



＄94-06-70-06-1-1

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[charaSet A 4037300 1 Nemo]
[charaSet B 1044300 1 "Saito Hajime"]
[charaSet C 2041300 1 "Oda Nobukatsu"]
[charaSet D 7033400 1 "Arjuna Alter"]
[charaSet E 1098227400 1 Michael]
[charaSet F 7020300 1 "Cú Chulainn Alter"]
[charaSet G 1009400 1 Mordred]
[charaSet H 6012300 1 Sanson]
[charaSet I 4001300 1 Medusa]
[charaSet J 5010300 1 Paracelsus]
[charaSet K 3004400 1 Karna]
[charaSet L 3008300 1 Enkidu]
[charaSet N 5008400 1 Merlin]

[charaSet O 98025000 1 ???]
[charaSet P 98025000 1 Oni]

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[charaSet S 1098228600 1 "Inverted Oni"]
[charaSet T 1098228600 1 "Inverted Oni 1"]

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＠Saito Hajime
All right, they're gone!
[k]

＠Saito Hajime
Thanks for the help...Sanson.
[k]

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＠???
...!
[k]

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＠Nemo
Hey, yeah. That support we had...
[k]

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＠Saito Hajime
Yup. It could only be Sanson.
[k]

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＠Saito Hajime
'Course, just the fact that he didn't come after us when we had our backs turned proves he's not “it.”
[k]

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＠O：Sanson
...[sr]...Damn. I can't believe you figured it out.
[k]

＠O：Sanson
I guess I shouldn't have helped you fend off those Demonic Beasts after all.
[k]

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＠Saito Hajime
Maybe, but I just knew the Sanson from Chaldea wouldn't be able to resist.
[k]

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＠O：Sanson
So you gambled on me being just as selfless as my counterpart in Chaldea?
[k]

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＠Saito Hajime
That's right.
[k]

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＠O：Sanson
Hm. You really get me.
[k]

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＠O：Sanson
Still, since neither of you are “it,” it looks like this encounter amounts to a dra[line 2]
[k]

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＠Saito Hajime
Not quite.
[k]

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＠O：Sanson
!!!
[k]

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＠O：Cú Chulainn Alter
Gotcha. Sorry, Executioner.
[k]

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＠Merlin
Sanson from Team A is now out. Time for you to leave.
[k]

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＠Sanson
Damn. I guess I shouldn't have stuck around.
[k]

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＠O：Cú Chulainn Alter
All right. That's one down.
[k]

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＠Oda Nobukatsu
So, both Team A and Team B have lost someone.
[k]

＠Oda Nobukatsu
That does put us on top for the moment, but[line 2]
[k]

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＠Saito Hajime
It also makes us a bigger target.
[k]

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＠O：Cú Chulainn Alter
We should spread out. And while we're at it, let's swap partners.
[k]

＠O：Cú Chulainn Alter
Saito, you come with me. Nobukatsu, you go with Nemo.
[k]

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＠Oda Nobukatsu
...Why? So you can use us as decoys?
[k]

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＠O：Cú Chulainn Alter
Yep. We're not gonna win if we aren't willing to make sacrifices here.
[k]

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＠O：Cú Chulainn Alter
Saito and I can deal with the Demonic Beasts faster.
[k]

＠O：Cú Chulainn Alter
There's no one else left who'd forget the game and help us out if we need it, like Sanson did.
[k]

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＠Nemo
Roger that. Then we'll have to distract the other teams by drawing plenty of attention to ourselves.
[k]

＠Nemo
Fine then. I'll make a bigger splash than a whale in the shoals.
[k]

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＠O：Cú Chulainn Alter
Thanks. I'm counting on you.
[k]

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＠Oda Nobukatsu
Okay, Nemo, let's go!
[k]

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＠Nemo
Yeah!
[k]

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＠Saito Hajime
You think those two'll be okay?
[k]

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＠O：Cú Chulainn Alter
...No. Both A and B are down a player.
[k]

＠O：Cú Chulainn Alter
Right now, we're the only ones with our full starting lineup.
[k]

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＠Saito Hajime
...Yeah, the others are definitely gonna go after 'em.
[k]

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＠O：Cú Chulainn Alter
But as long as they can hold out, we should have plenty of chances to catch other guys, too.
[k]

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＠O：Cú Chulainn Alter
...Let's go.
[k]

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＠Saito Hajime
Got it.
[k]

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[charaTalk H]
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＠Sanson
Oh well, it's fine. I have no regrets.
[k]

？1：Thanks for helping them out.
？！

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＠Sanson
Hahaha, you're quite welcome. I guess this means you owe me one.
[k]

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＠Michael
So, now both A and B are down a player.
[k]

＠Michael
Which means we can make a good guess as to how they're going to react.
[k]

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＠O：Enkidu
It may be the blindingly obvious choice, but let's focus on Team C.
[k]

＠O：Enkidu
If we lose one more teammate, we'll be the ones with targets on our backs.
[k]

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＠O：Paracelsus
Let's go after Team C.
[k]

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＠S：Mordred
Yeah.
[k]

＠S：Mordred
Now that Sanson's out, we'll be in deep shit if we lose another guy.
[k]

＠S：Mordred
Like they say, the nail that sticks out gets hammered[sr]down.[wt 0.5][charaFace G 4] Hm? Wait. Does that work here?
[k]

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＠O：Medusa
I hate that saying.
[k]

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＠S：Mordred
Why?
[k]

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＠S：Mordred
...Ohhh, 'cause you don't like being so tall! Well hey, if it makes ya feel any better, I think being tall's nice!
[k]

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＠O：Medusa
...Paracelsus.
[k]

＠O：Medusa
Do you have any spells that can let someone swap bodies with a third party, particularly someone who uses their innocence as a shield to say thoughtlessly cruel things?
[k]

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＠S：Paracelsus
I could probably come up with something...
[k]

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＠S：Paracelsus
But swapping bodies usually results in a substantial reduction in power.
[k]

＠S：Paracelsus
So I can't recommend it.
[k]

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＠O：Medusa
...Makes sense. Don't worry. I didn't mean it.
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＠S：Mordred
Huh? (Why's she mad? I don't get it.)[sr]Ah, whatever.
[k]

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＠S：Mordred
Okay, so we'll ignore Team B for now, even if we come across them, and focus on the three players from Team C. Let's go!
[k]

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＠Oda Nobukatsu
Yikes! I can feel the bloodlust all the way over here!
[k]

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＠Nemo
They're definitely all after us now.
[k]

＠Nemo
We're like minnows being targeted by sharks. Or sharks being targeted by orcas.
[k]

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＠Oda Nobukatsu
Then it's hopeless.
[k]

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＠Oda Nobukatsu
There's no way you and I can win on our own. And if we both get disqualified, then Team C'll be...
[k]

[charaFace C 4]
＠Oda Nobukatsu
Hm? Hang on. If things do play out that way...
[k]

＠Oda Nobukatsu
...Team A and Team B'll both have three guys, and we'll be left with two.
[k]

＠Oda Nobukatsu
When that happens, A and B would naturally go after each other, since they'll have the advantage again.
[k]

＠Oda Nobukatsu
And once either A or B are at a numbers disadvantage...
[k]

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＠Nemo
I had the same thought as you.
[k]

＠Nemo
Yes, things could work out well for us if that happens, but...
[k]

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＠Oda Nobukatsu
You don't think they will?
[k]

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＠Nemo
I don't know. All I can say for sure is, as decoys, we need to buy as much time as we can!
[k]

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＠Oda Nobukatsu
All right! Let's do it!
[k]

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＠O：Cú Chulainn Alter
Team A's weakness is probably the fact that Paracelsus is “it.”
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＠Saito Hajime
What, 'cause of his magecraft disguises?
[k]

