


＄04-00-02-05-2-0

[soundStopAll]
[enableFullScreen]


[charaSet A 1098269800 1 "Master of Caster"]
[charaSet B 1098269600 1 Caster]
[charaSet D 1098270800 1 Rani-B1]
[charaSet E 1098270800 1 Rani-B2]
[charaSet F 1098270800 1 Rani-B3]
[charaSet G 1098270410 1 Rani-G1]
[charaSet H 1098270410 1 Rani-G2]
[charaSet I 1098268900 1 Sakura]
[charaSet J 1098267100 1 Saber]
[charaSet K 1098271000 1 "Writhing Fiend 1"]
[charaSet L 1098271000 1 "Writhing Fiend 2"]

[sceneSet M 10000 1]
[charaScale M 1.05]
[sceneSet N 190500 1]
[charaScale N 1.2]
[sceneSet O 190300 1]
[charaScale O 1.2]
[sceneSet P 190500 1]
[charaScale P 1.3]
[sceneSet Q 190300 1]
[charaScale Q 1.3]

[charaSet R 5009000 1 "Effect 1"]
[charaSet S 5009000 1 "Effect 2"]
[charaSet T 5009000 1 "Effect 3"]

[scene 190500]

[fadein black 1.5]
[wait fade]

[bgm BGM_EVENT_48 0.1]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]

＠Master of Caster
Line up over there.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 9]
[charaFadein D 0.1 1]

＠D：Build AI (Rani-B)
...Understoo[line 2]
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]

＠Master of Caster
You're things, not people. Don't waste my time with pointless sounds. Just do as I say. Silently.
[k]

＠Master of Caster
I don't even need to hear a “yes” out of any of you.
[k]

＠Master of Caster
I know exactly what it is I need to do and I expect the same level of focus from all of you.
[k]

＠Master of Caster
This should happen automatically as you simply follow your highest priority: complete obedience to me.
[k]

＠Master of Caster
Ideally, there should not be a single wasted moment for any AIs working under someone as brilliant as me.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 3]
[charaFadein D 0.1 1]

＠D：Rani-B
...[sr]...
[k]

[messageOff]
[se ade428]
[charaMove D 50,0 0.5]
[charaFadeout D 0.4]
[wt 1.0]

[charaTalk off]
[charaTalk depthOff]
[charaDepth N 1]
[charaDepth D 2]
[charaDepth E 3]
[charaDepth F 4]

[charaScale D 1.2]
[charaScale E 1.2]
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[wt 0.8]

[seStop ade428 0.6]
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[wt 1.8]

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[charaFadeout E 0.5]
[charaFadeout F 0.5]
[wt 0.7]
[charaScale D 1.0]
[charaScale E 1.0]
[charaScale F 1.0]

[charaTalk on]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]

＠Master of Caster
Good. Now, time to activate my new modified programming.
[k]

＠Master of Caster
First, I'll use my prime AI authority to disable the limiters...max out all the parameters...and ignore the safeties.
[k]

[messageOff]
[charaFadeout A 0.1]
[wt 0.1]

[charaTalk off]
[charaFace D 0]
[charaFace E 0]
[charaFace F 0]
[charaFadeinFSR D 0.1 320,0]
[charaFadeinFSL E 0.1 -320,0]
[charaFadein F 0.1 1]
[wt 0.2]

[se ad39]
[charaDepth R 9]
[charaDepth S 9]
[charaDepth T 9]
[charaPutFSR R 320,0]
[charaPutFSL S -320,0]
[charaPut T 1]
[charaEffect R bit_talk_spell_r]
[charaEffect S bit_talk_spell_r]
[charaEffect T bit_talk_spell_r]
[wt 2.2]

[se ad626]
[se ade446]
[charaScale R 1.15]
[charaScale S 1.15]
[charaScale T 1.15]
[charaEffect R bit_talk_beam_shot01]
[charaEffect S bit_talk_beam_shot01]
[charaEffect T bit_talk_beam_shot01]
[wt 0.3]
[flashin once 0.2 0.2 FFFFFFFA FFFFFF50]
[wt 0.2]

