fgo-game-data/ScriptActionEncrypt/01/0100061410.txt

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2020-06-01 18:54:42 +00:00
01-00-06-14-1-0
[soundStopAll]
[bgm BGM_EVENT_5 0.1]
[charaSet A 8001001 1 Mash]
[charaSet B 98003000 1 "Dr. Roman"]
[charaSet C 98002000 1 Fou]
[charaSet D 6002001 1 "Cursed Arm"]
[charaSet E 6003001 1 "Hundred Personas"]
[charaSet F 5022001 1 Sanzang]
[charaSet G 98014000 1 "Fort Soldier A"]
[charaSet H 98014000 1 "Fort Soldier B"]
[scene 20402]
[fadein black 2.0]
[wait fade]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Hundred Personas
...We've made it. That's the fort.
[k]
Hundred Personas
It's carefully guarded. However, the lookouts can't see very well at night. They might as well be scarecrows.
[k]
[charaFadeout E 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Mash
...It looks like they've got ten patrol soldiers around the outer wall, and ten above it.
[k]
Mash
Doctor, can you scan inside the fort?
[k]
[charaFadeout A 0.1]
[charaTalk B]
[charaFace A 0]
[charaFadein A 0.1 2]
[communicationCharaLoop 98003003 0 5 0 5]
Dr. Roman
...It's quite a large structure.
[k]
Dr. Roman
Two big buildings and one small one... The latter might be a stable.
[k]
Dr. Roman
And it appears there's a large space underground. It must be a dungeon.
[k]
[charaFadeout A 0.1]
[communicationCharaClear]
[wait communicationChara]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Cursed Arm
A dungeon, huh? One can only imagine the kind of cruel things that happen there. Lord Mage, can you detect any Servants?
[k]
[charaFadeout D 0.1]
[charaTalk B]
[communicationCharaLoop 98003003 1 5 0 5]
Dr. Roman
Two underground. Sorry, that's all I can tell.
[k]
Dr. Roman
Looks like they're using some old ruins down there. I can't get any more details with ordinary echolocation technology...
[k]
[communicationCharaClear]
[wait communicationChara]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Mash
What shall we do, Senpai?
[k]
Mash
We can jump up onto the gate, so if we could just distract the soldiers on the lookout somehow...
[k]
[charaFadeout A 0.1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 0]
[charaFace A 0]
[charaFadein A 0.1 2]
Sanzang
...No. Something's not right. I can feel it. It feels darker since I was last here.
[k]
Sanzang
The people in this fort are so tense. It's like they're already aware of our movements...
[k]
[charaFadeout F 0.1]
[charaFadeout A 0.1]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
Hundred Personas
Are you saying they are on high alert? ...Wait, we did intercept one of the Knights of the Round Table.
[k]
Hundred Personas
That must be why those in the Holy City are sensitive to our movements. ...Heh.
[k]
[charaFadeout E 0.1]
[charaTalk D]
[charaFace E 5]
[charaFadein E 0.1 0]
[charaFace D 4]
[charaFadein D 0.1 2]
Cursed Arm
Your smug satisfaction is not going to help us, Hundred Personas. We should wait and find another opportunity.
[k]
Cursed Arm
[%1]. Why don't we take a day to assess the situation here?
[k]
Cursed Arm
It's hard to believe they'll remain alert for long. Good things come to those who wait. Rather than risking danger... Huh?
[k]
[charaTalk B]
[se ad60]
[seStop ad60 3.0]
[wt 1.0]
[charaFadeout E 0.1]
[charaFadeout D 0.1]
[charaTalk B]
[communicationCharaLoop 98003003 1 5 0 2]
Dr. Roman
Everyone, hide! I'm seeing movement from the fort!
[k]
[communicationCharaClear]
[wait communicationChara]
[wt 0.7]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.7 0]
[charaFace H 0]
[charaFadein H 0.7 2]
Fort Soldier A
Honestly, can't they give us a break? Making all of us come out here in the middle of the night...
[k]
Fort Soldier B
It can't be helped. A Knight of the Round Table is secretly visiting this fort. Any form of disrespect and our heads will roll.
[k]
Fort Soldier A
That's just it. It's a sudden visit without any prior communication, right? And it's not just any Knight of the Round Table.
[k]
Fort Soldier A
It's the secretary to His Majesty the Lion King, Agravain of Iron!
[k]
Fort Soldier A
What's the Round Table's second-in-command doing in a place like his? I thought he's not supposed to leave the Holy City?
[k]
Fort Soldier B
...Oh, I know. Remember we gave Sir Lancelot that horse the other day?
[k]
Fort Soldier B
You're not supposed to take a fort's resource without first consulting Sir Agravain... Maybe he's here to pass down his judgment.
