
＄94-03-35-75-3-0

[soundStopAll]
[enableFullScreen]

[charaSet A 6044000 1 Hildr]
[charaSet B 6044000 1 Hildr2]
[charaSet C 6044300 1 Rún]
[charaSet D 6044300 1 Rún2]
[equipSet E 9808590 1 "Valentine's Craft Essence"]

[sceneSet J 106300 1 1]
[sceneSet K 106300 1 1]

[sceneSet L 10000 1 1]

[sceneSet M 106300 1 1]


[branchQuestClear lblClear01c 94064915]
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[branchQuestClear lblClear01b 3000303]

[label lblClear01a]
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[scene 105500]
[branch lblConf01]

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[scene 104200]
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[label lblClear01c]
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[scene 132800]

[label lblConf01]



[charaDepth E 9]
[charaDepth G 2]
[charaDepth H 4]

[charaDepth A 3]
[charaDepth C 5]

[charaTalk off]
[charaTalk depthOff]

[charaScale A 1.2]
[charaScale G 1.2]
[charaFace G 0]
[charaFace A 2]
[charaFadeinFSL A 0.4 -250,15]
[charaFadein G 0.4 -50,-300]
[charaMoveFSL A -200,15 10.0]
[charaMove G 0,-300 10.0]

[fadein black 1.5]
[bgm BGM_EVENT_80 1.5]
[wait fade]

＠Hildr
[tVoice ValVoice_604400 0_V010]
Oh. My. God! How many times do I have to say it, Rún!?[wait tVoice]
[k]

＠Hildr
[tVoice ValVoice_604400 0_V020]
It's not going to happen, okay? You really ought to stop bringing this up already.[wait tVoice]
[k]

[messageOff]

[charaScale C 1.2]
[charaScale H 1.2]
[charaFace C 2]
[charaFace H 0]
[charaFadeinFSR C 0.4 250,15]
[charaFadein H 0.4 50,-270]
[charaMoveFSR C 200,15 10.0]
[charaMove H 0,-270 10.0]
[wt 0.4]

[charaFadeout A 1.0]
[charaFadeout G 1.0]
[wt 1.0]

[charaFace C 2]

＠Rún
[tVoice ValVoice_604400 0_V030]
No... No! I'm sorry, but we just shouldn't compromise on this![wait tVoice]
[k]

＠Rún
[tVoice ValVoice_604400 0_V040]
Even if you were activated before me, Hildr, I just can't back down on this![wait tVoice]
[k]

[messageOff]

[charaFadeout C 1.0]
[charaFadeout H 1.0]
[wt 1.0]

[charaDepth A 3]
[charaDepth C 2]
[charaScale C 1.0]
[charaScale A 1.0]

[charaTalk A]
[charaFace A 10]
[charaFace C 10]
[charaFadeinFSL A 0.4 -256,0]
[charaFadeinFSR C 0.4 256,0]
[charaMoveFSL A -256,0 0.5]
[charaMoveFSR C 256,0 0.5]
[wt 1.0]

[charaTalk on]
[charaTalk A]
[charaFace A 9]

＠Hildr
[tVoice ValVoice_604400 0_V050]
Well, we WERE manufactured at the same time, so you don't need to worry about seniority there...[wait tVoice]
[k]

[charaFace A 5]

＠Hildr
[tVoice ValVoice_604400 0_V060]
But that's not the point. The point is, it's not happening. Don't you get it?[wait tVoice]
[k]

[charaTalk C]
[charaFace C 2]

＠Rún
[tVoice ValVoice_604400 0_V070]
You're the one being stubborn, Hildr! So stubborn that you're dangerously close to exceeding our individual variance parameters![wait tVoice]
[k]

[charaTalk A]
[charaFace A 10]

＠Hildr
[tVoice ValVoice_604400 0_V080]
Do you really mean that? Can you swear on it?[wait tVoice]
[k]

[charaTalk C]
[charaFace C 4]

＠Rún
[tVoice ValVoice_604400 0_V090]
Ulp! W-well...no, I guess not...[wait tVoice]
[k]

[messageOff]

？1：Whoa, whoa, hold on.
？2：Hey, guys? Can I say something?
？！

？1：Could you tell me what you're arguing about?
？！

[bgmStop BGM_EVENT_80 1.0]

[charaTalk A]
[charaFace A 1]

＠Hildr
[tVoice ValVoice_604400 0_V100]
Oh, Master! Great timing![wait tVoice]
[k]

[charaFace A 5]

