
＄03-00-05-05-4-0

[soundStopAll]


[charaSet A 1098158300 1 Nemo]
[charaSet B 8001410 1 Mash]
[charaSet C 1098123200 1 Goredolf]
[charaSet D 1098124500 1 "Da Vinci"]
[charaSet E 1098181900 1 "Nemo Marine"]
[charaSet F 1098123000 1 Meunière]
[charaSet G 1098181900 1 "Nemo Marine"]
[charaSet H 1098181900 1 "Nemo Marine"]
[charaSet I 1098181800 1 Odysseus]

[charaSet J 5009000 1 "Effect Dummy"]

[cameraMove 0 0,0 1.01]

[scene 51610]


[bgm BGM_EVENT_81 0.1]

[fadein black 1.0]
[wait fade]


？1：We're back!

？！


[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
＠Nemo
Good, all crew members have returned safely![sr]Submerging Nautilus now!
[k]

[messageOff]
[charaFadeout A 0.1]
[wt 0.2]

[shake 0.01 1 1 2.0]
[se ad219]
[scene 51609 2.0]
[wt 2.0]

[se ad219]
[se ad34]
[seVolume ad34 0 0.4]
[se ade54]
[seStop ade54 1.2]
[shake 0.02 3 3 0.8]
[wt 1.0]

[se ad219]
[se ad34]
[seVolume ad34 0 0.4]
[se ade54]
[seStop ade54 2.0]
[shake 0.02 3 3 2.0]
[wt 0.3]
[se ad34]
[seVolume ad34 0 0.6]
[wt 2.0]

[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
＠Mash
The Nautilus is safely underwater.[sr]Hopefully this will buy us some time...
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
＠Goredolf
Damn you, Kirschtaria! Wasn't that strange Demonic Beast enough!? Did you really have to sic Caenis on us, too!?
[k]

＠Goredolf
It's just so...childish to be so[sr]overprepared for our arrival!
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 12]
[charaFadein D 0.1 1]
＠Da Vinci
Um, Gordy, I'm not so sure “childish” is the right word? I mean, this was pretty much the opposite of playing around.
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
＠Goredolf
Yes, good point! But never mind that now! We need to focus on getting out of here! Are we still not ready to Zero Sail!?
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 24]
[charaFadein D 0.1 1]
＠Da Vinci
Between that unidentified Demonic Beast's attacks, and the damage Caenis's lightning did to the armor, repairs are going to take some time.
[k]

＠Da Vinci
If we tried to Zero Sail now, we'd all be crushed to a pulp under the pressure of Void Space.
[k]

＠Da Vinci
And since we don't want that happening, we'll just have to find another way out of these waters.
[k]

[charaFadeout D 0.1]
[wt 0.1]

[bgmStop BGM_EVENT_81 1.0]

[se ad15]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
＠E：Nemo Marine
The sonar's going nuts![sr]A whole bunch of somethings are headed our way!
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 3]
[charaFadein F 0.1 1]
＠Meunière
Crap! Are those depth charges!?[sr]...No, wait.[wt 1.0][charaFace F 2][bgm BGM_EVENT_24 0.1] They're creatures!
[k]

＠Meunière
There's what looks to be a ton of living...somethings headed our way from the surface!
[k]

＠Meunière
Shit! They're gonna collide with us at ninety knots!
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 8]
[charaFadein C 0.1 1]
＠Goredolf
What living thing could possibly move that fast!?
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 7]
[charaFadein E 0.1 1]
＠E：Nemo Marine
I've finished analyzing them![sr]I think they're probably Lamiaaas!
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
＠Nemo
Evasive maneuvers![sr]All hands, brace, brace, brace!
[k]

[charaFadeout A 0.1]
[wt 0.1]

＠All
[messageShake 0.02 3 3 0.3]
...!!!
[k]

[messageOff]
[wt 0.1]