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＠O：Cú Chulainn Alter
Yup.
[k]

＠O：Cú Chulainn Alter
Obviously, anyone another team's “it” tags is out.
[k]

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＠O：Cú Chulainn Alter
But if Paracelsus gets ousted, he can't keep disguising his team with magecraft, or they'll be breaking rule six.
[k]

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＠Saito Hajime
Oh, yeah. I think it was, “Once you're out, you can neither help nor interfere.”
[k]

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＠O：Cú Chulainn Alter
Yeah.
[k]

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＠O：Cú Chulainn Alter
So of course, Team A's gonna do everything they can to keep him safe.
[k]

＠O：Cú Chulainn Alter
And that means we can be sure he's their“it.”
[k]

＠O：Cú Chulainn Alter
Knowing that, we can work out what they're gonna do.
[k]

＠O：Cú Chulainn Alter
So we're gonna go after Paracelsus and take him down, even if we have to use Nobukatsu and Nemo to lure him out.
[k]

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＠O：Cú Chulainn Alter
This'd go even better if Team B's “it” was out of the picture first.
[k]

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[seVolume ad59 1.0 1.0]
[wt 0.1]
[se ade427]
[seVolume ade427 0 0]
[seVolume ade427 1.0 1.0]
[wt 0.1]
[se ad55]
[seVolume ad55 0 0]
[seVolume ad55 1.0 0.5]

[charaSet M 1007300 1 Gawain]

[wt 1.5]

[charaDepth J 1]
[charaDepth G 2]
[charaDepth O 3]
[charaDepth S 4]

[seStop ad59 2.5]
[seStop ade427 2.5]
[seStop ad55 2.5]

[fadein black 1.5]
[wait fade]

[wt 0.5]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -50,0]

[charaFace J 4]
[charaPut J 350,0]
[charaFadeTime J 0.1 0.7]
[bgm BGM_MAP_57 0.1]

＠O：Paracelsus
(...Huff, huff)
[k]

[charaFadeout O 0.1]
[charaFadeout J 0.1]
[wt 0.1]


[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 -100,0]

[charaFace G 5]
[charaPut G -400,0]
[charaFadeTime G 0.1 0.7]

＠S：Mordred
Hey, you okay there, Paracelsus?
[k]

[charaFadeout S 0.1]
[charaFadeout G 0.1]
[wt 0.1]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 50,0]

[charaFace J 4]
[charaPut J 420,0]
[charaFadeTime J 0.1 0.7]
＠O：Paracelsus
Just...a little...winded...
[k]

[charaFadeout O 0.1]
[charaFadeout J 0.1]
[wt 0.1]

[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 -100,0]

[charaFace I 0]
[charaPut I -460,0]
[charaFadeTime I 0.1 0.7]
＠S：Medusa
It's not just that.
[k]

＠S：Medusa
You're also casting these disguise spells on us while running around this fairly large building.
[k]

[charaFadeout S 0.1]
[charaFadeout I 0.1]
[wt 0.1]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 50,0]

[charaFace G 4]
[charaPut G 420,0]
[charaFadeTime G 0.1 0.7]
＠O：Mordred
Oh, yeah. And since the building's set up to collect magical energy[line 2]
[k]

[charaFadeout O 0.1]
[charaFadeout G 0.1]
[wt 0.1]

[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 -100,0]

[charaFace I 5]
[charaPut I -460,0]
[charaFadeTime I 0.1 0.7]
＠S：Medusa
You're keeping your own physical enhancements to a bare minimum, aren't you?
[k]

[charaFadeout S 0.1]
[charaFadeout I 0.1]
[wt 0.1]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 50,0]

[charaFace J 0]
[charaPut J 420,0]
[charaFadeTime J 0.1 0.7]
＠O：Paracelsus
...Yes, I am.
[k]

[charaFace J 4]
＠O：Paracelsus
I'm so sorry. There simply wasn't any other way...
[k]

[charaFadeout O 0.1]
[charaFadeout J 0.1]
[wt 0.1]

[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 -100,0]

[charaFace I 0]
[charaPut I -460,0]
[charaFadeTime I 0.1 0.7]
＠S：Medusa
Why don't we take a short break?
[k]

[charaFadeout S 0.1]
[charaFadeout I 0.1]
[wt 0.1]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 50,0]

[charaFace J 0]
[charaPut J 420,0]
[charaFadeTime J 0.1 0.7]
＠O：Paracelsus
...No. We shouldn't.
[k]

＠O：Paracelsus
I don't see our advantage holding for much longer.
[k]

[charaFace J 5]
＠O：Paracelsus
It's very likely that the other teams have figured out I am “it.”
[k]

＠O：Paracelsus
The other teams have most probably chosen their strongest Servant as their “it.”
[k]

＠O：Paracelsus
In our case, however, our strategy dictated that I must be “it.”
[k]

＠O：Paracelsus
It probably won't be long now before Team B's “it” tags two of Team C's players.
[k]

＠O：Paracelsus
From that point on, the line between a humiliating loss and a come-from-behind victory for us will be quite fine.
[k]

＠O：Paracelsus
...And I'd certainly like to win.
[k]

[charaFadeout O 0.1]
[charaFadeout J 0.1]
[wt 0.1]

[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 -100,0]

[charaFace G 2]
[charaPut G -400,0]
[charaFadeTime G 0.1 0.7]
＠S：Mordred
Ha! 'Course we're gonna come from behind to win!
[k]

[charaFadeout S 0.1]
[charaFadeout G 0.1]
[wt 0.1]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 50,0]

[charaFace I 5]
[charaPut I 400,0]
[charaFadeTime I 0.1 0.7]
＠O：Medusa
I agree. Honestly, I'm rather fired up about this myself.
[k]

＠O：Medusa
I swear on these glasses I'm going to do whatever it takes to win.
[k]

[messageOff]

[charaFadeout O 0.1]
[charaFadeout I 0.1]
[wt 0.1]

[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 -100,0]

[charaFace G 5]
[charaPut G -400,0]
[charaFadeTime G 0.1 0.7]
[wt 0.5]

[charaMoveReturn S -100,-5 0.3]
[charaMoveReturn G -400,-5 0.3]
[wt 0.8]

[charaFadeout G 0.1]
[charaFadeout S 0.1]
[wt 0.1]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 50,0]

[charaFace J 5]
[charaPut J 420,0]
[charaFadeTime J 0.1 0.7]
[wt 0.5]

[charaMoveReturn O 50,-5 0.3]
[charaMoveReturn J 420,-5 0.3]
[wt 0.8]

[fadeout black 1.5]
[bgmStop BGM_MAP_57 1.5]
[wait fade]

[charaFadeout J 0.1]
[charaFadeout O 0.1]
[wt 0.8]

[fadein black 1.5]
[wait fade]

[se ad166]
[seVolume ad166 0 0]
[seVolume ad166 1.0 1.0]

[wt 1.5]

[seStop ad166 1.0]
[wt 0.5]

[charaTalk M]
[charaFace M 2]
[charaFadein M 0.4 1]
＠Gawain
There you are![bgm BGM_BATTLE_62 0.1]
[k]

[charaFadeout M 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 14]
[charaFadein C 0.1 1]
＠Oda Nobukatsu
(Huff, huff, huff...) Man, how much stamina does this guy have, anyway!?
[k]

[messageOff]

[charaFadeout C 0.1]
[wt 0.1]

[se ad55]
[seVolume ad55 0 0]
[seVolume ad55 1.0 1.0]
[wt 1.5]

[seStop ad55 1.0]

[charaTalk K]
[charaFace K 5]
[charaFadein K 0.4 1]
＠Karna
You're going nowhere.
[k]

[charaFadeout K 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
＠Nemo
Karna! Damn, now we're cut off at both ends.
[k]

