
＄94-08-25-19-1-0


[soundStopAll]
[enableFullScreen]

[charaSet A 1057000 1 Sétanta]
[charaSet B 6048001 1 Locusta]
[charaSet C 28003000 1 "Lady Avalon"]
[charaSet D 1098261000 1 Draco]

[charaSet E 6005001 1 Jack]
[charaSet F 98006200 1 Jack?]
[charaSet G 10016000 1 Tiamat]
[charaSet H 3019001 1 Altria]

[charaSet I 1098265900 1 "Fake Forneus"]
[charaSet J 98006200 1 "Fake Barbatos"]
[charaSet K 3019001 1 Effect]
[charaSet N 6005001 1 Jack_Effects]
[charaFilter N silhouette 55555580]

[sceneSet S 181400 1]
[charaScale S 1.1]

[sceneSet T 21300 1]
[sceneSet U 185100 1]
[sceneSet V 185100 1]
[sceneSet L 21300 1]
[sceneSet M 21300 1]

[cameraMove 0.1 0,0 1.01]
[wt 0.1]
[effect bit_talk_bubble_fs]
[shake 0.04 2 1 0]
[scene 185000]
[se ad746 0]
[se ade53 0]
[seVolume ad746 1.0 0.7]
[se ade53 1.0 0.8]
[fadein black 1.0]
[wait fade]

[wt 2.0]

[seStop ade53 2.0]
[seStop ad746 2.0]
[fadeout black 1.0]
[wait fade]
[effectDestroy bit_talk_bubble_fs]
[shakeStop]
[scene 181400]

[charaFadein S 0.1 0,-200]

[charaTalk depthOff]

[charaDepth S 1]
[charaDepth B 2]
[charaDepth C 2]
[charaDepth D 2]
[charaDepth A 3]

[wt 1.5]
[fadein black 1.0]
[wait fade]

[se ade364 0.7]
[se ade46 0.7]
[cueSe SE_21 21_ad1087 0.4]
[shake 0.03 4 4 1.0]
[bgm BGM_MAP_63 0.1]
[wt 1.0]
[seStop 21_ad1087 1.0]
[wt 0.5]


[charaTalk A]
[charaFace A 11]
[charaFadein A 0.1 1]

＠Sétanta
Ghh! This is the least comfortable vehicle I've ever been on!
[k]

[messageOff]
[charaFadeout A 0.1]
[wt 0.1]

[se ade364 0.2]
[seStop ade364 1.0]
[charaTalk B]
[charaFace B 24]
[charaFadein B 0.4 60,0]
[charaMove B -60,0 0.4]
[charaMove S 30,-200 0.6]
[charaShake B 0.04 3 2 0.4]
[wt 0.4]

＠Locusta
I'm getting dizzyyyyyy!
[k]

[messageOff]
[se ade364 0.2]
[seStop ade364 1.5]
[charaFadeout B 0.4]
[charaMove B 60,0 0.4]
[charaMove S -30,-200 0.6]
[charaShake B 0.04 3 2 0.4]
[wt 0.8]

[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]

＠Lady Avalon
Hold on tight, Master!
[k]

[messageOff]
[charaFace C 4]
[shake 0.03 4 4 1.0]
[charaMove S 0,-200 0.5]
[se ad1015]
[wt 0.5]
[se ad881 0.6]
[se ad876 0.4]
[seStop ad876 1.0]
[wt 1.5]

？1：Will do! ...Whoaaa!
？2：Okay! ...Wait. Waaah!

？！

[charaFadeout C 0.1]
[wt 0.1]


[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 2]

[charaFace D 0]
[charaFadein D 0.1 0]

＠Sétanta
Oh, for...! She JUST told you!
[k]

[charaFace D 4]
＠Draco
Grab on to me, [%1]!
[k]

[messageOff]

[charaTalk off]

[se ad480]
[shake 0.03 4 4 0.4]
[charaFace A 1]
[charaMoveScale D 1.2 0.5]
[charaMove D -266,20 0.5]

[charaMoveScale A 1.2 0.5]
[charaMove A 266,20 0.5]

[wt 1.5]

？1：Sorry about this, Setanta!

