
＄94-04-01-08-1-0

[soundStopAll]



[charaSet A 98100400 1 Mash]
[charaSet B 1040000 1 "Katsushika Hokusai"]
[charaSet C 1098177300 1 Carmilla]
[charaSet D 98002000 1 Fou]
[imageSet E cut118_card01 1]
[charaSet F 1098176810 1 Osakabehime]
[charaSet G 6035002 1 "Yu Mei-ren"]
[charaSet H 6024000 1 Scáthach]
[charaSet J 98115000 1 Effect]

[scene 80900]

[fadein black 1.5]
[wait fade]

[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]

＠Yu Mei-ren
So we're finally talking strategy? [bgm BGM_EVENT_77 0.1]Come on then, get to it already.
[k]

[charaFadeout G 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]

＠Carmilla
I do apologize for the delay.
[k]

＠Carmilla
Nonetheless, I need you to pay especially close attention, as you truly do play a key part in the plan.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 0]

[charaFace C 0]
[charaFadein C 0.1 2]

＠Yu Mei-ren
Yeah? Then I hope you've got something better than that purple-haired so-called tactician's “blow yourself up near the enemy” go-to.
[k]

[charaFace C 4]

＠Carmilla
...
[k]

[charaFace G 5]

＠Yu Mei-ren
S[messageShake 0.02 3 3 0.4]ay something, dammit!
[k]

[charaFadeout G 0.1]
[charaFadeout C 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 1]

＠Mash
N-now, now, let's all just settle down and hear what Carmilla has to say, all right?
[k]

[messageOff]
[wipeout rollRight 1.0 1.0]
[bgm BGM_EVENT_77 1.0 0.2]
[wait wipe]

[charaFadeout A 0.1]
[wt 1.0]

[bgm BGM_EVENT_77 1.0 0.4]

[wipein rollLeft 1.0 1.0]
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[charaTalk off]


[charaFace C 0]
[charaFadein C 0.1 1]

[wt 1.8]

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[charaFace A 0]
[charaFadein A 0.1 1]

[charaMoveReturn A 0,-7 0.5]
[wt 0.6]
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[wt 1.5]
[charaFadeout A 0.1]
[wt 0.1]


[charaFace H 0]
[charaFadein H 0.1 2]

[charaFace G 0]
[charaFadein G 0.1 0]

[wt 1.8]

[charaFadeout H 0.1]
[charaFadeout G 0.1]
[wt 0.1]


[charaFace C 2]
[charaFadein C 0.1 1]

[wt 1.8]

[charaFadeout C 0.1]
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[charaFace A 6]
[charaFadein A 0.1 1]
[wt 1.8]
[charaFadeout A 0.1]
[wt 0.1]

[charaTalk depthOff]
[charaDepth F 3]
[charaDepth B 2]


[charaFace B 7]
[charaFadein B 0.1 2]

[charaFace F 0]
[charaFadein F 0.1 0]

[wt 1.8]

[charaFadeout B 0.1]
[charaFadeout F 0.1]
[wt 0.1]


[charaFace H 1]
[charaFadein H 0.1 2]

[charaFace G 5]
[charaFadein G 0.1 0]

[wt 1.8]

[wipeout rollRight 1.0 1.0]
[bgmStop BGM_EVENT_77 1.0]
[wait wipe]

[charaFadeout H 0.1]
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[wt 1.0]

[wipein rollLeft 1.0 1.0]
[wait wipe]
[wt 0.5]

？1：Yeah...this just might work!
？！

[charaTalk on]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]

＠Fou
Fou fou![bgm BGM_EVENT_63 0.1]
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]

＠Carmilla
No. We're going to MAKE it work.
[k]

＠Carmilla
It doesn't matter how tight their security is, or what manner of obstacles lie in our way.
[k]

＠Carmilla
I'm Mistress C, the great phantom thief. A shadow in the dead of night, I always get what I'm after.
[k]

[charaFace C 1]

＠Carmilla
And now, there's just one last thing to do before we can begin.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]

＠Yu Mei-ren
You mean we're still not done?
[k]

[charaFadeout G 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]

＠Carmilla
Don't worry, I'll handle this part myself. It's an essential part of any phantom thief's plan.
[k]

[charaFace C 1]

＠Carmilla
I may have gotten in the habit of using these for other things...but now, I think it's about time I use one for its intended purpose.
[k]

