
＄94-06-88-04-2-0

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[charaSet A 1098124510 1 "Da Vinci"]
[charaSet B 99502600 1 Mash]
[charaSet C 6027000 1 "Wu Zetian"]
[charaSet D 3032000 1 Ereshkigal]
[charaSet E 3040001 1 Lambda]
[charaSet F 1053900 1 "Trưng Trắc"]
[charaSet G 1053910 1 "Trưng Nhị"]

[ifClear 60068831]
[charaSet H 1098237800 1 Con]
[charaSet I 1098237800 1 Con]
[charaSet J 1098237800 1 Con]
[flag Seisaku_B 1]

[ifClear 60068832]
[charaSet H 1098237810 1 Con]
[charaSet I 1098237810 1 Con]
[charaSet J 1098237810 1 Con]
[flag Seisaku_B 2]

[ifClear 60068833]
[charaSet H 1098237820 1 Con]
[charaSet I 1098237820 1 Con]
[charaSet J 1098237820 1 Con]
[flag Seisaku_B 3]

[else]
[charaSet H 1098237800 1 Con]
[charaSet I 1098237800 1 Con]
[charaSet J 1098237800 1 Con]
[flag Seisaku_B 1]

[endIf]

[charaSet K 1098229500 1 "Hermit Crab"]
[charaSet L 3006001 1 Benkei]
[charaSet M 3014001 1 Inshun]

[charaSet N 1098231700 1 Con]
[charaSet O 1098231700 1 Con]

[charaSet P 98115000 1 "Effect Dummy"]
[charaSet Q 98115000 1 "Effect Dummy"]
[charaSet R 98115000 1 "Effect Dummy"]
[charaSet S 98115000 1 "Effect Dummy"]

[charaPut S 2000,2000]
[charaEffect S bit_talk_10_LowLevel]

[charaDepth R 8]
[charaDepth K 7]
[charaDepth N 5]
[charaDepth O 4]

[charaDepth F 5]
[charaDepth G 4]

[scene 147400]

[bgm BGM_EVENT_3 0.1]

[fadein black 1.5]
[wait fade]

[charaTalk off]

[charaFace H 5]
[charaFadein H 0.1 1]
[charaFace I 5]
[charaFadeinFSR I 0.1 2]
[charaFace J 5]
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[wt 1.0]

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[se bac1]

[charaFadeout H 0.2]
[charaFadeout I 0.2]
[charaFadeout J 0.2]
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[branch lblClear_B3 Seisaku_B 3]

[effect bit_talk_kengekiall02_fs]
[wt 0.2]
[se ad1013]
[se ad1015]
[wt 0.3]
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[se bac139]
[effect bit_talk_14]
[shake 0.05 2 2 0.4]
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[branch lblConf]


[label lblClear_B3]

[wt 0.1]
[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
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[wt 0.1]
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[wt 0.1]

[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
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[wt 0.1]
[cueSe Battle bac16]
[wt 0.2]

[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
[charaPut Q 1]
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[cueSe Servants_301400 bac507 0.7]
[shake 0.05 2 2 0.4]
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[branch lblConf]

[label lblConf]

[charaFace K 0]
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[wt 0.5]
[se ad952]
[charaPut R 0,0]
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[wt 0.3]
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[wt 1.0]
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[cueSe SE_22 22_ade699]

[charaFadeout K 0.5]

[charaFace N 0]
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[charaFace O 0]
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[charaMove N 126,0 0.3]
[charaMove O -126,0 0.3]
[wt 1.8]

[charaEffectStop R bit_talk_kira_lp]
[charaFadeout N 0.1]
[charaFadeout O 0.1]
[wt 0.2]

[charaEffectDestroy R bit_talk_kira_lp]

[charaPut S 0,0]
[charaTalk on]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]

[bgmStop BGM_EVENT_3 1.5]

＠Da Vinci
Looks like that was the last of them! We've freed all the Con they ate!
[k]

[charaFadeout A 0.1]
[charaPut S 2000,2000]
[wt 0.1]

[charaTalk I]
[charaFace H 0]
[charaFadein H 0.1 1]
[charaFace I 0]
[charaFadeinFSR I 0.1 2]
[charaFace J 0]
[charaFadeinFSL J 0.1 0]

[bgm BGM_EVENT_2 0.1]

＠I：Con
We won?
[k]

[clear]

[charaTalk J]
[charaFace J 1]

＠J：Con
Waha! We won big!
[k]

[charaFadeout H 0.1]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[wt 0.1]

[charaTalk depthOff]

[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[charaFace G 0]
[charaFadein G 0.1 1]

＠Trưng Trắc
We...won?
[k]

[charaFace F 6]

