
＄03-00-12-12-4-0

[soundStopAll]
[enableFullScreen]

[charaSet A 1098124510 1 "Da Vinci"]
[charaSet B 1098235400 1 Seton(?)]
[charaSet C 9005001 1 Holmes]
[charaSet D 1098231810 1 "Xu Fu"]
[charaSet E 4004001 1 Astolfo]

[charaSet F 1098234740 1 Assassin-Class]
[charaSet G 1098234230 1 Saber-Class]

[charaSet H 6002001 1 "Cursed Arm"]
[charaSet I 6009001 1 Serenity]
[charaSet J 6003001 1 "Hundred Personas"]
[charaSet K 6025001 1 "First Hassan"]

[imageSet O back10000 1 1]
[charaScale O 1.01]
[imageSet P back10000 1 1]
[charaScale P 1.01]

[charaSet S 1098124510 1 "Transmission Dummy"]
[charaSet T 1098124510 1 "Transmission Dummy"]

[charaPut T 2000,2500]
[charaEffect T bit_sepia01_fade_fs]

[cameraMove 0 0,0 1.01]

[scene 110101]


[fadein black 1.5]
[wait fade]
[wt 1.5]

[fadeout black 1.0]
[wait fade]

[scene 10000]
[wt 0.4]

[fadein black 0.1]
[wait fade]

[wipeout openEye 0.1 1.0]
[wait wipe]

[scene 152802]
[cameraMove 0.1 -30,10 1.15]
[wt 0.4]

[wipein openEye 1.5 1.0]
[wait wipe]
[wt 0.2]

[cameraMove 1.5 0,0 1.01]
[se ad77]
[wt 2.5]

[charaPut S 1]
[charaEffect S bit_talk_10_LowLevel]
[wt 0.1]
[se ad13]
[wt 0.3]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]


＠Da Vinci
Morning, [%1]. You still have some time before you need to leave.
[k]

＠Da Vinci
Wanna get a little more shut-eye?
[k]

？1：No, I think I'll go for a walk.
？！

[charaFace A 10]
＠Da Vinci
Roger that.
[k]

[messageOff]
[fadeout black 1.0]
[wait fade]

[charaFadeout A 0.1]
[charaPut S 2000,2500]

[scene 152601]
[wt 1.0]

[bgm BGM_EVENT_25 0.1]
[fadein black 1.0]
[wait fade]
[wt 0.5]

？1：(Looks like nobody else is here yet...)
？！

[se ad60]
[wt 0.6]

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.4 1]
[wt 0.4]
[seStop ad60 0.1]
[wt 0.4]

＠Seton(?)
Morning! How've you been, pal?
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaPut S 1]
[charaTalk A]
[charaFace A 23]
[charaFadein A 0.1 1]
＠Da Vinci
Oh, hello. I don't believe we've met.
[k]

[charaFadeout A 0.1]
[wt 0.1]
[charaPut S 2000,2500]

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
＠Seton(?)
Ooh, is that Chaldea on the line? Nice to meet you.
[k]

[charaFace B 1]
＠Seton(?)
I'm Seton, [%1]'s comrade in arms!
[k]

？1：Still going with “Seton,” huh?

[charaFace B 3]
＠Seton(?)
At this point, you better believe I'm gonna keep going with it for as long as I can. Besides, I'm pretty sure I won't be stepping on any other Servant's toes!
[k]

[branch select01]

？2：Comrade in arms...

