

＄04-00-02-01-2-0


[soundStopAll]
[enableFullScreen]


[charaSet A 1098270100 1 Kama]
[charaSet B 1098270000 1 Sion]
[charaSet C 1098270000 1 Sion2]
[charaScale C 1.2]
[charaSet D 1098270900 1 Rani-R]
[charaSet E 1098271000 1 "Writhing Fiend 1"]
[charaSet F 1098271000 1 "Writhing Fiend 2"]

[sceneSet G 189300 1]
[charaScale G 1.2]
[sceneSet H 189300 1]
[charaScale H 1.2]
[sceneSet I 189300 1]
[charaScale I 1.2]
[sceneSet J 189300 1]
[charaScale J 1.2]

[scene 189300]

[fadein black 1.5]
[wait fade]

[bgm BGM_MAP_57 0.1]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]

＠Kama
So...you're saying this is a virtual world inside that Paper Moon thingy?
[k]

？1：Well, this place sure looks like reality to me.
？！

[messageOff]
[charaTalk off]
[charaTalk depthOff]
[charaDepth G 1]
[charaDepth C 2]

[charaFace C 6]
[charaFadein G 1.0 -50,-300]
[charaFadein C 1.0 -75,0]
[charaMove G 0,-300 55.0]
[charaMove C 1 55.0]
[wt 1.2]

＠Sion
Of course it does. Right now, it IS our reality.
[k]

＠Sion
The fact that our conscious minds perceive us as being here right now...
[k]

＠Sion
...means that we ourselves have been transplanted into this virtual world somehow.
[k]

＠Sion
This includes our brains, nervous systems, sensory organs...everything that makes us who we are.
[k]

＠Sion
Consequently, even if there are discrepancies with the outside world...
[k]

＠Sion
...our minds are not presently able to perceive them.
[k]

[charaFace C 10]

＠Sion
Let me see... For example, say a two-meter tall person was keeping a thirty-centimeter tall animal as a pet.
[k]

＠Sion
Now imagine that this pet and its owner were sent to another world where everything was one tenth its usual size, including them.
[k]

＠Sion
Since everything around them remains at the proportions to which they are accustomed...
[k]

＠Sion
...the human and animal would never realize they were now twenty centimeters and three centimeters tall respectively.
[k]

[charaFace C 7]
＠Sion
That being said, it seems unlikely that ALL of our outside world knowledge and sensations would be absorbed...
[k]

＠Sion
...so there are likely to remain noticeable discrepancies.
[k]

＠Sion
Your suspicion regarding my supposedly new appearance is likely one such discrepancy.
[k]

＠Sion
I do find it strange that I seem to be the only one who is unable to perceive a change in my appearance. Perhaps something happened when we were converted to fit in this world.
[k]

[charaFace C 10]

＠Sion
It is probably a phenomenon along the lines of Spiritron or Pseudo-Spiritron conversion.
[k]

[charaFace C 6]

＠Sion
At any rate, even if this world is purely virtual...
[k]

＠Sion
...our perceiving it as reality means dying here would result in us meeting the same fate in reality, so be careful.
[k]

[messageOff]
[charaFadeout G 1.0]
[charaFadeout C 1.0]
[wt 1.2]
[charaTalk on]
[charaTalk depthOn]
[charaTalk A]

＠Kama
Honestly, I have no idea what all that means, but I do know one thing:
[k]

[charaFace A 4]

＠Kama
You're shady as hell.
[k]

＠Kama
I mean, you Atlas Institute people are the ones who gave Chaldea the Paper Moon in the first place, right?
[k]

[charaFadeout A 0.1]
[wt 0.1]


[charaTalk B]
[charaFace B 10]
[charaFadein B 0.1 1]

＠Sion
Yes, that is true.
[k]

[charaFace B 6]

＠Sion
Originally, the Paper Moon was passed down among Atlas Institute leaders[line 2]specifically, the Eltnam family.
[k]

＠Sion
Zepia, the current head of the Eltnam family, gave its custodial rights to his daughter on her eighth birthday...
[k]

