



＄94-08-69-59-1-0






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[charaSet D 25009001 1 Koyanskaya]
[charaSet E 3031001 1 Nezha]
[charaSet F 1098255110 1 Goredolf]
[charaSet G 1098257310 1 "Da Vinci"]
[charaSet H 4043001 1 "Taigong Wang"]

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[charaSet J 1098215000 1 "Tiger Tank 1"]
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？1：What an incredible view!
？2：Really hope I don't lose my footing here...

？！

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[charaTalk A]
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＠Ptolemaîos
Well, Master, are you ready? Our route into the castle begins on this cliff.
[k]

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＠Ptolemaîos
Taigong Wang has heavily fortified the front gate, so this back path is the only remaining means of entry I could find.
[k]

？1：You want us to slide down there from here?
？2：I don't suppose you brought parachutes, did you?
？！

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＠Ptolemaîos
As long as you remain calm and patient, you will be fine. So, relax.
[k]

[charaFace A 0]
＠Ptolemaîos
That was all we needed to do to keep construction workers from falling to their deaths during the construction of the Lighthouse of Alexandria...[wt 0.7][charaFace A 9]for[sr]the most part.
[k]

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[charaTalk B]
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＠Sugitani Zenjubou
This reminds me of Lord Yoshitsune's Hiyodorigoe maneuver.
[k]

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[charaTalk A]
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＠Ptolemaîos
Oho. So a general in your land employed similar tactics? I would love to add his story to my library.
[k]

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[charaTalk B]
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＠Sugitani Zenjubou
Ah, there's plenty of books about him already. Every kid back where I come from knows about him.
[k]

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＠Ptolemaîos
I see. Your homeland lies far to the east, yes? Even farther than the land where we were forced to give up.
[k]

[charaFace A 0]
＠Ptolemaîos
Between your country, Taigong Wang's country, and all the other nations out there, I don't think the staggering size of this world will ever stop surprising me.
[k]

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＠Mechanical Eagle
vaeh83vcamze3za0lze2[wt 0.7][seStop adm55 0.1]
[k]

＠Ptolemaîos
Hmm. It sounds like Taigong Wang is near the front gate. If we make our way in now, we should have a straight shot to the throne room.
[k]

＠Ptolemaîos
Even if we can't get the Tear of the Holy Grail right away, setting the pace for this battle will give us an advantage.
[k]

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＠Ptolemaîos
All right, that's enough explanation. Are you ready, Master!?
[k]

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？1：I'm gonna fall I'm gonna fall I'm gonna faaall!
？2：Faaaaaaaaaaaaaaalliiiiiing!!!

？！

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＠Sugitani Zenjubou
Gimme your hand!
[k]

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＠Ptolemaîos
Haha! You see? I knew you could do this. Look, there's the castle's tower now!
[k]

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＠Ptolemaîos
Hm?
[k]

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＠Koyanskaya
My, oh my. You actually did come this way.
[k]

？1：Koyanskaya!
？！

[charaFace D 7]
＠Koyanskaya
He may be an absolute dunce of a tactician, but he does have an eye for strategy. I suppose this is what they mean about not showing your hand too soon.
[k]

＠Koyanskaya
Of course, that sort of cunning is irritating in its own right. Don't you agree, Nezha?
[k]

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＠Nezha
I do. Taigong Wang. Is surprisingly. Mean-spirited. But. He does know. His stuff.
[k]

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＠Sugitani Zenjubou
So he sent you here!?
[k]

[charaTalk D]
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＠Koyanskaya
Oh yes. Much as I hate to admit it, he IS the lord of our castle, so we have to do what he says.
[k]

[charaFace D 28]
＠Koyanskaya
Though only until I can take my leave with suitable payment in the form of the Holy Grail, of course.
[k]

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＠Koyanskaya
Anyway, now that you've kindly gathered yourselves in one place for me, you should make a lovely meal for my adorable pets.
[k]

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＠Ptolemaîos
Gah! You call these things “pets”!?
[k]

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＠Sugitani Zenjubou
I've got your back!
[k]

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＠Koyanskaya
Oh, what an adorable little peashooter you have there. I'm sure the other me would love to take you on.
[k]

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＠Koyanskaya
Unfortunately for you, you've got my more...animalistic self to contend with.
[k]

＠Koyanskaya
And if there's one thing I won't stand for, it's firing a gun at my darling animals.
[k]

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＠Goredolf
Wh-what're you going to do now!? You can't possibly take shelter while you're sliding down a cliffside!
[k]

＠Goredolf
Even if you make it to the bottom, you'll still have Nezha to deal with! The way things are going...
[k]

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＠Da Vinci
The longer they drag this out, the worse it will get! If Taigong Wang joins the fight, they'll be completely outmatched!
[k]

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[seStop ad543 1.2]
[bgm BGM_EVENT_80 1.0 0.5]
[wait fade]

[shakeStop]
[charaFadeout G 0.1]
[charaFadeout P 0.1]
[charaPut S 2000,2500]

