

＄03-00-05-25-1-0

[soundStopAll]

[charaSet A 1098182700 1 "Atlantis Border Guard"]
[charaSet B 1098181800 1 Odysseus]
[charaSet C 1038000 1 Jason]
[charaSet D 4039002 1 Mandricardo]
[charaSet E 8001400 1 Mash]

[charaSet J 5009000 1 "Effect Dummy"]


[cameraMove 0 0,0 1.01]

[scene 86002]

[pictureFrame cut063_cinema]

[fadein black 1.5]
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[charaTalk A]
[charaFace A 0]
[charaFadein A 0.4 0,-50]
[wt 0.4]

[bgm BGM_EVENT_90 0.1]

＠Atlantis Border Guard
...I have a visual on the enemy![sr]But I can't see them on the radar!
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
＠Odysseus
Turn it up to maximum sensitivity.
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
＠Atlantis Border Guard
But, that would show every single fish in these waters for kilometers around...
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
＠Odysseus
Tag the signals headed towards us[sr]and set it to exclude the rest.
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
＠Atlantis Border Guard
Yes, sir.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
＠Odysseus
The enemy will probably continue to drop off the radar periodically. The key to victory will be in how quickly we can reacquire them.
[k]

＠Odysseus
Double the number of lookouts.
[k]

＠Odysseus
Make sure they share every observation they make, no matter how seemingly insignificant.
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
＠Atlantis Border Guard
Yes, sir!
[k]

[messageOff]
[se ad166]
[wt 0.2]
[charaMove A 50,-50 0.4]
[charaFadeout A 0.4]
[wt 0.4]
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[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
＠Odysseus
So, they've decided to face us head-on. I suppose it's too soon to say whether they're simply throwing caution to the wind...
[k]

＠Odysseus
...or if they have some sort[sr]of secret strategy in mind.
[k]


[messageOff]
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[scene 85800]

[pictureFrame]
[wt 1.0]

[fadein black 1.0]
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[bgm BGM_EVENT_63 0.1]

[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
＠Jason
We're about to reach an enemy ship!
[k]

＠Jason
But we're only going to get[sr]in close for a quick moment!
[k]

＠Jason
Your job is to take down the ship's crew and destroy its engine as quickly as possible!
[k]

[charaFace C 2]
＠Jason
Remember, the clock is ticking,[sr]even if you can't see it. Get in, and get out!
[k]

＠Jason
Every Servant should be able to make the impossible possible, so now's the time for you to prove it!
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
＠Mandricardo
Got it.
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
＠Mash
Understood!
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
＠Jason
It's time to kick off this war!
[k]

＠Jason
Now gooo!
[k]

[messageOff]
[charaFadeout C 0.1]
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[se adm11]
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[scene 86000]
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[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 0,50]
[charaMove D 0,-10 0.1]
[wt 0.1]
[se ad223]
[wt 0.8]
[charaFadeout D 0.1]
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[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
＠Atlantis Border Guard
We're under attack!
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
＠Mandricardo
You heard Jason.[sr]We're gonna get in and get out!
[k]



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[end]
