fgo-game-data/ScriptActionEncrypt/03/0300011020.txt

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2020-06-01 18:54:42 +00:00
03-00-01-10-2-0
[soundStopAll]
[charaSet A 1098126400 1 Patxi]
[charaSet B 7030001 1 "Atalante Alter"]
[charaSet C 99502600 1 Mash]
[charaSet D 2010001 1 Billy]
[charaSet G 5009000 1 "Effect Dummy 2"]
[charaSet H 5009000 1 "Effect Dummy"]
[charaFilter D silhouette 00000080]
[scene 54100]
[charaPut H 1200,1200]
[charaEffect H bit_talk_10]
[effect bit_talk_snowstorm_02]
[se ad555]
[seVolume ad555 0 0.1]
[wt 0.7]
[fadein black 1.5]
[seVolume ad555 1.5 0.6]
[wait fade]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Patxi
According to the map, there's nothing but ruined old villages up ahead. You sure we're going the right way?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Atalante Alter
I am!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut H 1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Mash
The blizzard seems even stronger than usual today...[sr]Maybe that's why our comms keep cutting out.
[k]
[charaFace C 8]
Mash
At Chaldea, we could stay in contact no matter how far apart in time and space we might be, but now...
[k]
[charaFace C 12]
Mash
Are you all right, Master?
[k]
1I can feel my breath turning into ice!
[charaFace C 0]
Mash
Normally that would be fatal.[sr]But it looks like your special Mystic Code is doing its job!
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut H 1200,1200]
2I'm managing!
[charaFadeout C 0.1]
[wt 0.1]
[charaPut H 1200,1200]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Patxi
Damn, I'm impressed.[sr]This is rough, even for a Yaga like me.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[wt 1.2]
[se bac21]
[wt 0.4]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Atalante Alter
!
[k]
[messageOff]
[seVolume ad555 0.3 0.3]
[bgm BGM_EVENT_80 0.1]
[messageOff]
[se ad73]
[charaMoveScale B 1.1 0.1]
[charaMove B 0,-10 0.1]
[wt 0.15]
[charaShake B 0.05 3 3 0.3]
[charaDepth G 10]
[charaPut G 1]
[charaEffect G bit_talk_14]
[charaMoveScale G 1.1 0.3]
[wt 0.1]
[se bac179]
[wt 0.7]
[charaFadeout B 0.1]
[wt 0.1]
[charaScale B 1.0]
[wt 0.5]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Patxi
Huh!?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Atalante Alter
Who goes there!?
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.4 1]
[wt 0.2]
D???
That's what I wanna know!
[k]
[charaFace D 5]
D???
What're you lot doing in a dilapidated[sr]old frontier town like this?
[k]
[charaFace D 2]
D???
I'm afraid with a storm like this going on,[sr]I've got no choice but to take a few potshots!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut H 1]
[charaTalk C]
[charaFace C 14]
[charaFadein C 0.1 1]
Mash
...I could have sworn he was[sr]aiming directly at us just now!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut H 1200,1200]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Atalante Alter
I am Atalante, hunter of Greece![sr]I wish to speak to your leader!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
D???
I ain't got a damn thing to talk about with you!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Atalante Alter
Well we do!
[k]
[charaMoveReturn B 0,-5 0.2]
[se ad581]
[wt 0.3]
[charaMoveReturn B 0,-5 0.2]
[se ad581]
[wt 0.7]
[charaFace B 2]
Atalante Alter
And we are coming your way,[sr]whether you like it or not!
[k]
[charaSet G 2010001 1 "Billy_animation"]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
D???
...Fine then! [wt 0.3][charaFace D 5]You wanna come over here, be my guest![sr]But I'm gonna see what you're made of, first!
[k]
[messageOff]
[charaTalk off]
[charaFace D 2]
[charaFace G 2]
[charaFadein G 0.1 1]
Billy
Let me introduce myself right proper![sr]Name's Billy the Kid!
[k]
[charaFilter D normal 00000080]
[charaFadeout G 0.1]
[charaTalk on]
[charaTalk D]
Billy
Get past me if you can!
[k]
[messageOff]
[seStop ad555 0.4]
[bgmStop BGM_EVENT_80 0.4]
[fadeout black 0.5]
[wait fade]
[soundStopAll]
[end]