
＄94-06-88-15-1-1

[soundStopAll]
[enableFullScreen]
[charaSet A 3006001 1 Benkei]
[charaSet B 98001000 1 Mash]
[charaSet C 1098124500 1 "Da Vinci"]
[charaSet D 1098221200 1 Anastasia]
[charaSet E 1098229200 1 Merman]
[charaSet F 1098229400 1 "Hermit Crab"]
[charaSet G 1098229500 1 "Crab Monk"]
[charaSet H 1098229600 1 Bunyip]
[charaSet I 1098229700 1 Vodyanoy]
[charaSet J 1098229800 1 Kelpie]
[charaSet K 1098229900 1 Rusalka]

[scene 104100]
[fadein black 1.5]
[wait fade]

[bgm BGM_EVENT_77 0.1]

[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]

＠Benkei
I'm glad to see Master's party is victorious. Not that I expected a different outcome.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]

＠Mash
Right! Senpai has so much experience as a Master, I was sure [&he:she] wouldn't have any trouble with them!
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]

＠Da Vinci
Same. All right, while the field team is taking a well-earned break...
[k]

＠Da Vinci
...I'd like to address some things that have been on my mind.
[k]

[charaFace C 32]

＠Da Vinci
Shame Holmes is on leave. This would be a lot easier with him around.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]

＠Anastasia
I know, but there's nothing we can do about that now. Besides, it's not like it's anything new.
[k]

[bgmStop BGM_EVENT_77 1.0]

＠Anastasia
Anyway, what's on your mind?
[k]

[charaFadeout D 0.1]
[wt 0.1]

[bgm BGM_EVENT_124 0.1]

[charaTalk C]
[charaFace C 24]
[charaFadein C 0.1 1]

＠Da Vinci
There's only one place left to retake on this giant turtle island.
[k]

＠Da Vinci
So I wanted to make sure we were all up to speed before heading into that battle.
[k]

＠Da Vinci
Specifically, I wanted to talk about our enemies[line 2]the water monsters Hai Bà Trưng and the Con have been facing.
[k]

[messageOff]
[bgm BGM_EVENT_124 1.0 0.4]
[wipeout circleIn 1.0 1]
[wait wipe]
[fadeout black 0.1]
[wait fade]
[wipein circleIn 1.0 1]
[wait wipe]
[charaDepth A 10]
[charaDepth B 10]
[charaDepth C 10]
[charaDepth D 10]
[charaFadeout C 0.1]
[charaTalk off]
[imageSet L back10001 1]
[charaFilter L silhouette 6B4A2B60]
[charaScale L 1.01]
[charaDepth L 9]
[charaPut L 0,-200]
[charaFadeTime L 0.1 0.7]
[backEffect bit_talk_noise02]
[scene 147100]
[wt 0.5]
[bgm BGM_EVENT_124 1.0 1.0]
[fadein black 1.0]
[wait fade]

[charaFace E 0]
[charaFadein E 0.4 1]
[wt 1.0]

[charaScale C 0.6]
[charaFace C 24]
[charaFadeinFSSideR C 0.2 340,-230]

＠Da Vinci
The first type we encountered was merfolk.
[k]

＠Da Vinci
These things have so many traits that they feel like an indistinct mass. They seem to be related to mermaids and are known worldwide.
[k]

＠Da Vinci
So there's not much to tie them to any particular region.
[k]

[messageOff]
[fadeout black 0.7]
[wait fade]
[charaFadeout E 0.1]
[charaFadeout C 0.1]
[scene 147400]
[wt 0.5]
[fadein black 0.7]
[wait fade]

[wt 0.2]
[charaFace F 0]
[charaFadeinFSL F 0.4 0]
[charaFace G 0]
[charaFadeinFSR G 0.4 2]
[wt 1.0]

[charaScale A 0.6]
[charaFace A 0]
[charaFadeinFSSideL A 0.2 -380,-230]

＠Benkei
Indeed. Next, we encountered the hermit crab monks. I saw these creatures for myself.
[k]

＠Benkei
Such monsters are native to Japan, but these appeared to be a hermit crab variant.
[k]

[messageOff]
[fadeout black 0.7]
[wait fade]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout A 0.1]
[scene 147700]
[wt 0.5]
[fadein black 0.7]
[wait fade]

[wt 0.2]
[charaFace H 0]
[charaFadein H 0.4 1]
[wt 1.0]

[charaScale B 0.6]
[charaFace B 7]
[charaFadeinFSSideR B 0.2 340,-230]

