

＄91-20-34-01-3-0

[soundStopAll]

[charaSet A 2034000 1 Tell]
[charaSet C 2005001 1 Atalante]

[charaSet G 8001000 1 "Dummy Effect 1"]
[charaSet H 8001000 1 "Dummy Effect 2"]
[charaSet I 8001000 1 "Dummy Effect 3"]
[imageSet J back10000 1]


[branchQuestNotClear lblNotClear 3000303]
[flag IsClear true]
[branch lblConf]
[label lblNotClear]
[flag IsClear false]
[label lblConf]


[branch lblNotClear1 IsClear false]

[charaSet B 1098124510 1 "Da Vinci"]

[branch lblConf1]
[label lblNotClear1]

[charaSet B 98111500 1 "Da Vinci"]

[label lblConf1]



[charaScale J 1.01]

[charaPut G 1200,1200]
[charaEffect G bit_talk_10_MiddleLevel]
[charaPut H 1200,1200]
[charaEffect H bit_talk_20re]


[scene 20820]

[fadein black 1.5]
[wait fade]
[wt 0.4]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.4 1]
[wt 0.6]

[bgm BGM_EVENT_62 0.1]

＠Atalante
I see. So that is why you wish to[sr]hold a hunting contest with me.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]

＠Tell
Looks that way.
[k]

[charaFace A 0]

＠Tell
Damn. First it's Orion, now it's another[sr]legendary hunter from Greek mythology.
[k]

＠Tell
Almost makes me feel bad asking you to[sr]compete against a nobody like me.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]

＠Atalante
Do not be so modest.[sr]I am told your skills are nothing to sneeze at as well.
[k]

[charaFace C 5]

＠Atalante
Also, do not lump me in with that[sr]muscle-headed would-be playboy.
[k]

＠Atalante
I may not have his sheer strength, but strength is unnecessary when it comes to the hunt.
[k]

[charaFace C 2]

＠Atalante
I swear, who was it that first proclaimed him[sr]the best hunter in all of Greece, anyway?
[k]

[charaPut G 0,0]
[charaFadeout C 0.1]
[wt 0.1]

[branch lblNotClear2 IsClear false]


[charaTalk B]
[charaFace B 26]
[charaFadein B 0.1 1]

[branch lblConf2]
[label lblNotClear2]


[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-90]

[label lblConf2]

＠Da Vinci
She's not lying. When it comes to hunting, she might[sr]well be an even more formidable opponent than Orion.
[k]

＠Da Vinci
So I'd keep my guard up if I were you.
[k]

[charaFadeout B 0.1]
[wt 0.1]
[charaPut G 2000,2000]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]


＠Tell
I know. Not only is she as good a shot as Orion,[sr]she can also see clearly in the dead of night.
[k]

＠Tell
And if that weren't enough...
[k]

＠Tell
...legend has it that she was a faster[sr]runner than any man alive.
[k]


＠Tell
So she's got a hell of a mobility advantage[sr]when it comes to the hunt.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]

＠Atalante
I do not brute-force my way through a hunt like Orion does, and I am exceptionally skilled at finding small prey.
[k]

＠Atalante
I am also willing and able to use traps if necessary,[sr]though it never is, since no quarry can outrun me.
[k]

[charaFace C 1]

＠Atalante
Watch, and I will show you what a true hunt[line 2]one without an ounce of wasted effort[line 2]looks like. Be warned, I could not pull my punches, even if I wished to.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]

＠Tell
Heh. Now you're talking.
[k]

＠Tell
I don't have any special tricks or techniques. Everything I know's just perfectly ordinary stuff I picked up over the course of my life.
[k]

＠Tell
But I know I'm real fortunate to have a legend like you taking the time to compete with me, so I'll do my best to give you a good match.
[k]

[charaPut G 0,0]
[charaFadeout A 0.1]
[wt 0.1]

[branch lblNotClear3 IsClear false]


