

＄04-00-02-02-3-0


[soundStopAll]
[enableFullScreen]

[charaSet A 1098270330 1 Āyus]
[charaSet B 1098270900 1 Rani-R]
[charaSet C 1098270100 1 Kama]
[charaSet D 1098270000 1 Sion]
[charaSet E 7046001 1 Duryodhana]
[charaSet F 1098270370 1 "Āyus 2"]

[sceneSet H 191100 1]
[sceneSet I 191101 1]
[sceneSet J 191102 1]
[sceneSet K 191103 1]
[sceneSet L 191104 1]

[charaScale H 1.01]
[charaScale I 1.01]
[charaScale J 1.01]
[charaScale K 1.01]
[charaScale L 1.01]

[charaSet O 1098270900 1 "Rani-R (Effects)"]
[charaSet P 6037000 1 "Kama (Effects)"]
[charaSet Q 6037000 1 "Kama (Effects)"]
[sceneSet R 189400 1]
[sceneSet S 189400 1]

[imageSet T back10000 1 1]
[charaScale T 1.3]

[charaSet Y 98115000 1 "Effect Dummy"]
[charaSet V 98115000 1 "Effect Dummy"]
[charaSet W 98115000 1 "Effect Dummy"]


[scene 189400]

[fadein black 1.5]
[bgm BGM_EVENT_147 0.1]
[wait fade]


[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
＠Āyus
All right, let's get going!
[k]

[messageOff]
[charaFadeout A 0.1]
[wt 0.1]

[bgmStop BGM_EVENT_147 2.0]
[se ade422]
[wt 0.4]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.4 1]
[wt 0.4]
[seStop ade422 0.4]
[wt 0.4]
＠Rani-R
See you later, Master. We'll look after things here while you're gone.
[k]

？1：Wait. Are you...?
？！


[bgm BGM_EVENT_25 0.1]

[charaFace B 5]
＠Rani-R
Yes. I'm the first AI you rescued. Thank you again for saving me!
[k]

[charaFace B 1]
＠Rani-R
Result: I've been treating myself since your rescue effort and am currently at zero percent damage. I'm in perfect working order.
[k]

[charaFace B 2]
＠Rani-R
The other damaged Repair AIs have entered standby mode...
[k]

＠Rani-R
...and we're treating each of them in turn as soon as we're able.
[k]

[charaFace B 0]
＠Rani-R
Apart from the ones who were completely destroyed, every unit should eventually be able to return to their standard routine.
[k]

？1：Glad to hear it.
？2：That's great. Thanks for seeing us off.
？！

[charaFace B 16]
＠Rani-R
While this does stray outside our regular operating parameters, all the AIs who were there talked it over...
[k]

＠Rani-R
...and we all agreed that seeing you off as an expression of our gratitude was our top priority.
[k]

＠Rani-R
I'm here on their behalf, so I hope you don't mind that I'm recording your reaction for our logs.
[k]

[charaFace B 3]
＠Rani-R
Part of me would like to keep this recording all to myself, but it's only right that I upload it to our shared storage.
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
＠Kama
Hmph. There you go casually raising your affinity with nonhumans. Again.
[k]

＠Kama
Do you just not need my arrows anymore? Is that it?
[k]

[charaFace C 6]
＠Kama
I mean, don't get me wrong. I'm happy about whatever gets me less work to do!
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
＠Rani-R
Oh, I almost forgot.
[k]

[charaFace B 5]
＠Rani-R
I also wanted to give you this Raniment as a token of my thanks. Please accept it.
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
＠Kama
Uh...you want to give us what?
[k]


[messageOff]

[subCameraOn 2]
[charaLayer O sub #A]
[charaLayer R sub #A]
[charaLayer V sub #A]
[charaLayer P sub #B]
[charaLayer Q sub #B]
[charaLayer S sub #B]
[charaLayer W sub #B]
[subCameraFilter #A maskEdge cut359_mask10 3 255,255,255,255]
[subCameraFilter #B maskEdge cut359_mask09 3 255,255,255,255]