[charaFace B 3]
＠Seton(?)
Hahaha. Sorry, that was maybe kinda presumptuous. We haven't actually fought together, have we?
[k]

？！

？1：No, that's okay. I think it's fitting.
？！

[charaFace B 12]
＠Seton(?)
Whoa, really? Aw man, now I'm blushing!
[k]

[label select01]

[charaFace B 4]
＠Seton(?)
Anyway, what are you doing up this early? Hell, it's basically still night.
[k]

？1：I've got a lot going on this morning, so...
？！

[charaFadeout B 0.1]
[wt 0.1]

[charaPut S 1]
[charaTalk A]
[charaFace A 24]
[charaFadein A 0.1 1]
＠Da Vinci
Uh, [%1], are you sure we can trust[sr]this Servant?
[k]

[messageOff]
[wt 0.1]

[cameraMove 0.4 0,10 1.01]
[wt 0.5]

[cameraMove 0.4 0,0 1.01]
[wt 1.0]

[charaFadeout A 0.1]
[wt 0.1]
[charaPut S 2000,2500]

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
＠Seton(?)
Don't worry about me. I won't tell anyone.
[k]

[charaFace B 4]
＠Seton(?)
Nobody likes a rat!
[k]

＠Seton(?)
I'm just really sorry I still can't be of any help myself...
[k]

？1：Well, how about you at least show me your face, then?
？！

[charaFace B 3]
＠Seton(?)
Hahahaha. Sorry, but I'm gonna keep the mystery man thing going for a while!
[k]

＠Seton(?)
Knowing when to do a thing is almost as important as knowing what thing to do.
[k]

[charaFace B 0]
＠Seton(?)
That said, I'm not loving how I've gotta draw this out, either.
[k]

＠Seton(?)
I can't tell you to trust me or that it'll definitely be worth the wait...
[k]

[charaFace B 1]
＠Seton(?)
...but if you can guess my identity on your own, hopefully it'll be a sign of good fortune coming your way!
[k]

[messageOff]
[cueSe SE_21 21_ad1066]
[seVolume 21_ad1066 0 0]
[seVolume 21_ad1066 1.0 1.0]
[charaFadeout B 0.4]
[wt 0.4]

[scene 152600 2.0]

[wt 2.5]
[seStop 21_ad1066 0.5]


[charaTalk B]
[charaFace B 0]
[charaFadein B 0.4 1]
[wt 0.4]

＠Seton(?)
Oh, hey, is it morning already? Hang in there, pal! I'll be rooting for you!
[k]

[charaFace B 1]
＠Seton(?)
I'm gonna try and take care of my own business as best I can, too!
[k]

[messageOff]
[se ad132]
[seStop ad132 1.0]
[charaFadeout B 0.4]
[wt 1.6]

[charaPut S 1]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
＠Da Vinci
Hmm... He's a real mystery man, all right.
[k]

＠Da Vinci
His Spirit Origin's no stronger than a Phantom Spirit's, so I'm sure he really is weak...
[k]

[charaFace A 12]
＠Da Vinci
...but he IS a Servant. You don't sense any hostility from him...right?
[k]

？1：None.
？！

[charaFace A 0]
＠Da Vinci
Okay. I trust your judgment on these things.
[k]

[charaFace A 14]
＠Da Vinci
But if that's all true, I wonder why he won't help?
[k]

＠Da Vinci
I suppose we'll just have to trust him when he says he's got his reasons.
[k]

[charaFace A 0]
＠Da Vinci
Okay, let's head back to the castle for now. You've got a long day ahead of you.
[k]

[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_25 1.0]
[wait fade]

[charaFadeout A 0.1]
[charaPut S 2000,2500]
[charaEffectStop S bit_talk_10_LowLevel]

[scene 152800]
[wt 1.0]

[fadein black 1.0]
[wait fade]

[bgm BGM_EVENT_62 0.1]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
＠Holmes
Is everyone ready?
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 1]
＠Xu Fu
Yeah, I guess.
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
＠Assassin-Class
All good here.
[k]

[messageOff]
[charaFadeout F 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
[wt 0.4]

[cameraMove 0.4 0,10 1.01]
[wt 0.5]

[cameraMove 0.4 0,0 1.01]
[wt 1.0]

＠Holmes
Then let's get going. Remember, we'll be heading very deep into Revenge Realm territory.
[k]

＠Holmes
We are bound to encounter enemies on the way, but we won't necessarily need to fight our way through them.
[k]

