

＄03-00-08-04-5-0



[soundStopAll]
[enableFullScreen]

[charaSet A 5045000 1 Altria]
[charaSet B 2008002 1 Tristan]
[charaSet D 1098124500 1 "Da Vinci"]

[charaSet E 1098209300 1 "Earth Clan"]
[charaSet F 1098209200 1 "Fang Clan"]
[charaSet G 1098209400 1 "Wind Clan"]
[charaSet H 1098215900 1 "Pub Owner Faerie"]


[charaSet I 98115000 1 Effect]

[sceneSet J 10000 1]
[charaScale J 1.01]
[sceneSet K 10000 1]
[charaScale K 1.01]

[charaSet M 1098209100 1 Coral]

[charaSet N 98006200 1 ???]
[charaSet O 98006200 1 "Enemy 2"]
[charaSet P 98006200 1 "Enemy 3"]

[scene 122400]

[fadein black 1.0]
[wait fade]

[bgm BGM_EVENT_92 0.1]


[wt 2.0]
[scene 117700 1.0]
[wt 2.0]

[fadeout black 1.0]
[wait fade]

[scene 117600]
[wt 0.5]

[fadein black 1.0]
[wait fade]

[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
[wt 1.0]
[charaFace E 1]
[wt 1.5]

[fadeout black 1.0]
[wait fade]

[scene 117900]
[charaFadeout E 0.1]
[wt 0.5]
[fadein black 1.0]
[wait fade]

[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[wt 1.0]
[charaFace F 1]
[wt 1.5]

[fadeout black 1.0]
[wait fade]

[scene 117400]
[charaFadeout F 0.1]
[wt 0.5]
[fadein black 1.0]
[wait fade]

[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
[wt 1.0]
[charaFace G 1]
[wt 1.5]

[fadeout black 1.0]
[wait fade]

[scene 117700]
[charaFadeout G 0.1]
[wt 0.5]

[fadein black 1.0]
[wait fade]


[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 1]

＠Altria
I'm back! You should have seen me out there, Mike!
[k]

＠Altria
I somehow managed to complete three tough Oberon quests all in a row!
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk H]
[charaFace H 9]
[charaFadein H 0.1 1]

＠Pub Owner Faerie
O-oh, wow. Sounds like you're getting kind of desperate. Why don't you have an apple water? On the house.
[k]

[charaFadeout H 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 10]
[charaFadein D 0.1 1]

＠Da Vinci
Mmm, thanks, Mike! That's so considerate of you☆ You're really getting the hang of this pub owner thing!
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk H]
[charaFace H 3]
[charaFadein H 0.1 1]

＠Pub Owner Faerie
Aww, cut it out, Duhbinchi.[sr]It's all thanks to you, my perfect angel.
[k]

[charaFadeout H 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
＠Tristan
First we arbitrated a dispute between a Wind faerie and an Earth faerie over who had the right of sunlight on a main road...
[k]

＠Tristan
Then we had to run a safety check on all the mysterious items (which turned out to be a bunch of bouquets) that had been sent to the head of the Wind clan...
[k]

＠Tristan
And finally, we had to subdue an out-of-control Wind faerie who had been unlucky in love for the past thirty years and wanted to have a romance with a human...
[k]

[charaFace B 1]

＠Tristan
Surprisingly, none of this was at all easy, but that does make completing them all the more satisfying.
[k]

？1：I was a little nervous at first, but everything worked out great!
？2：It was great to see everyone so happy!

？！

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk H]
[charaFace H 1]
[charaFadein H 0.1 1]

＠Pub Owner Faerie
Oh, right, I almost forgot. You there, the human.[sr][%1], was it?
[k]

＠Pub Owner Faerie
You've got a guest up in your room, and trust me, she's not the kind of faerie you want to keep waiting.
[k]

[charaFadeout H 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 23]
[charaFadein D 0.1 1]

＠Da Vinci
A guest? To see [%1]?
[k]

[messageOff]
[bgmStop BGM_EVENT_92 1.0]
[wipeout leftToRight 1.0 1]
[wait wipe]

[overlayFadein J 0.1 0,-745]
[overlayFadein K 0.1 0,745]
[charaFadeout D 0.1]