[scene 193701]

[charaTalk depthOff]
[charaDepth R 1]
[charaDepth H 2]
[charaDepth E 2]

[charaScale R 1.2]
[charaFadein R 0.1 0,-270]


[sceneSet C 10000 1]
[charaScale C 1.03]
[sceneSet G 10000 1]
[charaScale G 1.03]
[overlayFadein C 0.1 0,-748]
[overlayFadein G 0.1 0,748]

[wt 0.6]

[bgm BGM_EVENT_80 1.0 1.0]
[fadein black 1.0]
[wait fade]
[wt 0.1]

[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 0,-50]
＠Taigong Wang
So, they did come from the cliff.
[k]

＠Taigong Wang
I suppose I needn't have bothered guarding the gate myself.
[k]

＠Taigong Wang
Guess I'll make my way over there no[line 2]
[k]

[messageOff]
[bgmStop BGM_EVENT_80 1.5]
[charaTalk S]
[se ad882]
[charaShake H 0.01 1 1 2.0]
[charaShake R 0.01 1 1 2.0]
[wt 1.0]
[charaFace H 6]
[wt 1.0]

＠Taigong Wang
Hm? What was that?
[k]


[messageOff]
[charaMove C 0,-815 1.1]
[charaMove G 0,815 1.1]
[charaMove H 1 1.1]
[charaMove R 0,-220 1.1]
[wt 1.1]
[charaFadeout C 0.1]
[charaFadeout G 0.1]

[charaSet C 1098272900 1 "Mechanical Eagle"]
[charaSet G 1098257310 1 "Da Vinci"]


[messageOff]
[subCameraOn 2]
[charaLayer A sub #A]
[charaLayer E sub #A]
[charaLayer D sub #A]
[charaLayer P sub #A]

[subCameraFilter #A maskEdge cut359_mask16 4 0,0,0,255]
[subCameraFilter #B maskEdge cut359_mask15 4 0,0,0,255]

[charaTalk depthOff]
[charaDepth P 1]
[charaDepth A 2]
[charaDepth D 2]


[charaScale A 1.0]
[charaScale D 1.0]
[charaScale P 1.2]

[charaFadein P 0.1 -280,0]

[charaMove H -240,0 0.85]
[charaMove R -140,-220 0.85]

[charaShake P 0.02 1 1 0]

[se ad556]
[seVolume ad556 0 0]
[se ad543]
[seVolume ad543 0 0]
[wt 0.25]

[seVolume ad556 0.5 0.2]
[seVolume ad543 0.5 0.1]
[charaTalk A]
[subRenderFadeinFSSideR #A 0.5 450,-250]
[subRenderMoveFSSideR #A 300,-250 0.5]
[wt 0.85]

[seStop ad556 1.0]
[seStop ad543 1.0]
[se ad671]
[cueSe SE_22 22_ade804]
[charaFace A 0]
[charaFadein A 0.3 125,250]
[charaShake A 0.02 3 2 0.7]
[charaMoveEase A 0,250 0.9 easeOutExpo]
[charaShakeStop P]
[wt 1.6]

[bgm BGM_BATTLE_184 0.1]


＠Ptolemaîos
Naturally, I expected you to anticipate my strategy, as you are one of the greatest tacticians of the East.
[k]

＠Ptolemaîos
So I made some...tweaks.
[k]


[messageOff]
[se ad854]
[charaShake H 0.02 2 2 2.0]
[charaShake R 0.02 2 2 2.0]
[wt 2.4]

[charaFadeout A 0.1]
[wt 0.1]

[charaScale E 1.0]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 0,250]
＠Nezha
Unidentified impact. Confirmed.
[k]


[messageOff]
[subRenderFadeout #A 0.4]
[charaFadeout H 0.4]
[wt 0.4]
[charaFadeout E 0.1]
[wt 0.25]

[charaMoveScale R 1.6 1.2]
[charaMove R 0,-220 1.2]
[wt 1.55]

[se ad609]
[charaShake R 0.03 4 4 2.0]
[wt 2.4]

[sceneSet Q 193701 1]
[charaScale Q 1.4]

[charaLayer H sub #B]
[charaLayer Q sub #B]

[charaDepth Q 1]
[charaDepth H 2]

[charaScale H 1.0]
[charaScale Q 1.2]

[charaFace H 1]
[charaFadein H 0.1 60,250]
[charaFadein Q 0.1 280,0]


[charaFace D 12]
[charaFadein D 0.1 0,250]

[charaTalk D]
[subRenderFadeinFSSideR #A 0.4 500,-250]
[subRenderMoveFSSideR #A 400,-250 0.4]
[wt 0.6]
＠Koyanskaya
It sounds like something's charging the ramparts!
[k]


[messageOff]
[charaTalk H]
[subRenderFadeinFSSideL #B 0.4 -500,-250]
[subRenderMoveFSSideL #B -400,-250 0.4]
[wt 0.6]
＠Taigong Wang
Ooh! I didn't think you still had a Servant capable of this kind of attack!
[k]