[charaFace C 8]
＠Holmes
If we must, we can always run.
[k]

[charaFace C 7]
＠Holmes
In fact, I had Ms. Xu Fu pack numerous talismans specifically for that purpose.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 12]
[charaFadein D 0.1 1]
＠Xu Fu
Just be aware that we won't be able to use them every time. Also, we could be in trouble if the enemy has a Caster too.
[k]

[messageOff]
[charaFadeout D 0.1]
[wt 0.1]

[se ad95]
[wt 0.6]

[charaTalk E]
[charaFace E 1]
[charaFadein E 0.4 1]
[wt 0.4]
[seStop ad95 0.1]
[wt 0.4]

＠Astolfo
Hey, hey. You guys all ready?
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 1]
＠Holmes
I'd say so, yes.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
＠Astolfo
Got it! I'll be taking you guys right up to the border in one of those golem-drawn carriages!
[k]

？1：Thanks!
？！

[charaFace E 2]
＠Astolfo
Okay then, let's get going!
[k]

[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_62 1.0]
[wait fade]

[charaFadeout E 0.1]
[wt 0.5]


[charaTalk depthOff]
[charaDepth E 1]
[charaDepth O 2]
[charaDepth P 2]
[charaDepth D 3]
[charaDepth C 3]
[charaDepth F 3]

[charaFadein O 0.1 -1100,0]
[charaFadein P 0.1 1100,0]

[se ad646]
[seVolume ad646 0 0]
[se ad995]
[seVolume ad995 0 0]

[shake 0.04 1 1 4.0]
[scene 156200]
[wt 0.5]

[seVolume ad995 1.0 0.2]
[seVolume ad646 1.0 0.4]
[fadein black 1.0]
[wait fade]
[wt 2.5]

[seStop ad646 3.0]
[seStop ad995 3.0]
[shakeStop]
[bgm BGM_EVENT_81 0.1]

[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
＠Xu Fu
I know you're probably sick of hearing this by now, but remember, the direction we infiltrate the fortress from will be crucial.
[k]

[charaFace D 6]
＠Xu Fu
Qi Men Dun Jia is an extremely complex spell, but it always goes in a set order...
[k]

＠Xu Fu
...and it doesn't matter how strong the sorcerer casting it is. In some ways, it's a lot like a gun.
[k]

＠Xu Fu
If you want to fire a gun, no matter who you are, you have to load it, disengage the safety, and pull the trigger.
[k]

＠Xu Fu
No matter how good a shot you are, you can't fire a gun without doing all these things, right?
[k]

[charaFace D 0]
＠Xu Fu
It's the same with this spell. It might be complex, but it's not invincible.
[k]

[charaFace D 13]
＠Xu Fu
For example, say it made it so that no one could enter the building from any direction.
[k]

＠Xu Fu
If you cast a spell like that on a castle...
[k]

[charaFace D 23]
＠Xu Fu
...then how would its defenders come and go?
[k]

＠Xu Fu
So, we can definitely get inside. The problem is that doing so will be complex and not at all intuitive.
[k]

＠Xu Fu
I'll do my best to solve the riddle, but...in case I get it wrong...
[k]

？1：You're sorry?

[charaFace D 14]
＠Xu Fu
Sorry really isn't going to cut it here, but yeah. I'll still say it.
[k]

？2：You'll try again?

[charaFace D 15]
＠Xu Fu
Unfortunately, unlike video games, real life doesn't have a “Continue” option.
[k]

？！

[charaFace D 0]
＠Xu Fu
Anyway, assuming we make it inside, there probably won't be that many soldiers to contend with.
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
＠Holmes
I presume we'll have Qi Men Dun Jia to thank for that as well.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
＠Xu Fu
Yup.
[k]

[charaFace D 30]
＠Xu Fu
Not only is it fiendishly difficult to navigate, but the people inside could also mess it all up by inadvertently screwing with orientations.
[k]

