fgo-game-data/ScriptActionEncrypt/91/9120130110.txt

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2020-06-01 18:54:42 +00:00
91-20-13-01-1-0
[soundStopAll]
[bgm BGM_EVENT_2 0.1]
[charaSet A 99502600 1 Mash]
[charaSet B 2013001 1 Arash]
[charaSet C 98003003 1 "Dr. Roman"]
[charaSet D 6009001 1 Serenity]
[charaSet E 98006000 1 "Enemy A"]
[charaSet F 98006000 1 "Enemy B"]
[charaSet G 98006000 1 "Enemy C"]
[scene 20803]
[fadein black 2.0]
[wait fade]
[wt 1.0]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.4 1]
Arash
...We've got barely any equipment. Be careful, okay?
[k]
Arash
You need to prepare to go into the forest.[sr]You can't just walk in there.
[k]
Arash
But, well, I guess this isn't a real forest, right?
[k]
[charaFadeout B 0.1]
[se ad13]
[charaTalk C]
[charaPut F 0,0]
[charaEffect F bit_talk_10]
[wt 0.05]
[charaFace C 0]
[charaFadein C 0.1 0,-150]
Dr. Roman
Yeah, this is a battle simulation.[sr]I want combat data for forested areas, you see.
[k]
Dr. Roman
So I thought bringing a veteran Heroic Spirit would be good experience for [%1].
[k]
[charaFadeout C 0]
[charaPut F -1000,0]
[charaEffectStop F bit_talk_10]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Arash
What an honor. My job is keeping [%1] from being too reckless, right?
[k]
Arash
It'll be hard to take it slow, but I am sure you'll get something out of this.
[k]
1Thanks!
[charaFace B 1]
Arash
Yeah, leave it to me.
[k]
2It's just you and me this time.
[charaFace B 1]
Arash
That's right.[sr]Let's do this.
[k]
[charaFadeout B 0.1]
[charaPut E 0,0]
[charaEffect E bit_talk_10]
[wt 0.05]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 1]
Mash
...I'll be watching the Command Room this time.[sr]Sorry, Senpai.
[k]
[charaFace A 1]
Mash
B-But I'll help in any way I can![sr]I'll watch for any enemies that might show up!
[k]
[charaFadeout A 0]
[charaPut E -1000,0]
[charaEffectStop E bit_talk_10]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Arash
Hmm? Can't you guys make enemies appear and disappear?
[k]
[charaFadeout B 0.1]
[charaTalk C]
[charaPut F 0,0]
[charaEffect F bit_talk_10]
[wt 0.05]
[charaFace C 0]
[charaFadein C 0.1 0,-150]
Dr. Roman
Nah, it would be boring doing that every time.[sr]This time I had them appear randomly.
[k]
[charaFace C 4]
Dr. Roman
So if you tell them where the enemies are, all that programming work I did will be wasted...
[k]
[charaFadeout C 0]
[wt 0.05]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Mash
No, Doctor. Just think of this as practice for providing support from the Command Room.
[k]
[charaFadeout A 0]
[wt 0.05]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 0,-150]
Dr. Roman
But is there any point in you doing that?
[k]
[charaFadeout C 0]
[wt 0.05]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Mash
We're training to be ready for everything. Isn't that right, Doctor?
[k]
1I'm counting on you.
[charaFace A 1]
Mash
Thank you, I'll do my best!
[k]
[charaFadeout A 0]
[wt 0.05]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 0,-150]
2Next time, you will come too.
[charaFace A 1]
Mash
Yes! I'd love to!
[k]
[charaFadeout A 0]
[charaPut F -1000,0]
[charaEffectStop F bit_talk_10]
[charaTalk on]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Arash
Sorry, missy, I'll be borrowing your Master for a little.
[k]
Arash
I'll get your Master back safe... Wait a second.[sr]You don't get hurt in a combat [charaFace B 4]simulator, right?
[k]
[charaFadeout B 0.1]
[charaPut E 0,0]
[charaEffect E bit_talk_10]
[wt 0.05]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 1]
Mash
That's right, but serious injury will result in minor psychological trauma...
[k]
[charaFace A 0]
Mash
That goes for Servants too.[sr]Arash, please be careful.
[k]
[charaFadeout A 0]
[charaPut E -1000,0]
[charaEffectStop E bit_talk_10]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Arash
I'll be fine. I'll protect your Master for you.
[k]
[charaFadeout B 0.1]
[charaPut F 0,0]
[charaEffect F bit_talk_10]
[wt 0.05]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 0,-150]
Dr. Roman
This is practice for fighting without Mash, too.[sr]Though Mash will always be with you during Rayshifts...
[k]
Dr. Roman
...it's quite possible that you two will get separated upon arrival.
[k]
[charaFadeout C 0]
[wt 0.05]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 1]
Mash
It's hard to imagine me leaving Senpai's side, but[line 3]
[k]
[charaFace A 7]
Mash
But you're right. We can't be sure it won't happen.
