fgo-game-data/ScriptActionEncrypt/03/0300131151.txt

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2024-12-25 08:05:45 +00:00
03-00-13-11-5-1
[soundStopAll]
[enableFullScreen]
[charaSet A 1098257900 1 Mash]
[charaSet B 1098253200 1 "U-Olga Marie"]
[charaSet C 1098239310 1 Kadoc]
[charaSet D 1098252410 1 Kukulcan]
[charaSet E 1098255100 1 Goredolf]
[charaSet F 1098253800 1 "Wak Chan"]
[charaSet G 1098253800 1 "Wak Chan_Enlarged"]
[charaScale G 1.3]
[charaSet H 1098158330 1 Nemo]
[sceneSet I 10000 1]
[charaScale I 1.01]
[sceneSet J 170000 1]
[charaScale J 1.3]
[sceneSet K 172700 1]
[charaScale K 1.5]
[sceneSet L 172700 1]
[charaScale L 1.5]
[sceneSet M 172700 1]
[charaScale M 1.2]
[sceneSet N 170503 1]
[charaSet S 5009000 1 "Effect 1"]
[cameraMove 0.1 0,0 1.01]
[scene 10000]
[bgm BGM_BATTLE_179 0.1]
[fadein black 1.0]
[wait fade]
[cueSe SE_22 22_ad1220]
[wt 0.4]
[effect bit_talk_ort_beam]
[wt 2.3]
[fadeout white 0.1]
[wait fade]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
[fowardEffect bit_talk_lightning_U_01]
[scene 170503]
[wt 0.3]
[effectDestroy bit_talk_ort_beam]
[se ad626]
[seVolume ad626 0 0]
[seVolume ad626 0.2 0.3]
[cueSe SE_22 22_adm89 0 0.3]
[se ad632]
[seVolume ad632 0 0]
[seVolume ad632 0.5 0.3]
[fadein white 0.3]
[wait fade]
[wt 0.3]
[seStop ad626 0.3]
[cueSeStop 22_adm89 0.3]
[fowardEffectStop bit_talk_lightning_U_01]
[se ad842]
[seVolume ad842 0 0.6]
[fowardEffect bit_talk_lightning_U_02]
[wt 1.0]
[se ad477]
[seVolume ad477 0 0.6]
[fadeout white 0.4]
[wait fade]
[se ad284]
[seVolume ad284 0 0.6]
[shake 0.03 5 4 3.0]
[fowardEffectStop bit_talk_lightning_U_02]
[seStop ad632 4.0]
[wt 1.0]
[seStop ad284 1.5]
[wt 1.0]
[fadein white 0.4]
[wait fade]
[cueSe SE_21 21_ade633 0 0.7]
[wt 0.5]
[charaFace B 19]
[charaShake B 0.03 3 3 0.5]
[wt 0.7]
U-Olga Marie
Ghh...!
[k]
[charaFace B 7]
U-Olga Marie
Get a hold of yourself, [%1]![sr]Where's that usual calm, cool judgment!?[sr]We can't beat this thing in a fight!
[k]
U-Olga Marie
Tezcatlipoca's long gone, and Daybit fell down below before the battle even began!
[k]
U-Olga Marie
Koyanskaya and my butler helped the two captives escape, so there's no reason for us to still be here!
[k]
1Y-yeah! You're right!
2I'm sorry. It's just...I still can't believe what I'm seeing!
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Kadoc
It's not just you, [%1].[sr]This is too much for anyone.
[k]
[charaFace C 7]
Kadoc
But you helped me snap out of it! Thanks, Olga Marie! I guess you aren't just angry all the time!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 20]
[charaFadein B 0.1 1]
U-Olga Marie
Huh? Why can't humans ever remember someone's name? Or is it just trendy to leave out initials right now?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 24]
[charaFadein A 0.1 1]
Mash
ORT is leaving México City![sr]But, that direction leads to[line 2]
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 3]
[charaFadein C 0.1 1]
Kadoc
The Storm Border!?
[k]
[charaFace C 4]
Kadoc
Oh crap, it's headed right for the Border! I guess it thinks it looks appetizing!?
