure we can use that? Isn't it against the rules?
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
＠Cú Chulainn Alter
Nah, rules didn't say you can't use magecraft.
[k]

＠Cú Chulainn Alter
Noble Phantasms and fighting, yeah.
[k]

＠Cú Chulainn Alter
But[line 2]
[k]

[messageOff]

[bgmStop BGM_EVENT_147 0.4]

[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]

[charaFadeout F 0.1]
[wt 0.5]

[scene 145201]

[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[wt 0.4]

[bgm BGM_EVENT_49 0.1]

[charaTalk J]
[charaFace J 5]
[charaFadein J 0.1 1]
＠Paracelsus
They never said a word about magecraft being off-limits, so I'm going to make decisive use of it.
[k]

[charaFadeout J 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 5]
[charaFadein G 0.1 1]
＠Mordred
O-okay.[sr](Uh, decisive use?)
[k]

[charaFadeout G 0.1]
[wt 0.1]

[charaTalk H]
[charaFace H 4]
[charaFadein H 0.1 1]
＠Sanson
Are you sure about this?
[k]

[charaFadeout H 0.1]
[wt 0.1]

[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
＠Medusa
It doesn't break any rules, so there's no reason not to use every advantage we can get.
[k]

＠Medusa
That said, what kind of magecraft are you planning to use?
[k]

[charaFace I 4]
＠Medusa
We're not allowed to fight, so any offensive spells are out of the question.
[k]

[charaFadeout I 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 5]
[charaFadein G 0.1 1]
＠Mordred
What about some simple physical enhancements?
[k]

[charaFace G 4]
＠Mordred
Oh, but then I'd probably end up using Mana Burst by accident.
[k]

[charaFadeout G 0.1]
[wt 0.1]

[charaTalk J]
[charaFace J 5]
[charaFadein J 0.1 1]
＠Paracelsus
Good question...
[k]

＠Paracelsus
I can see the sense in enhancing Sanson, but I don't think either of you needs help there.
[k]

[charaFace J 1]
＠Paracelsus
On the other hand...what about a spell like this?
[k]

[messageOff]

[charaFadeout J 0.1]
[wt 0.1]

[charaTalk off]
[charaTalk depthOff]

[charaDepth I 1]
[charaDepth H 2]
[charaDepth G 3]
[charaDepth J 4]

[charaFace J 5]
[charaFadein J 0.1 180,0]

[charaFace G 5]
[charaFadeinFSR G 0.1 380,0]

[charaFace H 0]
[charaFadein H 0.1 -180,0]

[charaFace I 0]
[charaFadeinFSL I 0.1 -380,0]

[wt 1.0]

[charaMove J 130,0 0.3]
[charaMoveFSR G 330,0 0.3]
[charaMove H -130,0 0.3]
[charaMoveFSL I -330,0 0.3]
[wt 0.5]

[charaMoveReturnFSR G 330,-5 0.2]
[charaMoveReturn H -130,-5 0.2]
[charaMoveReturnFSL I -330,-5 0.2]
[wt 0.3]
[charaMoveReturnFSR G 330,-5 0.2]
[charaMoveReturn H -130,-5 0.2]
[charaMoveReturnFSL I -330,-5 0.2]
[wt 0.5]

[charaFace G 8]
[charaFace H 2]
[charaFace J 1]
[charaFace I 2]
[wt 1.0]

[charaFadeout I 0.1]
[charaFadeout H 0.1]
[charaFadeout G 0.1]
[charaFadeout J 0.1]
[wt 0.1]

[charaTalk depthOn]
[charaTalk on]

[charaTalk G]
[charaFace G 8]
[charaFadein G 0.1 1]
＠Mordred
Damn, you serious? That sounds nasty, even to me.
[k]

[charaFadeout G 0.1]
[wt 0.1]

[charaTalk I]
[charaFace I 1]
[charaFadein I 0.1 1]
＠Medusa
I like it. Being nearly invincible is the best thing we can hope for.
[k]

[charaFadeout I 0.1]
[wt 0.1]