[messageOff]

[charaFadeout A 0.1]
[wt 0.1]

[se ad306]
[seVolume ad306 0 0]
[seVolume ad306 1.0 1.0]
[wt 1.0]

[fowardEffect bit_talk_quickmove]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -50,20]
[charaMove O -50,0 0.3]
[wt 0.6]

[fowardEffectDestroy bit_talk_quickmove]

[charaFace L 5]
[charaPut L 250,0]
[charaFadeTime L 0.1 0.7]
[charaMove L 300,0 0.3]

[wt 1.0]

[charaFadeout L 0.1]
[charaFadeout O 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 0]

[charaFace A 5]
[charaFadein A 0.1 2]
＠Oda Nobukatsu
Crap!
[k]

＠Nemo
Looks like this is it!
[k]

[charaFadeout C 0.1]
[charaFadeout A 0.1]
[wt 0.1]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -50,0]

[charaFace L 2]
[charaPut L 300,0]
[charaFadeTime L 0.1 0.7]

＠O：Enkidu
Got you.
[k]

[messageOff]

[charaFadeout O 0.1]
[charaFadeout L 0.1]
[wt 0.1]

[charaDepth O 1]
[charaDepth A 2]
[charaDepth C 3]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 1]

[charaFace A 4]
[charaFadein A 0.1 2]

[charaFace C 4]
[charaFadein C 0.1 0]

[wt 0.5]

[charaMoveReturn O 0,-10 0.3]
[wt 0.2]
[se ad775]
[charaShake C 0.05 2 2 0.3]
[wt 0.2]
[se ad775]
[charaShake A 0.05 2 2 0.3]

[wt 1.0]

[charaFadeout O 0.1]
[charaFadeout C 0.1]
[charaFadeout A 0.1]

[wt 0.5]

＠Merlin
Oda Nobukatsu and Nemo are both out.
[k]


[charaTalk C]
[charaFace C 5]
[charaFadeinFSL C 0.1 -256,0]

[charaFace A 5]
[charaFadeinFSR A 0.1 256,0]

＠Oda Nobukatsu
Well, we bought as much time as we could...
[k]


＠Nemo
Now we'll just have to hope it was enough for the other two.
[k]

[messageOff]
[charaTalk off]
[wt 0.4]

[se ade310]
[fowardEffect bit_talk_magical_pon -256,0]
[fowardEffect bit_talk_magical_pon 256,0]
[wt 0.2]
[charaFadeout A 0.1]
[charaFadeout C 0.1]
[wt 1.3]

[bgmStop BGM_BATTLE_62 1.0]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]

[wt 0.5]

[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[wt 0.4]

[charaTalk on]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -100,0]

[charaFace L 0]
[charaPut L 250,0]
[charaFadeTime L 0.1 0.7]
＠O：Enkidu
Oh?
[k]

[charaFadeout O 0.1]
[charaFadeout L 0.1]
[wt 0.1]

[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 1]
＠S：[FFFFFF]???[-]
...[sr]...
[k]

[charaFadeout S 0.1]
[wt 0.1]

[bgm BGM_EVENT_71 0.1]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -100,0]

[charaFace L 0]
[charaPut L 250,0]
[charaFadeTime L 0.1 0.7]
＠O：Enkidu
An “it”... Are they from A or C? Though they could also be one of Team A's players in disguise.
[k]

[messageOff]

[charaFadeout O 0.1]
[charaFadeout L 0.1]
[wt 0.1]

[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 1]

[wt 0.6]

[se ad59]
[seStop ad59 1.5]
[charaMove S -100,0 0.3]
[charaFadeout S 0.4]
[wt 1.5]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -100,0]

[charaFace L 5]
[charaPut L 250,0]
[charaFadeTime L 0.1 0.7]
＠O：Enkidu
So, they're making a run for it.[sr]...Okay, I'll go after them!
[k]

＠O：Enkidu
I may not be able to use my Noble Phantasm or offensive skills...but I'm still a fast runner.
[k]

[messageOff]

[charaMove L 200,0 0.3]
[charaFadeout L 0.4]

[wt 0.7]

[charaEffect O bit_talk_quickmove]
[charaSpecialEffect O erasureReverse 1 0.3]

[se ad306]
[seVolume ad306 0 0]
[seVolume ad306 0.8 1.0]

[wt 0.8]

[bgmStop BGM_EVENT_71 1.0]
[fadeout black 1.0]
[wait fade]

[wt 1.0]

[fadein black 1.0]
[wait fade]


[se ad223]

[fowardEffect bit_talk_quickmove]

[charaTalk O]
[charaFace O 6]
[charaFadein O 0.1 -50,20]
[charaMove O -50,0 0.3]
[wt 0.6]

[fowardEffectDestroy bit_talk_quickmove]

[charaFace L 0]
[charaPut L 250,0]
[charaFadeTime L 0.1 0.7]
[charaMove L 300,0 0.3]
[wt 0.5]

[charaFace L 2]
＠O：Enkidu
...!
[k]


[messageOff]

[charaFadeout O 0.1]
[charaFadeout L 0.1]
[wt 0.1]

[charaTalk off]

[charaDepth P 1]
[charaDepth O 2]

[charaFace O 0]
[charaFadeinFSL O 0.4 -150,0]

[charaFace P 0]
[charaFadeinFSR P 0.4 450,0]

[se ad59]
[seStop ad59 1.0]
[charaMoveFSL O -800,0 1.0]

[se ade427]
[seStop ade427 1.0]
[charaMoveFSR P -250,0 1.0]
[wt 0.6]

[charaFadeout P 0.4]
[charaFadeout O 0.4]

＠???
...[sr]...
[k]

[messageOff]
[charaDepth S 2]
[charaDepth T 1]

[charaFace T 0]
[charaFadeinFSR T 0.4 150,0]

[charaFace S 0]
[charaFadeinFSL S 0.4 -450,0]

[se ad59]
[seStop ad59 1.0]
[charaMoveFSR T 800,0 1.0]

[se ade427]
[seStop ade427 1.0]
[charaMoveFSL S 250,0 1.0]
[wt 0.6]

[charaFadeout S 0.4]
[charaFadeout T 0.4]
＠???
...[sr]...
[k]

[messageOff]


[bgm BGM_EVENT_81 0.1]

[charaDepth Q 3]
[charaDepth L 4]
[charaDepth O 5]
[charaDepth P 6]

[charaPut Q 0,-200]
[charaFadeTime Q 0.2 0.6]

[charaTalk on]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -50,0]

[charaFace L 0]
[charaPut L 300,0]
[charaFadeTime L 0.1 0.7]
＠O：Enkidu
(An “it” chasing after another “it”... So the one being chased must be one of the Team A players in disguise.)
[k]

＠O：Enkidu
(Now, do I go after the player being chased, or the “it” doing the chasing?)
[k]

＠O：Enkidu
(...Obviously, I should go after the “it” doing the chasing. Once I get them, their whole team will be disqualified.)
[k]

[charaFace L 2]
＠O：Enkidu
(Wait for it... Wait for it...[sr]...Now!)
[k]

[messageOff]

[charaFadeout Q 0.1]
[charaFadeout O 0.1]
[charaFadeout L 0.1]
[wt 0.1]

[charaTalk P]
[charaFace P 0]
[charaFadein P 0.1 -350,0]

[se ad7]
[charaFace O 0]
[charaFadein O 0.4 100,0]
[charaMove O 0,0 0.2]

＠P：???
!?
[k]

[messageOff]

[charaFace L 5]
[charaPut L 300,0]
[charaFadeTime L 0.1 0.7]
[charaMove L 350,0 0.3]
[wt 0.5]
＠O：Enkidu
Got you!
[k]

[messageOff]

[charaMoveReturn O 0,-10 0.3]
[wt 0.2]

