


＄03-00-06-03-2-0


[soundStopAll]

[charaSet A 8001400 1 Mash]
[charaSet B 1017001 1 Musashi]
[charaSet C 8001410 1 "Armored Mash (No Goggles)"]
[charaSet D 98002000 1 Fou]
[charaSet E 9005001 1 Holmes]
[charaSet S 5009000 1 "Effect Dummy 1"]
[charaSet T 5009000 1 "Effect Dummy 2"]

[scene 10000]

[fadein black 0.5]
[wait fade]

[bgm BGM_EVENT_80 0.1]

[charaTalk depthOff]
[charaDepth S 0]
[charaDepth T 1]

[charaPut S 1]
[charaEffect S bit_talk_kengekiall02]
[charaPut T -70,50]
[charaScale T 1.2]
[charaEffect T bit_talk_14]
[se ad32]
[wt 0.3]
[charaScale T 1.1]
[charaPut T 60,10]
[charaEffect T bit_talk_14]
[se ad32]
[wt 0.2]
[charaScale T 1.4]
[charaPut T -50,-20]
[charaEffect T bit_talk_14]
[se ad32]
[wt 0.1]
[charaScale T 1.0]

[fadeout black 0.1]
[wait fade]
[scene 91900]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0 1]
[fadein black 0.2]
[wait fade]

[charaPut S 1]
[charaEffect S bit_talk_v_slash01]
[se ad618]
[wt 0.3]
[flashin once 0.1 0.2 FFFFFFAF FFFFFF00]
[wt 0.1]
[charaFadeout B 0]
[wt 0.1]
[charaPut S 1200,1200]
[charaEffectDestroy S]

[se ad625]
[wt 0.2]
[shake 0.03 4 4 1.2]
[wt 1.5]
[seStop ad625 0.3]

[se ad85]
[wt 0.2]

[charaTalk A]
[charaFace A 15]
[charaFadein A 0.1 1]
[se bac170]
[wt 0.6]

[se ade345]
[se ad882]
[se ad881]
[charaPut S -50,10]
[charaEffect S bit_talk_impactlanding]
[effect bit_talk_14]
[shake 0.03 7 7 1.5]
[wt 1.6]
[se ade345]
[charaPut T 100,0]
[charaEffect T bit_talk_impactlanding]
[effect bit_talk_14]
[shake 0.03 7 7 1.5]
[charaShake A 0.05 2 2 0.6]
[se ad608]
[se ad468]
[wt 1.4]
[seStop ad608 0.3]
[seStop ad57 0.2]







[wt 0.5]

[charaFace A 2]

＠Mash
Musashi!
[k]

[charaEffectDestroy A]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk depthOn]

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]

＠Musashi
Nice cover there, Mash![sr]Okay, you handle defense!
[k]

[charaFace B 2]

＠Musashi
I'm going to try an all-or-nothing, full power,[sr]five strike combo there on its right arm!
[k]

[messageOff]
[se ad73]
[charaFadeout B 0.1]
[effect bit_talk_quickmove]
[wt 0.6]
[se ad976]
[wt 0.5]


[se ad980]
[wt 0.4]

[se ad618]
[effect bit_talk_x_slash01 0,0 V]
[wt 0.2]
[se ad618]
[effect bit_talk_x_slash03]
[effect bit_talk_14]
[wt 0.1]
[se ad618]
[effect bit_talk_x_slash03 0,0 H]
[wt 0.1]
[se ad618]
[effect bit_talk_14]
[effect bit_talk_x_slash02]

[wt 0.5]


[charaPut S 1]
[charaEffect S bit_talk_v_slash01]
[se ad878]
[wt 0.3]
[flashin once 0.1 0.2 FFFFFFAF FFFFFF00]
[wt 0.2]

[charaPut S 1200,1200]
[charaEffectDestroy S]

[se ad885]
[wt 1.0]
[seStop ad885 1.0]
[wt 0.5]

[cueSe Battle bac234]
[shake 0.05 0 4 1.5]
[wt 2.0]

[charaTalk off]
[charaFace A 6]
[charaFadein A 0.1 1]

＠Mash
Amazing! She made a crack in its arm with a combo[sr]using the flat side of her swords...
[k]

[messageOff]
[charaTalk depthOff]
[charaDepth C 1]
[charaDepth A 2]

[charaFace C 0]
[charaFadein C 0.1 1]
[wt 0.1]
[charaFadeout A 0.4]
[se ade57]
[seVolume ade57 0.0 1.0]
[seStop ade57 0.14]
[wt 0.1]
[se ad658]
[wt 1.2]

[charaFace C 7]

＠C：Mash
...and actually managed to[sr]completely sever its right arm!
[k]

[messageOff]
[bgmStop BGM_EVENT_80 1.0]

[charaTalk on]
[charaTalk B]
[shake 0.05 0 2 1.5]
[se ad885]
[seVolume ad885 0 0.1]
[seVolume ad885 1.0 0.6]
[wt 1.5]
[seStop ad885 1.0]