[se ad416]
[seVolume ad416 0 0.8]
[se ad226]
[seVolume ad226 0 0.8]
[se ade59]
[seVolume ade59 0 0.4]
[shake 0.02 5 5 2.6]
[wt 2.6]
[seStop ade59 0.4]
[wt 1.0]

[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
＠E：Nemo Marine
Oh man, this is really bad! They punctured Section Two! We're starting to take on water!
[k]

＠E：Nemo Marine
I'll seal it up once the crew is out of there![sr]Three, two, one... There, it's sealed!
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 1]
＠Meunière
What the hell!? I know those were living creatures![sr]So where'd the depth charges come from!?
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 7]
[charaFadein E 0.1 1]
＠E：Nemo Marine
This is Hatch Lookout, I'm hearing something strange![sr]Oh man! I think they're trying to pry it open!
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 2]
[charaFadein G 0.1 1]
＠G：Nemo Marine
Sonar, reporting in! I'm seeing a ton of ships on the surface both ahead and behind us!
[k]

＠G：Nemo Marine
There must be at least fifty of them![sr]We can't possibly break through so many!
[k]

[charaFadeout G 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
＠Nemo
...Engine, all ahead, flank speed!
[k]


[charaFace A 2]
＠Nemo
Shake off the creatures that're[sr]trying to pry open the hatch!
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk H]
[charaFace H 2]
[charaFadein H 0.1 1]
＠H：Nemo Marine
Roger that! Flank speed!
[k]

[messageOff]
[charaFadeout H 0.1]
[wt 0.2]


[se ad776]
[shake 0.01 4 1 2.0]
[wt 2.4]


[seVolume ad776 1.0 0.4]

[charaTalk C]
[charaFace C 9]
[charaFadein C 0.1 1]
＠Goredolf
E-eep! What should we do!? I don't wanna die out here!
[k]

？1：...
？2：(Don't even dare to breathe.)
？！

[messageOff]

[seVolume ad776 0.6 1.0]

[charaFadeout C 0.1]
[wt 0.2]


[shake 0.01 4 1 1.0]
[wt 0.8]
[seStop ad776 0.6]
[wt 1.4]

[charaTalk E]
[charaFace E 6]
[charaFadein E 0.1 1]
＠E：Nemo Marine
That strange sound coming from the hatch stopped![sr]Did we lose them?
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
＠Nemo
...No, I don't think we did.[sr]Though I can't say I'm surprised.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 9]
[charaFadein C 0.1 1]
＠Goredolf
Wh-what's going on?[sr]Can't we just make a run for it now?
[k]

[charaFadeout C 0.1]
[wt 0.1]

[bgmStop BGM_EVENT_24 1.0]

[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
＠Nemo
We're surrounded.[sr]...They knew exactly what we were going to do.
[k]

[messageOff]
[fadeout black 1.0]
[wait fade]

[charaFadeout A 0.1]

[scene 86002]

[pictureFrame cut063_cinema]

[wt 1.0]

[fadein black 1.0]
[wait fade]


[bgm BGM_EVENT_90 0.1]

[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 0,-50]
＠Odysseus
Proceeding to Phase Three.
[k]

＠Odysseus
Activate the Lamias we built on the seabed. Once they've secured the target, we'll immediately[line 2]
[k]

[messageOff]
[fadeout black 1.0]
[wait fade]

[charaFadeout I 0.1]

[scene 51609]

[pictureFrame]
[wt 1.0]

[fadein black 1.0]
[wait fade]


[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
＠Nemo
There's nowhere left to go.
[k]

＠Nemo
The sea is usually a world of freedom.[sr]I've never felt so restrained here before!
[k]

[charaFadeout A 0.1]
[wt 0.1]

[se ad15]
[charaTalk G]
[charaFace G 2]
[charaFadein G 0.1 1]
＠G：Nemo Marine
...Uh-oh![sr]I'm getting something on the sonar again!
[k]

[charaFace G 7]

＠G：Nemo Marine
Now we've got hostiles coming from the seabed![sr]They're pretty much the same as the ones before!
[k]