[charaTalk H]
[charaFace H 4]
[charaFadein H 0.1 1]
＠Sanson
The only problem is, it won't take long for the other teams to notice.
[k]

[charaFadeout H 0.1]
[wt 0.1]

[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 1]
＠Paracelsus
There's nothing we can do about that. But let's not forget, they won't be so eager to risk everything right off the bat.
[k]

[charaFace J 5]
＠Paracelsus
...Let's make sure we win this game.
[k]

[charaFadeout J 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 1]
＠Mordred
Whoa, I never hear you say shit like that, Paracelsus! Hell yeah!
[k]

[charaFadeout G 0.1]
[wt 0.1]

[charaTalk I]
[charaFace I 1]
[charaFadein I 0.1 1]
＠Medusa
I agree.
[k]

＠Medusa
It would be great to get one over on Karna and Cú Chulainn for once.
[k]

[charaFadeout I 0.1]
[wt 0.1]

[charaTalk H]
[charaFace H 1]
[charaFadein H 0.1 1]
＠Sanson
You make a good point... Okay, I'm in, too.
[k]

＠Sanson
It's not every day we get the luxury of being in a Holy Grail War knowing no one's going to get hurt. It would be a waste not to go all out.
[k]

[charaFadeout H 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 2]
[charaFadein G 0.1 1]
＠Mordred
Aww yeah! Let's kick some Team B and C ass!
[k]

[messageOff]

[fadeout black 1.5]
[bgmStop BGM_EVENT_49 1.5]
[wait fade]


[charaFadeout G 0.1]
[wt 1.5]

[scene 145302]

[fadein black 1.5]
[wait fade]

[bgm BGM_MAP_57 0.1]

[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
＠Arjuna Alter
Hmm.
[k]

＠Arjuna Alter
So we agreed to split up to look for the other teams' “its,” trusting in our individual strength to see us through.
[k]

[charaFace D 0]
＠Arjuna Alter
It's a reasonable tactic, since we can also communicate via magecraft, but...
[k]

[messageOff]

[charaTalk K]

[se ad1]
[wt 0.8]

＠Karna
It makes great use of our team's strengths. I think it's a good strategy.
[k]

[charaFace D 9]
＠Arjuna Alter
I agree, but...
[k]

＠Enkidu
A meek approach would just reduce our chances of success.
[k]

＠Gawain
This plan is only possible because we have such a strong base to work with.
[k]

＠Gawain
I think it's great. It makes full use of our individual abilities.
[k]

[charaPut Q 0,-200]
[charaFadeTime Q 0.2 0.6]

[charaFace D 4]
＠Arjuna Alter
(That's true... A meek approach for our team would probably just hold us back.)
[k]

[charaFadeout Q 0.1]

[bgmStop BGM_MAP_57 1.0]

[charaFace D 5]
＠Arjuna Alter
...
[k]

[messageOff]

[charaFadeout D 0.1]
[wt 0.1]



[charaTalk O]
[charaFace O 0]
[charaFadein O 0.4 1]
[wt 1.5]

[charaFadeout O 0.1]
[wt 0.1]

[bgm BGM_EVENT_71 0.1]

[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
＠Arjuna Alter
Perception blocking... That must be an “it” then!
[k]


[charaFadeout D 0.1]
[wt 0.1]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 1]
＠???
...[sr]...
[k]

[charaFadeout O 0.1]
[wt 0.1]

[charaPut Q 0,-200]
[charaFadeTime Q 0.2 0.6]

[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
＠Arjuna Alter
(I know I'm not my team's “it.”)
[k]

＠Arjuna Alter
(But the moment we declared ours, he became indistinct and hazy right before our eyes.)
[k]

[charaFace D 4]
＠Arjuna Alter
(I remember the name, but I can't get a clear look. So I have no way to differentiate the “its.”)
[k]

[charaFace D 5]
＠Arjuna Alter
(And since our team split up...)
[k]

＠Arjuna Alter
(...I have no way to tell which team's “it” this is...)
[k]

＠Arjuna Alter
(Of course, we made a plan for just this sort of situation. All I have to do is...)
[k]

