＄91-50-04-01-3-1

[soundStopAll]
[bgm BGM_EVENT_6 0.1]
[scene 11010]
[charaSet A 8001000 1 Mash]
[charaSet B 98003000 2 "Dr. Roman"]
[charaSet C 5004000 1 "Nursery Rhyme"]
[charaSet D 98002000 1 Fou]
[charaSet E 5004002 1 "Nursery Rhyme?"]
[charaSet F 5004002 1 "Nursery Rhyme"]
[wipeFilter circleIn 0.4 0.4]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0 1]
[fadein black 1]
[wait fade]
＠Mash
...Enemy unit defeated.
[k]

[charaFadeout A 0.1]
[charaTalk E]
[charaFace C 0]
[charaFadein C 0.1 2]
[charaFace E 4]
[charaFadein E 0.1 0]
＠Nursery Rhyme?
Hmph. Actually, I knew how this was going to end.[sr]If Alice isn't here[line 2]
[k]

＠Nursery Rhyme?
I can just become Alice.[sr]That's the kind of dumb idea I'd get now.
[k]

[charaFace E 3]
＠Nursery Rhyme?
Listen, me.[sr]If you're going to choose Alice's form...
[k]

[effect bit_talk_06]
[charaFace E 1]
＠Nursery Rhyme?
Never...let your...[sr]story have...
[k]

＠Nursery Rhyme?
an unhappy ending...
[k]

[messageOff]
[effectStop]
[wait effect]
[charaSpecialEffect E flashErasure 0 1]
[wait charaSpecialEffect E]
[charaSpecialEffect C flash 0 1]
[wait charaSpecialEffect C]
[charaFadeout C 0]
[charaSet C 5004002 1 "Nursery Rhyme"]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0 2]
[fadein white 1]
[wait fade]
＠Nursery Rhyme
[line 4]Yeah.
[k]

[charaFace C 1]
＠Nursery Rhyme
I'll make it a happy ending.[sr]I'll do my best for Alice.
[k]

[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0]
＠Fou
Fooou!
[k]

[charaFadeout C 0.1]
[charaFadeout D 0.1]
[charaTalk B]
[communicationCharaLoop 98003003 1 5 0 0]
＠Dr. Roman
Okay, I guess we're done![sr]That weird space is closing, I think, so yeah!
[k]

[communicationCharaFace 1]
＠Dr. Roman
I'll use the Rayshift technology to get you back to[sr]Chaldea. Ready[line 2]go!
[k]

[communicationCharaClear]
[wait communicationChara]
[messageOff]
[bgmStop BGM_EVENT_6 0.7]
[wait effect bit_talk_06]
[effect bit_talk_07_02]
[se ad12]
[wt 4]
[fadeout white 1]
[wait fade]
[soundStopAll]
[wipeOff]
[end]
