
＄94-08-36-01-2-0

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＠Both
[f large]Fire![cameraMove 0.2 0,-20 1.1]
[k]

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＠Shadow Servant
...
[k]

[messageOff]
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[charaTalk D]
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＠Fuuma Kotarou
Lady Chloe!
[k]

[charaFace E 2]

＠Chloe
Yeah, yeah, I know!
[k]

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[se ad1053]
[cueSe NoblePhantasm_202700 NP_202700_10]
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[se ad596]
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[charaTalk on]
[charaTalk I]
[subRenderFadeinFSL #C 0.4 -200,-150]
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[wt 0.4]

＠Sapphire
The magical energy signals are gone. It looks like we drove them off.
[k]

[messageOff]
[subRenderMoveFSL #C -200,-210 0.4]
[subRenderFadeout #C 0.4]
[wt 0.4]

[bgm BGM_EVENT_2 0.1]

？1：Great work, everyone.
？！

？1：That aside...
？！

？1：I don't think I've ever seen those things before.

[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]

＠Fuuma Kotarou
Me neither. And their leader was[line 2]
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk depthOff]
[charaDepth A 1]
[charaDepth E 2]

[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]

＠Chloe
A Shadow Servant. You guys've never seen that lady in Chaldea's database before either, right?
[k]

？2：I've never seen that Shadow Servant before.

[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]

＠Chloe
That's gotta be the shadow of some Heroic Spirit.
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]

＠Miyu
You're probably right.
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk depthOff]
[charaDepth A 1]
[charaDepth E 2]

[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]

＠Chloe
Hmm. But we've never seen that lady in Chaldea's database before, right?
[k]

？！

[messageOff]
[charaTalk A,E]
[charaFace A 3]
[charaFadein A 0.4 -330,0]
[charaMove A -300,0 0.4]
[wt 0.4]

＠Illya
Y-you look at the database, Chloe? Are we allowed to do that?
[k]

[charaFace E 1]
[charaMoveReturn E 0,5 0.3]

＠Chloe
Who cares?
[k]

[charaFace A 7]
[charaShake A 0.02 3 3 0.5]

＠Illya
Everyone!
[k]

[charaFace E 0]

＠Chloe
I just never bothered asking. They probably wouldn't care if we did.
[k]

[charaFace A 4]

＠Illya
I guess, but I still don't think it's right to look at something like that without permission.
[k]

[charaFace E 4]

＠Chloe
(Sigh) We're not at school, Illya. Why're you still trying to be a teacher's pet?
[k]

[charaFace A 3]

＠Illya
[messageShake 0.05 5 5 0.5]
Sh-shut up![wt 0.8][charaFace A 2] You're just too much of a bad girl[sr]to know what's right!
[k]

[messageOff]
[wipeout rectangleStripRightToLeft 0.7 1.0]
[bgm BGM_EVENT_2 0.7 0.4]
[wait wipe]

[charaTalk depthOn]
[charaFadeout A 0.1]
[charaFadeout E 0.1]

[charaFadeout H 0.1]
[charaFadeout G 0.1]
[charaFadeout J 0.1]
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[charaLayer H normal]
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[charaSet F 1098267400 1 Danzo_Effects]
[charaSet G 99502600 1 Mash]

[charaTalk depthOff]
[charaDepth C 2]
[charaDepth J 1]

[charaScale C 0.9]
[charaScale J 1.01]

[charaTalk C]
[charaFace C 3]
[charaFadein C 0.1 150,-40]
[charaFadein J 0.1 0,-180]

[cameraMove 0.1 0,0 1.01]
[wait camera]

[wipein rectangleStripLeftToRight 0.7 1.0]
[bgm BGM_EVENT_2 0.7 1.0]
[wait wipe]
[wt 1.0]


＠Danzo
...[sr]...
[k]

＠Danzo
...
[k]

[messageOff]
[se ad527]
[charaMoveScale C 1.0 1.5]
[charaMove C 100,-20 1.5]
[charaMoveScale J 1.1 1.5]
[charaMove J -65,-200 1.5]
[wt 1.2]
[seStop ad527 0.4]
[wt 0.4]

？1：Danzo?
？！

[charaFace C 0]

＠Danzo
...Oh.[charaMoveReturn C 100,-17 0.3] I-it's nothing.
[k]

[charaFace C 3]

＠Danzo
...[sr]...
[k]

[messageOff]
[charaFadeout C 0.6]
[charaFadeout J 0.6]
[wt 0.6]

[se ad452]
[wt 0.6]
[seStop ad452 0.4]

[charaTalk depthOn]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.4 1]

＠Fuuma Kotarou
Lady Danzo?
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk depthOff]
[charaDepth F 3]
[charaDepth J 2]
[charaDepth C 1]

[charaScale C 1.0]
[charaTalk C]
[charaFace C 3]
[charaFadein C 0.1 1]