[charaFadeout Q 0.1]
[charaFadeout D 0.1]
[wt 0.1]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 1]
＠???
...[sr]...
[k]

[charaFadeout O 0.1]
[wt 0.1]

[bgmStop BGM_EVENT_71 1.0]

[charaPut Q 0,-200]
[charaFadeTime Q 0.2 0.6]

[charaTalk D]
[charaFace D 10]
[charaFadein D 0.1 1]
＠Arjuna Alter
(No signal. Then it's an enemy!)
[k]

[messageOff]
[charaFadeout Q 0.1]
[wt 0.3]

[bgm BGM_EVENT_3 0.1]

[se ad7]
[charaMoveFSL D -50,0 0.3]

[charaFadeout D 0.4]

[se ad55]
[seStop ad55 2.0]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]

[charaSet H 1098228600 1 "Inverted Oni"]

[charaPut Q 0,-200]
[charaFadeTime Q 0.2 0.6]

[charaTalk D]
[charaFace D 10]
[charaFadein D 0.1 1]

[wt 1.3]

[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[wt 0.4]

＠Arjuna Alter
(I'll head, uh...upstairs!)
[k]

[charaFadeout Q 0.1]

[charaFace D 2]
＠Arjuna Alter
This is Arjuna. I just ran into either Team A or Team C's “it.”
[k]

＠Arjuna Alter
I'm currently trying to make my escape.
[k]

＠Karna
This is Karna. I've run into an enemy “it” as well.
[k]

＠Gawain
This is Gawain. I've also run into an enemy “it”[line 2]Wait.
[k]

＠Gawain
That's too many. One of the “its” we see must be ours.
[k]

＠Karna
Mine didn't signal.
[k]

＠Gawain
Neither did mine.
[k]

[charaFace D 10]
＠Arjuna Alter
Wait, wait, wait. Mine didn't either. Something's not right. The numbers don't add up!
[k]

[messageOff]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk off]
[charaTalk depthOff]

[charaDepth O 1]
[charaDepth H 2]

[charaFace O 0]
[charaFadeinFSR O 0.1 2]

[wt 0.5]

[se ad60]
[charaFace H 0]
[charaFadeinFSL H 0.4 0]
[wt 0.5]
[seStop ad60]
＠???
...!
[k]


[charaFadeout H 0.1]
[charaFadeout O 0.1]
[wt 0.1]

[charaTalk depthOn]
[charaTalk on]

[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 1]
＠Arjuna Alter
This is Arjuna! I just ran into yet ANOTHER “it”!
[k]

[charaFace D 10]
＠Arjuna Alter
What's going on here!? Is that you, Enkidu!?
[k]

＠Enkidu
...This is Enkidu. I'm not near any of you right now.
[k]

[charaFace D 7]
＠Arjuna Alter
...!
[k]

[messageOff]

[bgm BGM_EVENT_3 0.4 0.5]
[wipeout rectangleStripRightToLeft 0.4 1.0]
[wait wipe]

[charaFadeout D 0.1]
[wt 0.8]

[bgm BGM_EVENT_3 0.4 1.0]
[wipein rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[wt 0.4]

[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
＠Oda Nobukatsu
That's Arjuna over there. Looks like he's facing off with two “its.”
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk depthOff]
[charaDepth F 1]
[charaDepth O 2]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -50,0]

[charaFace F 0]
[charaPut F 300,0]
[charaFadeTime F 0.1 0.7]
＠O：Cú Chulainn Alter
That's right.
[k]

[charaFadeout F 0.1]
[charaFadeout O 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
＠Oda Nobukatsu
Well, you're our “it” and you're here with me. Doesn't that mean all the “its” are in one place right now?
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -50,0]

[charaFace F 0]
[charaPut F 300,0]
[charaFadeTime F 0.1 0.7]
＠O：Cú Chulainn Alter
I'm afraid not. If they were, there'd be no reason for Arjuna to just stand there like he is.
[k]

＠O：Cú Chulainn Alter
All he'd have to do is restrain Team A's “it” so they couldn't tag anyone and let his team's “it” tag theirs out, even if it meant sacrificing himself.
[k]

