＄01-00-06-01-2-0

[soundStopAll]
[bgm BGM_EVENT_5 0.1]
[charaSet A 8001001 1 Mash]
[charaSet C 98002000 1 Fou]
[charaSet D 5009001 1 "Da Vinci"]

[scene 28801]
[backEffect bit_talk_haboob_02]
[fadein black 2.0]
[wait fade]

[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
＠Da Vinci
Wait, that last enemy was odd![sr]I couldn't see that well with all the sand but...
[k]

[charaFadeout D 0.1]

[charaTalk A]
[charaFace D 0]
[charaFadein D 0.1 0]
[charaFace A 15]
[charaFadein A 0.1 2]
＠Mash
...Yes, odd indeed. It looked like a golem, but the sandstorm made it hard to tell!
[k]

＠Mash
What about you, Master? Any idea what it was?
[k]

？1：It was a knight in armor!
？2：Neither of you could tell?

？！

[charaFace A 6]
＠Mash
A huge... knight in armor?
[k]

[charaFace D 0]
＠Da Vinci
I see. It must be easier to identify enemies from a position overlooking the battlefield.
[k]

[charaFace D 4]
＠Da Vinci
I couldn't see a thing. When you're up close to them, all you could make out in this storm was a silhouette.
[k]

[bgmStop BGM_EVENT_5 0.1]
[wt 0.1]

[charaFace A 7]
＠Mash
...Wait! More enemies,[bgm BGM_EVENT_3 0.1] incoming!
[k]

[charaFace A 15]
＠Mash
[line 3]My whole body's tingling... Something...abnormal is on the way here, Master!
[k]

[charaFadeout D 0.1]
[charaFadeout A 0.1]


[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
＠Fou
Fou... Foooou!
[k]

[charaFadeout C 0.1]

[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
＠Da Vinci
[line 3]The numbers are off the chart. That flapping sound and silhouette... It can't be[line 3]
[k]

[charaFace D 6]
＠Da Vinci
[%1], no time to sit around! Our next opponent is without a doubt a powerful one!
[k]


[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[backEffectStop bit_talk_haboob_02]
[soundStopAll]
[end]