[messageOff]
[bgmStop BGM_EVENT_63 1.5]
[fadeout black 1.5]
[wait fade]

[charaFadeout C 0.1]
[wipeFilter cinema 0.5 0]

[charaSet A 6028000 1 MEDJED]
[charaSet B 6008002 1 Cleopatra]
[charaSet C 5030001 1 Scheherazade]

[charaPut J 2000,2000]
[charaEffect J bit_sepia01]

[scene 81400]
[wt 1.0]

[fadein black 1.5]
[wait fade]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.4 0,-50]
[wt 0.4]

＠MEDJED
All is peaceful now.[sr]All is right with the[line 2]
[k]

[charaFace A 5]

＠MEDJED
H[messageShake 0.02 3 3 0.3]uh!?
[k]

[messageOff]
[fadeout black 0.1]
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[wipeOff]
[charaFadeout A 0.1]
[scene 10000]
[wt 0.1]

[se ade313]
[seVolume ade313 0 0.6]
[fadein black 0.1]
[wait fade]

[effect bit_talk_card_flies]
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[se ad410]
[flashin once 0.1 0.1 FFFFFFFF FFFFFF80]
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[scene 81400]
[charaFadein E 0 0,-200]
[wt 1.4]


[charaFadeout E 0.4]
[wt 0.5]

[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 0,-50]

＠MEDJED
What is this...?[bgm BGM_EVENT_71 0.1]
[k]

[charaFadeout A 0.1]
[wt 0.1]

＠
“The Eye of Medjed will soon be mine.”
[k]

＠
“[line 2]Mistress C, Phantom Thief at Large”
[k]


[messageOff]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 0,-50]
[wt 1.2]
[charaShake A 0.05 2 2 0]

＠MEDJED
That...insolent...!
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaShakeStop A]

[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 0,-50]

＠Cleopatra
Uh-oh! What happened, Great MEDJED?
[k]

[se ade96]
[charaFace B 5]

＠Cleopatra
...A calling card? Whoever this Mistress C is, she certainly is impertinent.
[k]

＠Cleopatra
What would you have us do, Great MEDJED?
[k]

[messageOff]
[charaFadeout B 0.1]
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[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
[wt 1.2]
[charaFace A 8]
[wt 1.4]

[charaFace A 0]
＠MEDJED
Nothing. We would not be who we are if we were to fret over provocations such as this.
[k]

＠MEDJED
This casino is meant solely for pharaohs and pharaohesque socialites. We cannot lose our composure.
[k]

＠MEDJED
Besides, our security is already airtight. We even have fail-safes for our fail-safes.
[k]

＠MEDJED
I can say with complete certainty that no phantom thief can possibly break in here.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]

＠Cleopatra
Well, yes, you're absolutely right about that.
[k]

＠Cleopatra
All right then, I will keep an eye out for any would-be troublemakers, but otherwise, it will be business as usual.
[k]

[messageOff]
[charaFadeout B 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
[wt 0.4]
[charaMove A 0,-58 0.2]
[wt 0.3]
[charaMove A 0,-50 0.2]
[wt 0.6]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]

＠Cleopatra
That goes for you too, Scheherazade. Make sure the security guards do their jobs well.
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]

＠Scheherazade
Understood...
[k]






[messageOff]
[bgmStop BGM_EVENT_71 1.5]
[fadeout black 1.5]
[wait fade]

[charaFadeout C 0.1]

[charaPut J 1]


[charaSet A 98100400 1 Mash]
[charaSet B 1040000 1 "Katsushika Hokusai"]
[charaSet C 1098177300 1 Carmilla]

[scene 80900]
[wt 1.0]


[fadein black 1.5]
[wait fade]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]

＠Carmilla
Phase One couldn't be simpler. [bgm BGM_EVENT_70 0.1]We simply enter the casino like any other customer.
[k]

＠Carmilla
I highly doubt the higher-ups will be scrutinizing the faces of everyone who comes in, so we shouldn't need more than the barest disguise to get through the entrance.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 0,-50]

＠Osakabehime
Question! This casino's just for rich socialites, right?
[k]

＠Osakabehime
Are you sure it's gonna be okay if I'm dressed like this and not in my usual princessly attire?
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]

＠Carmilla
That won't be a problem. In this world, swimsuits actually appear to be something of a status symbol.
[k]

＠Carmilla
As proof, you and your patron goddess all got in without issue while wearing them before, right?
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]

＠Katsushika Hokusai
Oh yeah, good point. I wonder why that is?
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]

