fgo-game-data/ScriptActionEncrypt/94/9406/9406880610.txt

697 lines
12 KiB
Plaintext
Raw Normal View History

2024-03-29 09:05:40 +00:00
94-06-88-06-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098124510 1 "Da Vinci"]
[charaSet B 99502600 1 Mash]
[charaSet C 1098229100 1 Elder]
[charaSet D 6027000 1 "Wu Zetian"]
[charaSet E 1098231700 1 Con]
[charaSet F 1098231700 1 Con2]
[charaSet G 3032000 1 Ereshkigal]
[charaSet H 3040000 1 Lambda]
[charaSet I 1053900 1 "Trưng Trắc"]
[charaSet J 1053910 1 "Trưng Nhị"]
[charaSet K 1098124500 1 "Effect Dummy"]
[imageSet L back10000 1]
[sceneSet M 147200 1]
[charaScale L 1.1]
[charaScale M 1.5]
[charaDepth L 2]
[charaDepth G 3]
[pictureFrame cut063_cinema]
[charaFadein M 0.1 -50,-500]
[charaMove M -150,-500 5.0]
[wt 0.1]
[se ade20 0]
[seVolume ade20 1.5 0.05]
[scene 147500]
[fadein black 1.5]
[wait fade]
[wt 2.5]
[seStop ade20 1.0]
[charaFadeout M 0.7]
[bgm BGM_MAP_2 0.1]
[wt 1.7]
[se ad13]
[charaPut K 0,-50]
[charaEffect K bit_talk_10_LowLevel]
[wt 0.2]
[charaTalk A]
[charaFace A 31]
[charaFadein A 0.1 0,-50]
Da Vinci
Damn, it's no use.
[k]
Da Vinci
I appreciate you assembling those simple drones and using them to scout the area for us, [%1]...
[k]
Da Vinci
...but both magecraft-based and scientific-based sensors are cutting out the moment they enter that fog across the sea.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 0,-50]
Mash
So we still don't have any way to observe the outer areas of the islands.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 32]
[charaFadein A 0.1 0,-50]
Da Vinci
Unfortunately not.
[k]
Da Vinci
I've been gathering other kinds of data, but the actual position of these islands is as elusive as ever.
[k]
Da Vinci
We still can't see any of the stars at night, and the data on water quality doesn't match any location in our database.
[k]
[charaFace A 0]
Da Vinci
But, I guess there's no need to be hasty.
[k]
Da Vinci
Why don't you head on back to the village? I'll start coming up with a way to use the leftover drones later.
[k]
Da Vinci
Besides, we have some things to discuss with Hai Bà Trưng.
[k]
[messageOff]
[bgmStop BGM_MAP_2 1.5]
[fadeout black 1.5]
[wait fade]
[pictureFrame]
[charaFadeout A 0.1]
[charaPut K 1200,1200]
[scene 147300]
[wt 1.5]
[fadein black 1.5]
[wait fade]
[wt 0.2]
[bgm BGM_EVENT_147 0.1]
1Hi, Elder.
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.4 1]
[wt 0.4]
Elder
Hello.[sr]...Hmm, who might you be again?
[k]
Elder
You do seem familiar, but... Hmm... Oh, I know. You're that giant who holds up the sky, right?
[k]
1(How in the world did he mistake me for THAT!?)
2Uh, no, it's just me! [%1]!
[charaFace C 1]
Elder
Hoho, I'm just kidding.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Wu Zetian
Few things are more incomprehensible than an elderly person's joke.
[k]
[charaFace D 0]
Wu Zetian
But never mind that. Where are the Hai Bà Trưng?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 3]
[charaFadein C 0.1 1]
Elder
Hmm. I think they're somewhere in the village...
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk off]
[charaFace E 0]
[charaFadeinFSL E 0.2 -256,0]
[charaMoveReturnFSL E -256,15 0.4]
[cueSe SE_22 22_ade697]
[wt 0.2]
[charaFace F 0]
[charaFadeinFSR F 0.2 256,0]
[charaMoveReturnFSR F 256,15 0.4]
[wt 0.4]
[charaTalk on]
[charaTalk E]
ECon
Waha. Boss-Boss is in the same place as always!
[k]
[clear]
[charaTalk F]
FCon
I'll take you.
[k]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 15]
[charaFadein G 0.1 1]
Ereshkigal
That's okay. We know where it is.
[k]
Ereshkigal
Well, okay. Why not? Lead the way, please.
