





＄94-08-25-01-1-0


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[charaSet B 1098257800 1 Mash]
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[charaSet G 1098257310 1 "Da Vinci"]
[charaSet H 1098182110 1 "Nemo Professor"]
[charaSet I 1098182210 1 "Nemo Engineer"]
[charaSet J 1098254830 1 "Nemo Marine"]
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[charaSet L 9005001 1 Holmes]
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？1：[%1], reporting in!
？2：What happened!?

？！


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[charaTalk A]
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＠Kadoc
Kadoc Zemlupus, reporting in. What's going on?
[k]

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＠Mash
Senpai! Kadoc!
[k]

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＠Mash
Senpai!
[k]


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＠Fou
Fou fou!
[k]

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[charaTalk D]
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＠Sion
We have not a moment to spare, so I will come right to the point.
[k]

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＠Sion
Chaldea is under attack.
[k]

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＠Goredolf
D-did you say attack!? Dammit! Who's behind this!?
[k]

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＠Goredolf
No, never mind that now! How are our defenses!? Is our magical energy barrier still intact!?
[k]

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＠Nemo
It's not like that. This attack isn't coming from the outside.
[k]

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＠Goredolf
Huh? What do you mean?
[k]

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＠Da Vinci
A high-density magical energy signal just appeared inside Chaldea out of nowhere! Magical energy contamination is spreading like crazy!
[k]

[charaFace G 8]

＠Da Vinci
And... Oh, crap. Sion, take a look at this Spirit Origin pattern!
[k]

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＠Sion
I just received Trismegistus II and Sheba's analysis.
[k]

[charaFace D 15]

＠Sion
I will be direct: this could not possibly be worse!
[k]

[charaFace D 13]

＠Sion
The intruder currently eroding Chaldea itself is[line 2]
[k]

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？1：A Beast!?

？！


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＠Nemo Professor
You got it. I've tried everything I can think of, but nothing is stopping the way it's eroding at Chaldea.
[k]

＠Nemo Professor
I won't lie. This might be really, really bad.
[k]

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＠Nemo Engineer
Engineer here! What the hell's going on!? Contamination's spread even to the engine room!
[k]

＠Nemo Engineer
Do you get how bad that is!? If this room goes down, the whole ship's going with it!
[k]


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＠Nemo Marine
Aaah, it's no use! It's sucking everything in!
[k]

＠Nemo Marine
Retreat! Retreeeat!
[k]

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＠Meunière
Oh man, we're so screwed! What do we do!?
[k]

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＠Kadoc
What else? We fight back.
[k]

＠Kadoc
Come on, [%1].[sr]Let's go kick its ass.
[k]

？1：Roger that!
？2：Let's do this!

？！

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＠Da Vinci
Great. That's exactly where I was going with this. I just have one more piece of bad news to share with you first.
[k]

[charaFace G 8]



＠Da Vinci
It looks like all this has also resulted in some pretty heavy magical energy contamination inside the Coffins.
[k]

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＠Mash
What!? Then, that would mean...the Beast has control of the Rayshift system!
[k]

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＠Kadoc
Dammit! You weren't kidding when you said things couldn't be worse!
[k]

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＠Holmes
Indeed, that is our only option. Unfortunately, the circumstances are decidedly not in our favor.
[k]

[charaFace L 5]

＠Holmes
Da Vinci, would you check our facilities' current contamination status? If my assumptions are correct[line 2]
[k]

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＠Da Vinci
So you already figured it out, huh? Yup, it's exactly as you feared, Holmes.
[k]

[charaFace G 8]


＠Da Vinci
It looks like all this has also resulted in some pretty heavy magical energy contamination inside the Coffins.
[k]

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＠Mash
What!? Then, that would mean...the Beast has control of the Rayshift system!
[k]

[charaFadeout B 0.1]
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[charaTalk L]
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＠Holmes
As I suspected. Does this mean the enemy is already familiar with Rayshifting?
[k]

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[charaTalk D]
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＠Sion
I have pinpointed the Beast's location based on the extent of the contamination.
[k]

＠Sion
...Needless to say, Rayshifting is the most crucial tool in Chaldea's arsenal.
[k]

＠Sion
So please, do whatever it takes to drive this Beast away. We are counting on you!
[k]

？1：(Nod firmly)
？2：Heading out!