[k]
1That's true.
[charaFace A 8]
Mash
Yes. If we ever Rayshift into space, it will take us some time to rendezvous.
[k]
2I'll never leave you, Mash.
[charaFace A 13]
Mash
Thank you, Senpai.[sr]I'll try my best to stay with you always...
[k]
[charaFadeout A 0]
[charaPut F -1000,0]
[charaEffectStop F bit_talk_10]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Arash
Hmm... What was it? It's...
[k]
[charaFadeout B 0.1]
[charaTalk A]
[charaFace B 4]
[charaFadein B 0.1 0]
[charaPut E 250,0]
[charaEffect E bit_talk_10]
[wt 0.05]
[charaFace A 0]
[charaFadein A 0.1 2]
Mash
Arash, is something wrong?
[k]
[charaTalk off]
Arash
I think there's a phrase to describe you two.[sr]It's on the tip of my tongue.
[k]
Arash
Deeply connected? Best friends?[sr]No, no, no. Um, let me see.
[k]
[charaFace B 0]
Arash
Deeply in love?
[k]
[charaTalk on]
[charaTalk A]
[charaFace A 3]
Mash
A-Arash!
[k]
1Maybe...he's right?
Mash
Not you too!
[k]
2Y-You're making me blush!
Mash
Y-Yes, um...well...
[k]
[charaTalk off]
Arash
It's important, right?[sr]A Master and Servant are[line 3]
[k]
Arash
No, I guess not. It doesn't matter whether you're human or not.
[k]
Arash
You're comrades, risking your lives together.[sr]It's best for you to get along.
[k]
[charaTalk on]
[charaTalk A]
[charaFace A 11]
Mash
Y-Yes. But wait, that doesn't just go for me...
[k]
Mash
...but for all the Servants who've contracted with Senpai.
[k]
[charaFace A 13]
Mash
You too, Arash. We're all comrades, risking our lives together, right?
[k]
[charaTalk off]
Arash
Huh? Yeah... you're right.
[k]
[charaFace B 1]
Arash
Come to think of it, you're right.[sr]Haha, I tried to act cool, and it failed, huh?
[k]
[messageOff]
[fadeout black 1.5]
[bgmStop BGM_EVENT_2 1.5]
[wait fade]
[charaFadeout B 0.1]
[charaFadeout A 0]
[charaPut E 0,0]
[charaEffectStop E bit_talk_10]
[effect bit_sepia01]
[wt 1.5]
[charaTalk on]
[wipeout leftToRight 0.1 1]
[wait wipe]
[fadein black 0.1]
[wait fade]
[scene 10400]
[wipein circleIn 1.5 1]
[wait wipe]
[bgm BGM_EVENT_11 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 1]
Serenity
...Arash is a great man.[sr]Many know his name.
[k]
Serenity
Many know his deeds as well.[sr]Even today he is widely respected in Western Asia.
[k]
Serenity
His name and achievements are carved in legends, and sung in songs.
[k]
[charaFace D 1]
Serenity
Yes, song.[sr]Did you not know this, Master?
[k]
Serenity
The song survives to the present day.[sr]Shall I sing a little?
[k]
[wt 0.7]
[charaFace D 0]
Serenity
“He[line 3]”
[k]
Serenity
“He stood on the top of Mount Damavand, and readied the arrow of fate.”
[k]
Serenity
“His name was Arash, and the rising sun was his friend.”
[k]
Serenity
“...The generals sing of his victory.”
[k]
Serenity
“Strong, pure Arash, with all of his life, fired but a single arrow.”
[k]
Serenity
“Two countries were engulfed in the flames of war, and with his arrow he saved them both.”
[k]
Serenity
“All eyes were shocked as his deed, and his bravery became a legend.”
[k]
Serenity
“His arrow was faster than the fastest comet.”
[k]
Serenity
“Afterwards he was never seen, and his name alone became legend.”
[k]
Serenity
“The other side of the Oxus River became the new border. By its clear waters both countries built peace.”
[k]
Serenity
“He is Arash, the strong and pure. A lonely warrior. Arash, bold like a lion.”
[k]
[wt 0.7]
[charaFace D 1]
Serenity
I changed a bit, but it was mostly like this...
[k]
1...A lonely warrior?
[charaFace D 0]
Serenity
Yes. Thus it is said.
[k]
Serenity
Arash was the great hero of Western Asia.[sr]He lived and fought alone, they say, in the distant past.
[k]
[charaFace D 4]
Serenity
...The truth however, is unknown.
[k]
[charaFace D 0]
Serenity
A legend is a legend. It does not always represent the truth.
[k]
Serenity
Records are the same way. They are not absolute.
[k]
[charaFace D 4]
Serenity
I cannot say for sure...[sr]But...
