
＄94-08-36-01-1-0

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[charaSet A 6030000 1 Danzo]
[charaScale A 1.2]
[charaSet B 5028001 1 Illya]
[charaSet C 2027000 1 Chloe]
[charaSet D 5041001 1 Miyu]
[charaSet E 6019001 1 "Fuuma Kotarou"]

[charaSet F 5028001 1 Illya_Effects]
[charaSet G 5041001 1 Miyu_Effects]

[charaSet H 5028001 1 Ruby]
[charaScale H 1.4]
[charaSet I 98103200 1 Sapphire]
[charaScale I 0.8]

[sceneSet K 107801 1]
[charaScale K 1.2]
[sceneSet L 107801 1]
[charaScale L 1.2]
[sceneSet M 107801 1]
[charaScale M 1.2]

[imageSet N back10000 1 1]
[charaScale N 1.05]

[charaSet O 98115000 1 Effect]
[charaScale O 1.3]
[charaSet P 98115000 1 Effect]
[charaScale P 0.7]
[charaSet Q 98115000 1 Effect]
[charaScale Q 1.0]

[scene 107801]

[subCameraOn 3]
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[charaLayer H sub #A]
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[fadein black 1.0]
[wait fade]

[wt 1.0]

[charaTalk depthOff]
[charaDepth O 7]
[charaDepth C 6]
[charaDepth B 5]
[charaDepth D 4]
[charaDepth A 4]
[charaDepth H 4]
[charaDepth I 4]
[charaDepth Q 3]
[charaDepth N 2]
[charaDepth K 1]
[charaDepth L 1]
[charaDepth M 1]

[charaFadein K 0.6 -50,-250]
[charaMove K -100,-250 1.0]
[wt 1.2]

[charaTalk A]
[charaFace A 0]
[charaPut O 80,80]
[charaPut A 80,0]
[se ad73]
[charaEffect O bit_talk_quickmove]
[charaSpecialEffect A appearance 1 0.25]
[wt 0.6]

[se ad775]
[seStop ad775 0.3]
[charaMove A 80,-20 0.4]
[wt 0.6]

[bgm BGM_EVENT_147 0.1]

＠Danzo
I have returned, Master.
[k]

[charaEffectDestroy O bit_talk_quickmove]

＠Danzo
I detect no hostiles in our immediate vicinity. It should be safe to proceed for now.
[k]

？1：Thanks, Danzo!

[messageOff]
[charaFace A 1]
[charaMoveReturn A 80,-25 0.6]
[wt 1.0]

？2：Got it!

[messageOff]
[charaMoveReturn A 80,-25 0.6]
[wt 1.0]

？！

[charaFace A 0]

＠Danzo
I will remain vigilant for potential threats.
[k]

＠Danzo
I am sure Lord Kotarou will let you know if he finds anything as he scouts ahead.
[k]

＠Danzo
Now, if you'll excuse me.
[k]

[messageOff]
[se ad73]
[charaPut O 80,80]
[charaEffect O bit_talk_quickmove]
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[charaMove A 80,-15 0.4]
[wt 0.8]
[charaMove K -50,-250 1.0]
[charaFadeout K 1.0]
[wt 1.2]

？1：Okay everyone, let's keep moving.
？！

[charaEffectDestroy O bit_talk_quickmove]

[charaTalk B,C,D]
[charaFace B 1]
[charaFadein B 0.4 1]
[charaFace D 6]
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[charaFace C 1]
[charaFadeinFSR C 0.4 300,0]
[wt 0.4]

[charaMoveReturn B 0,5 0.3]
[charaMoveReturnFSR C 300,5 0.3]

＠All Three
'Kaaay!
[k]

[messageOff]
[charaFace C 4]

＠Chloe
Wait. Why're we making such a big deal out of this? It's just the simulator.
[k]

[messageOff]
[charaTalk H]
[subRenderFadein #A 0.4 -180,-240]
[subRenderMove #A -180,-270 0.4]
[wt 0.4]

＠Ruby
I wouldn't be too sure about that, Chloe!
[k]

＠Ruby
We have plenty of data to show that the simulator isn't always totally safe.
[k]

＠Ruby
Sure, I doubt we'll end up dead, but there's still no telling what could happen in here.
[k]

[subRenderMove #A -180,-300 0.4]
[subRenderFadeout #A 0.3]

[charaFace C 5]

＠Chloe
Think so? Eh, I'm not convinced.
[k]

[charaFace B 5]

＠Illya
Come on, Chloe, don't be like that. Remember what Danzo and Kotarou said?
[k]

[charaFace B 0]

＠Illya
Our job as Servants is keeping [%1] safe.
[k]

＠Illya
Doesn't matter whether it's in real life or the simulator.
[k]

[messageOff]
[charaFace B 4]
[wt 1.2]

[charaFace B 7]
[charaShake B 0.01 2 2 0.3]

