749 lines
16 KiB
Plaintext
749 lines
16 KiB
Plaintext
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$94-05-34-20-2-0
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[soundStopAll]
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[charaSet A 5039000 1 Scáthach-Skadi]
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[charaSet B 1098176810 1 Osakabehime]
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[charaSet C 1098182100 1 "Nemo Professor"]
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[charaSet D 4037000 1 Nemo]
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[charaSet E 25002001 1 "Katsushika Hokusai"]
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[charaSet F 8001600 1 Mash]
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[charaSet G 3040000 1 Lambda]
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[charaSet H 25004001 1 "Yang Guifei"]
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[charaSet I 3029001 1 Minamoto-no-Raikou]
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[charaSet J 1031001 1 Fran]
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[scene 99002]
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[fadein black 2.0]
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[wait fade]
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[bgm BGM_EVENT_81 0.1]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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@Scáthach-Skadi
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Osakabe, are you absolutely certain you are not mistaken?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 7]
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[charaFadein B 0.1 1]
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@Osakabehime
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Yes, I'm positive![sr]Believe me, I double-checked a dozen times!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 3]
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[charaFadein C 0.1 1]
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@Nemo Professor
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It looks like this terrain is roughly circular, with about a three kilometer diameter...
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[k]
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@Nemo Professor
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And you're telling us it's not a reef, but a Servant's body? I find that more than a little hard to believe.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 5]
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[charaFadein D 0.1 1]
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@Nemo
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...[%1], how does that compare to the largest enemies you've fought to date?
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[k]
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?1:Uh...
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?2:Good question...
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?!
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 1]
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@Osakabehime
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It's actually spherical, not circular. It's kind of like a giant bowling ball floating in the middle of the Void Sea.
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[k]
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@Osakabehime
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The outside seems kind of like a spirit body's outer shell, complete with a powerful Spirit Core signal in the center.
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[k]
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@Osakabehime
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I think this is Professor Van Gogh's real body. And unfortunately, since it's a sphere, there's no quick or easy way for us to get to it.
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[k]
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[charaFace B 4]
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@Osakabehime
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And...I'm guessing here, but I don't think the outer shell is just a plain old wall. It feels really aggressive, and it's probably super dangerous...
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 4]
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[charaFadein D 0.1 1]
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@Nemo
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I never would have imagined Van Gogh would mutate into something so massive...
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[k]
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@Nemo
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Maybe it's a side effect of Clytie's Spirit Origin. Like she's blooming instead of taking her own life.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 1]
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@Osakabehime
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Um, I don't think so. I'm guessing this is still just a bud...which means we haven't reached the blooming stage yet...
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Scáthach-Skadi
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So it truly is the advent of an evil god... Then again, this could simply be these Outer Gods' plan B.
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[k]
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@Scáthach-Skadi
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Perhaps they decided that, in the event they were unable to use Van Gogh to deify enough Foreigners, they could make her into a powerful god in her own right.
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[k]
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@Scáthach-Skadi
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If that is indeed the case, it would make her both an undercover agent and a ticking time bomb.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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@Nemo Professor
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What should we do now, Captain? The ship's tougher than ever, but we never accounted for picking a fight with a glacier.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Nemo
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I'd like you all to come up with a plan that'll let us break through that shell with our existing firepower. Will you help us too, Goddess?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Scáthach-Skadi
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Of course. However, there is still one thing we need.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Nemo
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What's that?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Scáthach-Skadi
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Sometimes, when one is facing impossible-seeming odds, one must turn to a malefactor for help. Is that not so?
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_81 1.0]
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[fadeout black 1.0]
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[wait fade]
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[charaFadeout A 0.1]
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[scene 98200]
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[wt 1.2]
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[fadein black 1.0]
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[wait fade]
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[wt 0.2]
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[charaTalk E]
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[charaFace E 5]
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[charaFadein E 0.4 1]
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@Katsushika Hokusai
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Who're you callin' a malefactor!?[messageShake 0.04 5 5 0.4]
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[k]
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?1:Hey there, Oei.
