fgo-game-data/ScriptActionEncrypt/01/0100061110.txt

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2020-06-01 18:54:42 +00:00
01-00-06-11-1-0
[soundStopAll]
[bgm BGM_EVENT_3 0.1]
[charaSet A 8001001 1 Mash]
[charaSet B 98003000 1 "Dr. Roman"]
[charaSet D 1012001 1 Bedivere]
[charaSet E 6002001 1 "Cursed Arm"]
[charaSet F 2013000 1 Arash]
[charaSet G 98006000 1 ???]
[scene 29100]
[fadein black 2.0]
[wait fade]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
Cursed Arm
To think the Raider Knight would find the village in the west! Lord Arash, how far are the enemy forces from the village!?
[k]
[charaFadeout E 0.1]
[charaTalk F]
[charaFace E 5]
[charaFadein E 0.1 0]
[charaFace F 5]
[charaFadein F 0.1 2]
Arash
One mountain pass! Their signal fire is black, meaning they're about to engage!
[k]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
Mash
The village in the west... So another village is under attack!? Then, we must go help them right away!
[k]
1Mash, calm down...
[bgmStop BGM_EVENT_3 0.7]
[charaFadeout A 0.1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
Arash
[%1] is right. We can only do so much right now. Calm down, Mash.
[k]
[charaFadeout F 0.1]
[bgm BGM_EVENT_5 0.1]
[charaTalk A]
[charaFace A 15]
[charaFadein A 0.1 1]
Mash
Sorry. But I heard “Knight of the Round Table” and I...
[k]
[charaFadeout A 0.1]
2What's a Raider Knight?
[bgmStop BGM_EVENT_3 0.3]
[wt 0.2]
[charaFadeout A 0.1]
[wt 0.2]
[bgm BGM_EVENT_5 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Arash
Ah. They're Knights of the Round Table who are given territory in forts outside the Holy City.
[k]
Arash
To a Knight of the Round Table, being kicked out of the Holy City is nothing short of punishment.
[k]
Arash
Guess they must've done something to displease the Lion King.
[k]
Arash
They remain mobile to crush their enemies, like hounds of war. The polar opposite of Gawain, the immovable gatekeeper.
[k]
[charaFadeout F 0.1]
[charaTalk B]
[communicationCharaLoop 98003003 1 5 0 5]
Dr. Roman
We can't just sit around and do nothing. If they're your comrades, they must be valuable soldiers, no?
[k]
[communicationCharaClear]
[wait communicationChara]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
Cursed Arm
Of course. However, it'll take two days to get from here to the village, no matter how much we hurry...
[k]
Cursed Arm
Even if we take off now...
[k]
[charaFadeout E 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
Arash
Hundred Personas would be good at delaying them...[sr]But even then, they'd last half a day at most.
[k]
1We could tell the villagers to flee and come here...
[charaFadeout F 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Cursed Arm
Right. That's about all we can do now.
[k]
Cursed Arm
We can only hope that several of them make it out alive...
[k]
[charaFadeout E 0.1]
[charaTalk D]
[charaFace E 0]
[charaFadein E 0.1 0]
[charaFace D 11]
[charaFadein D 0.1 2]
Bedivere
No, that would be a dead end. This village has no emergency rations...
[k]
[charaFace D 8]
Bedivere
If we increase the population any more, it would mean mutual ruin. We must try to protect the western village.
[k]
[charaFace E 4]
Cursed Arm
That is true. It's just as you've inferred, Sir Bedivere.
[k]
[charaFadeout E 0.1]
[charaFadeout D 0.1]
2If we only had Da Vinci...
[charaFadeout F 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Mash
If Da Vinci were here, I suppose she would've brushed this all off like it was no big deal.
[k]
Mash
“Let's fly, then!” she'd say...
[k]
[charaFadeout A 0.1]
[bgmStop BGM_EVENT_5 1.0]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Arash
Oh! That's right, we had that option.[sr]That might do it.
[k]
[charaFadeout F 0.1]
[charaTalk D]
[charaFace E 2]
[charaFadein E 0.1 0]
[charaFace D 3]
[charaFadein D 0.1 2]
Bedivere
Huh?
[k]
Cursed Arm
What?
[k]
1Arash?
