

＄91-20-34-01-4-0

[soundStopAll]

[charaSet A 2034000 1 Tell]
[charaSet B 2034000 1 Tell_Silhouette]
[charaSet C 1098183600 1 Enemy]
[charaSet D 1098183600 1 Enemy_Silhouette]

[imageSet J back10000 1]

[charaScale J 1.01]

[charaScale B 1.4]
[charaScale D 1.4]

[scene 20820]

[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]

[fadein black 1.5]
[wait fade]
[wt 0.2]

[bgm BGM_EVENT_81 0.1]

＠Tell
...Whatever you do, don't move a muscle.[sr]Don't turn around, don't even make a sound.
[k]

？1：(What in the world's going on?)
？2：(...!!!)
？！

[messageOff]
[charaFadeout A 0.1]
[wt 0.1]

[se ad57]
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[wt 0.9]

[charaTalk C]
[charaFace C 0]
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[wt 1.2]
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[se ade215]
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[charaFadeout C 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]

[bgm BGM_EVENT_81 0.7 0.7]
[wt 0.7]

[charaFadein J 0.1 0,-200]
[charaFadeTime J 0.3 0.7]
[wt 0.2]

＠Tell
(This pressure is intense... That thing's got to be the biggest predator on the mountain or something like it.)
[k]

[charaFace A 4]

＠Tell
(Why'd it show up out of nowhere like this?[sr]No, never mind that now. It's not important.)
[k]

[charaFace A 5]

＠Tell
(What's important is that it's in a real bad[sr]spot[line 2]way too damn close to [%1]!)
[k]

＠Tell
(It's obviously got [&him:her] in its sights.[sr]One wrong move, and [&he:she] could easily end up dead.)
[k]

＠Tell
(I can't wait around for it to make a move.[sr]It could attack Master at any moment.)
[k]

＠Tell
(I don't have time to move to the best vantage point.[sr]If I'm gonna shoot it, it's gotta be now. But...)
[k]

[charaFace A 4]

＠Tell
(Ugh, dammit, why'd it have to choose that spot?[sr] If I take the shot from here and miss, it'll hit[sr][%1]!)
[k]

[messageOff]
[wt 0.9]
[charaFace A 5]
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＠Tell
(I'll just have to risk it. If it's my only option, there's no sense worrying about it...)
[k]

[messageOff]
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[charaMoveReturn A 0,-5 0.2]
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[wt 0.4]
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[wt 0.9]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
[wt 0.1]
[se ade215]
[wt 2.1]

？1：(Realize that Tell's decided to make his move, and wait.)
？2：(Trust that Tell knows what he's doing, and wait.)
？！

[bgmStop BGM_EVENT_81 1.2]
[wt 0.4]

[charaFadein J 0.1 0,-200]
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[charaTalk B]
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[charaTalk D]
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[charaTalk B]
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[charaFace B 2]
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[charaTalk C]
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[bgm BGM_EVENT_82 0.1]


＠Tell
Phew! Now's your chance, Master! Quick, get behind me!
[k]

[messageOff]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[se ad443]
[wait wipe]

[charaFadeout C 0.1]
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[charaTalk A]
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[wipein rectangleStripRightToLeft 0.5 1.0]
[wait wipe]

[seStop ad443 0.2]
[wt 0.6]

？1：Thanks, Tell!
？！

[charaFace A 0]

＠Tell
Don't thank me just yet. All that did was distract[sr]it for a moment. It's not down for the count yet.
[k]

[messageOff]
[charaFadeout A 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
[wt 0.4]
[se ad564]
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[wt 2.1]

[charaFadeout C 0.1]
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[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]


＠Tell
As a hunter, I hate to inflict any wounds on[sr]my quarry that aren't absolutely necessary...
[k]

＠Tell
But I couldn't aim for a vital spot from that angle.
[k]

[charaFace A 2]

＠Tell
Now, it's time to finish it off for good.[sr]I'm counting on you to watch my back, Master!
[k]



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