551 lines
9.0 KiB
Plaintext
551 lines
9.0 KiB
Plaintext
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$94-06-90-01-1-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1053900 1 "Trưng Trắc"]
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[charaSet B 1053910 1 "Trưng Nhị"]
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[charaSet C195 99502600 1 Mash]
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[charaSet D 1098124510 1 "Da Vinci"]
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[charaSet E 6032000 1 Semiramis]
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[charaSet F 6027000 1 "Wu Zetian"]
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[charaSet G 3040000 1 Lambda]
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[charaSet H 3032000 1 Ereshkigal]
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[charaSet X 1098231700 1 Con1]
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[charaSet Y 1098231700 1 Con2]
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[charaSet Z 1098231700 1 Con3]
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[charaSet N 98115000 1 Static]
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[charaDepth A 4]
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[charaDepth B 3]
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[charaEffect N bit_talk_10_LowLevel]
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[charaPut N 2000,2000]
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[scene 147301]
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[fadein black 1.0]
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[wait fade]
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[wt 0.4]
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[bgm BGM_EVENT_7 0.1]
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[charaTalk E]
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[charaFace E 8]
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[charaFadein E 0.4 0,0]
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[wt 0.4]
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@Semiramis
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Huh. You don't say. THIS is why you summoned me to this place?
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[k]
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@Semiramis
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You wish for me to gather materials and supervise construction?
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[k]
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@Semiramis
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So that I am entirely certain...this is not some sort of joke, is it?
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[k]
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[charaFace E 5]
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@Semiramis
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...It is true that my Noble Phantasm, Hanging Gardens of Babylon, is wrought with materials from my homeland.
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[k]
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@Semiramis
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I therefore do possess some expertise in construction, civil engineering, and the collection of materials.
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[k]
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[charaFace E 1]
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@Semiramis
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But to think this is what you would have the empress of Assyria do, as opposed to ruling a kingdom or poisoning your foes... Hehe.
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[k]
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@Semiramis
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I will ask once more, Master, as I am not wholly convinced this is not merely a misguided attempt at a prank.
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[k]
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[charaFace E 12]
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@Semiramis
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Have you lost your mind? Are you, in fact, serious about this?
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[k]
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@Semiramis
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Depending on your answer, I may have to break out my tetrodotoxin.
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[k]
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?1:I know it's a lot to ask, but please! We need your help!
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?2:I'm absolutely serious! We can't do this without you!
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?!
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[charaFace E 4]
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@Semiramis
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(Sigh) Good grief...
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgmStop BGM_EVENT_7 1.0]
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[wait fade]
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[charaSet E 1098231600 1 Semiramis]
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[sceneSet I 147300 1]
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[charaScale I 1.3]
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[sceneSet M 147300 1]
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[charaScale M 1.5]
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[sceneSet K 147300 1]
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[charaScale K 1.1]
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[charaDepth I 5]
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[charaDepth M 3]
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[charaDepth K 4]
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[charaFadeout E 0.1]
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[wt 1.0]
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[fadein black 1.0]
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[wait fade]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.4 0,0]
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[wt 1.4]
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[charaFace E 2]
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@Semiramis
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[f large]A[charaEffect E bit_talk_41_fs]nd...hup!
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[k]
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[messageOff]
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[charaEffectStop E bit_talk_41_fs]
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[charaEffectDestroy E bit_talk_41_fs]
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[charaFadeout E 0.1]
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[wt 0.1]
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[se ad789]
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[shake 0.05 1 4 1.0]
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[charaTalk depthOff]
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[charaTalk off]
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[messageOff]
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[charaFadein K 0.1 0,312]
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[charaMove K -1,-199 0.3]
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[wait charaMove]
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[charaMove K -1,-170 0.15]
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[wait charaMove]
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[charaMove K -1,-199 0.15]
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[wt 2.0]
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[bgm BGM_MAP_85 0.1]
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[charaFadein I 0.7 -100,-250]
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[charaMove I 100,-150 4.5]
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[charaFadeout K 0.1]
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[wt 1.0]
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[scene 147300]
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[wt 2.0]
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[charaFadeout I 0.5]
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[charaDepth I 3]
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[charaDepth M 5]
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[charaFadein M 0.7 100,-330]
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[charaMove M -100,-230 4.5]
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[wt 3.0]
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[charaFadeout M 1.5]
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[wt 3.0]
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[charaTalk on]
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[charaTalk E]
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[charaFace E 9]
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[charaFadein E 0.1 0,0]
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@Semiramis
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Hmm. Not bad, if I do say so myself.
