102 lines
2.0 KiB
Plaintext
102 lines
2.0 KiB
Plaintext
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$02-00-02-04-3-1
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[soundStopAll]
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[charaSet A 99502600 1 Mash]
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[charaSet B 4004001 1 Astolfo]
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[charaSet C 98111500 1 "Da Vinci"]
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[charaSet D 4025000 1 Rider]
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[charaSet H 7027001 1 Effect]
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[bgm BGM_EVENT_25 0.1]
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[scene 42400]
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[fadein black 1.5]
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[wait fade]
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[charaPut H 1]
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[charaEffect H bit_talk_10_LowLevel]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 0,-90]
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@Da Vinci
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Okay, now that we've studied the new information, and you've had some rest, let's discuss our next move.
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[k]
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@Da Vinci
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Which of the three cities and their respective rulers would you suggest we pay a visit to first, Rider?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaPut H 1200,1200]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Rider
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Hmm... I think I'd go with the water one.
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[k]
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@Rider
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There's a whole host of reasons, but the most important is that we were planning to hit it next.
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[k]
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@Rider
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I've set up a small Resistance camp on the edge of their territory, so we can stop there to resupply.
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[k]
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?1:No arguments here. Let's do it.
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?2:Getting to rest on the way sounds good to me.
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?!
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[charaFadeout D 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Astolfo
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Well if you're all set to attack this water city thing, then it'd make sense for us to go there, too!
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[k]
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[charaFadeout B 0.1]
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[charaPut H 1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Mash
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By the way, Rider...
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[k]
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@Mash
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The names “El Dorado” and “Nightless City” for the other two cities both sound kind of familiar...
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[k]
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@Mash
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Does this water city happen to have a name like that as well?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut H 1200,1200]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Rider
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Sure does. Did I not mention it before?
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[k]
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@Rider
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The city we're headed for next is called Ys, the City of Water. It's a decadent town that's built on the surface of the great lake.
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_25 1.5]
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[fadeout black 2.0]
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[wait fade]
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[soundStopAll]
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[end]
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