[charaTalk B]
[charaFace B 27]
[charaFadein B 0.1 1]

[branch lblConf3]
[label lblNotClear3]


[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 0,-90]

[label lblConf3]

＠Da Vinci
All right then, go ahead and get started![sr]And remember, safety first!
[k]

[messageOff]
[fadeout black 1.6]
[bgm BGM_EVENT_62 1.6 0.6]
[wait fade]

[charaFadeout B 0.1]
[wt 0.1]
[charaPut G 2000,2000]

[wipeFilter cinema 0.5 0]
[wt 0.4]

[fadein black 1.6]
[wait fade]

[se bac20]
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[effect bit_shot_01 -60,-30]
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[se bac15]
[wt 0.9]

[se ad73]
[fowardEffect bit_talk_quickmove]
[wt 0.1]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-60]
[wt 0.2]
[charaMove C 0,-50 0.2]
[wt 0.4]

＠Atalante
Good, this is all going well.
[k]

[effectDestroy bit_shot_01]

[charaFace C 1]

＠Atalante
You know, I cannot remember the last simple, ordinary hunt I went on... This is turning out to be a lot of fun.
[k]

＠Atalante
Furthermore, since this is a simulator, I can hunt as much as I like without having to worry about the effects on the local ecosystem.
[k]

＠Atalante
I think I will try picking up the pace a little bit...
[k]

[messageOff]
[charaMove C 0,-70 0.1]
[wt 0.1]

[se ad73]
[charaEffect C bit_talk_quickmove]
[charaFadeout C 0.1]
[wt 0.8]

[fadeout black 1.2]
[wait fade]

[wipeOff]
[cameraMove 0.1 0,0 1.02]
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[fadein black 1.2]
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[wait fade]

[se bac19]
[wt 0.5]
[se bac16]
[effect bit_talk_13]
[wt 1.0]

？1：Another one! You're doing great!
？！

[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]

＠Tell
...
[k]

？1：...Aren't you?
？！

[charaFace A 0]

＠Tell
Oh sure.[sr]This is easily the fastest I've ever gone on a hunt.
[k]

＠Tell
But I can tell from the overall atmosphere out here that there's less and less quarry for the taking.
[k]


＠Tell
I guess the mythical huntress really is going all out against little old me. I'm honored.
[k]

[charaFace A 4]

＠Tell
...Hm? How'm I gonna fight back?
[k]

[charaFace A 1]

＠Tell
Hehe, simple.
[k]

＠Tell
I don't.
[k]

＠Tell
We're the ones out here hunting,[sr]and we're already doing the best we can.
[k]

＠Tell
I can't pick up the pace any more than I can decide to grow another foot taller.
[k]

[charaFace A 0]


＠Tell
When you get right down to it, hunting was never anything more to me than a way to put food on the table.
[k]


＠Tell
It was never the kind of thing I'd be willing to risk my life on for a contest. I don't have anything more to give to it than what I've already got.
[k]

＠Tell
If I had to give more than what I've got,[sr]it wouldn't be hunting anymore.
[k]

[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut G 0,0]
[wt 0.1]

[branch lblNotClear4 IsClear false]


[charaTalk B]
[charaFace B 24]
[charaFadein B 0.1 1]

[branch lblConf4]
[label lblNotClear4]


[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 0,-90]

[label lblConf4]

[wt 0.7]

[bgm BGM_EVENT_62 0.4 0.5]

[charaFadein J 0.1 0,-200]
[charaFadeTime J 0.4 0.7]
[wt 0.4]

＠Da Vinci
(Hmm. That not-strictly-negative but decidedly resigned way of thinking about his own abilities definitely fits his character.)
[k]

＠Da Vinci
(Heck, the way he so fully accepts things as they are almost strikes me as a form of enlightenment.)
[k]

＠Da Vinci
(He doesn't seek out or depend on anything[sr]more than what's absolutely necessary.)
[k]