[charaTalk on]
[charaFace A 0]

＠Sétanta
No problem! Just hold on tight so you don't get thrown off!
[k]

？2：Th-thanks, Draco.

[charaTalk on]
[charaFace D 1]

＠Draco
Heh, not bad. Not bad at all.
[k]

＠Draco
Seeing you cling so desperately and disgracefully to my juvenile body is most amusing. Hehehe.
[k]

？！

[messageOff]
[charaFadeout A 0.4]
[charaFadeout D 0.4]
[wt 0.4]
[shake 0.03 4 4 1.0]
[se ad1015]
[wt 0.5]
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[wt 1.5]

[charaScale D 1.0]
[charaScale A 1.0]

[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]

＠Lady Avalon
We're almost out of the Fourth Singularity!
[k]

[messageOff]
[wipeout rectangleStripUpToDown 0.4 1]
[wait wipe]
[effect bit_talk_bubble_fs]
[charaFadeout C 0.1]
[charaFadeout S 0.1]

[charaTalk depthOn]
[scene 185000]
[wt 0.3]
[se ad746 0]
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[wait wipe]

[bgmStop BGM_MAP_63 2.0]
[wt 0.8]
[seStop ade53 1.4]
[seStop ad746 1.4]
[effect bit_talk_light_through]
[se adm11 0]
[seVolume adm11 0.4 0.7]
[wt 1.7]
[se ade378]

[fadeout white 1.0]
[wait fade]
[effectDestroy bit_talk_bubble_fs]
[scene 10000]
[wt 1.0]
[fadein white 1.0]
[wait fade]

[fadeout black 0.5]
[wait fade]
[scene 185100]
[wt 2.0]
[cueSe SE_21 21_ade579]
[charaTalk off]
[charaScale U 1.3]
[charaDepth U 4]
[charaScale V 1.4]
[charaDepth V 5]
[charaFadein U 0.4 160,-320]
[wt 0.8]
[fadein black 1.0]
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[wt 1.5]
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[wt 1.0]
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[wt 1.5]
[seVolume ad664 1.8 0.2]
[charaFadeout V 0.7]
[wt 1.4]

[charaTalk on]
[charaTalk A]
[charaFace A 13]
[charaFadein A 0.4 1]
[wt 0.4]
[bgm BGM_EVENT_81 0.1]

＠Sétanta
So this is the Third Singularity!
[k]

[messageOff]
[charaFadeout A 0.1]
[wt 0.2]

[charaScale U 1.2]
[charaDepth U 4]
[charaFadein U 0.7 80,-200]
[charaMove U -80,-200 5.0]
[seVolume ad664 0.4 1.0]
[wt 1.0]
[flashin once 0.1 0.2 8B8B8BAF 8B8B8B00]
[se ade346]
[shake 0.04 2 1 1.5]
[wt 3.2]
[seStop ad664 2.0]
[charaFadeout U 0.7]
[wt 1.7]

[charaTalk on]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]

＠Lady Avalon
Now that it's collapsed, there's not a trace of land to be found.
[k]

＠Lady Avalon
All the islands are underwater now. Nothing but eternally raging seas in all directions.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]

＠Draco
Haha. It looks very much like a scene taken from the apocalypse.
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 12]
[charaFadein B 0.1 1]

＠Locusta
What do we do now, Lady Nero?
[k]

＠Locusta
We never collected the Incarnadine Demonic Beasts and we can't go back for them now. Not in this mess.
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]

＠Draco
Do not worry, Locusta.
[k]

＠Draco
The Incarnadine Demonic Beasts will come to us; they have no intention of letting us escape.
[k]

[charaFace D 3]

＠Draco
...No sooner spoken than proved. Prepare yourselves.
[k]

[messageOff]
[bgmStop BGM_EVENT_81 1.5]
[charaFadeout D 0.1]
[wt 0.1]

[charaDepth U 1]
[charaDepth E 2]
[charaDepth N 3]

[charaScale U 1.3]
[charaScale E 1.1]
[charaScale N 1.1]

[fowardEffect bit_talk_rain01]

[charaTalk off]
[se ad664 0]
[seVolume ad664 1.0 0.8]
[se ade307 0]
[seVolume ade307 1.0 0.8]
[charaPut K 0,0]
[charaEffect K bit_talk_white_fog01]
[wt 0.5]