[se ad775]
[charaShake P 0.05 2 2 0.3]

[wt 1.0]

[charaFadeout L 0.1]
[charaFadeout P 0.1]
[charaFadeout O 0.1]
[wt 0.1]

[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 1]
＠S：???
...You really are fast, Enkidu.
[k]

＠S：???
You're every bit as quick to take action as your reputation suggests.
[k]

[bgmStop BGM_EVENT_81 1.0]

＠S：???
Which is why we had to work as a team to defeat you.
[k]

[charaFadeout S 0.1]
[wt 0.1]
[clear]

[charaDepth P 5]
[charaDepth O 6]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -50,0]

[charaFace L 2]
[charaPut L 300,0]
[charaFadeTime L 0.1 0.7]
＠O：Enkidu
...Dammit!
[k]

[charaPut Q 0,-200]
[charaFadeTime Q 0.2 0.6]

＠O：Enkidu
(The one who was chasing wasn't “it”! It was one of Team A's ordinary players! So that must mean[line 2])
[k]

[messageOff]
[charaFadeout Q 0.2]
[wt 0.4]

[charaTalk S]
[charaFace S 0]
[charaFadein S 0.4 -350,0]
[wt 0.5]

＠S：???
Got you.
[k]

[messageOff]

[charaMoveReturn S -350,-10 0.3]
[wt 0.2]
[se ad775]
[charaShake O 0.05 2 2 0.3]
[wt 1.0]

[charaFadeout S 0.1]
[charaFadeout O 0.1]
[charaFadeout L 0.1]
[wt 0.1]

＠Merlin
Medusa from Team A and Enkidu from Team B are both out.
[k]

[bgm BGM_EVENT_77 0.1]

＠Merlin
Thanks for playing♡
[k]

[messageOff]


[charaTalk off]

[charaDepth I 4]
[charaDepth L 5]

[charaFace S 0]
[charaFadein S 0.1 0,0]

[wt 0.5]

[se ad598]
[charaSpecialEffect S erasureReverse 1 1.5]
[wt 0.1]

[charaPut I 1]
[charaFace I 5]
[charaSpecialEffect I appearance 1 1.5]

[wt 2.0]

[charaPut Q 0,-200]
[charaFadeTime Q 0.2 0.6]

＠Medusa
(There's something mildly infuriating about that saccharine tone of his...)
[k]

[messageOff]
[charaFadeout Q 0.1]
[charaFadeout I 0.1]
[wt 0.1]

[charaFace O 0]
[charaFadein O 0.1 1]

[se ad598]
[charaSpecialEffect O erasureReverse 1 1.5]
[wt 0.1]

[charaPut L 1]
[charaFace L 4]
[charaSpecialEffect L appearance 1 1.5]

[wt 2.0]

＠Enkidu
You got me good.
[k]

[messageOff]

[charaFadeout L 0.1]
[wt 0.1]

[charaFace L 4]
[charaFadeinFSL L 0.1 0]

[charaFace I 4]
[charaFadeinFSR I 0.1 2]

[wt 0.5]

[se ade310]
[fowardEffect bit_talk_magical_pon 256,0]
[fowardEffect bit_talk_magical_pon -256,0]
[wt 0.2]
[charaFadeout L 0.1]
[charaFadeout I 0.1]

[wt 1.8]

＠Merlin
And so, Team B is out of the game.
[k]

＠Merlin
Karna, Gawain, that means you, too.
[k]


[messageOff]

[charaDepth K 1]
[charaDepth M 2]

[charaFace M 4]
[charaFadeinFSL M 0.1 0]

[charaFace K 4]
[charaFadeinFSR K 0.1 2]

[wt 0.5]

[se ade310]
[fowardEffect bit_talk_magical_pon 256,0]
[fowardEffect bit_talk_magical_pon -256,0]
[wt 0.2]
[charaFadeout K 0.1]
[charaFadeout M 0.1]

[wt 1.3]

[fadeout black 1.5]
[bgmStop BGM_EVENT_77 1.5]
[wait fade]

[charaDepth J 1]
[charaDepth G 2]
[charaDepth O 3]
[charaDepth S 4]

[wt 2.0]

[fadein black 1.5]
[wait fade]

[charaTalk on]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -50,0]
＠???
...[sr]...
[k]

[messageOff]

[bgm BGM_REQUIEM 0.1]

[charaFace J 5]
[charaPut J 300,0]
[charaFadeTime J 0.1 0.7]
[charaMove J 350,0 0.3]
[wt 0.5]
＠O：Paracelsus
Phew... That just leaves Team C.
[k]

[charaFadeout O 0.1]
[charaFadeout J 0.1]
[wt 0.1]

[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 -100,0]

[charaFace G 1]
[charaPut G -400,0]
[charaFadeTime G 0.1 0.7]
＠S：Mordred
Yeah, but now our team's just us two!
[k]

[charaFadeout S 0.1]
[charaFadeout G 0.1]
[wt 0.1]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 50,0]

[charaFace J 5]
[charaPut J 420,0]
[charaFadeTime J 0.1 0.7]
＠O：Paracelsus
We should assume our advantage is essentially gone now.
[k]

[charaFadeout O 0.1]
[charaFadeout J 0.1]
[wt 0.1]

[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 -100,0]

[charaFace G 5]
[charaPut G -400,0]
[charaFadeTime G 0.1 0.7]
＠S：Mordred
The last player left is that Saito Hajime guy.
[k]

[charaFadeout S 0.1]
[charaFadeout G 0.1]
[wt 0.1]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 50,0]

[charaFace J 5]
[charaPut J 420,0]
[charaFadeTime J 0.1 0.7]
＠O：Paracelsus
The swordfighter from the Far East, yes. I'm sure he's far more athletic than I am.
[k]

[charaFadeout O 0.1]
[charaFadeout J 0.1]
[wt 0.1]

[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 -100,0]

[charaFace G 0]
[charaPut G -400,0]
[charaFadeTime G 0.1 0.7]
＠S：Mordred
Then it's gonna come down to a battle of grit.
[k]

[charaFadeout S 0.1]
[charaFadeout G 0.1]
[wt 0.1]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 50,0]

[charaFace J 1]
[charaPut J 420,0]
[charaFadeTime J 0.1 0.7]
＠O：Paracelsus
That's not a word I usually associate with myself, but in this case...hehe, I like it.
[k]

[charaFadeout O 0.1]
[charaFadeout J 0.1]
[wt 0.1]

[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 -100,0]

[charaFace G 2]
[charaPut G -400,0]
[charaFadeTime G 0.1 0.7]
＠S：Mordred
All right, let's do this thing!
[k]

[messageOff]

[fadeout black 1.5]
[bgmStop BGM_REQUIEM 1.5]
[wait fade]

[charaFadeout S 0.1]
[charaFadeout G 0.1]
[wt 0.5]

[scene 145600]

[wt 1.5]
[fadein black 1.5]
[wait fade]

[bgm BGM_EVENT_2 0.1]

[charaTalk depthOn]
[charaTalk I]
[charaFace I 4]
[charaFadein I 0.1 1]

＠Medusa
Phew. That was an ordeal.
[k]

[charaFadeout I 0.1]
[wt 0.1]

[charaTalk L]
[charaFace L 4]
[charaFadein L 0.1 1]
＠Enkidu
I'm sorry, everyone. I should have been more careful.
[k]

[charaFadeout L 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
＠Arjuna Alter
Not at all. I would have fallen for that, too.
[k]

[charaFace D 4]
＠Arjuna Alter
Going after the one being chased just wasn't an option.
[k]

＠Arjuna Alter
No... You were made to think it wasn't an option.
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk M]
[charaFace M 0]
[charaFadein M 0.1 1]
＠Gawain
Chin up, Enkidu. We weren't that much help, either.
[k]