＠O：Cú Chulainn Alter
But he's not doing that, which must mean[line 2]
[k]

[charaFadeout F 0.1]
[charaFadeout O 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
＠Oda Nobukatsu
He doesn't know which is his ally... No, that's not it.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -50,0]

[charaFace F 5]
[charaPut F 300,0]
[charaFadeTime F 0.1 0.7]
＠O：Cú Chulainn Alter
He doesn't even know if his ally is among them.
[k]

[messageOff]

[bgm BGM_EVENT_3 0.4 0.5]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]

[charaFadeout F 0.1]
[charaFadeout O 0.1]
[wt 0.8]

[bgm BGM_EVENT_3 0.4 1.0]
[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[wt 0.4]

[charaTalk depthOn]

[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 1]
＠Saito Hajime
Team A's gotta be behind this.
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
＠Nemo
Probably.
[k]

＠Nemo
They must have seen Merlin's spell, analyzed it immediately, and recreated it themselves.
[k]

＠Nemo
Paracelsus, the only Caster here, had to have done it. No one else could have done magecraft so intricate.
[k]

[messageOff]

[fadeout black 1.5]
[bgmStop BGM_EVENT_3 1.5]
[wait fade]

[charaFadeout A 0.1]
[wt 0.5]

[scene 145600]

[wt 1.5]

[fadein black 1.5]
[wait fade]

[bgm BGM_EVENT_7 0.1]

？1：Isn't that against the rules!?
？！

[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
＠Michael
Mmm, no, it's not.
[k]

＠Michael
Our rules prohibit the use of Noble Phantasms and offensive skills. This is neither.
[k]

＠Michael
It also doesn't affect the balance between the “its” and the others.
[k]

[charaFace E 5]
＠Michael
Team A consists of Sanson, Paracelsus, Medusa, and Mordred.
[k]

＠Michael
This spell makes them all seem like they're “it,” even though only one of them actually is.
[k]

＠Michael
And the three who are only camouflaged can't knock players out of the game even if they touch them.
[k]

[charaFace E 1]
＠Michael
...Does that about cover it, Merlin?
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk N]
[charaFace N 1]
[charaFadein N 0.1 1]
＠Merlin
I'd say so.
[k]

＠Merlin
Ahh, this is great! I thought someone might try something like this.
[k]

[charaFace N 3]
＠Merlin
Now things are really getting interesting!
[k]

[messageOff]

[charaFadeout N 0.1]
[wt 0.5]

？1：Hang in there, Team C!
？2：Good luck, Team B!
？！

[fadeout black 1.5]
[bgmStop BGM_EVENT_7 1.5]
[wait fade]

[charaSet D 1098232000 1 "Arjuna Alter"]

[scene 145302]
[wt 2.0]

[fadein black 1.5]
[wait fade]

[bgm BGM_EVENT_48 0.1]

＠
[lr]...Arjuna Alter mostly figured out what was going on a few seconds after making contact with the enemy.
[k]

[charaPut Q 0,-200]
[charaFadeTime Q 0.2 0.6]

[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
＠Arjuna Alter
(They must be using disguises.[sr]Enkidu isn't here.)
[k]

＠Arjuna Alter
(The possibility is that they are using Cú Chulainn's runes...)
[k]

＠Arjuna Alter
(As far as I can recall from the battle records, he could probably use them to create a similar effect...)
[k]

[charaFace D 5]
＠Arjuna Alter
(But even if he was attempting to duplicate Merlin's disguise, it would still be different in noticeable ways.)
[k]

[charaFace D 10]
＠Arjuna Alter
(Which means it must be Paracelsus. He's the only one here who could perfectly recreate Merlin's illusions with his own form of magecraft!)
[k]

[charaFadeout Q 0.1]

[charaCrossFade D 7033400 7 0.2]
＠Arjuna Alter
It's Team A! Every member of Team A is disguised as “it”![wait charaCrossFade D]
[k]

＠Gawain
Can you tell which one is the real “it”!?
[k]

[charaPut Q 0,-200]
[charaFadeTime Q 0.2 0.6]