？！

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＠Fou
...Fooou!
[k]


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＠Goredolf
Aaah! What!? What is it!?
[k]

＠Goredolf
Don't tell me this has even a dangerous little bacon-devourer like you afraid!?
[k]

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＠Goredolf
Oh for... Settle down, dammit! Here! I'll give you some of my best bacon if it'll keep you calm!
[k]

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[charaTalk B]
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＠Mash
I'm so sorry, Senpai! It's going to take me some time to change into the Ortinax!
[k]

[charaFace B 6]

＠Mash
Please try to hold out until I get there!
[k]

？1：Don't worry, I've got this!
？2：If worse comes to worst, I can always use a Command Spell!

？！

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＠Mash
Great! Senpai, Kadoc, we're all counting on you!
[k]

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[charaScale C 1.2]
[charaSet L 180800 1 "Storm Border_Corridor (Eroded) 2"]
[charaScale L 1.2]
[charaScale N 1.2]
[charaScale M 1.2]

[wt 1.0]
[fadein black 1.0]
[wait fade]

[se ad59]
[se ade427]
[wt 1.5]
[seStop ad59 2.0]
[seStop ade427 2.0]

[bgm BGM_EVENT_80 0.1]

[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]


＠Kadoc
It's just up ahead... Remember, we're about to face a Beast! Any hesitation could get you killed!
[k]

[charaFace A 1]

＠Kadoc
...Whiiich I guess is something you know better than anyone by now.
[k]

＠Kadoc
I can't be sure of it, but I'd bet no mage has ever fought more Beasts than you!
[k]


？1：It'll be fine! In fact, I'm totally counting on you!
？2：I'll be counting on you, too. We'll be fine!

？！

[charaFace A 2]

＠Kadoc
Well, you shouldn't. I don't know if I'm up to this. Guess I'll just have to do my best anyway!
[k]

[messageOff]
[bgmStop BGM_EVENT_80 1.0]
[fowardEffect bit_talk_smoke]
[se ade467 0.8]
[shake 0.03 3 3 1.5]
[fadeout white 0.5]
[wait fade]

[wt 1.5]

[se ad228]
[seVolume ad228 0 0]
[seVolume ad228 0.8 1.0]
[charaFace A 3]
[fadein white 2.5]
[wait fade]
[seVolume ad228 0.2 0.1]
[seStop ad228 0.3]

＠Kadoc
What the...!? Already!?
[k]

[messageOff]
[charaFadeout A 0.1]
[wt 0.1]

[charaTalk N]
[charaFace N 6]
[charaFadein N 0.4 1]
[wt 1.5]
[charaFadeout N 0.4]
[wt 0.5]

[charaTalk A]
[charaFace A 10]
[charaFadein A 0.1 1]

＠Kadoc
Is that it!?
[k]

[messageOff]
[charaFadeout A 0.1]
[wt 0.1]

[branch lblConf04]


[label lblClear04a]

[charaFace B 1]

＠Mash
Great! Okay, Senpai, we're all counting on you!
[k]

[messageOff]
[bgmStop BGM_EVENT_122 1.0]
[fadeout black 1.0]
[wait fade]
[charaFadeout B 0.1]
[branchQuestClear lblClear14b 94064915]
[branchQuestClear lblClear14b 3001101]
[label lblClear14a]
[scene 180700]

[sceneSet C 180700 1]
[charaScale C 1.2]
[charaSet L 180700 1 "Novum Chaldea_Corridor (Eroded) 2"]
[charaScale L 1.2]


[branch lblConf14]
[label lblClear14b]
[scene 180800]

[sceneSet C 180800 1]
[charaScale C 1.45]

[label lblConf14]

[wt 1.0]

