


＄04-00-02-07-4-0

[soundStopAll]
[enableFullScreen]

[charaSet A 1098269500 1 Lainur]
[charaSet B 1036001 1 "Gao Changgong"]
[charaSet C 98015000 1 Generic_Servant]

[sceneSet L 190300 1]
[charaScale L 1.2]

[charaSet S 98115000 1 "Effect Dummy"]

[imageSet R back10000 1 1]
[charaScale R 1.3]

[scene 190300]

[wt 0.5]

[charaTalk depthOff]
[charaDepth L 1]
[charaDepth A 2]
[charaDepth B 2]

[charaFadein L 0.1 0,-250]

[se ad56]
[seVolume ad56 0 0]
[shake 0.08 1 1 0]

[seVolume ad56 1.5 1.0]
[fadein black 1.5]
[wait fade]
[wt 1.0]

[bgm BGM_SENGOKU_1 0.1]
[seVolume ad56 0.6 0.4]

[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
＠Lainur
Okay, this spot should work. Come on, we're getting off.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
＠Gao Changgong
Yes, Master.
[k]

[messageOff]
[charaFadeout B 0.1]
[wt 0.15]

[shakeStop]
[seStop ad56 0.2]
[wt 0.5]

[cueSe SE_21 21_ade580]
[wt 0.4]
[cueSeStop 21_ade580 0.3]
[wt 0.6]

[se ad223]
[charaMove L 0,-225 0.4]
[wt 0.1]
[se ad984]
[seVolume ad984 0 0.6]
[wt 1.4]

[charaTalk A]
[charaFace A 9]
[charaFadein A 0.1 1]
＠Lainur
Now, which way is it? Let's check the coordinates...[sr]A little farther in that direction.
[k]

[charaFace A 1]
＠Lainur
Here we go. Okay, first, plant this here...
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
＠Gao Changgong
...[sr]...
[k]

[charaFace B 5]
＠Gao Changgong
Master.
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
＠Lainur
Yup, I'm aware.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
＠Gao Changgong
I see. Then I await your orders.
[k]

[charaFadeout B 0.1]
[wt 0.1]

[bgm BGM_SENGOKU_1 0.5 0.5]

[charaTalk depthOff]
[charaDepth A 6]
[charaDepth R 5]

[charaPut R 1]
[charaFadeTime R 0.2 0.5]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
＠Lainur
(So he won't even move to fight things like that on his own, huh? Is he just slacking off? ...No, it's not that.)
[k]

[messageOff]
[bgmStop BGM_SENGOKU_1 1.5]
[charaFadeout A 0.1]
[charaFadeout R 0.2]
[wt 0.2]


[se ade153]
[wt 0.1]
[charaTalk depthOn]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.4 1]
[wt 2.4]

[charaFadeout C 0.1]
[wt 0.1]

[bgm BGM_EVENT_81 0.1]

[charaTalk A]
[charaFace A 9]
[charaFadein A 0.1 1]
＠Lainur
That's not a bug. It must be one of the shadows we've been hearing about.
[k]

[charaFace A 10]
＠Lainur
Either way, I don't really want to handle it on my own. Get rid of it, Rider.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
＠Gao Changgong
...As you wish.
[k]

[charaFadeout B 0.1]
[wt 0.1]

[bgm BGM_EVENT_81 0.5 0.5]

[charaTalk depthOff]
[charaDepth A 6]
[charaDepth R 5]

[charaPut R 1]
[charaFadeTime R 0.2 0.5]

[charaTalk A]
[charaFace A 9]
[charaFadein A 0.1 1]
＠Lainur
(Is it just me, or is he doing his best to strike a perfect balance between standing out and blending in?)
[k]




[messageOff]
[fadeout black 0.5]
[bgmStopEnd BGM_EVENT_81 0.4]
[wait fade]
[soundStopAllEnd]
[end]