[k]
Kadoc
Mash, contact the Border crew now! Even if they can't respond, they should still be able to receive transmissions!
[k]
Kadoc
You've gotta tell them to abandon the Border and run for their lives!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 28]
[charaFadein A 0.1 1]
Mash
I'm not getting through on the emergency line! There are gaps in the space-time continuum! They're interfering!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaSet A 8001400 1 Mash]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Kadoc
Tch...must be because the future and present are swapped! We're in the future here, but the Border's in the present!
[k]
Kadoc
They won't be able to see what's going on until ORT is right on top of them!
[k]
1This is bad!
2We'll never make it in time!
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 9]
[charaFadein D 0.1 1]
Kukulcan
Hm? So is that thing you're talking about important?
[k]
1Yes! It's super-duper important!
2It's not just important! It's our home!
[charaFace D 2]
Kukulcan
I see! Then we'd better keep it safe, hadn't we!?
[k]
[messageOff]
[se ad73]
[charaEffect D bit_talk_quickmove]
[charaSpecialEffect D erasureReverse 1 0.3]
[wt 1.0]
[wipeout rightToLeft 0.7 1.0]
[bgmStop BGM_BATTLE_179 1.0]
[wait wipe]
[scene 170000]
[pictureFrameTop cut063_cinema]
[charaFadeout D 0.1]
[wt 1.0]
[wipein leftToRight 0.7 1.0]
[wait wipe]
[wt 0.3]
[charaPut D 0,-50]
[charaTalk D]
[charaFace D 0]
[se ad223]
[fowardEffect bit_talk_quickmove]
[charaSpecialEffect D appearance 1 0.25]
[wt 0.4]
[bgm BGM_EVENT_24 0.1]
Kukulcan
So this is the flying boulder! Awesome!
[k]
Kukulcan
Hmm. It looks like a fusion of foreign machine civilization technology and Proper Human History engineering.
[k]
Kukulcan
Oh, you there! Would you tell the crew to go inside and fasten their seat belts?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 0,-50]
Goredolf
I can't believe I'm saying this, but thanks to Koyanskaya's surprise reappearance, I think I'm actually getting used to strange beautiful women showing up out of nowhere.
[k]
[charaFace E 1]
Goredolf
So, with that out of the way, let me ask you: What the hell are you talking about!?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 0,-50]
Wak Chan
Huh? Is that you, Lady Kukulcan? 'Sup. Is something wrong? You look kind of panicked.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 0,-50]
Kukulcan
Oh yeah, something's definitely wrong. I'm going to (whisper, whisper), so could you help everyone get inside the Border?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 0,-50]
[wt 0.1]
[charaMoveReturn F 0,-20 0.3]
Wak Chan
Damn. Seriously? Okay, well, I wouldn't put that past you, Lady Kukulcan! Right, I'm on it!
[k]
[messageOff]
[charaTalk off]
[charaTalk depthOff]
[charaDepth J 1]
[charaDepth G 2]
[charaScale G 1.6]
[charaDepth E 3]
[charaScale E 0.8]
[cueSe SE_22 22_ad1219]
[charaFadeout F 0.4]
[charaMove F -150,-50 0.5]
[wt 0.8]
[charaFace E 1]
[charaFadein J 1.0 -190,-400]
[charaFadein E 1.0 -100,-180]
[charaMove J -90,-400 1.0]
[charaMove E 0,-180 1.0]
[wt 1.0]
[cueSeStop 22_ad1219 0.6]
[charaFace G 0]
[charaFadein G 0.4 550,100]
[charaMove G 350,100 0.5]
[wt 0.8]
[charaMoveReturn G 350,45 0.4]
[wt 0.2]
[se ad183]
[charaFace E 5]
[charaMove E 0,-160 0.3]
[wt 1.0]
[cueSe SE_22 22_ad1219]
[charaFadeout G 0.4]
[charaFadeout E 0.4]
[charaMove G 50,100 0.4]
[charaMove E -300,-160 0.4]
[wt 0.5]
[cueSeStop 22_ad1219 1.5]
[wt 1.0]
[charaFadeout J 0.5]
[wt 0.7]
[charaTalk on]
[charaTalk depthOn]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,-50]
Kukulcan
I'm glad he was so quick to act. Yup, there's nothing better than a species you can count on!
