fgo-game-data/ScriptActionEncrypt/02/0200020120.txt

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2020-06-01 18:54:42 +00:00
02-00-02-01-2-0
[soundStopAll]
[bgm BGM_EVENT_2 0.1]
[charaSet A 99502600 1 Mash]
[charaSet B 4004001 1 Astolfo]
[charaSet C 1026001 1 d'Eon]
[charaSet D 98111500 1 "Da Vinci"]
[charaSet E 98002000 1 Fou]
[charaSet G 98115000 1 Effect]
[scene 20310]
[fadein black 1.5]
[wait fade]
[charaEffect G bit_talk_10_LowLevel]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Mash
Hostiles eliminated.[sr]Well done, everyone!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut G 1200,1200]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Astolfo
That was easy-peasy lemon-squeezy!
[k]
[charaFadeout B 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
[wt 0.1]
[charaMoveReturn E 0,15 0.2]
[wt 0.1]
Fou
Fou!
[k]
[charaFadeout E 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
d'Eon
Astolfo disrupted the enemy's formation, while I kept Master safe. A surprisingly well-balanced strategy.
[k]
[charaFace C 4]
d'Eon
...However, we are lacking in destructive power, since Astolfo's Noble Phantasm is all bark and no bite.
[k]
d'Eon
We may need someone at the vanguard with more power. Maybe Sanson? ...No, he is a gentleman, and thus best set against people, not beasts.
[k]
d'Eon
The Queen and I are the same type of Servants...[sr]Amadeus? [charaFace C 0]No, absolutely not.
[k]
[wt 0.2]
[messageOff]
[charaFadeout C 0.1]
[wt 0.4]
1We'd better decide what to do next.
[charaPut G 1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Mash
I couldn't agree more, Senpai.
[k]
[charaFadeout A 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,-90]
Da Vinci
Same. First, I'd like to hear more about your surroundings.
[k]
Da Vinci
Tell us everything you can see and hear.
[k]
Da Vinci
We ARE analyzing your video feed, of course, but it's helpful for you to give us your impressions as well.
[k]
1Got it. Well, uh, first of all...
[wt 0.2]
[messageOff]
[fadeout black 1.5]
[wait fade]
[charaFace D 0]
[wt 1.0]
[fadein black 1.5]
[wait fade]
Da Vinci
Hmm. So the ceiling is very high up, and appears to be made of stone. The floor is covered in plants, just like aboveground...
[k]
[charaFadeout D 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Mash
...and the terrain ranges from hills and forests to rivers.
[k]
Mash
That all seems to match our initial evaluations of the topography. However[charaFace A 12]...
[k]
[charaFadeout A 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,-90]
Da Vinci
Right. Never mind how odd that all is topographically speaking. [%1]'s impression of it doesn't add up either.
[k]
Da Vinci
It's almost like a mosaic. Various features and environs are combined in ways you'd not expect to see in a single landmass.
[k]
[charaFace D 4]
Da Vinci
It's as if a bunch of authors got together to all write one combined anthology of Agartha.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut G 1200,1200]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Astolfo
Ya think? I dunno, I'm an adventuring expert, and I've seen lotsa weird stuff up on the surface, too!
[k]
[charaFadeout B 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
d'Eon
...In any case, this world's topography is not so important as our mission. We are here to find the Demon God Pillar, correct?
[k]
[charaFadeout C 0.1]
[charaPut G 1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Mash
That's right. However, its signal has become muddled since Master's arrival.
[k]
[charaFace A 12]
Mash
We're still fairly certain that it's somewhere here in Agartha, but I'm afraid we can't narrow it down more than that right now.
[k]
[charaFadeout A 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,-90]
Da Vinci
Essentially, our readings on Agartha are oddly blurred and undefined, like in the results of our topographical investigation.
[k]
[charaFace D 4]
Da Vinci
That's just one example, though. All the data we're collecting about Agartha will sometimes just shift to entirely different values with no continuity.
[k]
[charaFace D 0]
Da Vinci
And yet, with things in your immediate vicinity, [%1], the continuity appears to be perfectly stable.
[k]
Da Vinci
In other words, the closer you are to the observation target, the more accurate our results will be.
[k]
[charaFace D 1]
Da Vinci
Which means we have no choice but to have you continue to investigate on foot.
[k]
1You think there are any other people here?
2I hope I can find someone to talk to.
[charaFace D 1]
Da Vinci
It's hard to be certain with how erratic readings are, as I mentioned, but we're picking up what appear to be artificial structures in the area.
[k]
Da Vinci
So, I wouldn't rule out the possibility of people nearby.
[k]
[charaFadeout D 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Mash
In that case, we should head for an area where we can get reliable data, and use that as our base of operations while[line 2]
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut G 1200,1200]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Astolfo
Okay, Master! Let's start by heading somewhere with lotsa people!
[k]
[charaFace B 1]
Astolfo
Don't worry, adventuring sense will get us there, piece of cake! Humm... This way!
[k]
[charaMove B -256,0 0.4]
[charaFadeout B 0.4]
[se ad59]
[seStop ad59 1.2]
[wt 0.7]
[charaPut G 1]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
Mash
A-Astolfo, wait!
[k]
[charaFace A 6]
Mash
...Huh? I thought he'd disappeared over that hill.[sr]He certainly came back quickly.
[k]
[bgmStop BGM_EVENT_2 1.5]
[se ad59]
[seVolume ad59 0 0.01]
[seVolume ad59 1.0 0.99]
[wt 1.5]
[seStop ad59 0.4]
[bgm BGM_EVENT_3 0.1]
[charaFace A 15]
Mash
...Wait! What's this signal!?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut G 1200,1200]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Astolfo
Waaah! I-it's not my faaault, honest![sr]They were already headed here when I spotted them!
[k]
[charaFadeout B 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
d'Eon
More beasts, hmm?[sr]It would appear we missed a few earlier.
[k]
[charaFace C 4]
d'Eon
Although...it seems as though they're running away from something that frightened them...
[k]
[messageOff]
[bgmStop BGM_EVENT_3 0.4]
[fadeout black 0.5]
[wait fade]
[soundStopAll]
[end]