[charaFace H 6]
＠Taigong Wang
...No, wait. This is[line 2]
[k]

[messageOff]
[wipeout rectangleStripRightToLeft 0.5 1.0]
[bgm BGM_BATTLE_184 0.5 0.5]
[wait wipe]

[charaFadeout R 0.1]

[subRenderFadeout #A 0.1]
[subRenderFadeout #B 0.1]
[charaFadeout A 0.1]
[charaFadeout D 0.1]
[charaFadeout P 0.1]
[charaFadeout Q 0.1]
[subCameraOff]
[charaLayer A normal]
[charaLayer E normal]
[charaLayer D normal]
[charaLayer P normal]
[charaLayer Q normal]
[charaScale A 1.0]
[charaScale E 1.0]
[charaScale D 1.0]
[charaScale P 1.0]
[charaScale Q 1.0]


[scene 131401]
[wt 0.4]

[wipein rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_BATTLE_184 0.5 1.0]
[wait wipe]
[wt 0.2]


[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
＠Ptolemaîos
As you know, our castles are so close they're practically connected.
[k]

[charaFace A 0]
＠Ptolemaîos
Now that Master's the lord of our castle, it was within our means to alter the structure of our castle to lead it your way.
[k]

＠Ptolemaîos
It seems you didn't have one of your own!
[k]


[messageOff]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_BATTLE_184 0.5 0.5]
[wait wipe]

[charaFadeout A 0.1]

[scene 193701]
[wt 0.6]

[wipein rectangleStripRightToLeft 0.5 1.0]
[bgm BGM_BATTLE_184 0.5 1.0]
[wait wipe]
[wt 0.2]

[se ad882]
[shake 0.02 2 2 1.6]
[wt 1.6]

[se ad854]
[seVolume ad854 0 0.6]
[wt 0.1]
[shake 0.02 3 4 1.6]
[se ad882]
[wt 1.6]

[se ad828]
[se ad864]
[se ad609]
[shake 0.03 4 4 2.0]

[charaRoll T 0]
[charaScale T 1.0]
[charaPut T 1]
[charaEffect T bit_talk_impactlanding]
[wt 0.2]

[fadeout white 0.4]
[wait fade]


[scene 193703]

[charaPut U 1]
[charaEffect U bit_talk_smoke]

[charaPut V 1]
[charaEffect V bit_talk_40_fs]

[charaPut W 1]
[charaEffect W bit_talk_white_fog01]

[charaPut X 1]
[charaEffect X bit_talk_white_fog02]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 1]

[wt 1.0]

[fadein white 1.0]
[wait fade]
[wt 1.5]

[charaEffectStop U bit_talk_smoke]
[charaEffectStop V bit_talk_40_fs]
[charaEffectStop W bit_talk_white_fog01]
[charaEffectStop X bit_talk_white_fog02]
[wt 0.7]
[se ad1018]
[wt 2.5]

？1：The Dreadnought!
？！

[messageOff]
[wipeout rectangleStripRightToLeft 0.5 1.0]
[bgm BGM_BATTLE_184 0.5 0.5]
[wait wipe]

[charaFadeout O 0.1]
[charaEffectDestroy T bit_talk_impactlanding]

[scene 131401]
[wt 0.4]

[wipein rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_BATTLE_184 0.5 1.0]
[wait wipe]
[wt 0.2]


[charaTalk D]
[charaFace D 13]
[charaFadein D 0.1 1]
＠Koyanskaya
...![messageShake 0.05 4 3 0.3][wt 0.7][charaPut Y 1][charaFadeTime Y 0.2 0.5] (Oh my, what a fine looking specimen![sr]I hope I remembered my scouting equipment!)
[k]

[charaFadeout D 0.1]
[charaFadeout Y 0.2]
[wt 0.1]

[charaTalk A]
[charaFace A 11]
[charaFadein A 0.1 1]
＠Ptolemaîos
Now!
[k]

[messageOff]
[charaTalk off]
[cueSe SE_23 23_ade913]
[cueSeVolume 23_ade913 0 0.6]
[charaPut T 0,-65]
[charaEffect T bit_talk_radiallight02]
[charaEffect T bit_talk_radiallight02_big]
[wt 0.6]

[charaSpecialEffect A wipeTime 0,0 1.5]
[wt 1.0]
[charaFace Z 1]
[charaSpecialEffect Z wipeTimeRe 0,0 1.5]
[wt 0.7]
[charaEffectStop T bit_talk_radiallight02]
[charaEffectStop T bit_talk_radiallight02_big]
[wt 1.6]

[charaFadeout Z 0.1]
[wt 0.1]

[charaTalk on]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
＠Nezha
A Morph spell!?[sr]...No. It's not!
[k]

[messageOff]
[subCameraOn 1]
[charaLayer H sub #A]
[charaLayer R sub #A]

[subCameraFilter #A maskEdge cut359_mask05 4 0,0,0,255]

[charaTalk depthOff]
[charaDepth R 1]
[charaDepth H 2]

