
＄94-08-69-16-1-0


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[charaSet A 2051001 1 "Sugitani Zenjubou"]
[charaSet B 2050000 1 Ptolemaîos]
[charaSet C 1098273400 1 Asterios?]
[charaSet D 1098257310 1 "Da Vinci"]
[charaSet E 1098257810 1 Mash]
[charaSet F 1098255110 1 Goredolf]
[charaSet G 1098273120 1 "Dark Girl"]
[charaSet H 1098272500 1 "Shadow Knight_Saber"]

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[charaSet R 2050000 1 Ptolemaîos_Effects]
[charaSet S 1098273120 1 "Dark Girl_Silhouette"]
[charaFilter S silhouette 00000080]

[charaSet T 98115000 1 "Transmission Effect"]
[charaSet U 98115000 1 "Sepia Effect"]
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[charaTalk Q]
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＠Q：Sugitani Zenjubou
Raaahhh!
[k]


＠R：Ptolemaîos
Take this!!!
[k]


[messageOff]
[charaTalk Q]
[charaEffect Q bit_talk_smoke -800,0]
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[charaTalk R]
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[charaTalk C]
[se ad32]
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＠Asterios?
I see... If this keeps up, I have no chance of escaping unscathed. It seems Chaldea's fearsome reputation is well deserved.
[k]

＠Asterios?
Your orders are timely and clever. Your time spent working with your Servants has paid off in spades.
[k]

＠Asterios?
Each Heroic Spirit is their own person, and spectacularly unsuited to working together as a coordinated unit.
[k]

＠Asterios?
And yet, you're able to command your motley crew with aplomb. Though this skill seems less to rise from innate talent than it does from broad experience.
[k]

[messageOff]
[charaTalk R]
[charaFace R 8]
[subRenderFadein #B 0.4 30,-300]
[subRenderMove #B 0,-300 0.4]
[wt 0.4]

＠R：Ptolemaîos
Ha. You still refuse to reveal who you are, yet you claim to have us all figured out?
[k]

[messageOff]
[charaTalk C,R]
[subRenderMove #B -30,-300 0.3]
[subRenderFadeout #B 0.4]
[wt 0.4]

＠Asterios?
If I were to stay in this form, I expect you and I would have a very good match indeed after a few back-and-forths.
[k]

＠Asterios?
But, now that I have better adjusted to this vessel, I no longer need to remain in this form.
[k]

[messageOff]
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[se ade66]
[wt 1.2]

？1：Huh!?
？！

[cueSeVolume 23_ade916 1.0 0.3]
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[charaTalk D]
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＠Da Vinci
No way. Was that[line 2]
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 0,250]

＠Mash
Chaos Tide!?
[k]

[messageOff]
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＠Sugitani Zenjubou
Now it's a woman!?
[k]

[messageOff]
[charaTalk G,A]
[charaFadeout A 0.4]
[charaFadeout O 0.4]
[wt 0.4]

＠Dark Girl
Chaos Tide. So that is what you call the primordial soup of dynamic life-forms.
[k]


[messageOff]
[charaFaceFade G 5 0.2]
[wt 1.2]

[charaFaceFade G 28 0.2]
＠Dark Girl
I cannot say I appreciate being named for, of all things, chaos.
[k]


[messageOff]
[charaTalk Q]
[subRenderFadein #A 0.3 -50,-320]
[subRenderMove #A 0,-320 0.3]

＠Q：Sugitani Zenjubou
I hate to shoot a woman, or something that looks like one, but I guess I got no choice!
[k]

[messageOff]
[charaTalk Q,G]
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[charaTalk D]
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[bgmStop BGM_BATTLE_33 2.0]

＠Da Vinci
It's no use! Projectile attacks won't work on her in that form! In fact, it looks like her real body isn't even here!
[k]

[charaTalk G,D]
[subRenderMoveFSR #C 280,-300 0.4]
[subRenderFadeout #C 0.4]
[wt 0.4]
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＠G：Dark Girl
An excellent analysis. But analysis alone will not help you.
[k]

[messageOff]
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[se ad1051]
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[se ad161]
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[se ad775]
[charaMove A 0,-15 0.3]

＠Sugitani Zenjubou
Ghh!
[k]