[charaScale N 1.2]
[charaScale M 1.2]

[se ad59]
[bgm BGM_EVENT_80 2.0]

[fadein black 2.0]
[wait fade]
[seStop ad59 2.0]



[charaPut R 1]
[charaTalk G]
[charaFace G 8]
[charaFadein G 0.1 1]


＠Da Vinci
It's just up ahead! Be on your guard!
[k]

＠Da Vinci
Remember, we're dealing with a Beast. There's no telling what it might throw at us.
[k]

[messageOff]
[bgmStop BGM_EVENT_80 1.0]
[fowardEffect bit_talk_smoke]
[se ade467 0.8]
[shake 0.03 3 3 1.5]
[fadeout white 0.5]
[wait fade]

[wt 1.5]

[se ad228]
[seVolume ad228 0 0]
[seVolume ad228 0.8 1.0]
[charaFace G 26]
[fadein white 2.5]
[wait fade]
[seVolume ad228 0.2 0.1]
[seStop ad228 0.3]

＠Da Vinci
What the...!? Already!?
[k]

[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut R 1200,1200]


[label lblConf04]


[fowardEffectStop bit_talk_smoke]
[charaTalk off]
[charaDepth C 1]
[charaDepth M 2]
[charaDepth N 3]

[charaFace N 6]
[charaFadein N 0.8 50,70]
[charaFadein C 0.8 30,-250]
[charaMove N 20,70 2.0]
[charaMove C 0,-250 2.0]
[wt 3.1]
[charaFace M 6]
[charaFadein M 0 20,70]
[wt 0.1]

[charaMove C 0,-300 2.0]
[charaMove M 20,20 2.0]
[charaMove N 20,20 2.0]
[charaFadeout N 1.0]

[wt 2.0]
[bgm BGM_MAP_19 0.1]
[wt 0.5]

＠M：???
...
[k]

？1：This feeling...
？2：Something about her seems familiar...

？！

[messageOff]

[charaFadeout C 0.7]
[charaFadeout M 0.7]
[wt 1.0]
[charaScale M 1.0]

[charaTalk on]
[charaPut R 1]
[charaTalk G]
[charaFace G 8]
[charaFadein G 0.1 1]

＠Da Vinci
We've got a match for her Spirit Origin!
[k]

＠Da Vinci
...[%1]! She might look very different than you remember, but that Beast is actually...
[k]

[charaFadeout G 0.1]
[wt 0.1]
[charaPut R 1200,1200]

[charaTalk M]
[charaFace M 6]
[charaFadein M 0.1 1]

＠M：???
...!
[k]

[messageOff]

[charaFace M 4]
[cueSe SE_23 23_ade868]
[fowardEffect bit_talk_voice01]
[shake 0.03 2 2 2.8]
[wt 0.4]
[se ad805]
[se ad875]
[seVolume ad875 0 0.5]
[wt 1.9]
[seStop ad805 0.5]
[wt 0.5]

[fowardEffectDestroy bit_talk_voice01]
[charaFadeout M 0.1]
[wt 0.1]

[charaPut R 1]
[charaTalk G]
[charaFace G 14]
[charaFadein G 0.1 1]

＠Da Vinci
...Tiamat! The Divine Spirit who manifested as a Beast in the Seventh Singularity!
[k]


[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut R 1200,1200]

[charaTalk M]
[charaFace M 6]
[charaFadein M 0.1 1]
[wt 0.7]

[cueSe SE_22 22_ad1177]
[fadeout white 0.7]
[bgm BGM_MAP_19 0.7 0.5]
[wait fade]
[charaFadeout M 0.1]
[charaDepth W 1]
[charaDepth T 2]
[charaFadein W 0.1 0,-225]
[effect bit_sepia01]
[scene 35301]
[wt 0.4]
[fadein white 0.7]
[wait fade]

[wt 1.5]
[charaScale T 1.2]
[charaFadein T 1.0 0,-150]
[charaMove T 0,-250 2.0]
[wt 3.5]