＠Carmilla
Why else?
[k]

[charaFace C 2]
[charaEffect C bit_talk_41]

＠Carmilla
Because only a true socialite would think to wear a swimsuit in Las Vegas!
[k]

[charaEffectStop C bit_talk_41]

？1：Well, I'm convinced!
？！

[messageOff]
[bgmStop BGM_EVENT_70 1.5]
[fadeout black 1.5]
[wait fade]

[wipeOff]

[charaPut J 2000,2000]
[charaEffectStop J bit_sepia01]

[charaFadeout C 0.1]

[charaSet D 98109900 1 "Casino Customer A"]
[charaSet E 1098120700 1 "Casino Customer B"]
[charaSet I 1098178800 1 Employee]
[charaSet J 1098162800 1 "Casino Customer C"]

[charaDepth E 1]
[charaDepth J 2]
[charaDepth D 3]

[scene 81300]
[wt 1.0]

[fadein black 1.5]
[wait fade]

[se ad95]
[wt 1.6]
[seStop ad95 0.2]
[wt 0.6]

[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]

[charaFace E 0]
[charaFadein E 0.1 300,0]

[charaFace J 0]
[charaFadein J 0.1 -300,0]

[bgm BGM_EVENT_39 0.1]

＠Casino Customer A
Hm?[sr]Wh-whoa, check them out.
[k]

＠Casino Customer B
Damn, they're beautiful![sr]Is there some kind of photo shoot going on today?
[k]

＠Casino Customer C
(Gulp) They've got such an aura about them I can't even bring myself to chat them up. They must be crazy rich!
[k]

[messageOff]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout J 0.1]
[wt 0.1]


[se ad95]
[wt 0.2]

[charaTalk C]
[charaFace C 1]
[charaFadein C 0.4 50,0]
[charaMove C 1 0.8]
[wt 1.2]
[charaMove C -50,0 0.8]
[wt 0.4]
[charaFadeout C 0.4]
[seStop ad95 1.0]

[wt 1.6]


[se ad95]
[wt 0.2]

[charaTalk H]
[charaFace H 0]
[charaFadein H 0.4 50,0]
[charaMove H 1 0.8]
[wt 1.2]
[charaMove H -50,0 0.8]
[wt 0.4]
[charaFadeout H 0.4]
[seStop ad95 1.0]

[wt 1.6]


[se ad95]
[wt 0.2]

[charaTalk G]
[charaFace G 0]
[charaFadein G 0.4 50,0]
[charaMove G 1 0.8]
[wt 1.2]
[charaMove G -50,0 0.8]
[wt 0.4]
[charaFadeout G 0.4]
[seStop ad95 1.0]

[wt 1.8]

[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]

＠Employee
W-welcome...?
[k]

[charaFadeout I 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]

＠Carmilla
Good day, little boy, or girl, whatever. We're looking to enjoy ourselves tonight. Have we come to the right place?
[k]

＠Carmilla
Oh, yes, you require a cover charge for collateral, don't you? Will this do?
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk I]
[charaFace I 2]
[charaFadein I 0.1 1]

＠Employee
(She just plunked down that cash like it was nothing! Man, these socialites really do live in a different world...)
[k]

[charaFace I 0]

＠Employee
...Yes, that will do just fine. Please, go on in.
[k]

[messageOff]
[charaFadeout I 0.1]
[wt 0.1]


[charaTalk off]

[charaFace C 1]
[charaFadein C 0.1 -206,0]

[charaFace H 1]
[charaFadein H 0.1 306,0]

[wt 1.2]

[se ad95]
[wt 0.1]

[charaMove C 0 0.6]
[charaMove H 2 0.6]

[seStop ad95 1.2]
[wt 0.2]
[charaFadeout C 0.4]
[charaFadeout H 0.4]
[wt 1.2]

[charaTalk on]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]

＠Employee
(They seem really excited about this. Amazing. They're not even batting an eye at the betting rates...)
[k]

[messageOff]
[charaFadeout I 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 25,0]

[wt 1.2]

[se ad95]
[wt 0.1]

[charaMove G -25,0 0.6]
[seStop ad95 1.2]

[wt 0.2]
[charaFadeout G 0.4]
[wt 1.2]

[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]

＠Employee
(Wow, her eyes are ice-cold! You can tell looking down at others comes as naturally to her as breathing!)
[k]

[messageOff]
[charaFadeout I 0.1]
[wt 0.1]