＠Danzo
Lord Kotarou...
[k]

[charaFace C 2]

＠Danzo
...Master, I thought perhaps I should keep this to myself, but I've decided to tell you.[bgmStop BGM_EVENT_2 1.5]
[k]

？1：(Nod)
？！

[messageOff]
[cameraMove 0.4 0,10 1.01]
[wt 0.4]
[cameraMove 0.4 0,0 1.01]
[wt 1.2]

[charaTalk off]
[charaScale F 1.3]
[charaScale J 1.2]
[charaFace F 3]
[charaFadein F 0.6 100,40]
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[charaMove F 100,0 8.0]
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[wt 1.0]
[bgm BGM_EVENT_5 0.1]

[charaFadeout C 0.1]


＠Danzo
My memory circuits are...incomplete. They remain broken even now.
[k]

＠Danzo
They say Heroic Spirits are summoned in their prime...
[k]

[charaFaceFade F 2 0.2]

＠Danzo
Apparently, humanity has determined my prime to have been during my later years, when I was on the verge of breaking down.
[k]

＠Danzo
As a result, I have difficulty trusting my memories.
[k]

[charaFaceFade F 3 0.2]

＠Danzo
That being said...
[k]

[messageOff]

？1：Is this about that Shadow Servant?
？2：You think you might know who that Shadow Servant was?
？！

＠Danzo
...Yes.
[k]

＠Danzo
My image of them is very hazy.
[k]

[charaFaceFade F 0 0.2]

＠Danzo
They seem to flicker in and out of my circuits, like a mirage sliding from view when you try to focus on it.
[k]

＠Danzo
A left eye of crimson and a right of teal.
[k]

＠Danzo
I feel like I've seen that person somewhere before...
[k]

[charaFaceFade F 3 0.2]

＠Danzo
I've maybe...even met them...
[k]

[messageOff]
[charaTalk on]
[charaTalk O]
[subRenderFadeinFSR #D 0.4 300,-150]
[subRenderMoveFSR #D 300,-180 0.4]
[wt 0.4]

＠Ruby
Hmm. Well, that didn't exactly give us a lot to go on.
[k]

[messageOff]
[charaTalk I]
[subRenderFadeinFSL #C 0.4 -300,-150]
[subRenderMoveFSL #C -300,-180 0.4]
[wt 0.4]

＠Sapphire
Indeed.
[k]

[messageOff]
[subRenderFadeout #C 0.4]
[subRenderFadeout #D 0.4]
[charaFadeout F 0.4]
[charaFadeout J 0.4]
[wt 0.4]

[charaDepth E 6]
[charaDepth A 5]
[charaDepth B 4]

[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
[charaFace B 5]
[charaFadeinFSL B 0.1 -300,0]
[charaFace E 4]
[charaFadeinFSR E 0.1 300,0]

＠Illya
Ruby!
[k]

＠Miyu
You watch your tongue too, Sapphire.
[k]

[messageOff]
[charaTalk I]
[subRenderFadeinFSL #C 0.4 -250,-180]
[wt 0.4]

＠Sapphire
Apologies.
[k]

[messageOff]
[subRenderFadeout #C 0.4]
[wt 0.4]

[charaFace E 5]

＠Chloe
In the meantime, I'm gonna contact the Command Room.[bgmStop BGM_EVENT_5 1.5]
[k]

＠Chloe
Maybe these guys are trying to hack into Chaldea's systems or something.
[k]

[messageOff]
[se ade357]
[charaMoveReturnFSR E 300,-3 0.3]
[wt 0.3]
[charaMoveReturnFSR E 300,-3 0.3]
[wt 0.5]
[seStop ade357 0.2]

[charaFace A 3]

[bgm BGM_EVENT_7 0.1]
＠Illya
N-no way... When did you learn so much about that kind of thing, Chloe?
[k]

[charaFace E 1]

＠Chloe
What, this? Everyone knows this kinda stuff nowadays. Right, Miyu?
[k]

[charaFace A 7]
[charaShake A 0.02 3 3 0.4]

＠Illya
Huh!?
[k]

[charaFace B 4]

＠Miyu
...I, um, don't think it's strange if you don't, Illya, since you never felt a need to deal with it before...
[k]

[charaFace A 6]

＠Illya
Nnn. Why do I get the feeling you're just being nice?
[k]

[charaFace E 0]

＠Chloe
Okay, just hit this, and...
[k]

[messageOff]
[se ade357]
[charaMoveReturnFSR E 300,-3 0.3]
[wt 0.3]
[charaMoveReturnFSR E 300,-3 0.3]
[wt 0.5]
[seStop ade357 0.2]
[wt 0.3]

[charaFadeout A 0.1]
[charaFadeout E 0.1]
[charaFadeout B 0.1]
[wt 0.2]

