
＄94-07-46-07-1-0


[soundStopAll]
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[charaSet A 1098248580 1 Komahime]
[charaSet B 11007000 1 Nobbu]
[charaSet C 1027000 1 "Okita Souji"]
[charaSet D 9015000 1 Iyo]
[charaSet E 1098252210 1 "Rengoku Alter"]
[charaSet F 7026000 1 Chacha]
[charaSet G 9010000 1 Himiko]
[charaSet H 10007001 1 "Okitea Alter"]
[charaSet I 10007001 1 "Okita Alter"]
[charaSet J 10007001 1 "Okita Alter"]

[sceneSet K 166100 1]
[sceneSet L 137300 1]
[sceneSet M 10001 1]
[sceneSet N 10000 1]
[sceneSet O 166100 1]
[sceneSet P 166100 1]


[charaSet R 7044000 1 Sen-no-Rikyu]

[charaScale K 1.3]
[charaScale L 1.7]
[charaScale M 1.5]
[charaScale N 1.5]
[charaScale O 1.3]
[charaScale P 1.3]

[scene 166100]

[fadein black 1.0]
[wait fade]


[charaTalk E]
[charaFace E 12]
[charaFadein E 0.1 1]

＠Rengoku Alter
It seems my wielder won't be able to return anytime soon.[bgm BGM_EVENT_146 0.1]
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 1]

＠Chacha
Did you think Chacha would just be all, “Oh, okay” and leave!? Chacha wants her Little Okita back already!
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]

＠Komahime
Um, may I ask where exactly we are right now?
[k]

＠Komahime
I don't even... How did we get here?
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]

＠Rengoku Alter
Honestly, it would be way too much trouble to explain. Just think of this as my wielder's mindscape.
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 3]
[charaFadein F 0.1 1]

＠Chacha
So why can't Little Okita come back, anyway? Where did she even go!?
[k]

[bgmStop BGM_EVENT_146 1.5]
[messageOff]

[charaFadeout F 0.1]
[wt 0.1]


[subCameraOn 4]
[charaLayer L sub #A]
[charaLayer M sub #A]
[charaLayer N sub #A]

[subCameraFilter #A maskEdge cut359_mask07 3 0,0,0,255]

[charaFadein L 0.1 610,200]

[subRenderFadein #A 0.4 0,-300]
[wt 3.0]

[subRenderFadeout #A 0.4]
[wt 0.5]

[bgm BGM_EVENT_5 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]

＠Rengoku Alter
She's inside that giant boulder thing.
[k]

[charaFace E 21]

＠Rengoku Alter
It looks like she's trapped deep within her own mind, probably thanks to the Holy Teacup.
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 13]
[charaFadein C 0.1 1]

＠Okita Souji
Man, it's still really weird hearing a man's voice coming out of someone with my face... Anyway, is there anything we can do to help her?
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 18]
[charaFadein E 0.1 1]

＠Rengoku Alter
Honestly, and it may sound a bit like I'm tooting my own horn here, but Wielder's defenses are pretty impressive.
[k]

[charaFace E 6]

＠Rengoku Alter
There's nothing we can do to reach her from the outside. Our only hope is for her to awaken and free herself from the inside.
[k]


[charaFadeout E 0.1]
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[charaTalk C]
[charaFace C 8]
[charaFadein C 0.1 1]

＠Okita Souji
Awaken... As in, to her true power or something?
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 8]
[charaFadein E 0.1 1]

＠Rengoku Alter
What? No. Nothing so hard-core.
[k]

＠Rengoku Alter
We just need to get her attention.[bgmStop BGM_EVENT_5 1.5]
[k]

？1：Well, let's just give it a shot then.

？2：Then let's keep trying until something works.

？！

[messageOff]
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[charaFace F 1]
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[bgm BGM_EVENT_7 0.1]
[charaTalk on]
[charaPut N 580,80]
[charaFadeTime N 0.2 0.4]
[charaTalk F]

＠Chacha
Come on, Little Okita![se ad570][charaMoveReturn F 250,0 0.3][wt 0.3][charaMoveReturn F 250,0 0.3][wt 0.3][charaMoveReturn F 250,0 0.3]Wake up! It's time to eat![sr]We might even be having hamburger steak with fried egg!
[k]

[charaFadeout N 0.2]

＠Okita Alter
...
[k]

[messageOff]
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[charaTalk F]
[charaFace F 4]
[wt 1.0]

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[wt 0.1]


[charaTalk on]
[charaTalk C]
[charaFace C 13]
[charaFadein C 0.1 1]

＠Okita Souji
Doesn't look like it's working...
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 11]
[charaFadein B 0.1 1]

