＄94-00-64-30-1-1


[soundStopAll]
[bgm BGM_EVENT_24 0.1]
[charaSet A 8001001 1 Mash]
[charaSet B 5028001 1 Illya]
[charaSet C 98103600 1 Ruby]
[charaSet D 98103600 1 ???]
[charaSet E 98103600 1 ???]
[charaSet F 98103600 1 ???]
[charaSet G 98103600 1 ???]
[charaSet H 98103600 1 ???]


[charaFilter D silhouette 00000080]
[charaFilter E silhouette 00000080]
[charaFilter F silhouette 00000080]
[charaFilter G silhouette 00000080]
[charaFilter H silhouette 00000080]

[scene 31600]

[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]

[charaBackEffect B bit_talk_41_black_out]

[fadein black 1.0]
[wait fade]

[effect bit_talk_magic]

[se bac25]
＠Illya
[fontSize x-large]Schneiden!
[k]

[wait effect bit_talk_magic]


[messageOff]
[charaFadeout B 0.1]
[charaPut B 1200,1200]
[charaBackEffectStop B]

[charaTalk off]
[charaFadein D 0.1 2]
[charaFadein E 0.1 0]
[charaFadein F 0.1 1]
[charaFadein G 0.1 3]
[charaFadein H 0.1 5]

[se bac17]
[charaEffect D bit_talk_12_green_R]
[charaShake D 0.05 3 3 0.5]
[charaEffect E bit_talk_12_green_R]
[charaShake E 0.05 3 3 0.5]
[charaEffect F bit_talk_12_green_R]
[charaShake F 0.05 3 3 0.5]
[charaEffect G bit_talk_12_green_R]
[charaShake G 0.05 3 3 0.5]
[charaEffect H bit_talk_12_green_R]
[charaShake H 0.05 3 3 0.5]
[wt 1.0]

[se ad42]
[charaFadeout D 1.0]
[charaFadeout E 1.0]
[charaFadeout F 1.0]
[charaFadeout G 1.0]
[charaFadeout H 1.0]
[wt 1.5]


[charaFadein D 0.1 200,-900]
[charaFadein E 0.1 -200,-900]
[charaFadein F 0.1 0,-900]
[charaFadein G 0.1 -400,-900]
[charaFadein H 0.1 400,-900]

[se bac1]
[charaMove D 200,0 0.2]
[wt 0.2]
[seStop bac1]

[se bac1]
[charaMove E -200,0 0.2]
[wt 0.2]
[seStop bac1]

[se bac1]
[charaMove F 0,0 0.2]
[wt 0.2]
[seStop bac1]

[se bac1]
[charaMove G -400,0 0.2]
[wt 0.2]
[seStop bac1]

[se bac1]
[charaMove H 400,0 0.2]
[wt 0.5]

[wait charaMove]

[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout H 0.1]

[charaTalk on]

[charaTalk A]
[charaFace A 15]
[charaFadein A 0.1 1]

＠Mash
While we're busy battling them, more keep coming...
[k]

[charaFadeout A 0.1]

[charaBackEffect B bit_talk_41_black_out]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]

[effect bit_talk_magic]

＠Illya
Shot, shot, shot![sr](Not at a place like this...)
[k]

[wait effect bit_talk_magic]

[messageOff]
[charaFadeout B 0.1]
[charaPut B 1200,1200]
[charaBackEffectStop B]

[charaTalk off]
[charaFadein D 0.1 2]
[charaFadein E 0.1 0]
[charaFadein F 0.1 1]
[charaFadein G 0.1 3]
[charaFadein H 0.1 5]

[se bac10]
[charaEffect D bit_talk_13]
[charaShake D 0.05 3 3 0.5]
[charaEffect E bit_talk_13]
[charaShake E 0.05 3 3 0.5]
[charaEffect F bit_talk_13]
[charaShake F 0.05 3 3 0.5]
[charaEffect G bit_talk_13]
[charaShake G 0.05 3 3 0.5]
[charaEffect H bit_talk_13]
[charaShake H 0.05 3 3 0.5]
[wt 1.0]

[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout H 0.1]

[charaTalk on]