[messageOff]
[charaFadeout G 0.1]
[wt 0.1]

[se ad416]
[seVolume ad416 0 0.6]
[se ad226]
[seVolume ad226 0 0.6]

[se ad91]
[se ade163]
[seVolume ade163 0 0.6]
[shake 0.02 3 3 2.0]
[wt 2.0]
[seStop ade59 0.4]
[wt 0.4]

[charaTalk C]
[charaFace C 8]
[charaFadein C 0.1 1]
＠Goredolf
W-was that another depth charge!?
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 6]
[charaFadein E 0.1 1]
＠E：Nemo Marine
No, sir! That sounded more like...[sr]some sort of metallic grinding...
[k]

[messageOff]
[wipeout rectangleStripDownToUp 0.5 1.0]
[wait wipe]

[charaFadeout E 0.1]

[scene 34901]

[wt 1.0]

[wipein rectangleStripUpToDown 0.5 1.0]
[wait wipe]
[wt 0.3]

[se ad250]
[se ad777]
[se ade55]
[seStop ade55 1.2]
[shake 0.02 3 3 1.2]
[wt 2.0]

＠Nemo
Engine status? Are they still functioning?
[k]

[messageOff]
[se ad252]
[se ad777]
[se ade55]
[seStop ade55 1.2]
[shake 0.02 3 3 1.2]
[wt 2.0]


＠Nemo Marine
No, sir! They're all tangled up in something![sr]We can't move so much as a centimeter!
[k]

＠Nemo Marine
We can't cut it off with the anti-submarine net cutters, either! The only way we can get it off is for someone to go out there!
[k]

＠Goredolf
D-d-d-does that mean they're going to crush us to death!? Wouldn't it be better to dash it all and risk the Zero Sail!?
[k]

＠Holmes
We still need a bit longer to prepare for that![sr]They're not giving us any time at all to react!
[k]

[messageOff]
[fadeout black 1.0]
[wait fade]

[scene 86002]

[charaSet G 1098182700 1 "Atlantis Border Guard"]
[charaSet H 9005001 1 Holmes]

[pictureFrame cut063_cinema]

[wt 1.0]

[fadein black 1.0]
[wait fade]

[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 0,-50]
＠Odysseus
Once they've been cornered, the only option they'll have left is a Zero Sail.
[k]

＠Odysseus
That means there's still a chance they could escape if we continue to attack them with ordinary means.
[k]

＠Odysseus
Therefore...
[k]

＠Odysseus
...we need to give them the salve of the heavens, so that there can be no room for miracles or coincidences.
[k]

＠Odysseus
All ships, make sure you follow my commands to the letter. Anyone caught retreating will be punished severely.
[k]

[charaFadeout I 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 0,-50]
＠Atlantis Border Guard
Yes, sir!
[k]

[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_90 1.0]
[wait fade]

[charaFadeout G 0.1]

[scene 51609]

[pictureFrame]

[wt 1.0]

[fadein black 1.0]
[wait fade]

[charaTalk D]
[charaFace D 25]
[charaFadein D 0.1 1]
＠Da Vinci
...Ah.
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
＠Nemo
...!?!?!?
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 8]
[charaFadein C 0.1 1]
＠Goredolf
What? What is it?[sr]What's the matter now!?
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
＠Nemo
Is that...a high-energy signature coming in from orbital space?
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
＠Da Vinci
We should have an ultra long-range lens now thanks to Sion, right!?
[k]

＠Da Vinci
Use that to zoom in as close as you can!
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
＠Nemo Marine
Roger! Activating ultra long-range lens now!
[k]

[charaFace E 6]
＠Nemo Marine
Zooming in to sixteen thousand meters... Thirty-two thousand meters... Sixty-four thousand meters... One hundred and twenty thousand meters... Two hundred and forty thousand meters... Five hundred thousand meters...
[k]

[charaFace E 2]
＠Nemo Marine
...Whoa! There's something there![sr]Putting it up on the monitor now!
[k]