[charaScale H 1.2]
[charaScale R 1.4]

[charaFace H 6]
[charaFadein H 0.1 15,235]
[charaFadein R 0.1 0,0]

[charaTalk H]
[subRenderFadeinFSSideL #A 0.35 -300,-150]
[subRenderMoveFSSideL #A -300,-250 0.35]
[wt 0.5]

[charaEffectDestroy T bit_talk_radiallight02]
[charaEffectDestroy T bit_talk_radiallight02_big]

＠Taigong Wang
An illusion?[sr]...[wt 0.6][charaFace H 2]No, it's not that either!
[k]

[subRenderFadeout #A 0.1]
[charaFadeout E 0.1]
[wt 0.1]

[charaTalk Z]
[charaFace Z 15]
[overlayFadein Z 0.1 1]
＠Z：Ptolemaîos
Hold on tight, Master!
[k]

[messageOff]
[charaMoveScale Z 1.1 0.3]
[charaMove Z 0,15 0.3]
[wt 0.25]

[se ad977]
[cameraMove 0.3 0,-5 1.05]
[wt 0.1]
[charaShake Z 0.01 1 1 0.4]
[wt 0.8]


[charaMoveEase Z 0,-10 0.4 easeOutCirc]
[cameraMoveEase 0,10 0.4 easeOutCirc 1.05]
[wt 0.4]

[charaPut V 1]
[charaEffect V bit_talk_43h_fs 0,0 V]
[se ad678]
[wt 0.05]
[charaMoveEase Z 0,20 0.5 easeOutExpo]
[cameraMoveEase 0,-20 0.5 easeOutExpo 1.05]
[wt 0.1]

[wipeout rectangleStripUpToDown 0.4 1.0]
[bgm BGM_BATTLE_184 0.6 0.5]
[wait wipe]

[charaEffectDestroy V bit_talk_43h_fs]

[charaFadeout Z 0.1]

[charaFadeout H 0.1]
[charaFadeout R 0.1]

[cameraMove 0 0,0 1.01]
[charaEffectDestroy V bit_talk_40_fs]

[sceneSet P 110101 1]
[charaScale P 1.4]
[charaSet Z 2050000 1 "Ptolemaîos (First)"]


[scene 10000]
[se ad556]
[seVolume ad556 0 0]
[wt 0.2]





[subCameraOn 1]
[charaLayer Z sub #A]
[charaLayer V sub #A]

[subCameraFilter #A maskEdge cut359_mask02 4 255,255,255,255]

[charaTalk depthOff]
[charaDepth V 2]
[charaDepth Z 3]

[charaRoll Z -17]
[charaScale Z 1.0]
[charaFace Z 15]
[charaFadein Z 0.1 40,175]

[charaRoll V 1]
[charaPut V 0,250]
[charaEffect V bit_talk_back_splash_bl]

[se ade338]
[charaTalk Z]
[subRenderScale #A 1.2]
[subCameraRoll #A 25 0,0]
[subRenderFadein #A 0.1 0,-375]

[seVolume ad556 0.4 0.4]
[wipein rectangleStripDownToUp 0.4 1.0]
[bgm BGM_BATTLE_184 0.6 1.0]
[wait wipe]
[wt 0.65]


[wipeout rectangleStripDownToUp 0.4 1.0]
[bgm BGM_BATTLE_184 0.6 0.5]
[seStop ad556 0.6]
[wait wipe]

[subRenderFadeout #A 0.1]

[charaFadeout P 0.1]
[scene 10000]
[wt 0.2]

[wipein rectangleStripUpToDown 0.1 1.0]
[wait wipe]

[se ad85]
[cueSe Servants_505300 m56035]
[cueSeVolume m56035 0 0.7]
[effect bit_talk_gram_slash_03_fs 0,0 V]
[wt 0.85]

[se ad85]
[cueSe Servants_305400 m55036]
[cueSeVolume m55036 0 0.7]
[effect bit_talk_gram_slash_04 0,0 F]

[charaEffect J bit_talk_11 -125,-100]
[charaEffect K bit_talk_11 -125,-100]
[charaEffect L bit_talk_11 -125,-100]
[charaEffect M bit_talk_11 -125,-100]
[charaEffect N bit_talk_11 -125,-100]
[wt 0.75]

[se ad609]
[seVolume ad609 0 0.5]
[cueSe Servants_505300 m56036]
[cueSeVolume m56036 0 0.5]
[cueSe Servants_305400 m54908]
[cueSeVolume m54908 0 0.5]
[cueSe Servants_305400 m54911]
[cueSeVolume m54911 0 0.5]
[cueSe Servants_305400 m55027]
[cueSeVolume m55027 0 0.5]
[fadeout white 0.1]
[seStop ad85 0.3]
[cueSeStop m56035 0.3]
[cueSeStop m55036 0.3]
[wait fade]

[scene 131401]

[effectDestroy bit_talk_gram_slash_03]
[charaPut U 2000,2500]
[charaEffectDestroy U bit_talk_gram_slash_03]