[charaFace D 6]
[charaFace E 6]
[charaFace F 7]
[charaShake F 0.05 2 2 0]
[charaShake D 0.05 2 2 0]
[charaShake E 0.05 2 2 0]
[wt 0.8]
[flashin once 0.2 0.2 FFFFFFFA FFFFFF50]
[wt 0.7]
[flashin once 0.2 0.2 FFFFFFFA FFFFFF50]
[wt 1.0]
[flashin once 0.1 0.2 FFFFFFFA FFFFFF50]
[wt 0.6]
[flashin once 0.1 0.3 FFFFFFFA FFFFFF50]
[wt 0.6]

[se ad964]
[seVolume ad964 0 0.7]
[charaEffect R bit_talk_lightning_02g]
[charaEffect S bit_talk_lightning_02g]
[charaEffect T bit_talk_lightning_02g]
[charaShake F 0.05 4 4 0.5]
[wt 0.1]

[seStop ad626 1.5]
[seStop ade446 1.5]
[seStop ad964 1.5]
[charaShake D 0.05 4 4 0.5]
[charaShake E 0.05 4 4 0.5]
[wt 0.5]

[charaEffectStop R bit_talk_lightning_02g]
[charaEffectStop S bit_talk_lightning_02g]
[charaEffectStop T bit_talk_lightning_02g]
[wt 0.5]

[charaTalk on]
[charaTalk E]
＠E：Rani-B
Ghh... Aah!
[k]

[clear]
[charaTalk D]

＠D：Rani-B
Ah...aah...
[k]

[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]

＠Caster
Ahh, music to my ears. What a lovely symphony to fill the air...
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]

＠Master of Caster
...[sr]...
[k]

[messageOff]
[charaFadeout A 0.1]
[wt 0.1]

[charaTalk off]
[charaScale R 1.0]
[charaScale S 1.0]
[charaScale T 1.0]
[charaFace D 6]
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[charaFace F 7]
[charaFadeinFSR D 0.1 320,0]
[charaFadeinFSL E 0.1 -320,0]
[charaFadein F 0.1 1]
[wt 0.2]
[cueSe SE_23 23_ad1304 0 0.8]
[charaEffect R bit_talk_raniment01]
[charaEffect S bit_talk_raniment01]
[charaEffect T bit_talk_raniment01]
[wt 2.0]

[charaMoveFSR R 520,0 0.8]
[wt 0.1]
[charaMove T 200,0 0.8]
[wt 0.1]
[charaMoveFSL S -120,0 0.8]
[wt 0.5]

[wipeout rectangleStripRightToLeft 0.5 1.0]
[bgm BGM_EVENT_48 0.5 0.5]
[cueSeVolume 23_ad1304 0.5 0.4]
[wait wipe]

[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]

[charaDepth B 1]
[charaDepth A 2]

[charaFace B 0]
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[wt 0.1]

[charaMove R 200,0 0.8]
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[wipein rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_EVENT_48 0.5 1.0]
[cueSeVolume 23_ad1304 0.5 0.8]
[wait wipe]
[wt 0.8]

[cueSeStop 23_ad1304 0.2]
[cueSe SE_23 23_ad1305 0 0.8]
[charaEffectStop R bit_talk_raniment01]
[charaEffectStop S bit_talk_raniment01]
[charaEffectStop T bit_talk_raniment01]
[wt 0.5]
[se adm20]
[charaEffectEdgeBlur B FFF9A5 FFF9A5 4 1.5]
[charaEffectEdgeBlur A FFF9A5 FFF9A5 4 1.5]
[wt 0.3]
[charaEffectEdgeBlurStop B]
[charaEffectEdgeBlurStop A]
[wt 3.5]

[charaPut R 2000,2500]
[charaPut S 2000,2500]
[charaPut T 2000,2500]
[charaEffectDestroy R bit_talk_raniment01]
[charaEffectDestroy S bit_talk_raniment01]
[charaEffectDestroy T bit_talk_raniment01]