[k]
Fort Soldier A
Seriously!? Upon our leader!?
[k]
Fort Soldier A
Yeah, well, he's a piece of garbage who treats refugees like dirt. If he gets fired, it'd be doing us a favor...
[k]
Fort Soldier B
...Or, it may be about the suspicious bowman we captured the other day.
[k]
Fort Soldier B
It took several Enforcement Knights to finally capture him. Perhaps Sir Agravain is here to kill him with his own hands?
[k]
Fort Soldier A
Seriously!? He's going to be executed? I don't understand a word he's saying, but he's not a bad guy, ya know?
[k]
Fort Soldier A
And ever since he came, our meals got so much better. I actually wanted him to join our side.
[k]
Fort Soldier B
...No no, perhaps... Sir Agravain is after the Old Man of the Mountain we've locked up in our dungeon.
[k]
Fort Soldier B
I hear she's quite a beauty, but she's tight-lipped. Even the torturers gave up...
[k]
Fort Soldier B
Sir Agravain is the best interrogator at the Round Table... They say he's so good he can literally make a hippo scream for help...
[k]
Fort Soldier A
Seriously!? As in an actual word, help? Just how brutal can Sir Agravain be?
[k]
Fort Soldier A
And just how much trouble can one fort hold!? Man, I want to move to the Holy City, too!
[k]
Fort Soldier B
No no, perhaps...
[k]
Fort Soldier A
Seriously!? You got more!?
[k]
[charaFadeout G 0.7]
[charaFadeout H 0.7]
[se ad60]
[seStop ad60 3.0]
[wt 2.5]
[charaTalk B]
[communicationCharaLoop 98003003 1 5 0 3]
Dr. Roman
...The signals are leaving your location...[sr]It's okay to come out now.
[k]
1This is bad...
[communicationCharaClear]
[wait communicationChara]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Mash
Yes. If what they were saying just now is true, that would explain the alertness at the fort.
[k]
[charaFadeout A 0.1]
2What a fort we've come to...
[communicationCharaClear]
[wait communicationChara]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
Hundred Personas
...Yeah. Hearing that really makes my head hurt. Tell me the truth, do you guys carry some kind of curse?
[k]
[charaFadeout E 0.1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
Sanzang
Looks like the situation has changed. If Agravain's coming, we've got to hurry.
[k]
Sanzang
That guy doesn't approve of any Servants besides the Knights of the Round Table. We can't wait around all night. They'll get Touta!
[k]
[charaFadeout F 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Mash
Yes. The captured Hassan is also in danger. Thankfully, Sir Agravain hasn't reached the fort yet.
[k]
Mash
Let's rescue them both before he gets here!
[k]
1Of course!
2Let's rescue the third Old Man of the Mountain!
[charaFadeout A 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Cursed Arm
...Wait, [%1]. May I speak, too?
[k]
Cursed Arm
I can hear a pin drop thousands of kilometers away. ...The group of horses headed for this fort is already very near.
[k]
Cursed Arm
We'll most likely encounter the enemy group as we emerge from the dungeon. That'll complicate our escape.
[k]
Cursed Arm
Let's split into two parties. One will break in and rescue the Servants.
[k]
Cursed Arm
The other will remain here and, after Agravain's entourage appears, launch an ambush on the fort, creating a diversion.
[k]
[charaFadeout D 0.1]
[charaTalk B]
[communicationCharaLoop 98003003 1 5 0 5]
Dr. Roman
I see. But how would we manage the ambush? The soldiers at the fort won't mobilize for just one or two of us.
[k]
Dr. Roman
Won't we need at least twenty of us to cause a diversion?
[k]
[communicationCharaClear]
[wait communicationChara]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Hundred Personas
...
[k]
[charaFace E 5]
[se ad7]
[seStop ad7 0.25]
[charaChange E 6003002 5 fade 0.5]
[charaSet F 6003001 2 "Hundred Personas C"]
[charaSet G 6003001 1 "Hundred Personas A"]
[charaSet H 6003001 0 "Hundred Personas B"]
[charaPut G 0,0]
[charaPut H -300,0]
[charaPut F 300,0]
Hundred Personas
...Leave that to me. The rest of you go to the dungeon.
[k]
[charaFadeout E 0.1]
[charaTalk A]
[charaFace E 5]
[charaFadein E 0.1 0]
[charaFace A 0]
[charaFadein A 0.1 2]
Mash
But Hundred Personas... You can't go at it alone...
[k]
[charaFace E 0]
Hundred Personas
Ambush and diversion are my forte. I cannot allow myself to rely on you all the time.
[k]
[charaFadeout E 0.1]
[charaFadeout A 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Hundred Personas
I am an Old Man of the Mountain possessing multiple personas. If I feel like it...