[charaBackEffect B bit_talk_41_black_out]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]

＠Illya
Feuer![sr](Not before I finish...)
[k]


[messageOff]
[charaFadeout B 0.1]
[charaPut B 1200,1200]
[charaBackEffectStop B]

[charaTalk off]
[charaFadein D 0.1 2]
[charaFadein E 0.1 0]
[charaFadein F 0.1 1]
[charaFadein G 0.1 3]
[charaFadein H 0.1 5]

[se bac33]
[charaShake D 0.05 3 3 0.5]
[charaShake E 0.05 3 3 0.5]
[charaEffect F bit_talk_29]
[charaShake F 0.05 3 3 0.5]
[charaEffect G bit_talk_29]
[charaShake G 0.05 3 3 0.5]
[charaEffect H bit_talk_29]
[charaShake H 0.05 3 3 0.5]
[wt 1.0]

[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout H 0.1]

[charaTalk on]

[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]

＠Illya
I can't stop here!
[k]

[messageOff]
[charaFadeout B 0.1]

[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]

[wt 1.2]

[charaFadeout A 0.1]

[charaPut B 1200,1200]
[charaChange B 98102500 5 fade 0]
[wt 0.1]
[charaFadeout B 0]

[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]

＠Illya
I'll open a path in front of us! Ruby!
[k]

[charaFadeout B 0.1]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
[charaShake C 0.07 0 16 1.0]
＠Ruby
Okay, Illya!☆ Transferring all physical defense to firepower!
[k]

[charaFadeout C 0.1]

[charaPut B 1200,1200]
[charaChange B 5028001 2 fade 0]
[wt 0.1]
[charaFadeout B 0]

[charaBackEffect B bit_talk_41_black_out]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]

[effect bit_talk_magic]

＠Illya
[fontSize x-large]FEUER!
[k]

[wait effect bit_talk_magic]

[messageOff]
[charaFadeout B 0.1]
[charaPut B 1200,1200]
[charaBackEffectStop B]

[charaTalk off]
[charaFadein D 0.1 2]
[charaFadein E 0.1 0]
[charaFadein F 0.1 1]
[charaFadein G 0.1 3]
[charaFadein H 0.1 5]

[se bac159]
[charaEffect F bit_talk_29]
[charaEffect G bit_talk_29]
[charaEffect H bit_talk_29]
[charaEffect D bit_talk_13]
[charaShake D 0.05 3 3 0.5]
[charaEffect E bit_talk_13]
[charaShake E 0.05 3 3 0.5]
[charaEffect F bit_talk_13]
[charaShake F 0.05 3 3 0.5]
[charaEffect G bit_talk_13]
[charaShake G 0.05 3 3 0.5]
[charaEffect H bit_talk_13]
[charaShake H 0.05 3 3 0.5]
[wt 1.0]

[se ad42]
[charaFadeout D 1.0]
[charaFadeout E 1.0]
[charaFadeout F 1.0]
[charaFadeout G 1.0]
[charaFadeout H 1.0]
[wt 1.5]

[charaTalk on]

[charaSet D 98103200 1 Sapphire]

[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
[charaShake D 0.07 0 16 1.0]
＠Sapphire
Follow me! I'll guide you.
[k]

[charaFadeout D 0.1]

[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]

＠Mash
Let us handle the rear! We can't rely on the Doctor's scans beyond this point!
[k]

？1：Oh, right. We can't talk to him anymore, can we?
？！

[charaFace A 7]
＠Mash
Yes. That's what the Doctor and Da Vinci said.
[k]

[charaFace A 8]
＠Mash
Each time they communicate or do a Rayshift to this world, it establishes a Leyline.
[k]

[charaFace A 0]
＠Mash
So they cut off all normal communications and are on standby for our request to return home.
[k]

[charaFace A 12]
＠Mash
But the risk of hacking remains.
[k]

[charaFace A 7]
＠Mash
The other Servants should be defending Chaldea.
[k]

[charaFace A 5]
＠Mash
But Chaldea is a delicate facility.[sr]We need to avoid any more attacks!
[k]

？1：Right!
？！


[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_24 2.0]
[wait fade]
[soundStopAll]
[end]