[charaFadeout M 0.1]
[wt 0.1]

[charaTalk L]
[charaFace L 0]
[charaFadein L 0.1 1]
＠Enkidu
Thank you. That's kind of you to say.[sr]So...only four left, huh.
[k]

[charaFadeout L 0.1]
[wt 0.1]

[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 1]
＠Karna
...?
[k]

[charaFadeout K 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
＠Arjuna Alter
Something wrong, Karna?
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 1]
＠Karna
...I need to step out for a moment.[sr]Would you come with me, Arjuna?
[k]

[charaFadeout K 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 3]
[charaFadein D 0.1 1]
＠Arjuna Alter
Hm?[sr]Hold on.
[k]

[charaFace D 0]
＠Arjuna Alter
May I, Master?
[k]

？1：Sure thing.
？！

＠Arjuna Alter
All right then. Be back soon...
[k]

[messageOff]

[bgmStop BGM_EVENT_2 1.0]
[wipeout leftToRight 1.0 1.0]
[wait wipe]

[charaFadeout D 0.1]

[scene 145302]

[charaTalk depthOff]

[charaDepth K 1]
[charaDepth D 2]
[pictureFrame cut063_cinema]

[wt 1.5]

[wipein rightToLeft 1.0 1.0]
[wait wipe]
[wt 0.4]

[bgm BGM_EVENT_70 0.1]

[charaTalk D]
[charaFace D 0]
[charaFadeinFSL D 0.1 -256,-50]

[charaFace K 5]
[charaFadeinFSR K 0.1 256,-50]

＠Arjuna Alter
Well? What is it?
[k]

＠Karna
There's something off about the Demonic Beasts. I guess the other Heroic Spirits haven't noticed because they're too caught up in the game.
[k]

[charaFace D 5]
＠Arjuna Alter
Something off...?
[k]

[charaFace K 5]
＠Karna
I want to take a closer look at them. But I also don't want to get in the way of the game.
[k]

＠Karna
So I want you to help me investigate them quietly.
[k]

[charaFace D 4]
＠Arjuna Alter
...I see. Let's go, then.
[k]

[charaFace K 0]
＠Karna
Thank you. I'm glad you understand.
[k]

[charaFace D 0]
＠Arjuna Alter
I never thought I'd see the day when you and I would investigate an office building together.
[k]

＠Arjuna Alter
Fate certainly has a way of surprising you, doesn't it...
[k]

[charaFace K 0]
＠Karna
That it does.
[k]

＠Karna
If you told my younger self I'd be doing this one day, I don't think he would have believed you.
[k]

[charaFace K 1]
＠Karna
Let's just chalk it up to the glasses and leave it at that.
[k]

[charaFace D 1]
＠Arjuna Alter
Heh, good idea. It's all thanks to the glasses.
[k]

[messageOff]

[fadeout black 1.5]
[bgmStop BGM_EVENT_70 1.5]
[wait fade]

[scene 145201]
[pictureFrame]

[charaFadeout K 0.1]
[charaFadeout D 0.1]

[charaDepth O 1]
[charaDepth B 2]
[charaDepth F 3]
[charaDepth P 4]

[wt 1.5]

[fadein black 1.5]
[wait fade]

[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 1]
[wt 0.5]

[charaFace O 0]
[charaFadein O 0.4 250,0]
[charaMove O 200,0 0.3]
[wt 0.5]

[charaFace B 6]
＠Saito Hajime
...Whoa![bgm BGM_EVENT_3 0.1]
[k]

[messageOff]

[se ad7]
[charaMoveFSL B -150,0 0.2]
[charaFadeout B 0.4]
[wt 0.1]

[charaMoveReturn O 200,-10 0.3]
＠???
!
[k]

[messageOff]
[charaFadeout O 0.1]
[wt 0.1]

[se ad496]
[seStop ad496 0.4]
[charaTalk B]
[charaFace B 0]
[charaFadeinFSR B 0.4 50,0]
[charaMove B 0,0 0.3]
[wt 0.5]

＠Saito Hajime
That was close.
[k]

＠Saito Hajime
Guess you're Paracelsus then. Which means the “it” our “it” is chasing down must be[line 2]
[k]

[messageOff]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]

[charaFadeout B 0.1]
[wt 0.5]

[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[wt 0.4]

[charaTalk P]
[charaFace P 0]
[charaFadein P 0.1 -100,0]

[charaFace F 5]
[charaPut F 300,0]
[charaFadeTime F 0.1 0.7]
＠P：Cú Chulainn Alter
Mordred...!
[k]

[charaFadeout P 0.1]
[charaFadeout F 0.1]
[wt 0.1]

[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 1]
＠S：???
...!
[k]

[messageOff]

[se ad73]
[charaMoveFSL S -200,0 0.2]
[charaFadeout S 0.4]
[wt 0.5]

[charaTalk P]
[charaFace P 0]
[charaFadein P 0.1 -50,0]

[charaFace F 0]
[charaPut F 300,0]
[charaFadeTime F 0.1 0.7]
＠P：Cú Chulainn Alter
Yeah, no Caster could take off running like that.
[k]

[charaFace F 5]
＠P：Cú Chulainn Alter
Saito, you still hanging in there?
[k]


[messageOff]
[charaTalk B]

[se ad1]
[wt 0.8]
＠Saito Hajime
More or less.
[k]



[charaFace F 2]
＠P：Cú Chulainn Alter
All right, keep it up a little longer while I tag the last one!
[k]

[charaFadeout P 0.1]
[charaFadeout F 0.1]
[wt 0.1]

[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 1]
＠S：???
...!
[k]

[messageOff]

[charaEffect S bit_talk_quickmove]
[charaSpecialEffect S erasureReverse 1 0.3]
[se ad73]
[wt 0.5]

[se ad73]
[effect bit_talk_battle_move]
[wt 0.1]
[se ad73]
[wt 0.1]
[se ad73]
[wt 0.1]
[se ad73]
[wt 0.1]
[se ad73]
[wt 0.1]
[se ad73]
[effect bit_talk_battle_move 50,0]
[wt 0.1]
[se ad73]
[wt 0.1]
[se ad73]
[wt 0.1]
[se ad73]
[wt 0.1]
[se ad73]
[wt 0.1]
[se ad73]
[wt 0.1]
[se ad73]

[wt 0.5]

[bgmStop BGM_EVENT_3 1.0]
[fadeout black 1.0]
[wait fade]

[pictureFrame cut063_cinema]

[wt 1.5]
[fadein black 1.0]
[wait fade]

[bgm BGM_BATTLE_123 0.1]


＠
[lr]...The man I'm chasing after continues to evade me as I run after him.
[k]

＠
I hate that I have well below-average stamina for a Heroic Spirit.
[k]

＠
I'm growing more and more exhausted, gasping for breath, sweat sticking my hair to my skin...
[k]

＠
I know I'm doing something ridiculous in an already ridiculous situation...and yet, this is still the wisest course.
[k]

＠
We're not injuring, killing, dying, or fighting. Well...I suppose we may technically be doing the latter.
[k]

＠
As I am not a warrior by any measure, there is only so much I can do in a physical conflict.
[k]

＠
But, even though it's all so exhausting...
[k]

＠
...this is all too good-natured and invigorating to call a battle.
[k]

＠
So if I must push my body to its limits like warriors do for a little longer...
[k]

＠
...I can do that, too.
[k]

[messageOff]

[bgmStop BGM_BATTLE_123 1.5]
[fadeout black 1.5]
[wait fade]

[scene 145302]
[pictureFrame]

[charaDepth F 4]
[charaDepth P 5]

[wt 1.0]

[fadein black 1.5]
[wait fade]

[bgm BGM_EVENT_81 0.1]