[k]
[messageOff]
[bgm BGM_EVENT_147 1.0 0.2]
[fadeout black 1.0]
[wait fade]
[charaFadeout G 0.1]
[scene 150700]
[wt 1.0]
[bgm BGM_EVENT_147 1.0 1.0]
[fadein black 1.0]
[wait fade]
[charaTalk E]
[charaFace E 0]
[charaFadeinFSR E 0.2 128,0]
[charaMove E 0,0 1.0]
[se adm58]
[wt 1.1]
[seStop adm58 0.2]
[se ad748]
[seStop ad748 0.7]
[charaMoveReturn E 0,7 0.7]
[wt 0.7]
[charaTalk H]
[charaFace H 0]
[charaFadeinFSR H 0.1 2]
Lambda
Hey, you're supposed to knock before you enter a dressing room. Stop coming in here uninvited.
[k]
[charaFace H 4]
Lambda
...Hm? Is everything okay? Something seems off.
[k]
[messageOff]
[bgmStop BGM_EVENT_147 1.0]
[wipeout rectangleStripLeftToRight 0.7 1]
[wait wipe]
[charaFadeout E 0.1]
[charaFadeout H 0.1]
[pictureFrame cut063_cinema]
[charaTalk off]
[charaFace J 0]
[charaFadein I 0.1 -80,-50]
[charaFace I 0]
[charaFadein J 0.1 60,-50]
[wt 0.4]
[wipein rectangleStripRightToLeft 0.7 1]
[wait wipe]
[wt 0.7]
[charaTalk on]
[charaTalk depthOff]
[charaDepth I 3]
[charaDepth J 4]
[charaDepth E 5]
[charaTalk I]
[charaFace I 6]
Trưng Trắc
Phew...
[k]
[bgm BGM_EVENT_146 0.1]
[charaFace I 9]
Trưng Trắc
I know I keep saying this, but I'm sooo relieved!
[k]
Trưng Trắc
This is so nice! I can't seem to stop smiling!
[k]
[charaFace J 0]
Trưng Nhị
...
[k]
[charaFace J 3]
[charaFadeTime L 0.2 0.6]
Trưng Nhị
(Oh maaan, Sister is so cute when she's lounging on the floor. I just want to give her a big hug!)
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaFace I 0]
Trưng Trắc
Seriously, for a while, I had no idea how things were going to turn out.
[k]
[charaFace I 11]
Trưng Trắc
I... I know I'm not really cut out to be a king, or a leader, or anything like that.
[k]
Trưng Trắc
I hate giving orders, and I've never been confident in my abilities.
[k]
Trưng Trắc
I wish someone else would take over and[line 2]
[k]
[messageOff]
[charaFace I 6]
[wt 1.4]
[charaFace I 0]
Trưng Trắc
...No, I can't think like that. I started this; it's my responsibility to see it through.
[k]
[charaFace J 2]
Trưng Nhị
Gaah! I can't take it anymore!
[k]
[messageOff]
[charaMove J -96,-100 0.2]
[wt 0.2]
[se ad183]
[charaShake I 0.04 1 1 0.3]
[charaFace J 3]
Trưng Nhị
I just have to hug you, so I'm going to. (Hugs)
[k]
Trưng Nhị
My dear sister, you're so kind and earnest. It's what I love about you.
[k]
[charaFace I 9]
Trưng Trắc
Hmm? Hehe, oh Nhị, you're so clingy whenever we're alone. There, there.
[k]
[charaFace I 0]
Trưng Trắc
Oh? Now our elephants are hugging us, too.
[k]
Trưng Trắc
Maybe they think it's a game? Or maybe they're just jealous?
[k]
[charaFace I 10]
Trưng Trắc
Aww, you're so cuuute. I still don't know what you are exactly, but thank you for being with me.
[k]
Trưng Trắc
And thank you for being with me too, Nhị.
[k]
Trưng Trắc
I love you all so much!
[k]
[messageOff]
[charaTalk off]
[charaFace J 3]
[wt 0.5]
[charaMoveReturn J -96,-107 0.4]
[wt 0.4]
[charaMoveReturn J -96,-107 0.4]
[wt 1.1]
[charaFace E 0]
[charaFadein E 0.7 32,-100]
[charaMove E -96,-100 1.0]
[se adm58]
[wt 1.0]
[seStop adm58 0.2]
[wt 0.4]
[se ad111 0.4]
[charaShake I 0.04 1 1 0.3]
[charaShake J 0.04 1 1 0.3]
[wt 0.7]
[charaTalk on]
Con
Are you playing stuck-together? I wanna play, too.
