fgo-game-data/ScriptActionEncrypt/94/9406/9406880210.txt

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2024-03-29 09:05:40 +00:00
94-06-88-02-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098124510 1 "Da Vinci"]
[charaSet B 99502600 1 Mash]
[charaSet C 6027000 1 "Wu Zetian"]
[charaSet D 3032000 1 Ereshkigal]
[charaSet E 3040000 1 Lambda]
[charaSet F 1053900 1 "Trưng Trắc"]
[charaSet G 1053910 1 "Trưng Nhị"]
[charaSet I 1098231700 1 Con]
[charaSet J 1098231700 1 Con]
[charaSet K 1098231700 1 Con]
[charaSet H 1098231700 1 Con]
[charaSet L 98115000 1 "Effect Dummy"]
[sceneSet M 147100 1]
[charaSet N 1053900 1 "Trưng Trắc_Effects"]
[charaSet O 1053910 1 "Trưng Nhị_Effects"]
[imageSet T back10000 1 1]
[charaScale T 1.02]
[charaPut L 2000,2000]
[charaEffect L bit_talk_10_LowLevel]
[charaDepth I 8]
[charaDepth J 7]
[charaDepth K 6]
[charaDepth F 5]
[charaDepth G 4]
[charaDepth E 6]
[charaDepth T 2]
[scene 147100]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_146 0.1]
[charaFace I 1]
[charaFadein I 0.1 1]
[charaFace J 6]
[charaFadeinFSR J 0.1 2]
[charaFace K 6]
[charaFadeinFSL K 0.1 0]
[wt 1.0]
1Uh... H-hi?
[charaTalk I]
[charaFace I 0]
I???
Oooh, is this a “greeting”?
[k]
[clear]
[charaTalk J]
[charaFace J 0]
J???
Pretty sure!
[k]
[clear]
[charaTalk K]
[charaFace K 1]
K???
Boss-Boss said greetings are super important. Hel-hello!
[k]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Wu Zetian
Gah, what is with these things? At least I don't sense anything malicious from them...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Lambda
They seem to enjoy staring into my Leviathans' faces.
[k]
Lambda
And the fact that my babies aren't running away from them would seem to suggest that they're not dangerous.
[k]
[charaFace E 9]
[charaFadeTime T 0.2 0.5]
Lambda
(It's even cute how they've been tilting their heads in the same direction, or holding up their flippers at the same time as these things...)
[k]
[charaFadeout E 0.1]
[charaFadeout T 0.2]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Ereshkigal
I can tell you they're not spirits. But they don't seem to be normal creatures, either.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut L 0,0]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Da Vinci
It's definitely not every day you run into a whole new type of sentient species that's capable of speech.
[k]
[charaFace A 34]
Da Vinci
They could be magecraft-based life-forms, a kind of familiar, some new form of Phantasmal or Elemental...
[k]
Da Vinci
There's no shortage of possibilities, but I can't say anything for sure from here.
[k]
[charaFace A 14]
Da Vinci
Not with this Singularity's coordinates remaining indecipherable, and our observational capabilities being limited.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Mash
Right. But on the positive side, that's also making it easier to focus on your existence verification, Master, so please don't worry about that.
[k]
[charaFadeout B 0.1]
[charaPut L 2000,2000]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Lambda
So basically, you want us to investigate what's going on here ourselves, huh.
[k]
Lambda
All right, I'll just ask then:[sr]What are you?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 4]
[charaFadein I 0.1 1]
[charaFace J 0]
[charaFadeinFSR J 0.1 2]
[charaFace K 0]
[charaFadeinFSL K 0.1 0]
I???
Don't know what to say to that!
[k]
[clear]
[charaTalk J]
J???
We're just us.
[k]
[clear]
[charaTalk K]
K???
Ooh, that's deep.
[k]
[clear]
[charaTalk I]
[charaFace I 0]
I???
We're just...here. Being our squishy selves!
[k]
1(It's like baby's first existential philosophy...)
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Wu Zetian
They may be capable of speech, but it's still hard to tell what they're talking about.
[k]
[charaFace C 2]
Wu Zetian
Hey! Torturer! When did I give you permission to hug one!? What!? It just climbed into your arms on its own? So what!?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 20]
[charaFadein D 0.1 1]
Ereshkigal
Now they're playing tag with my spirits... What in the world is this?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
[charaFace J 0]
[charaFadeinFSR J 0.1 2]
[charaFace K 0]
[charaFadeinFSL K 0.1 0]
I???
