

＄03-00-05-22-1-0


[soundStopAll]

[charaSet A 1098158300 1 Nemo]
[charaSet B 1098124500 1 "Da Vinci"]
[charaSet C 4039002 1 Mandricardo]
[charaSet D 9005001 1 Holmes]
[charaSet E 8001410 1 Mash]
[charaSet F 1098182900 1 Apollo]
[charaSet G 1098182800 1 Paris]
[charaSet H 2038000 1 Orion]
[charaSet I 1098184600 1 Jason]
[charaSet J 5009000 1 "Effect Dummy"]


[cameraMove 0 0,0 1.01]

[scene 51610]


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[charaTalk A]
[charaFace A 2]
[charaFadein A 0.4 1]
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[bgm BGM_EVENT_112 0.1]

＠Nemo
All ships, full speed ahead![sr]All systems green!
[k]

[charaFadeout A 0.1]
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[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
＠Da Vinci
All systems are green on the Shadow Border too.
[k]

＠Da Vinci
And judging by the comms link status, it looks like that's true for the other two ships too.
[k]

[charaFadeout B 0.1]
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[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
＠Mandricardo
Looks like Hephaestus is gone now.[sr]Along with the rest of Perse Island... Dammit.
[k]

[charaFadeout C 0.1]
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[charaTalk H]
[charaFace H 4]
[charaFadein H 0.1 1]
＠Orion
I bet. He was oddly human for a god.
[k]

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[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
＠Holmes
Nonetheless, at the very end...
[k]

＠Holmes
...he both saved your lives and created[sr]a bow designed to destroy Artemis.
[k]

＠Holmes
I only wish the other gods who sided with humanity had survived as well.
[k]

[charaFadeout D 0.1]
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[charaTalk E]
[charaFace E 12]
[charaFadein E 0.1 1]
＠Mash
Me too.
[k]

＠Mash
I know the Greek gods are generally depicted as very, um, emotional beings, but all the same...
[k]

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[charaDepth G 10]
[charaTalk G]
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[charaFace F 0]
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[charaFadein F 0.1 1]
＠Paris
You're not wrong there, Mash.[sr]That definitely describes Lord Apollo.
[k]

＠Apollo
Hey now, you don't know that. I could just be an automated system running a bunch of programs, right?
[k]

＠Apollo
It's more than possible to simulate a personality,[sr]along with external displays of emotion.
[k]

＠Apollo
Of course, if the system itself[sr]is designed to express emotion...
[k]

＠Apollo
...then who's to say there's any difference between such “fake” emotions and real ones?
[k]

＠Apollo
And if there is a difference, what could it be?
[k]

？1：I never knew sheep were so into philosophy...
？2：This is getting a lot more philosophical than I expected...
？！

[charaFace F 0]
＠Apollo
This isn't about philosophy![sr]This is a purely practical matter!
[k]

[charaFace F 0]
＠Apollo
What do you think, Orion?
[k]

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[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
＠Orion
You mean about you guys having feelings?[sr]Of course you do.
[k]

[charaFadeout H 0.1]
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[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 1]
＠Holmes
Well now. I'm surprised you didn't[sr]even need to think about it.
[k]

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[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
＠Orion
What's there to think about?
[k]

＠Orion
You could list all the differences between humans and machines you like, and it wouldn't change anything for me.
[k]

＠Orion
Once you get to a point where you're testing zeroes and ones for nigh infinity, that's basically analog in my book.
[k]

＠Orion
We all get to decide what emotions are for ourselves.[sr]It doesn't matter what anyone else says.
[k]

＠Orion
Here, Apollo, I'll ask you myself:[sr]Are your emotions real?
[k]

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[charaTalk F]
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[charaFace G 0]
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＠Apollo
...Well I'll be damned. I never thought I'd ever lose a debate to a barbarian like you.
[k]

＠Apollo
The fact is, when it comes to things you make and wish with all your heart were real, it becomes impossible to tell what is real from what is not.
[k]

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[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
＠Nemo
That's enough talking.[sr]I'm going to head to the next island now.
[k]

＠Nemo
We might have evaded Artemis again,[sr]but Odysseus still knows we're here.
[k]

[charaFace A 5]
＠Nemo
If we dawdle for too long, it'll only be a matter of time until he has us surrounded again.
[k]

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[charaSet A 6029001 1 "Mochizuki Chiyome"]
[charaSet C 1098168210 1 Bartholomew]
[charaSet F 1098123200 1 Goredolf]
[charaSet G 1098123000 1 Meunière]


[charaPut J 1]
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[charaTalk I]
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＠Jason
Our next stop is Eris Island, the island right before our ultimate destination of Nemesis.
[k]