[charaTalk off]
[charaScale J 1.15]
[charaScale K 1.15]
[charaScale L 1.15]
[charaScale M 1.15]
[charaScale N 1.15]
[charaFace J 0]
[charaFace K 0]
[charaFace L 0]
[charaFace M 0]
[charaFace N 0]
[charaFadein J 0 725,0]
[charaFadein K 0 425,-50]
[charaFadein L 0 225,-100]
[charaFadein M 0 -25,-50]
[charaFadein N 0 -275,0]

[charaShake J 0.02 4 4 0.6]
[charaShake K 0.03 3 5 0.6]
[charaShake L 0.03 4 3 0.6]
[charaShake M 0.03 4 4 0.6]
[charaShake N 0.02 4 5 0.6]
[fadein white 0.1]
[seStop ad609 1.0]
[cueSeStop m56036 1.0]
[cueSeStop m54908 1.0]
[cueSeStop m54911 1.0]
[wait fade]
[bgm BGM_BATTLE_184 0.6 1.0]
[wt 0.7]

[charaFadeout Z 0.1]
[charaEffectDestroy V bit_talk_back_splash_bl]
[wt 0.2]

[subCameraOff]
[charaLayer Z normal]
[charaLayer R normal]
[charaLayer H normal]
[charaLayer V normal]
[charaScale Z 1.0]
[charaScale R 1.0]
[charaScale H 1.0]
[charaScale V 1.0]

[cueSe Servants_2500900 bac1317]
[cueSeVolume bac1317 0 0.4]
[charaShake M 0.04 3 3 2.0]
[charaShake N 0.04 3 2 2.0]

[cueSe Battle bac36]
[cueSe Battle bac59]
[fowardEffect bit_talk_explosion -300,0]
[se ad710]
[wt 0.6]
[seStop ad710 0.4]

[charaShake J 0.04 3 3 2.0]
[charaShake K 0.04 3 4 2.0]
[se ad854]
[seVolume ad854 0 0.8]
[fowardEffect bit_talk_explosion 300,0]
[wt 0.6]

[charaShake L 0.04 3 2 2.0]
[se ad609]
[fowardEffect bit_talk_explosion_triple02]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[charaFadeout L 0.1]
[charaFadeout M 0.1]
[charaFadeout N 0.1]
[wt 0.15]
[charaEffectStop J bit_talk_11]
[charaEffectStop K bit_talk_11]
[charaEffectStop L bit_talk_11]
[charaEffectStop M bit_talk_11]
[charaEffectStop N bit_talk_11]
[wt 0.8]

[cueSe Servants_9932600 boss01]
[wt 0.35]

[se ad208]
[se ad643]
[wt 0.6]
[seStop ad609 1.0]
[seStop ad643 0.6]
[wt 1.1]

[charaSet C 1098257810 1 Mash]
[sceneSet P 131401 1]
[charaScale P 1.4]

[charaTalk on]
[charaTalk D]
[charaFace D 13]
[charaFadein D 0.1 1]
＠Koyanskaya
Aah! My darling animals!
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaPut S 1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
＠Mash
Amazing! He's holding Senpai in one hand and his spear in the other, and he's still taking them out!
[k]

[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut S 2000,2500]
[wt 0.1]

[charaTalk off]
[charaDepth V 8]
[charaDepth Z 4]

[se ad223]
[fowardEffect bit_talk_quickmove]
[charaRoll Z 0]
[charaPut Z 1]
[charaFace Z 0]
[charaSpecialEffect Z appearanceReverse 0,0 0.3]
[wt 1.2]

[charaTalk on]
[charaFace Z 4]
＠Z：Ptolemaîos
Haha! I confess, I do enjoy doing this kind of thing every now and then!
[k]

[charaFadeout Z 0.1]
[wt 0.1]
[fowardEffectDestroy bit_talk_quickmove 0,0]

[charaDepth Y 3]
[charaDepth G 4]
[charaDepth S 9]

[charaPut Y 1]
[charaFadeTime Y 0.2 0.5]

[charaPut S 1]
[charaTalk G]
[charaFace G 23]
[charaFadein G 0.1 1]
＠Da Vinci
(That wasn't just plain old speed or technique.)
[k]

＠Da Vinci
(The way he moved just now was as if he already knew how all the animals would act ahead of time...)
[k]

[charaFace G 22]
＠Da Vinci
(I knew it. This must mean that Ptolemaîos is[line 2])
[k]

[messageOff]
[charaFadeout G 0.1]
[charaFadeout Y 0.2]
[wt 0.1]
[charaPut S 2000,2500]

[charaTalk off]
[charaFace Z 0]
[charaFadein Z 0.1 1]
[wt 0.4]

[cueSe SE_23 23_ade913]
[cueSeVolume 23_ade913 0 0.6]
[charaPut T 0,-65]
[charaEffect T bit_talk_radiallight02]
[charaEffect T bit_talk_radiallight02_big]
[wt 0.6]