[charaPut Q 0,-200]
[charaFadeTime Q 0.2 0.6]

[charaTalk P]
[charaFace P 0]
[charaFadein P 0.1 -50,0]

[charaFace F 0]
[charaPut F 300,0]
[charaFadeTime F 0.1 0.7]
＠P：Cú Chulainn Alter
(First Mordred was running around every which way in that room, now they're out in the hallway...)
[k]

＠P：Cú Chulainn Alter
(Do they have some kind of plan, or are they just playing things by ear?)
[k]

＠P：Cú Chulainn Alter
(If it's a plan, then...)
[k]

[charaFadeout Q 0.1]

[charaFace F 5]
＠P：Cú Chulainn Alter
(Saito. Where are you right now?)
[k]



[messageOff]
[charaTalk B]
[se ad1]
[wt 0.8]
＠Saito Hajime
(The seventh-floor hallway. Paracelsus is on my tail, but so far, I haven't had much trouble shaking him.)
[k]



[charaFace F 0]
＠P：Cú Chulainn Alter
(That's the same floor as me. So that must mean...)
[k]

＠P：Cú Chulainn Alter
(They're trying to trade places!)
[k]

＠P：Cú Chulainn Alter
(I can hear their footsteps, so they've got to be close. They must be planning to trade places at the hallway corner so Paracelsus can surprise me!)
[k]

[charaFace F 1]
＠P：Cú Chulainn Alter
(...Interesting. If you think you can get me like that, go ahead and try!)
[k]

[messageOff]

[bgmStop BGM_EVENT_81 1.0]
[fadeout black 1.0]
[wait fade]

[charaFadeout P 0.1]
[charaFadeout F 0.1]
[wt 0.8]

[fadein black 1.0]
[wait fade]

[bgm BGM_EVENT_80 0.1]

[se ad55]
[seStop ad55 1.0]
[wt 0.5]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0.4 350,0]
[charaMove O 250,0 0.3]
[wt 0.5]
＠???
(I'm at the corner! Let's do this, Paracelsus!)
[k]

[charaFadeout O 0.1]
[wt 0.1]

[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 -50,0]
＠S：[FFFFFF]???[-]
(Got...it...!)
[k]



＠???
...Now!
[k]

[messageOff]


[charaTalk off]

[se ad1006]
[charaMove S 100,0 0.2]
[charaFadeout S 0.4]
[wt 0.5]

[charaTalk on]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
＠Saito Hajime
Whup!
[k]

[messageOff]

[charaDepth F 1]
[charaDepth S 2]
[charaDepth B 3]

[charaTalk S]
[charaFace S 0]
[charaFadein S 0.4 -250,0]
[charaMove S -200,0 0.2]
[wt 0.3]

[charaEffect B bit_talk_quickmove]
[charaSpecialEffect B erasureReverse 1 0.3]
[se ad73]
[wt 1.0]

[charaFadeout S 0.1]
[wt 0.2]

[charaDepth Q 1]
[charaDepth F 2]
[charaDepth P 3]

[charaPut Q 0,-200]
[charaFadeTime Q 0.2 0.6]

[charaTalk P]
[charaFace P 0]
[charaFadein P 0.1 -50,0]

[charaFace F 1]
[charaPut F 300,0]
[charaFadeTime F 0.1 0.7]
＠P：Cú Chulainn Alter
(Saito just jumped over my head... There's no way they can catch him now!)
[k]

＠P：Cú Chulainn Alter
(And once I catch the last player on their team, we'll win. We've got this!)
[k]

[messageOff]

[bgmStop BGM_EVENT_80 0.1]

[se ad77]

[fadeout black 0.2]
[wait fade]

[charaFadeout Q 0.1]
[charaFadeout P 0.1]
[charaFadeout F 0.1]

[scene 10000]
[wt 0.3]

[fadein black 0.2]
[wait fade]

＠Cú Chulainn Alter
(Huh!?)
[k]

[messageOff]

[wipeout circleIn 0.5 1.0]
[wait wipe]

[charaSet R 98115000 1 Effect]
[charaPut R 0,0]
[charaEffect R bit_sepia01_fade_fs]
[pictureFrame cut063_cinema]

[scene 145201]

[charaDepth H 1]
[charaDepth O 2]

[wt 0.5]

[wipein circleIn 1.2 1.0]
[wait wipe]
[wt 0.4]

[charaDepth H 1]
[charaDepth I 2]
[charaDepth O 3]
[charaDepth S 4]


[wt 1.0]

[charaEffectStop R bit_sepia01_fade_fs]
[wt 2.5]

[bgm BGM_EVENT_62 0.1]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -50,-50]

[charaFace H 0]
[charaPut H 300,-50]
[charaFadeTime H 0.1 0.7]

＠O：Sanson
...Okay, now that we all look like we're “it,” let me give you this just in case.
[k]

[charaFadeout O 0.1]
[charaFadeout H 0.1]
[wt 0.1]

[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 -100,-50]

[charaFace I 0]
[charaPut I -460,-50]
[charaFadeTime I 0.1 0.7]
＠S：Medusa
Sanson?
[k]

[messageOff]

[charaFadeout S 0.1]
[charaFadeout I 0.1]
[wt 0.1]

[se ad661]
[wt 1.2]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 50,-50]

[charaFace G 8]
[charaPut G 420,-50]
[charaFadeTime G 0.1 0.7]
＠O：Mordred
Your coat?
[k]

[charaFadeout O 0.1]
[charaFadeout G 0.1]
[wt 0.1]

[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 -100,-50]

[charaFace H 1]
[charaPut H -450,-50]
[charaFadeTime H 0.1 0.7]
＠S：Sanson
Like I said, just in case.
[k]

＠S：Sanson
Anything we're not wearing on our person isn't affected by the “it” disguise, right?
[k]

[charaFadeout S 0.1]
[charaFadeout H 0.1]
[wt 0.1]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 50,-50]

[charaFace J 0]
[charaPut J 420,-50]
[charaFadeTime J 0.1 0.7]
＠O：Paracelsus
That's right. I assume it's the same for Merlin's illusion, too.
[k]

[charaFadeout O 0.1]
[charaFadeout J 0.1]
[wt 0.1]

[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 -100,-50]

[charaFace H 0]
[charaPut H -450,-50]
[charaFadeTime H 0.1 0.7]
＠S：Sanson
So I thought, if you have to, you can take off my coat and throw it over someone's head to surprise and blind them.
[k]

[charaFadeout S 0.1]
[charaFadeout H 0.1]
[wt 0.1]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 50,-50]

[charaFace G 5]
[charaPut G 420,-50]
[charaFadeTime G 0.1 0.7]
＠O：Mordred
I dunno. You really think there'll be a situation where that'll be necessary?
[k]

[charaFadeout O 0.1]
[charaFadeout G 0.1]
[wt 0.1]

[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 -100,-50]

[charaFace H 4]
[charaPut H -450,-50]
[charaFadeTime H 0.1 0.7]
＠S：Sanson
Hmm... No, probably not.
[k]

[messageOff]

[charaEffect R bit_sepia01_fade_fs]
[wt 2.5]

[bgmStop BGM_EVENT_62 1.0]
[wipeout circleIn 1.0 1.0]
[wait wipe]

[pictureFrame]
[charaEffectStop R bit_sepia01_fade_fs]
[charaEffectDestroy bit_sepia01_fade_fs]

[charaFadeout S 0.1]
[charaFadeout H 0.1]
[wt 0.5]

[scene 145302]

[charaDepth Q 1]
[charaDepth J 2]
[charaDepth O 3]

[charaPut Q 0,-200]
[charaFadeTime Q 0.2 0.6]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 -50,0]

[charaFace J 5]
[charaPut J 350,0]
[charaFadeTime J 0.1 0.7]