[k]
[charaFace D 11]
Kukulcan
Okay, let's do this! Hang on tight, everyone!
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_24 1.0]
[wait fade]
[charaFadeout D 0.1]
[pictureFrame]
[charaTalk off]
[charaTalk depthOff]
[charaDepth K 1]
[charaDepth L 2]
[charaDepth M 3]
[charaDepth A 4]
[charaDepth C 5]
[charaDepth B 5]
[charaFadein K 0.1 300,-120]
[scene 172700]
[wt 0.5]
[se ad876]
[seVolume ad876 0 0.7]
[se ad898]
[seVolume ad898 0 0.3]
[wt 4.5]
[charaMove K 250,-220 5.5]
[se ad624]
[seVolume ad624 0 0]
[seVolume ad624 1.0 0.6]
[bgm BGM_MAP_55 1.0 1.2]
[fadein black 1.0]
[wait fade]
[wt 2.5]
[charaFadein L 1.0 0,-360]
[charaMove L -80,-440 5.0]
[wt 1.0]
[charaFadeout K 0.1]
[wt 2.5]
[charaFadein M 1.0 150,-150]
[charaMove M 0,-200 2.5]
[charaMoveScale M 1.01 2.5]
[wt 1.0]
[charaFadeout L 0.1]
[wt 0.5]
[seStop ad624 2.0]
[wt 1.5]
[subCameraOn 1]
[charaLayer A sub #A]
[charaLayer C sub #A]
[charaLayer B sub #A]
[charaLayer N sub #A]
[charaTalk depthOff]
[charaDepth N 1]
[charaDepth A 2]
[charaDepth C 3]
[charaDepth B 4]
[charaScale N 1.5]
[charaFadein N 0.1 0,0]
[charaFace A 6]
[charaFadein A 0.1 -30,310]
[charaFace C 3]
[charaFadein C 0.1 -110,180]
[subCameraFilter #A maskEdge cut359_mask16 5 0,0,0,255 0]
[subRenderFadeinFSSideR #A 0.5 400,-400]
[subRenderMoveFSSideR #A 400,-350 0.3]
[wt 0.8]
1(Agape)
[charaTalk on]
[charaTalk A]
Mash
Senpai... The Storm Border is, um, hopping through the jungle like an enormous rabbit...
[k]
[charaTalk C]
[charaFace C 2]
Kadoc
Whoa... Kukulcan is carrying the whole damn Border by herself...
[k]
[charaFadeout A 0.1]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 15]
[charaFadein B 0.2 -30,260]
U-Olga Marie
Hey, I could do that too if I was at full strength!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 -80,310]
Mash
She's carrying the Border toward the jungle southwest of Chichén Itzá... Oh, she just put it down.
[k]
[messageOff]
[fadeout black 0.7]
[bgmStop BGM_MAP_55 0.7]
[wait fade]
[charaFadeout N 0.1]
[charaFadeout M 0.1]
[charaFadeout A 0.1]
[scene 170503]
[wt 0.5]
[charaLayer A NORMAL]
[charaLayer C NORMAL]
[charaLayer B NORMAL]
[charaLayer N NORMAL]
[subCameraOff]
[se ad619]
[seVolume ad619 0 0]
[seVolume ad619 0.3 0.3]
[se ad238]
[seVolume ad238 0 0.8]
[wt 1.0]
[seStop ad619 3.5]
[se ad937]
[seVolume ad937 0 0.4]
[seStop ade79 0.1]
[wt 4.3]
[fadein black 0.7]
[wait fade]
[wt 1.3]
[se ad949]
[seVolume ad949 0 0.8]
[scene 170500 2.0]
[wt 0.5]
[seStop ad949 2.5]
[wt 3.0]
1Everything's back to normal...?
2Is ORT gone, too...?
[bgm BGM_EVENT_70 0.1]
[charaTalk depthOn]
[charaTalk H]
[charaFace H 1]
[charaFadein H 0.4 1]
[wt 0.4]
Nemo
It seems so. The future and present are back in their original positions.