[charaTalk off]

[charaTalk depthOff]
[charaDepth A 3]
[charaDepth B 2]
[charaDepth F 1]

[charaFace A 3]
[charaFadein A 0.1 356,0]

[charaFace B 0]
[charaFadein B 0.1 56,0]

[charaFace F 1]
[charaFadein F 0.1 -256,0]

[wt 1.2]

[se ad95]
[wt 0.1]

[charaMove A 300,0 0.6]
[charaMove B 0,0 0.6]
[charaMove F -306,0 0.6]
[seStop ad95 1.2]
[wt 0.2]
[charaFadeout A 0.4]
[charaFadeout B 0.4]
[charaFadeout F 0.4]
[wt 1.2]

[charaTalk on]

[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]

[wt 1.2]

[charaFace I 3]

＠Employee
(Huh. These guys seem surprisingly normal.)
[k]

[messageOff]
[wipeout leftToRight 1.0 1.0]
[bgmStop BGM_EVENT_39 1.0]
[wait wipe]

[charaFadeout I 0.1]

[charaSet D 5030001 1 Scheherazade]
[charaSet E 1098178800 1 Employee]
[charaSet J 98115000 1 Effect]

[charaDepth I 2]
[charaDepth E 1]

[scene 81400]

[charaPut J 2000,2000]
[charaEffect J bit_sepia01]
[wt 1.0]

[wipein rightToLeft 1.0 1.0]
[wait wipe]
[wt 0.3]

[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]

＠Carmilla
Good, we made it inside without raising suspicion.[sr]Hehe, so far, so good.
[k]

＠Carmilla
Now it's time for Phase Two:[sr]“Secure a Route to the Vault”...
[k]

[messageOff]
[wipeout rollLeft 1.0 1.0]
[wait wipe]

[charaFadeout C 0.1]

[pictureFrame cut063_cinema]

[scene 80900]

[charaPut J 1]
[wt 1.0]

[wipein rollRight 1.0 1.0]
[wait wipe]
[wt 0.3]

[bgm BGM_EVENT_70 0.1]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]

＠Carmilla
Broadly speaking, there are three major obstacles [bgm BGM_EVENT_70 0.1]we need to get past before we can enter the vault.
[k]

＠Carmilla
The first is the multitude of Medjed security guards.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 0,-50]

＠Mash
Right. I remember it isn't just the regular employees we have to be wary of, either.
[k]

＠Mash
There were also a large number of beings that seemed like familiars draped with sheets.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 13]
[charaFadein B 0.1 0,-50]

＠Katsushika Hokusai
The ones we fought weren't too tough, but there sure were a lot of 'em...
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]

＠Carmilla
Given the circumstances, I expect those familiars are most likely “characters” summoned by Scheherazade from her stories.
[k]

＠Carmilla
Well, I'm sure some of them are probably actual Medjeds...
[k]

＠Carmilla
...but I doubt there are enough of them to warrant our concern.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 0,-50]

＠Osakabehime
So, what do we do about them? We're not just gonna go around squishing them one at a time, right?
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 0,-50]

＠Carmilla
Of course not. A true phantom thief always finds a beautiful, elegant solution to her problems.
[k]

＠Carmilla
According to my calculations, this first step should greatly weaken Scheherazade's stories, if not cause her to outright lose control of them.
[k]

＠Carmilla
And the key to it is...you.
[k]

[messageOff]
[bgmStop BGM_EVENT_70 1.0]
[wipeout rollRight 1.0 1.0]
[wait wipe]

[charaFadeout C 0.1]

[pictureFrame]

[charaPut J 2000,2000]
[charaEffectStop J bit_sepia01]

[scene 81400]
[wt 1.0]

[wipein rollLeft 1.0 1.0]
[wait wipe]
[wt 0.3]

[bgm BGM_EVENT_109 0.1]


[charaTalk off]

[charaFace I 0]
[charaFadein I 0.4 -300,0]
[charaMove I -100,0 0.7]

[charaFace E 0]
[charaFadein E 0.4 0,0]
[charaMove E 200,0 0.7]

[wt 1.0]

[charaMoveReturn I -100,-7 0.6]
[charaMoveReturn E 200,-7 0.6]
[wt 0.9]

[charaMove I 0,0 0.6]
[charaMove E 300,0 0.6]

[charaFadeout I 0.4]
[charaFadeout E 0.4]
[wt 0.6]