＠Hildr
[tVoice ValVoice_604400 0_V110]
Get a load of this.[bgm BGM_EVENT_146 0.1] Rún here refuses to listen[sr]to rea[line 2][wait tVoice]
[k]

[charaTalk C]
[charaFace C 2]

＠Rún
[tVoice ValVoice_604400 0_V120]
A-a-ah! No fair, Hildr![wait tVoice]
[k]

[charaFace C 3]

＠Rún
[tVoice ValVoice_604400 0_V130]
If you're going to bring that up, there are some things I may or may not want to say, too.[wait tVoice]
[k]

[charaTalk A]
[charaFace A 8]

＠Hildr
[tVoice ValVoice_604400 0_V140]
Well, if you don't want to say them, why don't you just not say them?[wait tVoice]
[k]

[charaTalk C]
[charaFace C 2]

＠Rún
[tVoice ValVoice_604400 0_V150]
H[charaMoveReturnFSR C 256,10 0.2]ildrrr![wt 0.3][charaMoveReturnFSR C 256,10 0.2][wait tVoice]
[k]

[charaTalk A]
[charaFace A 1]

＠Hildr
[tVoice ValVoice_604400 0_V160]
I'm just kidding.[wt 1.5][charaFace A 6] But seriously, we're done talking[sr]about this![wait tVoice]
[k]


[charaTalk C]
[charaFace C 2]

＠Rún
[tVoice ValVoice_604400 0_V170]
Huh?[wait tVoice]
[k]

[charaTalk A]
[charaFace A 6]

＠Hildr
[tVoice ValVoice_604400 0_V180]
It's already Valentine's Day, right? And on top of that, Master is right here.[wait tVoice]
[k]

[charaFace A 7]

＠Hildr
[tVoice ValVoice_604400 0_V190]
That means time's up, and we have no choice but to give it to [&him:her].[wait tVoice]
[k]

[charaTalk C]
[charaFace C 4]

＠Rún
[tVoice ValVoice_604400 0_V200]
I-I...[wait tVoice]
[k]

[charaFace C 3]

＠Rún
[tVoice ValVoice_604400 0_V210]
I guess...you're right...![wait tVoice]
[k]

？1：(I still have no idea what they're talking about.)
？2：(She is?)
？！

[charaFace C 4]

＠Rún
[tVoice ValVoice_604400 0_V220]
Ulp. Okay, Hildr, you win...[wait tVoice]
[k]

[charaTalk A]
[charaFace A 1]

＠Hildr
[tVoice ValVoice_604400 0_V230]
Ahaha, that's it. You're so cute, Rún.[wait tVoice]
[k]

[charaFace A 6]

＠Hildr
[tVoice ValVoice_604400 0_V240]
We're all the same at heart, so there's no winning or losing between us.[wait tVoice]
[k]

＠Hildr
[tVoice ValVoice_604400 0_V250]
It might look like my argument won, but that really just means we all won.[wait tVoice]
[k]

[charaTalk C]
[charaFace C 1]

＠Rún
[tVoice ValVoice_604400 0_V260]
Oh...yeah. Good point![wait tVoice]
[k]

[charaFace C 10]

＠Rún
[tVoice ValVoice_604400 0_V270]
Then I guess it's time we switch gears and take action. It's now or never, right?[wait tVoice]
[k]

[charaTalk A]
[charaFace A 1]

＠Hildr
[tVoice ValVoice_604400 0_V280]
E[charaMoveReturnFSL A -256,-5 0.2]xactly.[wt 0.3][charaMoveReturnFSL A -256,-5 0.2][wait tVoice]
[k]

[charaTalk C]
[charaFace C 10]

＠Rún
[tVoice ValVoice_604400 0_V290]
So, on that note...[bgmStop BGM_EVENT_146 1.0][wt 1.0][charaFace C 2] Master![wait tVoice]
[k]

？1：Yes!?
？！

[charaFace C 0]

＠Rún
[tVoice ValVoice_604400 0_V300]
Yah![wait tVoice]
[k]



[messageOff]
[effect bit_talk_runeslight_ppl]
[cueSe SE_22 22_ade699]
[wt 0.3]

[fadeout white 3.0]
[wait fade]
[wt 0.1]

[effectStop bit_talk_runeslight_ppl]
[cueSeStop 22_ade699 1.0]

[se ad37]
[seVolume ad37 0.0 0.0]
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[charaFadeout A 0.1]
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[scene 106300]
[wt 1.0]

[charaScale M 1.4]
[charaFace M 0]
[charaFadein M 1.0 200,-280]
[wt 0.5]
[charaMove M -200,-280 30.0]
[wt 1.0]