[wt 1.5]

[wipein circleIn 1.0 1.0]
[wait wipe]
[wt 0.4]

[bgm BGM_EVENT_63 0.1]

＠O：Paracelsus
(Thank you, Sanson. Now all we need to do is...!)
[k]

[messageOff]

[fadeout black 0.2]
[wait fade]

[charaFadeout Q 0.1]
[charaFadeout O 0.1]
[charaFadeout J 0.1]

[scene 10000]
[wt 0.5]

[fadein black 0.2]
[wait fade]

＠Cú Chulainn Alter
Grr... Get off me!
[k]

[messageOff]

[se bac375]
[fadeout black 0.2]
[wait fade]

[charaTalk off]
[charaDepth P 1]
[charaDepth S 2]

[charaFace S 0]
[charaFadeinFSL S 0.1 0]

[charaFace P 0]
[charaFadeinFSR P 0.1 2]

[scene 145302]

[wt 0.3]

[fadein black 0.2]
[wait fade]

[wt 1.3]

[charaFadeout P 0.1]
[charaFadeout S 0.1]
[wt 0.1]

[charaDepth Q 1]
[charaDepth F 2]
[charaDepth P 3]
[charaDepth B 4]

[charaTalk on]

[bgm BGM_EVENT_63 1.0 0.5]

[charaPut Q 0,-200]
[charaFadeTime Q 0.2 0.6]

[charaTalk P]
[charaFace P 0]
[charaFadein P 0.1 -50,0]

[charaFace F 4]
[charaPut F 300,0]
[charaFadeTime F 0.1 0.7]

＠P：Cú Chulainn Alter
(Dammit, now Mordred's here, too. Which one's the real “it”!?)
[k]

＠P：Cú Chulainn Alter
(This is the moment of truth. They look the same to me. But...)
[k]

[charaFace F 1]
＠P：Cú Chulainn Alter
(I can still tell which one Paracelsus is. He's the one who looks like he's about to collapse!)
[k]

[charaFadeout Q 0.1]

[bgm BGM_EVENT_63 1.0 1.0]

[charaFace F 2]
＠P：Cú Chulainn Alter
It's over!
[k]

[messageOff]

[se ad678]
[charaMove P -50,20 0.1]
[charaMoveScale P 1.2 0.1]
[charaMove F 320,20 0.1]
[charaMoveScale F 1.2 0.1]

[charaFadeout F 0.4]
[charaFadeout P 0.4]
[wt 0.5]
[charaMoveScale P 1.0 0.1]
[charaMoveScale F 1.0 0.1]
[wt 0.2]

[charaDepth O 2]

[charaTalk S]
[charaFace S 0]
[charaFadeinFSL S 0.1 0]

[charaFace O 0]
[charaFadeinFSR O 0.1 2]
＠S：???
...Would you, Mordred?
[k]

[clear]

＠???
You got it, Paracelsus!
[k]

[messageOff]

[se ad73]
[charaMoveFSR O 450,0 0.2]
[charaFadeout O 0.4]
[wt 0.5]

[bgm BGM_EVENT_63 0.4 0.5]
[wipeout rectangleStripRightToLeft 0.4 1.0]
[wait wipe]

[charaFadeout S 0.1]
[wt 0.5]

[bgm BGM_EVENT_63 0.4 1.0]
[wipein rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[wt 0.4]

[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 200,0]
[charaMove O 0,0 0.3]
[wt 0.3]

[charaDepth P 1]
[charaDepth F 2]
[charaDepth O 3]

[se ad129]
[charaTalk S]
[charaFace S 0]
[charaFadein S 0.4 -350,0]
[charaMove S -300,0 0.2]
[wt 0.1]
[charaShake O 0.05 3 3 0.3]
[wt 0.5]

[charaFace F 2]
[charaPut F 350,0]
[charaFadeTime F 0.1 0.7]
＠O：Cú Chulainn Alter
(Wha[line 2])
[k]

[charaFadeout S 0.1]
[charaFadeout O 0.1]
[charaFadeout F 0.1]
[wt 0.1]

[charaPut Q 0,-200]
[charaFadeTime Q 0.2 0.6]

[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
＠Saito Hajime
(Ah[line 2])
[k]

[messageOff]

[se ad592]
[seVolume ad592 0 0.4]
[bgm BGM_EVENT_63 0.5 0.5]
[fadeout white 0.4]
[wait fade]

[charaFadeout Q 0.1]
[charaFadeout B 0.1]
[wt 0.5]

[scene 145600]
[effect bit_sepia01_depth_fs]
[wt 0.6]

[fadein white 0.4]
[wait fade]

[charaTalk E]
[charaFace E 7]
[charaFadein E 0.1 1]
＠Michael
And now...rule the seventh:
[k]

[charaFace E 0]
＠Michael
Other players are only allowed to touch whoever's “it” for a cumulative total of two seconds.
[k]

[messageOff]

[fadeout white 0.5]
[wait fade]

[effectDestroy bit_sepia01_depth_fs]

[charaFadeout E 0.1]

[charaSet K 5010300 1 Paracelsus1]
[sceneSet R 145302 1]

[scene 145302]

[wt 0.6]

[bgm BGM_EVENT_63 0.5 1.0]
[fadein white 0.4]
[wait fade]

[charaPut Q 0,-200]
[charaFadeTime Q 0.2 0.6]

[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
＠Saito Hajime
(Crap! They've still got the full two seconds to hold Cú Chulainn down!)
[k]

＠Saito Hajime
(Which means he can't tag anyone out for two whole seconds!)
[k]

[charaFadeout Q 0.1]
[charaFadeout B 0.1]
[wt 0.1]

[charaDepth T 1]
[charaDepth S 2]
[charaDepth O 3]

[charaTalk T]
[charaFace T 0]
[charaFadein T 0.1 -400,0]

[charaFace O 0]
[charaFadein O 0.1 -50,0]

＠T：Mordred
[f large]Do it!!!
[k]

[messageOff]

[bgmStop BGM_EVENT_63 1.0]

[charaTalk S]
[charaFace S 0]
[charaFadein S 0.4 400,0]
[charaMove S 300,0 0.3]
[wt 0.7]

＠S：Paracelsus
[f large]...Got you!
[k]

[messageOff]

[charaMoveReturn S 300,-10 0.3]
[wt 0.2]
[se ad775]
[charaShake O 0.05 2 2 0.3]
[wt 0.8]

[charaFadeout S 0.1]
[charaFadeout O 0.1]
[charaFadeout T 0.1]
[wt 0.1]

[charaTalk off]
[charaFace P 0]
[charaFadein P 0.1 1]
[wt 0.5]

[se ad598]
[charaSpecialEffect P erasureReverse 1 1.5]
[wt 0.1]

[charaPut F 1]
[charaFace F 4]
[charaSpecialEffect F appearance 1 1.5]
[wt 2.0]

[charaTalk on]
＠Cú Chulainn Alter
Dammit.
[k]

[charaFadeout F 0.1]
[wt 0.1]

＠Merlin
Cú Chulainn Alter is out.
[k]

[bgm BGM_EVENT_4 0.1]

＠Merlin
That means Team C has lost. Team A wins.
[k]

[messageOff]


[charaTalk off]
[charaFace P 0]
[charaFadein P 0.1 1]
[wt 0.5]

[se ad598]
[charaSpecialEffect P erasureReverse 1 1.5]
[wt 0.1]

[charaPut J 1]
[charaFace J 4]
[charaSpecialEffect J appearance 1 1.5]

[wt 2.0]

＠Paracelsus
Phew... That was truly exhausting...
[k]

[messageOff]

[charaFadeout J 0.1]
[wt 0.1]

[charaFace O 0]
[charaFadein O 0.1 1]
[wt 0.5]

