133 lines
2.1 KiB
Plaintext
133 lines
2.1 KiB
Plaintext
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$94-00-57-18-1-0
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[soundStopAll]
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[bgm BGM_EVENT_28 0.1]
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[charaSet B 2026000 1 Altria]
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[charaSet C 4024000 1 Mordred]
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[charaSet D 3024000 1 Tamamo-no-Mae]
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[scene 21100]
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[fadein black 2.0]
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[wait fade]
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[charaTalk B]
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[charaFace B 6]
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[charaFadein B 0.1 1]
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@Altria
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I think we should be focusing on... “infrastructure maintenance”? Is that what it was?
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[k]
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@Altria
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We've all gotten used to procuring materials.
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[k]
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[charaFace B 6]
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@Altria
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So I believe if we improve the route to carry them, our efficiency should increase.
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[k]
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?1:Spoken like a true king.
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[charaFace B 3]
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@Altria
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Th-That's what I am! A king! At all times!
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[k]
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[charaFace B 8]
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@Altria
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Admittedly I may not look the part while in this swimsuit.
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[k]
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?2:Good idea. I'm in!
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?!
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[charaFadeout B 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Tamamo-no-Mae
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So what are we doing? Shall we make it out of wood? Like a ranch-style footpath?
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[k]
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[charaFadeout D 0.1]
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[charaTalk B]
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[charaFace B 6]
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[charaFadein B 0.1 1]
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@Altria
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That wouldn't change things much, would it?[sr]It may take some time, but I propose a cobblestone path.
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[k]
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[charaFadeout B 0.1]
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[charaTalk C]
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[charaFace B 0]
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[charaFace C 0]
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[charaFadein B 0.1 2]
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[charaFadein C 0.1 0]
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@Mordred
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As long as we're at it, why not spend a bit more time?
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[k]
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[charaFace B 5]
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@Altria
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What ever do you mean, Sir Mordred?
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[k]
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@Mordred
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Heh heh. We're going to make a path for the sake of convenience, right? Then why don't we make it even more convenient?
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[k]
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[charaFace C 1]
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@Mordred
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I'm saying, let's build a mine cart![sr]Yesss! Now I'm fired up!
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[k]
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[charaFadeout B 0.1]
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[charaFadeout C 0.1]
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[charaTalk B]
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[charaFace B 6]
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[charaFadein B 0.1 1]
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@Altria
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Well, Master, the decision is yours.[sr]Please make a wise choice.
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[k]
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[charaFadeout B 0.1]
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[charaTalk C]
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[charaFace C 1]
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[charaFadein C 0.1 1]
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@Mordred
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H-Huh?
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[k]
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[charaFace C 4]
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@Mordred
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Dammit. What? My idea is much better than just a stupid simple path. It's fast...and I bet it'll be fun.
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[k]
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[messageOff]
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[fadeout black 2.0]
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[bgmStop BGM_EVENT_28 2.0]
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[wait fade]
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[soundStopAll]
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[end]
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