[messageOff]
[charaFadeout E 0.1]
[wt 0.2]

[se ad15]
[wt 0.7]

[se ad1]
[wt 1.4]

[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 1]
＠Goredolf
...[wt 1.0]Wat?
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk H]
[charaFace H 6]
[charaFadein H 0.1 1]
＠Holmes
...[sr]...
[k]

[charaFadeout H 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 22]
[charaFadein D 0.1 1]
＠Da Vinci
Is that really...?
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
＠Mash
...[sr]...
[k]

？1：A...spaceship...?
？！

[messageOff]
[fadeout black 1.5]
[wait fade]

[charaFadeout B 0.1]


[imageSet E scene86900 1]
[charaScale E 1.01]
[imageSet F scene86901 1]
[charaScale F 1.01]
[imageSet G scene86902 1]
[charaScale G 1.01]
[imageSet H scene86903 1]
[charaScale H 1.01]
[imageSet I scene86904 1]
[charaScale I 1.01]


[charaTalk E]
[charaScale E 2.0]
[charaFadein E 0.1 506,-100]

[fadein black 1.5]
[charaMove E 506,-730 7.5]
[wait fade]

[bgm BGM_EVENT_72 0.1]

[wt 8.0]

＠Holmes
...I presume this is orbiting[sr]directly above us at this moment?
[k]

＠Nemo
That's what it...looks like...
[k]

＠Goredolf
What IS that!?[sr]What in the ever-loving blazes IS that!?
[k]

＠Goredolf
I thought the Lostbelts were supposed to be places where human history stalled out!
[k]

＠Goredolf
How can they have a...a spaceship that looks like something our top scientists could only have dreamed about!?
[k]

＠Da Vinci
We might've been able to gather more information about it if we still had our connection to Sion...
[k]

＠Da Vinci
But at a glance, it sure looks like it's more advanced than anything in our own world...
[k]

[messageOff]
[bgmStop BGM_EVENT_72 0.1]
[se ad231]
[wt 1.4]

？1：...
？！

＠Mash
Master? What's wrong?
[k]

[messageOff]
[wt 0.8]

？1：...We're all going to die...
？！

＠Mash
Die...?
[k]

＠Nemo
Ah[line 2]
[k]


[messageOff]
[wipeout rectangleStripDownToUp 0.8 1.0]
[wait wipe]

[charaFadeout E 0.1]

[wt 0.1]
[charaFadein E 0.1 506,-70]
[charaScale E 2.5]
[scene 86901]
[wt 0.4]

[wipein rectangleStripUpToDown 0.8 1.0]
[wait wipe]
[wt 1.5]

[se ad778]
[charaTalk F]
[charaScale F 2.5]
[charaFadein F 3.0 506,-70]
[wt 3.0]
[charaFadeout E 0.1]
[wt 1.5]
[charaFadeout F 1.5]

[bgm BGM_EVENT_79 0.1]

＠
An enormous ship hangs suspended in the hazy darkness of space.
[k]

＠[9bb9ff]???[-]
[9bb9ff]Hostile entity detected.[-][sr][9bb9ff]Authenticating request... Confirmed.[-]
[k]

＠[9bb9ff]???[-]
[9bb9ff]Verifying target coordinates[-][sr][9bb9ff]via ground-level ether sonar.[-]
[k]

＠[9bb9ff]???[-]
[9bb9ff]Readying cannon to fire on target location:[-][sr][9bb9ff]anatolé, októ-tría.[-]
[k]


[messageOff]
[wipeout rectangleStripDownToUp 0.8 1.0]
[seVolume ad779 0.8 0.4]
[bgm BGM_EVENT_79 0.8 0.4]
[wait wipe]

[charaFadeout F 0.1]

[scene 51609]

[wt 1.0]

[wipein rectangleStripUpToDown 0.8 1.0]
[wait wipe]
[wt 0.3]

[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
＠Nemo
We'll never be able to evade this by conventional means! Professor! Allocate all resources towards maximizing defenses!
[k]