[se ad598]
[charaSpecialEffect O erasureReverse 1 1.5]
[wt 0.1]

[charaPut G 1]
[charaFace G 1]
[charaSpecialEffect G appearance 1 1.5]

[wt 2.0]

＠Mordred
Way to go, Paracelsus! That was awesome!
[k]

[messageOff]
[charaFadeout G 0.1]
[wt 0.1]

[charaDepth J 2]
[charaDepth G 1]

[charaFace J 4]
[charaFadein J 0.1 0,0]

[wt 0.5]

[charaFace G 1]
[charaFadein G 0.4 -230,0]
[charaMove G -200,0 0.5]
[wt 0.6]

[se ad660]
[charaMoveReturn G -200,-5 0.2]
[wt 0.1]
[charaShake J 0.05 2 2 0.2]
[wt 0.2]
[charaMoveReturn G -200,-5 0.2]
[wt 0.1]
[charaShake J 0.05 2 2 0.2]
[wt 0.5]

[charaTalk on]
＠Paracelsus
Ow, ow. Please stop that, Mordred. You're hurting me.
[k]

＠Mordred
Oh, whoops. Damn, it feels good to win though, huh!?
[k]

[messageOff]


[charaDepth R 1]
[charaDepth K 2]

[charaScale R 1.2]
[charaScale K 1.2]

[charaTalk K]
[charaFace K 0]

[charaFadeout G 0.8]
[charaFadeout J 0.8]
[charaFadein K 0.8 0,0]
[charaFadein R 0.8 0,-250]
[wt 1.2]

[charaFaceFade K 1 0.5]
[wt 2.0]

[fadeout black 1.5]
[bgmStop BGM_EVENT_4 1.5]
[wait fade]

[charaFadeout R 0.1]
[charaFadeout K 0.1]
[wt 0.5]

[charaSet K 3004400 1 Karna]

[scene 145600]

[wt 1.5]
[fadein black 1.5]
[wait fade]

[bgm BGM_EVENT_77 0.1]

[charaTalk depthOn]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
＠Cú Chulainn Alter
...I'm sorry.
[k]

？1：It's okay. Nice work out there.
？！

＠Cú Chulainn Alter
Dammit, this sucks. They played the rules like a fiddle.
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
＠Oda Nobukatsu
Hang on. Isn't it against the rules to so deliberately interfere like that though?
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
＠Nemo
Maybe. But...
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
＠Medusa
I'm not so sure.
[k]

＠Medusa
It looked to us like Mordred just happened to run into him when they turned around at that corner.
[k]

[charaFadeout I 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
＠Nemo
Right. Of course it did.[sr]And as for us[line 2]
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
＠Cú Chulainn Alter
Forget it.
[k]

＠Cú Chulainn Alter
I'm not gonna whine on a technicality when we obviously lost.
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
＠Oda Nobukatsu
Oh. I see...
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
＠Nemo
...I'm guessing you were counting on him reacting like that, too?
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk I]
[charaFace I 1]
[charaFadein I 0.1 1]
＠Medusa
Hehehe.
[k]

[messageOff]

[charaFadeout I 0.1]
[wt 0.1]

[se ad311]
[wt 0.1]
[se ad95]
[wt 1.5]

[seStop ad311 0.6]
[seStop ad95 0.6]

[charaTalk off]
[charaFace G 1]
[charaFace J 0]
[charaFadein J 0.4 0]
[charaFadein G 0.4 2]

[wt 1.0]

[charaTalk on]
＠Mordred
Wooo! And the winners return!
[k]

＠Mordred
You got no problem with our victory, right?
[k]

[charaFadeout J 0.1]
[charaFadeout G 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
＠Cú Chulainn Alter
Nah. You beat us fair and square.
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk J]
[charaFace J 1]
[charaFadein J 0.1 1]
＠Paracelsus
...Phew. I suddenly feel so much lighter.
[k]

[charaFadeout J 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
＠Mordred
What're you talking about? We've still got another game to win.
[k]

[charaFadeout G 0.1]
[wt 0.1]

[charaTalk J]
[charaFace J 4]
[charaFadein J 0.1 1]
＠Paracelsus
...Would you mind if I left that one to the rest of you? I could really use a break.
[k]

[charaFadeout J 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 1]
＠Mordred
Hang in there!
[k]

[charaFadeout G 0.1]
[wt 0.1]

[bgmStop BGM_EVENT_77 1.5]

[charaTalk N]
[charaFace N 0]
[charaFadein N 0.1 1]
＠Merlin
On that note, I would like to get to the next game...but it seems Karna and Arjuna Alter have yet to return.
[k]

[messageOff]

[charaFadeout N 0.1]
[wt 0.1]

[se ad59]
[seVolume ad59 0 0]
[seVolume ad59 1.0 1.0]
[wt 0.8]

[charaTalk D]
[charaFace D 2]
[charaFadein D 0.4 1]
[wt 0.5]
[seStop ad59]
＠Arjuna Alter
Master, we have an emergency!
[k]

？1：Huh!?
？！

＠Arjuna Alter
All of you, come with us!
[k]

[messageOff]
[charaFadeout D 0.1]
[wt 0.1]

[se ad59]
[wt 0.1]
[se ade427]
[wt 0.1]
[se ad55]
[seVolume ad55 0 0.3]

[seStop ad59 1.5]
[seStop ade427 1.5]
[seStop ad55 1.5]

[fadeout black 1.5]
[wait fade]
[wt 0.5]

[charaSet D 1098232000 1 "Arjuna Alter"]

[scene 145302]

[wt 1.5]
[fadein black 1.5]
[wait fade]

[bgm BGM_EVENT_72 0.1]

[charaTalk K]
[charaFace K 5]
[charaFadein K 0.1 1]
＠Karna
This is a bad sign. A very bad sign.
[k]

？1：Is that...?
？！

＠Karna
Yes. It's almost definitely blood. Apparently, the Demonic Beasts have started eating each other.
[k]

[charaFadeout K 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 1]
＠Cú Chulainn Alter
...!
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
＠Oda Nobukatsu
Is that bad?
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
＠Arjuna Alter
Normally, it would be great, since they would be doing the work of culling their numbers for us.
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 1]
＠Karna
But here, the fewer beasts there are, the stronger those that remain become.
[k]

＠Karna
As far as we can tell, their ability to absorb their opponents' power still works when they eat each other.
[k]

＠Karna
Now, they're on the verge of transforming from Demonic to Phantasmal Beasts.
[k]

[charaFace K 5]
＠Karna
That's going to make things much more difficult. The only way to fend them off now is to kill them with our Noble Phantasms.
[k]

[charaFadeout K 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 5]
[charaFadein G 0.1 1]
＠Mordred
Wait, wait, hold on. Isn't that a bad idea?
[k]

[charaFace G 2]
＠Mordred
I mean, if we do that, they'll take our power too, right!?
[k]

[charaFadeout G 0.1]
[wt 0.1]

[charaTalk K]
[charaFace K 5]
[charaFadein K 0.1 1]
＠Karna
That's right.
[k]

＠Karna
So we can't drive them off, we can't afford to lose to them, and we can't risk beating them, either.
[k]

[charaFadeout K 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
＠Oda Nobukatsu
...[sr]...So we're stuck?
[k]

[charaFadeout C 0.1]
[wt 0.1]

＠All
...[sr]...
[k]

[charaTalk N]
[charaFace N 4]
[charaFadein N 0.1 1]
＠Merlin
Hmm.
[k]

[charaFace N 0]
＠Merlin
All right, I see how it is. For the moment, I'll buy us some time with an illusion.
[k]

[charaFace N 1]
＠Merlin
Then, we get to work brainstorming a solution!
[k]


[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_72 2.0]
[wait fade]
[soundStopAll]
[end]