＠Illya
It...doesn't, right?
[k]

[charaFace B 4]
[charaMoveReturn B 0,5 0.4]

＠Illya
Um... What do you think, Miyu?
[k]

[charaFace D 6]

＠Miyu
I think you're right, Illya.
[k]

[charaFace B 0]

＠Illya
Phew.
[k]

[charaFace C 0]

＠Chloe
Okay, okay. I've just gotta take this seriously, right?
[k]

？1：I want to see you all getting along, okay?
？2：Remember, the training doesn't end until we leave the simulator.
？！

[charaTalk B,D,C]
[charaFace B 1]
[charaFace C 1]
[charaFace D 1]

＠All Three
We know!
[k]

[charaLayer H sub normal]

？1：Good answer.
？！

＠Illya
Ehehe.
[k]

[messageOff]
[charaSet H 98103600 1 Ruby]
[charaScale H 0.8]
[charaDepth H 4]

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[wt 0.1]

[charaTalk H]
[subRenderFadein #A 0.4 30,-250]
[subRenderMove #A 0,-250 0.4]
[wt 0.4]

＠Ruby
You know, seeing Master with the girls like this reminds me of an elementary school teacher taking [&his:her] class on a field trip.
[k]

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[charaTalk I]
[subRenderFadein #B 0.4 -30,-450]
[subRenderMove #B 0,-450 0.4]
[wt 0.4]

[bgmStop BGM_EVENT_147 1.0]

＠Sapphire
So does that make this a school camp kind of situation?
[k]

[messageOff]
[charaTalk H]
[charaPut N 1]
[charaPut Q 20,370]
[charaEffect Q bit_talk_37 0,0 H]
[charaFadeTime N 0.2 0.5]
[wt 0.1]
[se ade116]
[seStop ade116 1.0]
[wt 0.8]

[charaFadeout N 0.2]

＠Ruby
Ah! I can hear the voice-over for the trailer already!
[k]

[charaFace B 7]
[charaFace C 4]
[charaFace D 0]

[bgm BGM_MAP_62 0.1]

＠Ruby
“The woods are virtual but the terror is real. Magical girls, trapped inside. Who will survive...?”
[k]

＠Ruby
How does that sound?
[k]

[messageOff]
[charaTalk H,I,C]
[subRenderFadeout #A 0.4]
[subRenderMove #A -30,-250 0.4]
[subRenderFadeout #B 0.4]
[subRenderMove #B 30,-450 0.4]
[wt 0.4]

＠Chloe
I have no idea how to respond to that.
[k]

＠Illya
Come on, Ruby! Quit scaring me[line 2]us! I mean, us!
[k]

[charaScale O 0.7]
[charaDepth O 7]
[charaPut O 2000,2000]
[charaEffect O bit_talk_comic_noisily]

？1：Sounds like only magical girls can survive...
？2：Guess this means I'll have to become a magical girl too.
？！

[clear]
[charaPut O -160,20]

＠B：Ruby
Oh? Hey, thanks for playing along, Master!
[k]

[clear]
[charaPut O 2000,2000]
[charaFace B 3]
[charaMoveReturn B 0,5 0.3]

＠Illya
Oh!
[k]

[charaFace B 7]

＠Illya
[%1], you're really pale... Now look what you did, Ruby!
[k]

[clear]
[charaPut O -160,20]

＠B：Ruby
I was just kidding. Although, if we really do wander into, say, a Singularity...
[k]

＠B：Ruby
Well, what happens next all depends on the Holy Grail, now doesn't it?
[k]

[charaPut O 2000,2000]
[charaFace C 0]

＠Chloe
Of course.
[k]

？1：Well, yeah, that's true.
？！

[messageOff]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[wt 0.2]

[charaTalk depthOn]

[bgmStop BGM_MAP_62 0.5]

[charaScale A 1.0]
[charaTalk A]
[charaFace A 2]
[charaPut A 1]
[se ad73]
[charaEffect A bit_talk_quickmove]
[charaSpecialEffect A appearance 1 0.25]
[wt 0.6]

＠Danzo
Excuse me, Master!
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk depthOff]
[charaTalk D]
[charaFace B 7]
[charaFadein B 0.1 1]
[charaFace D 8]
[charaFadeinFSL D 0.1 -300,0]
[charaFace C 5]
[charaFadeinFSR C 0.1 300,0]

＠Miyu
(Gasp)!!!
[k]

＠Illya
A[messageShake 0.01 5 5 0.3]aah! You scared me!
[k]

＠Chloe
Man, you ninja really are killer hiders. You look pretty nervous now though...
[k]

[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[wt 0.1]

[charaTalk depthOn]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]

＠Danzo
Lord Kotarou has just returned!
[k]

[messageOff]
[charaFadeout A 0.1]

[charaLayer K sub #C]
[charaFadein K 0.1 150,80]
[wt 0.2]

[charaTalk E]
[charaFace E 0]
[charaPut E 1]
[se ad73]
[charaEffect E bit_talk_quickmove]
[charaSpecialEffect E appearance 1 0.25]
[wt 0.6]

[se ad775]
[seStop ad775 0.3]
[charaMove E 0,-15 0.3]
[wt 0.4]

＠Fuuma Kotarou
I'm back! Be careful, Master![bgm BGM_EVENT_81 0.1]
[k]

？1：What is it, Kotarou?