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?2:Long time no see, Oei.
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?!
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[bgm BGM_EVENT_77 0.1]
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[charaFace E 3]
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@Katsushika Hokusai
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H-hey, Master. I, uh...
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[k]
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[charaFace E 2]
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@Katsushika Hokusai
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Aw, forget it! I don't even remember how I got here! [messageShake 0.04 5 5 0.4]All I know's I was stuck in this cage when I came to, and now I can't even paint a damn picture!
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[k]
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@Katsushika Hokusai
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Whatever's going on, we Edoites don't make excuses for our deeds, even if we were drunk or in love at the time, so I ain't about to start now! Go ahead, do your worst!
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[k]
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?1:You're not fooling anyone, Oei.
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?2:Just admit it, Oei. You do remember what happened, don't you?
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?!
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[charaFace E 15]
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@Katsushika Hokusai
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...
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[k]
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?1:It's okay. I'm not mad.
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?2:I just want to know what happened. That's all.
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?!
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[charaFace E 4]
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@Katsushika Hokusai
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...[sr]...Okay.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 8]
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[charaFadein F 0.1 1]
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@Mash
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Um, Hokusai? Why would you tell such an obvious lie?
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 2]
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[charaFadein E 0.1 1]
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@Katsushika Hokusai
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What else could I do!?[sr]I ain't never been so ashamed in all my life!
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[k]
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@Katsushika Hokusai
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After I go outta my way to send Master off with a bang, I turn out ta be the bad guy who almost got you all killed!? And disgracin' myself by first showin' up in that swimsuit again to boot!?
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[k]
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[charaFace E 5]
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@Katsushika Hokusai
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N-n-not to mention that, if I say I'm a samurai, I'd hafta commit seppuku to atone for my crimes, right!?
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[k]
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[charaFace E 11]
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@Katsushika Hokusai
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So I couldn't help but try and, ya know,[sr]sweep things under the rug...
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[k]
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[charaFace E 4]
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@Katsushika Hokusai
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...I'm sorry, everyone...
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[k]
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?1:Hmm... I guess it's okay.
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?2:Don't worry. Nobody's actually mad at you.
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?!
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[charaFace E 0]
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@Katsushika Hokusai
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Y-ya mean it?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Nemo
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The fact is, no Servant is fully protected from someone or something tampering with their Spirit Origin.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 12]
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[charaFadein F 0.1 1]
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@Mash
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It's true. A lot of them have been made to play parts in all kinds of wicked schemes, and they weren't all Foreigners by any means.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Scáthach-Skadi
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Indeed. So rest assured, there is no cause for you to be ashamed. We only kept you in here as a precaution, nothing more.
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[k]
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@Scáthach-Skadi
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However, we can keep you here no longer, as we need your help. We would like your opinion on something, given that you painted this vast ocean into existence.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 13]
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[charaFadein E 0.1 1]
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@Katsushika Hokusai
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...H-haha. Well, in that case, yeah,[sr]'course I'll be glad ta help.
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[k]
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[charaFace E 6]
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@Katsushika Hokusai
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All right, what happens in the Void Sea stays in the Void Sea, so no more shame for me! I'll do whatever I can ta put things right!
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_77 1.0]
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[fadeout black 1.0]
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[wait fade]
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[charaFadeout E 0.1]
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[scene 99002]
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[wt 1.0]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_62 0.1]
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[charaTalk E]
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[charaFace E 5]
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[charaFadein E 0.1 1]
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@Katsushika Hokusai
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First off, just so we're clear, I can't paint anythin' into existence here now that I been cut off from the Outer God.