[fadein white 3.0]
[wait fade]
[wt 5.0]

[bgm BGM_EVENT_28 0.1]

[charaFadeout M 2.0]
[wt 3.0]
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[charaTalk C]
[charaFace C 7]
[charaFadein C 0.4 1]
[wt 0.4]

＠Rún
[tVoice ValVoice_604400 0_V310]
So far so good. Okay, now that we've cast an illusion around this area with our runes...[wait tVoice]
[k]

[charaFace C 3]

＠Rún
[tVoice ValVoice_604400 0_V320]
...this is for you, Master![wait tVoice]
[k]

[messageOff]

[se ad79]
[wt 0.1]

[effect bit_talk_valentinegift01]
[backEffect bit_talk_valentine_brilliant_fs]
[wt 3.0]

[backEffectStop bit_talk_valentine_brilliant_fs]
[wt 1.0]

[se bas2]
[charaTalk off]
[charaFace E 0]
[charaFadein E 0.5 0,-70]
[wt 1.5]

？1：Oh wow! It's chocolate!
？2：Whoa, grenade-shaped chocolate!
？！

[charaFadeout E 0.4]
[wt 1.0]

[charaTalk on]
[charaTalk C]
[charaFace C 1]

＠Rún
[tVoice ValVoice_604400 0_V330]
That's right! It's chocolate![wait tVoice]
[k]

[charaFace C 11]

＠Rún
[tVoice ValVoice_604400 0_V340]
I thought it might not be cute enough like this, so I was insisting we tie a ribbon on it...[wait tVoice]
[k]

[charaFace C 2]

＠Rún
[tVoice ValVoice_604400 0_V350]
But, Hildr was right. Now that we've run into you, Master...[wait tVoice]
[k]

＠Rún
[tVoice ValVoice_604400 0_V360]
...the important thing is that we don't miss this opportunity and take our chance to give it to you![wait tVoice]
[k]

[charaFace C 4]

＠Rún
[tVoice ValVoice_604400 0_V370]
So, that's why there's no ribbon. I'm sorry...[wait tVoice]
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]

＠Hildr
[tVoice ValVoice_604400 0_V380]
Now, now, no more self-effacing apologies. Ugh, I swear.[wait tVoice]
[k]

[charaFace A 6]

＠Hildr
[tVoice ValVoice_604400 0_V390]
Rún, calm down and take a good look, okay?[wait tVoice]
[k]

＠Hildr
[tVoice ValVoice_604400 0_V400]
It's not every day we get to do something like this, so it makes sense you'd want to make the gift as cute as possible.[wait tVoice]
[k]

[charaFace A 7]

＠Hildr
[tVoice ValVoice_604400 0_V410]
I get how you feel. Really, I do. I mean, I feel the same way.[wait tVoice]
[k]

[charaFace A 6]

＠Hildr
[tVoice ValVoice_604400 0_V420]
But, the thing is...[wait tVoice]
[k]

＠Hildr
[tVoice ValVoice_604400 0_V430]
Yes, putting a ribbon on our gift would make it look cuter at a glance.[wait tVoice]
[k]

＠Hildr
[tVoice ValVoice_604400 0_V440]
But, it'd also take away from the whole grenade theme.[wait tVoice]
[k]

[charaFace A 9]

＠Hildr
[tVoice ValVoice_604400 0_V450]
Think about it. If you put a ribbon on a bunch of grenades, you wouldn't know what to make of them, right?[wait tVoice]
[k]

[messageOff]
[charaFadeout A 0.1]
[wt 0.1]

[charaFace E 0]
[charaFadein E 0.5 0,-70]
[wt 3.0]
[charaFadeout E 0.4]
[wt 0.7]

[charaTalk C]
[charaFace C 10]
[charaFadein C 0.1 1]

＠Rún
[tVoice ValVoice_604400 0_V460]
...[wait tVoice]
[k]

＠Rún
[tVoice ValVoice_604400 0_V470]
Nn...[sr]...[wait tVoice]
[k]

＠Rún
[tVoice ValVoice_604400 0_V480]
Gh...[wait tVoice]
[k]

[charaFace C 11]

＠Rún
[tVoice ValVoice_604400 0_V490]
...You know...that's a good point.[wait tVoice]
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]

＠Hildr
[tVoice ValVoice_604400 0_V500]
Ahahahaha. Right? You see what I mean now?[wait tVoice]
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 11]
[charaFadein C 0.1 1]

＠Rún
[tVoice ValVoice_604400 0_V510]
That's true...[wt 2.8][charaFace C 3] Huh?[wait tVoice]
[k]