＠C：Mash
The bronze giant's magical energy[sr]readings are fading rapidly!
[k]

[messageOff]
[charaFadeout C 0.1]
[wt 0.5]

[charaTalk B]
[charaFace B 12]
[se ad223]
[fowardEffect bit_talk_quickmove 0,0 V]
[charaSpecialEffect B appearanceReverse 1 0.25]
[wt 1.5]

[cueSe Battle bac306]
[wt 1.0]

[bgm BGM_EVENT_70 0.1]

[charaFace B 0]

＠Musashi
If you can't cut 'em with one strike, keep hitting 'em until you can! Split in half just like Old Man Yagyu's stone lantern!
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 1]

＠C：Mash
I-I see. I'll have to remember that one!
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]

＠Fou
Fou fou.[sr]Fou.
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]

＠Musashi
No problem. This sort thing's a piece of[line 2][wt 0.1][bgmStop BGM_EVENT_70 0.7][charaFace B 9]Hm?[sr]Hmmm?
[k]

[charaFace B 12]

＠Musashi
...Something doesn't feel right.[sr]It's almost as if this battle still isn't over...
[k]

[messageOff]
[wt 0.3]

[charaMove B 0,-5 0.2]
[cueSe Battle bac305]
[wt 1.0]

[bgm BGM_EVENT_81 0.1]

？1：Musashi?

[charaFace B 7]
[wt 1.0]
[charaFace B 12]

＠Musashi
Sorry, [%1].[sr]It looks like my gambit didn't work at all.
[k]

[messageOff]
[charaFadeout B 0.1]
[wt 0.1]

？2：Mash, get ready for battle again!!!

[messageOff]
[charaFadeout B 0.1]
[wt 0.1]

[charaTalk off]
[charaFace C 6]
[charaFadein C 0.1 1]
[wt 0.7]
[charaFace C 7]

[charaTalk depthOff]
[charaDepth C 1]
[charaDepth A 2]

[se ade57]
[seStop ade57 0.14]
[wt 0.1]
[se ad658]
[charaFace A 7]
[charaFadein A 0.4 1]
[wt 0.5]
[charaFadeout C 0]

[wt 0.5]

[cueSe Battle bac170]
[wt 1.0]

[charaFace A 2]

＠Mash
Understood, Master!
[k]

[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk on]

？！

[wt 0.3]

[se ad426]
[shake 0.05 0 2 1.5]
[wt 1.2]
[se ad898]
[seVolume ad898 0 0.3]
[wt 1.0]

[se ad883]
[wt 1.5]

[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]

＠Mash
The giant's severed right arm is...[sr]reattaching itself...
[k]

[charaFace A 15]

＠Mash
It's been completely restored! And the bronze giant's[sr]magical energy readings are rising back to unknown levels!
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 6]
[charaFadein E 0.1 1]

＠Holmes
A self-restoration mechanism! While I would be truly fascinated to learn more about how it works[line 2]
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 1]

＠Musashi
Well damn! This is exactly what I hate about[sr]fighting things that don't bleed!
[k]

[charaFace B 0]

＠Musashi
How're you guys holding up?[sr]You ready for round two with this thing!?
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]

＠Mash
I'm ready!
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 12]
[charaFadein B 0.1 1]

＠Musashi
How about you, [%1]!?
[k]

？1：I'm still good to go!
？2：This time, we'll take it down for real and make our getaway!

？！

[charaFace B 1]

＠Musashi
Now that's what I like to hear![wt 0.4][charaFace B 7][sr]Thanks for getting me fired up!
[k]

[charaFace B 0]

＠Musashi
Unfortunately, there's no way we can take this[sr]thing down without attracting more soldiers...
[k]

＠Musashi
...so let's find some way to do that as fast as we[sr]possibly can, whatever it takes, and beat a hasty retreat!
[k]

[messageOff]
[charaFadeout B 0.1]
[wt 0.1]

[se ad625]
[se ad423]
[seVolume ad423 0 0.5]
[wt 1.5]
[seStop ad625 1.0]

[se ad57]
[shake 0.03 4 4 1.2]
[wt 1.4]
[seStop ad57 0.2]

[wt 0.5]

[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]

＠Musashi
Oh shut up![sr]I wasn't talking to you!
[k]

[messageOff]
[bgmStop BGM_EVENT_81 0.7]
[charaFace B 5]
[wt 1.0]

[charaMove B 0,10 0.2]
[charaMoveScale B 1.05 0.2]
[charaMove B 0,5 0.2]
[se ad443]
[wt 0.2]
[seStop ad443 0.1]
[wt 0.5]

[bgm BGM_EVENT_63 0.1]
[charaFace B 2]

＠Musashi
All right, big guy, get ready![sr]This time, I'm taking your head right off!
[k]

[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_63 0.4]
[wait fade]
[soundStopAll]
[end]

