fgo-game-data/ScriptActionEncrypt/94/9405/9405141610.txt

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2022-07-12 09:05:34 +00:00
94-05-14-16-1-0
[soundStopAll]
[charaSet A 5004001 1 "Nursery Rhyme"]
[charaSet B 7038000 1 Brynhild]
[charaSet C 8001600 1 Mash]
[charaSet D 1098198300 1 "Sessyoin Lily"]
[charaSet E 1098200800 1 "Tomoe Gozen"]
[charaSet F 1033300 1 Sigurd]
[charaSet G 3044000 1 "Yu Mei-ren"]
[charaSet H 98109200 1 Coloratura]
[charaSet I 98109200 1 Coloratura]
[charaSet J 1098200300 1 "Otemoyan Doll"]
[charaSet K 1098200300 1 "Otemoyan Doll"]
[charaSet L 1022001 1 "Gilles de Rais"]
[charaSet M 6002001 1 Hassan]
[charaSet N 7015001 1 Eric]
[imageSet O back10000 1]
[charaScale O 1.01]
[charaSet S 5009040 1 "Effect Dummy"]
[cameraMove 0 0,0 1.01]
[scene 58600]
[fadein black 1.5]
[wait fade]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Nursery Rhyme
Teehee, teeheehee...
[k]
[messageOff]
[se ad456]
[charaMove A -50,0 0.4]
[charaFadeout A 0.4]
[seStop ad456 0.8]
[wt 1.4]
[charaTalk B]
[charaFace B 17]
[charaFadein B 0.1 1]
Brynhild
There, she went down that staircase!
[k]
1Let's go after her!
[messageOff]
[se ade74]
[wipeout leftToRight 1.0 1.0]
[wait wipe]
[charaFadeout B 0.1]
[seStop ade74 0.8]
[scene 45100]
[wt 1.0]
[wipein rightToLeft 1.0 1.0]
[wait wipe]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
Mash
Master, look! Over there!
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[charaFadeout C 0.1]
[pictureFrame cut063_cinema]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 0,-50]
[wt 0.8]
[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[wt 0.3]
Sessyoin Lily
(Zzz... Zzz...)
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[charaFadeout D 0.1]
[pictureFrame]
[wt 0.8]
[wipein rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[wt 0.3]
[bgm BGM_EVENT_70 0.1]
[charaTalk depthOff]
[charaDepth E 9]
[charaDepth S 5]
[charaDepth D 3]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Tomoe Gozen
It's Lady Lily. She appears to be fast asleep.
[k]
Tomoe Gozen
All right, I think we had better get her out of[line 2][charaMove E -50,0 0.7][wt 0.8][cueSe Battle bac73][seVolume bac73 0 0.6][charaPut S 1][charaEffect S bit_talk_barrier04][charaFace E 2][charaShake E 0.02 3 3 0.5][sr]Yeowch! Hothothot!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut S 1200,1200]
[charaTalk depthOn]
[charaTalk B]
[charaFace B 17]
[charaFadein B 0.1 1]
Brynhild
It seems she's in a cage made out of magical energy.[sr]And a very strong cage, at that.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 1]
Sigurd
Sessyoin Lily!
[k]
1Lilyyy!
[messageOff]
[wt 1.0]
[charaFace F 0]
Sigurd
It doesn't seem like noise will wake her up.[sr]Furthermore...
[k]
[messageOff]
[charaTalk off]
[charaFace F 5]
[wt 0.1]
[se ad695]
[wt 0.4]
[effect bit_talk_gram_slash_03 0,0 H]
[wt 0.3]
[seStop ad695 0]
[se ad682]
[seVolume ad682 0 0.5]
[se ad170]
[seVolume ad170 0 0.5]
[flashin once 0.1 0.1 FFFFFFFA FFFFFF80]
[wt 0.1]
[effectDestroy bit_talk_gram_slash_03]
[charaPut S 1]
[charaFace D 4]
[charaFadein D 0 1]
[charaFadeout F 0]
[shake 0.02 3 3 0.4]
[wt 1.6]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut S 1200,1200]
[charaEffectStop S bit_talk_barrier04]
[charaTalk on]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
Sigurd
...we can't destroy the cage.[sr]Not without risking her life, at any rate.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 1]
Brynhild
What about our runes?[sr]Could we use them to open the cage?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 10]
[charaFadein F 0.1 1]
Sigurd
I'm sure that we could,[sr]but it would take some time to analyze the lock.
[k]
[charaFace F 0]
Sigurd
So I think it would be faster[sr]if we look for a key instead.
[k]
1Makes sense.
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 1]
Mash
Unfortunately, I can't see any signs of a lock or a keyhole on this cage. It's made of magical energy, after all.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
Tomoe Gozen
...Look, over there. An inscription on the wall.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
Mash
Oh, so there is.[sr]Let me see what it says...
