fgo-game-data/ScriptActionEncrypt/94/9407/9407271310.txt

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2024-06-04 08:05:40 +00:00
94-07-27-13-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 99502600 1 Mash]
[charaSet B 1098124510 1 "Da Vinci"]
[charaSet C 6033000 1 "Okada Izo"]
[charaSet D 1050000 1 Barghest]
[charaSet E 25002000 1 "Katsushika Hokusai"]
[charaSet F 11005000 1 "Hessian Lobo"]
[charaSet G 1098240600 1 Shino]
[charaSet H 1098240700 1 Dousetsu]
[charaSet I 1098240800 1 Kobungo]
[charaSet J 1098240900 1 Daikaku]
[charaSet K 1098241000 1 Genpachi]
[charaSet M 98115000 1 Static1]
[charaSet O 98115000 1 Effect]
[cameraMove 0.1 0,0 1.01]
[wt 0.1]
[charaEffect M bit_talk_10_LowLevel]
[charaPut M 2000,2000]
[scene 156600]
[fadein black 1.5]
[wait fade]
[align center] Some Time Earlier [align]
[k]
[messageOff]
[wt 0.3]
[bgm BGM_EVENT_81 0.1]
[charaFace B 24]
[charaFadein B 0.1 0,0]
[charaPut M 0,0]
Da Vinci
I see. So Kyokutei Bakin's been abducted...
[k]
Da Vinci
...which is why you suddenly need some means of transport to pursue her captors.
[k]
[charaFace B 5]
Da Vinci
Okay. I understand that both she and the Dog Warriors are essential for finding what you're looking for in Nanmei.
[k]
[charaFace B 25]
Da Vinci
It'd typically be nightmarishly difficult to send supplies or equipment via Rayshift, and outright impossible to send a means of transport that way...but not this time.
[k]
[charaFace B 26]
Da Vinci
This Singularity you're in now is a small fictional archipelago.
[k]
Da Vinci
It's based on one of Kyokutei Bakin's stories, and there's an embodiment of another story he wrote there, too.
[k]
Da Vinci
That's right. The very Dog Warriors you're traveling with right now.
[k]
Da Vinci
The “Nansou Satomi Eight Dog Chronicles” and “Chinsetsu Yumiharizuki.”
[k]
Da Vinci
These two stories are almost like twins, in a way. They're very similar, and naturally drawn to each other.
[k]
Da Vinci
On top of that, the Dog Warriors are capable of teleporting things.
[k]
Da Vinci
So we can pretty much be certain the dogs there caused your Rayshifting issues earlier.
[k]
[charaFace B 23]
Da Vinci
Oh, but then again, Sousuke isn't there right now, is he?
[k]
[charaFace B 0]
Da Vinci
Have any of the other dogs demonstrated the ability to independently send things across space-time?
[k]
[charaFace B 1]
Da Vinci
The way the spirit beads turn into shooting stars and scatter across the sky in the “Eight Dog Chronicles” is a perfect example!
[k]
[charaFadeout B 0.1]
[charaPut M 2000,2000]
[wt 0.1]
[charaTalk C]
[charaFace C 11]
[charaFadein C 0.1 0,0]
Okada Izo
Is that how Michi and Dustcloth got into Chaldea in the first place?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,0]
[charaPut M 0,0]
Da Vinci
This all has to be connected to the Holy Grail signals we saw in these minute Singularities earlier. It's fascinating, but we can dig deeper into that later.
[k]
Da Vinci
The main takeaway right now is that we should be able to use the dogs' power for large-scale teleportation spells.
[k]
[charaFace B 1]
Da Vinci
If all goes well, it should be like jumping to a spot in a book from its table of contents.
[k]
1I knew you'd come through, Da Vinci!
2This went way better than I was hoping!
[charaFace B 25]
Da Vinci
I'm afraid it's not all good news though.
[k]
Da Vinci
As you know, we've been sending out a bunch of Spirit Origin pods to fend off Tametomo's attack.