[fadeout white 0.7]
[wait fade]
[charaFadeout W 0.1]
[charaFadeout T 0.1]
[branchQuestClear lblClear12b 94064915]
[branchQuestClear lblClear12b 3001101]
[label lblClear12a]
[scene 180700]
[sceneSet S 180700 1]

[branch lblConf12]
[label lblClear12b]
[scene 180800]
[sceneSet S 180800 1]

[label lblConf12]
[effectDestroy bit_sepia01]
[charaTalk M]
[charaFace M 6]
[charaFadein M 0.1 1]
[wt 0.4]
[bgm BGM_MAP_19 0.7 1.0]
[fadein white 0.7]
[wait fade]

[wt 0.7]

？1：Tiamat!
？2：She's a lot smaller now...

？！

[charaFadeout M 0.1]
[wt 0.1]

[charaPut R 1]
[charaTalk O]
[charaFace O 8]
[charaFadein O 0.1 1]

＠O：Meunière
But you already defeated this Beast! So why's she here!?
[k]

[messageOff]
[charaFadeout O 0.1]
[wt 0.1]

[charaTalk P]
[charaFace P 6]
[charaFadein P 0.1 1]
[wt 1.0]
[charaFace P 13]

＠P：Sion
No, wait! She is not the Beast!
[k]

[charaFace P 9]

＠P：Sion
I have just determined this Tiamat's class. She is an Alter Ego!
[k]

＠P：Sion
The real Beast is still at large!
[k]

[branchQuestClear lblClear05b 3001300]
[branchQuestClear lblClear05b 3001222]
[branch lblClear05a]


[label lblClear05b]

[charaFadeout P 0.1]
[wt 0.1]
[charaPut R 1200,1200]

[charaTalk A]
[charaFace A 3]
[charaFadein A 0.1 1]

＠Kadoc
Wha...!?
[k]

[charaFadeout A 0.1]
[wt 0.1]

[branch lblConf05]


[label lblClear05a]

[charaFadeout P 0.1]
[wt 0.1]

[charaTalk O]
[charaFace O 2]
[charaFadein O 0.1 1]

＠O：Meunière
Huh!? What do you mean!?
[k]

[charaFadeout O 0.1]
[wt 0.1]
[charaPut R 1200,1200]


[label lblConf05]

[messageOff]
[se bac73 0.3]
[wt 0.7]
[se bac74]
[effect bit_talk_goltail01 -100,-100]
[shake 0.03 3 3 2.2]
[wt 1.0]

[charaScale M 1.2]
[charaTalk M]
[charaFace M 6]
[charaFadein M 0.2 -150,25]
[charaMove M 50,25 0.2]
[wt 0.2]

[effect bit_talk_14 50,0]
[flashin once 0.1 0.1 FFFFFFAF FFFFFF00]
[effectDestroy bit_talk_goltail01]
[se ad32]
[charaShake M 0.04 3 3 0.4]
[wt 1.5]
[charaFace M 3]
[bgmStop BGM_MAP_19 1.0]

＠Tiamat
Look out, children! You need to be more careful!
[k]

？1：Did you just protect us?

？！

[branchQuestClear lblClear06b 3001300]
[branchQuestClear lblClear06b 3001222]
[branch lblClear06a]


[label lblClear06b]






[charaFace M 3]

＠Tiamat
Come on, get ready! The Sixth Beast[line 2]Sodom's Beast is nearly upon us!
[k]

[messageOff]
[charaFadeout M 0.1]

[wt 0.1]
[charaScale M 1.0]

[charaPut V 0,0]
[charaEffect V bit_talk_blood_aura_back_fs 0,-100]

[se ade280]
[seVolume ade280 0 0.5]
[cueSe SE_22 22_ade807]
[seVolume 22_ade807 0 0.2]
[cueSe SE_22 22_ad1213]
[seVolume 22_ad1213 0 0.5]

[wt 2.5]

＠Kadoc
Huh? Is that[line 2]
[k]

[messageOff]