[charaScale G 1.0]
[charaScale M 1.0]

[charaPut M 1]
[charaEffect M bit_talk_10_LowLevel]
[wt 0.1]
[se ad13]
[wt 0.3]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 1]

＠Mash
Command Room here. How's the forest march simulation going?
[k]

[bgmStop BGM_EVENT_7 1.5]
[messageOff]
[wt 0.8]
[fadeout black 1.5]
[wait fade]

[charaSet O 98103600 1 Ruby]
[charaScale O 1.4]

[subCameraFilter #D maskEdge cut359_mask04 3 255,105,180,0]
[subRenderScale #D 1.0]
[charaLayer O sub #D]
[charaLayer P sub #D]
[charaDepth O 2]
[charaDepth P 1]
[charaScale O 0.8]
[charaScale P 1.2]
[charaFace O 0]
[charaFadein O 0.1 -200,255]
[charaFadein P 0.1 80,0]

[charaFace G 12]
[wt 1.0]

[fadein black 1.0]
[wait fade]
[wt 0.5]
[bgm BGM_EVENT_77 0.1]

＠Mash
...I see. An unknown enemy force and a Shadow Servant, huh?
[k]

＠Mash
Well, we haven't detected anything unusual on our end.
[k]

[charaFadeout G 0.1]
[wt 0.1]
[charaPut M 2000,2000]
[charaEffectStop M bit_talk_10_LowLevel]
[charaEffectDestroy M bit_talk_10_LowLevel]

[charaTalk E]
[charaFace A 5]
[charaFadein A 0.1 1]
[charaFace B 0]
[charaFadeinFSL B 0.1 -300,0]
[charaFace E 4]
[charaFadeinFSR E 0.1 300,0]

＠Chloe
So even if it's just a bug, it's within expected parameters?
[k]

＠Chloe
Well, I guess that's not impossible with a complex system like this.
[k]

？1：Maybe you're right.

＠Chloe
Hmm.
[k]

？2：I wonder.

＠Chloe
Who knows?
[k]

？！

[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout E 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]

＠Fuuma Kotarou
What would you have us do, Master? If you'd like to play it safe, we can always abort the march now.
[k]

[charaTalk O]
[subRenderFadein #D 0.4 30,-350]
[subRenderMove #D 0,-350 0.4]
[wt 0.4]

＠O：Ruby
You want to abort?
[k]

＠O：Ruby
We've already come this far. Why don't we at least try getting out of the woods, like we planned?
[k]

[messageOff]
[charaTalk O,D]
[subRenderFadeout #D 0.4]
[subRenderMove #D -30,-350 0.4]
[wt 0.4]


？1：Good point.
？2：True, there's no telling when something unexpected might occur.
？！

[messageOff]

？1：Okay, for now, let's keep going!
？！


[charaFace D 1]
[charaMoveReturn D 0,-5 0.5]
[wt 0.7]
[charaFadeout D 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
[wt 0.6]
[charaMoveReturn C 0,-5 0.5]
[wt 0.7]
[charaFadeout C 0.1]
[wt 0.1]

[charaTalk A,E,B]
[charaFace A 1]
[charaFadein A 0.1 1]
[charaFace B 1]
[charaFadeinFSL B 0.1 -300,0]
[charaFace E 1]
[charaFadeinFSR E 0.1 300,0]

＠All Three
'Kaaay!
[k]

[bgmStop BGM_EVENT_77 2.0]
[messageOff]
[fadeout black 1.0]
[wait fade]

[charaTalk depthOn]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout E 0.1]
[wt 0.1]

[subCameraOff]
[charaFadeout I 0.1]
[charaFadeout O 0.1]
[charaFadeout L 0.1]
[charaFadeout P 0.1]
[charaLayer I normal]
[charaLayer O normal]
[charaLayer L normal]
[charaLayer P normal]
[wt 0.1]

[sceneSet J 192300 1]
[charaScale J 1.01]
[sceneSet K 186800 1]
[charaScale K 1.9]
[sceneSet L 186800 1]
[charaScale L 1.9]
[charaScale M 1.2]
[imageSet O back10000 1 1]
[charaScale O 1.05]
[wt 1.0]

[charaFadein O 0.1 0,-200]
[wt 0.1]

[fadein black 1.0]
[wait fade]

[bgm BGM_EVENT_147 0.1]
＠
[lr]And so...
[k]

[messageOff]
[wt 0.5]

＠
...the party continued on its way through the forest.
[k]

＠
Eventually, they reached their destination.
[k]

＠
They expected to see the forest's tree line and the gentle, sloping hills beyond.
[k]

[messageOff]
[wt 1.0]
[bgmStop BGM_EVENT_147 1.5]

＠
Instead...
[k]

[messageOff]
[wt 1.0]

＠
An impossible sight lay before them!
[k]