Hm?[charaMoveReturn I 0,7 0.3][cueSe SE_22 22_ade695]
[k]
[clear]
[charaTalk J]
[charaFace J 1]
J???
That smells like...Boss-Boss!
[k]
[clear]
[charaTalk K]
[charaFace K 6]
K???
Yay! Time to plaaay!
[k]
[messageOff]
[charaTalk off]
[charaMove I -50,0 0.3]
[charaMoveFSR J 206,0 0.3]
[charaMoveFSL K -306,0 0.3]
[charaFadeout I 0.4]
[charaFadeout J 0.4]
[charaFadeout K 0.4]
[cueSe SE_22 22_ade710]
[cueSeVolume 22_ade710 1.0 0.3]
[wt 1.5]
[cueSeStop 22_ade710 0.1]
[charaTalk on]
[charaPut L 0,0]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
[wt 1.0]
[charaFace B 7]
[bgmStop BGM_EVENT_146 1.5]
Mash
Master! I'm getting something in the direction those creatures just ran off...
[k]
[charaFace B 2]
Mash
It's a Servant signal!
[k]
[messageOff]
[charaFadeout B 0.1]
[charaPut L 2000,2000]
[wt 0.1]
[charaTalk off]
[charaTalk depthOff]
[charaDepth M 6]
[charaDepth N 8]
[charaDepth O 7]
[charaDepth F 2]
[charaDepth G 1]
[charaScale M 2.0]
[charaScale N 1.4]
[charaScale O 1.4]
[se ad133]
[wt 0.5]
[se ad173 1.0]
[seVolume ad173 0 0.5]
[wt 1.0]
[seStop ad133 0.3]
[seStop ad173 0.3]
[charaFadein M 1.0 0,-350]
[charaFace N 0]
[charaFadein N 1.0 25,0]
[charaFace O 0]
[charaFadein O 1.0 25,0]
[charaMove M 0,-370 5.0]
[charaMove N 25,-20 5.0]
[charaMove O 25,-20 5.0]
[wt 2.0]
[charaFace F 0]
[charaFadein F 0.1 1]
[charaFace G 0]
[charaFadein G 0.1 1]
[wt 0.5]
[charaFadeout M 0.6]
[charaFadeout N 0.6]
[charaFadeout O 0.6]
[wt 1.0]
[charaTalk on]
[charaTalk F]
[bgm BGM_EVENT_104 0.1]
F???
Huh...?
[k]
[messageOff]
[charaTalk G]
[charaFace G 7]
[wt 1.0]
[charaTalk F]
[charaFace G 5]
G???
...I don't think there are any water monsters nearby, Sister.
[k]
[clear]
[charaTalk F]
[charaFace F 1]
F???
Oh my. Then that must mean all of you[line 2][wt 1.0][cueSe SE_22 22_ade697][charaFace F 3][charaTalk off][charaFace I 6][charaFadein I 0.4 -80,-170][charaMove I -100,-150 0.3][charaFace J 6][charaFadein J 0.4 -366,-150][charaMove J -346,-130 0.3][wt 0.3][sr]Eek.[charaShake F 0.03 4 4 0.3]
[k]
[messageOff]
[charaTalk on]
[charaTalk F]
[charaFace F 9]
[wt 1.0]
[charaTalk I]
[charaFace I 1]
I???
Boss-Boss! Play with us!
[k]
[clear]
[charaTalk J]
[charaFace J 0]
J???
Reporting! These people saved us! Whammo, blammo, saved!
[k]
[clear]
F???
Wait, wait, slow down. Could you let us talk to them first?
[k]
1Um... May I ask who you two are?
[charaFace F 3]
F???
Oh... Ahem.
[k]
[charaFace F 0]
F???
Forgive me. I'm Trưng Trắc, and this is...
[k]
[charaTalk G]
[charaFace G 0]
G???
...
[k]
[charaTalk F]
[charaFace F 5]
Trưng Trắc
Stop that, Nhị. Haven't I told you how important first impressions are?
[k]
Trưng Trắc
Quit glaring at them and introduce yourself!
[k]
G???
...I'm Trưng Nhị. Trắc's younger sister.
[k]
[charaTalk F]
[charaFace F 11]
Trưng Trắc
Hmm, I guess that's good enough. You could stand to be a little friendlier, though.
[k]
[charaFace F 0]
Trưng Trắc
So, there you have it. Together, we're known as Hai Bà Trưng, or the Trưng sisters.