[charaFadein U 0.8 0,-200]
[wt 2.0]
[charaEffectStop K bit_talk_white_fog01]
[charaFace K 5]
[charaFadein N 1.0 -200,0]
[wt 1.6]
[charaFace E 5]
[charaFadein E 0 -200,0]
[wt 0.4]
[charaFadeout N 1.5]
[wt 2.0]
[charaTalk on]

[seStop ad664 3.0]
[seStop ade307 3.0]

＠Jack
...
[k]

[bgm BGM_BATTLE_107 0.1]
[messageOff]
[fowardEffectStop bit_talk_rain01]
[charaFadeout U 0.7]
[charaFadeout E 0.7]
[wt 1.0]
[charaScale E 1.0]

[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 1]

＠Sétanta
Damn thing followed us here all the way from the Fourth Singularity.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 16]
[charaFadein D 0.1 1]

＠Draco
I thought I told her to defeat it. Hmph. I should have known the only Beast I can count on is myself.
[k]

[messageOff]
[charaFadeout D 0.1]
[wt 0.1]

[se ad416]
[cueSe SE_22 22_ade787]
[se ad745]
[seStop ad745 1.5]
[effect bit_talk_water_splash 0,-200]
[wt 0.2]
[effectStop bit_talk_water_splash]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.2 0,-100]
[charaMove G 0,0 0.2]
[wt 0.7]
[charaFace G 16]

＠Tiamat
Don't you go slandering me!
[k]

？1：Yikes, you scared me! But I'm glad to see you, Tiamat!
？2：Tiamat! You're here, too!? That's great!

？！

[charaFadeout G 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 15]
[charaFadein D 0.1 1]

＠Draco
Tch. So, you survived...
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 6]
[charaFadein G 0.1 1]

＠Tiamat
Of course! The sea is Mother's domain! A little storm like this isn't even worth getting my umbrella out!
[k]

[charaFadeout G 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 14]
[charaFadein D 0.1 1]

＠Draco
Well, no matter. If you are here, you can help us. Taking on two Incarnadine Demonic Beasts at once is beyond even my ability.
[k]

[messageOff]
[charaFadeout D 0.1]
[wt 0.1]

[se ad745]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.4 1]
[wt 1.0]
[cueSe SE_23 23_ade863]
[shake 0.03 3 3 1.0]
[wt 1.0]
[seStop 23_ade863 1.0]
[wt 1.0]
[charaFadeout I 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 1]

＠Sétanta
Annnd of course it followed us here, too.
[k]

＠Sétanta
So what the hell's going on here, Sodom's Beast? Why're your own incarnadines attacking you?
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 3]
[charaFadein D 0.1 1]

＠Draco
I cannot say. All I know is that they have become self-aware.
[k]

＠Draco
And it seems, for whatever reason...they do not particularly care for me.
[k]

[messageOff]
[charaFadeout D 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
[wt 0.2]
[se ade280]
[cueSe SE_22 22_ade807]
[seVolume 22_ade807 0 0.5]
[cueSe SE_22 22_ad1213]
[charaEffect E bit_talk_blood_aura_fs]
[charaBackEffect E bit_talk_blood_aura_back_fs]
[wt 1.5]
[seStop ade280 1.5]
[seStop 22_ade807 1.5]
[seStop 22_ad1213 1.5]

[cueSe SE_21 21_ad1084 0]
[seVolume 21_ad1084 0.7 0.4]
[wt 1.0]
[charaTalk off]
[charaDepth E 1]
[charaDepth F 2]
[flashin once 0.2 1.0 440105CF 44010500]
[charaFadeout E 0.4]
[charaFadein F 0.4 1]
[wt 0.2]
[shake 0.03 3 3 0.7]
[cueSe Servants_2500900 m84006 0.6]
[wt 0.1]
[cueSe Servants_2500900 m45504 0.2]
[wt 1.7]

＠Demonic Beast Barbatos
...
[k]

[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut E 1200,1200]
[charaEffectStop E bit_talk_blood_aura_fs]
[charaBackEffectStop E bit_talk_blood_aura_back_fs]