[charaTalk M]
[charaFace M 0]
[charaFadein M 0.1 1]

[wt 1.0]
[scene 117800]



[wipein rightToLeft 1.0 1]
[wait wipe]

＠Coral
So, this is a human bedroom, hm? It's not so different from ours.
[k]

＠Coral
...No, that's not right. We wouldn't even have rooms like these if not for humans. Really, we're the ones who should be thanking them...
[k]

[messageOff]
[charaTalk A]
[se ad570]
[wt 1.5]
[se ad93]
[charaMove J 0,-820 0.6]
[charaMove K 0,820 0.6]
[wt 1.5]

？1：I'm coming in.
？2：Pardon me.

？！

[charaTalk M]
[charaFace M 2]
[wt 1.0]
[charaFace M 6]
[bgm BGM_EVENT_70 0.1]

＠Coral
...So, you're back, human.
[k]

＠Coral
You did well with the farm incident yesterday. As a Wind faerie myself, you have my thanks.
[k]

[charaFace M 8]

＠Coral
...[wt 1.2][charaFace M 4][sr]...
[k]

？1：...Uh, no problem. So, is that all you wanted to say, or...?

？！

[charaFace M 9]

＠Coral
...We may have received word of your missing companion.
[k]

＠Coral
Every human captured in south Britain is taken to a ranch out west, and a new human was brought there three days ago.
[k]

＠Coral
It may be the one you've been searching for.
[k]

＠Coral
If you wish to go rescue it, I'll arrange for a guide to show you the way.
[k]

＠Coral
Tonight, I'll have a few soldiers stationed outside Salisbury.
[k]

＠Coral
You are to rendezvous with them and finish your rescue before the night is over.
[k]

＠Coral
I also have a message for you from Lady Aurora. She said, “I hope you find your friend there.”
[k]

？1：That's great!!!
？2：Thanks, Coral!

？！

[charaFace M 6]

＠Coral
Don't thank me. Thank Lady Aurora. Now, if you'll excuse me, I must return to my post.
[k]
[messageOff]
[se ade422]
[charaMove M 50,0 0.4]
[charaFadeout M 0.4]
[wt 1.0]
[seStop ade422 0.2]
[wt 1.0]

[charaTalk M]
[charaFace M 8]
[charaFadein M 0.1 2]

＠Coral
...I don't know what it is that brought you here, and I know I'm in no position to offer advice...
[k]

[charaFace M 6]

＠Coral
But you should know that the ranch belongs to the high queen, and that it's very well-guarded.
[k]

[messageOff]
[se ade422]
[charaMove M 306,0 0.4]
[charaFadeout M 0.4]
[wt 1.0]
[seStop ade422 0.5]
[se ad93]
[wt 1.5]


[fadeout black 1.0]
[bgmStop BGM_EVENT_70 1.0]
[wait fade]

[scene 117700]
[wt 1.0]

[fadein black 1.0]
[wait fade]
[wt 1.0]

？1：...So that's the scoop.

？！

[bgm BGM_EVENT_77 0.1]

[charaTalk D]
[charaFace D 36]
[charaFadein D 0.1 1]

＠Da Vinci
Wow. When they said it'd take two to three days, I didn't expect them to actually come through that fast. Impressive.
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]

＠Tristan
So this human was brought in three days ago, huh. Then we don't have a moment to waste.
[k]

＠Tristan
I don't know what kind of facility this “ranch” is, but now is not the time for cowardice.
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 26]
[charaFadein D 0.1 1]

＠Da Vinci
I agree. Oberon might not be back yet, but seeing as we have a guide I'm sure he'd be fine with it.
[k]

[charaFace D 0]

＠Da Vinci
So what are you gonna do, Altria?
[k]

＠Da Vinci
This matter really only concerns us, so we'd understand if you'd rather stay behind.
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]

＠Altria
I'd be glad to help.
[k]

＠Altria
Plus, I'm dying to find out what the real Mash is like since I inadvertently used her name for a while.
[k]

＠Altria
And besides, I'm feeling a lot more confident after these last few days!
[k]

[charaFace A 1]

＠Altria
Be it infiltration, lockpicking, or brewing sleep potions, I'm sure I can handle it just fine now with my Merlin magecraft!
[k]

？1：Okay then, let's get going!
？2：Great! You'll have to tell me more about[csr]this Merlin magecraft later, though.