[k]
[charaFace I 10]
Trưng Trắc
Aww, you're here too, Con? Mmm, I love you all, too!
[k]
[messageOff]
[bgm BGM_EVENT_146 0.4 0.2]
[wipeout rectangleStripRightToLeft 0.4 1]
[wait wipe]
[charaFadeout J 0.1]
[charaFadeout I 0.1]
[charaFadeout E 0.1]
[pictureFrame]
[wt 0.2]
[bgm BGM_EVENT_146 0.4 1.0]
[wipein rectangleStripLeftToRight 0.4 1]
[wait wipe]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Wu Zetian
What in the world are you doing?
[k]
[bgmStop BGM_EVENT_146 1.0]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk off]
[charaFace I 2]
[charaFadein I 0.1 20,0]
[charaFace J 2]
[charaFadein J 0.1 -20,0]
Hai Bà Trưng
!!!
[k]
[messageOff]
[charaEffect I bit_talk_quickmove]
[charaEffect J bit_talk_quickmove]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[se ad73]
[wt 0.1]
[charaTalk on]
[charaTalk I]
[charaFace I 0]
[charaFadeinFSL I 0.1 -80,0]
[charaFace J 0]
[charaFadeinFSR J 0.1 60,0]
[wt 0.4]
[bgm BGM_EVENT_7 0.1]
Trưng Trắc
Hello, everyone. Please, come right in. I take it you're here to discuss the next part of our strategy? (All business)
[k]
[charaFace J 5]
Trưng Nhị
(Look that says “How dare you interrupt my moment of tranquility”)
[k]
1(So that's how you are in private...)
[charaFace I 3]
Trưng Trắc
Um, I wouldn't say that, necessarily.
[k]
2Sorry to bother you while you were relaxing.
[charaFace I 0]
Trưng Trắc
Um, is that what we were doing? Ahaha.
[k]
[charaFace I 0]
Trưng Trắc
I know I'm a leader here, and I do feel like I need to take that role seriously.
[k]
[charaFace I 2]
Trưng Trắc
So if it ever seems like I'm not taking my leadership role seriously, or like I'm slacking off...
[k]
[charaFace I 3]
Trưng Trắc
...I assure you you're just, um...imagining things? And so I'd appreciate it if you just, uh, forgot it?
[k]
1I don't think you were doing anything wrong, but okay.
2If that's how you feel, consider it forgotten.
[charaFace I 1]
[bgmStop BGM_EVENT_7 1.5]
Trưng Trắc
Phew.
[k]
[charaFace J 5]
[bgm BGM_EVENT_77 0.1]
Trưng Nhị
Anyway...you're here to talk about which area we attack next, right?
[k]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Ereshkigal
Yes. I think we're ready to move on now.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Lambda
We can still use the weapons we made for the Con last time, right? Won't they make things a lot easier?
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 7]
[charaFadeinFSL I 0.1 -80,0]
[charaFace J 5]
[charaFadeinFSR J 0.1 60,0]
Trưng Trắc
Hard to say, really.
[k]
[charaFace I 5]
Trưng Trắc
The water monsters in this next area are very...well, strong. That's their most defining feature.
[k]
[charaFace J 5]
Trưng Nhị
Or at least, that's how they seemed to us the few times we fought them.
[k]
Trưng Nhị
There may be more to them than that, but we couldn't tell what.
[k]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaPut K 1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Da Vinci
So what did they look like?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut K 1200,1200]
[charaTalk I]
[charaFace I 4]
[charaFadein I 0.1 176,0]
Trưng Trắc
Well, um... Kind of like alligators, and dogs, but neither, all at once...?
[k]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaPut K 1]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
Da Vinci
Hm? So they're animals of some sort? Guess I'll try sketching them again.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut K 1200,1200]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Wu Zetian
If strength is their main quality, couldn't we simply overwhelm them by being stronger still?
[k]
Wu Zetian
Surely there can be no more to consider than that.
[k]
[charaFace D 1]
Wu Zetian
So we will go and fight them ourselves!
[k]
Wu Zetian
And once we have thoroughly weakened them with our overwhelming power, the Con can come in with their weapons and... Stab! The end!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 4]
[charaFadein G 0.1 1]
Ereshkigal
I just hope it's that easy.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Wu Zetian
Do not say things like that, Yōumíng Niángniang! It's bad luck! Spending all that time in a dark cave underground has made you such a downer!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut K 1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Mash
At any rate, I've already got new helpers all ready to go. Let's make sure we're ready for anything before heading out!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_77 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]