＠Sion
...and until she turned nine, she focused on tuning it up and expanding its capabilities.
[k]

＠Sion
After that, the Paper Moon was given to Chaldea in accordance with the Atlas Contract.
[k]

＠Sion
So of course, it only made sense for me to continue maintaining it after we joined forces.
[k]

[charaFace B 7]

＠Sion
However, the Paper Moon is ultimately no more than a device. Its internals run only the bare minimum of software.
[k]

＠Sion
I certainly do not recall creating a world like this inside it.
[k]

[charaFace B 6]

＠Sion
However...one could also argue that conceptual worlds of which we are unaware exist in all manner of places.
[k]

＠Sion
As for the AIs, from a micro-magecraft perspective, it is possible that the self-advancing programs I installed could have evolved into artificial intelligence without me realizing it.
[k]

[charaFace B 9]

＠Sion
It is quite fascinating.
[k]


？1：So, is the fact that this world exists what keeps the Paper Moon working?
？2：So, is this world being here the reason the Paper Moon is still functioning?
？！

[charaFace B 6]

＠Sion
Conceptually speaking, yes.
[k]

＠Sion
Though it may be more accurate to say that it was fitted into the Paper Moon rather than made for it.
[k]

＠Sion
I would need an opportunity to make a more detailed examination of this world's laws before I could make a definitive determination.
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]

＠Kama
Sounds like you're dodging the question to me.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[bgmStop BGM_MAP_57 1.8]

[charaTalk D]
[charaFace D 10]
[charaFadein D 0.1 1]

＠Rani-R
I'm sorry to interrupt, but may I say something?
[k]

[charaFadeout D 0.1]
[wt 0.1]


[charaTalk B]
[charaFace B 9]
[charaFadein B 0.1 1]

＠Sion
Oh, sorry, we did not mean to ignore you. We can come back to this topic later.
[k]

[charaFace B 0]

[bgm BGM_EVENT_77 0.1]

＠Sion
...Hang on. You said you could heal yourself, right? Why are you not treating your injuries then?
[k]

＠Sion
They certainly do not seem trivial enough to ignore.
[k]

＠Sion
If the problem is that you are low on resources, we could share some with you.
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]

＠Rani-R
Running self-diagnostic program.
[k]

＠Rani-R
Performance degradation rate is currently thirty-seven percent.
[k]

＠Rani-R
Usually, we would aim for a zero percent degradation rate in order to satisfy our defined desires...
[k]

＠Rani-R
...and ensure operations continue to run smoothly. But right now, another routine is taking precedence.
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]

[bgmStop BGM_EVENT_77 1.5]

＠Sion
...Meaning, while you could heal yourself, you currently have a higher priority?
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]

[bgm BGM_EVENT_70 0.1]

＠Rani-R
Correct. Allow me to give a more complete report.
[k]

＠Rani-R
At present, a large number of my fellow Type R units nearby are under attack by more of those tentacled threats.
[k]

＠Rani-R
I would like to ask you to rescue them so as to minimize the damage to Type R units as a whole.
[k]

＠Rani-R
Would that be possible?
[k]


[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_70 1.0]
[wait fade]

[charaFadeout D 0.1]

[subCameraOn 3]
[charaLayer H sub #A]
[charaLayer A sub #A]
[charaLayer I sub #B]
[charaLayer B sub #B]
[charaLayer J sub #C]
[charaLayer D sub #C]

[charaTalk depthOff]
[charaDepth H 1]
[charaDepth I 1]
[charaDepth J 1]
[charaDepth A 2]
[charaDepth B 2]
[charaDepth D 2]

[subCameraFilter #A maskEdge cut359_mask05 4 243,58,128,255 0]
[subCameraFilter #B maskEdge cut359_mask05 4 156,114,168,255 0]
[subCameraFilter #C maskEdge cut359_mask05 4 255,255,255,255 0]

