224 lines
3.4 KiB
Plaintext
224 lines
3.4 KiB
Plaintext
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$03-00-09-17-4-0
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[enableFullScreen]
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[soundStopAll]
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[charaSet A 5045001 1 Altria]
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[charaSet B 1098231510 1 Mash]
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[charaSet C 1098210900 1 "Count Peperon"]
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[charaSet D 1098210400 0 1]
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[charaSet E 1098210400 0 1]
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[charaSet F 1098210400 0 1]
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[scene 21410]
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[cameraMove 0.1 0,0 1.01]
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[wt 0.1]
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[se ade426]
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[seVolume ade426 0 0]
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[se ade427]
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[seVolume ade427 0 0]
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[seVolume ade426 1.0 0.8]
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[seVolume ade427 1.0 0.8]
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[fadein black 1.5]
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[wait fade]
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[seStop ade426 1.0]
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[seStop ade427 1.0]
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[wt 0.8]
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[se ad14]
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[shake 0.02 2 2 0.5]
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[seStop ad14 1.0]
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[wt 1.2]
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[bgm BGM_EVENT_81 0.1]
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[charaTalk B]
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[charaFace B 6]
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[charaFadein B 0.1 1]
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@Mash
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Did anyone else feel that tremor? It almost felt like the prelude to an earthquake.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 27]
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[charaFadein A 0.1 1]
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@Altria
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An earthquake? We almost never get those in Britain...
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[k]
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?1:Let's hurry. I've got a bad feeling about this.
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?!
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 8]
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[charaFadein C 0.1 1]
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@Count Peperon
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...
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Mash
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Pepe? Um... Are you not feeling well?
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[k]
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[charaFace B 12]
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@Mash
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I couldn't help but notice that you haven't quite seemed like yourself...
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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@Count Peperon
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Oh Mashie. You really don't miss anything, do you?
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[k]
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@Count Peperon
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Well, don't worry about me. I'm just feeling a little bummed out, that's all.
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[k]
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[charaFace C 6]
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@Count Peperon
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But I do appreciate you looking out for me.[sr]Thanks, Mashie.
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[k]
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[charaFace C 0]
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@Count Peperon
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Now, come on. Once we get through that door and out to the hall, it's a straight shot back to the surface.
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[k]
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@Count Peperon
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So let's get going already. You guys still aren't anywhere close to done.
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[k]
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[messageOff]
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[fadeout black 1.5]
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[bgmStop BGM_EVENT_81 1.5]
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[wait fade]
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[charaFadeout C 0.1]
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[scene 21400]
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[wt 1.0]
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[fadein black 1.5]
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[wait fade]
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[se ad768]
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[seVolume ad768 0 0.4]
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[cueSe SE_21 21_ad1071]
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[seVolume 21_ad1071 0 0.6]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.4 1]
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[wt 0.4]
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[seStop ad768 0.6]
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@???
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Ahh... Ahhh...[sr]Aaahhh...
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[k]
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[messageOff]
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[charaTalk depthOff]
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[charaDepth D 5]
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[charaDepth E 4]
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[charaDepth F 3]
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[charaTalk off]
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[se ad768]
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[seVolume ad768 0 0.4]
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[charaFace E 0]
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[charaFadeinFSL E 0.4 -350,0]
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[wt 0.2]
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[charaFace F 0]
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[charaFadeinFSR F 0.4 350,0]
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[wt 0.4]
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[seStop ad768 0.6]
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[bgm BGM_EVENT_80 0.1]
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@???
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Haaah... Ahh... Aaah...
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[k]
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?1:!?
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?2:What are those things!?
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?!
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[charaFadeout D 0.1]
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[charaFadeout E 0.1]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk depthOn]
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[charaTalk on]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Altria
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Whoa! Their bodies are rotten![sr]They're corpses!
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[k]
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@Altria
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They're remains of the people who died in the calamity of Darlington one hundred years ago come back to life!
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[k]
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@Altria
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Now I see. This was a human burial ground!
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 1]
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[wt 1.2]
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[charaFace B 7]
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[se bac170]
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@Mash
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...All right. If they mean to attack us, we'll just have to defend ourselves! I'll keep the fighting to a minimum and secure a path to the upper floors!
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[k]
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[messageOff]
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[fadeout black 0.5]
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|||
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[bgmStop BGM_EVENT_80 0.4]
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|||
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[wait fade]
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|||
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[soundStopAll]
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[end]
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