？2：Did something happen?

[charaFace E 4]

＠Fuuma Kotarou
I couldn't believe my eyes.
[k]

？！

[charaFace E 0]

＠Fuuma Kotarou
We have an emergency situation.
[k]

＠Fuuma Kotarou
There is something happening in the simulator that wasn't programmed to happen.
[k]

？1：Like an enemy we weren't expecting?
？！

＠Fuuma Kotarou
Exactly.
[k]

＠Fuuma Kotarou
Instead of the boars pre-programmed into the simulator, there is a squadron of dangerous looking karakuri up ahead.
[k]

[messageOff]
[charaTalk depthOff]
[charaTalk F]
[subRenderFadeinFSSideL #C 0.4 140,-260]
[subRenderMoveFSSideL #C 170,-260 0.4]
[wt 0.4]

＠F：Illya
Karakuri?
[k]

＠G：Miyu
I think he means old-fashioned machines. Like steampunk or something.
[k]

[charaTalk E]
[subRenderFadeout #C 0.4]
[subRenderMoveFSSideL #C 140,-260 0.4]

＠Fuuma Kotarou
The squadron is comprised of several humanoid karakuri soldiers, as well as a few giant ones.
[k]

＠Fuuma Kotarou
There's also a Shadow Servant of unknown class with them.
[k]

[messageOff]
[charaFadeout E 0.1]
[wt 0.1]

[bgmStop BGM_EVENT_81 1.0]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 1.0]

[charaFace A 5]

＠Danzo
Karakuri soldiers?
[k]

[messageOff]
[charaFadeout A 0.1]
[wt 0.1]

[charaTalk H]
[subRenderFadein #A 0.3 30,-250]
[subRenderMove #A 0,-250 0.3]
[wt 0.3]

[bgm BGM_BATTLE_119 0.1]

＠Ruby
Uh-oh. They're here! They're here! Several high-density magical energy signals are headed our way!
[k]

[charaTalk I]
[subRenderFadein #B 0.3 -30,-450]
[subRenderMove #B 0,-450 0.3]

＠Sapphire
One is definitely on par with a Servant. Please get ready for a fight, Lady Miyu.
[k]

[messageOff]
[charaTalk D]
[subRenderFadeout #A 0.3]
[subRenderMove #A -30,-250 0.4]
[subRenderFadeout #B 0.3]
[subRenderMove #B 30,-450 0.4]
[wt 0.4]

[subCameraOff]

[charaFace B 5]
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[charaFace C 0]
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[wt 0.2]

[charaFace D 5]
[charaMoveReturnFSL D -300,-5 0.4]
[wt 0.5]

[charaFace D 2]

＠Miyu
Illya!
[k]

＠Illya
I know![sr][charaMoveReturn B 0,-5 0.3][wt 0.4][charaFace B 2]O-okay, let's do this!
[k]

＠Illya
We're all counting on you, [%1]!
[k]

？1：Everyone, get ready to fight back!
？2：Be careful, everyone! We still don't know what we're up against!
？！

[messageOff]
[charaTalk off]
[charaFace B 5]
[charaFace D 5]
[charaFace C 0]
[charaMoveReturn B 0,-5 0.4]
[charaMoveReturnFSR C 300,-5 0.4]
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[wt 1.0]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[wt 0.1]

[charaFace A 5]
[charaFadeinFSR A 0.1 2]
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[wt 0.2]
[charaMoveReturnFSR A 256,-5 0.4]
[charaMoveReturnFSL E -256,-5 0.4]
[wt 1.0]
[charaFadeout A 0.1]
[charaFadeout E 0.1]
[wt 0.1]

＠All
Understood!
[k]

[charaTalk depthOn]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]

＠Fuuma Kotarou
...Here they come.[sr][wt 0.5][charaFace E 2][charaMove E 0,-10 0.4][cueSe Servants_105200 m48730]Come on! I'll lead the charge!
[k]

[messageOff]
[se ad1006]
[cameraMove 0.2 0,-10 1.1]
[effect bit_talk_41_fs]
[blur motion 0.3 4 10 0.5 0.6 0.05 100]
[charaMoveScale E 1.2 0.2]
[charaMove E 0,-2 0.2]
[wt 0.3]


[messageOff]
[fadeout black 0.5]
[bgmStop BGM_BATTLE_119 0.4]
[wait fade]
[soundStopAll]
[end]