[k]
Nemo
I guess the shift doesn't last forever. The Authority must have an inbuilt time limit.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 1]
Mash
Ah... Thank goodness you're okay, Nemo.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Kadoc
...Is it because we're back in the present now?
[k]
Kadoc
Does that mean you'll disappear again if that future we just saw comes true?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 4]
[charaFadein H 0.1 1]
Nemo
No. That phenomenon was just a preview of a future where a giant unidentified being, ORT, shows up.
[k]
Nemo
That's the only part that's certain.
[k]
Nemo
Even if that future arrived here in ten days' time, I would still be unaffected on that tenth day.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 8]
[charaFadein C 0.1 1]
Kadoc
Gotcha. I figured as much, but just wanted to be sure.
[k]
[charaFace C 0]
Kadoc
By the way, do you know how I figured that out,[sr][%1]?
[k]
1Because the city's back to normal?
2Because all the ocelomeh on the ground are looking our way.
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Mash
Oh gosh! You're right!
[k]
Mash
All the ocelomeh gathered on the street are pointing at us and arming themselves!
[k]
Mash
They're definitely about to[line 2][bgmStop BGM_EVENT_70 1.0]
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.4]
[charaPut S 150,-70]
[se bac179]
[cueSe Servants_604300 m50402]
[seVolume m50402 0 0.5]
[charaEffect S bit_shot_01]
[wt 0.7]
[se bac179]
[effect bit_shot_01 -150,70]
[wt 0.5]
[seStop m50402 0.3]
[wt 0.2]
[bgm BGM_EVENT_80 0.1]
[charaTalk C]
[charaFace C 3]
[charaFadein C 0.1 1]
[charaShake C 0.05 3 3 0.5]
[wt 1.5]
[charaPut S 2000,2500]
[effectDestroy bit_shot_01]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Nemo
From their perspective, we just picked a fight with Izcalli AND Tezcatlipoca.
[k]
Nemo
This temple might be holy ground for them, but they look angry enough to ignore that and come after us.
[k]
Nemo
And the ocelomeh don't take prisoners. If they catch us, they'll tear us limb from limb and gouge out our hearts!
[k]
[charaFace H 5]
Nemo
Let's get out of here, and fast. We're even farther from the Storm Border now.
[k]
1It's okay. They're over by the deinos city.
2Let's just worry about meeting up with the others outside of the city for now.
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 1]
Mash
Understood, Master. The rope ladder Koyanskaya left for us is right over there.
[k]
[charaFace A 12]
Mash
...Director? Is something wrong?
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 31]
[charaFadein B 0.1 1]
[wt 1.4]
[charaFaceFade B 27 0.2]
U-Olga Marie
No. I was just savoring our victory... You're heading back to the ship, right? I won't stop you.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth I 1]
[charaDepth H 2]
[charaTalk H]
[charaFace H 6]
[charaFadein H 0.1 1]
[charaPut I 0,-200]
[charaFadeTime I 0.2 0.5]
Nemo
(...I had to put aside my reservations about her since it was an emergency, but she was nothing but helpful.)
[k]
Nemo
(It seems like she's trustworthy in a fight. Maybe even as an ally[line 2]No. It's too soon to say.)
[k]
[charaFadeout I 0.2]
[charaFace H 8]
Nemo
Understood. Mash, you lead the way,[sr]followed by Master [%1].
[k]
Nemo
Kadoc will go next and I'll bring up the rear.
[k]
[charaFace H 0]
Nemo
Madam President, since it looks like you don't need to use the ladder, would you give us some aerial cover?
[k]
[messageOff]
[charaFadeout H 0.1]
[wt 0.1]
[charaSet A 1098257900 1 Mash]
[charaTalk depthOn]
[charaTalk B]
[charaFace B 24]
[charaFadein B 0.1 1]
[wt 1.0]
[charaFace B 14]
U-Olga Marie
Of course! I was planning to do that, anyway! Good decision, Captain! I like your style!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 22]
[charaFadein A 0.1 1]
[wt 1.5]
[fadeout black 2.0]
[bgmStop BGM_EVENT_80 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]