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[charaTalk A]
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＠Mochizuki Chiyome
I am afraid Lady Corday is still comatose.
[k]

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[charaTalk B]
[charaFace B 7]
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＠Da Vinci
That's because the Zeus and Hephaestus nanomachines are fighting each other for control...
[k]

＠Da Vinci
...so she's been effectively deactivated as a result.
[k]

[charaFace B 14]

＠Da Vinci
That said, I ran an analysis on her Spirit Origin,[sr]and it looks like she's slowly wasting away.
[k]

[charaFadeout B 0.1]
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[charaTalk H]
[charaFace H 4]
[charaFadein H 0.1 1]
＠Orion
So it's a race against time then.
[k]

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[charaTalk B]
[charaFace B 4]
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＠Da Vinci
Yeah.
[k]

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[charaPut J 1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
＠Bartholomew
In that case, I take it you won't mind if we sail full speed ahead to Eris Island, fearless leader?
[k]

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[charaTalk I]
[charaFace I 1]
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＠Jason
Not at all.
[k]

[charaFace I 10]
＠Jason
Our next goal is to find the Athena Klironomia.
[k]

＠Jason
Once we've used them to revive Ms. Happy-Go-Lucky there, we'll use the Hephaestus Klironomia to finish work on the Nautilus.
[k]

[charaFace I 11]

＠Jason
From there, we'll be heading out to cut down the Tree of Emptiness, but of course[line 2]
[k]

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[charaTalk F]
[charaFace F 10]
[charaFadein F 0.1 1]
＠Goredolf
We'll need to figure out the right time to bring down Artemis and deal with Odysseus's army.
[k]

＠Goredolf
And let's not forget we'll also need to take down Poseidon while we're at it.
[k]

[charaFace F 4]
＠Goredolf
...I say, isn't that a preposterously tall order?
[k]

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[charaTalk I]
[charaFace I 10]
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＠Jason
Forget tall. It's damn near impossible.
[k]

[charaFace I 6]
＠Jason
That said, the Argo is the very pirate ship that made the impossible possible. So don't worry, Subordinate A, I've got everything well in hand.
[k]

[charaFadeout I 0.1]
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[charaTalk F]
[charaFace F 2]
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＠Goredolf
Hahaha. Surely you're not referring[sr]to ME as “Subordinate A” are you?
[k]

[charaFace F 6]
＠Goredolf
I assume you mean the shifty uninsured layabout idly fiddling around with the console there, yes?
[k]

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[charaTalk G]
[charaFace G 2]
[charaFadein G 0.1 1]
＠Meunière
It's Meunière! Meunière! Meu! Ni! Ère![sr]Three syllables! It's not that hard!
[k]

？1：I'm gonna go check on Charlotte.
？！

[charaFadeout G 0.1]
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[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
＠Mash
Oh, I'd like to go with you.[sr]Is that okay, Holmes?
[k]

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[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
＠Holmes
That's fine. I expect we'll be continuing our dive for some time yet.
[k]


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[charaSet C 4039002 1 Mandricardo]
[charaSet D 98002000 1 Fou]
[charaSet F 1098158310 1 Nemo]
[charaSet G 1098182800 1 Paris]
[charaSet H 4029001 1 Achilles]
[charaSet I 1038000 1 Jason]




[scene 55800]

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[fadein black 1.0]
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[bgm BGM_EVENT_70 0.1]

＠Charlotte Corday
...[sr]...
[k]

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？1：She doesn't look like she's in pain...
？！

[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
＠Mash
No, she doesn't.
[k]

[charaFadeout E 0.1]
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[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
＠Da Vinci
Hopefully that's true, but there's no way we can tell she's not having, say, horrible nightmares.
[k]

[charaFadeout B 0.1]
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[charaTalk E]
[charaFace E 0]
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＠Mash
Da Vinci...
[k]

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[charaTalk B]
[charaFace B 10]
[charaFadein B 0.1 1]
＠Da Vinci
Hey hey! Sorry for the intrusion, but I thought I'd go ahead and take a little break myself.
[k]

[charaFadeout B 0.1]
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[charaTalk E]
[charaFace E 13]
[charaFadein E 0.1 1]
＠Mash
Oh, in that case, go ahead and take the chair.[sr]We don't mind standing.
[k]

[charaFadeout E 0.1]
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[charaTalk B]
[charaFace B 13]
[charaFadein B 0.1 1]
＠Da Vinci
Thanks![sr]Phew...
[k]

[charaFace B 0]
＠Da Vinci
Looks like you two have been through a whole lot, huh?
[k]

？1：We're not exactly out of the woods yet...
？！

[charaFace B 10]
＠Da Vinci
Ahaha, that's for sure.
[k]

