fgo-game-data/ScriptActionEncrypt/94/9407/9407620620.txt

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2024-10-11 08:05:50 +00:00
94-07-62-06-2-0
[soundStopAll]
[enableFullScreen]
[charaSet A 4049001 1 "Huang Feihu"]
[charaSet B 3035001 1 "Qin Liangyu"]
[charaSet C 1098233600 1 Bandit]
[charaSet D 2045000 1 Zenobia]
[charaSet E 2003001 1 "Robin Hood"]
[charaSet F 9002001 1 "Amakusa Shirou"]
[charaSet G 28004000 1 "Elisa the Nine-Tattooed Dragon"]
[charaSet H 6011001 1 "Jing Ke"]
[charaSet I 4039000 1 Mandricardo]
[charaSet J 25010000 1 Molay]
[charaSet K 98110000 1 "Yagyu Tajima-no-kami"]
[charaSet L 6026001 1 "Yan Qing"]
[imageSet O cut372_cut_back02_line 1]
[sceneSet P 155900 1]
[charaScale P 1.3]
[sceneSet Q 167000 1]
[sceneSet R 167000 1]
[charaScale R 1.01]
[charaSet T 5009000 1 Effect]
[pictureFrameTop cut063_cinema]
[charaFadein P 0.1 -125,-300]
[wt 0.1]
[bgm BGM_EVENT_80 0.1]
[fadein black 1.5]
[wait fade]
[cueSe Servants_201300 m40406 0 0.7]
[effect bit_talk_38l]
[wt 1.0]
[effectStop bit_talk_38l]
[wt 1.0]
[charaTalk depthOff]
[charaDepth E 1]
[charaDepth C 1]
[charaDepth D 1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 0,-50]
[charaShake E 0.05 3 3 0.5]
Robin Hood
Whoa!
[k]
[messageOff]
[charaTalk off]
[charaMove E 250,-50 0.6]
[charaMove P 125,-300 0.6]
[subCameraOn 1]
[charaLayer Q sub #A]
[charaLayer B sub #A]
[charaDepth Q 3]
[charaDepth B 4]
[charaDepth O 5]
[charaFace B 2]
[charaFadein B 0.1 -100,100]
[charaFadein Q 0.1 240,-55]
[subCameraFilter #A mask cut359_mask10]
[subRenderFadein #A 0.5 -600,-150]
[subRenderMove #A -250,-150 0.6]
[charaFadein O 0.1 -346,-200]
[charaMove O 4,-200 0.6]
[wt 0.8]
[charaTalk on]
[charaTalk B]
Qin Liangyu
Keep firing! Don't worry about running out of arrows! Keep that archer pinned in place!
[k]
[charaTalk E]
Robin Hood
Rrgh, get off my case!
[k]
[messageOff]
[charaFace E 5]
[charaMoveReturn E 220,-50 0.2]
[cueSe Battle bac19]
[wt 0.2]
[cueSe Battle bac19]
[wt 0.5]
[charaFadeout O 0.2]
[subRenderFadeout #A 0.2]
[wt 0.2]
[charaFadeout Q 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[subCameraOff]
[charaLayer Q normal]
[charaLayer B normal]
[charaMove E 0,-50 0.6]
[charaMove P -125,-300 0.6]
[wt 0.8]
[charaFace E 2]
Robin Hood
C'mon! Somebody else shoot 'em back already!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 0,-50]
Bandit
We can't! We're not nearly as good as you!
[k]
Bandit
As soon as we stick our heads out, they'll be filled with arrows!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 0,-50]
Robin Hood
Oh, right. Good point!
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[se ad223]
[fowardEffect bit_talk_quickmove]
[charaPut D 0,-50]
[charaSpecialEffect D appearance 1 0.25]
[wt 0.4]
Zenobia
Amakusa Shirou asked me to come here to help!
[k]
[charaFace D 6]
Zenobia
Though it doesn't seem that there is much I can do!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 0,-50]
Robin Hood
How're things looking on the other side!?
[k]
[messageOff]
[wipeout rightToLeft 0.5 1.0]
[bgm BGM_EVENT_80 0.5 0.5]
[wait wipe]
[charaDepth R 1]
[charaDepth I 2]
[charaDepth T 3]
[charaDepth H 4]
[charaDepth A 6]
[charaFadeout E 0.1]
[charaFadeout P 0.1]
[charaFadein R 0.1 0,-200]
[wt 0.5]
[wipein leftToRight 0.5 1.0]
[bgm BGM_EVENT_80 0.5 1.0]
[wait wipe]
[charaTalk I]
[charaFace I 2]
[charaFadein I 0.1 0,-50]
Mandricardo
Hraaah!