[branch lblConf06]


[label lblClear06a]





[charaFace M 3]

＠Tiamat
Come on, get ready! The Sixth Beast[line 2]Sodom's Beast is nearly upon us!
[k]

[messageOff]
[charaFadeout M 0.1]
[wt 0.1]
[charaScale M 1.0]

[charaPut V 0,-100]
[charaBackEffect V bit_talk_blood_aura_back_fs]

[se ade280]
[seVolume ade280 0 0.5]
[cueSe SE_22 22_ade807]
[seVolume 22_ade807 0 0.2]
[cueSe SE_22 22_ad1213]
[seVolume 22_ad1213 0 0.5]

[wt 2.5]

＠Da Vinci
Huh? Is that[line 2]
[k]

[messageOff]


[label lblConf06]


[se ad241]
[se ad14]
[shake 0.03 3 3 1.5]
[wt 1.5]

[shake 0.03 4 4 1.5]
[wt 1.5]

[seStop ade280 0.2]
[seStop 22_ade807 0.2]
[seStop 22_ad1213 0.2]

[seStop ad14]
[seStop ad241]

[se ad211]
[seStop ad211 2.0]
[se ad226]
[seStop ad226 2.0]
[se ad238]
[seStop ad238 2.0]
[se ad284]
[seStop ad284 2.0]
[se ad609]
[seVolume ad609 2.3 0.1]
[seStop ad609 2.5]
[se ad628]
[seVolume ad628 2.3 0.1]
[seStop ad628 2.5]
[se ad864]
[seStop ad864 2.5]

[fadeout white 0.2]
[wait fade]

[charaTalk off]

[charaDepth S 1]
[charaDepth Q 2]

[charaScale S 1.2]
[charaFadein S 0.1 0,-300]
[charaPut V 2000,2000]

[charaTalk Q]
[charaFace Q 0]
[charaFadein Q 0.1 1]

[cameraMove 0.1 0,0 1.06]

[wt 1.8]
[se ad228]
[seVolume ad228 0 0]
[seVolume ad228 0.8 1.0]

[wt 0.5]

[effect bit_talk_rubble]
[fadein white 1.5]
[wait fade]
[seStop ad228 2.0]

[wt 2.0]

[se ad575]
[seStop ad575 2.5]
[se ad241]
[seStop ad241 2.5]
[se ad14]
[seStop ad14 2.5]
[se ad825]
[seStop ad825 2.5]

[effectStop bit_talk_rubble]
[cameraMove 2.0 0,0 1.01]
[wt 2.5]

[cueSe SE_23 23_ade863]
[shake 0.03 5 5 1.0]
[wt 1.0]
[wt 1.5]

[bgm BGM_BATTLE_166 0.1]
？1：A Demon God Pillar!?
？2：...Except, something seems off?

？！

[branchQuestClear lblClear07b 3001300]
[branchQuestClear lblClear07b 3001222]
[branch lblClear07a]


[label lblClear07b]

[messageOff]
[charaFadeout Q 0.4]
[charaFadeout S 0.4]
[wt 0.5]

[charaTalk on]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]


＠Kadoc
I've only ever seen images of these things in Chaldea's database...but you're right. Something still seems different.
[k]

＠Kadoc
What is this thing? Are we sure it's a Demon God Pillar?
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaPut R 1]
[charaTalk G]
[charaFace G 25]
[charaFadein G 0.1 1]

＠Da Vinci
No, its Spirit Origin pattern is nothing like them! This is something else that's just pretending to be a Demon God Pillar!
[k]

[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut R 1200,1200]

[branch lblConf07]


[label lblClear07a]

[messageOff]
[charaFadeout Q 0.4]
[charaFadeout S 0.4]
[wt 0.5]


[charaPut R 1]
[charaTalk on]
[charaTalk G]

[charaFace G 14]
[charaFadein G 0.1 1]

＠Da Vinci
No, its Spirit Origin pattern is nothing like a Demon God Pillar! This is something else that's just pretending to be one!
[k]