[k]
[charaFace F 4]
Trưng Trắc
We don't remember how we got here, so...we think we're Servants summoned here by the land itself.
[k]
1I'm [%1] of Chaldea.
[charaFace F 1]
Trưng Trắc
Nice to meet you, [%1].
[k]
[charaTalk G]
[charaFace G 8]
Trưng Nhị
(Look that all but screams “Don't even think about shaking her hand”)
[k]
[charaFace F 0]
Trưng Trắc
Now, may I ask what Chaldea is?
[k]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaPut L 0,0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Da Vinci
I'm glad we ran into you two. We just got here ourselves, and could really use someone who can tell us what's going on.
[k]
Da Vinci
Why don't we exchange information? If you like, we can even go first.
[k]
[messageOff]
[wipeout rollRight 1.0 0.5]
[bgm BGM_EVENT_104 1.0 0.5]
[wait wipe]
[charaSet N 3032000 1 Ereshkigal1]
[charaSet O 3040000 1 Lambda1]
[charaFadeout A 0.1]
[charaPut L 2000,2000]
[charaFace F 7]
[charaFadein F 0.1 1]
[charaFace G 0]
[charaFadein G 0.1 1]
[wt 1.0]
[wipein rollLeft 1.0 0.5]
[bgm BGM_EVENT_104 1.0 1.0]
[wait wipe]
[charaTalk F]
Trưng Trắc
I see. So this is a minute Singularity... It may endanger the whole world if not dealt with.
[k]
Trưng Trắc
We definitely have to do something about it, then.
[k]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Ereshkigal
Now, what about you two? We have a lot of questions we're hoping you can answer.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
[charaFace G 0]
[charaFadein G 0.1 1]
Trưng Trắc
I'm sorry. I'm afraid we don't know much about this place, either.
[k]
[charaFace F 0]
Trưng Trắc
Shortly after we were summoned here, we saw monsters attacking these darling creatures.
[k]
Trưng Trắc
We couldn't leave them to fend for themselves, so we stepped in to save them. They seem to have taken a shine to us ever since.
[k]
[messageOff]
[charaTalk off]
[charaFace I 0]
[charaFadein I 0.4 86,-190]
[charaFace J 1]
[charaFadein J 0.4 -86,-190]
[charaMove I 86,-170 0.3]
[charaMove J -86,-170 0.3]
[cueSe SE_22 22_ade697]
[wt 0.6]
[cueSe SE_22 22_ade695]
[charaMoveReturn I 86,-180 0.3]
[wt 0.3]
[cueSe SE_22 22_ade695]
[charaMoveReturn J -86,-160 0.3]
[wt 0.3]
[cueSe SE_22 22_ade695]
[charaMoveReturn I 86,-180 0.3]
[wt 0.3]
[cueSe SE_22 22_ade695]
[charaMoveReturn J -86,-160 0.3]
[wt 0.6]
[charaTalk on]
[charaTalk G]
[charaFace G 1]
Trưng Nhị
We only saved one at first, but for some reason, all of them got attached to us.
[k]
Trưng Nhị
It must be Sister's natural virtue. She's always been a charismatic leader, so it's really no wonder.
[k]
[charaTalk G]
[charaFace G 5]
Trưng Nhị
...You obviously agree, yes?
[k]
1(Yep.)
[charaTalk F]
[charaFace F 4]
Trưng Trắc
Hmm, I don't know about charismatic...
[k]
[charaFace F 0]
Trưng Trắc
At any rate, we just hurried over here after we heard more of these darlings were in trouble.
[k]
[charaFace F 1]
Trưng Trắc
But you seem to have saved them before we even got here. Thank you so much for that.
[k]
[charaTalk G]
[charaFace G 6]
Trưng Nhị
Hmm...I suppose I should thank you as well. Thanks.
[k]
[charaTalk I]
[charaFace I 1]
I???
Thanks again!
[k]
[clear]
[charaTalk J]
[charaFace J 6]
J???
You saved us just like Boss-Boss!
[k]
[clear]
[charaTalk I]
[charaFace I 0]
I???
Does that mean you're Boss-Boss now? Hmm.
[k]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
Lambda
All right, so what exactly are these creatures, anyway?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 11]
[charaFadein F 0.1 1]
[charaFace G 0]
[charaFadein G 0.1 1]
Trưng Trắc
They're called Con. I'm sorry, but that's all we know about them.