[charaFace D 29]
＠Xu Fu
So they wouldn't be able to station many other Servants in there, even if they wanted to. Which they don't.
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
＠Holmes
Be that as it may, we do believe we will encounter some form of military resistance inside.
[k]

[charaFace C 5]
＠Holmes
Most likely some sort of being Zhang Jue controls with his Taoist arts in lieu of Servant soldiers.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
＠Xu Fu
Hmm, yeah, that's a good point. If he uses familiars or something along those lines...
[k]

＠Xu Fu
...he could severely restrict their behavioral patterns to make sure they don't mess up the spell.
[k]

[charaFace D 0]
＠Xu Fu
That would make them much harder to control though, so...I think we still have a shot at this.
[k]


[charaFadeout D 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 1]
＠Holmes
Thank you, Ms. Xu Fu. Going over all of this ahead of time has been a great help.
[k]

＠Holmes
We'll be counting on your assistance inside the fortress as well, as your skills will be crucial to this operation.
[k]

[charaFace C 8]
＠Holmes
However, there's one other key to this operation that needs to be addressed.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
＠Assassin-Class
Oh, right. You mean me, don't you?
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
＠Holmes
I take it your Noble Phantasm is equal to the task of killing Zhang Jue.
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
＠Assassin-Class
...Yes.
[k]

＠Assassin-Class
It may not be as strong as the First Hassan's, but my Noble Phantasm is by no means weak.
[k]

＠Assassin-Class
Although thinking back on it, maybe pride is what kept me from ever matching his.
[k]

＠Assassin-Class
Speaking of which, [&Lord:Lady] [%1], I understand you've met a number of the Hassans yourself.
[k]

＠Assassin-Class
May I ask what they're like?
[k]

[messageOff]
[cueSe SE_22 22_ad1178]
[seVolume 22_ad1178 0 0.6]
[wt 0.05]
[fadeout white 0.4]
[bgm BGM_EVENT_81 0.8 0.5]
[seStop ad995 0.8]
[seStop ad646 0.8]
[wait fade]

[charaFadeout O 0.1]
[charaFadeout P 0.1]
[charaFadeout F 0.1]
[shakeStop]

[charaPut T 1]


[scene 28610]

[charaFace H 0]
[charaFadein H 0.1 1]
[wt 0.6]

[fadein white 0.4]
[wait fade]
[wt 1.4]

[fadeout white 0.4]
[wait fade]

[charaFadeout H 0.1]

[scene 29802]

[charaFace J 0]
[charaFadein J 0.1 1]
[wt 0.5]

[fadein white 0.4]
[wait fade]
[wt 1.4]

[fadeout white 0.4]
[wait fade]

[charaFadeout J 0.1]

[scene 29121]

[charaFace I 0]
[charaFadein I 0.1 1]
[wt 0.5]

[fadein white 0.4]
[wait fade]
[wt 1.4]

[fadeout white 0.4]
[wait fade]

[charaFadeout I 0.1]

[scene 29300]

[charaFace K 0]
[charaFadein K 0.1 1]
[wt 0.5]

[fadein white 0.4]
[wait fade]
[wt 1.4]

[fadeout white 0.4]
[wait fade]

[charaFadeout K 0.1]
[charaPut T 2000,2500]
[charaEffectStop T bit_sepia01_fade_fs]

[charaFadein O 0.1 -1100,0]
[charaFadein P 0.1 1100,0]
[wt 0.3]


[scene 156200]

[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]

[se ad646]
[seVolume ad646 0 0]
[se ad995]
[seVolume ad995 0 0]
[wt 0.3]

[bgm BGM_EVENT_81 0.6 1.0]
[seVolume ad995 0.6 0.2]
[seVolume ad646 0.6 0.4]
[fadein white 0.4]
[wait fade]
[wt 0.6]

？1：They're all really great people.
？！

＠Assassin-Class
I see...
[k]

＠Assassin-Class
Well, now I feel a little embarrassed, making big proclamations to someone as accomplished as you...
[k]