[k]
[messageOff]
[wipeout circleIn 1.5 1]
[bgmStop BGM_EVENT_11 1.5]
[wait wipe]
[charaFadeout D 0.1]
[effectStop bit_sepia01]
[wt 1.5]
[fadeout black 0.1]
[wait fade]
[wipein circleIn 0.1 1]
[wait wipe]
[scene 20803]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_5 0.1]
[wt 0.4]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.4 1]
Arash
What's wrong, Master? Space out in the forest and you'll walk right into a tree.
[k]
Arash
Don't drop your guard even in a battle simulation, or else you'll get hurt. Even here, you'll go numb, right?
[k]
Arash
It's not just trees you'll be running into.[sr]There's beasts and monsters about too.
[k]
1Monsters?
2Like chimeras and stuff?
Arash
Yeah, a forest is nature's home.[sr]So of course, there are monsters here.
[k]
Arash
The mages would call it... “Mystics,” was it?[sr]They may be rare, but monsters are a part of nature.
[k]
[charaFace B 1]
Arash
They were common in my day.[sr]The king I served was a descendant of a dragon slayer.
[k]
1A dragon?
[charaFace B 0]
Arash
That's right, and a strong one, too.
[k]
2...A wyvern, or something?
[charaFace B 0]
Arash
You mean the subspecies of western dragons?[sr]No, I think it was worse than that.
[k]
Arash
Real dragons are rare, but they do exist out there.
[k]
Arash
They say there aren't many left these days, but the Rayshifts send you to the past, right?
[k]
Arash
So stay focused in the forest. Mash, the Doctor, and the other Servants can protect you.
[k]
Arash
You're the core of the battle, [%1]. We need your power to summon Heroic Spirits and use Command Spells.
[k]
Arash
Win or lose, it's up to[line 3]
[k]
[bgmStop BGM_EVENT_5 1.0]
[charaFace B 5]
Arash
Your orders... Whoa!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[messageOff]
[se bac20]
[charaEffect E bit_shot_01]
[wt 0.2]
[se bac20]
[charaPut F -250,0]
[charaEffect F bit_shot_01]
[wt 0.2]
[se bac20]
[charaPut G 250,0]
[charaEffect G bit_shot_01]
[wt 0.7]
[wipeout rightToLeft 0.2 1]
[wait wipe]
[wipein leftToRight 0.2 1]
[wait wipe]
[charaTalk off]
[charaFadein E 0.4 1]
[charaFadein F 0.4 0]
[charaFadein G 0.4 2]
[wt 0.4]
[charaEffect E bit_shot_01]
[wt 0.2]
[se bac15]
[charaShake E 0.05 3 3 0.25]
[charaPut F -250,0]
[charaEffect F bit_shot_01]
[wt 0.2]
[se bac15]
[charaShake F 0.05 3 3 0.25]
[charaPut G 250,0]
[charaEffect G bit_shot_01]
[wt 0.2]
[se bac16]
[charaShake G 0.05 3 3 0.25]
[wt 1.0]
[charaSpecialEffect E enemyErasure 1 1.4]
[charaSpecialEffect F enemyErasure 1 1.4]
[charaSpecialEffect G enemyErasure 1 1.4]
[se ad24]
[wait charaSpecialEffect G]
[wt 0.7]
[bgm BGM_EVENT_3 0.1]
[charaTalk on]
[charaPut E 0,0]
[charaEffect E bit_talk_10]
[wt 0.05]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Mash
I've detected random monsters![sr]Wait, [charaFace A 6]some have already been defeated?
[k]
[charaFadeout A 0]
[wt 0.05]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 0,-150]
Dr. Roman
Arash's Arrow Construction skill!
[k]
Dr. Roman
He was blessed by the goddess Armaiti, and is a legendary bowyer too!
[k]
Dr. Roman
He can make and fire arrows using magical energy in real time!
[k]
[charaFadeout C 0]
[charaPut E -1000,0]
[charaEffectStop E bit_talk_10]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Arash
There's your explanation.[sr]They're coming, Master! Let's do this!
[k]
[charaFace B 5]
Arash
Give me your orders. First we take some out, and then...
[k]
Arash
We retreat as fast as we can.
[k]
1Retreat?
2Couldn't we just wipe them out?
Arash
They're random monsters. There's probably no need to, but...
[k]
Arash
If these things are “natural,” then a larger pack might be nearby.
[k]
Arash
It's like seeing an enemy scout.[sr]There might be an army nearby.
[k]
[charaFace B 0]
Arash
Always go into training like it's the real deal![sr]Picture the risks you might face on the battlefield!
[k]
1You may be right!
[charaFace B 1]
Arash
Haha! Right?
[k]
2Aren't we just tiring ourselves out for nothing?
[charaFace B 1]
Arash
Hahahaha! Come on, don't be like that!
[k]
[charaFace B 5]
Arash
First, we fight! Then we retreat at top speed! Let's go!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[soundStopAll]
[end]