＠Nemo Professor
[charaTalk J]
Understood. Activating Bounded Field spells.
[k]

＠Nemo Professor
[charaTalk J]
Authorizing Code L: New Moon.
[k]

＠Nemo Professor
[charaTalk J]
Activating Bounded Field spells One through Sixty, and spatial distortion spell up to maximum depth.
[k]

＠Nemo
Good! But don't fall behind on those Zero Sail preparations, either!
[k]

＠Nemo
.[messageShake 0.02 3 3 0.4]..!
[k]

＠Nemo
[f large]Here it comes!!!
[k]

[messageOff]
[wipeout rectangleStripUpToDown 0.8 1.0]
[wait wipe]

[charaFadeout A 0.1]
[charaTalk F]
[charaFadein F 0.1 600,-120]

[wt 1.0]

[bgm BGM_EVENT_79 0.8 1.0]
[wipein rectangleStripDownToUp 0.8 1.0]
[wait wipe]

[charaTalk G]
[charaScale G 2.0]
[se ad779]
[charaFadein G 1.0 506,-120]
[wt 1.5]
[charaFadeout F 0.1]

[charaTalk H]
[charaScale H 2.0]
[charaFadein H 2.0 506,-120]
[wt 4.5]

[charaFadeout G 0.1]

[charaMove H 506,-700 15.0]
＠[9bb9ff]???[-]
[9bb9ff]Dispatching interstellar cannon evacuation alert.[-][sr][9bb9ff]Firing energy charge in three...[-]
[k]

＠[9bb9ff]???[-]
[9bb9ff]Two...[sr]One...[-]
[k]

[seStop ad779 1.0]
[bgmStop BGM_EVENT_79 1.0]

＠[9bb9ff]???[-]
[9bb9ff]Shooting Star Ortygia[-]
[k]


[messageOff]
[se ad780]
[fadeout white 2.0]
[wait fade]

[charaTalk I]
[charaScale I 2.0]
[charaFadein I 0.1 506,-120]

[charaFadeout H 0.1]
[wt 2.0]

[fadein white 2.0]
[wait fade]
[wt 0.5]

＠
The light converged on a single point,[sr]transforming into an enormous arrow.
[k]

＠
...No, it wouldn't be fitting to call it an arrow. This was a weapon designed to shoot down intergalactic vessels. A weapon created to tear through entire planets.
[k]

＠
An Anti-Planet Noble Phantasm.
[k]


[se ad781]
[seVolume ad781 0 0]
[seVolume ad781 1.5 1.0]
＠
Now, its light streaks down towards a single submarine:[sr]the Nautilus...
[k]

[messageOff]
[wipeout rectangleStripDownToUp 0.8 1.0]
[wait wipe]

[charaFadeout I 0.1]
[wt 0.5]

[charaSet E 1098181900 1 "Nemo Marine"]
[charaSet F 1098123000 1 Meunière]
[charaSet G 1098182700 1 "Atlantis Border Guard"]
[charaSet H 9005001 1 Holmes]
[charaSet I 1098181800 1 Odysseus]



[wt 0.5]

[seStop ad781 0.8]

[wipein rectangleStripUpToDown 0.8 1.0]
[wait wipe]
[wt 0.3]


[se ad857]
[seVolume ad857 0 0]
[se ad858]
[seVolume ad858 0 0]
[seVolume ad857 2.0 0.2]
[seVolume ad858 2.0 0.2]
[wt 2.0]

[seStop ad857 0.4]
[seStop ad858 0.4]
[wt 0.8]

[se ad609]
[seStop ad609 0.6]
[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
[se ad197]
[seVolume ad197 0 0]
[se ad277]
[seVolume ad277 0 0]
[se ad283]
[seVolume ad283 0 0]
[seVolume ad197 0.4 0.4]
[seVolume ad277 0.4 0.4]
[seVolume ad283 0.4 0.4]
[shake 0.02 3 3 0]
[wt 1.4]

