fgo-game-data/ScriptActionEncrypt/04/0400041370.txt

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2024-09-11 09:01:36 +00:00
04-00-04-13-7-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098257910 1 マシュ]
[charaSet B 1098307900 1 岸波白野]
[charaSet C 1098188410 1 キングプロテア]
[charaSet D 1098307900 1 岸波白野(演出用)]
[charaSet E 1098188410 1 プロテア(演出用)]
[sceneSet L 225810 1]
[sceneSet M 225810 1]
[sceneSet N 224020 1]
[sceneSet O 224020 1]
[pictureFrameTop cut063_cinema]
[charaTalk off]
[subCameraOn 3]
[charaLayer E sub #A]
[charaLayer M sub #A]
[charaLayer D sub #B]
[charaLayer O sub #B]
[subCameraFilter #A maskEdge cut359_mask09 4 0,0,0,255 0]
[subCameraFilter #B maskEdge cut359_mask10 4 0,0,0,255 0]
[subCameraFilter #C maskEdge cut359_mask06 4 0,0,0,255 0]
[subRenderDepth #A 1]
[subRenderDepth #B 2]
[subRenderDepth #C 3]
[charaDepth E 2]
[charaDepth M 1]
[charaDepth D 2]
[charaDepth O 1]
[charaScale E 1.0]
[charaScale M 1.2]
[charaScale D 1.2]
[charaScale O 1.2]
[charaFace E 3]
[charaFadein E 0 100,160]
[charaFadein M 0 0,-100]
[charaFace D 2]
[charaFadein D 0 -100,175]
[charaFadein O 0 0,0]
[scene 10000]
[wt 0.1]
[fadein black 1.0]
[wait fade]
[bgm BGM_BATTLE_185 0.1]
[subRenderFadein #A 0.4 112,0]
[subRenderMoveEase #A 212,-200 0.4 easeOutSine]
[subRenderFadein #B 0.4 -112,-400]
[subRenderMoveEase #B -212,-200 0.4 easeOutSine]
[wt 1.5]
[wipeout leftDownToRightUp 0.4 1]
[wait wipe]
[subRenderFadeout #A 0.1]
[subRenderFadeout #B 0.1]
[wt 0.1]
[charaDepth N 1]
[charaDepth B 2]
[charaScale N 1.2]
[charaScale B 1.4]
[charaFadein N 0.1 0,-280]
[scene 224020]
[wt 0.2]
[wipein rightUpToLeftDown 0.4 1]
[wait wipe]
[se ad85]
[wt 0.3]
[se ad854]
[se ad238]
[se ad14 0.2]
[effect bit_talk_impactlanding]
[charaShake N 0.03 3 5 1.2]
[wt 1.2]
[seStop ad14 2.2]
[wt 1.2]
[charaFadeout N 0.7]
[wt 0.7]
[se ad671 0.7]
[charaFace B 2]
[charaFadein B 0.4 0,25]
[charaMoveScaleEase B 1.0 0.7 easeOutCubic]
[charaMoveEase B 0,-15 0.7 easeOutCubic]
[wt 1.7]
[charaFace B 6]
[se ad39]
[charaEffect B bit_talk_17_bl_03]
[wt 0.5]
[se adm31 0]
[seVolume adm31 0.5 0.7]
[charaEffect B bit_talk_lightning_07b]
[charaEffect B bit_talk_lightning_02t]
[wt 1.5]
[charaEffectStop B bit_talk_17_bl_03]
[charaEffectStop B bit_talk_lightning_07b]
[charaEffectStop B bit_talk_lightning_02t]
[wt 0.5]
[seStop adm31 1.2]
[wipeout rightUpToLeftDown 0.4 1]
[wait wipe]
[charaFadeout B 0.1]
[wt 0.1]
[charaScale C 1.0]
[charaFace C 9]
[charaFadein C 0.1 0,-40]
[scene 225810]
[wt 0.2]
[wipein leftDownToRightUp 0.4 1]
[wait wipe]
[effect bit_talk_down_beam]
[cueSe SE_22 22_ad1220]
[cueSe SE_24 24_ade969 0.8]
[cueSe SE_21 21_ade614 0]
[cueSeVolume 21_ade614 1.0 0.4]
[se ad981]
[wt 0.4]
[effect bit_talk_shock_wave 0,0]
[wt 0.4]
[se ad353]
[cueSeStop 21_ade614 4.0]
[seStop ad291 4.0]
[wt 1.0]
[fadeout white 1.0]
[seStop ad781 3.0]
[seStop ad291 3.0]
[seStop ad875 3.0]
[seStop ade19 3.0]
[seStop ad743 3.0]
[wait fade]
[charaFace C 12]
[effectStop bit_talk_down_beam]
[effectDestroy bit_talk_shock_wave]
[wt 2.0]
[fadein white 1.0]
[wait fade]
[wt 0.5]
[charaFace C 9]
[charaShake C 0.04 3 3 0.4]
[wt 1.2]
[charaFace C 10]
[wt 1.0]
[bgmStop BGM_BATTLE_185 3.0]
[charaLayer N sub #C]
[subRenderScale #C 1.1]
[charaScale N 1.2]
[charaFadein N 0 -50,150]
[subRenderFadein #C 0.4 -100,-515]
[subRenderMoveEase #C 0,-515 0.4 easeOutSine]
[charaMove N 50,150 15.0]
[wt 3.0]
[subRenderFadeout #C 0.4]
[subRenderMoveEase #C 100,-515 0.4 easeOutSine]
[wt 0.7]
[charaFace C 7]
[wt 1.5]
[fadeout black 1.5]
[wait fade]
[pictureFrameTop]
[charaFadeout C 0.1]
[scene 223820]
[wt 2.0]
[fadein black 1.5]
[wait fade]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
@岸波白野
[line 3]というワケで、プロテアを3分間だけ[r]足止めして戻ってきました。
[k]
[bgm BGM_EVENT_55 0.1]
[charaFace B 5]
@岸波白野
面目ない。お[#灸:きゅう]を[#据:す]えるつもりだったけど、[r]足止めするのが精一杯でした。
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 29]
[charaFadein A 0.1 1]
@マシュ
い、いえ、遠目でしたが素晴らしい活躍でした![r]白野[#大先輩:だいせんぱい]、とお呼びするべきでしょうかっ!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
@岸波白野
白野でいいですよ。
[k]
[charaFace B 12]
@岸波白野
先輩風を吹かしていたのは、ほら、[r]その方がキャラが立つかなってだけだったので。
[k]
1すごい簡易召喚でした、先輩
2カルデアの召喚術もアプデが待たれる
[charaFace B 9]
@岸波白野
そうかな? キミの方が難しそうに思えるけど。[r]戦況に応じて英霊を[#選抜:せんばつ]するの、すごい事だよ?
[k]
[charaFace B 0]
@岸波白野
まあ、とはいえ手の内も明かしたし、[r]ここからは隠し事はなしだ。
[k]
@岸波白野
問題は[#山積:やまづ]みだけど、[r]モールに着けば光明は見えるさ。
[k]
1モールに着いたら、ですか
2モールには秘密兵器があるとか……
[charaFace B 1]
@岸波白野
ああ。まずは屋根の点検をしよう。
[k]
[charaFace B 4]
@岸波白野
だってほら。プロテアに吹っ飛ばされたBB、[r]屋根に[#突:つ]き[#刺:さ]さってる可能性、高いだろ?
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStop BGM_EVENT_55 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]