[charaSpecialEffect Z wipeTime 0,0 1.5]
[wt 1.0]
[charaFace A 0]
[charaSpecialEffect A wipeTimeRe 0,0 1.5]
[charaFadein A 0.0 1]
[wt 0.7]
[charaEffectStop T bit_talk_radiallight02]
[charaEffectStop T bit_talk_radiallight02_big]
[wt 1.2]

[charaTalk on]
[charaFace A 11]
＠Ptolemaîos
Now, go on, Dreadnought! Lay waste to everything in your path!
[k]

[messageOff]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_BATTLE_184 0.5 0.5]
[wait wipe]

[charaEffectDestroy T bit_talk_radiallight02]
[charaEffectDestroy T bit_talk_radiallight02_big]

[charaFadeout A 0.1]

[scene 193703]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 1]

[cameraMove 0 0,0 1.01]
[wt 0.4]

[wipein rectangleStripRightToLeft 0.5 1.0]
[bgm BGM_BATTLE_184 0.5 1.0]
[wait wipe]
[wt 0.2]

[se ad1018]
[blur motion 0.25 4 10 0.5 0.6 0.05 100]
[shake 0.02 3 3 0]
[wt 2.0]

[se ad1006]
[se ad678]
[charaMoveScale O 1.1 0.25]
[charaMove O 0,15 0.25]
[charaFadeout O 0.25]
[wt 0.35]

[wipeout circleIn 0.4 1.0]
[wait wipe]

[blurOff]
[shakeStop]

[scene 10000]

[sceneSet R 193703 1]
[charaScale R 1.4]
[sceneSet J 193703 1]
[charaScale J 1.4]
[sceneSet K 193703 1]
[charaScale K 1.4]
[charaSet L 1098272500 1 "Shadow Knight 1"]
[sceneSet M 10000 1]
[charaScale M 1.5]
[charaSet N 1098272520 1 "Shadow Knight 3"]
[charaSet W 1098272530 1 "Shadow Knight 4"]
[charaSet X 1098272540 1 "Shadow Knight 5"]
[charaSet Y 1098272550 1 "Shadow Knight 6"]
[charaSet C 1098272600 1 "Dreadnought 2"]
[charaSet Z 1098272600 1 "Dreadnought 3"]




[subCameraOn 4]
[charaLayer O sub #A]
[charaLayer L sub #A]
[charaLayer Y sub #A]
[charaLayer T sub #A]
[charaLayer R sub #A]

[charaLayer C sub #B]
[charaLayer X sub #B]
[charaLayer U sub #B]
[charaLayer V sub #B]
[charaLayer J sub #B]

[charaLayer Z sub #C]
[charaLayer N sub #C]
[charaLayer W sub #C]
[charaLayer K sub #C]

[charaLayer M sub #D]

[subCameraFilter #A maskEdge cut359_mask10 6 255,255,255,255]
[subCameraFilter #B maskEdge cut359_mask22 6 255,255,255,255]
[subCameraFilter #C maskEdge cut359_mask22 6 255,255,255,255]
[subCameraFilter #D through]
[subRenderScale #A 1.01]
[subRenderScale #B 1.01]
[subRenderScale #C 1.01]
[subRenderScale #D 1.01]

[subRenderDepth #A 3]
[subRenderDepth #B 2]
[subRenderDepth #C 1]
[subRenderDepth #D 4]

[charaTalk off]
[charaTalk depthOff]
[charaDepth R 1]
[charaDepth J 1]
[charaDepth K 1]

[charaDepth O 2]
[charaDepth C 2]
[charaDepth Z 2]

[charaDepth L 3]
[charaDepth N 3]
[charaDepth W 4]
[charaDepth X 4]
[charaDepth Y 4]

[charaDepth T 9]
[charaDepth U 8]
[charaDepth V 9]

[charaScale O 0.85]
[charaScale C 0.85]
[charaScale Z 0.85]
[charaScale L 0.7]
[charaScale N 0.6]
[charaScale W 0.6]
[charaScale X 0.7]
[charaScale Y 0.7]

[charaScale T 1.0]
[charaScale U 1.0]
[charaScale V 1.0]

[charaScale R 1.2]
[charaScale J 1.2]
[charaScale K 1.2]

[charaRoll C -10]
[charaFace O 0]
[charaFace C 0]
[charaFace Z 0]
[charaFadein O 0.1 50,175]
[charaFadein C 0.1 50,500]
[charaFadein Z 0.1 250,450]

[charaEffect L bit_talk_11 0,-100]
[charaEffect Y bit_talk_11 0,-100]
[charaEffect N bit_talk_11 0,-100]
[charaEffect W bit_talk_11 0,-100]

[charaFace L 0]
[charaFace Y 0]
[charaFadein L 0.1 125,75]
[charaFadein Y 0.1 -150,75]

[charaFace N 0]
[charaFace W 0]
[charaFadein N 0.1 50,300]
[charaFadein W 0.1 -175,300]


