

＄91-10-33-01-2-1


[soundStopAll]

[charaSet A 1033002 1 Sigurd]
[charaSet D 4019001 1 Martha]
[charaSet E 5038000 1 Sieg]
[charaSet F 98013000 1 Fafnir]

[charaSet G 8001000 1 "Dummy Effect 1"]
[charaSet H 8001000 1 "Dummy Effect 2"]
[charaSet I 8001000 1 "Dummy Effect 3"]
[charaSet J 8001000 1 "Dummy Effect 4"]
[charaSet K 8001000 1 "Dummy Effect 5"]
[charaSet L 8001000 1 "Dummy Effect 6"]

[charaPut G 2000,2000]
[charaEffect G bit_talk_41]
[charaPut H 2000,2000]
[charaEffect H bit_talk_42 0,0 H]

[charaRoll I 30]
[charaRoll J -90]
[charaRoll K -20]
[charaRoll L -30]


[branchQuestNotClear lblNotClear 3000303]
[flag IsClear true]
[branch lblConf]
[label lblNotClear]
[flag IsClear false]
[label lblConf]


[branch lblNotClear1 IsClear false]

[charaSet B 8001410 1 Mash]
[charaSet C 8001400 1 "Armored Mash_Goggles"]

[branch lblConf1]
[label lblNotClear1]

[charaSet B 8001000 1 Mash]

[label lblConf1]


[scene 20112]
[cameraMove 0.1 0,0 1.02]

[bgm BGM_EVENT_80 0.1]

[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]

[fadein black 1.0]
[wait fade]

[se ad17]
[charaPut G 0,0]
[shake 0.04 3 3 1.6]
[wt 1.8]
[charaPut G 2000,2000]
[wt 0.3]
[charaFadeout F 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
[wt 0.4]
[seStop bac117 0.4]
[charaMove A 40,-3 0.1]
[wt 0.2]

[se bac1]
[charaPut H 0,0]
[charaFadeout A 0.4]
[charaMove A -480,2 0.4]
[wt 0.25]

[se bac78]
[fowardEffect bit_talk_explosion_triple02 450,-300]
[wt 0.1]
[charaPut H 2000,2000]
[charaEffectStop H bit_talk_42 0,0 H]
[fowardEffect bit_talk_explosion_triple02 300,-200]
[wt 0.1]
[fowardEffect bit_talk_explosion_triple02 -100,-250]
[wt 2.4]

[effectDestroy bit_talk_explosion_triple02]

[se ad671]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.4 280,7]
[charaMove A 20,0 0.3]
[charaShake A 0.04 5 3 0.6]
[wt 0.3]

[charaMove A 1 0.3]
[wt 1.0]

＠Sigurd
Now!
[k]

[messageOff]
[se ad39]
[se ad476]
[seVolume ad476 0 0.6]
[charaEffect A bit_talk_36]
[wt 1.2]
[seStop ad476 1.0]
[se ad626]
[seVolume ad626 0 0]
[charaEffectStop A bit_talk_36]
[wt 1.4]

[seVolume ad626 0.8 0.3]
[effect bit_talk_lightning_01t 0,-80]
＠Sigurd
My demonic sword is complete; my ultimate technique[sr]is ready. The time of your demise is at hand!
[k]

＠Sigurd
[f large]Bölverkr Gram!!!
[k]

[messageOff]
[seStop ad626 0.4]
[effectStop bit_talk_lightning_01t]
[wt 0.4]

[charaMoveScale A 0.98 0.1]
[wt 0.1]
[se bac1]
[charaPut G 0,0]
[charaMoveScale A 1.2 0.2]
[charaMove A 0,10 0.2]
[charaFadeout A 0.2]
[wt 0.2]
[charaPut G 2000,2000]
[wt 0.1]

[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[wt 0.4]

[se bac85]
[se bac308]
[charaEffect I bit_bolg_02b]
[charaShake F 0.04 2 2 1.0]
[wt 0.15]

[se bac85]
[se bac308]
[charaEffect L bit_bolg_01b 0,0 V]
[wt 0.25]

[se bac86]
[se bac308]
[charaEffect J bit_bolg_02b 250,250 V]
[wt 0.2]

[se bac86]
[se bac308]
[charaEffect K bit_bolg_01b 0,0 H]
[charaMove F 20,0 0.3]
[wt 0.4]

[se bac308]
[se bac474]
[seVolume bac474 0 0.7]
[fowardEffect bit_talk_gram_slash_04 0,0 H]
[charaShake F 0.04 4 4 0.8]
[wt 1.0]
[seStop bac308 0.6]
[seStop bac474 0.6]
[wt 0.4]