＠Nobbu
Maybe we just need to act like we're having the time of our lives out here to get her interested. I think there's even a story about something like that.
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 7]
[charaFadein F 0.1 1]

＠Chacha
Do you mean the story of Amano-Iwato?
[k]

[messageOff]
[wipeout rollRight 1.2 0.7]
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[charaSet B 7029000 1 Nobbu]
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[bgm BGM_BATTLE_17 0.1]

[charaTalk B]
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[charaFadein B 0.4 270,0]
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＠Nobbu
Right. We've got the best damn band in the world now! Even the gods themselves would be fans!
[k]

[charaFace B 1]

＠Nobbu
On guitar, the irreplaceable, incomparable ME!
[k]

[messageOff]

[se adm43]
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[charaFace B 0]

＠Nobbu
On bass, give it up for Komahime!
[k]

[messageOff]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.4 -270,0]
[wt 0.4]

＠Komahime
This is a biwa, not a bass.
[k]

[messageOff]

[cueSe SE_22 22_ade808]
[seStop 22_ade808 0.9]
[wt 1.0]

＠Nobbu
And our dancer!
[k]

[messageOff]
[charaTalk D]
[charaFace D 8]
[charaFadein D 0.4 1]
[wt 0.4]

＠Iyo
Hello. I'm Iyo, the second queen of Yamataikoku.
[k]

[messageOff]

[charaTalk off]
[scene 106700 0.3]
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[scene 166100 0.4]
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[charaTalk depthOn]

[charaTalk on]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 1]

＠Himiko
Wooo![charaMoveReturn G 0,5 0.5] I can't wait to see you dance again, Iyo! It's been too long!
[k]

[charaFadeout G 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]

＠Okita Souji
You can do this, Komahime! Good luck!
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 10]
[charaFadein B 0.1 1]

＠Nobbu
All right, here we gooo! We are "Koma Iyo Be Helped!" And a one! And a two! And a one, two, three, four![bgmStop BGM_BATTLE_17 1.0]
[k]

[messageOff]

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[cueSe SE_22 22_ade810]
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[charaScale B 1.3]
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[charaTalk depthOff]
[charaDepth K 1]
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[charaDepth A 5]
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[subCameraFilter #B maskEdge cut359_mask01 3 0,0,0,255]
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[subRenderDepth #B 1]
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[charaTalk off]

[charaFace B 0]
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[subRenderFadein #B 0.2 -1500,-355]
[subRenderMove #B 0,-355 0.3]

[charaFace A 1]
[charaFadein A 0.1 256,220]
[charaFadein O 0.1 0,220]

[subRenderFadein #C 0.2 1500,-360]
[subRenderMove #C 0,-360 0.3]

[charaFace D 2]
[charaFadein D 0.1 -256,60]
[charaFadein P 0.1 0,20]

[subRenderFadein #D 0.2 -1500,-365]
[subRenderMove #D 0,-365 0.3]

[wt 2.5]

[charaFace B 1]
[charaFace A 13]
[charaFace D 12]

[wt 1.5]

[seVolume 22_ade810 0.5 0.6]
[seVolume 22_ade808 0.5 0.6]

[subRenderFadeout #B 0.4]
[subRenderFadeout #C 0.4]
[subRenderFadeout #D 0.4]
[charaFadeout B 0.4]
[charaFadeout A 0.4]
[charaFadeout D 0.4]
[charaFadeout K 0.4]
[charaFadeout O 0.4]
[charaFadeout P 0.4]
[wt 0.6]

[charaLayer B normal]
[charaLayer A normal]
[charaLayer D normal]
[charaLayer K normal]
[charaLayer O normal]
[charaLayer P normal]
[charaScale B 1.0]
[charaScale A 1.0]
[charaScale D 1.0]
[charaTalk depthOn]

[charaTalk on]

[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]

＠Rengoku Alter
Th-that sounds horrible!
[k]

[charaFadeout E 0.1]
[wt 0.1]

[seStop 22_ade810 4.5]
[seStop 22_ade808 4.5]

[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 1]

＠Chacha
Why are you shredding on your guitar, Auntie? You're clearly making things worse!
[k]

[charaFadeout F 0.1]
[wt 0.1]


[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
[charaShake B 0.03 3 3 0.5]

[bgm BGM_EVENT_94 0.1]

＠Nobbu
Huh!? But, this is a dream collaboration between Sengoku and Yamataikoku!
[k]

？1：Yeah, I don't think this is working.

