
＄03-00-09-15-6-1


[soundStopAll]
[enableFullScreen]

[charaSet A 1049000 1 Muramasa]
[charaSet B 1098124500 1 "Da Vinci"]
[charaSet C 5045001 1 Altria]
[charaSet D 1098216200 1 Habetrot]
[charaSet E 1098209500 1 "White Wolf"]
[charaSet F 5021000 1 "Grim the Sage"]

[charaSet G 98006200 1 "Fodder Enemy Smoke"]
[charaSet H 98006200 1 "Fodder Enemy Smoke"]

[imageSet J back10000 1 1]
[charaScale J 1.05]

[charaSet K 1098217600 1 "Effects_White Avatar"]
[charaScale K 1.35]

[charaSet S 98115000 1 Effect]

[sceneSet L 129400 1]
[scene 120001]


[charaTalk off]

[charaFace G 0]
[charaFace H 0]
[charaFadeinFSR G 0.1 2]
[charaFadeinFSL H 0.1 0]

[fadein black 1.0]
[wait fade]
[wt 0.5]

[se ad42]
[charaEffect G bit_talk_atomization]
[charaEffect H bit_talk_atomization]
[wt 0.8]

[charaFadeout G 1.0]
[charaFadeout H 1.0]
[wt 3.5]


[charaTalk on]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
[wt 1.4]

[charaFadeout D 0.1]
[wt 0.1]

[bgm BGM_EVENT_142 0.1]

？1：Wasn't that...
？2：Where have I...

？！

[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
＠Grímr the Sage
...You did good, Altria. I think you've both come to terms with things now.
[k]

＠Grímr the Sage
Once you ring the bell, Orkney's role will be over. But first things first.
[k]

[charaFace F 0]
＠Grímr the Sage
Go ahead and touch the coffin, [%1]. Once you do, she'll be back to normal, lickety-split.
[k]

[messageOff]
[charaFadeout F 0.1]
[wt 0.2]

[bgmStop BGM_EVENT_142 2.0]

？1：(Approach slowly)

[messageOff]
[charaTalk off]

[se ad95]
[wt 1.8]
[overlayFadein L 1.5 0,-200]
[wt 0.8]
[seStop ad95 0.5]
[wt 2.5]

？2：(Run up to her immediately)

[messageOff]
[charaTalk off]

[se ad55]
[seVolume ad55 0 0]
[seVolume ad55 0.5 1.0]
[wt 0.7]
[overlayFadein L 1.5 0,-200]
[wt 0.2]
[seStop ad55 0.3]
[wt 2.5]

？！

[criMovie talk_mov096 bgmPlay false]
[wt 0.8]
[charaFadeout L 1.0]
[scene 10001]
[wt 21.2]
[overlayFadein K 1.0 1]









[fadein white 2.0]
[wait fade]

[messageOff]
[fadeout black 0.2]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]