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[k]
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@Semiramis
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These additions are both flexible and durable while still meshing well with the existing designs.
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[k]
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@Semiramis
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I have never built domiciles on water before...
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[k]
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@Semiramis
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...but now I am intrigued by the thought of adding a similar water area to my Hanging Gardens.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 1]
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[charaFace B 0]
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[charaFadein A 0.1 0,0]
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[charaFadein B 0.1 0,0]
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@Trưng Trắc
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Wow, they're beautiful!
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[k]
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[charaFadeout A 0.1]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk depthOn]
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[charaTalk Y]
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[charaFace X 0]
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[charaFace Y 6]
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[charaFace Z 0]
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[charaFadeinFSL X 0.1 -256,0]
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[charaFadein Y 0.1 0,0]
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[charaFadeinFSR Z 0.1 256,0]
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@Y:Con
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New homes?
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[k]
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[clear]
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[charaTalk X]
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[charaFace X 1]
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@X:Con
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This is amazing!
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[k]
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[messageOff]
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[cueSe SE_22 22_ade695]
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[charaMoveReturnFSL X -256,50 0.3]
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[wt 1.0]
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[charaTalk Z]
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[charaFace Z 6]
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@Z:Con
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I'm super-duper satisfied!
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[k]
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[messageOff]
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[cueSe SE_22 22_ade695]
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[charaMoveReturnFSR Z 256,30 0.2]
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[wt 0.5]
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[cueSe SE_22 22_ade695]
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[charaMoveReturnFSR Z 256,30 0.2]
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[wt 1.0]
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[charaFadeout X 0.1]
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[charaFadeout Y 0.1]
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[charaFadeout Z 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 6]
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[charaFadein E 0.1 0,0]
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@Semiramis
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Of course you are.
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[k]
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@Semiramis
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Still, while my aesthetic and engineering prowess are of course largely responsible for this success, I will say that your labor played role as well.
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[k]
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@Semiramis
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To recognize your contributions, I award you one hundred QP.
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[k]
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?1:That's it!?
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?!
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[charaFace E 12]
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@Semiramis
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For such large-scale projects as this, it is essential to be frugal with one's resources.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 0,0]
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@Wu Zetian
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All that aside, I still cannot quite believe that these creatures really are as dexterous as we were told.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 4]
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[charaFadein G 0.1 0,0]
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@Lambda
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I don't get it. Their little hands look even less dexterous than a penguin's flippers.
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 9]
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[charaFadein E 0.1 0,0]
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@Semiramis
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You can thank me and my excellent managerial skills.
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[k]
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@Semiramis
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I knew it would not be an issue; I am already accustomed to directing my dove familiars.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 4]
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[charaFadein H 0.1 0,0]
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@Ereshkigal
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Maybe that's true for the Con...
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[k]
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@Ereshkigal
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...but more than once, I've heard you yelling at your familiars. Something about not pecking their supervisor's head without permission.
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 3]
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[charaFadein E 0.1 0,0]
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@Semiramis
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Y-yes... I suppose that has happened on occasion. I must remain ever vigilant.
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[k]
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@Semiramis
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I thought I had trained them better... Is there something about my head that whets their appetites?
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[k]
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[messageOff]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk X]
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[charaFace X 0]
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[charaFace Y 0]
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[charaFadeinFSL X 0.1 -256,0]
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[charaFadeinFSR Y 0.1 256,0]
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[cueSe SE_22 22_ade695]
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[charaMoveReturnFSL X -256,50 0.3]
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[wt 0.4]
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@X:Con
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Happens to us, too.