？！

[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_77 1.0]
[wait fade]


[charaFadeout A 0.1]
[wt 1.0]

[scene 117401]

[charaSet F 98014000 1 "Salisbury Soldier A"]
[charaSet G 98014000 1 "Salisbury Soldier B"]
[charaSet H 98014000 1 "Salisbury Soldier 3"]

[fadein black 1.0]
[wait fade]

[bgm BGM_EVENT_70 0.1]
[charaTalk off]

[charaTalk depthOff]
[charaDepth F 5]
[charaDepth G 4]
[charaDepth H 3]

[charaFace F 0]
[charaFace G 0]
[charaFace H 0]
[charaFadein F 0.4 1]
[charaFadein G 0.4 2]
[charaFadein H 0.4 0]
[wt 2.5]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk depthOn]

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]

＠Tristan
It would seem those soldiers there are our guides...
[k]

＠Tristan
This is quite a surprise. I thought these soldiers would be faeries, not humans.
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]

＠Da Vinci
Oh yeah, most of Salisbury's soldiers are actually human.
[k]

＠Da Vinci
They may not hold a candle to faeries when it comes to sheer combat ability, but they have no problem with using weapons, and above all, the mors don't pose any immediate threat to them.
[k]

＠Da Vinci
So yeah, human soldiers are basically the faeries' mors countermeasure.
[k]

＠Da Vinci
Most of the clans treat them as disposable tools, but Aurora sees the value in human soldiers, even appointing the more talented ones to serve as her personal guards.
[k]

＠Da Vinci
Remember the ones we saw protecting the great cathedral?
[k]

＠Da Vinci
The fact that they were so strong is proof that Aurora's given those humans various rights.
[k]

[messageOff]
[charaFadeout D 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
[wt 1.2]

？1：Altria?
？2：Are you feeling okay?

？！

[charaFace A 8]

＠Altria
Oh, uh... I'm just a little nervous. I've never been around so many humans before...
[k]

[charaFace A 13]

＠Altria
Ahaha, it doesn't make sense, does it? I mean, I'm obviously fine with you!
[k]


[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]

＠Tristan
...Quiet. They've noticed us, too.
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk depthOff]
[charaDepth F 5]
[charaDepth G 4]
[charaDepth H 3]

[charaTalk F]
[charaFace F 2]
[charaFace G 0]
[charaFadein F 0.1 1]
[charaFadein G 0.1 2]
[charaFadein H 0.1 0]

＠Salisbury Soldier A
Hey, you there! The suspicious looking ones! You the outsiders Coral told us about?
[k]

[charaFace F 4]

＠Salisbury Soldier A
I can't believe you actually showed up. Ugh, why now, of all times? This is exactly the sort of pain in the ass I don't need...
[k]

[charaFace F 0]

＠Salisbury Soldier A
Oh well, if this is what Lady Aurora wants, then fine. Follow us. We'll show you the way to the ranch.
[k]

＠Salisbury Soldier A
Be warned, it's a two hour walk, so you'd better have everything ready before we get going. Do you?
[k]

？1：Of course. Thanks for doing this.
？2：Yup. Thanks for showing us the way.

？！

[charaFace F 4]

＠Salisbury Soldier A
Man, you guys are dressed in the weirdest clothes I've ever seen. Lady Aurora sure does love her novelties, doesn't she?
[k]

[messageOff]
[charaTalk off]
[se ade428]
[se ad173]
[charaMove F -50,0 0.4]
[charaMove H -306,0 0.4]
[charaMove G 206,0 0.4]
[charaFadeout F 0.4]
[charaFadeout G 0.4]
[charaFadeout H 0.4]
[wt 1.0]
[seStop ad173 0.5]
[seStop ade428 0.5]
[wt 1.0]
[charaTalk on]
[charaTalk depthOn]

[charaTalk D]
[charaFace D 24]
[charaFadein D 0.1 1]

＠Da Vinci
Hmm. Not very happy to see us, are they?
[k]

＠Da Vinci
They probably think of us as a bunch of annoying pests moving in on their beloved Lady Aurora.
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]