[se ad783]
[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
[wt 0.6]

[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
[wt 0.4]

[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
[wt 0.6]

[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
[wt 0.5]

[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
[wt 1.4]










＠Nemo Professor
[charaTalk J]
Bounded Field spells One through Sixty have been destroyed. The spatial distortion spell has already been eroded to two percent capacity.
[k]

＠Nemo Professor
[charaTalk J]
Time for the distortion to repair itself...[sr]Five seconds. The spell isn't going to hold.
[k]

[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
＠Nemo
[f large]Initiate Zero Sail!
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk H]
[charaFace H 2]
[charaFadein H 0.1 1]
＠Holmes
Captain, we can't! If we try in this state[line 2]!
[k]

？1：...!
？！

[messageOff]
[charaFadeout H 0.1]
[wt 0.2]


[charaTalk off]
[charaFace A 2]
[charaFace B 15]
[charaFadein A 0.1 0]
[charaFadein B 0.1 2]
[wt 1.6]

[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.2]

[charaDepth D 4]
[charaDepth C 5]

[charaFace C 8]
[charaFace D 15]
[charaFadein C 0.1 2]
[charaFadein D 0.1 0]
[wt 1.6]

[charaFadeout C 0.1]
[charaFadeout D 0.1]
[wt 0.2]

[charaFace F 2]
[charaFace E 2]
[charaFadein F 0.1 2]
[charaFadein E 0.1 0]
[wt 2.0]



[fadeout white 2.5]
[seStop ad197 2.5]
[seStop ad277 2.5]
[seStop ad283 2.5]
[wait fade]

[charaFadeout F 0.1]
[charaFadeout E 0.1]
[shakeStop]



[wt 2.0]
[scene 84900]


[fadein white 1.5]
[wait fade]

[se ad782]
[wt 1.2]
[shake 0.03 5 5 2.0]
[scene 87000 1.0]
[wt 2.0]
[shake 0.02 3 3 2.0]
[wt 2.0]

[shake 0.02 2 2 0]
[fadeout black 2.0]
[wait fade]

[shakeStop]

[scene 86002]

[pictureFrame cut063_cinema]

[wt 2.0]

[fadein black 1.5]
[wait fade]

[bgm BGM_EVENT_90 0.1]

[charaTalk on]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 0,-50]
＠Atlantis Border Guard
It's a hit.[sr]The Chaldeans' ship has been completely vaporized.
[k]

＠Atlantis Border Guard
...Too bad for the guys who had to keep them surrounded...
[k]

[charaFadeout G 0.1]
[wt 0.1]

[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 0,-50]
＠Odysseus
A necessary sacrifice.[sr]We couldn't give them time to fall back.
[k]

[charaFadeout I 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 0,-50]
＠Atlantis Border Guard
Shall we go home now, sir?
[k]

[charaFadeout G 0.1]
[wt 0.1]

[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 0,-50]
＠Odysseus
...No, not yet. We're going to check the target area for any remains.
[k]

[charaFadeout I 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 0,-50]
＠Atlantis Border Guard
Are you sure, sir?[sr]There's not so much as a scrap of them left.
[k]

[charaFadeout G 0.1]
[wt 0.1]

[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 0,-50]
＠Odysseus
And that is reason not to look because...?
[k]

[charaFadeout I 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 0,-50]
＠Atlantis Border Guard
...Yes, sir. I'm sorry, sir.[sr]We'll start searching the area right away.
[k]

[messageOff]
[se ad166]
[wt 0.2]
[charaMove G -50,-50 0.4]
[charaFadeout G 0.4]
[wt 0.4]
[seStop ad166 0.4]
[wt 0.8]


[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 0,-50]
＠Odysseus
Is this why he paid that fox woman such an exorbitant price for that Shadow Border analysis? Because he foresaw this turn of events?
[k]

＠Odysseus
That light I saw at the end...
[k]





[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStop BGM_EVENT_90 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]