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[k]
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@Katsushika Hokusai
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But I do know this sea and this Go board better than anyone, and thanks to that, I can see a path to victory.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 5]
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[charaFadein D 0.1 1]
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@Nemo
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You can!? That's great! What do we have to do?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 14]
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[charaFadein E 0.1 1]
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@Katsushika Hokusai
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We use the gaps between the board's spaces.
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[k]
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@Katsushika Hokusai
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You guys prob'ly already know this, but those gaps are each their own narrow cul-de-sacs. They're so narrow there's no way the Nautilus could get inside.
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[k]
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@Katsushika Hokusai
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They might be a little tough ta aim for, but once ya know the trick, they're useless as hidin' places. That's what you guys thought they were, right?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Nemo Professor
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You mean they're not?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 6]
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[charaFadein E 0.1 1]
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@Katsushika Hokusai
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Nope. They actually work just like a real Go board. Any place you surround? That becomes your territory.
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[k]
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@Katsushika Hokusai
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When you take over the smallest units of space, you cut off the moves your opponent can make with their Go stones and open up more for yourself.
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[k]
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[charaFace E 14]
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@Katsushika Hokusai
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So if you guys take over the gaps right at the big gal's corners and make the space she's in your territory...
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[k]
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@Katsushika Hokusai
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...you'll be able to jump right[sr]into her center, no problem!
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[k]
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[charaFadeout E 0.1]
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|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 7]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
@Osakabehime
|
|||
|
Huh? So, put another way, if we occupy the four corners that make up the giant square area where Professor Van Gogh[line 2]I mean, the enemy is, we'll be able to just noclip right into her[line 2]uh, them?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk E]
|
|||
|
[charaFace E 1]
|
|||
|
[charaFadein E 0.1 1]
|
|||
|
@Katsushika Hokusai
|
|||
|
You got it! Pretty clever, right?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout E 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 4]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
@Scáthach-Skadi
|
|||
|
There is one thing I still don't understand. Why did you make such an elaborate mechanism only to never use it in the fourth area?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk E]
|
|||
|
[charaFace E 4]
|
|||
|
[charaFadein E 0.1 1]
|
|||
|
@Katsushika Hokusai
|
|||
|
...'Cause right when I was plannin' to put down a bunch of Go stones and set a trap for you guys, you crushed the board with your Vajra thingy...
|
|||
|
[k]
|
|||
|
|
|||
|
?1:(Now I feel a little guilty.)
|
|||
|
?!
|
|||
|
|
|||
|
[charaFadeout E 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk C]
|
|||
|
[charaFace C 0]
|
|||
|
[charaFadein C 0.1 1]
|
|||
|
@Nemo Professor
|
|||
|
If it's possible for us to warp directly inside the enemy's massive body, that'll save us a lot of time compared to cutting our way through.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout C 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 5]
|
|||
|
[charaFadein D 0.1 1]
|
|||
|
@Nemo
|
|||
|
Definitely. But to do that, we'll first need to seize control of these four Go Board Spaces, and with as few people as possible.
|
|||
|
[k]
|
|||
|
|
|||
|
@Nemo
|
|||
|
Once we've done that, we'll cut down any obstacles we run into inside the enemy and rescue Van Gogh in the center.
|
|||
|
[k]
|
|||
|
|
|||
|
@Nemo
|
|||
|
Afterwards, we'll fire Raikou's lightning attack into the heart of the enemy's body to destroy it from the inside!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 0]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
@Scáthach-Skadi
|
|||
|
I see. Then our team formations all but decide themselves.
|
|||
|
[k]
|
|||
|
|
|||
|
@Scáthach-Skadi
|
|||
|
Raikou will assume torpedo duties. Lambdaryllis will be our legs. And Fran will deliver the final blows and aid in any rescues.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk G]
|
|||
|
[charaFace G 0]
|
|||
|
[charaFadein G 0.1 1]
|
|||
|
@Lambda
|
|||
|
If I must. Since my penguins will have to be out there the whole time, I'll escort you all into the deep myself.
