fgo-game-data/ScriptActionEncrypt/94/9407/9407360230.txt

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2024-07-18 08:35:49 +00:00
94-07-36-02-3-0
[enableFullScreen]
[soundStopAll]
[charaSet C 99502600 1 Mash]
[charaSet D 98002000 1 Fou]
[charaSet E 10010300 1 "Ashiya Douman"]
[charaSet F 6026300 1 "Yan Qing"]
[charaSet G 5043300 1 Asclepius]
[charaSet H 1054000 1 Gareth]
[charaSet I 6043000 1 Ortlinde]
[charaSet J 6044000 1 Hildr]
[charaSet K 6045000 1 Thrúd]
[charaSet L 1098243700 1 "Arctic Fish A"]
[charaSet M 28003000 1 "Lady Avalon"]
[charaSet R 98115000 1 "Effect Dummy"]
[charaSet S 98115000 1 "Effect Dummy"]
[charaPut S 2000,2000]
[charaEffect S bit_talk_10_LowLevel]
[scene 159800]
[fadein black 1.5]
[wait fade]
[wt 0.4]
[fowardEffect bit_talk_quickmove]
[wt 0.1]
[charaTalk I]
[charaFace I 8]
[charaPut I 1]
[charaSpecialEffect I appearanceReverse 1 0.2]
[wt 0.2]
[se ad223]
[wt 0.2]
[bgm BGM_EVENT_63 0.1]
Ortlinde
We're back from reconnaissance.
[k]
Ortlinde
The walking trees are all coming from the west.
[k]
[charaFace I 9]
Ortlinde
We haven't been able to confirm exactly where they're coming from though. (Staring at Douman)
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 7]
[charaFadein E 0.1 1]
Ashiya Douman
And you're hoping I can do something about that again? Regrettably, wherever it is, it is not around here.
[k]
Ashiya Douman
You said they're coming from the west? Then I believe our best course of action is to go search for their source to the west.
[k]
1Makes sense.
2Okay, let's all go together.
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Gareth
Okay! Should we race there?
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk M]
[charaFace M 2]
[charaFadein M 0.1 1]
Lady Avalon
Y-you want to race!? I see this Gareth also has energy to spare...
[k]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Yan Qing
Master couldn't possibly keep up with a bunch of Servants running at top speed! 'Course, I could always carry [&him:her].
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 6]
[charaFadein E 0.1 1]
Ashiya Douman
Would you like to ride on my shoulders then, Master?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
Yan Qing
You're volunteering too, huh...
[k]
[charaFace F 5]
[bgmStop BGM_EVENT_63 1.0]
Yan Qing
...Hang on. What's that heading toward us, over there? Another walking tree?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 7]
[charaFadein E 0.1 1]
Ashiya Douman
Mmmmmm, I don't believe so. This divine aura would seem to be[line 2]
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut S 0,0]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
[bgm BGM_EVENT_80 0.1]
Mash
Hostile detected! Master, I'm picking up several of them, all flying straight at you!
[k]
[charaPut S 2000,2000]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 2]
[charaFadein K 0.1 1]
Thrúd
Defensive positions! Now!
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 1]
Hildr
I know. Here goes!
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 2]
[charaFadein I 0.1 1]
Ortlinde
Right!
[k]
[messageOff]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk off]
[charaDepth I 6]
[charaDepth J 5]
[charaDepth K 4]
[charaFace K 9]
[charaFace J 5]
[charaFace I 5]
[charaFadein K 0.1 1]
[wt 0.5]
[se ad39]
[effect bit_talk_radiallight01]
[wt 1.5]
[charaPutFSL I -256,0]
[charaPutFSR J 256,0]
[charaFadeTime I 0.3 0.6]
[charaFadeTime J 0.3 0.6]
[charaMoveFSL I -50,0 1.3]
[charaMoveFSR J 50,0 1.3]
[wt 0.6]
[charaFadeout I 0.6]
[charaFadeout J 0.6]
[fadeout white 0.3]
[seStop ad39 1.5]
[se bac398]
[wait fade]
[effectDestroy]
[wt 0.5]
[fadein white 1.0]
[wait fade]
[wt 1.0]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 5]
[charaFadein H 0.1 1]
[wt 0.2]
[charaCrossFade H 1098243400 5 0.5]
[se ad694]
[se ade321]
[wait charaCrossFade H]
[wt 1.0]
[charaFace H 2]
Gareth
What the...!? Are those...actual flying fish!?
[k]
[messageOff]
[charaFadeout H 0.1]
[wt 0.1]
[charaScale L 0.8]
[charaTalk L]
[charaFace L 0]
[charaFadein L 0.4 20,150]
[charaMoveScale L 1.0 1.5]
[charaMove L -50,120 0.4]
[cueSe SE_22 22_ade784]
[wt 0.4]
[charaMove L 50,20 0.8]
[wt 0.8]
[charaMove L 0,0 0.2]
[wt 0.2]
[cueSeStop 22_ade784 0.1]
[fowardEffect bit_talk_41_fs]
[cueSe SE_21 21_ade655]
[wt 1.0]
[cueSe SE_22 22_ad1177]
[blur motion 0.3 4 10 0.5 0.6 0.05 100]
[cameraMove 0.3 0,-20 1.3]
[wt 0.4]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]