[k]
[charaFace B 24]
Da Vinci
It's been taking a lot of magical energy and electricity to fire and maintain the pods, especially since we put everything together so hastily.
[k]
Da Vinci
In fact, we just sent Ishtar and Emiya out to the sea of space-time not too long ago.
[k]
[charaFace B 14]
Da Vinci
Of course, we're making sure to preserve enough energy for your return trip, but[line 2]
[k]
1You don't have enough to send things back and forth?
[charaFace B 24]
Da Vinci
Exactly. We're already cutting it close as it is. That's one reason we didn't suggest this when you left.
[k]
Da Vinci
Teleportation is a last resort, not just a thing to do whenever we like. If we're going to do it, we need to make it count.
[k]
[charaFadeout B 0.1]
[charaPut M 2000,2000]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,0]
Barghest
That shouldn't be a problem.
[k]
Barghest
The Dog Warriors clearly have the ability to sense one another's whereabouts.
[k]
Barghest
So long as we follow them, we can be sure of arriving at an island where one of their compatriots can be found.
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.15]
[charaTalk off]
[charaDepth K 1]
[charaDepth J 2]
[charaDepth I 3]
[charaDepth G 4]
[charaDepth H 5]
[charaFace J 0]
[charaFadeinFSL J 0.1 -350,0]
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[charaFadein G 0.1 0,-70]
[charaFace H 0]
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[wt 1.6]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 0,0]
Hessian Lobo
...[cueSe SE_22 22_ade749]
[k]
[seStop 22_ade749 0.3]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 0,0]
Katsushika Hokusai
Lord Lobo...
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 25]
[charaFadein B 0.1 0,0]
[charaPut M 0,0]
Da Vinci
All right, I hate to force the issue, but we don't have any time to spare.
[k]
Da Vinci
If you're okay with this, [%1],[sr]then I'm willing to give it a shot.
[k]
[messageOff]
[wt 0.2]
[cameraMove 0.4 0,10 1.01]
[wt 0.4]
[cameraMove 0.4 0,0 1.01]
[wt 0.7]
[wt 0.7]
[bgmStop BGM_EVENT_81 1.0]
[fadeout black 1.0]
[wait fade]
[charaFadeout B 0.1]
[charaPutFSR M 2000,2000]
[wt 0.1]
[scene 10000]
[wt 0.5]
[fadein black 0.5]
[wait fade]
[effect bit_talk_07_orange]
[se ad12]
[wt 4.0]
[fadeout white 1.0]
[wait fade]
[charaSet P 98006000 1 Effect1]
[charaSet Q 98006000 1 Effect2]
[charaSet R 98006000 1 Effect3]
[charaSet S 98006000 1 Effect4]
[charaSet T 98006000 1 Effect5]
[sceneSet L 157100 1]
[sceneSet N 157100 1]
[charaScale L 1.2]
[charaScale N 1.2]
[charaEffect P bit_talk_dkk_light]
[charaPutFSL P 2000,2000]
[charaEffect Q bit_talk_kbg_light]
[charaPutFSL Q 2000,2000]
[charaEffect R bit_talk_sno_light]
[charaPut R 2000,2000]
[charaEffect S bit_talk_dst_light]
[charaPutFSR S 2000,2000]
[charaEffect T bit_talk_gpc_light]
[charaPutFSR T 2000,2000]
[charaTalk depthOff]
[charaDepth L 1]
[charaDepth N 2]
[scene 157100]
[charaFadein L 0.1 50,-300]
[charaMove L 100,-300 5.0]
[wt 1.5]
[fadein white 1.5]
[wait fade]
[bgm BGM_MAP_88 0.1]
[wt 1.5]
[charaFadeout L 1.0]
[wt 1.5]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,0]
[charaPut M 0,0]
Mash
...Teleportation complete.
[k]
Mash
Your new coordinates are...Sagami Island![sr][charaFace A 1]It worked!