[charaTalk A]
[charaFace A 21]
[charaFace B 2]
[charaFace D 0]
[charaFadein A 0.1 0,320]
[charaFadein B 0.1 0,320]
[charaFadein D 0.1 0,320]
[charaFadein H 0.1 0,150]
[charaFadein I 0.1 320,150]
[charaFadein J 0.1 160,150]

[sceneSet G 189300 1]
[charaScale G 1.01]
[charaFadein G 0.1 0,-200]
[shake 0.01 1 1 0]
[effect bit_talk_41_r]
[wt 1.5]

[se ade427]
[seVolume ade427 0 0]
[se ad55]
[seVolume ad55 0 0]
[seVolume ade427 1.0 0.5]
[seVolume ad55 1.0 0.5]
[fadein black 1.0]
[wait fade]

[wt 1.5]

[bgm BGM_EVENT_49 0.1]

[seVolume ade427 2.0 0.3]
[seVolume ad55 2.0 0.3]
[subRenderFadeinFSR #A 0.3 300,-280]
[subRenderMoveFSR #A 300,-330 0.3]
[wt 0.5]
＠Kama
Okay, there's being a good Samaritan and there's this. We still don't even know what's going on here.
[k]

？1：I figure if people are being attacked, we should help them out.
？2：It'll be easier to talk to the locals if they're not under attack.
？！

[messageOff]
[subRenderFadeout #A 0.1]
[wt 0.1]

[charaTalk B]
[subRenderFadeinFSL #B 0.3 -300,-380]
[subRenderMoveFSL #B -300,-330 0.3]
[wt 0.5]

＠Sion
I thought you would say that. Just as I calculated.
[k]

[messageOff]
[subRenderFadeout #B 0.1]
[wt 0.1]

[charaTalk D]
[subRenderFadein #C 0.3 0,-280]
[subRenderMove #C 0,-330 0.3]
[wt 0.5]

＠Rani-R
Report: we're close. I detect multiple Type R units around that corner.
[k]

[charaFace D 15]

＠Rani-R
However, in my estimation[line 2]
[k]

[bgmStop BGM_EVENT_49 1.5]

[messageOff]
[subRenderFadeout #C 0.1]
[wt 0.1]
[charaFadeout A 0]
[charaFadeout B 0]
[charaFadeout D 0]
[charaFadeout H 0]
[charaFadeout I 0]
[charaFadeout J 0]
[wt 0.1]
[charaLayer A normal]
[charaLayer B normal]
[charaLayer D normal]

[seStop ade427 0.2]
[seStop ad55 0.2]
[se ad543]
[seVolume ad543 0 0.5]
[se ad671]
[seStop ad671 1.0]
[seStop ad543 1.0]
[effectStop bit_talk_41_r]
[shake 0.04 4 4 1.0]
[wt 1.5]

[bgm BGM_EVENT_80 0.1]

[charaTalk off]
[charaDepth E 2]
[charaDepth F 3]

[cueSe Servants_2500700 m41410 0 0.6]
[charaFace E 0]
[charaFace F 0]
[charaFadeinFSR E 0.4 306,0]
[charaMoveFSR E 2 0.4]
[wt 0.2]
[cueSeStop m41410 0.8]
[charaFadeinFSL F 0.4 -306,0]
[charaMoveFSL F 0 0.4]
[wt 0.5]
[se ad21]
[wt 1.5]

[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.1]

[charaTalk on]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]

＠Kama
Aaand of course we have more of these freakin' things. Ugh. This is the wooorst.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 1]

＠Sion
Come on, let us make our way through them. Please stand back, Rani.
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 15]
[charaFadein D 0.1 1]

＠Rani-R
Understood.
[k]

＠Rani-R
Although we Repair AIs do feel joy when treating injuries...
[k]

＠Rani-R
...that doesn't mean we want to see units in good condition get hurt. Please be careful.
[k]



[messageOff]
[fadeout black 0.5]
[bgmStopEnd BGM_EVENT_80 0.4]
[wait fade]
[soundStopAllEnd]
[end]
