101 lines
2.4 KiB
Plaintext
101 lines
2.4 KiB
Plaintext
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$91-20-01-01-2-0
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[soundStopAll]
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[bgm BGM_EVENT_5 0.1]
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[scene 10720]
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[charaSet A 8001000 2 Mash]
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[charaSet B 98003003 2 "Dr. Roman"]
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[charaSet C 98002000 2 Fou]
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[charaSet D 2001001 0 Emiya]
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[charaTalk D]
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[charaFace A 0]
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[charaFadein A 0]
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[charaFace D 0]
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[charaFadein D 0]
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[fadein black 1]
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[wait fade]
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@Emiya
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For our next topic, I'll explain what makes each class unique. We'll start with the Archer class,
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[k]
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@Emiya
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Archers, as the name implies, use a bow as their primary weapon.
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[k]
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@Emiya
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While inferior to Saber and Lancer in close range combat, they excel at providing long range support.
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[k]
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@Emiya
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They also have a skill called "Independent Action."
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[k]
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@Emiya
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Even without a link to their Master, they can function for a while on their own.
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[k]
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[charaFace A 14]
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@Mash
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But they won't be able to maintain the physical body.
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[k]
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@Mash
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Lack of energy source aside, wouldn't they be forced back to the Throne without an anchor to this world?
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[k]
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[charaFace D 6]
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@Emiya
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Normally, yeah. But with Independent Action,[sr]they can ease up the "force exerted by the World."
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[k]
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[charaFace D 0]
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@Emiya
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After all, there are many stories of snipers camping out 3 days and 3 nights just to hit their targets.
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[k]
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@Emiya
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Think of it as a skill that allows them to function for a few days apart from their Master.
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[k]
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[charaFace D 5]
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@Emiya
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What's important is that the skill differs from Assassin's[sr]Presence Concealment. It does not conceal your movement.
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[k]
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@Emiya
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Stealth operations thus require the appropriate skill, or backups from their Master.
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[k]
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[se ad25]
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[wait se ad25]
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[bgmStop BGM_EVENT_5 0.4]
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[bgm BGM_EVENT_3 0.1]
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[charaFadeout A 0.1]
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[charaFadeout D 0.1]
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[communicationCharaLoop 98003003 1 5 0 4]
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@Dr. Roman
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Archer, I hate to interrupt [%1]'s lecture, but as I'm sure you're aware...
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[k]
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[communicationCharaClear]
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[wait communicationChara]
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[charaFace D 4]
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[charaFadein D 0.1 1]
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@Emiya
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An enemy attack, right? They always pick the[sr]worst timing. It's so hard to have class outdoors.
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[k]
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[charaFadeout D 0]
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[charaFace A 12]
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[charaFadein A 0.1 1]
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@Mash
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(...I probably shouldn't mention that Archer's loud voice is telling the enemy exactly where we are, right?)
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgmStop BGM_EVENT_3 0.4]
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[wait fade]
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[soundStopAll]
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[end]
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