[k]
Trưng Trắc
We think they've probably always lived on this land.
[k]
[charaFace F 0]
Trưng Trắc
Oh, we named them “Con,” by the way. It means “child” in our homeland's language.
[k]
Trưng Trắc
We figured we needed to call them something, so.
[k]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut L 0,0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Da Vinci
I agree. Naming something you've never seen before is arguably the first and most crucial step towards understanding it.
[k]
Da Vinci
By the way, are these all of the Con?
[k]
[charaFadeout A 0.1]
[charaPut L 2000,2000]
[wt 0.1]
[charaTalk G]
[charaFace F 0]
[charaFadein F 0.1 1]
[charaFace G 6]
[charaFadein G 0.1 1]
Trưng Nhị
No, there are more elsewhere. We don't know how many there are in total, though.
[k]
[charaFace G 7]
Trưng Nhị
...Besides, their numbers keep going up and down. Not to mention there could still be more on other parts of this island.
[k]
1...?
[charaTalk F]
[charaFace F 0]
Trưng Trắc
That's a good point. I'd like to tell you more of what we know, but this isn't a good place to just stand around and talk.
[k]
Trưng Trắc
Would you mind if we continued this conversation somewhere else?
[k]
Trưng Trắc
We're building a little base of sorts so the Con will always have a safe place to gather.
[k]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut L 0,0]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Da Vinci
That sounds perfect. We were planning to set up a base camp of our own, anyway.
[k]
[charaFadeout A 0.1]
[charaPut L 2000,2000]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[charaFace G 0]
[charaFadein G 0.1 1]
Trưng Trắc
Then please, follow us. Don't worry, it's not far from here.
[k]
[messageOff]
[charaTalk off]
[charaFadeout F 0.4]
[charaFadeout G 0.4]
[charaMove F -50,0 0.5]
[charaMove G -50,0 0.5]
[cueSe SE_21 21_ad1065]
[seVolume 21_ad1065 1.0 0.3]
[wt 0.5]
[charaFace I 0]
[charaFadein I 0.4 86,-170]
[charaFace J 1]
[charaFadein J 0.4 -86,-170]
[wt 0.3]
[charaFadeout I 0.4]
[charaFadeout J 0.4]
[charaMove I 36,-170 0.5]
[charaMove J -136,-170 0.5]
[se adm59]
[seVolume adm59 1.0 0.3]
[wt 0.7]
[seStop adm59 0.5]
[cueSeStop 21_ad1065 0.5]
[wt 0.5]
[charaTalk on]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Ereshkigal
...I see the Con already trust them enough to follow them without asking.
[k]
[bgmStop BGM_EVENT_104 2.0]
Ereshkigal
I'm not sure if that is because the Con are inherently trusting, or because these two are strong leaders.
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
[wt 1.0]
[charaTalk off]
[charaFace I 0]
[charaFadeinFSSideR I 0.1 280,-170]
[charaFace J 0]
[charaFadeinFSSideR J 0.1 456,-170]
[charaMoveFSSideR I 230,-170 0.5]
[charaMoveFSSideR J 406,-170 0.5]
[wt 0.3]
Con
(Staaare)
[k]
[charaTalk on]
[charaTalk C]
[bgm BGM_EVENT_7 0.1]
Wu Zetian
...Hm?
[k]
[charaFace C 1]
Wu Zetian
Keh heh heh! Oh yes, I understand! You find me fascinating, don't you?
[k]
Wu Zetian
I'm impressed you can tell at a glance that I am indeed history's most perfect empress!
[k]
[charaTalk I]
ICon
Huh?
[k]
[clear]
[charaTalk J]
JCon
We're just looking.
[k]
Wu Zetian
Oh, it's quite all right. I can hardly blame you for being dazzled by my holy glory, seeing as it shines brighter than the sun.
[k]
[charaFace C 2]
Wu Zetian
Very well then, I will allow you to walk with me and my Torturers to our destination. Come along!
[k]
[charaTalk I]
ICon
Whoa.[cueSe SE_22 22_ade695][charaMoveReturnFSSideR I 230,-160 0.3]
[k]
[clear]
[charaTalk J]
JCon
Yaaay.[cueSe SE_22 22_ade695][charaMoveReturnFSSideR J 406,-160 0.3]
[k]
[messageOff]
[charaFadeout C 0.4]
[charaMove C -50,0 0.5]
[charaFadeout I 0.4]
[charaMoveFSSideR I 180,-170 0.5]
[charaFadeout J 0.4]
[charaMoveFSSideR J 356,-170 0.5]
[se ad173]
[seVolume ad173 1.0 0.3]
[se adm59]
[seVolume adm59 1.0 0.3]
[wt 1.5]
[seStop ad173 0.5]
[seStop adm59 0.5]
[wt 0.5]
[charaPut L 0,0]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Mash
These Con creatures seem to be very friendly.
