...but I gotta say, this is snazzy without bein' TOO snazzy.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
@Miyamoto Iori
All right, as for our next move[line 2]
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
@Siegfried
Wait. The spy I sent out should be back any moment now.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_25 1.0]
[charaTalk F]
[charaFace F 12]
[charaFadein F 0.1 1]
@Miyamoto Iori
Spy?
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.2]
[se ad73]
[fowardEffect bit_talk_quickmove]
[charaTalk I]
[charaFace I 9]
[charaFadein I 0.1 0,-40]
[charaMove I 0,0 0.1]
[wt 0.4]
@Fuuma Kotarou
I'm finished investigating the enemy, Master.
[k]
?1:Kotarou!
?2:Evil Wind!
?!
[bgm BGM_EVENT_94 0.1]
@Fuuma Kotarou
I'm here, Master.
[k]
@Fuuma Kotarou
I have returned with information on Himeji Casino, as Lord Siegfried requested.
[k]
?1:Sorry to make you work on your vacation...
?!
[charaFace I 10]
@Fuuma Kotarou
Not at all, Master.
[k]
@Fuuma Kotarou
I'm having the time of my life, getting to wear a cool new outfit like this.
[k]
[charaFace I 11]
@Fuuma Kotarou
...Ahem. But never mind that.
[k]
[charaFace I 9]
@Fuuma Kotarou
Let me start by explaining the rules for Himeji Casino's battle royale.
[k]
@Fuuma Kotarou
All players compete in teams of four, with twenty teams in total.
[k]
@Fuuma Kotarou
As per usual battle royale rules, all teams fight each other simultaneously, and the last team standing is the winner.
[k]
@Fuuma Kotarou
In general, once a Servant or enemy has been eliminated, they cannot return to the battlefield until the next game.
[k]
@Fuuma Kotarou
Here, take a look at this.
[k]
[messageOff]
[charaFadeout I 1.5]
[scene 30400 1.5]
[wt 2.5]
[scene 28800 1.5]
[wt 2.5]
[scene 30800 1.5]
[wt 2.0]
@Fuuma Kotarou
These are the areas owned by the casino that serve as the battle royale's battlefields.
[k]
@Fuuma Kotarou
These areas[line 2]
[k]
?1:Get smaller and smaller as the game goes on?
@Fuuma Kotarou
Exactly.
[k]
@Fuuma Kotarou
Which means that eventually, the surviving teams will have no choice but to fight.
[k]
?2:Yeah?
@Fuuma Kotarou
They get smaller and smaller over the course of the game. It seems to be a trend among similar games as of late.
[k]
?!
@Fuuma Kotarou
Now, here's the Team Himeji lineup.
[k]
[messageOff]
[wt 0.1]
[charaTalk off]
[charaPut A 180,0]
[charaFace A 0]
[charaFadeTime A 0.7 0.8]
[charaMove A 230,0 0.7]
[wt 0.9]
@Fuuma Kotarou
Lady Osakabehime, the former princess of shut-ins who tweaked her own Spirit Origin into an Archer.
[k]
[messageOff]
[charaFadeout A 0.7]
[charaPut B -180,0]
[charaFace B 0]
[charaFadeTime B 0.7 0.8]
[charaMove B -230,0 0.7]
[wt 0.9]
@Fuuma Kotarou
Anne Bonny, the sniper who can pinpoint her target no matter what the environment.
[k]
[messageOff]
[charaFadeout B 0.7]
[charaPut G 180,0]
[charaFace G 9]
[charaFadeTime G 0.7 0.8]
[charaMove G 230,0 0.7]
[wt 0.9]
@Fuuma Kotarou
Blackbeard, an oversized scary Servant who should take a shower already because seriously, he stinks.
[k]
[messageOff]
[charaFadeout G 0.7]
[charaPut H -180,0]
[charaFace H 0]
[charaFadeTime H 0.7 0.8]
[charaMove H -230,0 0.7]
[wt 0.9]
@Fuuma Kotarou
And Mecha Eli-chan Mk. II, the mechanical goddess who keeps ignoring complaints about her unfair flight advantage.