[messageOff]
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[se ad171]
[fowardEffect bit_talk_h_slash01_fs 0,0 H]
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[se ad1013]
[fowardEffect bit_talk_14 0,0]
[wt 0.1]
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[wait fade]

[charaTalk on]
[charaTalk B,H]
[charaFace B 1]
[charaFadein B 0.1 200,0]
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[charaFace H 0]
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[wt 0.6]

[se ad468]
[charaShake B 0.02 3 3 1.8]
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[fadein white 1.0]
[wait fade]

[wt 0.8]

[se ad471]
[se ade139]
[wt 0.1]
[effect bit_talk_blow -140,0]
[wt 0.1]
[charaMove B 0,0 0.2]
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[wt 0.1]
[flashin once 0.1 0.1 FFFFFFF0 FFFFFF00]
[wt 0.4]

[charaFace B 15]

＠Ptolemaîos
Damn! She's still got shadow knights working for her! Stay close to me, Master!
[k]

[messageOff]
[se ad467]
[charaShake B 0.02 3 3 0.4]
[effect bit_talk_14 -300,0]
[wt 0.6]

[se ad170]
[charaShake B 0.02 3 3 0.4]
[effect bit_talk_14 300,50]
[wt 0.4]

[charaFadeout B 0.1]
[wt 0.8]

[se ad984]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.4 0,-10]
[charaShake A 0.02 3 3 0.4]
[charaMove A 0,0 0.6]
[wt 0.4]

＠Sugitani Zenjubou
Hey! We're in some shit here! We need a plan, or we are thoroughly screwed!
[k]

[charaFace A 6]

＠Sugitani Zenjubou
We can't even hurt the enemy general, so if we stick around, it's just a matter of time before the shadow knights cut us off!
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaPut T 1]
[charaTalk F]
[charaFace F 15]
[charaFadein F 0.1 1]

＠Goredolf
G-good point! What are you going to do!?
[k]

[charaFadeout F 0.1]
[wt 0.1]
[charaPut T 2000,2000]

[charaTalk B]
[charaFace B 17]
[charaFadein B 0.1 1]

＠Ptolemaîos
...Its real body isn't here. Then, where could it be?
[k]

＠Ptolemaîos
Is there anywhere left in this Singularity it could hide?
[k]

[messageOff]
[charaTalk Q]
[subRenderFadeinFSSideR #A 0.4 450,-200]
[subRenderMoveFSSideR #A 350,-200 0.4]
[wt 0.4]

＠Q：Sugitani Zenjubou
Hey, Ptoley, look out! They're headed your way!
[k]

[messageOff]
[charaEffect J bit_talk_11 0,-100]
[wt 0.1]

[charaTalk B,J]
[charaFace J 0]
[charaFadein J 0.1 -580,0]
[charaMove J -380,0 0.2]
[wt 0.2]

[charaFace B 15]
[charaMove B -20,0 0.2]

[cueSe Servants_2800200 m47804]
[effect bit_talk_x_slash_bl_02 -400,-50]
[wt 0.2]

[se ad42]
[charaEffect J bit_talk_atomization]
[charaSpecialEffect J erasure]
[wt 0.5]
[charaEffectStop J bit_talk_11]
[wt 0.7]

[charaFace B 16]

＠Ptolemaîos
It's here, yet not here...[sr]Not here, yet, here...
[k]

[charaFace Q 4]

＠Q：Sugitani Zenjubou
Damn, talk about nimble! Even when he's lost in thought, his spearwork doesn't miss a beat!
[k]

[messageOff]
[charaTalk Q,R,B]
[subRenderMoveFSSideR #A 450,-200 0.4]
[subRenderFadeout #A 0.4]

[charaScale R 1.25]
[charaScale M 1.25]
[charaFace R 16]
[charaFadein R 1.0 1]
[charaFadein M 1.0 0,-300]

[charaMove R 0,5 1.5]
[charaMoveScale R 1.3 1.5]
[charaMove M 0,-320 1.5]
[charaMoveScale M 1.3 1.5]
[wt 1.8]

[charaFadeout B 0.1]

＠R：Ptolemaîos
This Singularity's unique properties... A land of only day and night... Three castles... Tears of the Holy Grail... Two versions of me...
[k]

[messageOff]
[charaFaceFade R 0 0.3]
[wt 1.0]
[charaFaceFade R 11 0.3]
[wt 2.0]