[charaFadeout B 0.1]
[charaFadeout A 0.1]
[wt 0.1]

[charaFace D 6]
[charaFace E 6]
[charaFace F 7]
[charaFadeinFSR D 0.1 320,0]
[charaFadeinFSL E 0.1 -320,0]
[charaFadein F 0.1 1]
[wt 0.3]

[charaShake D 0.03 2 2 0.5]
[charaMoveFSR D 320,-50 0.5]
[charaFadeout D 0.4]
[wt 0.1]
[charaShake E 0.03 2 2 0.5]
[charaMoveFSL E -320,-50 0.5]
[charaFadeout E 0.4]
[wt 0.1]
[charaShake F 0.03 2 2 0.5]
[charaMove F 0,-50 0.5]
[charaFadeout F 0.4]
[wt 0.3]
[se ad144]
[wt 0.2]
[se ad144]
[wt 0.2]
[se ad144]
[wt 1.5]

[charaSet D 1098270810 1 Rani-B1]
[charaSet E 1098270810 1 Rani-B2]
[charaSet F 1098270810 1 Rani-B3]

[charaTalk on]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]

＠Master of Caster
The forced Raniment transfer program is working properly. Quantity, transfer speed, stability... All working perfectly.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]

＠Caster
That is all well and good.
[k]

＠Caster
However, there is another problem that needs to be dealt with.
[k]

[messageOff]
[se ad60]
[charaFace B 6]
[charaMoveScale B 1.1 1.5]
[wt 1.2]
[seStop ad60 0.3]

＠Caster
Some of you started singing despite your lord's explicit orders, didn't you!?
[k]

[messageOff]
[charaTalk off]
[charaFadeout B 0.1]

[subCameraOn 1]
[charaLayer P sub #A]
[charaLayer D sub #A]
[charaLayer E sub #A]
[charaLayer F sub #A]

[charaScale D 1.1]
[charaScale E 1.1]
[charaScale F 1.1]

[charaDepth P 1]
[charaDepth D 2]
[charaDepth E 3]
[charaDepth F 4]

[charaFace D 7]
[charaFace E 7]
[charaFace F 9]
[charaFadein P 0.1 0,330]
[charaFadeinFSR D 0.1 320,225]
[charaFadeinFSL E 0.1 -320,225]
[charaFadein F 0.1 0,225]
[wt 0.1]

[blur lens 0.4 2 20]
[subCameraFilter #A maskEdge cut359_mask08 4 255,255,255,255 0]
[subRenderFadein #A 0.4 0,-290]
[wt 0.7]

[charaShake F 0.03 2 2 0.5]
[wt 0.1]
[charaShake D 0.05 2 3 0.5]
[charaShake E 0.04 3 2 0.5]
[wt 1.5]

[blurOff lens 0.1]
[subRenderFadeout #A 0.1]
[wt 0.1]

[charaTalk on]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]

＠Caster
Did he not just command you stop wasting his time with pointless sounds? Can you dullards not obey a simple order?
[k]

[charaFadeout B 0.1]
[wt 0.1]

[blur lens 0.1 2 20]
[charaTalk E]
[subRenderFadein #A 0.1 0,-290]

＠E：Rani-B
Ah... Ghh...
[k]

[blurOff lens 0.1]
[subRenderFadeout #A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 9]
[charaFadein B 0.1 1]

＠B：Caster
Do not expect forgiveness simply because you succeeded in making beautiful music.
[k]

＠B：Caster
Isn't that right, Master?
[k]

[charaFace B 7]

＠B：Caster
Your only option now, ahh, is to punish them accordingly.
[k]

＠B：Caster
That is the logical conclusion. That is the natural way of the world!
[k]

＠B：Caster
Besides, if they break down, you can always make more. Go on then. Do it!
[k]

[charaFadeout B 0.1]
[wt 0.1]
[charaFadeout P 0.1]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[charaScale B 1.0]
[charaScale D 1.0]
[charaScale E 1.0]
[charaScale F 1.0]

[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]