＠Assassin-Class
...but I hope you'll trust me to see this mission through!
[k]

[messageOff]
[seVolume ad995 1.0 0.0]
[seVolume ad646 1.0 0.0]
[wipeout rollRight 1.0 1.0]
[bgmStop BGM_EVENT_81 1.0]
[seStop ad995 1.0]
[seStop ad646 1.0]
[wait wipe]

[charaFadeout F 0.1]

[scene 107801]
[wt 0.5]

[se ad646]
[seVolume ad646 0 0]
[se ad995]
[seVolume ad995 0 0]

[shake 0.04 1 1 0]
[wt 0.5]

[seVolume ad995 1.0 0.2]
[seVolume ad646 1.0 0.4]
[wipein rollLeft 1.0 1.0]
[wait wipe]
[wt 0.8]

[se ade46]
[se ade32]
[seVolume ade32 0 0.3]
[se ad671]
[seVolume ad671 0 0.3]
[seStop ad995 0.2]
[seStop ad646 0.2]
[wt 0.2]
[shakeStop]
[seStop ade46 0.2]
[seStop ade32 0.2]
[wt 0.6]

＠Astolfo
Hey, guys? You got a minute?
[k]


[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
＠Holmes
What is it?
[k]

[messageOff]
[charaFadeout C 0.1]
[wt 0.15]

[se ad527]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.4 -380,0]
[charaMove E -330,0 0.4]
[wt 0.4]
[seStop ad527 0.2]
＠Astolfo
Well...
[k]

[charaFace E 5]

＠Astolfo
One of our squads is fighting a skirmish with one of the Revenge Realm's squads.
[k]

[charaFadeout E 0.1]
[wt 0.1]

[bgm BGM_EVENT_5 0.1]

[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
＠Holmes
I see... What's the situation?
[k]
[charaFadeout C 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 -330,0]
＠Astolfo
Um, it looks like we're losing, but at least they're already prepared to retreat.
[k]

[charaFace E 0]

＠Astolfo
So, what do you guys want to do? Go around them since this is a stealth mission?
[k]

[charaFadeout E 0.1]
[wt 0.1]
[charaFadeout C 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 1]
＠Xu Fu
That would probably be best.
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
＠Holmes
What do you think, [&Mr.:Ms.] [%1]?
[k]

[input selectBranch]
[messageOff]

[bgmStop BGM_EVENT_25 1.0]
[bgmStop BGM_EVENT_62 1.0]
[bgmStop BGM_EVENT_81 1.0]

[cueSeStop 21_ad1066 1.0]
[cueSeStop 22_ad1178 1.0]
[seStop ad77 1.0]
[seStop ad13 1.0]
[seStop ad60 1.0]
[seStop ad132 1.0]
[seStop ad95 1.0]
[seStop ad646 1.0]
[seStop ad995 1.0]
[seStop ade46 1.0]
[seStop ade32 1.0]
[seStop ad671 1.0]
[seStop ad527 1.0]

[charaSet A 1098124510 1 "Da Vinci"]
[charaSet B 1098235400 1 Seton(?)]
[charaSet C 9005001 1 Holmes]
[charaSet D 1098231810 1 "Xu Fu"]
[charaSet E 4004001 1 Astolfo]
[charaSet F 1098234740 1 Assassin-Class]
[charaSet G 1098234230 1 Saber-Class]
[charaSet H 6002001 1 "Cursed Arm"]
[charaSet I 6009001 1 Serenity]
[charaSet J 6003001 1 "Hundred Personas"]
[charaSet K 6025001 1 "First Hassan"]
[imageSet O back10000 1 1]
[charaScale O 1.01]
[imageSet P back10000 1 1]
[charaScale P 1.01]
[charaSet S 1098124510 1 "Transmission Dummy"]
[charaSet T 1098124510 1 "Transmission Dummy"]


[scene 107801]

[charaTalk depthOff]
[charaDepth E 1]
[charaDepth O 2]
[charaDepth P 2]
[charaDepth D 3]
[charaDepth C 3]
[charaDepth F 3]

[charaFadein O 0.1 -1100,0]
[charaFadein P 0.1 1100,0]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]

[wt 1.0]

[bgm BGM_EVENT_5 1.0]
[maskin black 1.0]
[wait mask]
[label selectBranch]

？1：Let's help them.