[charaFace R 0]

＠R：Ptolemaîos
...Two versions of me?
[k]

[charaFace R 15]

＠R：Ptolemaîos
Da Vinci! You once communicated directly with the Library of Alexandria, yes!?
[k]

[charaScale T 1.0]
[charaScale D 1.0]
[charaPut T 1]
[charaFace D 33]
[charaFadein D 0.1 1]

＠R：Ptolemaîos
Can you check it now and see if there's a signal for my older self!?
[k]

[messageOff]
[charaTalk R,D]
[charaFadeout R 0.6]
[charaFadeout M 0.6]
[wt 0.6]

＠Da Vinci
Huh? I mean, we do have the data from that call here, but wouldn't it still be your sig[line 2]
[k]

[charaFadeout D 0.1]
[wt 0.1]
[charaPut T 2000,2000]

[charaTalk B]
[charaFace B 15]
[charaFadein B 0.1 1]

＠Ptolemaîos
If you can do it, do it! Now!
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaPut T 1]
[charaTalk D]
[charaFace D 14]
[charaFadein D 0.1 1]

＠Da Vinci
...Okay!
[k]

[messageOff]
[charaFace D 9]
[se ade357]
[wt 0.6]
[seStop ade357 0.2]
[wt 0.2]
[se adm55]
[seStop adm55 0.5]
[wt 0.5]

[charaFace D 25]

＠Da Vinci
Hey, there IS a signal for him! That's weird. It's coming from the same coordinates as you, only not the same.
[k]

＠Da Vinci
It's almost like there are two of you, each straddling separate space-times!
[k]

[charaFadeout D 0.1]
[wt 0.1]
[charaPut T 2000,2000]

[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 1]

＠Ptolemaîos
I knew it!
[k]

？1：So, what does this mean?
？2：So, there's another version of you in another space-time?

？！

[charaFace B 0]

＠Ptolemaîos
Sorry, I'll explain later. Right now, we have to figure out how we can use this to our advantage.
[k]


＠Ptolemaîos
I may have figured out the trick, but it doesn't change the fact that we're separated. We still need a way to break through the Bounded Field.
[k]

[charaFace B 17]

＠Ptolemaîos
If only I could use magecraft like Taigong Wang's...
[k]

？1：A way to break through a Bounded Field?
？2：You mean like what he used in the labyrinth?

？！

[charaFace B 16]

＠Ptolemaîos
Right, I told you about this back in the labyrinth. If we only had a method of teleporting, then...
[k]

[messageOff]
[charaFace B 1]
[wt 1.0]

[charaFace B 0]

＠Ptolemaîos
...[%1]!
[k]

[bgmStop BGM_EVENT_24 1.5]

＠Ptolemaîos
Use a Command Spell to call me!
[k]

？1：Huh? But, you're already here.
？2：Uh... Even though you're standing right here?

？！

[bgm BGM_BATTLE_123 0.1]
[charaFace B 15]

＠Ptolemaîos
Not ME, me! The other me!
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaPut T 1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]

＠Goredolf
You want to use a Command Spell to teleport? But Chaldea's Command Spells aren't capable of that!
[k]

＠Goredolf
For that matter, I don't even know what you're talking about! What do you mean, call your other self!?
[k]

[charaFadeout F 0.1]
[wt 0.1]
[charaPut T 2000,2000]

[charaTalk B]
[charaFace B 15]
[charaFadein B 0.1 1]

＠Ptolemaîos
Just do it!
[k]

[charaFace B 0]

＠Ptolemaîos
It might be impossible in other Singularities, but right here, right now, I'm sure it'll work!
[k]

[messageOff]
[charaFadeout B 0.1]
[wt 0.1]

[masterBranch _Male1 _Female1]

[label _Male1]

[wt 0.4]
[se bac41]
[charaScale V 0.7]
[charaPut V 0,-40]
[charaEffect V bit_talk_CommandMantra_11]
[wt 2.0]
[branch _branchEnd1]

[label _Female1]

[wt 0.4]
[se bac41]
[charaScale V 0.7]
[charaPut V 0,-40]
[charaEffect V bit_talk_CommandMantra_12]
[wt 2.0]
[branch _branchEnd1]

[label _branchEnd1]

[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]

