361 lines
6.4 KiB
Plaintext
361 lines
6.4 KiB
Plaintext
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$91-60-03-01-3-0
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[charaSet A 98001000 1 Mash]
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[charaSet B 6003001 1 "Hundred Personas"]
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[charaSet C 5004001 1 "Nursery Rhyme"]
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[charaSet D 6005001 1 Jack]
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[charaSet E 1098119400 1 ???]
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[bgm BGM_EVENT_2 0.1]
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[scene 10310]
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[fadein black 1.5]
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[wait fade]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.4 1]
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@Hundred Personas
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Here?
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[k]
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?1:Let's just knock...
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?!
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[se ad50]
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[seVolume ad50 0 0.4]
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[wt 1.0]
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@Nursery Rhyme's Voice
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Oh, a woodpecker is singing “knock, knock.”[sr]We have visitors. Visitors!
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[k]
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@Jack's Voice
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Yes? Who's there?
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[k]
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?1:It's [%1].
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?!
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@Jack's Voice
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Master?[sr]Anybody else with you?
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[k]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Mash
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Yes. Me and Hundred Personas.[sr]May we come in?
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.4]
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[se ad55]
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[wt 1.0]
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[seStop ad55]
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[bgmStop BGM_EVENT_2 0.7]
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@Nursery Rhyme's Voice
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...No.
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[k]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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@Mash
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Huh?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_5 0.1]
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@Nursery Rhyme's Voice
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No means no!
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[k]
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@Jack's Voice
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If it's just Mommy and Mash...no.[sr]Nobody can come in.
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[k]
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@Nursery Rhyme's Voice
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Yep, yep.[sr]Nobody can absolutely come in!
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[k]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 1]
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@Hundred Personas
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Ah, results at last.[sr]Now if I may...
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 14]
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[charaFadein A 0.1 1]
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@Mash
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Oh wait, Hundred Personas!
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[k]
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[messageOff]
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[messageOff]
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[wipeout rightToLeft 0.4 1]
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[wait wipe]
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[charaFadeout A 0.1]
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[scene 10400]
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[se ad8]
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[wt 0.7]
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[wipein leftToRight 0.4 1]
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[wait wipe]
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[charaDepth E 1]
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[charaTalk C]
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[charaFace C 2]
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[charaFadein C 0.1 2]
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[charaFadein D 0.1 0]
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@Nursery Rhyme
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Grr! I told you, you can't come in!
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[k]
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[charaFace D 4]
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@Jack
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I said so...
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[k]
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[messageOff]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.4 1]
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[wt 2.0]
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[charaFadeout E 0.1]
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[charaFadeout C 0.1]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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@Mash
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That's...?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Hundred Personas
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Ah. So you were here all along.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk depthOff]
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[charaDepth C 2]
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[charaTalk E]
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[charaFace E 3]
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[charaFadein E 0.1 1]
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[charaFadein C 0.1 2]
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[charaFadein D 0.1 0]
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@???
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...
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[k]
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[charaMove E 120,0 0.7]
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[wait charaMove]
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[wt 0.3]
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?1:So this girl is the one you were looking for?
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?!
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[charaFadeout E 0.1]
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[charaFadeout C 0.1]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Hundred Personas
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...Yes. We're embarrassed to say so,[sr]but that is the me that we were looking for.
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[k]
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@Hundred Personas
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That's another of the Hundred Personas.[sr]Yes, she is another of our personalities.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 12]
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[charaFadein A 0.1 1]
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@Mash
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B-but she seems a little different[sr]than the rest of the Hundred Personas.
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[k]
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@Mash
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Excuse me for saying this, but she doesn't[sr]seem much like a Hassan OR an Assassin...
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Hundred Personas
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Of course not. The specialty of that persona is not knowing or being able to do anything.
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[k]
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?1:What does that mean...?
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?!
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[charaFace B 4]
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@Hundred Personas
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To know nothing can sometimes[sr]be very useful for an assassin.
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[k]
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@Hundred Personas
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This would be utterly humiliating if it actually happened, but...hypothetically, let's say we failed a mission and the enemy captured us.
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[k]
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@Hundred Personas
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If we had a persona that knows nothing, then no matter how much they were interrogated, they could not reveal anything, because they do not KNOW anything.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 15]
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[charaFadein A 0.1 1]
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@Mash
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That's terrible![sr]A personality to use only under interrogation!?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 2]
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[charaFadein E 0.1 120,0]
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[charaFadein C 0.1 2]
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[charaFadein D 0.1 0]
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@Nursery Rhyme
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How terrible! Bad![sr]To treat such a cute little girl that way!
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[k]
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[charaFace D 4]
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@Jack
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We found her wandering the hallway and heard[sr]her story. That's why we brought her here.
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[k]
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[charaFace C 1]
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@Nursery Rhyme
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That's right. You shouldn't have to do something you don't want to! You shouldn't have to be trapped by a boring and painful fate!
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[k]
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@Nursery Rhyme
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That's a book you should just leave closed.[sr]That's why we decided to let her stay here.
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[k]
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@Nursery Rhyme
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Here, her only job is to enjoy drinking tea and chatting.
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[k]
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@Nursery Rhyme
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...She doesn't talk much, but she is so cute[sr]when she eats snacks! Like a little squirrel!
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[k]
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[charaFadeout E 0.1]
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[charaFadeout C 0.1]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Hundred Personas
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I'm grateful you took good care of her until now.[sr]But...
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein E 0.1 120,0]
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[charaFadein C 0.1 2]
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[charaFadein D 0.1 0]
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@Nursery Rhyme
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Are you going to take our friend away?
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[k]
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@Nursery Rhyme
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Even though there's so many of you already?
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[k]
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[charaFadeout E 0.1]
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[charaFadeout C 0.1]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Hundred Personas
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No one else can fill her role. There is no changing the fact that she is one of our faces.
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[k]
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@Hundred Personas
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We cannot have her stay in here forever.[sr]Now, come. We're going home.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFadein E 0.1 120,0]
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[charaFadein C 0.1 2]
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[charaFadein D 0.1 0]
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[wt 0.1]
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[charaFace E 4]
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[charaMove E 180,0 0.7]
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[bgmStop BGM_EVENT_5 0.7]
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@???
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...
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[k]
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[bgm BGM_EVENT_3 0.1]
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@Nursery Rhyme
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You can't.[sr]We're not going to let you take our friend!
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[k]
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[charaFace D 5]
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@Jack
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Right. We just got to be friends![sr]We don't want to say bye-bye yet.
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[k]
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@Jack
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We haven't even learned her name.
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[k]
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[charaFadeout E 0.1]
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[charaFadeout C 0.1]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 1]
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@Hundred Personas
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...I see we have no choice. It appears we must first teach these children to heed their elders!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 14]
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[charaFadein A 0.1 1]
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@Mash
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P-please be gentle with them, Hundred Personas![sr]Let's just calm things down so we can talk!
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_3 0.4]
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[fadeout black 0.5]
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[wait fade]
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[soundStopAll]
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[end]
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