fgo-game-data/ScriptActionEncrypt/03/0300030710.txt

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2020-11-19 04:06:18 +00:00
03-00-03-07-1-0
[soundStopAll]
2020-11-26 12:06:07 +00:00
[charaSet A 8001410 1 Mash]
[charaSet B 9005001 1 Holmes]
[charaSet C 98002000 1 Fou]
[charaSet D 1098123200 1 Goredolf]
[charaSet E 1098158800 1 "Farmer A"]
[charaSet F 1098158810 1 "Farmer B"]
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[scene 69200]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_96 0.1]
[charaTalk E]
[charaFace E 3]
[charaFadein E 0.1 1]
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Farmer A
Man, that was a hell of a quarrel.[sr]Keep this up, and one of you's gonna end up dead.
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[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
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Mash
A quarrel? Um, I think you misunderstand...[wt 0.6][charaFace A 8][sr]We were genuinely risking our lives.
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[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 3]
[charaFadein E 0.1 2]
[charaFace F 3]
[charaFadein F 0.1 0]
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Farmer A
Huh? Why's that?
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[k]
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Farmer B
For that matter, why'd you hit[sr]those guys so hard, anyway?
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[k]
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Farmer B
I mean, I know they started it, but still,[sr]you guys must really hate each other.
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[k]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 1]
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Mash
Um...
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[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
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Holmes
Pardon me. Forgive the interruption,[sr]but have you ever seen these automata before?
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[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 2]
[charaFace F 0]
[charaFadein F 0.1 0]
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Farmer A
Nope, never. What are those things, anyway? At first I was freaking out 'cause I thought you'd killed 'em...
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[k]
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Farmer A
...but then I saw they didn't bleed even when their limbs broke off, so I thought they might be scarecrows. But makin' scarecrows that complex seems kinda pointless, so now I dunno what to think...
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[k]
[charaFace F 1]
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Farmer B
C'mon, what kind of scarecrow[sr]would go around picking fights?
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[k]
[charaFace E 1]
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Farmer A
Hahaha, good point!
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[k]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
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Holmes
...Hmm.
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[k]
[charaFace B 0]
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Holmes
[&Mr.:Ms.] [%1], could I have a word[sr]with you on the Shadow Border?
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[k]
[messageOff]
[wipeout rightToLeft 1.0 1.0]
[bgmStop BGM_EVENT_96 1.0]
[wait wipe]
[charaFadeout B 0.1]
[wt 0.1]
[scene 56001]
[wt 0.5]
[wipein leftToRight 1.0 1.0]
[wait wipe]
[wt 0.5]
[bgm BGM_EVENT_70 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
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Holmes
Tell me, what do you make of the villagers' reactions?
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[k]
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1They're very...laid back.
2They really took all this in stride. Maybe too much so.
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[charaFace B 0]
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Holmes
Indeed, they seemed to be completely oblivious to the danger. They were far more worked up when they found us trampling their fields.
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[k]
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Holmes
I can understand how they might regard our fight with Akuta as something that doesn't concern them.
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[k]
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Holmes
But the same cannot be said for these mechanical dolls.
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[k]
[charaFace B 6]
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Holmes
Akuta Hinako did not bring these over from Proper Human History. This technology is foreign to us.
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[k]
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Holmes
What's more, Xianyang clearly sent[sr]them to her to reinforce her.
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[k]
[charaFace B 0]
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Holmes
All this leads me to believe these automata are a type of weapon native to this world. And yet, the people who live here claim never to have seen them before.
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[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
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Goredolf
So what? Maybe these are just a[sr]bunch of backward country bumpkins.
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[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
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Fou
Fou, fooou?
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[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
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Holmes
We can assume that Akuta has formed an alliance with this world's ruler, just like we've seen in previous Lostbelts.
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[k]
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Holmes
For the moment, let us further assume this[sr]ruler is, in fact, Qin Shi Huang.
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[k]
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Holmes
If true, it is certainly sensible that he would send these automata to aid her in battle.
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[k]
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Holmes
It then stands to reason that, on seeing us fight their nation's armed forces, these farmers would see us as a threat and treat us accordingly.
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[k]
[charaFace B 6]
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Holmes
And yet...that proves not to be the case...
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[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
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Mash
...
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[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
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Holmes
In which case, I can draw only one conclusion.
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[k]
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Holmes
Which is that these villagers are so wholly ignorant[sr]of war that they do not even know weaponry.
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[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 1]
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Goredolf
Say what?[sr]Is that even possible?
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[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
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Holmes
It is. However, we all saw that their fight or flight reflex tended toward the former on our initial encounter.
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[k]
[se ade79]
[seVolume ade79 0 0.1]
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Holmes
So while I doubt that this world is completely devoid[sr]of danger[line 2][wt 0.4][seVolume ade79 0.5 0.3][bgmStop BGM_EVENT_70 0.8][wt 0.8][charaFace B 6]Hm? Do you hear that racket outside too?
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[k]
[messageOff]
[wipeout leftToRight 1.0 1.0]
[seStop ade79 1.0]
[wait wipe]
[cameraMove 0.1 0,0 1.01]
[charaFadeout B 0.1]
[wt 0.1]
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[charaSet E 1098158900 1 "Farmhand A"]
[charaSet F 1098159100 1 "Farm Supervisor"]
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[scene 69200]
[wt 0.5]
[wipein rightToLeft 1.0 1.0]
[wait wipe]
[wt 0.5]
[se ad57]
[shake 0.05 0 4 0.3]
[wt 1.3]
[shake 0.05 0 4 0.3]
[wt 1.0]
[se ad57]
[shake 0.05 0 4 0.3]
[wt 1.0]
[seStop ad57]
[se ad625]
[shake 0.05 3 2 1.5]
[wt 2.0]
[bgm BGM_EVENT_80 0.1]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 0]
[charaFace E 3]
[charaFadein E 0.1 2]
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Farm Supervisor
Aah! It's more of those strange monsters!
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[k]
[charaFace E 2]
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Farmhand A
Wh-why are you freaking out? Isn't it the supervisors' job to get rid of things like that?
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[k]
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Farm Supervisor
How the hell are we supposed to chase those things away with a stick!? Please, travelers, you've gotta help us!
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[k]
[charaFadeout F 0.1]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
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Holmes
Indeed, I believe we should lend[sr]a helping hand here as well.
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[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
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Mash
Right! Moving to intercept hostiles!
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[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
[charaMoveReturn C 0,20 0.3]
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Fou
Fou, fooou!
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[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]