[charaEffectDestroy V bit_talk_CommandMantra_11]
[charaEffectDestroy V bit_talk_CommandMantra_12]

[charaFadeout B 0.1]
[charaLayer Q normal]
[charaLayer L normal]
[charaFadeout Q 0.1]
[charaFadeout L 0.1]
[subCameraOff]
[wt 0.1]

[charaSet K 1098273120 1 "Dark Girl"]
[wt 0.1]

[subCameraOn 3]
[subCameraFilter #A maskEdge cut359_mask05 2 0,0,0,0]
[subCameraFilter #B maskEdge cut359_mask02 3 0,0,0,0]
[subCameraFilter #C maskEdge cut359_mask13 3 0,0,0,0]
[subRenderScale #A 1.0]
[subRenderScale #B 1.0]
[subRenderScale #C 1.0]
[subRenderDepth #A 1]
[subRenderDepth #B 2]
[subRenderDepth #C 3]
[charaLayer Q sub #A]
[charaLayer L sub #A]
[charaLayer R sub #B]
[charaLayer M sub #B]
[charaLayer K sub #C]
[charaLayer N sub #C]
[charaDepth Q 2]
[charaDepth L 1]
[charaScale Q 1.1]
[charaScale L 1.1]
[charaFace Q 6]
[charaFadein Q 0.1 0,150]
[charaFadein L 0.1 450,0]
[charaDepth R 2]
[charaDepth M 1]
[charaScale R 1.4]
[charaScale M 1.3]
[charaFace R 1]
[charaFadein R 0.1 250,250]
[charaFadein M 0.1 200,50]
[charaDepth K 2]
[charaDepth N 1]
[charaScale K 1.4]
[charaScale N 1.3]
[charaFace K 4]
[charaFadein K 0.1 -250,270]
[charaFadein N 0.1 -200,-140]

[charaTalk G]
[charaFace G 7]
[charaFadein G 0.1 1]
[wt 0.1]

[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]

＠Dark Girl
...What are you up to?
[k]

[charaTalk Q]
[subRenderFadeinFSSideR #A 0.3 340,-150]
[subRenderMoveFSSideR #A 340,-180 0.3]
[wt 0.4]

＠Q：Sugitani Zenjubou
Hey! You wanna talk to them? You go through me!
[k]

[messageOff]
[charaTalk Q,G]
[charaEffect Q bit_talk_smoke -200,-600]
[wt 0.2]
[cueSe SE_23 23_ade910]
[charaMoveReturn Q 0,145 0.3]
[charaShake Q 0.02 2 2 0.3]
[wt 0.3]
[se ade185]
[effect bit_talk_mud_damage 30,30]
[wt 0.7]
[charaEffectStop Q bit_talk_smoke]
[wt 1.0]

[subRenderMoveFSSideR #A 340,-210 0.3]
[subRenderFadeout #A 0.3]
[wt 0.4]

[messageOff]
[se ad1006]
[charaFace G 12]
[blur motion 0.3 4 10 0.5 0.6 0.05 100]
[charaMoveScale G 1.1 0.3]
[charaMove G 0,10 0.3]
[charaFadeout G 0.3]
[wt 0.2]


[se ad1051]
[fowardEffect bit_talk_v_slash02]
[wt 0.2]
[blurOff]
[wt 0.4]

[se ad686]
[fowardEffect bit_talk_14]
[shake 0.05 3 3 1.0]
[wt 0.4]

[charaTalk R,K]
[se ad468]
[seVolume ad468 0 0.4]
[se ad632]
[seVolume ad632 0 0.2]
[cueSe SE_22 22_ade701]
[cueSeVolume 22_ade701 0 0.4]
[subRenderFadein #B 0.4 1500,-435]
[subRenderMove #B 0,-435 0.4]
[charaShake R 0.05 3 3 1.2]

[subRenderFadein #C 0.4 -1500,-210]
[subRenderMove #C 0,-210 0.4]
[charaShake K 0.05 3 3 1.2]
[wt 1.2]
[seStop ad468 0.3]
[cueSeStop 22_ade701 0.3]
[wt 0.4]
[seStop ad632 0.3]

[charaFace R 15]

＠R：Ptolemaîos
Hraaah!
[k]

