fgo-game-data/ScriptActionEncrypt/91/9120340131.txt

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2022-05-06 08:05:31 +00:00
91-20-34-01-3-1
[soundStopAll]
[charaSet A 2034000 1 Tell]
[charaSet C 2005001 1 Atalante]
[charaSet G 8001000 1 "Dummy Effect 1"]
[charaSet H 8001000 1 "Dummy Effect 2"]
[charaSet I 8001000 1 "Dummy Effect 3"]
[charaSet J 8001000 1 "Dummy Effect 4"]
[charaDepth C 1]
[charaDepth J 9]
[branchQuestNotClear lblNotClear 3000303]
[flag IsClear true]
[branch lblConf]
[label lblNotClear]
[flag IsClear false]
[label lblConf]
[branch lblNotClear1 IsClear false]
[charaSet B 1098124510 1 "Da Vinci"]
[branch lblConf1]
[label lblNotClear1]
[charaSet B 98111500 1 "Da Vinci"]
[label lblConf1]
[charaPut G 1200,1200]
[charaEffect G bit_talk_10_MiddleLevel]
[charaPut H 1200,1200]
[charaEffect H bit_talk_10]
[charaPut I 1200,1200]
[charaEffect I bit_talk_20re]
[scene 20820]
[pictureFrame cut063_cinema]
[fadein black 1.0]
[wait fade]
[se adm60]
[seVolume adm60 0 0.6]
[charaPut I 700,-70]
[wt 0.6]
[seStop adm60 1.2]
[charaMove I -40,-140 1.2]
[wt 1.2]
[se ad73]
[charaEffect J bit_talk_quickmove]
[backEffect bit_talk_quickmove]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 0,-50]
[wt 0.1]
[se ad215]
[seVolume ad215 0 0.3]
[charaMove I -10,-70 0.2]
[charaEffectStop I bit_talk_20re]
[wt 0.4]
[charaPut I 2000,2000]
[wt 0.8]
[charaFace C 0]
Atalante
...[wt 0.5]...
[k]
[charaFace C 3]
[charaShake C 0.04 2 4 0.3]
[bgm BGM_EVENT_7 0.1]
Atalante
(Gasp)
[k]
[charaFace C 2]
Atalante
[f large]D-[messageShake 0.04 3 3 0.6]death to apple rollers!
[k]
[messageOff]
[wt 0.3]
[wipeout rightToLeft 1.2 1.0]
[wait wipe]
[charaFadeout C 0.1]
[wt 0.1]
[pictureFrame]
[wipein leftToRight 1.2 1.0]
[wait wipe]
[wt 0.2]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Tell
So, what's the final tally?
[k]
[charaPut G 0,0]
[charaFadeout A 0.1]
[wt 0.1]
[branch lblNotClear2 IsClear false]
[charaTalk B]
[charaFace B 12]
[charaFadein B 0.1 1]
[branch lblConf2]
[label lblNotClear2]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 0,-90]
[label lblConf2]
Da Vinci
Hmm. I'll spare you the details so as not to embarrass her, but it looks like you guys came out on top in the en[line 2]
[k]
[bgmStop BGM_EVENT_7 1.6]
[branch lblNotClear3 IsClear false]
[charaFace B 23]
Da Vinci
Wait. Huh? Hang on.[wt 0.6][charaFace B 22][sr]What the hell's this signal[line 2]
[k]
[branch lblConf3]
[label lblNotClear3]
[charaFace B 5]
Da Vinci
Wait. Huh? Hang on.[wt 0.6][charaFace B 2][sr]What the hell's this signal[line 2]
[k]
[label lblConf3]
[messageOff]
[se ad539]
[charaPut G 2000,2000]
[charaPut H 0,0]
[wt 0.2]
[charaPut G 0,0]
[charaPut H 2000,2000]
[wt 0.3]
[charaPut G 2000,2000]
[charaPut H 0,0]
[wt 0.15]
[se ad31]
[seVolume ad31 0 0.5]
[wt 0.2]
[charaFadeout B 0.1]
[wt 1.1]
1Da Vinci?
[branch lblNotClear4 IsClear false]
[charaTalk B]
[charaFace B 21]
[charaFadein B 0.1 1]
BStaticky Voice
Shit. [wt 0.25]I think [seVolume ad31 0 0.9][charaFadeout B 0.1][wt 0.1][charaTalk B][charaFace B 21][charaFadein B 0.1 1][wt 0.4][seVolume ad31 0 0.5]probably...[wt 0.3][sr]bug in...[wt 0.6][seVolume ad31 0 0.9][charaFadeout B 0.1][wt 0.1][charaTalk B][charaFace B 21][charaFadein B 0.1 1][charaFadeout B 0.1][wt 0.1][charaTalk B][charaFace B 21][charaFadein B 0.1 1] But why[line 2]
[k]
[branch lblConf4]
[label lblNotClear4]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 0,-90]
BStaticky Voice
Shit. [wt 0.25]I think [seVolume ad31 0 0.9][charaFadeout B 0.1][wt 0.1][charaTalk B][charaFace B 2][charaFadein B 0.1 0,-90][wt 0.4][seVolume ad31 0 0.5]probably...[wt 0.3][sr]bug in...[wt 0.6][seVolume ad31 0 0.9][charaFadeout B 0.1][wt 0.1][charaTalk B][charaFace B 2][charaFadein B 0.1 0,-90][charaFadeout B 0.1][wt 0.1][charaTalk B][charaFace B 2][charaFadein B 0.1 0,-90] But why[line 2]
[k]
[label lblConf4]
[messageOff]
[se ad539]
[seStop ad31]
[charaFadeout B 0.1]
[wt 0.2]
[branch lblNotClear5 IsClear false]
[charaTalk B]
[charaFace B 21]
[charaFadein B 0.1 1]
[wt 0.3]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut H 2000,2000]
[wt 0.05]
[charaPut H 0,0]
[charaTalk B]
[charaFace B 21]
[charaFadein B 0.1 1]
[wt 0.1]
[branch lblConf5]
[label lblNotClear5]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 0,-90]
[wt 0.3]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut H 2000,2000]
[wt 0.05]
[charaPut H 0,0]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 0,-90]
[wt 0.1]
[label lblConf5]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut H 2000,2000]
[wt 1.5]
[bgm BGM_EVENT_81 0.1]
1I wonder what that was about...
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Tell
...!!!
[k]
[charaFace A 2]
Tell
S[messageShake 0.04 3 2 0.4]top! Stay right where you are, Master!
[k]
[messageOff]
[wt 0.4]
[fadeout black 2.0]
[bgmStop BGM_EVENT_81 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]