＠Master of Caster
...[sr]...
[k]

[charaLayer P normal]
[charaLayer D normal]
[charaLayer E normal]
[charaLayer F normal]
[subCameraOff]

＠Master of Caster
...Good point. I'll conduct another extraction.
[k]

[messageOff]
[charaFadeout A 0.1]
[wt 0.1]



[charaTalk off]
[charaFace D 7]
[charaFace E 7]
[charaFace F 9]
[charaFadeinFSR D 0.1 320,0]
[charaFadeinFSL E 0.1 -320,0]
[charaFadein F 0.1 1]
[wt 0.2]

[se ad39]
[charaScale R 1.0]
[charaScale S 1.0]
[charaScale T 1.0]
[charaPutFSR R 320,0]
[charaPutFSL S -320,0]
[charaPut T 1]
[charaEffect R bit_talk_spell_r]
[charaEffect S bit_talk_spell_r]
[charaEffect T bit_talk_spell_r]
[wt 2.2]

[se ad626]
[se ade446]
[cueSe SE_22 22_adm89]
[charaScale R 1.15]
[charaScale S 1.15]
[charaScale T 1.15]
[charaEffect R bit_talk_beam_shot01]
[charaEffect S bit_talk_beam_shot01]
[charaEffect T bit_talk_beam_shot01]
[wt 0.3]
[flashin once 0.2 0.2 FFFFFFFA FFFFFF50]
[wt 0.2]
[charaFace D 6]
[charaFace E 6]
[charaFace F 6]
[charaShake F 0.05 2 2 0]
[charaShake D 0.05 2 2 0]
[charaShake E 0.05 2 2 0]
[wt 0.8]
[flashin once 0.2 0.2 FFFFFFFA FFFFFF50]
[wt 0.7]
[flashin once 0.2 0.2 FFFFFFFA FFFFFF50]
[wt 1.0]
[flashin once 0.1 0.2 FFFFFFFA FFFFFF50]
[wt 0.6]
[flashin once 0.1 0.3 FFFFFFFA FFFFFF50]
[wt 0.6]

[se ad964]
[charaEffect R bit_talk_lightning_02g]
[charaEffect S bit_talk_lightning_02g]
[charaEffect T bit_talk_lightning_02g]
[charaShake F 0.03 4 4 0.5]
[wt 0.1]

[seStop ad626 1.5]
[seStop ad964 2.0]
[seStop ade446 2.0]
[cueSeStop 22_adm89 2.0]
[charaShake D 0.05 5 5 0.5]
[charaShake E 0.05 5 5 0.5]
[wt 0.5]

[charaEffectStop R bit_talk_lightning_02g]
[charaEffectStop S bit_talk_lightning_02g]
[charaEffectStop T bit_talk_lightning_02g]
[wt 1.5]

[cueSe SE_23 23_ad1299]
[charaScale R 1.0]
[charaScale S 1.0]
[charaScale T 1.0]
[charaEffect R bit_talk_atomization_ele01]
[charaEffect S bit_talk_atomization_ele01]
[charaSpecialEffect D enemyErasure 1 2.0]
[charaSpecialEffect E enemyErasure 1 2.0]
[wt 4.0]

[charaTalk on]
[charaTalk depthOn]
[charaTalk F]

＠F：Rani-B
...[sr]...
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 12]
[charaFadein B 0.1 1]

＠Caster
Hahaha, hahahaha! Now do you understand!? Hmm!?
[k]

＠Caster
Your lord's orders are absolute. Whatever he says, goes!
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]

＠Master of Caster
...That's right. No one defies me.
[k]

＠Master of Caster
I am the greatest, most perfect being in this world.
[k]

＠Master of Caster
That superiority gives me a right[line 2]no, a duty to stand atop others. This is the ideal I strive for.
[k]

＠Master of Caster
In the name of that ideal, I am willing to employ the most logical and efficient means necessary to win this war.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 13]
[charaFadein B 0.1 1]

＠Caster
Right you are, Master. Those with power should rule those without. It is only natural.
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]

