
＄03-00-12-14-6-0

[soundStopAll]
[enableFullScreen]

[charaSet A 1043000 1 Roland]
[charaSet B 4004001 1 Astolfo]
[charaSet C 7007001 1 "Vlad III"]
[charaSet D 1098234430 1 Lancer-Class]
[charaSet E 1098234530 1 Caster-Class]
[charaSet F 1098234730 1 Assassin-Class]
[charaSet G 1098234820 1 Berserker-Class]
[charaSet H 1098234820 1 Berserker-Class2]
[charaSet I 1098234820 1 Berserker-Class3]

[charaSet S 1098124510 1 "Transmission Dummy"]
[charaSet T 1098124510 1 "Transmission Dummy"]

[imageSet O back10000 1 1]
[charaScale O 1.05]
[imageSet P back10000 1 1]
[charaScale P 1.05]
[scene 154401]

[fadein black 1.5]
[wait fade]

[bgm BGM_EVENT_80 0.1]

[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
＠Roland
Well, this isn't good...
[k]

＠Roland
Looks like they've assembled people who can smash through.
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
＠Lancer-Class
This is the west gate! Enemy Berserkers are hammering us with their Noble Phantasms!
[k]

＠Lancer-Class
We're pinned down out here, and it's only a matter of time until they break down the gate! We need reinforcements, now!
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
＠Roland
I'll be right there! Astolfo, I'm trusting you to hold down the fort here!
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
＠Astolfo
You got it!
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
＠Roland
Assassin!
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
＠Assassin-Class
Sir!
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
＠Roland
Use your Presence Concealment to get behind them and throw them off-balance!
[k]

＠Roland
Don't worry about killing them. Just make them think they've got a whole force flanking them!
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
＠Assassin-Class
Yes, sir!
[k]

[messageOff]
[cueSe Battle ba4]
[wt 0.1]
[charaFadeout F 0.7]
[wt 1.6]

[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
＠Roland
All right, I'm heading out for a bit!
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
＠Astolfo
See you later! Oh, and we're having curry for dinner tonight, so make sure you're back before the nightingale sings!
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
＠Roland
Astolfo, sometimes I have no damn clue what you're talking about.
[k]


[messageOff]
[wt 0.05]

[charaDepth A 5]
[charaDepth S 8]
[charaDepth T 2]

[se ad678]
[charaPut S 1]
[charaEffect S bit_talk_quickmove]
[wt 0.1]
[charaSpecialEffect A erasureReverse 1 0.2]
[wt 0.6]


[wipeout rectangleStripDownToUp 0.4 1.0]
[bgm BGM_EVENT_80 0.5 0.5]
[wait wipe]

[charaEffectDestroy S bit_talk_quickmove]

[scene 154100]

[wt 0.3]

[wt 0.2]


[bgm BGM_EVENT_80 0.5 1.0]

[se ad556]
[seVolume ad556 0 0]
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[wipein rectangleStripUpToDown 0.4 1.0]
[wait wipe]

[seStop ad556 1.5]
[wt 1.0]

[se ad728]
[seVolume ad728 0 0.2]
[cueSe Servants_104800 m42604]
[charaPut S 1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.4 0,0]
[charaMove A 0,-20 0.2]
[charaEffect S bit_talk_impactlanding 0,-250]
[shake 0.05 0 2 1.0]
[wt 2.5]



[charaFadeout A 0.1]
[wt 0.1]
[charaPut S 2000,2500]
[charaPut T 2000,2500]
[effectDestroy bit_talk_impactlanding]


[charaTalk off]
[charaDepth G 6]
[charaDepth H 5]
[charaDepth I 4]

[se ade264]
[charaFace G 2]
[charaFace H 2]
[charaFace I 2]
[charaFadein G 0.1 1]
[charaFadeinFSL H 0.1 -350,0]
[charaFadeinFSR I 0.1 350,0]
＠Berserker-Class
[i berserker_language_1]
[k]

[charaFadeout G 0.1]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[wt 0.1]

[charaTalk on]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
＠Roland
Shaddup! They don't call me Crazy Roland for nothing, you know! I can go just as wild as anyone!
[k]

[messageOff]
[se ad678]
[wt 0.1]
[charaMoveScale A 1.1 0.2]
[charaMove A 0,14 0.2]
[charaFadeout A 0.2]
[blur motion 0.2 4 10 0.5 0.6 0.05 100]
[wt 0.2]

[blurOff motion 0.1]
[wt 0.4]
[charaScale A 1.0]

＠Roland
D[messageShake 0.05 4 3 0.3][cueSe Battle bac137][effect bit_talk_x_slash01]urendal![wt 0.5] D[messageShake 0.05 4 3 0.3][cueSe Battle bac143][effect bit_talk_x_slash02 0,0 V]urendal![wt 0.5] D[messageShake 0.05 4 3 0.3][cueSe Battle bac128][effect bit_talk_x_slash02]urendal![wt 0.5] K[messageShake 0.05 4 3 0.3][cueSe Battle bac150][effect bit_talk_14]nee strike![wt 0.4] D[messageShake 0.05 4 3 0.3][cueSe Battle bac266][effect bit_talk_x_slash03]urendal![wt 0.5][sr]A[cueSe Battle bac8][effect bit_talk_13] shot to the delicates,[wt 0.5] t[messageShake 0.05 4 3 0.3][cueSe Battle bac211][effect bit_talk_h_slash01_fs]hen another Durendal!
[k]

