
＄03-00-05-25-2-0

[soundStopAll]

[charaSet A 4039002 1 Mandricardo]
[charaSet B 8001400 1 Mash]
[charaSet C 1098182700 1 "Atlantis Border Guard"]
[charaSet D 1038000 1 Jason]

[charaSet J 5009000 1 "Effect Dummy"]


[cameraMove 0 0,0 1.01]

[scene 86000]

[fadein black 1.0]
[wait fade]

[bgm BGM_EVENT_80 0.1]

[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
＠Mandricardo
Mash!
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 15]
[charaFadein B 0.1 1]
＠Mash
Right! Using Bunker Bolt to punch through the engine!
[k]

[charaFace B 2]
＠Mash
Yaaaaaah!
[k]

[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[se ad171]
[cueSe Battle bac153]
[effect bit_talk_14]
[wt 0.4]


[se ad709]
[cueSe Battle bac98]
[fowardEffect bit_talk_impactlanding]
[shake 0.02 3 3 0.8]
[wt 2.0]

[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
＠Mandricardo
Next up...[sr]Take this!
[k]

[messageOff]
[wt 0.1]

[cueSe Battle bac14]
[effect bit_talk_v_slash01]
[wt 0.4]

[flashin once 0.1 0.1 FFFFFFFF FFFFFF80]
[charaFadeout A 0]
[shake 0.02 3 3 0.8]
[wt 1.6]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0 1]
＠Atlantis Border Guard
The beam sail is damaged![sr]Dammit, we can't move until we repair it!
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
＠Mandricardo
We're getting out of here! Hang on!
[k]


[messageOff]
[wt 0.1]
[se ad73]
[fowardEffect bit_talk_quickmove]
[wt 0.1]
[charaFadeout A 0.1]
[wt 0.4]

[wipeout rightToLeft 0.4 1.0]
[wait wipe]

[scene 85800]
[wt 0.5]

[wipein leftToRight 0.4 1.0]
[wait wipe]

[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 0,80]
[charaMove A 0,-10 0.2]
[wt 0.2]
[se ad223]
[shake 0.05 2 2 0.2]
[wt 0.2]
[charaMove A 0,0 0.2]
[wt 0.7]
[charaFadeout A 0.1]
[wt 0.1]


[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
＠Jason
Good, you're back! But with about ninety ships left, you've still got a long road ahead!
[k]

＠Jason
I'm also guessing we'll only be able to do this one or two more times at most!
[k]

＠Jason
Still, that'll be one or two fewer ships to worry about later! Now get going!
[k]




[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]