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 12]
[charaFadein D 0.1 1]

＠Iyo
Shall Komahime and I try on our own?
[k]

[charaFadeout D 0.1]
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[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 1]

＠Komahime
Creative differences can be difficult to sort out.
[k]

[messageOff]

[charaFadeout A 0.1]
[wt 0.1]

？2：Let's try taking Nobbu out for now.

＠Nobbu
But the guitar is the beating heart of any good band!
[k]

[messageOff]

[charaFadeout B 0.1]
[wt 0.1]

？！

[charaTalk depthOff]
[charaDepth L 1]
[charaDepth M 3]
[subCameraFilter #A maskEdge cut359_mask07 3 0,0,0,255]
[subRenderFadein #A 0.1 0,-300]

[bgmStop BGM_EVENT_94 2.0]
[charaShake L 0.03 3 3 2.0]
[se ad214]
[wt 1.0]
[seStop ad214 1.0]
[se ad744]
[fowardEffect bit_talk_radiallight02]
[wt 1.0]
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[charaFadein M 1.5 580,80]
[wt 2.0]
[fowardEffectDestroy bit_talk_radiallight02]

[subRenderFadeout #A 0.1]

[charaTalk E]
[charaFace E 14]
[charaFadein E 0.1 1]

＠Rengoku Alter
Huh!? Wielder! She's coming out...
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 8]
[charaFadein C 0.1 1]

＠Okita Souji
Huh!? That actually worked!?
[k]

[messageOff]

[charaFadeout C 0.1]
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[charaTalk off]
[charaTalk depthOff]
[charaDepth J 1]
[charaDepth I 3]
[charaDepth H 4]


[charaFace H 5]
[charaFace I 5]
[charaFace J 5]

[se ad60]
[charaFadein I 0.4 0,0]
[wt 0.6]
[seStop ad60 0.1]
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[se ad60]
[charaFadeinFSR H 0.4 290,0]
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[se ad60]
[charaFadeinFSL J 0.4 -290,0]
[wt 0.4]
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＠Okitea Alter
...!
[k]

[charaFadeout H 0.1]
[charaFadeout I 0.1]
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[wt 0.1]

[charaTalk depthOn]
[charaTalk on]

[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]

＠Chacha
Oh, thank goodne[line 2][wt 0.8][messageShake 0.05 4 4 0.5][charaFace F 2][bgm BGM_EVENT_24 0.1]Wait.[sr]Why are there so many of her!?
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 13]
[charaFadein E 0.1 1]

＠Rengoku Alter
Ah. I see. That “music” was so awful it must have kicked her automated defenses into overdrive.
[k]

[charaFace E 22]

＠Rengoku Alter
This reminds me a bit of white blood cells attacking pathogens.
[k]


[charaFadeout E 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]

＠Nobbu
Who're you calling pathogens!?
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk depthOn]

[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]

＠Okita Souji
Now what do we do!?
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 19]
[charaFadein E 0.1 1]

＠Rengoku Alter
Okay, new plan: we whittle away at Wielder's magical energy and drag her out by force if we have to!
[k]

[charaFace E 2]

＠Rengoku Alter
The rest of you, keep that weird collaboration...thing going!
[k]

[charaFace E 20]

＠Rengoku Alter
We'll handle the duplicates as they come! If we're lucky, we might just wake Wielder up!
[k]


[messageOff]
[charaFadeout E 0.1]
[wt 0.2]

[cueSe SE_22 22_ade699]
[seVolume 22_ade699 0 0.4]
[effect bit_talk_np_buf_02 0,-200]
[wt 0.5]

[charaTalk R]
[charaFace R 24]
[charaFadein R 0.4 1]
[wt 0.4]

＠Sen-no-Rikyu
They may all seem the same at a glance, but perhaps there are slight differences between them which are only noticeable upon closer inspection.
[k]

[charaFace R 0]

＠Sen-no-Rikyu
Make sure to use your best judgment, Master.
[k]

[messageOff]
[cueSe SE_22 22_ade699]
[seVolume 22_ade699 0 0.4]
[effect bit_talk_np_buf_02 0,-200]
[wt 0.4]
[charaCrossFade R 1098248580 21 0.4]
[wait charaCrossFade R]
[wt 0.5]

＠R：Komahime
Should we really be letting things play out like this?
[k]

[charaFadeout R 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]

＠Iyo
Oh, yeah. I think Himiko told me about these kinds of situations once...
[k]

[charaFace D 6]

＠Iyo
Oh! I know! This is one of those situations they call GUDAGUDA!
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 32]
[charaFadein A 0.1 1]

＠Komahime
GUDAGUDA!
[k]

[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_24 0.4]
[wait fade]
[soundStopAll]
[end]