[charaTalk off]
[charaTalk depthOff]
[charaDepth R 1]
[charaDepth S 1]
[charaDepth O 2]
[charaDepth P 2]
[charaDepth Q 3]
[charaDepth V 3]
[charaDepth W 4]
[charaScale O 1.2]
[charaScale R 1.2]
[charaFace O 5]
[charaFadein O 0.1 -50,200]
[charaFadein R 0.1 250,-125]
[charaScale P 1.2]
[charaScale Q 1.2]
[charaScale S 1.2]
[charaPut Q 2000,2500]
[charaFadeTime Q 0 0]
[charaFace P 0]
[charaFadein P 0.1 50,200]
[charaFadein S 0.1 -250,-125]

[subRenderFadein #A 0.6 -212,-150]
[subRenderFadein #B 0.6 212,-150]
[wt 0.8]

[charaEffectEdgeBlur C FFF9A5 FFF9A5 4 1.5]
[charaPut W 2000,2500]
[charaEffect W bit_talk_raniment01]


[cueSe SE_23 23_ad1304 0 0.8]
[charaPut V -50,150]
[charaEffect V bit_talk_raniment01]
[wt 2.6]

[charaMove V 400,150 1.8]
[charaPut W -300,150]
[wt 1.8]
[charaMove W 50,150 1.4]
[wt 1.3]
[charaEffectEdgeBlur Q FFF9A5 FFF9A5 4 1.5]
[wt 0.25]
[charaPut Q 50,200]
[wt 0.1]
[charaPut V 1000,150]

[cueSeStop 23_ad1304 0.2]
[cueSe SE_23 23_ad1305 0 0.8]
[charaEffectStop V bit_talk_raniment01]
[charaEffectStop W bit_talk_raniment01]
[wt 0.5]
[se adm20]
[wt 2.0]

[subRenderFadeout #A 0.6]
[subRenderFadeout #B 0.6]
[charaEffectEdgeBlurStop C]
[wt 0.6]
[charaEffectEdgeBlurStop Q]


[charaFadeout P 0.1]
[charaPut Q 2000,2500]
[charaFadeout Q 0.1]
[charaFadeout O 0.1]
[charaFadeout R 0.1]
[charaFadeout S 0.1]
[charaPut V 2000,2500]
[charaPut W 2000,2500]
[wt 0.2]

[subCameraOff]
[charaLayer P normal]
[charaLayer Q normal]
[charaLayer O normal]
[charaLayer V normal]
[charaLayer W normal]
[charaLayer R normal]
[charaLayer S normal]
[charaScale P 1.0]
[charaScale Q 1.0]
[charaScale O 1.0]
[charaScale V 1.0]
[charaScale W 1.0]
[charaScale R 1.0]
[charaScale S 1.0]
[wt 0.4]

[charaTalk on]
[charaFace C 18]
＠Kama
What did you do? Did you just...give me some magical energy?
[k]

[charaFadeout C 0.1]
[wt 0.05]
[charaPut C 2000,2500]
[wt 0.05]

[charaTalk on]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
＠Rani-R
Oh, I see. So you're still not aware of it.
[k]

[charaFace B 0]
＠Rani-R
Raniment is the formless but potent energy that serves as the most fundamental common resource for this world's AIs.
[k]

＠Rani-R
You've been consuming it yourself whenever you've done anything in this world, even if you weren't aware of it.
[k]

[charaFace B 2]
＠Rani-R
It doesn't really matter what it's called, but since we had to call it something, the central governing AI came up with a name for us.
[k]

[charaFace B 5]
＠Rani-R
Naming essential things is the first step in creating a beautiful management system, after all.
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
＠Sion
That sounds like it serves the same function as magical energy in the outside world.
[k]

[charaFace D 10]
＠Sion
Now that I think of it, it does make sense that a conceptual world with its own unique scale...
[k]

