
＄91-20-38-01-1-0

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[charaSet A 2038001 1 Orion]
[charaSet B 1005001 1 "Nero Claudius"]
[charaSet C 1027001 1 "Okita Souji"]
[charaSet D 1098217900 1 "Sea Fiend"]
[charaSet E 99502600 1 Mash]

[charaSet G 2038001 1 Orion1]
[charaSet H 2038001 1 Orion2]
[charaSet J 2038001 1 Orion3]

[charaScale J 1.3]
[charaScale G 1.3]

[charaSet I 5009000 1 "Effect Dummy"]
[charaSet K 5009000 1 "Effect Dummy 1"]
[charaPut K 2000,2000]
[charaEffect K bit_talk_41_fs]

[scene 10000]

[fadein black 1.0]
[wait fade]

[bgm BGM_EVENT_1 0.1]

＠
[lr]Orion the superhuman.
[k]


[messageOff]

[charaTalk J]
[charaFace J 0]
[charaFadein J 0.6 -190,220]
[charaMove J -240,220 7.0]
[wt 0.5]

＠
As you can see, he's a walking mass of heartiness, licentiousness, muscle, robustness, coarseness, and muscle.
[k]

＠
“His pecs have pecs!”[sr]“His arms and legs are thick as tree trunks.”
[k]

[messageOff]
[charaFadeout J 0.4]
[wt 0.7]

[charaTalk G]
[charaFace G 0]
[charaFadein G 0.6 50,220]
[charaMove G 100,220 7.0]
[wt 0.5]

＠
“If I ever tried punching him, I'd break my hand.”[sr]“He's a muscleman's muscleman.”
[k]

＠
Even all the praise above does not begin to encapsulate the magnificence of his muscular physique.
[k]

[messageOff]
[charaFadeout G 0.6]
[wt 0.9]

[charaTalk H]
[charaFace H 0]
[charaFadein H 0.6 1]
[wt 0.5]

＠
That is Super Orion. Needless to say, he's never had a broken bone in his life.
[k]

＠
He was injured exactly one time in life: when he was blinded.
[k]

＠
Aside from that, his life was completely injury-free.
[k]

＠
That remains the case now, even as a Servant.
[k]

[charaTalk depthOff]
[charaDepth C 1]
[charaDepth B 2]
[charaDepth H 3]

[charaFace C 0]
[charaPutFSL C -350,0]
[charaFadeTime C 0.4 0.7]

＠
What's more, as a Servant, his spirit body is even less prone to illness than he was in life.
[k]

[messageOff]
[charaFadeout C 0.4]
[wt 0.8]


[charaFace B 0]
[charaPutFSR B 350,0]
[charaFadeTime B 0.4 0.7]
＠
Unless he's under a skill's debilitating effects, he doesn't need to worry about getting sick.
[k]

[messageOff]
[charaFadeout B 0.4]
[wt 1.0]

[fadeout black 1.5]
[bgmStop BGM_EVENT_1 1.5]
[wait fade]

[charaTalk depthOn]

[charaFadeout H 0.1]
[charaFadeout B 0.1]

[scene 115900]
[wt 1.5]

[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_80 0.1]

[wt 1.0]

？1：It's headed your way, Orion!
？！

[messageOff]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[bgm BGM_EVENT_80 0.4 0.5]
[wait wipe]

[wt 0.8]

[wipein rectangleStripRightToLeft 0.4 1.0]
[bgm BGM_EVENT_80 0.4 1.0]
[wait wipe]
[wt 0.3]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.4 1]
[wt 0.4]

[charaMoveReturn A 0,-10 0.25]

＠Orion
Got it! Now to give this thing a crushing bear hu[line 2]
[k]

[messageOff]
[charaFadeout A 0.1]
[wt 0.1]

[se ade73]
[wt 0.6]

[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 -20,0]
[charaMove D 0,0 0.4]
[wt 0.4]

[seStop ade73 0.1]
[wt 0.6]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]

＠Orion
You know, on second thought, it looks a little on the slimy side for that. I'm just gonna give it a whack with my trusty club!
[k]

[messageOff]
[se ad129]
[charaPut K 0,0]
[charaMove A 0,10 0.3]
[charaMoveScale A 1.1 0.3]
[charaFadeout A 0.2]
[wt 0.1]

[charaPut K 2000,2000]
[wt 0.4]

[charaEffectDestroy K bit_talk_41_fs]
[charaMoveScale A 1.0 0.1]

[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
[wt 0.5]

[se ad322]
[effect bit_talk_14]
[charaShake D 0.05 4 4 0.5]

[wt 0.7]

[se ad628]
[fowardEffect bit_talk_explosion_triple02]
[wt 1.0]
[charaFadeout D 0.1]
[wt 3.0]
[seStop ad628 0.3]
[fowardEffectDestroy bit_talk_explosion_triple02]

[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
[wt 0.3]

[cueSe SE_21 21_ad1101]

[charaFace A 15]
[charaShake A 0.03 3 3 0.5]

