


＄03-00-06-11-1-0




[soundStopAll]

[charaSet A 1098128200 1 Caenis]
[charaSet B 1017001 1 Musashi]
[charaSet C 1098191200 1 Adele]
[charaSet D 1098191300 1 Macarios]
[charaSet E 1098190600 1 Mordred]
[charaSet F 98002000 1 Fou]
[charaSet G 8001410 1 Mash]
[charaSet H 1098190800 1 "Sakata Kintoki"]
[charaSet I 9005001 1 Holmes]
[charaSet J 7010001 1 Caligula]
[charaSet K 8001400 1 "Armored Mash"]

[charaSet N 5009000 1 "Transmission Dummy"]
[charaSet O 5009000 1 "Transmission Dummy"]
[charaSet S 5009000 1 "Effect Dummy"]
[charaSet T 5009000 1 "Effect Dummy"]


[scene 92501]

[se ad769]
[seVolume ad769 0 0]
[seVolume ad769 1.5 1.0]

[fadein black 1.5]
[wait fade]
[wt 0.5]



[charaTalk A]
[charaFace A 20]
[charaFadein A 0.4 1]
[wt 0.2]
[seStop ad769 0.2]
[wt 0.4]

[bgm BGM_EVENT_62 0.1]

[charaFace A 2]
＠Caenis
All right! This where we're putting[sr]up the second one of these things!?
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
＠Musashi
I'll say one thing for this city: it's sure pretty![sr]Glad we're not seeing any civilians here, too!
[k]

＠Musashi
Unfortunately, that probably means it won't be much longer before one of the machine gods shows up, huh?
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
＠Macarios
Yeah. Aphrodite ambushed us last time. We fought back as hard as we could, but it didn't do us much good...
[k]

[charaFace D 2]
＠Macarios
Come on, A.I.![sr]Let's get this done!
[k]

[messageOff]
[charaFadeout D 0.1]
[wt 0.1]

[charaPut N 1]
[charaEffect N bit_talk_10_red_ai 0,33]
[wt 0.1]
[se ad922]
[seVolume ad922 0 0.6]
[wt 0.3]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
＠E：A.I.
All right, this is where we've gotta put down[sr]the second one. The exact location's...
[k]

[bgmStop BGM_EVENT_62 1.0]
[charaFace E 4]
＠E：A.I.
...Hm? The hell?[sr]We can't tell where it's supposed to go.
[k]

[charaFadeout E 0.1]
[wt 0.1]
[charaPut N 1200,1200]

[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[charaShake F 0.02 3 3 0.4]
＠Fou
Fo!?
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 6]
[charaFadein G 0.1 1]
＠Mash
Huh? Wh-what do you mean by[line 2]
[k]

[charaFadeout G 0.1]
[wt 0.1]


[charaPut N 1]
[charaTalk H]
[charaFace H 5]
[charaFadein H 0.1 1]
＠H：A.I.
Shit, shit, shit!
[k]

[bgm BGM_EVENT_81 0.1]

＠H：A.I.
Sorry! We've lost track of the proper coordinates!
[k]

＠H：A.I.
Theoretically, this shouldn't even be possible, but we can't even find a trace!
[k]

[charaFadeout H 0.1]
[wt 0.1]
[charaPut N 1200,1200]

[charaTalk G]
[charaFace G 7]
[charaFadein G 0.1 1]
＠Mash
Then, if we don't know where we need to go...[sr]we'll be sitting ducks for the Olympian soldiers!
[k]

[charaFadeout G 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
＠Musashi
What do we do now!?
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaPut N 1]
[charaTalk H]
[charaFace H 5]
[charaFadein H 0.1 1]
＠H：A.I.
We should able to sense the right spot once we get within a few meters of it...but I can't say for sure for some reason!
[k]

＠H：A.I.
Ugh, this sucks ass! I wish we could just[sr]talk normally without dancing in circles!
[k]

[charaFadeout H 0.1]
[wt 0.1]
[charaPut N 1200,1200]