[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
＠Lancer-Class
Was that blow to the delicates really necessary?
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
＠Roland
Nope!
[k]

[charaFace A 0]
＠Roland
But you know how it is when you're raising hell and just want to start throwing out nonsensical attacks, right?
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
＠Lancer-Class
I...really don't. Pretty sure that's just you.
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
＠Roland
If you say so! Hraaah!
[k]

[messageOff]
[wipeout rectangleStripUpToDown 0.4 1.0]
[bgm BGM_EVENT_80 0.5 0.5]
[wait wipe]

[charaFadeout A 0.1]

[scene 154401]
[wt 0.4]

[bgm BGM_EVENT_80 0.5 1.0]
[wipein rectangleStripDownToUp 0.4 1.0]
[wait wipe]
[wt 0.2]

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
＠Astolfo
Ooh, Roland's really going at it, huh? Hey, you there. The Caster and Assassin. Got a moment?
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk off]
[charaDepth E 4]
[charaDepth F 5]

[charaFace E 0]
[charaFace F 0]
[charaFadeinFSR F 0.1 2]
[charaFadeinFSL E 0.1 0]
＠Both
Sir?
[k]

[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.1]

[charaTalk on]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
＠Astolfo
I want you two to pull Roland out and make him rest up when the time's right[line 2][wt 0.5][charaFace B 4]Well, when he starts[sr]getting tired, really.
[k]

＠Astolfo
He always uses WAY more magical energy than you'd expect, so you've gotta stop him before he pushes himself too far.
[k]

＠Astolfo
He should know things are not the same as when he was alive, but I think he forgets when he gets all hyped up.
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
＠Caster-Class
Understood. Is it okay if I use a sedative spell on him then?
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
＠Astolfo
Oh, no, don't do that. Those things don't work too well on him.
[k]

＠Astolfo
I think...[wt 0.6][charaFace B 1] Yeah, just throw water on him![sr]Then, an Assassin can drag him back!
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
＠Caster-Class
Damn, really? Well...understood!
[k]

[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_80 1.0]
[wait fade]

[charaFadeout E 0.1]

[charaTalk depthOff]
[charaDepth A 6]
[charaDepth F 4]
[charaDepth O 9]
[charaDepth P 9]
[charaDepth D 5]
[charaDepth S 3]
[charaDepth C 2]

[charaFadein O 0.1 0,-760]
[charaFadein P 0.1 0,760]


[scene 154100]
[wt 1.0]

[fadein black 1.0]
[wait fade]

[bgm BGM_EVENT_81 0.1]

[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,-50]
＠Lancer-Class
It's no use! There're just too many of them![sr]Lord Roland! What should we[line 2]
[k]

[se ad416]
[seVolume ad416 0 0.1]
＠Lancer-Class
Gaaah! They're taking Roland away...and he's all drenched!
[k]

[messageOff]
[charaFadeout D 0.1]
[wt 0.1]

[charaTalk off]
[charaFace A 5]
[charaFace F 0]
[charaFadein A 0.2 -200,-50]
[charaFadein F 0.2 100,-50]
[charaShake A 0.02 2 3 0.5]
[charaMove F 150,-50 0.4]
[charaMove A -150,-50 0.4]
[wt 0.6]

[charaTalk on]
＠Roland
I-I'm not done for yet! I can still fight!
[k]

＠Assassin-Class
I know you can, sir, but save it for later!
[k]

[charaFadeout F 0.1]
[charaFadeout A 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,-50]
＠Lancer-Class
Dammit! I can't believe it's over already!
[k]

[messageOff]
[bgmStop BGM_EVENT_81 1.5]
[charaFadeout D 0.1]
[wt 0.1]

[se ad922]
[wt 0.3]
[wt 0.1]
[wt 0.6]
＠Vlad III
Attention, west gate troops. I have just sent you more reinforcements.
[k]




[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,-50]
＠Lancer-Class
Really!? Th-that's great!
[k]

＠Lancer-Class
But I'm afraid it's going to take more than a handful of soldiers to make any diff[line 2]
[k]

[messageOff]
[se ad133]
[charaMove O 0,-850 1.0]
[charaMove P 0,850 1.0]
[wt 1.5]

？1：I'll help too!
？！

[bgm BGM_EVENT_63 0.1]

＠Lancer-Class
That Caster...!
[k]

＠Lancer-Class
Okay, can you put up a Bounded Field or help us with the offensive?
[k]

＠Lancer-Class
If nothing else, we could really use suppo[line 2]
[k]

？1：I'm gonna do some summoning!
？！


[messageOff]
[se ad29]
[se ad476]
[effect bit_talk_summon_fs]
[wt 2.5]

[seStop ad476 0.5]
[fadeout black 0.5]
[bgmStop BGM_EVENT_63 0.4]
[wait fade]
[soundStopAll]
[end]