＠Altria
Even so, that doesn't change the fact that they're helping us. We should be grateful to them for that.
[k]

＠Altria
Come on, [%1]. I'm afraid we won't be able to talk for a while, but at least that should help us make good time.
[k]

[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_70 1.0]
[wait fade]


[charaFadeout A 0.1]
[wt 2.0]
[scene 122401]

[fadein black 1.0]
[wait fade]

[wt 2.0]
[scene 118400 1.0]
[wt 1.5]

[bgm BGM_EVENT_81 0.1]

[charaTalk depthOff]
[charaDepth F 5]
[charaDepth G 4]
[charaDepth H 3]

[charaTalk F]
[charaFace F 0]
[charaFace G 0]
[charaFace H 0]
[charaFadein F 0.1 1]
[charaFadein G 0.1 2]
[charaFadein H 0.1 0]

＠Salisbury Soldier A
We're here. This is the west human ranch.
[k]

？1：Human...ranch?
？2：Not human city?

？！

＠Salisbury Soldier A
That's right. We used to live here, too.
[k]

＠Salisbury Soldier A
We were assigned to a horrid faerie who robbed us of everything we had, down to our dignity, before throwing us away like so much trash.
[k]

＠Salisbury Soldier A
Us stray humans had nowhere to go until Lady Aurora took us in.
[k]

＠Salisbury Soldier A
We became soldiers so that we could win the freedom Lady Aurora showed us was possible.
[k]

＠Salisbury Soldier A
We support overthrowing the queen, too.
[k]

＠Salisbury Soldier A
But we're nothing like the trendy rebel army who's counting on the so-called Child of Prophecy to bail them out.
[k]

[charaFadeout H 0.1]
[charaFadeout G 0.1]
[charaFadeout F 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]

＠Tristan
Rebel army... I've heard them mentioned before. Does that mean there's an anti-queen movement outside Salisbury, too?
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 0]
[charaFace G 0]
[charaFace H 0]
[charaFadein F 0.1 1]
[charaFadein G 0.1 2]
[charaFadein H 0.1 0]

＠Salisbury Soldier A
Yup. The rebel army's situated in the old castle ruins out east.
[k]

[charaFace F 4]

＠Salisbury Soldier A
They claim to want to free all of Britain, and they even have the gall to call themselves the Round Table.
[k]

[charaFace F 0]

＠Salisbury Soldier A
Still, they're definitely a force to be reckoned with. They're led by a human who actually survived against Lancelot in a joust in Camelot.
[k]

＠Salisbury Soldier A
Morgan herself offered him a reward, saying that he'd proved himself equal to a Tam Lin.
[k]

＠Salisbury Soldier A
Let's see... I think his name was Percival. Percival of the White Light, the man who reached the limits of human ability.
[k]

[charaFadeout H 0.1]
[charaFadeout G 0.1]
[charaFadeout F 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]

＠Tristan
...!
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk depthOff]
[charaDepth F 5]
[charaDepth G 3]
[charaDepth H 2]

[charaTalk F]
[charaFace F 0]
[charaFace G 0]
[charaFace H 0]
[charaFadein F 0.1 1]
[charaFadein G 0.1 2]
[charaFadein H 0.1 0]

＠Salisbury Soldier A
Morgan was so impressed with him that she commanded him to join her forces in Camelot even though he's human...
[k]

＠Salisbury Soldier A
...but instead he refused her command and formed the rebel army.
[k]

[charaFace G 2]

＠Salisbury Soldier B
Hey, that's enough.[sr]It's too dangerous to stay here any longer.
[k]

[charaFace G 0]
＠Salisbury Soldier B
If anyone sees us here, Lady Aurora's the one who'll pay the price.
[k]

＠Salisbury Soldier B
Let's just ditch these backwater faeries and head back to Salisbury already.
[k]

[charaFadeout H 0.1]
[charaFadeout G 0.1]
[charaFadeout F 0.1]
[wt 0.1]

[charaTalk depthOn]

[charaTalk D]
[charaFace D 24]
[charaFadein D 0.1 1]

＠Da Vinci
...I take it that means you guys were only here to show us the way?
[k]