[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
＠Musashi
I'll say! I'd really prefer it[sr]if we could get into specifics!
[k]

＠Musashi
Especially specifics as to what[sr]the hell's going on right now!
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk I]
[charaFace I 5]
[charaFadein I 0.1 1]
＠Holmes
I'm afraid there's nothing we can do there. As long as Zeus is listening in, we simply can't delve into the details of our plan or objectives.
[k]

＠Holmes
That being said, I believe we may be able to get around that with some manner of telepathy spell...though it may be difficult to maintain for several participants at once.
[k]

[charaFadeout I 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
＠Adele
I do know a spell like that, but I can only cast it once, since it's too risky to use the same spell twice.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
＠Holmes
I see. Presumably because Zeus can and will figure[sr]out any spell used more than once. I understand.
[k]

＠Holmes
Nonetheless, desperate times call for desperate[sr]measures. What say you, [%1]?
[k]

？1：Please cast it, Adele.
？2：It would really help us to all be on the same page right now.

？！

[charaFadeout I 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
＠Adele
All right.
[k]

[messageOff]
[bgmStop BGM_EVENT_81 1.0]
[wt 0.1]


[se ad39]
[fowardEffect bit_talk_spell_b]
[wt 0.2]
[se ad942]
[wt 1.2]
[se bac32]
[wt 0.5]


＠Adele
May wise Hermes protect us!
[k]

[messageOff]
[charaFadeout C 0.1]
[wt 0.1]

[charaDepth O 10]

[charaPut O 1]
[charaEffect O bit_talk_summon 0,-200]

[se bas8]

[charaPut S 1]
[charaEffect S bit_talk_release]
[charaTalk B]
[charaFace B 9]
[charaFadein B 0.1 1]
[wt 1.8]
[bgm BGM_EVENT_70 0.1]

＠Musashi
Whoa.
[k]

[messageOff]
[charaFadeout B 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
＠Caenis
Nn...
[k]

[messageOff]
[charaFadeout A 0.1]
[wt 0.1]

[charaTalk off]


[charaFace J 0]
[charaFace I 0]
[charaFadein I 0.1 2]
[charaFadein J 0.1 0]
[wt 1.5]

[messageOff]
[charaFadeout J 0.1]
[charaFadeout I 0.1]
[wt 0.1]



[charaDepth D 5]
[charaDepth C 4]

[charaFace D 0]
[charaFace C 0]
[charaFadein D 0.1 -150,0]
[charaFadein C 0.1 150,0]
[wt 1.5]

[messageOff]
[charaFadeout D 0.1]
[charaFadeout C 0.1]
[wt 0.1]

[charaTalk on]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
＠Fou
Fou!
[k]

[messageOff]
[charaFadeout F 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 6]
[charaFadein G 0.1 1]
＠Mash
(Oh wow...)
[k]

[charaFace G 7]

＠Mash
(Can you all hear me?)
[k]

[charaFadeout G 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
＠Musashi
(Oh yeah, loud and clear.[sr]Man, this is amazing!)
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 17]
[charaFadein A 0.1 1]
＠Caenis
(Ugh. First you dipshits won't shut up, now you're in my damn head. Just say what you gotta say so we can get this over with.)
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
＠Musashi
(Now, now, don't be like that. We've never done this[sr]before, and we might never get another chance!)
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
＠Caenis
(Did you forget the enemy's practically breathing down our necks here, dumbass!? Pretty confident in your chances, ain'tcha?)
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 3]
[charaFadein B 0.1 1]
＠Musashi
(Aww, thanks! That's so nice of you!)
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
＠Caenis
(How freakin' stupid are you?[sr]That was NOT a compliment!)
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
＠Mash
(All these telepathic conversations are taking place[sr]simultaneously... Can you hear me too, Senpai?)
[k]

？1：(Yup, I can hear you just fine, Mash.)

[charaFace G 1]
＠Mash
(Oh good.)
[k]

[charaFadeout G 0.1]
[wt 0.1]

？2：(Say... Does this mean I can understand what Fou is saying right now?)