＠Master of Caster
It is precisely why I must rule this world.
[k]

＠Master of Caster
And why I must win this Holy Grail War to become the new central governing AI.
[k]

＠Master of Caster
That is the best outcome for this entire world. It is what will make all the other AIs the happiest.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 7]
[charaFadein F 0.1 1]

＠F：Rani-B
...[sr]...
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 11]
[charaFadein B 0.1 1]

＠Caster
Your silence is forlorn. But your face...your face is beautiful. I can see everything through it.
[k]

[charaFace B 7]

＠Caster
Panic, pain, fear, bewilderment...and all the while you retain your sacrificial, mindless determination to your duties.
[k]

＠Caster
That is the function you serve as an artificial doll. It is why you can never escape even the cruelest fate.
[k]

[charaFace B 10]

＠Caster
Yes, that is your curse. What else could it be but a curse!?
[k]

＠Caster
Now, dance for me, my little mime. I will be enjoying your show from my room filled with the scent of life...
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]

＠Master of Caster
...[sr]...
[k]

[charaFadeout A 0.1]
[wt 0.1]

[bgmStop BGM_EVENT_48 1.2]

[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]

＠Caster
All right. We have both recovered our energy. I trust you see a path to becoming the king of this world?
[k]

[charaFadeout B 0.1]
[wt 0.1]

[bgm BGM_EVENT_124 0.1]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]

＠Master of Caster
Of course I do. We'll start by eating the low-hanging fruit.
[k]

＠Master of Caster
For the time being, we'll save the cowards who joined forces for later. Our next target will be our other neighboring area.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]

＠Caster
Grow... That was Saber's domain, as I recall.
[k]

＠Caster
I doubt they will have teamed up with Berserker's Repair, given how separated their partitions are.
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]

＠Master of Caster
Hmph. Don't worry about the other sides' forces.
[k]

[charaFace A 3]

＠Master of Caster
In the worst case, we can just use the trump card I finished tuning up.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]

＠Caster
Good point.
[k]

[charaFace B 6]

＠Caster
Ahh, I can't wait for that to start flowing out from its room...
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]

＠Master of Caster
Come, Caster.
[k]

＠Master of Caster
The day of my coronation is close at hand.
[k]

＠Master of Caster
Then, I, the head of the Makiri family, will reach the Root entirely on my own power!
[k]

[charaFace A 4]

＠Master of Caster
And once I have the Root, all the world's evils[line 2]all its ideals, will be mine! Haha, mwahahaha, hahahaha!
[k]

[charaFadeout A 0.1]
[wt 0.1]

[bgm BGM_EVENT_124 0.5 0.6]

[charaTalk depthOff]
[charaDepth M 1]
[charaDepth B 2]
[charaTalk B]
[charaFace B 11]
[charaFadein B 0.1 1]
[charaPut M 0,-200]
[charaFadeTime M 0.2 0.5]

＠Caster
(“The head of the Makiri family.” Master has mentioned that several times and I still have no notion of what it means.)
[k]

[charaFace B 3]

＠Caster
(I suspect even Master himself is unaware of what he is saying.)
[k]

＠Caster
(I wonder where his Master personality came from?)
[k]

[messageOff]
[charaFace B 0]
[wt 1.5]
[charaFace B 11]

＠Caster
(Then again, I suppose one might ask the same of me. Regardless, now that we are here, our only concern is to fulfill our role as pawns in this Holy Grail War.)
[k]

[bgm BGM_EVENT_124 0.5 1.0]

[charaFadeout M 0.2]
[charaFace B 0]

＠Caster
We are all alike. Every living thing is a pawn of the gods[line 2]of the story being told.
[k]

＠Caster
All we need to do is release the desires given to us and live our lives with hedonistic pleasure until death takes us.
[k]

[charaFace B 10]

＠Caster
Come then. Let us feast on their screams...
[k]

＠Caster
...just as I did when I indulged myself in that room...
[k]

[messageOff]
[fadeout black 1.5]
[bgmStop BGM_EVENT_124 1.5]
[wait fade]