＠Sion
...would have its own kind of magical energy circulating throughout it to match.
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 1]
＠Kama
Oh. I guess that explains why my magical energy felt weird right from the beginning.
[k]

＠Kama
So it's been replaced with something else this whole time.
[k]

？1：Is it actually different from magical energy somehow?
？！

[charaSet A 1098270300 1 Āyus]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 9]
[charaFadein D 0.1 1]
＠Sion
I doubt it is significantly different with regards to the interaction between Master and Servant.
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
＠Rani-R
We don't know anything about the outside world's magical energy, but for AIs, Raniment is our life force.
[k]

[charaFace B 1]
＠Rani-R
It's the only resource in this world that is universally recognized as something valuable and tradable.
[k]

＠Rani-R
In that sense, I suppose it's kind of like our currency.
[k]

[charaFace B 0]
＠Rani-R
That's why I thought giving you some would be a good way to express my appreciation.
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 13]
[charaFadein C 0.1 1]
＠Kama
Yeah? Hmm... Well, I guess I do feel a little fuller now. So, thanks.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[bgm BGM_EVENT_25 0.5 0.5]

[charaTalk depthOff]
[charaDepth T 4]
[charaDepth D 5]

[charaPut T 1]
[charaFadeTime T 0.2 0.5]

[charaTalk D]
[charaFace D 8]
[charaFadein D 0.1 1]
＠Sion
(An energy resource that is used as a form of currency, huh?)
[k]

＠Sion
(Then it stands to reason there would be people like that Caster who are willing to take it by force...)
[k]

[charaFadeout D 0.1]
[charaFadeout T 0.2]
[wt 0.1]

[bgm BGM_EVENT_25 0.5 1.0]

[charaTalk depthOn]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
＠Duryodhana
What about me? Where's MY Raniment?
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
＠Āyus
I already gave you your regularly scheduled amount.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 8]
[charaFadein E 0.1 1]
＠Duryodhana
But I'm a growing Servant AND as royal as they come. Don't I deserve a little something extra?
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
＠Āyus
Still no.[wt 0.5][charaFace A 1] Okay, everyone, let's get going!
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
＠Rani-R
See you later, everyone. And please be careful.
[k]

[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_25 1.0]
[wait fade]

[charaFadeout B 0.1]

[scene 189300]
[wt 1.0]

[se ade428]
[seVolume ade428 0 0]
[se ad60]
[seVolume ad60 0 0]
[wt 0.5]

[seVolume ade428 1.0 1.0]
[seVolume ad60 1.0 1.0]
[fadein black 1.0]
[wait fade]

[wt 0.6]

[seStop ade428 0.5]
[seStop ad60 0.5]
[wt 0.6]

[bgm BGM_EVENT_167 0.1]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
＠Āyus
Okay, so, the central governing AI is located, well, right in the center of this world.
[k]

＠Āyus
She almost never moves from there, because she doesn't have to.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
＠Sion
You mentioned she is in a neutral location earlier. What did you mean by that?
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
＠Āyus
Hmm. Well...before I get into that, I have to tell you about how this world is shaped.
[k]

[charaFace A 0]
＠Āyus
Maybe a diagram would make it easier to understand?
[k]


[messageOff]
[se ad15]
[wt 0.6]

[se ad1]
[fadeout black 0.7]
[bgm BGM_EVENT_167 0.7 0.5]
[wait fade]



[charaTalk off]
[charaTalk depthOff]
[charaDepth H 3]
[charaDepth I 4]
[charaDepth J 5]
[charaDepth K 6]
[charaDepth L 7]
[charaDepth F 8]
[charaDepth D 8]

[charaFadein H 0.1 0,-200]
[wt 0.6]

[bgm BGM_EVENT_167 0.7 1.0]
[fadein black 0.7]
[wait fade]
[wt 0.4]

[charaScale F 0.8]
[charaFace F 0]
[charaFadeinFSR F 0.4 400,-200]
[wt 0.6]

