fgo-game-data/ScriptActionEncrypt/91/9170080141.txt

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2020-06-01 18:54:42 +00:00
91-70-08-01-4-1
[soundStopAll]
[bgm BGM_EVENT_3 0.1]
[charaSet A 8001001 1 Mash]
[charaSet B 98002000 1 Fou]
[charaSet C 7008001 1 Beowulf]
[charaSet D 98006200 1 Grendel]
[charaSet E 9001001 1 Jeanne]
[charaSet F 1005001 1 Nero]
[charaSet G 4003001 1 Drake]
[charaSet H 98016000 1 "Soldier A"]
[scene 20110]
[fadein black 2.0]
[wait fade]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Beowulf
It's over, Grendel.[sr]You're a monster that's not meant to be summoned.
[k]
[charaFace C 4]
Beowulf
We'll likely never meet again.[sr]...Dammit, I met the one I wanted to meet the least.
[k]
[charaFadeout C 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Grendel
Wh-Why...[sr]The one...who killed...you...
[k]
[charaFadeout D 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Beowulf
Actually, you're the one I fear the most in this world.[sr]The fire dragon simply dealt the killing blow.
[k]
Beowulf
It was strong, but didn't frighten me.[sr]I also now have dependable allies, unlike then.
[k]
[charaFace C 1]
Beowulf
You're a fool to not see that.
[k]
[charaFace C 0]
Beowulf
Good riddance, masquerader.[sr]You should've had a bit more faith in your own strength.
[k]
[charaFadeout C 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Grendel
D-Damn you!
[k]
[bgmStop BGM_EVENT_3 0.1]
[shake 0.05 0 5 0]
[messageOff]
[charaSpecialEffect D enemyErasure 1 1.7]
[se ad20]
[wait charaSpecialEffect D]
[wt 0.4]
[shakeStop]
[wt 0.7]
[bgm BGM_EVENT_2 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Mash
Seems we really got him this time!
[k]
[charaFadeout A 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Beowulf
Guess so. My Noble Phantasm is unlocked now.
[k]
Beowulf
In the future you'll face punks looking for a fight.[sr]When that happens, let me help you.
[k]
[charaFace C 1]
Beowulf
Well then, I guess we should head back, Master! Time for our triumphant return! Hah hah!
[k]
[messageOff]
[fadeout black 1.5]
[wt 1.4]
[bgmStop BGM_EVENT_2 0.1]
[wait fade]
[soundStopAll]
[end]