[charaFadeout B 0.1]

[charaSet S 1098271000 1 "Writhing Fiend 3"]

[scene 190300]
[wt 2.0]

[fadein black 1.5]
[wait fade]

[bgm BGM_MAP_63 0.1]

[charaTalk off]
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[wt 0.6]

[charaTalk on]
[charaTalk G]

＠G：Rani-G
Damage is...significant.
[k]

[clear]
[charaTalk H]

＠H：Rani-G
We have to...get out of here...
[k]

[messageOff]
[charaTalk off]
[charaDepth I 1]
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[cueSe Servants_2500700 m41410 0 0.6]
[cameraMove 0.4 0,-10 1.1]

[charaScale K 1.1]
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[se ad466]
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[se ad342]
[cameraHome 0.1]
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[cueSe SE_21 21_ad1118]
[se ad342]
[wt 0.7]
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[se ad464]
[fowardEffect bit_talk_blood_splash_fs]
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[wt 0.5]
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[wt 1.3]
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[wt 0.7]

[charaFace I 21]
[charaFadein I 0.4 -286,0]
[charaMove I 0 0.4]
[wt 0.4]

＠Sakura
This is awful! We have to help them!
[k]

[messageOff]
[charaFadein O 0.5 -80,-210]
[charaMove O -120,-210 0.5]
[wt 0.7]

[cueSe Servants_2500700 m41410 0 0.6]
[charaFace K 0]
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[wt 0.2]
[cueSeStop m41410 0.8]
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[wt 1.0]

[cueSe Battle bac139]
[fowardEffect bit_talk_x_slash03 0,0 H]
[wt 0.1]
[charaShake S 0.05 4 4 0.5]
[wt 0.1]
[charaShake K 0.05 4 4 0.5]
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[wt 0.8]

[charaFace J 17]
[charaFadein J 0.1 0,-75]
[se ad42]
[charaSpecialEffect S enemyErasure 1 1.5]
[wt 0.2]
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[wt 1.0]
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[se ad73]
[charaEffect J bit_talk_quickmove]
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[wt 0.4]
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[wt 0.7]
[charaScale R 1.0]

[charaDepth J 1]
[charaDepth I 2]

[charaScale J 1.0]
[charaPut J 2]
[charaFace J 17]
[se ad223]
[charaEffect J bit_talk_quickmove]
[charaSpecialEffect J appearance 1 0.25]
[wt 0.4]

[charaTalk on]
[charaTalk J]

＠Saber
Keep moving, Sakura! Now tell me, where are the enemies fewest in number?
[k]

[charaTalk I]
[charaFace I 15]

＠Sakura
Um... Looking at the number of AI comms, I think it's probably Field N34.
[k]

[charaTalk J]
[charaFace J 16]
＠Saber
Then that's where you need to fall back to!
[k]

＠Saber
I can handle these things individually without much trouble but there are so many of them!
[k]

[charaTalk I]
[charaFace I 9]
[charaMove I -200,0 0.5]

＠Sakura
Y-yeah. I understa[line 2]
[k]

[messageOff]
[se ad775]
[charaFace I 14]
[charaMove I -150,-30 0.3]
[charaShake I 0.03 3 2 0.5]
[wt 0.7]

[charaTalk J]
[charaFace J 2]
[charaMove J 150,-30 0.4]

＠Saber
Hey! Get a hold of yourself!
[k]

[messageOff]
[se ad661]
[seVolume ad661 0 0.6]
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[charaMove J 150,0 0.4]
[wt 0.15]
[charaFace I 10]
[charaMove I -150,0 0.4]
[wt 0.5]
[charaTalk I]

＠Sakura
Sorry, I'm fine. I just tripped, that's all.
[k]

[messageOff]
[charaFadeout J 0.1]
[charaFadeout I 0.1]
[wt 0.1]

[charaSet G 1098270460 1 Rani-G1]
[se ad527]
[seStop ad527 0.5]
[charaTalk G]
[charaFace G 0]
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[charaMove G 1 0.4]
[wt 1.0]