[k]
Mash
They're cozying up to you and the other Servants, too.
[k]
[messageOff]
[charaFadeout B 0.1]
[charaPut L 2000,2000]
[wt 0.1]
[charaTalk off]
[charaFace E 0]
[charaFadein E 0.1 1]
[wt 0.5]
[charaFace I 0]
[charaFadeinFSSideR I 0.1 280,-170]
[charaFace J 0]
[charaFadeinFSSideR J 0.1 456,-170]
[charaMoveFSSideR I 230,-170 0.5]
[charaMoveFSSideR J 406,-170 0.5]
[wt 1.3]
[charaFadeout E 0.1]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaFace D 3]
[charaFadein D 0.1 1]
[wt 0.5]
[charaFace I 0]
[charaFadeinFSSideL I 0.1 -280,-170]
[charaFace J 0]
[charaFadeinFSSideL J 0.1 -456,-170]
[charaMoveFSSideL I -230,-170 0.5]
[charaMoveFSSideL J -406,-170 0.5]
[wt 1.3]
[charaFadeout D 0.1]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaFace E 6]
[charaFadeinFSR E 0.4 306,0]
[charaFace D 0]
[charaFadeinFSL D 0.4 -306,0]
[charaMoveFSR E 256,0 0.3]
[charaMoveFSL D -256,0 0.3]
[wt 0.3]
[charaTalk on]
Lambda
Hey. I know we haven't interacted much before, but I find you just the slightest bit intriguing.
[k]
Lambda
There's something about you that both does and doesn't remind me of the other Sakura Five... Something both familiar and alien... Something that makes me want to compete with you.
[k]
[charaTalk D]
[charaFace D 22]
Ereshkigal
Oh? If you say so.
[k]
Lambda
Now, take these Con creatures. If they're going to cozy up to someone, I'm sure they'd rather cozy up to the best someone around.
[k]
Lambda
So why don't we take this opportunity to demonstrate exactly who that is?
[k]
Lambda
And that, we can do by seeing which of us is the better leader for these creatures. So, I propose...
[k]
[charaTalk D]
[charaFace D 0]
Ereshkigal
Agreed. I propose...
[k]
[charaTalk off]
[charaFace E 2]
[charaFace D 2]
Lambda & Ereshkigal
A[messageShake 0.03 5 5 0.5] contest of elegance![sr]A contest of orderliness!
[k]
[charaFace E 5]
[charaFace D 20]
Lambda & Ereshkigal
...[sr]...
[k]
[charaTalk on]
[charaTalk E]
[charaFace E 4]
Lambda
...I guess we're not quite on the same page.
[k]
[charaTalk D]
[charaFace D 4]
Ereshkigal
...Why don't we just agree to both do our best and leave it at that?
[k]
Lambda
Yeah, fair enough.
[k]
[charaFadeout E 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 1]
[charaFadein I 0.1 86,0]
[charaFace J 0]
[charaFadein J 0.1 -86,0]
ICon
Are they friends?
[k]
[clear]
[charaTalk J]
[charaFace J 6]
JCon
BFFs?
[k]
1Good question...
2I think...it's complicated.
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStop BGM_EVENT_7 2.0]
[wait fade]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaSet H 1098229300 1 "Mighty Merman"]
[wipeFilter cinema 0.5 0]
[wt 1.5]
[fadein black 1.5]
[wait fade]
[wt 1.0]
[scene 147200 0.7]
[wt 1.4]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.4 0,-300]
[charaMove H 0,-250 0.7]
[cueSe SE_21 21_ade600]
[cueSeVolume 21_ade600 0 0.5]
[wt 1.7]
Mighty Merman
...[sr]...
[k]
[messageOff]
[charaFadeout H 0.4]
[charaMove H 0,-300 0.7]
[wt 0.4]
[cueSe SE_22 22_ade698]
[cueSeVolume 22_ade698 0 0.5]
[wt 2.0]
[fadeout black 2.0]
[wait fade]
[soundStopAll]
[end]