＠Mash
Then there were the bunyips from Australia. They were terrifying monsters with loud, intimidating cries.
[k]

[messageOff]
[fadeout black 0.7]
[wait fade]
[charaFadeout B 0.1]
[charaFadeout H 0.1]

[scene 147107]
[wt 0.5]
[fadein black 0.7]
[wait fade]

[wt 0.2]
[charaFace I 0]
[charaFadein I 0.4 1]
[wt 1.0]

[charaScale D 0.6]
[charaFace D 5]
[charaFadeinFSSideL D 0.2 -380,-230]

＠Anastasia
After that, there were the vodyanoy, which came from across the sea along with a mysterious mist.
[k]

＠Anastasia
Those monsters are known throughout Russia.
[k]

＠Anastasia
It's said they like to live near sluices, but I never thought they would be able to build their own sluices.
[k]

[messageOff]
[fadeout black 0.7]
[wait fade]
[charaFadeout I 0.1]
[charaFadeout D 0.1]
[scene 147400]
[wt 0.5]
[fadein black 0.7]
[wait fade]

[wt 0.2]
[charaFace J 0]
[charaFadein J 0.4 1]
[wt 1.0]

[charaScale C 0.6]
[charaFace C 7]
[charaFadeinFSSideR C 0.2 340,-230]

＠Da Vinci
Next was the kelpie[line 2]water horses from Scotland.
[k]

[messageOff]
[bgm BGM_EVENT_124 1.0 0.4]
[fadeout black 1.0]
[wait fade]
[wipeout circleIn 0.1 1]
[wait wipe]
[fadein black 1.0]
[wait fade]
[charaFadeout J 0.1]
[charaFadeout C 0.1]
[charaScale A 1.0]
[charaScale B 1.0]
[charaScale C 1.0]
[charaScale D 1.0]
[charaFadeout L 0.1]
[backEffectDestroy bit_talk_noise02]
[charaTalk on]
[charaTalk C]
[charaFace C 24]
[charaFadein C 0.1 1]
[scene 104100]
[wt 0.5]
[bgm BGM_EVENT_124 1.0 1.0]
[wipein circleIn 1.0 1]
[wait wipe]

＠Da Vinci
And most recently, the rusalki, which some people believe are also the vodyanoys' wives.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]

＠Mash
The various origins of these monsters seem to be completely disparate, but I don't think we can say they're nothing alike, either.
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 24]
[charaFadein C 0.1 1]

＠Da Vinci
Even the belief that vodyanoys and rusalki are married is just a theory.
[k]

＠Da Vinci
But I don't think they even come from the same part of Russia.
[k]

[charaFace C 14]

＠Da Vinci
More importantly...I'm wondering what else these monsters might have in common.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]

＠Anastasia
Hmm...?
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 25]
[charaFadein C 0.1 1]

＠Da Vinci
No, that's difficult, too. It's not that they all have certain things in common.
[k]

＠Da Vinci
I get the sense one of the monsters is the odd one out.
[k]

＠Da Vinci
It's just a hunch, but I think it's significant.
[k]

＠Da Vinci
So the vast majority of these monsters have one thing in common, except one, and I think that one thing will be the hint.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]

＠Mash
So what is it, Da Vinci? What is this thing most of them have in common?
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 24]
[charaFadein C 0.1 1]

＠Da Vinci
Well, as it turns out, these water monsters are...
[k]

[messageOff]
[wt 0.2]
[charaFaceFade C 25 0.4]
[wt 1.2]
[charaFadeout C 0.1]
[wt 0.1]

[charaTalk off]
[charaFace D 2]
[charaFadeinFSL D 0.1 0]
[charaFace B 6]
[charaFadeinFSR B 0.1 2]
[wt 1.4]
[charaFadeout D 0.1]
[charaFadeout B 0.1]
[wt 0.1]

[charaTalk on]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]

＠Benkei
Hmm. If that's true, then what could it mean?
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 13]
[charaFadein C 0.1 1]

＠Da Vinci
Unfortunately, I haven't been able to draw any conclusions yet.
[k]

＠Da Vinci
But I do think this is the clue we need to start making progress on this mystery.
[k]

[charaFace C 25]

＠Da Vinci
In fact, I think it's the key to the question that's been bugging us this whole time...
[k]

＠Da Vinci
Why have this Singularity's coordinates remained indecipherable?
[k]


[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStop BGM_EVENT_124 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]