|
|||
|
[k]
|
|||
|
|
|||
|
?1:(She finally admitted they're penguins...)
|
|||
|
?2:(I'll be nice and pretend I didn't just[csr]hear her call her familiars “penguins.”)
|
|||
|
?!
|
|||
|
|
|||
|
[charaFadeout G 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 0]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
@Scáthach-Skadi
|
|||
|
[%1], since you will be unable to accompany them, we should have Fran carry a camera or something so you can see what is taking place.
|
|||
|
[k]
|
|||
|
|
|||
|
@Scáthach-Skadi
|
|||
|
Now, let's see... We will not need to worry about sonar while seizing control of these four points, so Osakabe and Yang Guifei can take one point each.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace A 6]
|
|||
|
@Scáthach-Skadi
|
|||
|
However, that still leaves two other fighter positions. And since Mash must protect the ship, I suppose I will just have to fill one of them myself.
|
|||
|
[k]
|
|||
|
|
|||
|
?1:Huh? Really?
|
|||
|
?2:Are you sure about this?
|
|||
|
?!
|
|||
|
|
|||
|
[charaFace A 4]
|
|||
|
@Scáthach-Skadi
|
|||
|
If all I need to do is seize a single point of territory, then I should be fine. However, I do not expect to be of any use in battle, so I will be counting on you to handle that,[sr][%1].
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk E]
|
|||
|
[charaFace E 1]
|
|||
|
[charaFadein E 0.1 1]
|
|||
|
@Katsushika Hokusai
|
|||
|
All right, now that it looks like my work here's done, I'm just gonna head out back an' paint a fisherperson's banner or somethin' for good luck.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout E 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 5]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
@Scáthach-Skadi
|
|||
|
Nonsense. You will seize the last point. Do you not see the swimsuit I have ready for you?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk E]
|
|||
|
[charaFace E 2]
|
|||
|
[charaFadein E 0.1 1]
|
|||
|
@Katsushika Hokusai
|
|||
|
Aaaaaah! Nooo! Anythin' but thaaat!
|
|||
|
[k]
|
|||
|
|
|||
|
?1:By my Command Spell, yadda yadda yadda.
|
|||
|
?!
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[bgmStop BGM_EVENT_62 1.4]
|
|||
|
|
|||
|
[masterBranch _Male _Female]
|
|||
|
|
|||
|
[label _Male]
|
|||
|
[se bas16]
|
|||
|
[effect bit_talk_CommandMantra_05 0,64]
|
|||
|
[wt 1.0]
|
|||
|
[branch _branchEnd]
|
|||
|
|
|||
|
[label _Female]
|
|||
|
[se bas16]
|
|||
|
[effect bit_talk_CommandMantra_08 0,64]
|
|||
|
[wt 1.0]
|
|||
|
[branch _branchEnd]
|
|||
|
|
|||
|
[label _branchEnd]
|
|||
|
[fadeout white 0.4]
|
|||
|
[wait fade]
|
|||
|
[effectDestroy bit_talk_CommandMantra_05]
|
|||
|
[effectDestroy bit_talk_CommandMantra_08]
|
|||
|
[charaFadeout E 0.1]
|
|||
|
[charaSet E 1040000 1 "Katsushika Hokusai"]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk E]
|
|||
|
[charaFace E 2]
|
|||
|
[charaFadein E 0.1 1]
|
|||
|
[wt 0.1]
|
|||
|
[fadein white 0.4]
|
|||
|
[wait fade]
|
|||
|
|
|||
|
[bgm BGM_EVENT_82 0.1]
|
|||
|
|
|||
|
@Katsushika Hokusai
|
|||
|
Oh man, I'm wearin' it! This is so embarrassin'!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace E 26]
|
|||
|
@Katsushika Hokusai
|
|||
|
Oh well, I guess there's worse things I could be wearin' when I go apologize to Van Gogh...