[k]
[messageOff]
[se ad158]
[se ad1006]
[seVolume ad1006 0 0.8]
[charaPut T 0,-50]
[charaEffect T bit_talk_42_depth 0,0 H]
[charaMove I -200,-50 0.2]
[charaFadeout I 0.2]
[wt 0.5]
[seStop ad158 0.1]
[charaPut T 1200,1200]
[charaEffectDestroy T bit_talk_42_depth]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 0,-50]
Huang Feihu
Hrn!
[k]
[messageOff]
[charaDepth T 5]
[charaFadeout A 0.1]
[wt 0.1]
[effect bit_talk_kengekiall01_fs]
[se ad33]
[wt 1.7]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 0,-50]
Huang Feihu
If you thought you could surprise me with an ambush, think again.
[k]
[messageOff]
[se ad73]
[charaPut T 0,-50]
[charaEffect T bit_talk_42_depth]
[wt 0.1]
[charaMoveScale A 1.2 0.4]
[charaMoveScale R 1.2 0.4]
[charaMove R -130,-210 0.4]
[charaMove A -130,-60 0.4]
[wt 0.2]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 100,-60]
[charaMove H 170,-60 0.2]
[wt 0.2]
[charaPut T 1200,1200]
[charaEffectStop T bit_talk_42]
Jing Ke
Hup.
[k]
[messageOff]
[charaFadeout H 0.1]
[charaFadeout A 0.1]
[se adm15]
[wt 0.1]
[fowardEffect bit_talk_x_slash03 0,-50]
[wt 0.2]
[se ad1013]
[effect bit_talk_14]
[wt 0.2]
[flashin once 0.1 0.1 FFFFFFFA FFFFFF80]
[wt 0.1]
[charaMoveScale R 1.01 0.3]
[charaMove R 0,-200 0.3]
[wt 0.5]
[charaTalk depthOn]
[charaScale A 1.0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Huang Feihu
Not even a two-pronged one.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 4]
[charaFadein I 0.1 0,-50]
Mandricardo
Yikes...
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 4]
[charaFadein H 0.1 0,-50]
Jing Ke
Well, I'm out of ideas... Okay, I'm getting out of here.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Huang Feihu
Yes, I think you should.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 2]
[charaFadein H 0.1 0,-50]
Jing Ke
Psych!
[k]
[messageOff]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
[wt 0.1]
[cueSe Battle bac41]
[cueSeVolume bac41 0 0.3]
[se ad598]
[seStop ad598 1.0]
[charaSpecialEffect A wipeTime 0,-50 0.3]
[wt 0.1]
[se adm15]
[effect bit_talk_x_slash01]
[wait charaSpecialEffect A]
[wt 0.7]
[se ad598]
[charaSpecialEffect A wipeTimeRe 0,-50 0.3]
[wait charaSpecialEffect A]
[wt 0.8]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 0,-50]
Yagyu Tajima-no-kami
...So, you dodged that as well.
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Huang Feihu
No, I can't take credit for that one.[wt 0.7][charaFace A 1][sr]That was all our excellent Master's doing!
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_80 1.0]
[wait fade]
[charaFadeout A 0.1]
[charaFadeout R 0.1]
[pictureFrame]
[scene 167000]
[wt 1.5]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_124 0.1]
[charaTalk G]
[charaFace G 5]
[charaFadein G 0.1 1]
Elisa the Nine-Tattooed Dragon
...That's what he said!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 1]
Molay
I see... So they do have the pumpkin-headed version of you on their side, Master.
[k]
1This just got a whole lot more complicated!
[charaFace J 23]
Molay
Still, I'm guessing that means the other Master formed a contract with Huyan Zhuo.
[k]
Molay
Hmm.[wt 0.5][charaFace J 25] Oh, right. We're still fighting.
[k]
[charaFace J 6]
Molay
All right then, let's give them all we've got!
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 5]
[charaFadein G 0.1 1]
Elisa the Nine-Tattooed Dragon
Now you're talking!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[se ad86]
[wt 0.1]
[charaTalk L]
[charaFace L 5]
[charaFadein L 0.1 1]
Yan Qing
Hell yeah. My fists'll take them all down!
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Amakusa Shirou
This won't be an easy battle, but let's hang in there as best we can!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_124 0.4]
[wait fade]
[soundStopAll]
[end]