[messageOff]
[se ad865]
[fowardEffect bit_talk_gram_slash_03_fs]
[wt 0.4]
[subRenderFadeout #B 0.1]
[subRenderFadeout #C 0.1]
[wt 0.4]

[charaDepth P 9]
[charaDepth B 3]
[charaDepth O 2]
[charaDepth G 1]
[charaScale G 1.0]
[charaTalk G]
[charaFace G 3]
[charaFadein G 0.1 1]
[wt 0.3]
[se ad983]
[effect bit_talk_mud_damage -30,10]
[effect bit_talk_mud_damage 0,-30]
[effect bit_talk_mud_damage 40,-60]
[wt 0.8]
[se ade185]
[wt 1.2]

＠Dark Girl
It's pointless. Step aside.
[k]

[messageOff]
[se ad1006]
[charaFace G 12]
[blur motion 0.3 4 10 0.5 0.6 0.05 100]
[charaMoveScale G 1.1 0.3]
[charaMove G 0,10 0.3]
[charaFadeout G 0.3]
[wt 0.2]

[se ad1051]
[fowardEffect bit_talk_v_slash02]
[wt 0.4]
[charaFadein P 0.2 0,-200]
[blurOff]
[wt 0.2]

[charaScale B 1.1]
[charaFace B 1]
[charaFadein B 0.1 0,5]
[charaScale O 1.2]
[charaFadein O 0.1 -50,-240]

[se ad161]
[fowardEffect bit_talk_35]
[wt 1.2]

[charaTalk B]
[charaMoveScale B 1.0 0.6]
[charaShake B 0.02 2 2 0.6]
[charaMove B 0,0 0.6]
[cueSe SE_21 21_ade607]
[cueSeStop 21_ade607 1.0]
[charaFadeout P 0.4]
[wt 0.7]

[se ad775]
[charaMove B 0,-5 0.3]
[wt 0.6]

[charaTalk Q]
[subRenderFadeinFSSideR #A 0.3 340,-180]
[wt 0.3]

[charaScale G 1.0]
[charaFace G 3]
[charaFadein G 0.1 1]

＠Q：Sugitani Zenjubou
Ptoley!
[k]

[messageOff]
[charaTalk Q,G]
[subRenderFadeout #A 0.6]
[charaFadeout B 0.6]
[charaFadeout O 0.6]
[wt 1.0]

＠Dark Girl
You're not going anywhere.
[k]

[charaFace G 12]

＠Dark Girl
You Heroic Spirits and your Master are all going to die here.
[k]

＠Dark Girl
We can do this the easy way, or the hard[line 2]
[k]

[charaFadeout G 0.1]
[wt 0.1]


[charaTalk B]
[charaFace B 15]
[charaFadein B 0.1 1]

＠Ptolemaîos
Hurry, [%1]! Call the other me!
[k]



？1：To me, Ptolemaîos!
？2：To me, Archer!

？！
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]


[masterBranch _Male2 _Female2]

[label _Male2]

[wt 0.4]
[se bas16]
[effect bit_talk_CommandMantra_05 0,64]
[wt 2.5]
[branch _branchEnd2]

[label _Female2]

[wt 0.4]
[se bas16]
[effect bit_talk_CommandMantra_08 0,64]
[wt 2.5]
[branch _branchEnd2]

[label _branchEnd2]

[bgmStop BGM_BATTLE_123 1.0]
[wt 1.0]



[capture]
[effect bit_talk_mirror_break02]
[wt 0.4]

[se ad149]
[cueSe Servants_104900 m43009]
[wt 0.1]
[scene 10000]
[wt 1.0]

[fadeout black 0.3]
[wait fade]

[charaShakeStop G]
[charaShakeStop R]

[captureRelease]
[effectDestroy bit_talk_mirror_break02]

[charaLayer Q normal]
[charaLayer L normal]
[charaLayer R normal]
[charaLayer M normal]
[charaLayer K normal]
[charaLayer N normal]
[charaFadeout Q 0.1]
[charaFadeout L 0.1]
[charaFadeout R 0.1]
[charaFadeout M 0.1]
[charaFadeout K 0.1]
[charaFadeout N 0.1]
[subCameraOff]
[wt 0.1]

[charaSet H 98115000 1 Effect]
[charaSet I 98115000 1 Effect]
[charaSet J 98115000 1 Effect]
[charaSet Q 1098273120 1 "Dark Girl"]
[charaSet R 4043001 1 ???]
[charaFilter R silhouette 00000080]