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace E 5]
|
|||
|
@Katsushika Hokusai
|
|||
|
All right, if this is what this Edoite's gotta do ta make things right, I ain't gonna back down!
|
|||
|
[k]
|
|||
|
|
|||
|
?1:Great!
|
|||
|
?2:Looks like we've got a plan!
|
|||
|
?!
|
|||
|
|
|||
|
[charaFadeout E 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 5]
|
|||
|
[charaFadein D 0.1 1]
|
|||
|
@Nemo
|
|||
|
All right, then let's get started right[line 2]
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaTalk E]
|
|||
|
[bgmStop BGM_EVENT_82 0.7]
|
|||
|
[se ad894]
|
|||
|
[shake 0.04 4 6 0.7]
|
|||
|
[wt 0.2]
|
|||
|
[seStop ad894 1.0]
|
|||
|
[charaFace D 5]
|
|||
|
[wt 1.4]
|
|||
|
|
|||
|
[charaFace D 2]
|
|||
|
@Nemo
|
|||
|
Gah! What was that!?
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[wt 0.2]
|
|||
|
[effect bit_talk_35]
|
|||
|
[se ad46]
|
|||
|
[wt 1.5]
|
|||
|
|
|||
|
[bgm BGM_EVENT_80 0.1]
|
|||
|
|
|||
|
[charaTalk H]
|
|||
|
[charaFace H 8]
|
|||
|
[charaFadein H 0.1 1]
|
|||
|
@Yang Guifei
|
|||
|
Ghh... I'm okay![sr]I've toughened up a good bit since the last time!
|
|||
|
[k]
|
|||
|
|
|||
|
@Yang Guifei
|
|||
|
I just heard a voice from the[sr]giant enemy structure up ahead!
|
|||
|
[k]
|
|||
|
|
|||
|
?1:So Van Gogh's trying to talk to us!?
|
|||
|
?2:What did she say!?
|
|||
|
?!
|
|||
|
|
|||
|
[charaFace H 13]
|
|||
|
@Yang Guifei
|
|||
|
Basically... “Stay away”!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace H 0]
|
|||
|
@Yang Guifei
|
|||
|
Hehe, what do you say, Acting Commander?[sr]Shall we just give up then?
|
|||
|
[k]
|
|||
|
|
|||
|
?1:Not on your life!
|
|||
|
?!
|
|||
|
|
|||
|
[charaFace H 7]
|
|||
|
@Yang Guifei
|
|||
|
That's what I thought!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace H 22]
|
|||
|
@Yang Guifei
|
|||
|
...Incidentally, the voice was only the beginning. We've also got a ton of enemies, including some that look kind of like torpedoes, headed straight for us!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace H 23]
|
|||
|
@Yang Guifei
|
|||
|
I don't think our autonomous defenses will be able to handle them all! Can we fend them off ourselves!?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout H 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk G]
|
|||
|
[charaFace G 6]
|
|||
|
[charaFadein G 0.1 1]
|
|||
|
@Lambda
|
|||
|
Oh please, who do you think we are? This will be the perfect little warm-up right before the big show.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout G 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk I]
|
|||
|
[charaFace I 1]
|
|||
|
[charaFadein I 0.1 1]
|
|||
|
@Minamoto-no-Raikou
|
|||
|
Oh yes. I was just getting a bit tired of only throwing torpedoes around anyway, so I'll gladly take this opportunity to show what my blade can do in close-quarters combat.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout I 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk J]
|
|||
|
[charaFace J 1]
|
|||
|
[charaFadein J 0.1 1]
|
|||
|
@Fran
|
|||
|
I guess I don't mind getting a little hot!
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[fadeout black 0.5]
|
|||
|
[bgmStop BGM_EVENT_80 0.4]
|
|||
|
[wait fade]
|
|||
|
[soundStopAll]
|
|||
|
[end]
|