

＄94-01-50-10-1-1
[soundStopAll]
[bgm BGM_EVENT_5 0.1]
[charaSet A 2005001 1 Atalante]
[charaSet B 6028001 1 Nitocris]
[charaSet C 5030001 1 "Caster of Storytelling"]

[scene 44602]
[fadein black 2.0]
[wait fade]

[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
＠Atalante
O-our future...[sr]Our future is...gone.
[k]

[charaFadeout A 0.1]

[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 1]
＠Nitocris
Now that we've reached an understanding,[sr]I think we'll be on our way.
[k]

[charaFadeout B 0.1]

[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
＠Atalante
...Wait.[sr]There is one last thing I wish to say.
[k]

[charaFadeout A 0.1]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
＠Caster of Storytelling
...What is it?
[k]

[charaFadeout C 0.1]

[effect bit_talk_06]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.1 1]
＠Atalante
I did my best to play the role I was given...but I suppose expecting you all to buy that the mohawked men were my children was asking a bit much after all?
[k]

[bgmStop BGM_EVENT_5 0.7]

[effectStop bit_talk_06]
[messageOff]
[charaSpecialEffect A flashErasure 1 1.7]
[se ad52]
[wait charaSpecialEffect A]
[wt 1.5]

[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 1]
＠Nitocris
Role...? Who could have given her a role to play?[sr]Is there someone else ruling this Singularity?
[k]

[charaFadeout B 0.1]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0]
[charaFace B 8]
[charaFadein B 0.1 2]
＠Caster of Storytelling
Perhaps?[sr]I'm afraid I do not know.
[k]

[charaFadeout C 0.1]
[charaFadeout B 0.1]

[bgm BGM_EVENT_28 0.1]

[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
＠Nitocris
Ah well, that hardly matters any longer! The important thing is that no one's holding us back anymore.
[k]

＠Nitocris
Let's head for the checkpoint and enjoy some well-earned admiration along the way!
[k]

[bgmStop BGM_EVENT_28 0.4]

[charaTalk A]
[shake 0.08 0 3 0]
[se ad58]
[wt 1.5]

[bgm BGM_EVENT_7 0.1]

[charaTalk B]
[charaFace B 7]
＠Nitocris
...Why are we back in Walker Mode!?
[k]

[charaFadeout B 0.1]

[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
＠Caster of Storytelling
It is precisely when one lets down their guard after feeling secure in their victory that accidents are most likely to occur. We must not fall into that trap.
[k]

[charaFace C 4]
＠Caster of Storytelling
After all, if we were to get careless and drive over a leftover land mine...we would still end up dead.
[k]

[charaFadeout C 0.1]

[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
＠Nitocris
Oh no! I hear the sound of engines coming up behind us!
[k]

＠Nitocris
The other teams must have recovered.[sr]At this rate, they'll catch up to us in no time!
[k]

[charaFace B 2]
＠Nitocris
Hurry up and get us out of this mode! Now!
[k]





[seStop ad58 1.0]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_7 0.9]
[wait fade]
[soundStopAll]
[end]