[scene 10000]
[wt 0.1]

[subCameraOn 2]
[subCameraFilter #A through]
[subCameraFilter #B maskEdge cut359_mask06 2 0,0,0,0]
[subRenderScale #A 1.3]
[subRenderScale #B 1.05]
[charaLayer Q sub #A]
[charaLayer I sub #A]
[charaDepth Q 2]
[charaDepth I 1]
[charaScale Q 1.0]
[charaScale I 1.0]
[charaFace Q 3]
[charaFadein Q 0.1 1]
[charaPut I 0,30]
[charaEffect I bit_talk_ems_ttc]
[charaLayer K sub #B]
[charaLayer J sub #B]
[charaDepth K 2]
[charaDepth J 1]
[charaScale K 1.3]
[charaScale J 1.1]
[charaFace K 3]
[charaFadein K 0.1 -50,260]
[charaPut J 0,240]
[charaEffect J bit_talk_ems_ttc]

[charaTalk depthOff]
[charaDepth V 4]
[charaDepth R 3]
[charaDepth G 2]
[charaDepth H 1]

[cameraMove 0.1 0,0 1.01]
[wait camera]
[wt 0.1]

[fadein black 0.1]
[wait fade]

[backEffect bit_talk_07_red]
[cueSe SE_22 22_ad1184]
[cueSeVolume 22_ad1184 0 0.5]
[se ad434]
[seVolume ad434 0 0.5]
[wt 3.5]
[cueSeStop 22_ad1184 0.2]
[seStop ad434 0.2]


[cueSe SE_22 22_ade701]
[se ad1029]
[charaPut H 1]
[charaEffect H bit_talk_ems_ttc]
[wt 2.4]

[charaScale G 1.0]
[charaTalk G]
[charaFace G 12]
[charaFadein G 0.7 1]
[bgm BGM_BATTLE_137 0.1]
[wt 0.7]


＠Dark Girl
I told you, you're not going anywhere.
[k]

？1：No way! She stopped the Rayshift!
？2：I can't believe it! She stopped the Rayshift!

？！

[messageOff]
[charaTalk G,Q]
[subRenderFadein #A 0.6 -100,-110]
[subRenderMove #A -50,-110 8.0]
[wt 0.6]
[charaFadeout G 0.1]

＠Q：Dark Girl
None of you are getting away. Neither you Heroic Spirits nor your Master.
[k]

[charaFace Q 14]

＠Q：Dark Girl
You will all repeat this day-night cycle for eternity, fighting an unending battle.
[k]

[charaFace Q 10]
＠Q：Dark Girl
You're going to keep fighting until your very souls are twisted apart by all the sins staining them...
[k]

[bgmStop BGM_BATTLE_137 1.0]

＠???
No, I don't think we will.
[k]

[charaFace Q 21]

＠Q：Dark Girl
You!
[k]

[messageOff]
[subRenderFadeout #A 0.4]
[wt 0.4]


[charaTalk R]
[charaFace R 0]
[charaFadein R 0.7 1]
[wt 1.0]

＠???
Yes, I figured you'd come here eventually. So I've been biding my time, waiting for this very moment.
[k]

？1：Is that[line 2]
？2：No way...
？！

＠???
Now, I think it's time you gave me back my Master!
[k]

[bgm BGM_EVENT_82 0.1]
[messageOff]
[cueSe SE_23 23_ade905]
[charaScale V 1.0]
[charaPut V 1]
[charaEffect V bit_talk_sorcery_tik_01_purple]
[wt 3.0]

[charaTalk K]
[subRenderFadein #B 0.2 -30,-360]
[subRenderMove #B 0,-360 0.2]

[cueSeStop 23_ade905 1.0]

＠K：Dark Girl
You're Tai[line 2]
[k]

[charaTalk R,K]
[subRenderMove #B 30,-360 0.2]
[subRenderFadeout #B 0.2]

＠???
By divine decree, let a hundred evils be cut down, and a thousand spirits driven forth!
[k]

[messageOff]
[charaTalk off]
[wt 0.4]
[cueSe SE_23 23_ade906]
[charaEffectStop V bit_talk_sorcery_tik_01_purple]
[wt 1.0]