[bgmStop BGM_MAP_63 1.5]

[charaFace G 1]
[charaShake G 0.03 2 2 0.4]
[charaFadeout G 0.4]
[charaMove G 0,-50 0.5]
[wt 0.5]
[se ad144]
[wt 1.5]

[se ad984]
[seStop ad984 0.5]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.4 1]
[wt 0.4]

[bgm BGM_EVENT_122 0.1]

＠Master of Caster
Well, it seems the AIs here quite enjoy the taste of dirt.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk J]
[charaFace J 1]
[charaFadein J 0.1 1]

＠Saber
So you're the ones doing this!
[k]

[messageOff]
[charaFadeout J 0.1]
[wt 0.1]

[se ad60]
[seStop ad60 0.5]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.4 1]
[wt 0.4]

＠Caster
Caster. The pleasure's all mine.
[k]

[charaFace B 0]

＠Caster
I hope you can forgive my poor manners. I'm not quite done feeding my pets, you see.
[k]

＠Caster
Eat up.
[k]

[messageOff]
[charaFadeout B 0.1]
[wt 0.1]

[charaFilter M silhouette FF0000]
[blur lens 0.5 2 20]

[charaTalk off]
[subCameraOn 1]
[charaLayer Q sub #A]
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[charaLayer G sub #A]
[charaLayer R sub #A]
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[charaDepth Q 1]
[charaDepth K 2]
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[charaDepth R 4]
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[charaScale K 1.2]
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[charaFace G 2]
[charaFadein Q 0.1 0,320]
[charaFadein G 0.1 -20,290]
[wt 0.1]
[subCameraFilter #A maskEdge cut359_mask08 4 0,0,0,255 0]
[subRenderFadein #A 0.4 50,-340]
[subRenderMove #A 0,-340 0.3]
[wt 0.3]

[se ad527]
[seStop ad527 0.5]
[charaShake G 0.03 2 2 0.5]
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[wt 0.7]

[cueSe Servants_2500700 m41410 0 0.6]
[charaFace K 0]
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[wt 0.7]
[cueSeStop m41410 1.0]
[se ad527]
[seStop ad527 0.5]
[charaShake G 0.03 2 2 0.5]
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[wt 1.0]

[charaMove K 0,410 0.4]
[charaMoveScale K 1.5 0.4]
[wt 0.2]
[cueSe SE_21 21_ad1118]
[charaFadein M 0.1 0,300]
[wt 0.1]
[charaFadeout K 0.1]
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[wt 0.1]
[se adm26]
[charaFadeout M 0.4]
[charaPut R 0,320]
[charaEffect R bit_talk_35]
[wt 0.5]
[cueSe Servants_704200 m49211]
[wt 1.0]
[se ad191]
[wt 1.0]
[seStop adm26 0.5]
[subRenderFadeout #A 0.5]
[blurOff lens 0.5]
[wt 0.5]
[charaFadeout Q 0.1]
[charaLayer K normal]
[charaLayer G normal]
[charaLayer M normal]
[subCameraOff]

[charaFilter M normal]

[charaTalk I]
[charaFace I 21]
[charaFadein I 0.1 1]

＠Sakura
Aah! Stop it! Please, stop this!
[k]

[charaFadeout I 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]

＠Master of Caster
Don't be ridiculous. What sense is there in not finishing so delicious a feast?
[k]

[charaFace A 2]

＠Master of Caster
Hmph. What sorry excuses for Masters you and Berserker's Master are. Masters are supposed to be superior mages.
[k]

[charaFace A 7]

＠Master of Caster
So how is it possible that there are so many dullards among you? Are the basics truly beyond ALL of you?
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk I]
[charaFace I 21]
[charaFadein I 0.1 1]

＠Sakura
I know we're fighting a Holy Grail War, but even so, this...this is going too far.
[k]

＠Sakura
These girls keep this world functioning. We need them.
[k]

＠Sakura
And not just here in Grow. They're the foundation of everything that makes this world what it is.
[k]

