


＄94-08-88-03-2-1

[soundStopAll]
[enableFullScreen]

[charaSet A 25013000 1 Wandjina]
[charaSet B 1098257910 1 Mash]
[charaSet C 1098122300 1 Dumuzid]
[charaSet D 98110000 1 "Yagyu Tajima-no-kami"]
[charaSet E 25005000 1 Voyager]
[charaSet J 1098257310 1 "Da Vinci"]
[charaSet M 2023000 1 Moriarty]
[charaSet N 5011001 1 Babbage]

[charaSet Q 1098277600 1 "Holy Grail"]
[charaSet P 98115000 1 Effect]

[charaSet F 98115000 1 "Effect 3"]
[charaSet G 98115000 1 "Effect 4"]
[charaSet R 98115000 1 "Effect 5"]

[charaPut F 2000,2000]
[charaEffect F bit_talk_back_splash_bl]
[charaRollMove F 0 -180]

[charaPut G 2000,2000]
[charaEffect G bit_talk_back_splash_bl]
[charaRollMove G 0 -180]

[charaPut R 2000,2000]
[charaEffect R bit_talk_back_splash_bl]
[charaRollMove R 0 -180]
[charaSet L 98110000 1 "Effect 2"]

[scene 131300]

[subCameraOn 4]

[charaLayer F sub #A]
[charaLayer D sub #A]
[charaLayer A sub #A]

[charaLayer G sub #B]
[charaLayer B sub #B]
[charaLayer E sub #B]

[charaLayer Q sub #C]

[charaLayer R sub #D]
[charaLayer J sub #D]
[charaLayer P sub #D]

[subCameraFilter #A maskEdge cut359_mask05 3 255,255,255,255]
[subCameraFilter #B maskEdge cut359_mask05 3 255,255,255,255]
[subCameraFilter #C maskEdge cut359_mask05 3 255,255,255,255]
[subCameraFilter #D maskEdge&gray cut359_mask05 3 255,255,255,0 0]

[charaScale M 1.3]
[charaScale E 1.3]
[charaScale A 1.4]
[charaScale F 1.3]
[charaScale G 1.3]
[charaScale R 1.3]
[charaScale D 1.3]
[charaScale J 1.3]
[charaScale B 1.3]

[charaDepth F 1]
[charaDepth G 2]
[charaDepth R 1]

[charaDepth E 3]
[charaDepth A 3]
[charaDepth M 3]
[charaDepth J 3]
[charaDepth Q 3]

[charaDepth P 4]
[charaDepth D 4]

[charaPut P 0,200]
[charaEffect P bit_talk_10_LowLevel]

[effect bit_talk_42 0,0 H]

[cameraFilter gray]

[wt 0.5]

[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,200]
[charaPut F 0,-500]

[subRenderFadein #A 0.2 0,-220]
[fadein black 1.0]
[wait fade]

[se ad1034]
[wt 1.5]

[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]

[subRenderFadeout #A 0.1]

[charaFadeout D 0.1]

[charaTalk J]
[charaFace J 8]
[charaFadein J 0.1 0,200]
[charaPut R 0,-500]

[subRenderFadein #D 0.2 0,-220]

[wt 0.2]

[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[wt 0.4]

[se ad635]
[fadeout white 0.3]
[wait fade]

[subRenderFadeout #D 0.1]

[charaFadeout J 0.1]

[charaLayer D sub #A]
[charaLayer J sub #B]
[charaLayer P sub #B]
[charaLayer M sub #B]
[charaLayer R sub #C]

[charaTalk J]
[charaFace J 8]
[charaFadein J 0.1 0,200]
[charaPut G 0,-500]
[subRenderFadein #B 0.2 0,-220]

[cameraFilter normal]
[wt 0.5]

[fadein white 0.3]
[wait fade]
[wt 0.3]

＠Da Vinci
...ree more. Watch ou[line 2][sr][wt 1.0][charaFace J 25]Huh? You already got them!?
[k]

[charaFadeout J 0.1]
[wt 0.1]
[charaPut P 2000,2000]

[charaTalk M]
[charaFace M 3]
[charaFadein M 0.1 0,200]
[charaPut F 0,-500]

[bgm BGM_EVENT_63 0.1]

＠Moriarty
Wh-what the...!? What just happened!?
[k]

[messageOff]
[charaFace D 0]
[charaFadein D 0.1 0,200]
[wt 0.1]

[subRenderFadein #A 0.2 250,-120]
[subRenderMoveEase #A 250,-220 1.0 easeOutExpo]
[subRenderMoveEase #B -250,-220 1.0 easeOutExpo]

[wt 0.7]

[charaFadeout J 0.1]
[wt 0.1]
[charaPut P 2000,2000]
[charaTalk D]

＠Yagyu Tajima-no-kami
I dealt with them.
[k]

[charaTalk M]
[charaFace M 1]

＠Moriarty
Hmm. I'm still not sure exactly how, but no matter! It won't be long before we catch up now!
[k]

[messageOff]
[charaTalk off]

[charaScale Q 0.7]
[charaTalk Q]
[charaFace Q 2]
[charaFadein Q 0.1 -10,150]
[charaPut R 0,-500]

[subRenderFadeout #A 0.3]
[subRenderMoveEase #A 600,-220 1.0 easeOutExpo]
[subRenderMoveEase #B 250,-220 1.0 easeOutExpo]
[wt 0.4]
[cueSe SE_21 21_ade621]
[subRenderFadein #C 0.2 -450,-220]
[subRenderMoveEase #C -250,-220 1.0 easeOutExpo]
[wt 1.2]