？2：Let's steer clear.


？！


[branch INPUT_SELECT_BRANCH_2 INPUT_SELECT_BRANCH 1]

[label INPUT_SELECT_BRANCH_1]


[charaFadeout C 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 -330,0]
＠Astolfo
Woo, now you're talking!
[k]

＠Astolfo
I was just getting tired of doing nothing but driving this carriage!
[k]

[charaFace E 2]

＠Astolfo
Okay, let's do this thing!
[k]

[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_5 1.0]
[wait fade]

[charaFadeout E 0.1]
[charaFadeout O 0.1]
[charaFadeout P 0.1]
[wt 0.2]

[se ade248]
[seVolume ade248 0 0.7]
[wt 0.2]
[seStop ade248 0.2]
[se ad223]
[wt 0.9]

[fadein black 1.0]
[wait fade]

[bgm BGM_EVENT_3 0.1]

[charaTalk depthOn]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
＠Astolfo
Hey all! I'm Astolfo, a paladin of the Righteous Realm!
[k]

＠Astolfo
It's my duty to assist you in batt[line 2][wt 0.7][charaFace E 4][sr]No, wait. That's not right.
[k]

＠Astolfo
As a paladin of the Righteous Realm, I guess, um, I'm the reinforcements?
[k]

[charaFace E 1]
＠Astolfo
Eh, something along those lines! Anyway, nice to meet you all!
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
＠Assassin-Class
How polite of him.
[k]

？1：Yeah, but we're still about to fight!
？！



[branch select_end]



[label INPUT_SELECT_BRANCH_2]


[charaFadeout C 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 -330,0]
＠Astolfo
Gotcha.
[k]

＠Astolfo
The squad does seem like they have things handled. Okay, we'll take a detour then.
[k]


[messageOff]
[se ad7]
[charaMove E -380,0 0.4]
[charaFadeout E 0.4]
[fadeout black 1.0]
[bgmStop BGM_EVENT_5 1.0]
[wait fade]

[charaFadeout E 0.1]

[scene 10000]
[se ad646]
[seVolume ad646 0 0]
[se ad995]
[seVolume ad995 0 0]
[wt 0.6]

[seVolume ad995 0.6 0.2]
[seVolume ad646 0.6 0.4]
[fadein black 1.0]
[wait fade]
[wt 1.0]

[fadeout black 1.0]
[wait fade]

[scene 107801]
[wt 1.0]

[fadein black 1.0]
[wait fade]
[wt 0.5]


＠Astolfo
There, we made it past without a prob[line 2]
[k]

＠Astolfo
...Huh? Waah!
[k]

[messageOff]
[seStop ad995 0.4]
[seStop ad646 0.4]
[charaTalk off]
[wt 0.1]

[se ade32]
[se ade364]
[seVolume ade364 0 0.4]
[shake 0.02 2 3 0.8]
[wt 0.7]
[seStop ade32 0.4]
[seStop ade364 0.4]
[wt 0.9]

[bgm BGM_EVENT_3 0.1]

＠Astolfo
Demonic Beast attack! Demonic Beast attack!
[k]


[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
＠Assassin-Class
Understood. We'll take care of them. Let's go!
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 1]
＠Xu Fu
Good luck.
[k]

？1：Thanks!
？！

[messageOff]
[wt 1.0]

[charaFace D 28]
＠Xu Fu
Ugh... Well, I guess I'd better help out a little too...
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
＠Assassin-Class
Why not just agree to do so in the first place?
[k]



[label select_end]

[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[soundStopAll]
[end]