[charaFace D 10]
＠Arjuna Alter
(They're probably just disguising their appearance. It would definitely be against the rules for them all to actually be “it”)
[k]

＠Arjuna Alter
(But...I can't tell the imposters from the real ones!)
[k]

[messageOff]

[bgm BGM_EVENT_48 0.4 0.5]

[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]

[charaFadeout D 0.1]
[charaFadeout Q 0.1]

[wt 0.5]

[bgm BGM_EVENT_48 0.4 1.0]
[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[wt 0.4]

[charaTalk depthOff]
[charaDepth F 1]
[charaDepth O 2]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -50,0]

[charaFace F 4]
[charaPut F 300,0]
[charaFadeTime F 0.1 0.7]
＠O：Cú Chulainn Alter
Man, that's a nasty trick.
[k]

[charaFadeout O 0.1]
[charaFadeout F 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
＠Oda Nobukatsu
Can't you do anything about it with your runes? Like, disguise us in the same way?
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -50,0]

[charaFace F 0]
[charaPut F 300,0]
[charaFadeTime F 0.1 0.7]
＠O：Cú Chulainn Alter
I might be able to change our faces, but that's a far cry from Merlin's magecraft.
[k]

＠O：Cú Chulainn Alter
And if I don't get it exactly right, the fakes would be easy to spot.
[k]

[charaFace F 5]
＠O：Cú Chulainn Alter
But their disguises are indistinguishable. Perfect copies.
[k]

[charaFace F 1]
＠O：Cú Chulainn Alter
There's only one mage here who could pull that off.
[k]

[charaFadeout O 0.1]
[charaFadeout F 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
＠Oda Nobukatsu
So, what do we do about it?
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -50,0]

[charaFace F 5]
[charaPut F 300,0]
[charaFadeTime F 0.1 0.7]
＠O：Cú Chulainn Alter
...We'll just have to lay low for a while. Saito, Nemo, you guys do the same.
[k]

＠O：Cú Chulainn Alter
It looks like Team A's got their sights set on Team B right now. Let's think up a way to counter them while they deal with Team B.
[k]

[messageOff]

[bgm BGM_EVENT_48 0.4 0.5]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]

[charaFadeout O 0.1]
[charaFadeout F 0.1]
[wt 0.5]

[bgm BGM_EVENT_48 0.4 1.0]

[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[wt 0.4]

＠
[lr]Team B
[k]

[messageOff]

[charaDepth P 1]
[charaDepth H 2]

[charaFace H 0]
[charaFadeinFSL H 0.1 0]

[charaFace P 0]
[charaFadeinFSR P 0.1 2]
[wt 0.5]

[se ad60]
[seStop ad60 0.5]
[se ade422]
[seStop ade422 0.5]
[charaMoveScale H 1.05 0.5]
[charaMoveFSL H -270,10 0.5]

[charaMoveScale P 1.05 0.5]
[charaMoveFSR P 270,10 0.5]

[wt 1.0]

[charaFadeout P 0.1]
[charaFadeout H 0.1]
[wt 0.1]

[charaDepth Q 1]
[charaDepth D 2]

[charaMoveScale H 1.0 0.1]
[charaMoveScale P 1.0 0.1]

[charaPut Q 0,-200]
[charaFadeTime Q 0.2 0.6]

[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
＠Arjuna Alter
(They're all edging in closer...but they're not coming at me all at once.)
[k]

＠Arjuna Alter
(Maybe that means neither of them is “it”?)
[k]

＠Arjuna Alter
(But no, I can't risk it getting caught now. Either one of them could be “it.”)
[k]

＠Arjuna Alter
(I also can't take my eyes off them, or I'll lose track of the differences I've noticed.)
[k]

＠Arjuna Alter
(My only hope right now is Enkidu.)
[k]

＠Arjuna Alter
(If they can get here in time and restrain these two...)
[k]

[charaFadeout Q 0.1]

[charaFace D 10]
＠Arjuna Alter
...!
[k]

[messageOff]

[charaDepth P 1]
[charaDepth H 2]
[charaDepth D 3]