[charaFadeout D 0.1]

[charaTalk on]

[charaFace M 2]
＠Moriarty
Wait. You were serious!? Wahahaha! A Holy Grail literally has sprouted legs and is running away!
[k]

[messageOff]

[charaTalk Q]
[subRenderMoveEase #C -450,-220 1.0 easeInExpo]
[wt 0.3]
[seStop 21_ade621 0.2]
[se ad306]
[wt 0.5]

[subRenderFadeout #C 0.3]
[wt 1.0]

[seStop ad306 0.5]

[charaFadeout Q 0.1]

[charaFace M 4]
＠Moriarty
But now what!?
[k]

[charaLayer Q normal]

＠Moriarty
Even I am not sure what we should do once we've caught up!
[k]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,200]

[subRenderFadein #A 0.2 -250,-220]

＠Wandjina
Don't worry! I'll capture it!
[k]

[charaFace M 0]
＠Moriarty
I see! Then I shall hit the brakes when I deem it best!
[k]


[charaFace M 2]
＠Moriarty
When we screech to a halt, you'll leap at it, and BAM!
[k]

[charaFadeout M 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 12]
[charaFadein B 0.1 -100,200]

＠Mash
What kind of instructions are those!? I thought you were a professor!
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk M]
[charaFace M 2]
[charaFadein M 0.1 0,200]

＠Moriarty
Oh, EXCUSE me! I am rather preoccupied with driving a transforming locomotive! It is not so easy as it looks!
[k]

[charaFace A 0]
＠Wandjina
It's okay! I got what he meant!
[k]

[charaFadeout M 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 0,200]

＠Voyager
Good luck, Wandjina!
[k]

[charaFace A 1]
＠Wandjina
Thanks!
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk M]
[charaFace M 2]
[charaFadein M 0.1 0,200]

[charaFace M 2]
＠Moriarty
Okay, here goes! Hit the braaakes!
[k]

[messageOff]
[bgmStop BGM_EVENT_63 1.0]

[subRenderFadeout #A 0.2]
[subRenderFadeout #B 0.2]
[wt 0.5]

[charaFadeout M 0.1]
[charaFadeout A 0.1]

[charaFace N 2]
＠Babbage
Reverse thrust! Maximum power!
[k]

[messageOff]

[se ad68]
[se ad141]
[seVolume ad141 0 0.3]
[shake 0.03 2 2 0.3]
[wt 0.2]

[wipeout rectangleStripLeftToRight 0.3 1.0]
[wait wipe]

[effectDestroy bit_talk_42]

[charaPut G 2000,2000]

[charaLayer B normal]
[charaLayer C normal]
[charaLayer D normal]
[charaLayer J normal]
[charaLayer M normal]

[charaScale M 1.0]
[charaScale D 1.0]
[charaScale J 1.0]
[charaScale B 1.0]

[charaScale Q 0.9]
[charaScale A 1.3]

[sceneSet K 131300 1]
[charaScale K 1.3]
[charaSet H 98115000 1 "Effect 6"]
[charaEffect H bit_talk_42]
[charaRollMove H 0 -180]

[charaLayer K sub #B]
[charaLayer H sub #B]
[charaLayer A sub #B]

[subCameraFilter #B maskEdge cut359_mask16 5 255,255,255,255]

[charaDepth K 1]
[charaDepth A 3]

[wt 0.2]

[wipein rectangleStripRightToLeft 0.3 1.0]
[wait wipe]
[wt 0.4]

[charaTalk Q]
[charaFace Q 2]
[charaFadein Q 0.4 300,0]
[charaMove Q -200,0 0.3]
[wt 0.5]

[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 -10,200]
[charaFadein K 0.1 -250,-100]
[charaPut H 0,-400]

[se ad73]
[subRenderFadein #B 0.2 650,-200]
[subRenderMove #B 350,-200 0.3]

＠Wandjina
Yaaaaaah!
[k]

？1：She's got[line 2]
？！

[charaTalk off]
[messageOff]


[charaFace Q 1]
[se adm11]
[charaPut L -200,-160]
[charaEffect L bit_talk_jet_injection]
[wt 0.5]

[charaEffectStop H bit_talk_42]
[subRenderMove #B 250,-200 0.2]

[seStop adm11]
[se ade90]
[charaMove Q -200,400 0.3]
[charaMove L -200,240 0.3]
[charaFadeout Q 0.2]
[wt 0.1]
[charaEffectDestroy L bit_talk_jet_injection]

[charaFace A 11]
＠Wandjina
...[sr]...
[k]

[messageOff]

[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]

[subRenderFadeout #B 0.1]

[charaFadeout A 0.1]

[wt 0.5]

[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[wt 0.4]

[bgm BGM_EVENT_27 0.1]

[charaTalk on]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]

＠Mash
...Um... The Holy Grail just escaped again...with what looked like jets coming out from the bottom of its feet...
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk M]
[charaFace M 2]
[charaFadein M 0.1 1]

＠Moriarty
W[messageShake 0.05 3 3 0.3]hat the devil is happening here!?
[k]

[charaFadeout M 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]

＠Dumuzid
Those jet engines must consume a ton of magical energy. Enemy or not, that's impressive. I wonder where the Grail went this time.
[k]




[messageOff]
[wt 0.5]

[fadeout black 2.0]
[bgmStopEnd BGM_EVENT_27 2.0]
[wait fade]
[soundStopAllEnd]
[end]