[charaFadein R 0.1 0,0]
[charaRoll J -10]
[charaFadein J 0.1 0,350]
[charaFadein K 0.1 150,300]

[charaFadein M 0.1 0,-200]
[wt 0.2]

[wipein circleIn 0.1 1.0]
[wait wipe]


[subRenderFadeinFSL #A 0.35 -320,-350]
[subRenderMoveFSL #A -350,-250 0.35]
[wt 0.45]

[se ad854]
[charaMoveScale O 0.95 0.25]
[charaMove O 50,180 0.25]
[wt 0.15]
[charaPut T 0,50]
[charaEffect T bit_talk_impactlanding]
[wt 0.05]
[se ad166]
[charaMoveScale L 1.05 0.25]
[charaMoveScale Y 1.05 0.25]
[charaMove L 235,110 0.25]
[charaMove Y -260,110 0.25]
[charaShake L 0.03 5 4 0.3]
[charaShake Y 0.03 4 5 0.3]

[charaFadeout L 0.3]
[charaFadeout Y 0.3]
[charaEffectStop L bit_talk_11]
[charaEffectStop Y bit_talk_11]
[wt 0.4]
[seStop ad166 0.4]
[wt 0.8]

[charaTalk C]
[subCameraRoll #B 10 0,0]
[subRenderFadein #B 0.35 -50,-700]
[subRenderMove #B 150,-680 0.35]
[wt 0.45]

[charaMove C 150,485 0.25]
[charaPut U 1]
[charaEffect U bit_talk_smoke 0,0 H]
[wt 0.1]

[se ad828]
[se ad854]
[seVolume ad854 0 0.6]
[wt 0.05]
[charaRoll U -10]
[charaRoll V 80]
[charaPut V 0,100]
[charaEffect V bit_talk_impactlanding]
[charaShake J 0.02 3 4 0.8]
[wt 1.0]

[seStop ad828 1.5]
[charaEffectStop U bit_talk_smoke]
[wt 0.2]


[charaLayer T sub #C]

[charaTalk Z,N,W]
[subRenderFadein #C 0.5 0,-715]
[subRenderMove #C 0,-350 0.5]
[wt 0.65]

[charaMove Z 125,450 0.25]
[wt 0.15]

[se ad864]
[se ad166]
[se ad854]
[seVolume ad854 0 0.6]
[charaPut T 0,400]
[charaEffect T bit_talk_impactlanding]
[wt 0.05]

[charaMove N -200,300 0.25]
[charaMove W -425,300 0.25]
[charaShake N 0.03 5 4 0.3]
[charaShake W 0.03 4 5 0.3]
[charaFadeout N 0.25]
[charaFadeout W 0.25]
[charaEffectStop N bit_talk_11]
[charaEffectStop W bit_talk_11]
[wt 0.4]
[seStop ad166 0.4]
[wt 0.6]
[seStop ad864 1.5]
[wt 0.7]

[subRenderFadein #D 1.0 0,0]

[scene 193703]
[wt 1.0]

[subRenderFadeout #A 0.1]
[subRenderFadeout #B 0.1]
[subRenderFadeout #C 0.1]

[charaFadeout O 0.1]
[charaFadeout C 0.1]
[charaFadeout Z 0.1]

[charaFadeout L 0.1]
[charaFadeout N 0.1]
[charaFadeout W 0.1]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]

[charaFadeout R 0.1]
[charaFadeout J 0.1]
[charaFadeout K 0.1]

[charaFadeout T 0.1]
[charaFadeout U 0.1]
[charaFadeout V 0.1]

[charaPut T 2000,2500]
[charaPut U 2000,2500]
[charaPut V 2000,2500]
[charaEffectDestroy T bit_talk_impactlanding]
[charaEffectDestroy U bit_talk_impactlanding]
[charaEffectDestroy V bit_talk_impactlanding]
[wt 0.4]


[subRenderFadeout #D 1.0]
[wt 1.0]

[charaFadeout M 0.1]
[wt 0.2]

[subCameraOff]
[charaLayer O normal]
[charaLayer C normal]
[charaLayer Z normal]
[charaLayer L normal]
[charaLayer N normal]
[charaLayer W normal]
[charaLayer X normal]
[charaLayer Y normal]
[charaLayer T normal]
[charaLayer U normal]
[charaLayer V normal]
[charaLayer R normal]
[charaLayer J normal]
[charaLayer K normal]
[charaLayer M normal]
[charaScale O 1.0]
[charaScale C 1.0]
[charaScale Z 1.0]
[charaScale L 1.0]
[charaScale N 1.0]
[charaScale W 1.0]
[charaScale X 1.0]
[charaScale Y 1.0]
[charaScale T 1.0]
[charaScale U 1.0]
[charaScale V 1.0]
[charaScale R 1.0]
[charaScale J 1.0]
[charaScale K 1.0]
[charaScale M 1.0]

[charaTalk on]
[charaScale H 1.0]
[charaTalk H]
[charaFace H 2]
[charaFadein H 0.1 1]
＠Taigong Wang
The shadow knights, too!? This is worse than I thought!
[k]