[flashin once 0.4 0.3 FFFFFFFF FFFFFF00]
[wt 0.4]
[charaEffectDestroy V bit_talk_sorcery_tik_01_purple]

[charaFace Q 20]
[subRenderScale #A 1.15]
[subRenderFadein #A 0.1 0,-40]
[subRenderMove #A 0,-60 0.4]
[subRenderMoveScale #A 1.2 0.4]
[wt 0.4]

[se ade347]
[wt 0.1]
[fowardEffect bit_talk_thunder_04 0,100]
[flashin once 0.2 0.2 FFFFFFFF FFFFFF00]
[cueSe SE_22 22_ade701]
[cueSeVolume 22_ade701 0 0.8]
[wt 0.2]
[shake 0.05 3 3 1.2]
[charaShake I 0.02 3 3 1.2]
[wt 0.8]
[cueSeStop 22_ade701 1.0]
[wt 0.6]

＠Dark Girl
It can't be!
[k]

[fowardEffectDestroy bit_talk_thunder_04]
[charaFace Q 12]

＠Dark Girl
How!? How did you get here!?
[k]

[messageOff]
[subRenderFadeout #A 0.4]
[wt 0.4]

[charaTalk on]
[charaTalk R]

＠???
Haha! I wasn't just tooting my own horn when I said I qualified as a Grand Servant! A little time was all I needed!
[k]

＠???
Now, let's go again!
[k]

＠???
By divine decree!
[k]

[messageOff]
[charaFadeout R 0.1]
[wt 0.1]

[shake 0.05 3 3 1.0]
[se ade347]
[cueSe SE_22 22_ade701]
[cueSeStop 22_ade701 0.6]
[charaPut V 1]
[charaEffect V bit_talk_thunder_03_fs]
[shake 0.05 3 3 0.9]
[wt 0.1]
[flashin once 0.2 0.3 FFFFFFFF FFFFFF00]
[wt 0.2]
[cueSe SE_22 22_ad1165]
[cueSeStop 22_ad1165 0.6]
[charaFadeout R 0.1]
[wt 0.6]

[charaTalk K]
[charaFace K 4]
[subRenderFadein #B 0.4 0,-360]
[wt 0.4]

＠K：Dark Girl
Ghh...!
[k]

[charaFace K 6]

＠K：Dark Girl
No... My dimensional locks...!
[k]

[messageOff]
[subRenderFadeout #B 0.4]
[wt 0.4]


？1：You did it!
？2：Now we can[line 2]
？！

[backEffect bit_talk_07_red]
[cueSe SE_22 22_ad1184]
[cueSeVolume 22_ad1184 0 0]
[wt 0.3]

[cueSe SE_22 22_ade701]
[cueSeStop 22_ade701 0.6]
[wt 0.1]
[se ade347]
[charaPut V 1]
[charaEffect V bit_talk_thunder_03_fs]
[shake 0.05 3 3 0.4]
[wt 0.1]
[flashin once 0.2 0.2 FFFFFFFF FFFFFF00]
[wt 0.6]

[shake 0.05 3 3 1.0]

[cueSe SE_22 22_ad1165]
[charaPut V 1]
[charaEffect V bit_talk_thunder_03_fs]
[shake 0.05 3 3 0.4]
[wt 0.1]
[flashin once 0.2 0.3 FFFFFFFF FFFFFF00]
[wt 0.2]
[charaEffectStop H bit_talk_ems_ttc]
[wt 0.4]
[charaEffectDestroy H bit_talk_ems_ttc]

[bgmStop BGM_EVENT_82 1.0]

[cueSeVolume 22_ad1184 0.5 0.5]
[seVolume ad434 0.6 0.5]
[wt 2.7]
[cueSeStop 22_ad1184 0.2]



[fowardEffect bit_talk_switch_off_red]
[se ad920]
[wt 0.5]

[effectDestroy bit_talk_07_red]
[wt 2.0]

[fadeout black 1.0]
[wait fade]
[charaLayer Q normal]
[charaLayer I normal]
[charaLayer K normal]
[charaLayer J normal]
[charaFadeout Q 0.1]
[charaFadeout I 0.1]
[charaFadeout K 0.1]
[charaFadeout J 0.1]
[subCameraOff]
[wt 0.5]
[soundStopAllEnd]
[end]