＠Da Vinci
And that sneaking into the ranch and looking for our companion is entirely our job?
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk depthOff]
[charaDepth F 5]
[charaDepth G 3]
[charaDepth H 2]

[charaTalk F]
[charaFace F 0]
[charaFace G 0]
[charaFace H 0]
[charaFadein F 0.1 1]
[charaFadein G 0.1 2]
[charaFadein H 0.1 0]

＠Salisbury Soldier A
You're damn right it is. Hell, you should be thanking us just for taking you this far.
[k]

＠Salisbury Soldier A
The Wind clan might be good at everything, but they don't have the right temperament for combat.
[k]

＠Salisbury Soldier A
If Morgan ever thinks they're rebelling against her, Lady Aurora's as good as dead, along with all of Salisbury.
[k]

＠Salisbury Soldier A
Even knowing all that, Lady Aurora still asked us to help you.
[k]

＠Salisbury Soldier A
So you listen to me. Whatever you do, don't you dare mention Salisbury if you get caught.
[k]

＠Salisbury Soldier A
Got that? You'd better not bite the hand that fed you. Not if you lot have any pride at all in being human.
[k]

[messageOff]
[charaTalk off]
[se ade428]
[se ad173]
[charaMove F 50,0 0.4]
[charaMove H -206,0 0.4]
[charaMove G 306,0 0.4]
[charaFadeout F 0.4]
[charaFadeout G 0.4]
[charaFadeout H 0.4]
[wt 1.0]
[seStop ad173 0.5]
[seStop ade428 0.5]
[wt 1.0]
[charaTalk on]
[charaTalk depthOn]

[wt 1.0]

[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]

＠Altria
Okay, let's discuss our next move. I just finished analyzing the ranch's interior structure.
[k]

＠Altria
From what I can tell, there are six big factories in the middle of the complex, and about thirty smaller ones.
[k]

＠Altria
I didn't sense any heat sources in the big factories, so those are probably shut down now.
[k]

＠Altria
But the small factories have lots of heat signals. There seems to be about sixty humans inside.
[k]

＠Altria
What do you think, [%1]?
[k]

＠Altria
If we scale the castle walls, we could probably sneak inside without the guards spotting us.
[k]

[messageOff]
[charaFadeout A 0.1]
[wt 0.1]

[charaTalk off]

[charaTalk depthOff]
[charaDepth D 5]
[charaDepth B 4]

[charaFace D 22]
[charaFace B 2]
[charaFadeinFSR D 0.1 2]
[charaFadeinFSL B 0.1 0]
[wt 1.5]
[charaFadeout B 0.1]
[charaFadeout D 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
[wt 0.5]

[charaTalk depthOn]


？1：W-wow, you're really efficient.

[charaFace A 10]
[wt 1.0]
[charaFace A 13]

＠Altria
E-efficient? Me? Oh, no, I'm really not.
[k]

[charaFace A 6]
＠Altria
This is just a little spell that lets you see inside a building by hitting the walls with a magical energy wave and seeing how things inside react to it.
[k]

＠Altria
It's the most basic thievery spell Merlin taught me! He said I would definitely need it at some point, and it looks like he was right!
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]

＠Tristan
...Hehe, that does take me back. It seems Merlin never changes, no matter what world he's in...
[k]

[charaFadeout B 0.1]
[wt 0.1]

？2：Um... Are you mad about something?

[charaFace A 10]
[wt 1.0]
[charaFace A 7]

＠Altria
Oh, no, not at all. I was just concentrating on seeing what things are like inside.
[k]

＠Altria
Now let's forget about those whiners who ran off on us and focus on finding Mash!
[k]

[charaFadeout A 0.1]
[wt 0.1]

？！

[charaTalk D]
[charaFace D 24]
[charaFadein D 0.1 1]

＠Da Vinci
Hmm. You still have your connection to Mash through your contract, [%1]. Can you sense anything?
[k]

＠Da Vinci
If you can, that'd be the fastest and easiest way to find her.
[k]

？1：Maybe? I'm not sure.
？2：It's hard to tell... Maybe, maybe not...