[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
[wt 0.2]
[se ade280]
[cueSe SE_22 22_ade807]
[seVolume 22_ade807 0 0.5]
[cueSe SE_22 22_ad1213]
[charaEffect I bit_talk_blood_aura_fs]
[charaBackEffect I bit_talk_blood_aura_back_fs]
[wt 1.5]
[seStop ade280 1.0]
[seStop 22_ade807 1.0]
[seStop 22_ad1213 1.0]
[cueSe SE_23 23_ade863]
[shake 0.03 3 3 1.2]
[wt 1.0]
[seStop 23_ade863 1.0]
[wt 0.7]

＠Demonic Beast Forneus
GRRR...AAAAAAH!
[k]

[charaFadeout I 0.1]
[wt 0.1]
[charaPut I 1200,1200]
[charaEffectStop I bit_talk_blood_aura_fs]
[charaBackEffectStop I bit_talk_blood_aura_back_fs]

[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]

＠Sétanta
So we're at sea, in the middle of a storm, with no stable footing anywhere, and we have to fight...those things. Fuuun...
[k]

[messageOff]
[charaFadeout A 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
[wt 0.5]

[se ad747]
[seVolume ad747 0 0.5]
[wt 1.0]
[seStop ad747 1.0]

[charaFace C 4]

＠Lady Avalon
Hm?
[k]

[charaFace C 0]

＠Lady Avalon
...Ah, I see. That was true for you too, huh?
[k]

？1：Lady A?
？2：What is it?

？！

[charaFace C 1]

＠Lady Avalon
Don't worry, Master of Chaldea. The cavalry[line 2]or rather, the navy, is here!
[k]

[messageOff]
[charaFadeout C 0.1]
[wt 0.1]

[se ad14]
[shake 0.03 3 3 1.5]
[wt 1.5]

[charaTalk G]
[charaFace G 3]
[charaFadein G 0.1 1]

＠Tiamat
Huh!? Something's rising up from the bottom of the ocean!
[k]

[messageOff]
[charaFadeout G 0.1]
[wt 0.1]

[seStop ad14 1.0]
[se adm11]
[shake 0.03 5 5 1.5]
[wt 1.5]
[seStop adm11 2.0]

[charaTalk B]
[charaFace B 23]
[charaFadein B 0.1 1]

＠Locusta
Gyaaaaaah!
[k]

[messageOff]
[charaPut K 1200,1200]
[charaEffect K bit_talk_strongwind01_bk]
[bgmStop BGM_BATTLE_107 2.0]
[cueSe NoblePhantasm_301900 NP_301900_3 0]
[seVolume NP_301900_3 1.0 0.2]

[wipeout downToUp 0.7 1]
[wait wipe]

[charaFadeout B 0.1]
[charaScale T 1.2]
[charaFadein T 0.1 0,-150]

[scene 21300]

[charaPut K 0,0]
[wt 1.2]

[shake 0.04 5 5 2.4]
[seStop NP_301900_3 4.0]
[wipein upToDown 0.7 1]
[wait wipe]

[se ad416]
[charaEffectStop K bit_talk_strongwind01_bk]
[charaMove T 0,-250 5.7]
[wt 1.0]
[wt 3.0]
[charaFadeout T 1.0]
[wt 1.5]
[bgm BGM_BATTLE_185 0.1]

[charaTalk A]
[charaFace A 12]
[charaFadein A 0.4 1]
[wt 0.4]

＠Sétanta
Is that...a ship!?
[k]

？1：That's not just any ship!
？2：That's the Golden Hind!

？！

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]

＠Lady Avalon
That's right! It's the last gift Francis Drake left behind after she fought to the bitter end on this floor!
[k]

＠Lady Avalon
And the one who breathed new life into it after it sank is[line 2]
[k]

[messageOff]
[wipeout rectangleStripDownToUp 0.4 1]
[wait wipe]
[charaFadeout C 0.1]
[scene 185800]

[wt 0.3]
[wipein rectangleStripUpToDown 0.4 1]
[wait wipe]

[charaTalk H]
[charaFace H 0]
[charaFadein H 0.4 1]
[effect bit_talk_06]

＠Altria
...
[k]

[messageOff]
[charaSpecialEffect H flashErasure 1 1.7]
[se ad52]
[wait charaSpecialEffect H]
[effectStop bit_talk_06]
[wt 0.4]