[charaFadeout G 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
＠Fou
(Fou! Fou fou!)
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 1]
＠Musashi
(Aww, too bad...)
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
＠Caenis
(Hahahahahaha, once a beast, always a beast, huh! Not that I'd want to hear this thing suddenly going off on tangents, anyway!)
[k]

[messageOff]
[wt 0.1]

[charaTalk off]
[charaTalk depthOff]
[charaDepth F 5]
[charaDepth A 4]

[se adm21]
[charaFace F 0]
[charaFadein F 0.1 300,0]
[charaMove F 2 0.6]
[wt 0.8]

[charaTalk on]
[charaTalk F]
＠Fou
(Fou. Fo fo fo...) (Special Translation:[sr]That's cause you've got no taste, bunny ears...)
[k]

[charaTalk A]
＠Caenis
(Hahahahaha.[wt 0.5][charaFace A 0] ...That's weird.[sr]Something just kinda pissed me off for a moment there.)
[k]

[charaFadeout F 0.1]
[charaFadeout A 0.1]
[wt 0.1]

[charaTalk depthOn]

？！

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
＠Adele
(Okay, here's the situation.[sr]I'll go over the details later, but in short...)
[k]

＠Adele
(The coordinates we need to complete the[sr]God Destroyer Grand Servant Designation Summon...)
[k]

＠Adele
(...all make use of a type of[sr]magical energy distortion.)
[k]

＠Adele
(Usually, those coordinates are closely linked to their physical space, so once you know where they are, it should be impossible to lose sight of them.)
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
＠Holmes
(But since you have...does that mean the distortion[sr]at the expected coordinates no longer exists?)
[k]

[charaFadeout I 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
＠Fou
(Fo, fou?)
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
＠Caenis
(Well, that sounds bad.[sr]Guess that's the end of that operation! Hahaha!)
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
＠Macarios
(No, it's not. It'd take forever to go over exactly why, but basically, these distortions should last forever.)
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 12]
[charaFadein B 0.1 1]
＠Musashi
(So then, why is this one gone?)
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk depthOff]
[charaDepth D 5]
[charaDepth C 4]

[charaTalk D]
[charaFace D 4]
[charaFace C 0]
[charaFadein D 0.1 -150,0]
[charaFadein C 0.1 150,0]
＠Macarios
(W-well...)
[k]

[charaTalk C]
＠Adele
(This isn't the type of distortion that can up and vanish. So the fact that we've lost sight of it must mean[line 2])
[k]

[charaFadeout D 0.1]
[charaFadeout C 0.1]
[wt 0.1]

[charaTalk depthOn]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
＠Holmes
(Either it's simply no longer possible to sense, or the space it's linked to is no longer where it was.)
[k]

＠Holmes
(For example, perhaps some unforeseen interference has temporarily moved it away from its original space?)
[k]

[messageOff]
[charaFadeout I 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 1]
[wt 1.0]

[charaFace C 0]
＠Adele
(It's definitely possible.)
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
＠Holmes
(I see. Then in that case[line 2])
[k]

？1：(We'll all just have to search this area for it.)
？2：(It sounds like we should split up and search this area for it.)

？！

[charaFace I 7]
＠Holmes
(I concur. It would be quite inefficient to concentrate[sr]all of our resources on searching a single location.)
[k]

＠Holmes
(Not to mention that time is of the essence.[sr]I suggest we split into two[line 2]no, three teams.)
[k]

[charaFadeout I 0.1]
[wt 0.1]

[charaTalk off]
[charaFace A 0]
[charaFace J 0]
[charaFadein A 0.1 2]
[charaFadein J 0.1 0]
＠Holmes
(Caenis, Caligula, I would ask that each of[sr]you search your respective areas alone.)
[k]

[charaFadeout A 0.1]
[charaFadeout J 0.1]
[wt 0.1]