[charaTalk on]
＠F：Āyus
So, this is our world. As you can see, it's basically a big circle. There's another, smaller circle in the center.
[k]

[messageOff]
[charaTalk off]
[wt 0.1]
[charaFadein I 0.8 0,-200]
[wt 0.8]

[charaFadeout H 0.1]
[wt 0.8]


[charaTalk on]
＠F：Āyus
The outer area is divided into five partitions. If you count the center circle, there're six in total.
[k]

[messageOff]
[charaTalk off]
[wt 0.1]
[charaFadein J 0.8 0,-200]
[wt 0.8]
[charaFadeout I 0.1]
[wt 0.8]


[charaTalk on]
＠F：Āyus
Each of these partitions is a home base for one of the six types of AI that run the Paper Moon.
[k]

＠F：Āyus
Of course, the AIs all go to other areas as well when they have a job to do...
[k]

[charaFace F 1]
＠F：Āyus
...but having a default location for them to gather at makes it easier to keep things running smoothly.
[k]

[charaScale D 0.8]
[charaTalk D]
[charaFace D 0]
[charaFadeinFSL D 0.2 -400,-200]
＠Sion
Six types of AI... I take it you Repair types are one of those six then?
[k]

[charaTalk F]
[charaFace F 1]
＠F：Āyus
Yup![wt 0.4][charaFace F 0] The Repair area, where we are now, is right here.
[k]

[messageOff]
[charaTalk off]
[wt 0.15]

[se ad15]
[charaFadein K 0.4 0,-200]
[wt 0.8]
[charaFadeout J 0.1]
[wt 0.8]


[charaTalk on]
＠F：Āyus
And these are Transfer, Keep, Grow, Build, and Defend.
[k]

＠F：Āyus
Each area is designed to support its partition's function. They are also where the AIs that carry out that function gather.
[k]

＠F：Āyus
The central area, Defend, is probably the most immediately relevant for us now.
[k]

[messageOff]
[charaTalk off]
[wt 0.15]

[se ad15]
[charaFadein L 0.4 0,-200]
[wt 0.8]
[charaFadeout K 0.1]
[wt 0.8]


[charaTalk on]
＠F：Āyus
You see, it's the closest thing we have to neutral ground during this Holy Grail War.
[k]

＠F：Āyus
No Servant or Master is using Defend as a base.
[k]

＠F：Āyus
The very center, where the central governing AI resides, is the most neutral area. Fighting is completely prohibited there.
[k]

＠F：Āyus
So that's why I figured it wouldn't be too dangerous to go there now.
[k]

[messageOff]
[wt 0.5]

[se ad1]
[fadeout black 0.7]
[bgm BGM_EVENT_167 0.7 0.5]
[wait fade]

[charaFadeout L 0.1]
[charaFadeout F 0.1]
[charaFadeout D 0.1]
[charaScale F 1.0]
[charaScale D 1.0]

[scene 189300]
[wt 0.6]

[charaTalk A]
[bgm BGM_EVENT_167 0.7 1.0]
[fadein black 0.7]
[wait fade]
[wt 0.4]

？1：I see...
？！

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk depthOn]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
＠Kama
So I'm guessing, say, Transfer is where we'd find AIs that carry stuff around then.
[k]

＠Kama
But you know, if what Āyus just said is true...
[k]

＠Kama
...then the only reason the Paper Moon works is because of all these AI doing their jobs.
[k]

[charaFace C 15]
＠Kama
What's more, it sounds like the supposed caretaker of the Paper Moon isn't even aware of these AIs.
[k]

＠Kama
I ask you: Does that seem likely?
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaScale D 1.0]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 1]
＠Sion
So you are still suspicious of me?
[k]

＠Sion
I told you, this is a virtual, conceptual world.
[k]

[charaFace D 8]

＠Sion
Even if we were able to observe the inside of the Paper Moon from the outside somehow...
[k]

＠Sion
...I still do not think we would be able to see how this world works.
[k]