＠Da Vinci
(He even looks at his own abilities as just another[sr]variable in the hunt, much like the weather...)
[k]

[branch lblNotClear5 IsClear false]


[charaFace B 0]

[branch lblConf5]
[label lblNotClear5]


[charaFace B 0]

[label lblConf5]


＠Da Vinci
(You really are a hunter's hunter, Tell.[sr]Even more so than Orion or Atalante.)
[k]

[messageOff]
[wt 0.1]
[charaFadeout B 0.1]
[charaFadeout J 0.3]
[wt 0.2]
[charaPut G 2000,2000]
[wt 0.1]

[bgm BGM_EVENT_62 0.4 1.0]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]

＠Tell
All that said, there's still[sr]something I haven't done yet.
[k]

？1：What's that?
？2：Great! Then let's try it!
？！

[charaFace A 1]

＠Tell
All right... Hmm, this boulder ought to do nicely.[sr]Hup.
[k]

[messageOff]
[charaMove A -15,-10 0.4]
[wt 0.2]
[se ade255]
[seVolume ade255 0 0.3]
[wt 0.5]
[seStop ade255 0.2]

？1：???
？！

[charaFace A 0]

＠Tell
Go on, you have a seat, too. You could use a break[sr]after all the work you've been putting in.
[k]

[charaFace A 1]

＠Tell
...Yeah, I know what you're thinking.
[k]

[charaFace A 4]

＠Tell
But the thing is, we just found out more about how[sr]the other hunter's doing than we needed to know.
[k]


＠Tell
Whether we try to ignore it or think about it, it's gonna take up space in our minds and lead to us getting frantic.
[k]

[charaFace A 0]

＠Tell
The animals out here will pick up on that,[sr]making it harder to track 'em down.
[k]


＠Tell
So if trying harder's only gonna slow us down, the best thing we can do now is rest and regain our focus.
[k]

？1：I see. Haste makes waste and all that.
？！


＠Tell
Exactly. Oh, and if you're feeling hungry...
[k]

[messageOff]
[se ade309]
[wt 1.5]

[charaFace A 1]


＠Tell
...now's a good time to refuel. Let's see... 'Fraid all I got right now is apples, but they're yours if you want one.
[k]

？1：I'd love one! (Blushing)
？2：An apple from William Tell? Hell yeah I'll take one! (Excited)
？！

＠Tell
All right, here you go. Catch.
[k]


[messageOff]
[wt 0.7]
[charaMoveScale A 1.01 0.2]
[wt 0.1]
[se bac23]
[effectStop bit_talk_20]
[wt 0.1]
[charaMoveScale A 1.00 0.2]
[wt 0.5]

[cameraMove 0.2 0,-8 1.02]
[wt 0.2]
[se ad775]
[seVolume ad775 0 0.7]
[cameraMove 0.2 0,0 1.02]
[wt 0.4]

[se ade253]
[shake 0.04 3 1 0.3]
[wt 0.6]

[charaFadeout A 0.2]
[wt 0.1]

[se adm60]
[wt 0.8]
[seStop adm60 1.2]
[wt 1.2]

？1：Aw, I dropped it...
？2：Uh-oh, it's rolling down a slope! I'll go after it!
？！

[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 -15,-10]

＠Tell
Don't worry about it.[sr]There's more where that came from.
[k]

＠Tell
Hell, maybe it'll even give these[sr]woods an apple tree eventually.
[k]

[charaPut G 0,0]
[charaFadeout A 0.1]
[wt 0.1]

[branch lblNotClear6 IsClear false]


[charaTalk B]
[charaFace B 12]
[charaFadein B 0.1 1]

[branch lblConf6]
[label lblNotClear6]


[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 0,-90]

[label lblConf6]


＠Da Vinci
I'd be very surprised if that ended up happening,[sr]seeing as this is a simulation and all...
[k]

[messageOff]
[fadeout black 1.6]
[bgm BGM_EVENT_62 1.6 0.6]
[wait fade]