[messageOff]
[fadeout black 1.0]
[wait fade]

[charaFadeout O 0.1]

[scene 186800]

[charaTalk depthOff]
[charaDepth M 5]
[charaDepth P 4]
[charaDepth L 3]
[charaDepth K 2]
[charaDepth J 1]
[wt 1.0]

[fadein black 1.5]
[wait fade]

[bgm BGM_MAP_43 0.1]


[wt 2.0]
[charaFadein J 0.6 0,-200]
[wt 0.8]

[charaPut M 0,0]
[charaEffect M bit_talk_41_fs]
[charaMoveScale J 1.1 0.2]
[charaMove J 0,-230 0.2]

[se adm22]
[wt 0.7]
[se adm54]
[wt 0.5]

＠
A mysterious, European castle!
[k]

[messageOff]
[charaPut M 2000,2000]

[charaFadein K 0.6 -520,-470]
[wt 0.8]
[charaFadeout J 0.1]

[se adm54]
[charaPut M 0,0]
[cameraMove 0.2 0,-10 1.1]
[wait camera]
[wt 0.3]

＠
And barring the way to that castle...was a Japanese castle!
[k]

[messageOff]
[charaPut M 2000,2000]

[charaFadein L 0.6 150,-300]
[wt 0.8]
[charaFadeout K 0.1]

[se adm54]
[charaPut M 0,0]
[charaEffect M bit_talk_41_fs]
[cameraMove 0.2 0,-25 1.2]
[wait camera]
[wt 0.3]

＠
Along with a series of deadly traps!
[k]


[messageOff]
[charaPut M 2000,2000]
[charaEffectDestroy M bit_talk_41_fs]
[wt 0.5]
[messageOff]
[fadeout black 1.0]
[bgm BGM_MAP_43 1.0 0.4]
[wait fade]

[charaFadeout L 0.1]

[sceneSet J 186900 1]
[charaScale J 1.2]
[wt 0.1]

[subCameraOn 1]
[subCameraFilter #A maskEdge cut359_mask07 3 255,105,180,0]
[subRenderScale #A 1.1]
[charaLayer A sub #A]
[charaLayer J sub #A]
[charaTalk depthOff]
[charaDepth A 2]
[charaDepth J 1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 0,80]
[charaFadein J 0.1 -400,-180]

[cameraHome 0.1]
[wait camera]

[scene 187000]
[wt 1.0]

[fadein black 1.0]
[bgm BGM_MAP_43 1.0 1.0]
[wait fade]
[wt 1.0]

？1：Oh man. This is gonna be another wild ride.
？2：I get the feeling we're in for a new festival!
？！

[charaTalk A]
[subRenderFadeinFSSideL #A 0.3 -200,-130]
[subRenderMoveFSSideL #A -200,-160 0.3]
[wt 0.3]
[charaShake A 0.02 2 2 0]

＠Illya
Wh-what IS all this!?
[k]

[messageOff]
[wt 1.0]
[fadeout black 1.5]
[bgmStop BGM_MAP_43 1.5]
[wait fade]

[subRenderFadeout #A 0.1]
[charaLayer A normal]
[charaLayer J normal]

[subCameraOff]

[charaShakeStop A]
[charaFadeout A 0.1]
[charaFadeout J 0.1]
[charaTalk depthOn]
[charaTalk on]
[cameraMove 0.1 0,0 1.01]

[scene 10000]
[wt 0.5]

[fadein black 1.0]
[wait fade]

[input selectBranch]

[messageOff]
[skip false]

[soundStopAllFade 0.4]

[charaPut M 2000,2000]
[charaEffectDestroy M bit_talk_10_LowLevel]
[charaEffectDestroy M bit_talk_shadow_aura03]
[charaPut N 2000,2000]
[charaEffectDestroy N bit_talk_quickmove]

[scene 10000]

[charaSet A 5028001 1 Illya]
[charaSet B 5041001 1 Miyu]
[charaSet C 1098267400 1 Danzo]
[charaSet D 6019001 1 "Fuuma Kotarou"]
[charaSet E 2027000 1 Chloe]
[charaSet F 6030000 1 Danzo_Effects]
[charaSet G 99502600 1 Mash]
[charaSet H 2027000 1 Chloe_Effects]
[charaSet I 5041001 1 Sapphire]
[sceneSet J 186900 1]
[sceneSet K 186800 1]
[sceneSet L 186800 1]
[charaSet M 98115000 1 Effect]
[charaSet N 98115000 1 Effect]
[imageSet O back10000 1 1]
[sceneSet P 107801 1]
[imageSet Q back10001 1 1]

[wt 0.4]
[soundStopAll]
[maskin black 1]
[wait mask]

[label selectBranch]

[skip false]
[wt 0.5]

[fowardEffect bit_queststart80429]
[wait fowardEffect]

[fadeout black 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