[charaFadeout E 0.1]
[charaFadeout D 0.1]
[bgm BGM_EVENT_4 0.1]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
Arash
Well, if you wouldn't mind it being only once, and one way, we could fly and get there in one go!
[k]
[charaFace F 0]
Arash
Mind you, it's risky. We won't be able to land right at the village. Is that still okay with you?
[k]
1It doesn't matter. Let's go right now!
2Let's help the western village!
[charaFadeout F 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
Cursed Arm
[%1]...
[k]
[charaFadeout E 0.1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
Arash
All right. Choose the members of the assault team, then. I'm in, obviously. [%1] and Mash will go too.
[k]
Arash
What about you, Mr. Knight? We're up against the Round Table. Can you handle it?
[k]
[charaFadeout F 0.1]
[charaTalk D]
[charaFace D 8]
[charaFadein D 0.1 1]
Bedivere
Thanks for your concern, but there's no need.[sr]I'm not a knight under the Lion King.
[k]
[charaFadeout D 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Arash
Well said. Get ready to move! Follow me!
[k]
[wt 0.2]
[messageOff]
[wipeout rightToLeft 0.3 1]
[wait wipe]
[charaFadeout F 0.1]
[scene 28600]
[wt 0.4]
[wipein leftToRight 0.3 1]
[wait wipe]
[wt 0.2]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.4 1]
Arash
There's an old roof slab fortified with clay near that collapsed house. Look closely. It's got handles, right?
[k]
[charaFadeout F 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Mash
Oh yeah, it does. I can see holes as deep as my heels, too.
[k]
[charaFadeout A 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Bedivere
So we grasp these handles and put our feet in these holes... It's almost like we're on all fours...
[k]
[charaFadeout D 0.1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
Arash
Save your comments for later, just hold on tight![sr][%1], you're next to Mash.
[k]
Arash
Mash, hang tight onto your Master.[sr]We'll be going over 300 kilometers an hour.
[k]
[charaFadeout F 0.1]
[se bac3]
[charaTalk A]
[charaFace A 15]
[charaFadein A 0.1 1]
Mash
Huh? Er, Arash Kamangir?[sr]What are you doing?
[k]
[charaFadeout A 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Arash
...All we do is wrap these ropes around the slab like so... then fasten them to this huge arrow here...
[k]
Arash
Now, all set. This should be about the right angle. Good tailwind today... We'll end up right in front of that village!
[k]
[charaFadeout F 0.1]
[charaTalk D]
[charaFace D 3]
[charaFadein D 0.1 1]
Bedivere
You're not serious, surely...
[k]
[charaFadeout D 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Mash
Right. This is no laughing matter.[sr]There's no way, you can't possibly...
[k]
[charaFadeout A 0.1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
Arash
You're being dumb. Who's laughing?[sr]It's a life-or-death situation. A story for the ages!
[k]
Arash
Slab and arrow secure! I'll shoot with everything I've got. The arrow will travel 20 kilometers and take the slab along with it!
[k]
Arash
See? Easy, right?
[k]
1This guy's an idiot[line 4]!
[bgmStop BGM_EVENT_4 1.0]
[charaFace F 5]
Arash
You're the idiot! Be serious or you'll end up biting your tongue!
[k]
[charaFadeout F 0.1]
[bgm BGM_EVENT_3 0.1]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
Mash
What[line 3] Arash is in shooting position![sr]This guy's serious!
[k]
Mash
There's no way we can travel like this.[sr]It's just not possible!
[k]
[charaFadeout A 0.1]
[charaTalk B]
[charaFace A 14]
[charaFadein A 0.1 2]
[communicationCharaLoop 98003003 0 5 0 3]
Dr. Roman
You'd think so, but it is. The laws of physics don't apply to things like a Servant's Noble Phantasm.
[k]
[communicationCharaFace 0]
Dr. Roman
Besides, a distance of merely 10 or 20 kilometers is like a warm-up session for him.
[k]
[charaFadeout A 0.1]
[communicationCharaClear]
[wait communicationChara]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
Arash
Yo, thanks for the comment, brother![sr]Leave it to me. I found a good landing spot, too!
[k]
[charaFadeout F 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Mash
Landing spot!? Crash site, more like it[line 3][sr]Master, please hang on tight!