[charaEffectDestroy I]
[charaEffectDestroy J]
[charaEffectDestroy K]
[charaEffectDestroy L]

[bgmStop BGM_EVENT_80 1.6]

[se ad18]
[charaShake F 0.04 4 1 1.2]
[wt 1.7]

[se ad42]
[charaSpecialEffect F erasure 1 1.4]
[wt 2.4]

[charaFadeout F 0.1]
[wt 0.1]

[branch lblNotClear2 IsClear false]


[charaTalk off]

[charaFace C 2]
[charaFadein C 0.1 1]
[wt 0.5]

[charaMoveScale A 1.0 0.1]
[wt 0.1]

[charaFace C 7]
[wt 0.6]

[charaFace B 7]
[charaFadein B 0.2 1]
[wt 0.2]
[se ade57]
[seVolume ade57 0.0 1.0]
[seStop ade57 0.14]
[wt 0.1]
[se ad658]

[charaFadeout C 0.1]
[wt 0.6]
[charaTalk on]


[branch lblConf2]
[label lblNotClear2]


[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
[wt 0.5]

[charaMoveScale A 1.0 0.1]
[wt 0.1]

[charaFace B 7]
[wt 0.7]

[label lblConf2]

[charaFace B 1]

＠Mash
You did it! The enemy has completely vanished![bgm BGM_EVENT_77 0.1]
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 10]
[charaFadein A 0.1 1]

＠Sigurd
Good.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]

＠Martha
[f large]B[messageShake 0.04 4 3 0.5]ooyah!
[k]

[messageOff]
[wt 0.6]
[charaFace D 0]
[charaMoveReturn D 0,-4 0.4]
[wt 0.2]

＠Martha
...Ahem.[wt 0.3][charaFace D 1][sr]Wonderful job, everyone.
[k]

＠Martha
It shouldn't be long before this[sr]Singularity repairs itself now.
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]

＠Sieg
[%1][line 2]I mean, Master.
[k]

＠Sieg
Shall we?
[k]

？1：Hell yeah we shall.
？！

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]

＠Sigurd
Oh?
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 7]
[charaFadein E 0.1 1]

＠Sieg
Wooo.
[k]

？1：Wooo!
？！

[messageOff]
[wt 0.1]
[charaMoveScale E 1.1 0.3]
[charaMoveReturn E 0,10 0.6]
[wt 0.2]
[se ade124]
[wt 0.1]
[charaMoveScale E 1.0 0.3]
[wt 1.1]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]

＠Sigurd
What was that?
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]

＠Sieg
It's called a high five.
[k]

＠Sieg
I'm no expert, but apparently, it's some kind of ritual you do once a job is complete.
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 10]
[charaFadein A 0.1 1]

＠Sigurd
Hmm.[sr]Then I think I'll do the same.
[k]

？1：Wooo!
？！

[charaFace A 9]

＠Sigurd
W-wooo.
[k]

[messageOff]
[wt 0.1]
[charaMoveScale A 1.1 0.3]
[charaMoveReturn A 0,10 0.6]
[wt 0.2]
[se ade124]
[wt 0.1]
[charaMoveScale A 1.0 0.3]
[wt 1.1]
[charaFace A 10]
[wt 0.9]

＠Sigurd
...[sr]...Hmm. This is nice.[charaFace A 1]
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]

＠Mash
Great work today, everyone.[sr]Let's head back now, shall we?
[k]

？1：Way to go, guys!
？！

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 10]
[charaFadein A 0.1 1]

＠Sigurd
Thank you.
[k]

[messageOff]
[wt 0.6]
[fadeout black 1.6]
[bgmStop BGM_EVENT_77 1.6]
[wait fade]

[charaFadeout A 0.1]
[wt 0.1]

[scene 10000]

[fadein black 1.6]
[wait fade]
[wt 0.2]

＠
[lr]Strangely, I've found myself smiling[sr]much more ever since coming to Chaldea.[bgm BGM_EVENT_11 0.1]
[k]

＠
I can't yet tell if that's a good thing,[sr]or a bad thing.
[k]

＠
Heroes aren't supposed to smile themselves.[sr]They're supposed to protect others' smiles.
[k]

＠
I don't remember if Regin told me that,[sr]or if I said it myself...
[k]

＠
But either way, the environment I'm in now is like nothing I could have imagined back when I was still alive.
[k]

＠
As a result, I think that, maybe...
[k]

＠
...I may have grown a little weaker.
[k]



[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_11 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]