＠Sakura
If you keep killing them, how will the world continue on? Everything will start warping and falling apart!
[k]

[charaFadeout I 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 9]
[charaFadein A 0.1 1]

＠Master of Caster
Oh please. These AIs will be regenerated soon enough. The worst that will happen is a temporary reduction in their numbers.
[k]

＠Master of Caster
And these materials you're growing? I can't imagine they need any help from you. They will grow just fine on their own.
[k]

[charaFaceFade A 1 0.2]

＠Master of Caster
Yes, once I'm the central governing AI, I'll automate this entire partition.
[k]

＠Master of Caster
Making cutbacks where resources are being wasted is just being sensible.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk I]
[charaFace I 20]
[charaFadein I 0.1 1]

＠Sakura
You're wrong. That will never...
[k]

＠Sakura
Please, you must understand.
[k]

＠Sakura
You don't know how seriously we take our jobs...how much pride we take in our work!
[k]

＠Sakura
I'm sure that's true for the girls in Build as well.
[k]

[charaFadeout I 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 9]
[charaFadein A 0.1 1]

＠Master of Caster
The hell I care. I'm not like you lower forms of AI. Excess is excess, period.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk I]
[charaFace I 15]
[charaFadein I 0.1 1]

＠Sakura
I...I don't mind dying. I don't care what happens to me.
[k]

＠Sakura
But please, whatever you do, don't destroy Grow.
[k]

[charaFace I 9]

＠Sakura
If you want to fight, then...I'll fight you myself.
[k]

[charaFadeout I 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]

＠Master of Caster
Obviously I'm here to fight. However[line 2]
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]

＠Caster
We're still going to keep eating in the meantime. My pets and I share a stomach, you see.
[k]

＠Caster
But if you're not feeling up to it, I don't mind waiting until we've finished every last morsel in this area.
[k]

[charaFadeout B 0.1]
[wt 0.1]

[bgmStop BGM_EVENT_122 1.0]

[charaTalk I]
[charaFace I 21]
[charaFadein I 0.1 1]

＠Sakura
No! You can't!
[k]

[charaFadeout I 0.1]
[wt 0.1]

[bgm BGM_EVENT_24 0.1]

[charaTalk J]
[charaFace J 1]
[charaFadein J 0.1 1]

＠Saber
Forget it, Sakura. There's no point in talking to them. They're going to try to destroy Grow no matter what you say.
[k]

＠Saber
Fighting is our only option.
[k]

[messageOff]
[charaFadeout J 0.1]
[wt 0.1]

[charaTalk I]
[charaFace I 9]
[charaFadein I 0.1 1]
[wt 1.5]

[charaFadeout I 0.1]
[wt 0.1]

[bgm BGM_EVENT_24 0.5 0.5]

[charaDepth M 1]
[charaDepth J 2]

[charaTalk J]
[charaFace J 12]
[charaFadein J 0.1 1]
[charaPut M 0,-200]
[charaFadeTime M 0.2 0.5]

＠Saber
(She's still reeling. I can't be sure she'll be able to provide me with the magical energy I need.)
[k]

＠Saber
(So I can't plan on being able to use my Noble Phantasm. I can't let her use up her Command Spell here, either.)
[k]

[charaFace J 13]

＠Saber
(On top of all that, I've got one hand tied behind my back since I have to worry about minimizing collateral damage.)
[k]

[charaFace J 1]

＠Saber
(But even so...I have to do the best I can with what I have. I refuse to let Sakura die here!)
[k]

[messageOff]
[bgm BGM_EVENT_24 0.5 1.0]
[cameraMove 0.5 0,-30 1.1]
[charaFadeout M 0.2]
[wt 0.7]

[se ade158]
[charaCrossFade J 1098267110 2 0.3]
[wait charaCrossFade J]

[wait fastPlayDraw 1.0]

[wt 1.5]



[messageOff]
[fadeout black 0.5]
[bgmStopEnd BGM_EVENT_24 0.4]
[wait fade]
[soundStopAllEnd]
[end]