[k]
[wt 0.2]
[charaFadeout E 0.1]
[messageOff]
[wt 0.4]
[charaTalk off]
[charaSpecialEffect G appearance 1 0.3]
[wt 0.2]
[se ad73]
[charaSpecialEffect H appearance 0 0.3]
[wt 0.2]
[se ad73]
[charaSpecialEffect F appearance 2 0.3]
[wt 0.2]
[se ad73]
[wt 1.5]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[charaFadeout F 0.1]
[wt 0.4]
[charaTalk on]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
Hundred Personas
See? When it comes to assassination by numbers, no one can rival me.
[k]
Hundred Personas
I may be no match for a Knight of the Round Table, but against mere soldiers, there is no one more suitable than me.
[k]
Hundred Personas
I'll at least give those fort soldiers a good scare. And while I'm at it, I'll get you all a horse.
[k]
Hundred Personas
All of you, go save Serenity and Touta.
[k]
[charaFadeout E 0.1]
[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 1]
Mash
Hundred Personas...
[k]
1Leave it to me!
2Man, you're so cool!
[charaFadeout A 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Fou
Fou, fooou!
[k]
[charaFadeout C 0.1]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
Hundred Personas
Cut the flattery. Hurry up.
[k]
[charaFadeout E 0.1]
[charaSet F 5022001 1 Sanzang]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Cursed Arm
Then, off we go. Let's move, [%1]!
[k]
Cursed Arm
First we will jump over this wall. Then we will search for the dungeon's entrance.
[k]
[charaFadeout D 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 0]
[charaFace D 0]
[charaFadein D 0.1 2]
Sanzang
What? We're going to jump this wall?[sr]Without a sound? I can't do that, no way...
[k]
[charaFace D 1]
Cursed Arm
I will carry Lady Sanzang with me.[sr]Lady Mash, please carry [%1].
[k]
[charaFadeout F 0.1]
[charaFadeout D 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 0.7]
1Thanks, Mash. Let's go quietly.
2Makes you a bit nervous, huh?
[charaFace A 3]
Mash
Y-Yes. I'll do my best not to get caught!
[k]
[wt 0.3]
[charaFadeout A 0.1]
[messageOff]
[wt 0.5]
[se ad73]
[wipeout upToDown 0.2 1]
[wait wipe]
[scene 28302]
[wt 0.2]
[wipein downToUp 0.2 1]
[wait wipe]
[wt 0.6]
[se ad73]
[wipeout downToUp 0.2 1]
[wait wipe]
[scene 10000]
[wt 0.2]
[wipein upToDown 0.2 1]
[wait wipe]
[fadeout black 0.5]
[wait fade]
[scene 11800]
[fadein black 1.5]
[wait fade]
[wt 0.4]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.4 0]
[charaFace D 0]
[charaFadein D 0.4 2]
Sanzang
Wow, that skeleton guy's amazing! To be able to slip into the dungeon like that!
[k]
Sanzang
Could it be you were one of the Phantom Thieves before? Lupin? You must be Arsène Lupin, right!?
[k]
[charaFace D 3]
Cursed Arm
Not quite. Forts are all built the same no matter where you go. Breaking into a fort is one of the most basic skills for any Hassan.
[k]
Cursed Arm
Moreover, the entrance of a dungeon can be easily found by tracing the human psyche.
[k]
Cursed Arm
That is, hide it in the deepest and darkest corner that can neither be heard by enemies nor seen by friends...
[k]
Cursed Arm
This holds true in any culture. ...[charaFace D 0]But be careful.
[k]
Cursed Arm
It seems they're simply using what was previously here as a dungeon. ...Bad things live here.
[k]
[charaFadeout F 0.1]
[charaFadeout D 0.1]
[bgmStop BGM_EVENT_5 0.3]
[wt 0.4]
[bgm BGM_EVENT_3 0.1]
[charaTalk B]
[communicationCharaLoop 98003003 1 5 0 5]
Dr. Roman
Hassan's right! I've confirmed several ghost-type enemy signatures!
[k]
Dr. Roman
They're coming! Respond to the attack as quietly as you can! Don't let the fort soldiers hear you!
[k]
[communicationCharaClear]
[wait communicationChara]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
Sanzang
What, vengeful spirits? Then it's my turn![sr]Leave it to me, [%1]!
[k]
Sanzang
aryavalokitesvaro bodhisattvo gambhirayam prajnaparamitayam caryam caramano vyavalokayati...
[k]
[se bac118]
[wt 0.05]
[shake 0.05 0 3 0.2]
Sanzang
Now, everyone come at me! Whatever regrets you may have, I'll guide you all to nirvana!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[soundStopAll]
[end]