[charaEffect D bit_talk_quickmove]
[charaSpecialEffect D erasureReverse 1 0.3]
[se ad73]
[wt 0.3]

[charaFace H 0]
[charaFadeinFSL H 0.1 -450,0]

[charaFace P 0]
[charaFadeinFSR P 0.1 450,0]

[charaMoveFSR P 300,0 0.2]
[charaMoveFSL H -300,0 0.2]

[se ad478]
[wt 0.5]

[charaFadeout P 0.1]
[charaFadeout H 0.1]
[wt 0.1]

[charaTalk depthOn]

[se ad223]

[fowardEffect bit_talk_quickmove]

[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 0,20]
[charaMove D 0,0 0.3]
[wt 0.6]

[fowardEffectDestroy bit_talk_quickmove]

[charaFace D 4]
＠Arjuna Alter
Hmm. It seems your disguises truly are perfect.
[k]

＠Arjuna Alter
No matter how closely I look, I can't tell you apart from our “it.”
[k]

[charaFace D 0]
＠Arjuna Alter
Fantastic work, Paracelsus.
[k]

[charaMoveScale H 1.0 0.1]
[charaMoveScale P 1.0 0.1]
[charaFadeout D 0.1]
[wt 0.1]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 1]
＠???
...!
[k]

[charaFadeout O 0.1]
[wt 0.1]

[charaPut Q 0,-200]
[charaFadeTime Q 0.2 0.6]

[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
＠Arjuna Alter
(That shook them... No surprise there, though.)
[k]

＠Arjuna Alter
(But I don't know if that's because Paracelsus is here, or if it's because I figured out their trick...)
[k]

＠Arjuna Alter
(Team A consists of Paracelsus, Sanson, Mordred, and Medusa.)
[k]

＠Arjuna Alter
(...None of them are the type to show visible shock just at having a trick uncovered. So then, is one of them Paracelsus?)
[k]

[charaFace D 3]
＠Arjuna Alter
(...?)
[k]

＠Arjuna Alter
(I feel like I'm onto something...)
[k]

[messageOff]

[bgm BGM_EVENT_48 0.4 0.5]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]

[charaFadeout Q 0.1]
[charaFadeout D 0.1]
[wt 0.5]

[charaTalk depthOff]
[charaDepth G 1]
[charaDepth O 2]

[charaSet R 1009001 1 "Effect 1"]
[charaSet S 1009001 1 "Effect 2"]
[charaSet T 1009001 1 "Effect 3"]

[bgm BGM_EVENT_48 0.4 1.0]
[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[wt 0.4]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -100,0]

[charaFace G 5]
[charaPut G 300,0]
[charaFadeTime G 0.1 0.7]
＠O：Mordred
(...We're so close to nailing him, but we're still not there.)
[k]

[messageOff]

[cameraMove 1.3 20,-20 1.05]
[wt 0.3]

[bgm BGM_EVENT_48 1.0 0.5]
[fadeout black 1.0]
[wait fade]

[charaFadeout G 0.1]
[charaFadeout O 0.1]

[cameraHome 0.1]
[pictureFrame cut063_cinema]

[charaFace D 5]
[charaFadein D 0.1 0,-50]

[wt 0.5]

[fadein black 1.0]
[wait fade]

[wt 0.7]

＠Mordred
(We just need one more of us to show up...!)
[k]

＠Medusa
(Mordred. Paracelsus.[sr]...We can do this!)
[k]

[bgmStop BGM_EVENT_48 1.0]

＠Mordred
(All right!)
[k]

[messageOff]

[fadeout black 0.5]
[wait fade]

[pictureFrame]
[charaFadeout D 0.1]
[wt 1.0]

[fadein black 0.5]
[wait fade]
[wt 0.2]

[bgm BGM_EVENT_3 0.1]

[charaTalk D]
[charaFace D 10]
[charaFadein D 0.1 1]
＠Arjuna Alter
What? Someone's coming up behind me!
[k]

[messageOff]

[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]

[charaFadeout D 0.1]
[wt 0.5]

[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[wt 0.4]

