fgo-game-data/ScriptActionEncrypt/94/9406/9406880920.txt

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2024-03-29 09:05:40 +00:00
94-06-88-09-2-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1053900 1 "Trưng Trắc"]
[charaSet B 1053910 1 "Trưng Nhị"]
[charaSet C 3032000 1 Ereshkigal]
[charaSet D 6027000 1 "Wu Zetian"]
[charaSet E 3040001 1 Lambda]
[ifClear 60068801]
[charaSet F 1098238200 1 Con]
[ifClear 60068802]
[charaSet F 1098238210 1 Con]
[ifClear 60068803]
[charaSet F 1098238220 1 Con]
[ifClear 60068804]
[charaSet F 1098238300 1 Con]
[ifClear 60068805]
[charaSet F 1098238310 1 Con]
[ifClear 60068806]
[charaSet F 1098238320 1 Con]
[ifClear 60068807]
[charaSet F 1098238400 1 Con]
[ifClear 60068808]
[charaSet F 1098238410 1 Con]
[ifClear 60068809]
[charaSet F 1098238420 1 Con]
[else]
[charaSet F 1098238200 1 Con]
[endIf]
[charaSet G 1098229700 1 Vodyanoy]
[sceneSet H 147107 1]
[charaScale H 1.5]
[charaDepth H 1]
[charaDepth G 2]
[scene 147104]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_80 0.1]
[wt 0.4]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
[wt 0.2]
[fowardEffect bit_talk_13]
[wt 0.1]
[se bac10]
[charaShake G 0.04 4 4 0.7]
[wt 0.5]
[se ad26]
[wt 1.0]
[charaMove G 0,-10 0.4]
[wt 0.2]
[charaFadeout G 0.2]
[wt 0.1]
[se ad144 0.3]
[cueSe SE_21 21_ad1065]
[seStop 21_ad1065 0.4]
[bgmStop BGM_EVENT_80 1.5]
[wt 1.5]
1That was...weirdly easy...
2Wow, that was a piece of cake!
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 176,0]
[bgm BGM_EVENT_70 0.1]
Trưng Trắc
True... But there also weren't very many. I can't imagine this was all of them.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 -196,0]
Trưng Nhị
Let's take a look around. There may be more nearby.
[k]
[messageOff]
[wt 0.2]
[se ad173]
[wipeout leftToRight 1.0 1]
[wait wipe]
[charaFadeout B 0.1]
[scene 147107]
[wt 0.7]
[seStop ad173 1.0]
[wipein rightToLeft 1.0 1]
[wait wipe]
[wt 0.4]
[bgm BGM_EVENT_70 0.7 0.6]
[charaFadein H 0.4 40,-200]
[charaMove H 60,-200 5.0]
[wt 1.0]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.4 -100,0]
[charaMove G -80,0 5.0]
[wt 2.4]
[charaFadeout H 0.4]
[charaFadeout G 0.4]
[bgm BGM_EVENT_70 0.4 1.0]
[wt 0.7]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Ereshkigal
There! They're heading inland along what looks like a river!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Wu Zetian
Hm? Does that river look strange to anyone else?
[k]
Wu Zetian
There are rocks and pieces of wood piled high...
[k]
Wu Zetian
It looks like it has been dammed.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Lambda
Who cares about a little thing like that? Let's just take out those water monsters and be done with it.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[charaMoveReturn F 0,10 0.4]
[wait charaMove F]
FCon
I'm gonna do it, do it, do it!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace F 0]
[charaFadeinFSL F 0.1 0]
[charaFace E 4]
[charaFadeinFSR E 0.1 2]
Lambda
No, you won't. Nobody's been eaten yet, so you don't have to. Now stand back.
[k]
[charaFace F 4]
FCon
Got it, got it!
[k]
[charaFadeout F 0.1]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 176,0]
Trưng Trắc
Those are definitely the same species we just fought. Let's go take care of them!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_70 0.4]
[wait fade]
[soundStopAll]
[end]