＠Rún
[tVoice ValVoice_604400 0_V520]
That should've been obvious, and yet, I-I was so fixated on it that I had a serious argument with you...[wait tVoice]
[k]

[charaFace C 3]

＠Rún
[tVoice ValVoice_604400 0_V530]
Huh?[wait tVoice]
[k]

[charaFace C 9]

＠Rún
[tVoice ValVoice_604400 0_V540]
That would mean I was so lost in thought I didn't even sync up with you.[wait tVoice]
[k]

＠Rún
[tVoice ValVoice_604400 0_V550]
But that sort of thing usually never happens...[wt 2.8][charaFace C 3][sr]Huh? Huh???[wait tVoice]
[k]

[charaFace C 4]
[charaShake C 0.05 4 1 0.8]
[charaMove C 0,-20 1.0]

＠Rún
[tVoice ValVoice_604400 0_V560]
Does that mean...I've started to malfunction?[wait tVoice]
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]

＠Hildr
[tVoice ValVoice_604400 0_V570]
N[messageShake 0.05 6 4 1.0]o way![wait tVoice]
[k]

[charaFace A 6]

＠Hildr
[tVoice ValVoice_604400 0_V580]
Well, I guess we can't say for sure without Father here to confirm, but you have nothing to worry about, Rún.[wait tVoice]
[k]

[charaFace A 7]

＠Hildr
[tVoice ValVoice_604400 0_V590]
Thrúd and Ortlinde basically do the same thing all the time.[wait tVoice]
[k]

[charaFace A 1]

＠Hildr
[tVoice ValVoice_604400 0_V600]
So you're fine![wait tVoice]
[k]

[charaFace A 6]

＠Hildr
[tVoice ValVoice_604400 0_V610]
It's probably the same way for Rindr and Irs, too. I bet they're all going through the same thing right now.[wait tVoice]
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 8]
[charaFadein C 0.1 1]

＠Rún
[tVoice ValVoice_604400 0_V620]
...?[wait tVoice]
[k]

[charaFace C 11]

＠Rún
[tVoice ValVoice_604400 0_V630]
Are you sure?[wait tVoice]
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]


＠Hildr
[tVoice ValVoice_604400 0_V640]
Hehehe, definitely.[wait tVoice]
[k]

[charaPut L 0,0]
[charaFadeTime L 0.2 0.7]
[charaFace A 9]

＠Hildr
[tVoice ValVoice_604400 0_V650]
(At least, I think so...)[wait tVoice]
[k]

[messageOff]
[charaFadeout L 0.2]
[charaFace A 12]
[wt 0.2]

＠Hildr
[tVoice ValVoice_604400 0_V660]
My point is, we Valkyries are sensitive. Of course we act up in different ways![wait tVoice]
[k]

[charaFace A 7]

＠Hildr
[tVoice ValVoice_604400 0_V670]
Honestly, I'm really proud of you. It goes to show you're a real adult now![wait tVoice]
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 3]
[charaFadein C 0.1 1]

[bgmStop BGM_EVENT_28 1.0]

＠Rún
[tVoice ValVoice_604400 0_V680]
Wha[line 2][wait tVoice]
[k]

[bgm BGM_EVENT_7 0.1]

[charaFace C 2]

＠Rún
[tVoice ValVoice_604400 0_V690]
What's that supposed to mean!?[wait tVoice]
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]

＠Hildr
[tVoice ValVoice_604400 0_V700]
Now you're blushing beet red. You're so cute.[wait tVoice]
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 3]
[charaFadein C 0.1 1]

＠Rún
[tVoice ValVoice_604400 0_V710]
Ghh.[charaShake C 0.05 5 2 1.0]..![wait tVoice]
[k]

[charaFace C 2]

＠Rún
[tVoice ValVoice_604400 0_V720]
Th-th-that goes for you too, Sister Hildr! I know all about your “cute” side, too![wait tVoice]
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 11]
[charaFadein A 0.1 1]

＠Hildr
[tVoice ValVoice_604400 0_V730]
Huh?[wait tVoice]
[k]

＠Hildr
[tVoice ValVoice_604400 0_V740]
Wait. You're calling me “Sister” now, Rún[line 2][wait tVoice]
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]

＠Rún
[tVoice ValVoice_604400 0_V750]
Last night, you stayed up late in the cafeteria without syncing up with us, right, Sister Hildr?[wait tVoice]
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 11]
[charaFadein A 0.1 1]


＠Hildr
[tVoice ValVoice_604400 0_V760]
Huh?[wait tVoice]
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]

