
＄03-00-05-05-2-0

[soundStopAll]

[charaSet A 1098123200 1 Goredolf]
[charaSet B 1098181900 1 "Nemo Marine"]
[charaSet C 8001400 1 Mash]
[charaSet D 8001410 1 Mash]
[charaSet E 1098158300 1 Nemo]
[charaSet F 98115300 1 Holmes]
[charaSet G 1098123000 1 Meunière]
[sceneSet H 86800 1]
[charaScale H 1.2]

[charaSet J 5009000 1 "Effect Dummy"]

[charaPut J 1200,1200]
[charaEffect J bit_talk_10_LowLevel]

[cameraMove 0 0,0 1.01]

[bgm BGM_EVENT_24 0.1]


[scene 51610]

[fadein black 1.0]
[wait fade]


[charaTalk A]
[charaFace A 9]
[charaFadein A 0.1 1]
＠Goredolf
Wha... What in the world is that thing!?[sr]And how is it so absurdly strong!?
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
＠Nemo Marine
I can't get a read on it! Our scans are being deflected or something! All of its stats are showing up as “Unknown”!
[k]

[charaFace B 4]
＠Nemo Marine
If our instruments can't even measure it,[sr]I think that means it might be a Divine Beast!
[k]

[messageOff]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[wait wipe]

[charaFadeout B 0.1]

[scene 85700]
[wt 1.0]

[wipein rectangleStripRightToLeft 0.5 1.0]
[wait wipe]
[wt 0.3]

[se ad711]
[wt 1.0]

[cueSe Battle bac387]
[effect bit_talk_claw]
[wt 0.4]

[se ad170]
[flashin once 0.1 0.1 FFFFFFFF FFFFFF50]
[wt 0.1]

[effectDestroy bit_talk_claw]

[charaScale C 1.2]
[charaTalk C]
[charaFace C 15]
[charaFadein C 0 0,20]

[charaMoveScale C 1.0 0.2]
[charaMove C 0,0 0.2]
[charaShake C 0.02 3 3 0.8]
[wt 1.2]

＠Mash
Khh...!
[k]

？1：It's too damn strong!
？！


[messageOff]
[wipeout rectangleStripRightToLeft 0.5 1.0]
[wait wipe]

[charaFadeout C 0.1]

[scene 51610]
[wt 1.0]

[wipein rectangleStripLeftToRight 0.5 1.0]
[wait wipe]
[wt 0.3]

[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
＠Nemo
...I'm going to release my Noble Phantasm.[sr]Get ready, Engineer!
[k]


＠Nemo Engineer
[charaTalk J]
Are you nuts!? Why would you use up our trump card now, you moron!?
[k]

＠Nemo Engineer
[charaTalk J]
Ugh. Fine! We're good to go at any time! Do it! And if you die from this, I'm taking over as the lead Nemo!
[k]

＠Nemo
...Swapping Great Ram over to Impact Form!
[k]

[charaFace E 2]
＠Nemo
Holmes!
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaPut J 1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
＠Holmes
I'm on it! Go ahead and give it all you've got!
[k]

[charaFadeout F 0.1]
[wt 0.1]
[charaPut J 1200,1200]

[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
＠Nemo
Run it through![sr]Great Ram Nautilus!
[k]

[messageOff]
[se ad39]
[charaEffect E bit_talk_36]
[fadeout white 2.0]
[wait fade]

[charaEffectStop E bit_talk_36]
[charaPut E 1200,1200]
[seStop ad39 0.4]
[charaFadeout E 0.1]
[wt 0.5]

[se ad226]
[se ad609]
[seVolume ad609 0 0.6]
[shake 0.02 4 4 2.4]
[wt 0.8]

[fadein white 1.5]
[wait fade]
[wt 2.0]


[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
＠Nemo
Good! The ram struck it dead-on![sr]Argh, but it's still alive! Dammit!
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaPut J 1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
＠Holmes
Yes, but you did manage to slow it down.[sr]Now's our chance to escape!
[k]

＠Holmes
Both of you, get back here on the double!
[k]


[messageOff]
[se ad594]
[fadeout black 2.0]
[bgm BGM_EVENT_24 2.0 0.4]
[wait fade]

[charaFadeout F 0.1]
[charaPut J 1200,1200]
[wt 1.0]

[bgm BGM_EVENT_24 1.0 1.0]
[fadein black 1.0]
[wait fade]

[se ad55]
[seVolume ad55 0 0]
[se ad668]
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[wt 1.6]

[seStop ad55 0.2]
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[charaTalk C]
[charaFace C 15]
[charaFadein C 0.1 1]
＠Mash
I'm so sorry I wasn't able to defeat it!
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaPut J 1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
＠Holmes
No need for apologies.
[k]

＠Holmes
In terms of pure destructive power and durability, that thing is easily on par with the highest rank of Servant.
[k]

＠Holmes
Right now, we just need to get as far away as we[sr]possibly[line 2][wt 0.5][charaFace F 2][bgmStop BGM_EVENT_24 1.0] Hold it! Right there! Magnify!
[k]

[messageOff]
[fadeout black 0.5]
[wait fade]

[charaFadeout F 0.1]
[charaPut J 1200,1200]
[wt 0.3]

[effect bit_talk_security]
[charaTalk H]
[charaFadein H 0.1 0,-150]
[se ad15]
[wt 0.8]

[se ad1]

[fadein black 1.2]
[wait fade]

[wt 1.0]
[charaMoveScale H 1.4 3.5]
[charaMove H 0,-400 3.5]
[bgm BGM_EVENT_71 0.1]

[wt 3.5]

[wt 2.0]

[fadeout black 0.8]
[wait fade]

[effectStop bit_talk_security]
[charaFadeout H 0.1]

[scene 51610]
[wt 1.0]

[fadein black 0.8]
[wait fade]


[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
＠Goredolf
Wh-what in the blue blazes is that...?
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 2]
[charaFadein G 0.1 1]
＠Meunière
Holy cow, these magical energy readings are off the charts...
[k]

＠Meunière
No, wait, it's not the readings themselves.[sr]It's the sheer number of fluctuations I'm seeing.
[k]

＠Meunière
That...thing is fluctuating fast enough to turn a human into a mummy and back again in the blink of an eye!
[k]

[charaFadeout G 0.1]
[wt 0.1]

[charaPut J 1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
＠Holmes
There appears to be something moving about in its abdominal region.
[k]

＠Holmes
It would appear to be...Lamias and Chimeras.[sr]Fully grown to boot.
[k]

[charaFadeout F 0.1]
[wt 0.1]
[charaPut J 1200,1200]

[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
＠Goredolf
You mean...it's birthing monsters?[sr]What the actual hell!? HOW!?!?!?
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaPut J 1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
＠Holmes
What's more, it's doing so at great speed. It would seem we are dealing with the mother of all monsters, in a very literal sense.
[k]

[messageOff]
[charaFace F 6]
[bgmStop BGM_EVENT_71 0.8]
[wt 1.0]
[bgm BGM_EVENT_80 0.1]
[charaFace F 2]
＠Holmes
...Now the monsters it birthed are heading our way!
[k]

[charaFadeout F 0.1]
[wt 0.1]
[charaPut J 1200,1200]

[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 1]
＠Mash
Master!
[k]

？1：...Let's do this, Mash!
？！

[charaFace C 2]
＠Mash
Right!
[k]



[messageOff]
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[wait fade]
[soundStopAll]
[end]