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[k]
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[clear]
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[charaTalk Y]
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[charaFace Y 0]
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@Y:Con
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What if it's just a little nibble?
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[k]
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[charaFadeout X 0.1]
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[charaFadeout Y 0.1]
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[charaFadeout Z 0.1]
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[wt 0.1]
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[charaTalk depthOff]
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[charaTalk A]
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[charaFace A 4]
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[charaFace B 0]
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[charaFadein A 0.1 0,0]
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[charaFadein B 0.1 0,0]
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@Trưng Trắc
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Please don't let your doves eat the Con after we just saved some from water monsters...
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[k]
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[charaTalk B]
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[charaFace B 1]
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@Trưng Nhị
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Anyway, it's great that the Con now have more safe places to live.
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[k]
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[charaFace B 0]
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@Trưng Nhị
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So... Uh...
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[k]
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[charaFace B 3]
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@Trưng Nhị
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We're thankful. To a certain degree.
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[k]
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?1:You're welcome!
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?2:It's okay. No need to thank me.
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?!
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[bgmStop BGM_MAP_85 1.0]
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[charaTalk A]
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[charaFace A 0]
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@Trưng Trắc
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All right then!
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[k]
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[bgm BGM_EVENT_62 0.1]
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@Trưng Trắc
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Now that all that's taken care of, let's begin our first offensive!
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[k]
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[charaFadeout A 0.1]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk depthOn]
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[charaTalk H]
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[charaFace H 1]
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[charaFadein H 0.1 0,0]
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@Ereshkigal
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That's a good idea.
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[k]
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[charaFace H 0]
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@Ereshkigal
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But unfortunately, we still know almost nothing about this island's geography, or where the water monsters are most prevalent.
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[k]
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@Ereshkigal
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So I think you two are the best choice to come up with our plan of action.
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk depthOff]
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[charaTalk A]
|
|||
|
[charaFace A 2]
|
|||
|
[charaFace B 0]
|
|||
|
[charaFadein A 0.1 0,0]
|
|||
|
[charaFadein B 0.1 0,0]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
O-okay!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace A 4]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
I'm not very confident about this, but that's how it always is...
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace A 11]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
I'm not sure I can come up with a perfect strategy, but if it has to be done...[wt 1.0][charaFace A 0]I'll just do the best I can!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 7]
|
|||
|
|
|||
|
@Trưng Nhị
|
|||
|
...
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk depthOn]
|
|||
|
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 0]
|
|||
|
[charaFadein D 0.1 0,0]
|
|||
|
[charaPut N 0,0]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
Of course, we'll help you out as much as we can, too. Just tell us what you need and we'll try to make it happen.
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
Especially now that we're ready to Rayshift in more help if we have to.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaPut N 2000,2000]
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk C195]
|
|||
|
[charaFace C195 1]
|
|||
|
[charaFadein C195 0.1 0,0]
|
|||
|
[charaPut N 0,0]
|
|||
|
|
|||
|
@Mash
|
|||
|
Right. We'll send people based on the strategy you come up with, but don't worry! Everyone here is worth a thousand soldiers.
|
|||
|
[k]
|
|||
|
|
|||
|
@Mash
|
|||
|
So let's all do our best to save the Con together!
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
|
|||
|
[charaPut N 2000,2000]
|
|||
|
[charaFadeout C195 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk depthOff]
|
|||
|
[charaTalk off]
|
|||
|
[charaFace A 0]
|
|||
|
[charaFace B 0]
|
|||
|
[charaFadein A 0.1 0,0]
|
|||
|
[charaFadein B 0.1 0,0]
|
|||
|
[wt 1.0]
|
|||
|
|
|||
|
[charaFace A 1]
|
|||
|
[charaFace B 1]
|
|||
|
[wt 1.0]
|
|||
|
|
|||
|
|
|||
|
[fadeout black 2.0]
|
|||
|
[bgmStop BGM_EVENT_62 2.0]
|
|||
|
[wait fade]
|
|||
|
[wt 0.5]
|
|||
|
[soundStopAll]
|
|||
|
[end]
|