[wipeout rectangleStripUpToDown 0.4 1]
[wait wipe]
[scene 21300]
[wt 0.3]
[wipein rectangleStripDownToUp 0.4 1]
[wait wipe]

[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]

＠Lady Avalon
And she didn't even have any magical energy to spare at the time! I swear, every King Arthur I meet is entirely too reckless!
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]

＠Draco
I see. Indeed, they are both kings of the storm embarking on their own Wild Hunts.
[k]

[charaFace D 3]

＠Draco
Very well! Then by my Authority as a Beast, I am commandeering this vessel!
[k]

＠Draco
Gula! Acedia! This has gone on long enough! Let us end it here and now!
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]

＠F：Jack
...
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 3]
[charaFadein D 0.1 1]

＠Draco
I do not know why you are attacking me and I will not ask. For one thing, to do so would be meaningless.
[k]

＠Draco
How sapient you may be or what you might intend make no difference.
[k]

＠Draco
You are simply malfunctioning, for you are all no more than clones of me.
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
[se ad31 1.0]
[seStop ad31 2.4]
[se ad900 1.0]
[seStop ad900 2.4]
[se ad887 0.8]
[seStop ad887 2.4]
[se ad438 0]
[seVolume ad436 0.05 1.0]

＠F：Jack?
...Right you are, Nero.[seStop ad438 0.3]
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]


＠Draco
...
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]

＠F：???
Nero... My dear, sweet, clone doll...
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 15]
[charaFadein B 0.1 1]

＠Locusta
...
[k]

[messageOff]
[charaFadeout B 0.1]
[wt 0.1]


[subCameraOn]

[charaTalk off]
[charaTalk depthOff]

[charaDepth L 1]
[charaDepth I 2]
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[charaLayer I sub]
[charaLayer L sub]

[subCameraFilter maskEdge cut359_mask10 5 0,0,0,255]

[charaScale L 1.3]
[charaScale M 1.3]

[charaFace I 0]
[charaFadein I 0.2 -200,200]
[charaFadein L 0.2 200,0]

[se ade280]
[cueSe SE_22 22_ade807]
[seVolume 22_ade807 0 0.5]
[cueSe SE_22 22_ad1213]
[charaEffect I bit_talk_blood_aura_fs]
[charaBackEffect I bit_talk_blood_aura_back_fs]
[charaEffect J bit_talk_blood_aura_fs]
[charaBackEffect J bit_talk_blood_aura_back_fs]

[subRenderFadein 0.2 -200,-200]
[charaFace J 0]
[charaFadein J 0.2 300,0]
[charaFadein M 0.2 100,-200]
[wt 2.0]

[cueSe SE_23 23_ade863]
[shake 0.03 3 3 1.8]
[wt 1.5]
[seStop 23_ade863 0.3]

[se ad298]
[seStop ad298 1.0]
[se ad304]
[seStop ad304 1.0]
[se ad322]
[seStop ad322 1.0]

[charaMoveScale I 1.2 0.2]
[charaMoveScale J 1.2 0.2]

[fadeout black 0.2]
[wait fade]

[seStop 21_ad1100 0.2]
[seStop 22_ade778 0.2]

[seStop ade280 0.2]
[seStop 22_ade807 0.2]
[seStop 22_ad1213 0.2]

[subRenderFadeout 0.2]
[charaFadeout J 0.1]
[charaFadeout M 0.1]
[charaFadeout I 0.1]
[charaFadeout L 0.1]

[charaPut I 1200,1200]
[charaPut J 1200,1200]
[charaEffectStop I bit_talk_blood_aura_fs]
[charaBackEffectStop I bit_talk_blood_aura_back_fs]
[charaEffectStop J bit_talk_blood_aura_fs]
[charaBackEffectStop J bit_talk_blood_aura_back_fs]

[wt 0.5]
[fadein black 0.2]
[wait fade]

[charaTalk D]
[charaFace D 8]
[charaFadein D 0.1 1]

＠Draco
...It is time you returned to your place within me. Begone with you!
[k]



[messageOff]
[fadeout black 0.5]
[bgmStop BGM_BATTLE_185 0.4]
[wait fade]
[soundStopAll]
[end]
