
＄03-00-09-03-4-1

[soundStopAll]
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[charaSet A 98006200 1 Nightcall]
[charaSet B 3047001 1 Percival]
[charaSet C 1049000 1 "Senji Muramasa"]
[charaSet D 1098124500 1 "Da Vinci"]
[charaSet E 1098210000 1 Spriggan]
[charaSet F 1098210000 1 Spriggan_Silhouette]
[charaFilter F silhouette 00000080]

[scene 120000]

[cueSe SE_21 21_ade582]
[seVolume 21_ade582 0 0.4]
[fadein black 1.0]
[wait fade]


[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 1.0]

[se ad42]
[charaSpecialEffect A erasure 1 1.0]
[effect bit_talk_atomization]
[wt 3.5]

[bgm BGM_EVENT_70 0.1]

[charaTalk B]
[charaFace B 14]
[charaFadein B 0.1 1]

＠Percival
...It's gone. That Nightcall must have been here for a very long time...
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 9]
[charaFadein C 0.1 1]

＠Senji Muramasa
...Didn't exactly go peacefully, though. Hope you're at least resting now, old one.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]

＠Da Vinci
Anyway, that seems to take care of the last obstacle in our path. All that's left to do now is ring the bell.
[k]

[messageOff]
[bgmStop BGM_EVENT_70 1.0]
[charaFadeout D 0.1]
[wt 0.1]

[se ad192]
[wt 1.5]

[charaTalk off]
[charaTalk depthOff]
[charaDepth F 2]
[charaDepth E 1]
[charaFace F 0]
[charaFadein F 0.4 1]
[wt 0.6]

＠???
Well done. Well done indeed.[bgm BGM_EVENT_90 0.1]
[k]

[charaFace E 0]
[charaFadein E 0.1 1]

＠???
I must thank you for finally ridding the bell tower of the ghost that's been haunting it for the last century.
[k]

[messageOff]
[charaFadeout F 1.0]
[wt 1.5]

＠Spriggan
Now that is what I call a swift resolution. It was the finest thing I've seen since I first set foot in Faerie Britain.
[k]

＠Spriggan
Once again, your power leaves me at a loss for words.
[k]


[messageOff]
[wt 1.0]

[fadeout black 2.0]
[bgmStop BGM_EVENT_90 2.0]
[wait fade]
[wt 0.5]
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[end]