[k]
[messageOff]
[charaPut M 2000,2000]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk off]
[charaDepth K 1]
[charaDepth T 2]
[charaDepth J 1]
[charaDepth P 2]
[charaDepth I 3]
[charaDepth Q 4]
[charaDepth G 5]
[charaDepth R 6]
[charaDepth H 7]
[charaDepth S 8]
[charaPutFSL P -350,0]
[charaFace J 0]
[charaFadeinFSL J 0.1 -350,0]
[charaPutFSL Q -200,-50]
[charaFace I 0]
[charaFadeinFSL I 0.1 -200,-50]
[charaPut R 0,-70]
[charaFace G 0]
[charaFadein G 0.1 0,-70]
[charaPutFSR S 200,-90]
[charaFace H 0]
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[charaPutFSR T 350,0]
[charaFace K 0]
[charaFadeinFSR K 0.1 350,0]
[se ad744]
[wt 0.5]
[seStop ad744 1.5]
[charaEffectStop P bit_talk_dkk_light]
[charaEffectStop Q bit_talk_kbg_light]
[charaEffectStop R bit_talk_sno_light]
[charaEffectStop S bit_talk_dst_light]
[charaEffectStop T bit_talk_gpc_light]
[wt 2.5]
Dog Warriors
(Vacant stare)
[k]
[charaPut O 2000,2000]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk depthOn]
[charaTalk C]
[charaFace C 9]
[charaFadein C 0.1 0,0]
Okada Izo
A hilltop castle... And it looks to be crawling with enemies.
[k]
[charaFace C 7]
Okada Izo
Shame they couldn't just warp us right into the keep.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,0]
[charaPut M 0,0]
Mash
There should be another Dog Warrior near your location.
[k]
Mash
The remaining beads are Jin, Chi...
[k]
Mash
...and of course, Sousuke, who holds Gi. He should still be accompanying Omichi.
[k]
[charaFace A 7]
Mash
Please be careful. The castle has no shortage of lookouts.
[k]
1Okay, let's slip in there as quickly as we can. Could a diversion help with that?
2Maybe a diversion would help us get in faster.
[charaPut M 2000,2000]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 12]
[charaFadein D 0.1 0,0]
Barghest
I agree, Master. Hessian Lobo and I can do that.
[k]
Barghest
We can work together to draw the lookouts' attention and keep their eyes off of you.
[k]
[charaFace D 13]
Barghest
Are you two all right with that, Hessian? Lobo? Between the three of us, we should be the most qualified for a job like this.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 0,0]
Hessian Lobo
...[cueSe SE_22 22_ade747][seStop 22_ade747 1.2]
[k]
1Got it.
2Okay. We'll be counting on you to keep them occupied!
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 0,0]
Katsushika Hokusai
Then while you guys are off makin' a ruckus, Lord Izo and me'll sneak inside with Master.
[k]
[charaFace E 1]
Katsushika Hokusai
Thanks for doin' this. It'll make our jobs a lot easier.
[k]
Katsushika Hokusai
Plus, this way, you can keep an eye on the other Dog Warriors Omicchan entrusted us with.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 0,0]
Barghest
Huh? I-I never said anything about that. Well, someone will need to watch them, yes. But...
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 9]
[charaFadein C 0.1 0,0]
Okada Izo
Exactly.
[k]
Okada Izo
She was desperate for them to stay behind. There must've been a reason for it.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 14]
[charaFadein E 0.1 0,0]
Katsushika Hokusai
Yeah.
[k]
Katsushika Hokusai
So we really wanna be careful not ta let 'em fall into enemy hands now.
[k]
[charaFace E 15]
Katsushika Hokusai
There's one thing I really wanna know, though...
[k]
[charaFace E 11]
Katsushika Hokusai
Why did old man Bakin go back ta bein' Omicchan all of a sudden?
[k]
1Good question.
2Yeah, you could almost see their personalities swap.
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,0]
Okada Izo
Easiest way to find that out is to get inside and ask them ourselves.
[k]
[charaFace C 7]
Okada Izo
All right, you guys, go raise some hell for us.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 0,0]
Barghest
We will. Good luck with your mission as well.
