＄94-04-65-04-1-1

[soundStopAll]

[charaSet A 5033001 1 Circe]
[charaSet B 2009102 1 Orion]
[charaSet C 2015001 1 Arjuna]
[charaSet D 1098181810 1 Odysseus]
[charaSet E 1038000 1 Jason]
[charaSet F 1001000 1 Effect]
[charaSet G 1001000 1 Effect]

[charaSet H 98006200 1 Enemy]

[scene 90501]

[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]

[bgm BGM_EVENT_3 0.1]

[fadein black 1.0]
[wait fade]

[effect bit_talk_shelling_pink01]
[wt 0.4]

[flashin once 0.1 0.1 e1a3ffFF e1a3ff50]
[se bac18]
[effectDestroy]
[wt 0.1]
[charaShake H 0.03 4 4 0.8]
[wt 1.0]
[charaFadeout H 0.1]
[wt 0.5]

[se ad73]
[fowardEffect bit_talk_quickmove 0,0 H]
[charaTalk A]
[charaFace A 5]

[charaFadein A 0.2 0,40]

[charaMove A 0,0 0.3]
[wt 0.6]

＠Circe
There, we got one!
[k]

[charaFace A 2]

＠Circe
How's this, Labyrinth!?
[k]

[messageOff]
[se ad73]
[charaPut G 1]
[charaMoveScale A 1.2 0.2]
[charaMove A 0,10 0.2]
[charaEffect G bit_talk_41]
[charaFadeout A 0.2]
[wt 0.2]
[charaPut G 1200,1200]
[charaEffectStop G bit_talk_41]
[wt 0.3]

[fadeout white 0.3]
[se ad39]
[wait fade]

[wt 0.5]

[fadein white 0.5]
[seStop ad39 0.5]
[wait fade]

[se ad14]
[shake 0.01 0 3 2.0]
[bgmStop BGM_EVENT_3 1.0]
[wt 1.0]

[charaMoveScale A 1.0 0]

[scene 90500 1.0]
[seStop ad14 1.0]
[se ad576]
[seStop ad576 1.5]
[wt 2.0]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]

[bgm BGM_EVENT_2 0.1]

＠Arjuna
It worked.[sr]The wall opened up and there's a new path.
[k]

＠Arjuna
It looks like you had the right idea, Odysseus.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 18]
[charaFadein E 0.1 1]

＠Jason
(Yawwwn)... Oh, are you done now?
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]

＠Orion
Why did you even come along[sr]if you weren't gonna help out!?
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 0]
[charaFace A 0]
[charaFadein A 0.1 2]

＠Odysseus
We did it.
[k]

[charaFace A 1]

＠Circe
Hell yeah we did.
[k]

[messageOff]
[charaTalk off]
[wt 0.2]


[charaMove D -190,0 0.3]
[charaMove A 190,0 0.3]
[wt 0.3]

[se ade124]
[charaMoveReturn D -180,10 0.3]
[charaMoveReturn A 180,10 0.3]
[wt 1.0]

[charaFadeout D 0.1]
[charaFadeout A 0.1]
[wt 0.1]

[charaTalk on]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]

＠Circe
...[sr]...
[k]

[charaFace A 6]

＠Circe
Wait. Who said we could high-five!?
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 1]

＠Odysseus
I think I'm starting to understand now.[sr]You are quite strong once you've warmed up.
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]

＠Circe
Why're you smiling about that!? Cut it out!
[k]


＠Circe
Anyway, the important thing is that the way[sr]forward's unlocked now. Come on, let's go!
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]

＠Odysseus
Agreed!
[k]


[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_2 2.0]
[wait fade]
[soundStopAll]
[end]