[charaFace I 0]
[charaFadein I 0.4 300,0]
[charaMove I 100,0 0.7]

[charaFace E 0]
[charaFadein E 0.4 0,0]
[charaMove E -200,0 0.7]

[wt 1.0]

[charaMoveReturn I 100,7 0.3]
[charaMoveReturn E -200,7 0.3]
[wt 0.3]
[charaMoveReturn I 100,7 0.3]
[charaMoveReturn E -200,7 0.3]
[wt 0.5]

[charaMove I -100,0 0.6]
[charaMove E -400,0 0.6]

[charaFadeout I 0.4]
[charaFadeout E 0.4]
[wt 0.6]

[charaTalk on]
[charaTalk G]
[charaFace G 4]
[charaFadein G 0.1 1]

＠Yu Mei-ren
Hey, you.
[k]

[charaFadeout G 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0]

[charaFace G 4]
[charaFadein G 0.1 2]

＠Scheherazade
...Yes? Can I help you?
[k]

＠Yu Mei-ren
I feel sick.
[k]

[charaFace D 2]

＠Scheherazade
Oh my... I'm sorry to hear that. Let's get you to the infirmary before you die...
[k]

[charaFace G 0]

＠Yu Mei-ren
How come no matter where I look, the only thing to see is ghosts, ghosts, and more ghosts?
[k]

＠Yu Mei-ren
Don't you have any tall, dark, strong, spikey, perfect-from-every-conceivable-angle guys working this place?
[k]

[charaFace D 0]

＠Scheherazade
I'm sorry?
[k]

[charaFadeout D 0.1]
[charaFadeout G 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 4]
[charaFadein G 0.1 1]

＠Yu Mei-ren
Ugh, I feel sick. Really, seriously sick...
[k]

[charaFace G 0]
＠Yu Mei-ren
...[wt 0.5]...
[k]

[charaFace G 5]

＠Yu Mei-ren
Wait. Now that I think about it, this really is just a different take on the whole “blow yourself up” thing, isn't it!?
[k]

[charaFadeout G 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]

＠Carmilla
(Stick to the plan!)
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 5]
[charaFadein G 0.1 1]

＠Yu Mei-ren
Ugh, fine! It's not like I can do anything else, right!? The only thing you need me to do is blow up, right?
[k]

[bgmStop BGM_EVENT_109 1.0]

[charaFace G 0]

＠Yu Mei-ren
Okay then, I will.
[k]

[charaFace G 5]

＠Yu Mei-ren
[f large][messageShake 0.02 3 3 0.5]Eternal Lament!
[k]


[messageOff]
[wt 0.1]

[se ad417]
[seVolume ad417 0 0.6]
[se bac403]
[seVolume bac403 0 0.6]
[se bac402]
[seVolume bac402 0 0.6]

[charaRoll I 320]
[charaRoll E 315]
[charaRoll J 325]

[charaPut I 1]
[charaPut E 15,0]
[charaPut J -15,0]

[fowardEffect bit_talk_explosion_blood]
[charaEffect I bit_talk_blood_splash]
[charaEffect E bit_talk_blood_splash]
[charaEffect J bit_talk_blood_splash]
[wt 0.3]
[effect bit_talk_35]

[charaFadeout G 0.1]
[wt 1.6]

[se ade307]
[seVolume ade307 0 0]
[seVolume ade307 1.0 1.0]
[fowardEffect bit_talk_rain02]
[wt 2.8]


[seVolume ade307 1.0 0.2]

[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
[charaShake D 0.05 3 3 0]

＠Scheherazade
I-I'm going to diiiiiie![bgm BGM_EVENT_80 0.1][sr]No, wait, she's the one who died!!
[k]

[charaShakeStop D]

＠Scheherazade
I didn't even know spontaneous combustion was a real phenomenon... It just goes to show death really can come for anyone at any time!
[k]

＠Scheherazade
Oh gods... What can I possibly do to avoid such a dreadful fate myself!? (Stagger)
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]

＠Carmilla
Hmm, I was hoping the shock would cause her to faint on the spot. Oh well.
[k]

＠Carmilla
All right. I wanted to do this clean, but let's get closer under the guise of caring for her, then we can put her to sleep ourselves!
[k]


[messageOff]
[fadeout black 0.5]
[seStop ade307 0.5]
[bgmStop BGM_EVENT_80 0.5]
[wait fade]
[soundStopAll]
[end]