[charaFace B 0]
＠Da Vinci
Still, you made the right choice.[sr]No, that's not quite right.
[k]

[charaFace B 7]
＠Da Vinci
Back then, at that moment, YOU were in the right.[sr]Completely and fully.
[k]

[charaFadeout B 0.1]
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[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
＠Mash
I agree.
[k]

[bgm BGM_EVENT_77 0.1]

＠Mash
Master[line 2]Senpai doesn't always do the right thing. I know [&he:she]'s snuck food sometimes, for example.
[k]

＠Mash
But I absolutely, wholeheartedly support[sr]the choice [&he:she] made back there.
[k]

[charaFadeout E 0.1]
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[charaTalk B]
[charaFace B 12]
[charaFadein B 0.1 1]
＠Da Vinci
That aside, you really shouldn't sneak food, you know? It's not fair to the rest of us, and it's not good for you, either.
[k]

？1：I just get hungry sometimes!
？！

[charaFadeout B 0.1]
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[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
[charaMoveReturn D 0,30 0.5]
＠Fou
Fou fou!
[k]

[charaFadeout D 0.1]
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[charaTalk E]
[charaFace E 6]
[charaFadein E 0.1 1]
＠Mash
It looks like you've made an enemy of Fou.
[k]

[messageOff]
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[charaPut J 1]
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[se ad13]
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[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]

＠Nemo
We're coming up on Eris Island now.
[k]

＠Nemo
Jason said he wants [%1][sr]and Mash to come to the Argo.
[k]

[charaFadeout F 0.1]
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[charaPut J 1200,1200]
[charaEffectStop J bit_talk_10_LowLevel]

[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
＠Mash
Understood.
[k]

[charaFace E 7]
＠Mash
...Please hang in there just a little longer, Corday.
[k]

？1：I promise we'll save you, Charlotte.
？！


[messageOff]
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[charaFadeout E 0.1]
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[charaSet F 1098182900 1 Apollo]


[scene 85800]
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[fadein black 1.0]
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[bgm BGM_MAP_5 0.1]

[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
＠Jason
This time, I want to get in and get out[sr]as quickly and quietly as possible.
[k]

＠Jason
Mandricardo, Achilles, Paris, Chiyome, Master, Mash.
[k]

[charaFace I 2]
＠Jason
Go out there and bring back the Athena Klironomia as fast as you can!
[k]

[charaFace I 6]
＠Jason
I'll stay here on ship duty.
[k]

？1：Got it!
？！

[charaFadeout I 0.1]
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[charaDepth G 10]
[charaTalk H]
[charaFace H 1]
[charaFace G 0]
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[charaFadein G 0.1 0]
[charaFadein F 0.1 0]
＠Achilles
Good to have you on the team.
[k]

[charaFace G 5]

＠Paris
(Snub)
[k]

＠Achilles
Little punk.
[k]

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[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
＠Mochizuki Chiyome
Very well then, I will go scout ahead as per usual.[sr]Come, Master and Lady Mash, let us be on our way.
[k]

[charaFadeout A 0.1]
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[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
＠Mash
Thank you, Chiyome! I'm glad you're here with us!
[k]

[charaFadeout E 0.1]
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[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
＠Mochizuki Chiyome
...[sr]...
[k]

[charaFace A 3]
＠Mochizuki Chiyome
Teehee.
[k]

[charaFadeout A 0.1]
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[charaTalk C]
[charaFace C 3]
[charaFadein C 0.1 1]
＠Mandricardo
(She's real happy to have someone looking up to her.[sr]I can tell.)
[k]


[messageOff]
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[scene 85600]
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[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
＠Mochizuki Chiyome
We have made land.
[k]

[charaFace A 5]
＠Mochizuki Chiyome
...Uh-oh. I smell blood in the air.[sr]Do not let down your guard.
[k]

[charaFadeout A 0.1]
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[charaTalk G]
[charaFace G 0]
[charaFace F 0]
[charaFadein G 0.1 1]
[charaFadein F 0.1 1]
＠Paris
Blood? I don't smell any blood...
[k]

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[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
＠Achilles
Me neither, but I can feel in my[sr]bones that something went down here.
[k]

[charaFadeout H 0.1]
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[charaTalk G]
[charaFace G 2]
[charaFace F 0]
[charaFadein G 0.1 1]
[charaFadein F 0.1 1]
＠Paris
...Now that you mention it, I think maybe I feel something like that too!
[k]

[charaFadeout F 0.1]
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[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
＠Mandricardo
(He really doesn't want Achilles to beat him at anything, does he? ...Not that I can blame him.)
[k]

[messageOff]
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[scene 20800]
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[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
＠Mochizuki Chiyome
Aha, this must be the source of that smell.
[k]