[charaFace D 10]
＠Sion
Let me see... Here is an example:
[k]

[charaFace D 6]
＠Sion
When you explain how the body's circulatory system works to a child...
[k]

＠Sion
...you talk about the functions red and white blood cells perform as though they were people, right?
[k]

[charaFace D 2]
＠Sion
Think of this in much the same way. This world we see now is just a way for our minds to make sense of what we see now that we are inside it.
[k]

＠Sion
Every job these AIs perform can be equated to a separate magecraft or chemical reaction from the real world.
[k]

＠Sion
Electrons flowing between electrodes... Workers transporting electrons as cargo...
[k]

＠Sion
We may be operating from different perceptual paradigms but there is no functional difference as far as this world is concerned.
[k]

[charaFace D 8]
＠Sion
We are only able to understand events in terms native to the world from which we originate.
[k]

＠Sion
I think that is why things here appear the way they do to us.
[k]

？1：I...think I get it?
？！

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 14]
[charaFadein C 0.1 1]
＠Kama
So you're saying this world just formed on its own? How convenient.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 10]
[charaFadein D 0.1 1]
＠Sion
Well...maybe it is, but it is still the truth. Kindly get over it.
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaScale A 1.0]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
＠Āyus
I'm not sure what you guys are talking about, but be nice to each other, okay? Healthy minds make healthy bodies!
[k]

[charaFace A 0]
＠Āyus
And look. We're almost to Defend.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 10]
[charaFadein E 0.1 1]
＠Duryodhana
So we're really going in there...
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
＠Āyus
Is something wrong, Berserker?
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 7]
[charaFadein E 0.1 1]
＠Duryodhana
While I am, of course, a super strong, ultra powerful warrior, I'm also an incredibly savvy general.
[k]

＠Duryodhana
I once surveyed a hundred people (read: princes) to see if they thought my intellect and overwhelming virtue were leagues better than those of that spoiled brat Yudhiṣṭhira...
[k]

＠Duryodhana
...and every single one of them said yes. That is an incontrovertible fact.
[k]

[charaFace E 0]
＠Duryodhana
And that same incredible intellect has led me to realize what I need to do now.
[k]

[bgmStop BGM_EVENT_167 1.5]

＠Duryodhana
This.
[k]

[charaFace E 5]
＠Duryodhana
[f large]H[messageShake 0.05 4 3 0.4]raaaaaah!
[k]

[messageOff]
[se ad1006]
[charaMoveScale E 1.1 0.25]
[charaMove E 0,15 0.25]
[charaFadeout E 0.25]
[wt 0.5]

[se ad85]
[wt 0.05]
[charaScale Y 1.1]
[charaPut Y 0,50]
[charaEffect Y bit_talk_strike_02 0,0 H]
[wt 0.7]

[se ad671]
[cueSe SE_22 22_ade804]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.3 50,0]
[charaMove C 200,0 0.3]
[charaShake C 0.02 2 3 0.3]
[wt 0.25]
[seStop ad671 0.6]
[charaMove C 250,0 0.3]
[charaShake C 0.01 2 3 0.6]
[wt 1.2]
[effectDestroy bit_talk_strike_02]

[bgm BGM_EVENT_3 0.1]

[charaFace C 12]
＠Kama
Hey! What the hell!?
[k]

[messageOff]
[charaFadeout C 0.1]
[wt 0.1]

[charaScale E 1.0]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
[wt 0.45]

[se ad678]
[se ad1006]
[charaPut V 0,200]
[charaEffect V bit_talk_41_fs]

[blur motion 0.3 4 200 0.5 0.75 0.1 100]
[charaMoveScale E 1.15 0.25]
[charaMove E 0,10 0.25]
[wt 1.0]






[messageOff]
[fadeout white 0.5]
[bgmStopEnd BGM_EVENT_3 0.4]
[wait fade]
[blurOff motion 0.1]
[charaPut V 2000,2500]
[soundStopAllEnd]
[end]