[charaTalk on]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
＠B：Holmes
(Ms. Miyamoto, I would ask you to be our bodyguard.)
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
＠Adele
(Here, Caenis and Caligula,[sr]I'll give each of you an A.I. terminal as well.)
[k]

＠Adele
(It should react once you get within[sr]a few meters of the distortion.)
[k]

＠Adele
(And since the A.I.s are all linked together, we'll[sr]all be alerted when one of them finds it.)
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 16]
[charaFadein A 0.1 1]
＠Caenis
...Tch.
[k]

[charaFace A 0]
＠Caenis
(Fine. This all sounds like a major pain in the ass,[sr]but in for a penny, in for a pound and shit.)
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 1]
＠Caligula
(Understood. Then I shall do my best to search[sr]seventy percent of this area on my own.)
[k]

[charaFadeout J 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
＠Caenis
(Oh yeah!? Then I'll do ninety percent!)
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 1]
＠Musashi
(Come on, guys, leave some for us![sr]Oh, so when one of us finds the distortion[line 2])
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 1]
＠Mash
(We all rendezvous posthaste!)
[k]

[charaFadeout G 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
＠Musashi
(Got it! Okay then, let's get going!)
[k]

[messageOff]
[se ad596]
[charaFadeout B 0.1]
[wt 0.1]
[charaMove O 0,-500 3.0]

[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
＠Caenis
Later!
[k]


[messageOff]
[se ad73]
[charaMove A -200,0 0.2]
[charaFadeout A 0.2]
[wt 0.8]


[charaTalk J]
[charaFace J 2]
[charaFadein J 0.1 1]
＠Caligula
Farewell for now!
[k]


[messageOff]
[se ad60]
[charaMove J 0,-10 0.4]
[wt 0.3]
[seStop ad60 0.2]
[wt 0.6]

[se ad678]
[effect bit_talk_43h]
[effectStop bit_talk_43h]
[charaMove J 0,30 0.2]
[charaFadeout J 0.2]
[wt 0.8]

[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
＠Fou
Fou...!
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 9]
[charaFadein B 0.1 1]
＠Musashi
(Damn, Caligula's got some serious spring in his step![sr]I guess he must be planning to search from the skyscrapers.)
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk depthOff]
[charaDepth D 5]
[charaDepth C 4]

[charaTalk D]
[charaFace D 0]
[charaFace C 0]
[charaFadein D 0.1 -150,0]
[charaFadein C 0.1 150,0]
＠Macarios
(Looks like Caenis's ultra-speed would[sr]even give Hermes a run for his money.)
[k]

[charaTalk C]
[charaFace C 5]
＠Adele
(All right, I'm afraid this spell won't last much longer. We'd better start searching, too!)
[k]

[charaFadeout D 0.1]
[charaFadeout C 0.1]
[wt 0.1]

[charaTalk depthOn]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
＠Musashi
(Let's do it![sr]But first...)
[k]

[messageOff]
[bgmStop BGM_EVENT_70 1.0]
[charaFace B 5]
[se ad51]
[wt 0.8]

[charaFace B 2]
＠Musashi
Mash! Twelve o'clock!
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 6]
[charaFadein G 0.1 1]
＠Mash
!
[k]


[messageOff]
[charaFace G 7]
[se bac170]
[wt 0.6]

[bgm BGM_EVENT_80 0.1]


＠Mash
I'm sensing hostiles approaching! They appear to be[sr]a group of Olympian guards and rare Phantasmals!
[k]

？1：Guess we'll just have to make our way through them first then!
？2：Good thing they didn't show up during our strategy meeting!

＠Mash
You said it, Senpai!
[k]

？！

＠Mash
All right, preparing to fight...
[k]

[messageOff]
[wt 0.1]

[charaTalk off]
[charaDepth K 5]
[charaDepth G 4]

[se ad658]
[charaFace K 0]
[charaFadein K 0.4 1]
[wt 0.4]

[charaFadeout G 0.4]
[wt 0.4]


[charaTalk on]
[charaFace K 2]
＠K：Mash
...and begin our search at the same time!
[k]




[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]