[charaFadeout B 0.1]
[wt 0.1]
[charaPut G 2000,2000]

[wipeFilter cinema 0.5 0]
[wt 0.4]

[fadein black 1.6]
[wait fade]

[se ad73]
[fowardEffect bit_talk_quickmove]
[wt 0.1]

[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 0,-60]
[wt 0.2]
[charaMove C 0,-50 0.2]
[wt 0.4]

＠Atalante
All right, next I will[line 2][wt 0.4][bgmStop BGM_EVENT_62 1.1][charaFace C 0][sr]Hm?
[k]

[messageOff]
[charaPut H 550,-70]
[charaFadeout C 0.1]
[wt 0.1]

[charaMove H -600,-190 1.7]

[se adm60]
[seVolume adm60 0 0.7]
[wt 1.2]
[seStop adm60 0.8]
[wt 1.1]
[charaPut H 2000,2000]
[charaEffectStop H bit_talk_20re]
[wt 0.8]

[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 0,-50]

＠Atalante
Am I seeing things, or is that thing[sr]rolling away over there... [wt 0.9][charaFace C 2][messageShake 0.04 3 3 0.4]I knew it!
[k]

[messageOff]
[bgm BGM_EVENT_7 0.1]

＠Atalante
[f large]I[messageShake 0.04 3 3 0.5]t IS an apple!
[k]

[charaFace C 5]

＠Atalante
Khh... Wait. I must not go after it.[sr]Settle down, right arm!
[k]

[charaFace C 2]

＠Atalante
That is an ordinary apple, not a golden one. There is no reason for me to be moved by the sight of it. None!
[k]

＠Atalante
...[wt 0.4]...[wt 0.4][charaFace C 4]And yet...
[k]

[messageOff]
[charaFadein J 0.1 0,-200]
[charaFadeTime J 0.4 0.7]
[wt 0.7]

[charaShake C 0.05 3 2 0.4]

＠Atalante
(Twitching with the urge to go after it)
[k]

[charaShakeStop C]
[charaFace C 5]

＠Atalante
(No. No, I mustn't. I am in a forest right now. My hunting instincts are surging now that I am on a hunt again. An apple[line 2]apple[line 2]apple[line 2]apple...)
[k]


＠Atalante
(Apple... [wt 0.35]Contest... [wt 0.35]Apple... [wt 0.35]Hunt...[wt 0.5][charaFace C 4][sr]No! This cannot end well!)
[k]


＠Atalante
...[wt 1.0]...
[k]

[charaShake C 0.04 3 4 0.4]

＠Atalante
(Twitching more strongly than ever)
[k]

[messageOff]
[charaFadeout J 0.4]
[wt 0.7]

[charaShake C 0.04 3 4 1.2]
[wt 1.2]

[charaFace C 2]

＠Atalante
[f large]M[messageShake 0.04 4 3 0.5]eooow!!!
[k]

[messageOff]
[se ad348]
[charaFadeout C 0.4]
[charaEffect I bit_talk_42]
[charaMove C -400,-50 0.6]
[wt 0.6]

[charaEffectStop I bit_talk_42]
[wt 0.2]

[charaPut I 2000,2000]
[wt 0.8]

[fadeout black 1.6]
[bgmStop BGM_EVENT_7 1.6]
[wait fade]

[wipeOff]

[fadein black 1.6]
[wait fade]
[wt 0.2]

[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 -15,-10]

[bgm BGM_EVENT_62 0.1]

＠Tell
Hm? Odd. Now it feels like the powerful hunting aura Atalante was putting out there is fading from the woods...
[k]

[charaFace A 1]

＠Tell
Oh well, nothing we need to worry about.
[k]

[messageOff]
[se ad7]
[charaMove A 1 0.3]
[wt 0.7]


＠Tell
All right, what do you say we get back to the hunt now? On our own terms, of course.
[k]



[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_62 0.5]
[wait fade]
[soundStopAll]
[end]