？！

[charaFace D 14]

＠Da Vinci
Then there are probably too many crossed lines to say for sure. Honestly, I'm feeling the same thing.
[k]

＠Da Vinci
There are just way too many contracts going around Faerie Britain.
[k]

＠Da Vinci
Maybe whenever a faerie takes possession of a human, they form a bond that's similar to a Servant contract.
[k]

[charaFace D 32]

＠Da Vinci
If I'm right about that, the only way we'll know whether Mash is here is if we see for ourselves.
[k]

＠Da Vinci
Tristan, do you think you can carry [%1][sr]and Altria up the castle wall?
[k]

＠Da Vinci
Oh, don't worry about me. I'll get up there with my roller skates.
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]

＠Tristan
Of course. It will be the quietest and most graceful wire work[line 2]I mean, lyre work you'll ever see.
[k]

＠Tristan
Both of you, over here, please.
[k]

[messageOff]
[charaFadeout B 0.1]
[wt 0.1]

[charaTalk depthOff]
[charaDepth B 3]
[charaDepth A 2]

[charaTalk off]
[charaFace B 0]
[charaFace A 7]
[charaFadein B 0.1 0]
[charaFadein A 0.1 2]
[wt 0.5]
[charaMove A 156,0 0.8]
[cameraMove 0.8 20,-10 1.1]
[wt 0.6]
[se ad775]
[wt 0.3]
[charaTalk on]
[charaFace A 6]

＠Altria
Then I'll lead the way. The western wall is the most lightly guarded right now, so let's go in from there!
[k]


[messageOff]
[fadeout black 1.0]
[bgm BGM_EVENT_81 1.0 0.4]
[wait fade]

[charaFadeout B 0.1]
[charaFadeout A 0.1]

[cameraHome 0.1]
[scene 10000]
[wt 1.0]
[fadein black 0.1]
[wait fade]
[wipeout downToUp 0.1 1]
[wait wipe]

[scene 118500]
[wt 0.5]

[wipein upToDown 1.0 1]
[bgm BGM_EVENT_81 1.0 1.0]
[wait wipe]

[charaTalk off]
[se ad748]
[charaFace B 0]
[charaFadein B 0.4 -200,50]
[charaFadein A 0.4 200,50]
[charaMove B -200,-10 0.6]
[charaMove A 200,-10 0.6]

[wt 1.0]
[charaMove B -200,0 0.2]
[charaMove A 200,0 0.2]
[se ad984]
[seVolume ad984 0 0.3]
[wt 0.9]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]


？1：It looks just like a town on the inside, too...
？2：(I don't see anyone else around...)

？！

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]

＠Tristan
Altria, I assume those large factories you spoke of earlier are those complexes, and the small ones are those homes?
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]

＠Altria
That's right. Humans kept at ranches like these are shipped out with their creativity intact...
[k]

＠Altria
So they should be confined in houses rather than pens.
[k]

[charaFace A 0]

＠Altria
Just ignore the large factories.[sr]We won't find Mash there.
[k]

＠Altria
It's not birthing season yet, so there shouldn't be anything inside them.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[bgmStop BGM_EVENT_81 1.0]
[charaTalk D]
[charaFace D 24]
[charaFadein D 0.1 1]

＠Da Vinci
...
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]

[se ad138]
[charaTalk N]
[charaFace N 0]
[charaFadein N 0.4 1]
[wt 0.4]

[bgm BGM_EVENT_80 0.1]

[se ad22]

＠???
[image berserker_language_1]?
[k]

？1：Altria, behind you!
？2：There's something here!

？！

[messageOff]
[charaFadeout N 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 10]
[charaFadein A 0.1 1]
[wt 1.0]
[charaFace A 2]

＠Altria
A surveillance familiar! It must have been disguised as a street lamp!
[k]

＠Altria
I can't believe I messed up again... I'm sorry, everyone, but we need to take it out now, before it calls in reinforcements!
[k]

[messageOff]
[charaFadeout A 0.1]
[wt 0.1]

[se ad138]
[charaTalk off]
[charaFace N 0]
[charaFadein N 0.1 1]
[wt 1.0]

[se ad138]
[charaFace O 0]
[charaFadeinFSL O 0.4 0]
[wt 0.2]
[se ad138]
[charaFace P 0]
[charaFadeinFSR P 0.4 2]
[wt 0.2]
[se ad22]
＠???
[image berserker_language_1]!!!
[k]


[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]