[k]
[charaFace C 0]
Mash
“Sacrifice living red to unliving steel...”
[k]
Mash
“...and the unseen cage's captive will be freed.”
[k]
1I wonder what it means.
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
Tomoe Gozen
Ooh, an environmental puzzle!
[k]
Tomoe Gozen
There must be more to this room than meets the eye. Come, let us look for this unliving steel and living red!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth F 6]
[charaDepth B 4]
[charaTalk F]
[charaFace F 0]
[charaFace B 12]
[charaFadein F 0.1 0]
[charaFadein B 0.1 2]
Sigurd
Understood. We'll search the area over by that pillar.
[k]
[charaFace B 0]
Brynhild
Of course, Honey.[sr]I'd be happy to join you.
[k]
[messageOff]
[wipeout rollRight 1.0 1.0]
[bgmStop BGM_EVENT_70 1.0]
[wait wipe]
[charaFadeout B 0.1]
[charaFadeout F 0.1]
[wt 1.0]
[wipein rollLeft 1.0 1.0]
[wait wipe]
[bgm BGM_EVENT_81 0.1]
[charaTalk depthOn]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
Tomoe Gozen
Perhaps this fragment will fit neatly into this hollow...[wt 0.6][charaFace E 4][sr]No, it seems not. Too bad; I really thought I had found something there.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Mash
There doesn't seem to be much in the way of obvious clues here, does there...?
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[bgm BGM_EVENT_81 0.8 0.4]
[wait wipe]
[charaFadeout C 0.1]
[pictureFrame cut063_cinema]
[wt 0.8]
[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[wt 0.3]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 -350,-50]
Nursery Rhyme
Hmm, this won't do at all.[wt 0.5][charaFace A 1][sr]I think I'll give them just a little help.
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.4 1.0]
[bgmStop BGM_EVENT_81 0.8]
[wait wipe]
[charaFadeout A 0.1]
[pictureFrame]
[wt 0.8]
[wipein rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[wt 0.3]
[se ad66]
[se ad340]
[wt 0.8]
[charaTalk off]
[charaDepth H 7]
[charaDepth I 5]
[charaDepth J 6]
[charaDepth K 4]
[charaFace H 0]
[charaFace I 0]
[charaFace J 0]
[charaFace K 0]
[charaFadein H 0.4 -150,0]
[charaFadein I 0.4 -350,0]
[charaFadein J 0.4 150,0]
[charaFadein K 0.4 350,0]
[wt 0.4]
[seStop ad66 0.1]
[seStop ad340 0.1]
[wt 0.4]
[bgm BGM_EVENT_80 0.1]
1Now the different dolls are teaming up!
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 12]
[charaFadein E 0.1 1]
Tomoe Gozen
It seems we will not have the luxury of proceeding at our own pace. Drat, they even have wax figures with them!
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaDepth L 6]
[charaDepth M 5]
[charaDepth N 4]
[charaFace L 1]
[charaFadein L 0.1 1]
[charaFace M 1]
[charaFadein M 0.1 -350,0]
[charaFace N 1]
[charaFadein N 0.1 350,0]
[charaShake L 0.3 2 5 0]
[wt 0.1]
[charaShake M 0.2 2 5 0]
[wt 0.1]
[charaShake N 0.3 2 5 0]
[charaMove L -10,0 2.8]
[charaMove M -340,0 2.8]
[charaMove N 340,0 2.8]
[wt 2.5]
[charaFadeout L 0.1]
[charaFadeout M 0.1]
[charaFadeout N 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Mash
They're forcing themselves forward with such awkward, stuttering movements! It's so creepy to look at!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Tomoe Gozen
True, there is something disturbing about[sr]going up against such lifelike look-alikes!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 4]
[charaFadein G 0.1 1]
[charaFadein O 0.1 0,-200]
[charaFadeTime O 0.1 0.6]
Yu Mei-ren
(Oh geez, please tell me that pathetic excuse for a Lord Xiang Yu isn't among them.)
[k]
Yu Mei-ren
(I don't know what I'd do if it was. I could never destroy it myself, no matter how poorly it's made...)
[k]
Yu Mei-ren
(...but I also couldn't bear to let anyone else destroy it. On the other hand, I can't just let it attack us...)
[k]
[charaFadeout G 0.1]
[charaFadeout O 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 12]
[charaFadein E 0.1 1]
Tomoe Gozen
It seems we must put our hunt for clues on hold while we attend to this more pressing matter.
[k]
Tomoe Gozen
Lord Sigurd, Lady Brynhild, would you two...
[k]
[charaFace E 11]
[charaShake E 0.02 3 3 0.4]
Tomoe Gozen
Huh? Lord Sigurd? Lady Brynhild!?[sr]Where did they go!?
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]