＠Rún
[tVoice ValVoice_604400 0_V770]
So, doesn't that mean you stayed up talking with the hardcore Heroic Spirits!?[wait tVoice]
[k]

[messageOff]
[charaFadeout C 0.2]
[wt 0.2]

[charaScale J 1.0]
[charaTalk A]
[charaFace A 9]
[charaFadein A 0.2 1]
[charaFadein J 0.2 0,-200]

＠Hildr
[tVoice ValVoice_604400 0_V780]
Well yeah, I was talking with them...but that's all.[wait tVoice]
[k]

？1：Hm? What was that last part?
？2：I couldn't catch what was said after “So, doesn't that mean”...
？！

[charaFace A 2]

＠Hildr
[tVoice ValVoice_604400 0_V790]
Never you mind![wait tVoice]
[k]


[messageOff]

[se ad132]
[charaTalk A]
[charaFace A 2]
[charaMoveScale A 1.2 0.5]
[charaMove A 0,15 0.5]
[charaMoveScale J 1.05 0.5]
[charaMove J 0,-250 0.5]
[wt 0.5]
[shake 0.05 2 3 0.3]
[se ad111]
[seStop ad132 0.1]
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＠Hildr
[tVoice ValVoice_604400 0_V800]
You can't hear us! You can't heaaar uuus![wait tVoice]
[k]

＠Hildr
[tVoice ValVoice_604400 0_V810]
You don't need to hear this, Master![wait tVoice]
[k]

[charaFace A 11]

＠Hildr
[tVoice ValVoice_604400 0_V820]
Got it!?
[k]

？1：Personal space! Personal space!
？2：Please don't cover my ears from so clooose!

？！

[messageOff]

[subCameraOn]
[subCameraFilter #A maskEdge cut359_mask09 5 255,255,255,255]
[charaLayer D sub #A]
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[charaDepth D 5]
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[charaTalk on]
[charaTalk D]
[charaFace D 0]
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[subRenderFadeinFSR #A 0.8 500,-150]
[subRenderMoveFSR #A 450,-150 0.5]
[charaMove A -50,15 0.5]
[charaMove J -5,-250 0.5]
[wt 1.0]

[charaTalk D]
[charaFace D 3]

＠D：Rún
[tVoice ValVoice_604400 0_V830]
Ah![wait tVoice]
[k]

＠D：Rún
[tVoice ValVoice_604400 0_V840]
Wow, Sister Hildr, I didn't know you could be so aggressive...[wait tVoice]
[k]

[charaFace D 2]

＠D：Rún
[tVoice ValVoice_604400 0_V850]
I mean, no fair, Sister![wait tVoice]
[k]

[messageOff]


[charaTalk off]
[se ad132]
[charaFace C 2]
[charaFadein C 1.0 350,0]
[charaMoveScale C 1.2 1.0]
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[subRenderFadeout #A 0.8]
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[charaFadeout D 0.1]
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[charaLayer D main]
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[subCameraOff]

？1：Personal space! Both of you, personal space!
？！

[charaTalk on]
[charaTalk A]
[charaFace A 11]

＠Hildr
[tVoice ValVoice_604400 0_V860]
What? There's nothing unfair about this. I'm just[sr]keeping [&him:her] from hearing things [&he:she] doesn't need to.[wait tVoice]
[k]

[charaTalk C]
[charaFace C 2]

＠Rún
[tVoice ValVoice_604400 0_V870]
You're practically smothering [&him:her]![sr]When did you join the hardcore gang!?[wait tVoice]
[k]

＠Rún
[tVoice ValVoice_604400 0_V880]
I knew it. Sister Hildr, does this mean today is particularly special to[line 2][wait tVoice]
[k]

[charaTalk A]
[charaFace A 9]

＠Hildr
[tVoice ValVoice_604400 0_V890]
Huh?[wait tVoice]
[k]

[charaFace A 11]

＠Hildr
[tVoice ValVoice_604400 0_V900]
I, uh, wouldn't say that, exactly...[wait tVoice]
[k]

[charaFace A 9]

＠Hildr
[tVoice ValVoice_604400 0_V910]
Hmm...[sr]...[wait tVoice]
[k]

[charaFace A 11]

＠Hildr
[tVoice ValVoice_604400 0_V920]
At least...I don't think I would... Hm?[wait tVoice]
[k]

[charaFace A 9]

＠Hildr
[tVoice ValVoice_604400 0_V930]
Hmm?[wait tVoice]
[k]

＠Hildr
[tVoice ValVoice_604400 0_V940]
Hmmm...?[wait tVoice]
[k]


[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_7 1.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]