＠Orion
Gaaah! The slime got in my eyes! And my mooouth!
[k]

[charaFace A 4]

＠Orion
Bleeeagh![wt 0.6][charaMoveReturn A 0,-5 0.25] Blech,[wt 0.3][charaMoveReturn A 0,-5 0.25] ptooey!
[k]

？1：A-are you okay?
？！

＠Orion
Y-yeah, I'm all right. I just need some water.
[k]

[messageOff]

[charaFace A 9]

[cueSe SE_22 22_ade787]
[charaShake A 0.05 3 3 0.4]
[wt 0.6]

[cueSeStop 22_ade787 0.2]
[wt 0.2]

[cueSe SE_22 22_ade787]
[charaShake A 0.05 3 3 0.4]
[wt 1.0]

[charaFace A 4]

＠Orion
Phew. That was gross.
[k]

＠Orion
I didn't think it'd just POP like that when I hit it... I mean, okay, maybe I should have, but still.
[k]

[messageOff]
[charaFadeout A 0.1]
[wt 0.1]

[se ad13]
[charaPut I 1]
[charaEffect I bit_talk_10_LowLevel]
[wt 0.2]

[charaTalk E]
[charaFace E 7]
[charaFadein E 0.2 1]
[wt 0.4]

＠Mash
I'm sorry, but there are still more hostiles in the area.
[k]

＠Mash
They're most likely the source of this Singularity.
[k]

[charaFadeout E 0.1]
[wt 0.1]
[charaPut I 1200,1200]

[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]

＠Orion
Ah, don't worry. I've still got plenty of energy to spare!
[k]

[charaFace A 0]
[charaMoveReturn A 0,-5 0.3]

＠Orion
All right, Master, let's do this thing!
[k]

[messageOff]
[se ade427]
[charaMove A -100,0 0.5]
[wt 0.1]

[charaFadeout A 0.4]

[wipeout leftToRight 0.7 1.0]
[bgmStop BGM_EVENT_80 1.0]
[wait wipe]

[charaSet F 98104300 1 "Vengeful Ghost"]
[charaSet G 98104300 1 "Vengeful Ghost"]
[charaSet H 98104300 1 "Vengeful Ghost"]

[seStop ade427 0.4]
[charaEffectStop I bit_talk_10_LowLevel]

[scene 38400]
[wt 1.2]

[wipein rightToLeft 0.7 1.0]
[wait wipe]
[wt 0.4]

[charaTalk depthOff]

[charaDepth H 1]
[charaDepth G 2]
[charaDepth F 3]

[charaTalk F]

[charaFace F 0]
[charaFace G 0]
[charaFace H 0]

[charaFadein F 0.4 1]
[charaFadeinFSL G 0.4 -350,0]
[charaFadeinFSR H 0.4 350,0]
[wt 0.4]

＠F：Vengeful Ghost
[speed 8]...are...ry...[speed -]
[k]

＠F：Vengeful Ghost
[speed 8]...ell...eed...[speed -]
[k]

？1：(I can barely hear them...)
？！

[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]

＠Orion
Don't worry. They're just ghosts; it doesn't matter what they say. All right, I'm gonna smash you all to smithereens!
[k]

[charaFadeout A 0.1]
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[charaTalk F]
[charaFace F 0]
[charaFace G 0]
[charaFace H 0]

[charaFadein F 0.1 1]
[charaFadeinFSL G 0.1 -350,0]
[charaFadeinFSR H 0.1 350,0]

[se ad21]
[charaShake F 0.03 3 3 0.5]

＠F：Vengeful Ghost
[f large]!!!
[k]

[messageOff]
[se ad85]

[wt 0.1]

[charaMove F 0,10 0.2]
[charaMoveScale F 1.1 0.2]
[charaFadeout F 0.2]

[charaMoveFSL G -360,10 0.2]
[charaMoveScale G 1.1 0.2]
[charaFadeout G 0.2]

[charaMoveFSR H 360,10 0.2]
[charaMoveScale H 1.1 0.2]
[charaFadeout H 0.2]
[wt 0.5]

[charaMoveScale F 1.0 0.1]
[charaMoveScale G 1.0 0.1]
[charaMoveScale H 1.0 0.1]

[charaTalk depthOn]

[charaTalk A]
[charaFace A 15]
[charaFadein A 0.1 1]

＠Orion
Wh-what the...!? They're just charging at us out of nowhere!
[k]

？1：G-get ready to fight back!
？！

[charaFace A 5]

＠Orion
Okay, let's do this!
[k]

[messageOff]

[bgm BGM_EVENT_3 0.5 0.5]

[cameraFilter gray]
[wt 0.5]

＠
[lr]And now, a bit of foreshadowing narration.
[k]

＠
Orion is known for his vim, his vigor, and for his mass of muscles that never lets either him or his allies down.
[k]

＠
And yet. Ahh...
[k]


＠
No one could yet guess what would ultimately become of him...
[k]

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[fadeout black 0.5]
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[wait fade]
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[end]