＠Taigong Wang
I can't let that monster rampage through the castle! I'll handle it!
[k]

[charaFace H 0]
＠Taigong Wang
Nezha, Lady Koyanskaya, you two take care of Ptolemaîos's team!
[k]

[messageOff]
[subCameraOn 1]
[charaLayer D sub #A]
[charaLayer P sub #A]

[subCameraFilter #A maskEdge cut359_mask16 4 0,0,0,0]

[charaTalk depthOff]
[charaDepth P 1]
[charaDepth D 2]

[charaScale D 1.0]
[charaScale P 1.2]

[charaFace D 5]
[charaFadein D 0.1 0,250]
[charaFadein P 0.1 -280,0]

[charaTalk D]
[subRenderFadeinFSSideR #A 0.35 450,-250]
[subRenderMoveFSSideR #A 350,-250 0.35]
[wt 0.5]
＠Koyanskaya
Why can't I be the one to deal with that beast!?
[k]

[messageOff]
[charaTalk off]
[subRenderFadeout #A 0.1]
[wt 0.1]

[se ad249]
[seVolume ad249 0 0]
[se ad429]
[seVolume ad429 0 0]

[cueSe SE_21 21_ade661]
[charaRoll U 0]
[charaPut U 1]
[charaEffect U bit_talk_taoism]
[wt 0.8]

[charaFadeout D 0.1]
[charaFadeout P 0.1]
[wt 0.2]

[subCameraOff]
[charaLayer D normal]
[charaLayer P normal]
[charaScale D 1.0]
[charaScale P 1.0]

[seVolume ad249 0.4 0.6]
[seVolume ad249 0.4 0.4]
[charaRoll V 0]
[charaPut V 1]
[charaEffect V bit_talk_32_violet]
[wt 0.8]

[charaMoveScale V 1.1 0.3]
[charaMove V 0,15 0.3]
[wt 0.1]
[charaEffectStop V bit_talk_32_violet]
[wt 0.1]

[cueSe Servants_404300 bac1586]
[cueSe Servants_404300 m45115]
[cueSe Servants_404300 m45123]
[fadeout 483D8B 0.1]
[seStop ad249 0.3]
[seStop ad429 0.3]
[wait fade]

[charaFadeout H 0]
[charaPut V -50,150]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0 1]

[charaShake O 0.03 4 4 0.8]
[fadein 483D8B 0.1]
[cueSeStop bac1586 1.0]
[cueSeStop m45115 1.0]
[cueSeStop m45123 1.0]
[wait fade]
[wt 1.2]


[subCameraOn 1]
[charaLayer H sub #A]
[charaLayer R sub #A]

[subCameraFilter #A maskEdge cut359_mask10 4 0,0,0,255]

[charaTalk depthOff]
[charaDepth R 1]
[charaDepth H 2]

[charaScale H 1.0]
[charaScale R 1.2]

[charaFace H 2]
[charaFadein H 0.1 0,250]
[charaFadein R 0.1 280,0]

[charaTalk on]
[charaTalk H]
[subRenderFadeinFSSideL #A 0.35 -450,-250]
[subRenderMoveFSSideL #A -350,-250 0.35]
[wt 0.5]

＠Taigong Wang
All right, you, you're coming with me!
[k]

[messageOff]
[se ad59]
[charaMove H -150,250 0.4]
[charaFadeout H 0.4]
[seStop ad59 1.2]
[wt 1.3]

[charaTalk O]
[subRenderFadeout #A 0.35]
[subRenderMoveFSSideL #A -450,-250 0.35]
[wt 0.5]


[se ad1018]
[blur motion 0.3 4 100 0.4 0.5 0.05 1000]
[shake 0.01 2 1 2.0]
[wt 1.9]

[blurOff motion 0.1]
[se adm76]
[seVolume adm76 0 0.25]
[cueSe SE_22 22_ad1219]
[cueSeVolume 22_ad1219 0 1.9]
[charaMove O -125,25 0.5]
[charaFadeout O 0.5]
[charaMoveScale O 1.1 0.5]
[wt 0.9]

[wipeout rectangleStripRightToLeft 0.5 1.0]
[bgm BGM_BATTLE_184 0.5 0.5]
[seStop adm76 0.7]
[cueSeStop 22_ad1219 0.7]
[seStop ad1018 0.5]
[wait wipe]


[scene 131401]

[wt 0.4]

[wipein rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_BATTLE_184 0.5 1.0]
[wait wipe]
[wt 0.2]


[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
＠Nezha
Taigong Wang. Has left. He really. Is a. Hopeless. Deadbeat.
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 11]
[charaFadein A 0.1 1]
＠Ptolemaîos
All right, Master! Now is the time to go on the offensive!
[k]


[messageOff]
[fadeout black 1.5]
[bgmStopEnd BGM_BATTLE_184 1.5]
[wait fade]
[wt 0.5]
[soundStopAllEnd]
[end]