[se ad73]
[effect bit_talk_battle_move]
[wt 0.1]
[se ad73]
[wt 0.1]
[se ad73]
[wt 0.1]
[se ad73]
[wt 0.1]
[se ad73]
[wt 0.1]
[se ad73]
[wt 0.1]
[se ad73]

[wt 0.5]

[wipeout rectangleStripRightToLeft 0.4 1.0]
[wait wipe]

[charaTalk depthOff]
[charaDepth I 1]
[charaDepth O 2]
[charaDepth Q 3]
[charaDepth H 4]
[charaDepth R 5]
[charaDepth D 6]
[wt 0.5]

[wipein rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[wt 0.4]

[charaTalk D]
[charaFace D 10]
[charaFadein D 0.1 1]
＠Arjuna Alter
(They must be the real “it”!)
[k]

[messageOff]

[se ad223]

[charaPut R -100,0]
[charaEffect R bit_talk_quickmove]

[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 -100,20]
[charaMove H -100,0 0.3]
[wt 0.6]

[fowardEffectDestroy bit_talk_quickmove]


[charaEffect D bit_talk_quickmove]
[charaSpecialEffect D erasureReverse 1 0.3]

[se ad73]
[wt 0.8]

[charaFace I 5]
[charaPut I -360,0]
[charaFadeTime I 0.1 0.7]
[charaMove I -410,0 0.3]
[wt 0.5]

＠H：Medusa
(He dodged, but it won't be enough!)
[k]

[messageOff]

[charaFadeout H 0.1]
[charaFadeout I 0.1]
[wt 0.1]

[bgmStop BGM_EVENT_3 1.0]

[se ad223]

[fowardEffect bit_talk_quickmove]

[charaTalk D]
[charaFace D 10]
[charaFadein D 0.1 0,20]
[charaMove D 0,0 0.3]
[wt 0.6]

[fowardEffectDestroy bit_talk_quickmove]

[wt 0.5]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0.4 300,0]
[wt 0.5]

＠???
Got you!
[k]

[messageOff]

[charaMoveReturn O 300,-10 0.3]
[wt 0.2]
[se ad775]
[charaFace D 7]
[charaShake D 0.05 2 2 0.3]
＠Arjuna Alter
...!
[k]

[charaPut Q 0,-200]
[charaFadeTime Q 0.2 0.6]

[charaFace D 5]
＠Arjuna Alter
(Damn... That's right! I completely forgot!)
[k]

＠Arjuna Alter
(Team A's spell has a major flaw!)
[k]

[messageOff]

[charaFadeout O 0.1]
[charaFadeout D 0.1]
[charaFadeout Q 0.1]
[wt 0.1]

[bgm BGM_EVENT_94 0.1]

＠Merlin
Whoop. Looks like we've got our first victim.
[k]

＠Merlin
Sorry, Arjuna Alter, but you're out of the game.
[k]


[charaPut Q 0,-200]
[charaFadeTime Q 0.2 0.6]

[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
＠Arjuna Alter
(But now that I'm out, I can't contact my teammates to let them know about it...)
[k]

[charaFace D 5]
＠Arjuna Alter
(Good luck, Enkidu, Gawain, and Karna!)
[k]

[messageOff]
[charaFadeout Q 0.1]

[wt 0.8]

[se ade310]
[fowardEffect bit_talk_magical_pon]
[wt 0.2]
[charaFadeout D 0.1]

[wt 1.3]

[bgmStop BGM_EVENT_94 1.5]
[fadeout black 1.5]
[wait fade]

[wt 0.5]

[scene 145600]
[wt 1.5]

[fadein black 1.5]
[wait fade]

[bgm BGM_EVENT_77 0.1]

[charaTalk depthOn]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
＠Michael
So you're the first victim, huh.
[k]

？1：Arjuna...
？！

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 9]
[charaFadein D 0.1 1]
＠Arjuna Alter
I have no excuse. I was careless...
[k]

？1：Don't worry. You did the best you could.
？！

[charaFace D 4]
＠Arjuna Alter
Thank you, Master. I'm sorry I was the first to be disqualified. What a shameful display...
[k]