[k]
[messageOff]
[charaFace E 0]
[charaFadein E 0.7 1]
[charaFadeout H 0.7]
[scene 80900 0.7]
[wt 0.8]
[charaSet A 1098123210 1 Goredolf]
[charaSet B 1098123010 1 Meunière]
[charaSet G 98111500 1 "Da Vinci"]
[wt 0.1]
[charaTalk on]
@Siegfried
Hmm, so they're all gunslingers. That could be quite a challenge.
[k]
@Siegfried
We'll definitely need Katsushika Hokusai and Miyamoto Iori on our team.
[k]
@Siegfried
And Mash should compete as well, as the brains of the operation.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 1]
@Mash
A-all right! I'll do my best!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 12]
[charaFadein I 0.1 1]
@Fuuma Kotarou
I'm afraid I have something else I need to take care of, so I can't join myself...
[k]
[charaFace I 9]
@Fuuma Kotarou
I still have a lot of ground to cover for Master's sake before I can be of more help.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
@Siegfried
That leaves me...yet another close-range type of fighter.
[k]
[charaFace E 4]
@Siegfried
We should probably include someone who specializes in long-range combat as well.
[k]
[charaFace E 0]
@Siegfried
I think it would be best if I sit this one out, and we get someone else to take my place.
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[branch lblNotClear2 IsClear false]
[label lblClear2]
[charaPut J 1]
[charaEffect J bit_talk_10_LowLevel]
[wt 0.2]
[se ad13]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 0.3]
@Goredolf
Mmm, agreed. Ensuring your team is well-balanced is one of the most fundamental fundamentals.
[k]
[charaFace A 12]
@Goredolf
Not that I have much experience with that, since I was usually a one-man operation...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 3]
[charaFadein B 0.1 1]
@Meunière
I feel for you, boss man, I really do, but do you have to bring us all down out of nowhere like that?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut J 1200,1200]
[charaEffectStop J bit_talk_10_LowLevel]
[branch lblConf2]
[label lblNotClear2]
[charaPut J 1]
[charaEffect J bit_talk_10_LowLevel]
[wt 0.2]
[se ad13]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 0,-90]
[wt 0.3]
@Da Vinci
I'd agree with that. Having a team that can handle any kind of range would be ideal in this case.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut J 1200,1200]
[charaEffectStop J bit_talk_10_LowLevel]
[label lblConf2]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
@Miyamoto Iori
Hmm. Makes sense to me!
[k]
@Miyamoto Iori
Okay then, let's see if we can't find a long-range fighter out of all the Servants that have come to this Las Vegas.
[k]
[charaFace F 8]
@Miyamoto Iori
Class-wise, we'll probably want an Archer...though I guess we could make do with a Caster if we had to?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
@Siegfried
There are also some Berserkers who use guns, like Lancelot...
[k]
[charaFace E 4]
@Siegfried
But that could be a problem if we need to keep them in our employ for the long haul. Not to mention that following a plan of attack generally isn't a Berserker's strong suit.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
@Miyamoto Iori
Then we'll definitely want to go with an Archer. All right, let's head out and see who we can find!
[k]
[messageOff]
[fadeout black 1.5]
[bgmStop BGM_EVENT_94 1.5]
[wait fade]
[charaFadeout F 0.1]
[charaSet A 1098163000 1 Moriarty]
[charaSet B 2028000 1 Helena]
[charaSet G 5008300 1 "Mister Mystery"]
[scene 80500]
[wt 1.0]
[fadein black 1.5]
[wait fade]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.4 1]
[wt 0.4]
[bgm BGM_EVENT_64 0.1]
@Moriarty
Ahh, my apologies! I'd love to, of course, but this old back of mine just isn't what it used to be, you know?
[k]
[charaFace A 4]
@Moriarty
Besides...I can practically smell the QP moving throughout this event...
[k]
?1:Are you taking bets on the side again?
[charaFace A 3]
@Moriarty
Who, me? Perish the thought.
[k]
[charaFace A 0]
@Moriarty
At any rate, let's see... So you're looking for an Archer with plenty of time on their hands, hmm...