[k]
[wt 0.4]
[messageOff]
[se ad34]
[wt 0.05]
[bgm BGM_EVENT_3 0.3 0.4]
[shake 0.05 4 6 0.3]
[wipeout circleOut 0.3 1]
[wait wipe]
[charaFadeout A 0.1]
[effect bit_talk_41]
[scene 20320]
[shake 0.05 0 4 0]
[wt 0.3]
[wipein circleIn 0.3 1]
[wait wipe]
[se ad2]
Mash
AHHHHHHHHH![sr]AAAAAHHHHHHHHHHHHHHHHH!
[k]
1We're really flying!?
2This is the Noble Phantasm[line 2] Human Cannon!
Mash
AAAAAAAAAAHHHHHHHH![sr]WAAAHHHHHHHHHHHHHHH!
[k]
Bedivere
Aaaaaaaaare you all right, milaaaaaaaaady!? Everyooooone!?
[k]
Dr. Roman
Ahaha. Look there, [%1].[sr]Bedivere's cheeks are flapping in the air current!
[k]
Mash
Dooooctoooorrrrr! Quiiiiiit insulting Sir Bediverrrrrrrrrre!
[k]
Arash
We're close. Everyone, brace yourselves for the landing!
[k]
Arash
The foundation will shatter to pieces the instant we crash! Everyone, prepare for impact!
[k]
Arash
Mash, I'll look after [%1]![sr]You focus on taking care of yourself!
[k]
Mash
Y-Yes! Please take good care of Master, Mr. Arash!
[k]
Bedivere
Cooommmiiiinnnng dooooooowwwwnnnn iiiinnnn threeee, twoooooo, oooooonnne...!
[k]
[messageOff]
[seStop ad2 0.5]
[wipeout rightToLeft 0.2 1]
[bgmStop BGM_EVENT_3 0.2]
[effectStop bit_talk_41]
[wait wipe]
[shakeStop]
[scene 28600]
[wt 0.2]
[wipein leftToRight 0.2 1]
[wait wipe]
[wt 0.4]
[se ad38]
[se ad10]
[shake 0.05 0 10 1.0]
[wt 2.5]
[bgm BGM_EVENT_2 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.4 1]
Arash
All right, this time it was a success.[sr]I'm letting you down, [%1].
[k]
1I can't feel my face...
[charaFace F 4]
Arash
Intercontinental ballistic transport, only possible from a high-altitude location... Good aim, if I say so myself.
[k]
Arash
By the way, in case you're wondering why this is a one-time-only deal...
[k]
Arash
It's because most people who go through it once say, “Never again.”
[k]
1Please, never again!
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 15]
[charaFadein A 0.4 1]
Mash
Ouch, ouch, ouch, ouch... Senpai, are you okay!?[sr]Where did you land!?
[k]
[charaFadeout A 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Arash
Yo! [&He's:She's] over here, Mash![sr]Sir Bedivere, are you there!?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.4 1]
Bedivere
I'm fine! My cheeks are still numb, though!
[k]
[charaFadeout D 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
Arash
Hmph. Both of you still look irritated...[sr]We're about to go into battle now. Suck it up.
[k]
[charaFadeout F 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.4 0]
[charaFace F 4]
[charaFadein F 0.1 2]
Cursed Arm
I am sure those two cannot help themselves.[sr]Even I'm shivering after that.
[k]
1Hassan!?
2When did you...!?
[charaFace E 0]
Cursed Arm
You won't be able to find the animal trail leading to the village on your own, so... But first...
[k]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[bgmStop BGM_EVENT_2 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.4 1]
???
Fuuuuu[se ad19][line 3][sr]GuRu[bgm BGM_EVENT_3 0.1]AAAAAAAAAAAAAAAAAA[line 3]!
[k]
[charaFadeout G 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Mash
Master, we're surrounded![sr]Combat is inevitable!
[k]
[charaFadeout A 0.1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
Arash
Tch. It seemed like a good landing spot, but it was a beast's nest.
[k]
Arash
Must have been quite the disaster for you guys, but we're in a hurry, too... If you interfere, I'll shoot you dead!
[k]
[charaFadeout F 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Bedivere
(Hahaha. It was quite the disaster for us too, Lord Kamangir.)
[k]
[wt 0.2]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[soundStopAll]
[end]