＠Trưng Trắc
Phew. Thank goodness...
[k]

[charaTalk G]
[charaFace G 9]

＠Trưng Nhị
That's right, Sister! We did it! We took this area back!
[k]

[charaTalk F]
[charaFace F 1]

＠Trưng Trắc
...Yeah!
[k]

？1：Way to go, everyone!
？2：You did it!
？！

[charaFace F 0]
[charaFace G 1]

＠Trưng Trắc
I don't know what to say.
[k]

＠Trưng Trắc
You figured out the identities of these water monsters and gave the Con weapons to defeat them... You did all the hard work.
[k]

＠Trưng Trắc
We never would have been able to do this without your help. Thank you so, so much!
[k]

[charaFadeout F 0.1]
[charaFadeout G 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]

＠Wu Zetian
Keh heh heh! I love a good show of gratitude!
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]

＠Ereshkigal
It's not as if there was any chance of you failing since the goddess of the underworld herself came all the way here to help.
[k]

＠Ereshkigal
In fact, I've always been better at cultivating land than building a nation.
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 6]
[charaFadein E 0.1 1]

＠Lambda
Hehe. It won't be long now.
[k]

＠Lambda
Soon, my dream of a stage where Leviathans and Con dance beside me in perfect tandem will be a reality.
[k]

＠Lambda
Now that will be something to look forward to, don't you think?
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk M]
[charaFace M 1]
[charaFadein M 0.1 1]

＠Inshun
I'm glad Benkei and I were of some help in this.
[k]

[charaFadeout M 0.1]
[wt 0.1]

[charaTalk L]
[charaFace L 0]
[charaFadein L 0.1 1]

＠Benkei
Indeed. I was surprised to see variants of crab monks here, though... Are we anywhere near the coastal waters of Japan?
[k]

[charaFadeout L 0.1]
[wt 0.1]

[charaPut S 0,0]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]

＠Da Vinci
I wish I could say, but we still can't get a fix on the Singularity's position.
[k]

＠Da Vinci
Even at night, a thin layer of cloud cover prevents us from checking constellations, and the topography isn't helping, either.
[k]

[charaFace A 0]

＠Da Vinci
Oh well, I'm sure we'll figure it out sooner or later.
[k]

[charaFace A 26]

＠Da Vinci
Besides, this is only the first step. We have a lot still to do.
[k]

[charaFadeout A 0.1]
[charaPut S 2000,2000]
[wt 0.1]

[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
[charaFace G 0]
[charaFadein G 0.1 1]

＠Trưng Trắc
Exactly. This was a great victory, but we've only recovered a relatively small part of the island.
[k]

＠Trưng Trắc
Most remains under the water monsters' control.
[k]

＠Trưng Trắc
I'm sure it'll take us some time, but I'm hoping we can use the land we've reclaimed as a stepping stone for our next campaign.
[k]

[charaFadeout F 0.1]
[charaFadeout G 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]

＠Ereshkigal
So there are still other water monsters out there that need to be defeated, huh?
[k]

＠Ereshkigal
Well, that shouldn't be a problem. All the Con those hermit crabs ate have come back, right?
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk G]
[charaFace F 0]
[charaFadein F 0.1 1]
[charaFace G 0]
[charaFadein G 0.1 1]

＠Trưng Nhị
...Yeah. I don't expect that weird rule about Con having to deal the final blow is going to change.
[k]

＠Trưng Nhị
So once we have more of them, that should give us a proportionate advantage...[wt 0.7][charaFace G 7]maybe.
[k]

[charaFadeout F 0.1]
[charaFadeout G 0.1]
[wt 0.1]

[charaPut S 0,0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]

＠Da Vinci
Yeah, the Con aren't going to be of any help in battle, no matter how many of them there are.
[k]

＠Da Vinci
We're really just talking about making dealing the finishing blow easier.
[k]

＠Da Vinci
Which means we'll, in turn, focus on our role of preparing the way to keep things easy!
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]

＠Mash
Now that we've recaptured this area, we may be able to find new places to collect resources as well.
[k]

＠Mash
I'll continue to make sure you have a lineup of Servants ready to be deployed when needed.
[k]

＠Mash
In the meantime, let's solidify our position here and make preparations to advance to the next area!
[k]

[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStop BGM_EVENT_2 2.0]
[wait fade]

[charaFadeout B 0.1]
[charaPut S 2000,2000]


[scene 10000]
[wt 1.5]

[fadein black 1.5]
[wait fade]

[bgm BGM_EVENT_129 0.1]

＠
[lr]This new development may be an unexpected one...
[k]

＠
...but we will never run out of bait, nor creatures to feed on them.
[k]

＠
...The cultivation will continue.
[k]


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[end]