[charaFadeout A 0.1]
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[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
＠Mash
It's a dead Demonic Beast.
[k]

[charaFadeout E 0.1]
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[charaTalk G]
[charaFace G 4]
[charaFace F 0]
[charaFadein G 0.1 1]
[charaFadein F 0.1 1]
＠Paris
Blegh. It's a little...grotesque, isn't it?
[k]

＠Apollo
Well, it is missing its head, so...
[k]

[charaFadeout G 0.1]
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[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
＠Achilles
Let me see that.[sr]...Yup, it was killed by a single strike.
[k]

[charaFadeout H 0.1]
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[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
＠Mochizuki Chiyome
This was clearly a person's doing. Based on the cut, I believe they must have used a sword or similar large blade.
[k]

[charaFadeout A 0.1]
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[charaTalk H]
[charaFace H 5]
[charaFadein H 0.1 1]
＠Achilles
Damn, that must mean the soldiers got here ahead of us.
[k]

＠Achilles
Then again, this is the closest island to Nemesis,[sr]so I guess it makes sense that they'd be here.
[k]

[charaFadeout H 0.1]
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[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
＠Mochizuki Chiyome
In that case, we have all the more reason to secure the Athena Klironomia and make a hasty retreat.
[k]

＠Mochizuki Chiyome
Fortunately, we know exactly where to look thanks to Lord Hephaestus's precise coordinates.
[k]

[charaFadeout A 0.1]
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[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
＠Achilles
True.
[k]

＠Achilles
So we'd better get a move on if we're gonna make the most of our advantage.
[k]

[charaFace H 2]
＠Achilles
Make sure you don't fall behind, Paris!
[k]

[charaFadeout H 0.1]
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[charaTalk G]
[charaFace G 2]
[charaFace H 2]
[charaFace F 0]
[charaFadein H 0.1 2]
[charaFadein G 0.1 0]
[charaFadein F 0.1 0]
＠Paris
Why am I the only one you're calling out by name!?
[k]

[charaFace H 0]

＠Achilles
Cause you're the one who was looking at butterflies and going “Ooh, pretty” not five minutes ago.
[k]

[charaFace G 5]

＠Paris
G-gnnn...
[k]

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[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
＠Mochizuki Chiyome
Lord Paris, I am afraid I think your behavior may be too frivolous for our present circumstances.
[k]

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[charaTalk G]
[charaFace G 4]
[charaFace F 0]
[charaFadein G 0.1 1]
[charaFadein F 0.1 1]
＠Paris
I-I'm sorry.
[k]

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[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
＠Mandricardo
Come on then, let's get going.[sr]We don't have any time to waste.
[k]

？1：No, we don't.
？！

[charaFace C 0]
＠Mandricardo
(Nod)
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
＠Mash
According to Hephaestus, the temple should be directly to the northwest of these woods.
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
＠Mandricardo
Yup, there it is.[sr]I can see it over there.
[k]


[messageOff]
[se ad60]
[se ad527]
[wt 0.2]
[wipeout leftToRight 1.0 1.0]
[bgmStop BGM_EVENT_70 1.0]
[seStop ad60 1.0]
[seStop ad527 1.0]
[wait wipe]

[charaFadeout C 0.1]
[wt 0.5]


[charaSet B 1098182700 1 "Atlantis Border Guard"]




[scene 85400]
[wt 0.5]

[wipein rightToLeft 1.0 1.0]
[wait wipe]
[wt 0.3]

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.4 1]
[wt 1.6]

[charaFadeout B 0.1]
[wt 0.1]

[bgm BGM_EVENT_81 0.1]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
＠Mandricardo
And there's the guards.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
＠Mochizuki Chiyome
We should take them quickly, before they have a chance to contact the others.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk H]
[charaFace H 5]
[charaFadein H 0.1 1]
＠Achilles
Paris, I want you to get the ball rolling.[sr]You can handle that, right?
[k]

[charaFadeout H 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 0]
[charaFace F 0]
[charaFadein G 0.1 1]
[charaFadein F 0.1 1]
＠Paris
...Yeah, I can.[sr]How about you, Master? Are you ready?
[k]

[bgmStop BGM_EVENT_81 0.7]

？1：All good here. Let's do this.
？！

[bgm BGM_EVENT_80 0.1]

[charaFace G 5]
＠Paris
Okay! Here I go!
[k]

[charaFace G 2]
＠Paris
I'm counting on your help, Lord Apollo![sr]Yaaa!
[k]

[messageOff]
[se adm15]
[wt 0.3]
[se ad348]
[charaMove F -300,0 0.3]
[wt 0.3]
[charaFadeout F 0.1]
[wt 0.1]

＠Apollo
Wait, you meant as an actual baaall!?
[k]



[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]
