fgo-game-data/ScriptActionEncrypt/94/9400570810.txt

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2020-06-01 18:54:42 +00:00
94-00-57-18-1-0
[soundStopAll]
[bgm BGM_EVENT_28 0.1]
[charaSet B 2026000 1 Altria]
[charaSet C 4024000 1 Mordred]
[charaSet D 3024000 1 Tamamo-no-Mae]
[scene 21100]
[fadein black 2.0]
[wait fade]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Altria
I think we should be focusing on... “infrastructure maintenance”? Is that what it was?
[k]
Altria
We've all gotten used to procuring materials.
[k]
[charaFace B 6]
Altria
So I believe if we improve the route to carry them, our efficiency should increase.
[k]
1Spoken like a true king.
[charaFace B 3]
Altria
Th-That's what I am! A king! At all times!
[k]
[charaFace B 8]
Altria
Admittedly I may not look the part while in this swimsuit.
[k]
2Good idea. I'm in!
[charaFadeout B 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Tamamo-no-Mae
So what are we doing? Shall we make it out of wood? Like a ranch-style footpath?
[k]
[charaFadeout D 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Altria
That wouldn't change things much, would it?[sr]It may take some time, but I propose a cobblestone path.
[k]
[charaFadeout B 0.1]
[charaTalk C]
[charaFace B 0]
[charaFace C 0]
[charaFadein B 0.1 2]
[charaFadein C 0.1 0]
Mordred
As long as we're at it, why not spend a bit more time?
[k]
[charaFace B 5]
Altria
What ever do you mean, Sir Mordred?
[k]
Mordred
Heh heh. We're going to make a path for the sake of convenience, right? Then why don't we make it even more convenient?
[k]
[charaFace C 1]
Mordred
I'm saying, let's build a mine cart![sr]Yesss! Now I'm fired up!
[k]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Altria
Well, Master, the decision is yours.[sr]Please make a wise choice.
[k]
[charaFadeout B 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Mordred
H-Huh?
[k]
[charaFace C 4]
Mordred
Dammit. What? My idea is much better than just a stupid simple path. It's fast...and I bet it'll be fun.
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_28 2.0]
[wait fade]
[soundStopAll]
[end]