[charaFace D 0]
＠Arjuna Alter
By the way, Merlin, may I ask you something?
[k]

＠Arjuna Alter
It's about Team A...
[k]

[messageOff]

[bgm BGM_EVENT_77 1.0 0.5]
[fadeout black 1.0]
[wait fade]

[charaFadeout D 0.1]

[charaSet R 1098232000 1 "Arjuna Alter 1"]

[wt 2.0]

[bgm BGM_EVENT_77 1.0 1.0]
[fadein black 1.0]
[wait fade]

[charaTalk N]
[charaFace N 1]
[charaFadein N 0.1 1]
＠Merlin
Yup, you're right.
[k]

＠Merlin
It's a great strategy they came up with, but there is one glaring flaw.
[k]

[charaFadeout N 0.1]
[wt 0.1]

[charaTalk R]
[charaFace R 5]
[charaFadein R 0.1 1]
＠R：Arjuna Alter
I see...
[k]

[charaFadeout R 0.1]
[wt 0.1]

[charaTalk N]
[charaFace N 0]
[charaFadein N 0.1 1]
＠Merlin
And of course, how they cover up that flaw is what's going to decide this game's winner.
[k]

[charaFadeout N 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
＠Michael
Oho. Master of Chaldea, Arjuna. It looks like it's Team C making contact with Team A this time.
[k]

＠Michael
And that's not all...
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
＠Arjuna Alter
!
[k]

[messageOff]

[bgmStop BGM_EVENT_77 1.0]
[fadeout black 1.0]
[wait fade]

[charaFadeout D 0.1]

[scene 145302]

[charaSet R 1098227500 1 "Soul Eater"]
[charaSet S 1098218800 1 Shantak]
[charaSet T 1098217900 1 "Sea Fiend"]

[wt 1.5]

[fadein black 1.0]
[wait fade]

[bgm BGM_EVENT_81 0.1]

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
＠Saito Hajime
Understood. We've got the situation mostly figured out.
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
＠Nemo
They're hot on our heels right now, but so far, we're doing oka[line 2]
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk off]

[bgmStop BGM_EVENT_81 1.0]

[charaFace B 8]
[charaFadeinFSR B 0.1 2]

[charaFace A 5]
[charaFadeinFSL A 0.1 0]
＠Both
!!!
[k]

[messageOff]

[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]


[charaTalk depthOff]

[charaDepth T 1]
[charaDepth R 2]
[charaDepth S 3]

[charaFace T 0]
[charaFadein T 0.4 1]

[charaFace R 0]
[charaFadeinFSR R 0.4 350,0]

[charaFace S 0]
[charaFadeinFSL S 0.4 -350,0]
[wt 2.0]

[charaFadeout R 0.1]
[charaFadeout T 0.1]
[charaFadeout S 0.1]
[wt 0.1]

[bgm BGM_EVENT_80 0.1]

[charaTalk on]
[charaTalk A]
[charaFace A 5]
[charaFadeinFSL A 0.1 0]

[charaFace B 8]
[charaFadeinFSR B 0.1 2]
＠Nemo
Never mind. Just our luck we'd run into some of those Demonic Beasts right now.
[k]

＠Saito Hajime
So we've got Demonic Beasts up ahead, and presumably another team's “it” behind us. Looks pretty bad.
[k]

[charaFace A 4]
＠Nemo
Now what should we do...? Should we try to clear a path forward, or deal with what's behind us?
[k]

[charaFace B 8]
＠Saito Hajime
...[sr]...Forward.
[k]

[charaFace A 5]
＠Nemo
Why's that?
[k]

[charaFace B 0]
＠Saito Hajime
Would you be mad if I said it was just a hunch, Captain?
[k]

[charaFace A 5]
＠Nemo
No. I trust your hunches. There's always a good reason for them.
[k]

[charaFace B 8]
＠Saito Hajime
Well, if I'm being honest, it's partly a gamble, too.[sr]...Shall we!?
[k]

[charaFace A 2]
＠Nemo
Let's!
[k]

[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]