[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut R 1200,1200]


[label lblConf07]

[charaTalk Q]
[charaFace Q 0]
[charaFadein Q 0.1 1]

[cueSe SE_23 23_ade863]
[wt 0.1]
[shake 0.03 3 3 0.7]
[wt 1.2]

[charaFadeout Q 0.1]
[wt 0.2]
[charaEffect U bit_talk_h_slash02_fs 0,0 F]
[wt 0.1]
[se ad85]
[se adm15]
[wt 1.0]

[subCameraOn]
[charaDepth M 5]
[charaDepth S 2]
[charaScale M 1.3]
[charaScale S 1.3]
[charaLayer M sub]
[charaLayer S sub]
[subCameraFilter maskEdge cut359_mask02 6 255,255,255,0]
[charaTalk M]
[charaFace M 4]
[charaFadeinFSR M 0.1 0,300]
[charaFadeinFSR S 0.1 -100,150]
[subRenderFadein 0.3 0,-270]
[charaMoveFSR M -100,300 0.3]
[charaMoveFSR S -200,150 0.3]

[wt 0.3]

＠Tiamat
Oh no, you don't!
[k]

[messageOff]
[se bac277]
[flashin once 0.2 0.7 5BD1AAFF 5BD1AA00]
[subRenderFadeout 0.2]
[wt 0.2]

[charaFadeout M 0.1]
[charaFadeout S 0.1]

[wt 0.7]
[charaScale M 1.0]
[charaScale S 1.0]
[charaLayer M normal]
[charaLayer S normal]

[charaTalk Q]
[charaFace Q 0]
[charaFadein Q 0.1 1]
[wt 0.1]
[fowardEffect bit_talk_gram_slash_green]
[wt 0.1]
[se ad882]
[se ad865]
[wt 0.4]
[cueSe SE_23 23_ade864]
[charaShake Q 0.04 5 5 1.2]
[wt 1.8]
[charaFadeout Q 0.1]
[wt 0.7]

？1：You protected us again!

？！

[charaTalk M]
[charaFace M 6]
[charaFadein M 0.1 1]

＠Tiamat
Listen closely. I'm a clone of the Beast you once defeated.
[k]

＠Tiamat
I refuse to let another Beast destroy you now.
[k]

[charaFace M 27]

＠Tiamat
Mother will never stand for people saying Beast II is lowlier than the other Beasts.
[k]

＠Tiamat
Your other self was able to beat Beast VI.[wt 0.8][charaFace M 16][sr]It'll all be wasted if you lose now! Hmph!
[k]

[branchQuestClear lblClear08b 3001300]
[branchQuestClear lblClear08b 3001222]
[branch lblClear08a]


[label lblClear08b]

[charaFadeout M 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]

＠Kadoc
I don't know what you're talking about...but does that mean you're on our side?
[k]

[charaFace A 7]

＠Kadoc
No, never mind that now![sr]This is our chance, [%1]!
[k]

[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[branch lblConf08]


[label lblClear08a]

[charaFadeout M 0.1]
[wt 0.1]

[charaPut R 1]
[charaTalk G]
[charaFace G 36]
[charaFadein G 0.1 1]

＠Da Vinci
I don't know what she's talking about, but at least it looks like this Tiamat isn't our enemy.
[k]

[charaFace G 8]

＠Da Vinci
Mash is headed your way now, [%1]![sr]Try to hold out as long as you can!
[k]

[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut R 1200,1200]


[label lblConf08]
[wt 0.2]

？1：(Nod)
？2：Okay guys, let's do this!

？！

[messageOff]
[effect bit_talk_summon_fs]
[se su3]
[wt 1.5]
[effectStop bit_talk_summon_fs]
[seStop su3 1.5]
[fadeout white 1.5]
[wait fade]

[scene 10000]
[wt 1.0]

[bgmStop BGM_BATTLE_166 1.5]
[fadein white 1.5]
[wait fade]

[fadeout black 0.5]
[wait fade]
[soundStopAll]
[end]