[k]
[messageOff]
[se ad769]
[seStop ad769 1.7]
[charaFadeout D 0.4]
[wt 0.4]
[wipeout rightToLeft 1.0 1.0]
[bgmStop BGM_MAP_88 1.0]
[wait wipe]
[wt 0.1]
[fadeout black 0.1]
[wait fade]
[wipein leftToRight 0.1 1.0]
[wait wipe]
[charaSet Q 98075000 1 Enemy1]
[charaSet R 98006000 1 Enemy2]
[charaSet S 98015000 1 Enemy3]
[charaSet T 1098229700 1 Enemy4]
[charaDepth Q 2]
[charaDepth R 3]
[charaDepth S 5]
[charaDepth T 6]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[cueSe SE_22 22_ade743 0]
[seVolume 22_ade743 1.0 0.4]
[wt 1.0]
[charaTalk off]
[charaTalk depthOff]
[charaFadein L 0.6 150,-250]
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[wt 1.0]
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[wt 1.5]
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[wt 1.5]
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[wt 1.5]
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[wt 1.5]
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[charaMoveFSR S 0,0 4.5]
[wt 1.5]
[charaFadeout S 0.5]
[wt 1.0]
[charaFadeout N 0.5]
[wt 1.0]
[se ad321]
[wt 0.7]
[charaFace F 0]
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[wt 0.4]
[seStop ad321 0.2]
[wt 0.4]
[cueSe SE_22 22_ade747]
[wt 2.8]
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[wt 0.1]
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[wt 0.5]
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[wt 0.7]
[seStop 22_ade743 0.4]
[charaMoveReturnFSR T 150,10 0.3]
[wt 0.5]
[charaMoveReturnFSL S -150,10 0.3]
[wt 0.5]
[cueSe SE_22 22_ade744 0]
[seVolume 22_ade744 0.4 0.7]
[charaFadeinFSL Q 0.3 -450,0]
[wt 0.2]
[charaFadeinFSR R 0.3 450,0]
[wt 0.4]
[lr]...!?[sr]...!!!
[k]
[bgm BGM_EVENT_3 0.1]
[messageOff]
[seStop 22_ade744 1.5]
[charaShake Q 0.05 4 2 0.5]
[charaShake R 0.05 4 2 0.5]
[charaShake S 0.05 4 2 0.5]
[charaShake T 0.05 4 2 0.5]
[wt 1.0]
[charaFadeout Q 0.1]
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[charaFadeout S 0.1]
[charaFadeout T 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk depthOn]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.4 0,0]
Hessian Lobo
[image berserker_language_4][se ad334]
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.15]
[bgmStop BGM_EVENT_3 1.0]
[charaTalk off]
[charaTalk depthOff]
[cueSe SE_22 22_ade750]
[charaFace J 0]
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[charaMoveFSR H 200,-90 0.8]
[charaMoveFSR K 350,0 0.8]
[seStop 22_ade750 0.8]
[wt 0.8]
Dog Warriors
Grrr. (Walking briskly)
[k]
[messageOff]
[cueSe SE_22 22_ade750]
[seStop 22_ade750 0.6]
[charaMoveFSL J -450,0 0.8]
[charaMoveFSL I -300,-50 0.8]
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[charaFadeout G 0.6]
[charaFadeout H 0.6]
[charaFadeout K 0.6]
[wt 1.0]
[bgm BGM_EVENT_27 0.1 0.7]
[charaTalk on]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 0,0]
Barghest
Wha... W-wait! Come back, Dog Warriors!
[k]
Barghest
It's too dangerous to follow Lobo right now! You'll be walking right into a battlefield!
[k]
[charaFace D 8]
Barghest
Ah, well... You are still Servant familiars, so it may not be as dangerous for you, but...
[k]
[charaFace D 4]
Barghest
A-anyway, you should still stay behind me just[sr]to be sa[line 2][charaFace D 3] Hey! Come here! No, THIS way!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_27 0.4]
[wait fade]
[soundStopAll]
[end]