


＄01-00-07-17-2-0

[soundStopAll]
[bgm BGM_EVENT_3 0.1 0.7]
[charaSet A 8001002 1 Mash]
[charaSet B 98003000 1 "Dr. Roman"]
[charaSet C 4018001 1 Quetzalcoatl]
[charaSet D 2020001 1 Ishtar]

[se ad55]
[seVolume ad55 0 0.3]

[scene 32700]
[fadein black 2.0]
[wt 1.0]
[se ad162]
[seVolume ad162 0 0.2]
[wait fade]

[charaTalk A]
[charaFace A 7]
[charaFadein A 0.4 1]
＠Mash
We've arrived at Eridu! I sense people[line 3][sr]What's all this commotion?
[k]

[charaFadeout A 0.1]

[charaTalk B]
[communicationCharaLoop 98003003 1 5 0 5]
＠Dr. Roman
I'm picking up signs of life! Five hundred, no, six hundred people! They're the ones who were kidnapped!
[k]

[communicationCharaClear]
[wait communicationChara]

[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
＠Quetzalcoatl
They're being gathered in the plaza! What about the Laḫmu?
[k]

[charaFadeout C 0.1]

[charaTalk B]
[communicationCharaLoop 98003003 1 5 0 5]
＠Dr. Roman
They're there too, of course! Over two hundred of them! It's a fraction of their forces, but we're still hopelessly outgunned!
[k]

＠Dr. Roman
I know how you all feel, but proceed with caution!
[k]

[communicationCharaClear]
[wait communicationChara]

[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
＠Mash
But there's no time to waste! If they're being gathered up we have to assume the worst!
[k]

[charaFadeout A 0.1]

[charaTalk D]
[charaFace D 8]
[charaFadein D 0.1 1]
＠Ishtar
Calm down. I'm not saying not to fight, Mash. You need to act decisively, understand the situation,
[k]

＠Ishtar
and attack from the best possible position. The most we can take at a time is four.
[k]

＠Ishtar
We need to find a weak point or something before we can face them head on...!
[k]

[charaFadeout D 0.1]

[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
＠Mash
...! There's a Laḫmu in front of us! It's spotted us!
[k]

[charaFadeout A 0.1]

[charaTalk B]
[communicationCharaLoop 98003003 1 5 0 5]
＠Dr. Roman
Just one? Then engage! Neutralize it before it calls the others!
[k]


[messageOff]
[seStop ad55 0.4]
[seStop ad162 0.4]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[shakeStop]
[communicationCharaClear]
[wait communicationChara]
[soundStopAll]
[end]
