fgo-game-data/ScriptActionEncrypt/03/0300130130.txt

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2024-12-25 08:05:45 +00:00
03-00-13-01-3-0
[soundStopAll]
[enableFullScreen]
[charaSet A 8001400 1 Mash]
[charaSet B 1098239320 1 Kadoc]
[charaSet C 1098257400 1 Sion]
[charaSet D 1098255100 1 Goredolf]
[charaSet E 1098158330 1 Nemo]
[sceneSet F 171300 1]
[charaSet G 1098257310 1 "Da Vinci"]
[charaSet H 98115000 1 Effect]
[sceneSet I 171301 1]
[sceneSet J 179406 1]
[charaSet K 1098255200 1 Habetrot]
[charaSet L 1098123000 1 Meunière]
[charaSet M 1098254800 1 "Nemo Marine"]
[imageSet N back10000 1 1]
[charaScale N 1.3]
[sceneSet P 122608 1]
[charaScale P 1.01]
[charaSet Q 1098182110 1 "Nemo Professor"]
[charaSet R 1098182200 1 "Nemo Engineer"]
[sceneSet S 179404 1]
[sceneSet T 179410 1]
[sceneSet U 158000 1]
[sceneSet V 179402 1]
[sceneSet W 179407 1]
[sceneSet X 171400 1]
[charaSet Y 1098255300 1 Nitocris]
[sceneSet Z 168500 1]
[charaScale Z 1.2]
[scene 122608]
[subCameraOn 3]
[charaLayer J sub #A]
[charaLayer S sub #A]
[charaLayer T sub #A]
[subCameraFilter #A mask cut359_mask08 3]
[charaTalk depthOff]
[charaDepth P 0]
[charaDepth Z 4]
[charaDepth A 3]
[charaDepth H 2]
[charaFadein P 0.1 0,-200]
[charaDepth J 3]
[charaDepth S 2]
[charaDepth T 1]
[charaScale J 1.05]
[charaScale S 1.05]
[charaScale T 1.05]
[charaFadein J 0.1 0,-25]
[charaFadein S 0.1 0,-25]
[charaFadein T 0.1 0,-25]
[subRenderFadein #A 0.1 0,-270]
[fadein black 1.0]
[bgm BGM_BATTLE_168 0.1]
[wait fade]
U-Olga Marie
Ha, hahahahaha!
[k]
U-Olga Marie
You're a long way off from hurting me, but a bit of pressure on my skin is nice for once!
[k]
[messageOff]
[charaFadeout J 0.4]
[wt 0.5]
U-Olga Marie
Your skills are impressive. It makes the time I spent learning to play on your level worthwhile!
[k]
[messageOff]
[charaFadeout S 0.4]
[wt 0.5]
U-Olga Marie
But now, I think it's time for my big move; that's right, the one you've all been waiting for. Here comes my gravitational field!
[k]
[messageOff]
[subRenderFadeout #A 0.3]
[wt 0.5]
[se ade358]
[effect bit_talk_31 0,250]
[fadeout white 0.5]
[wait fade]
[se ad241]
[cueSe SE_22 22_ad1194]
[seVolume 22_ad1194 0 0.3]
[effectStop bit_talk_31]
[shake 0.05 3 3 0]
[charaPut H 1]
[charaEffect H bit_talk_blackhole]
[fadein white 0.5]
[wait fade]
[wt 3.5]
[charaTalk A]
[charaFace A 2]
[overlayFadein A 0.2 1]
Mash
Not on my watch! I should be able to handle one of that size all on my own!
[k]
[messageOff]
[se ad39]
[fowardEffect bit_talk_36]
[wt 2.5]
[fowardEffectStop bit_talk_36]
[cueSe NoblePhantasm_800100 NP_800100_24]
[wt 0.3]
[fowardEffect bit_talk_shield_mash]
[se ad718]
[se ad556]
[se ad14]
[wt 1.0]
Mash
Shield of white, let only those without sin pass![sr]Mold Camelot!
[k]
[messageOff]
[charaFadeout A 0.1]
[fowardEffectDestroy bit_talk_shield_mash]
[se ad85]
[seStop 22_ad1194 2.0]
[seStop ad718 0.5]
[seStop ad556 0.5]
[seStop ad14 0.5]
[cueSeStop NP_800100_24 0.5]
[fowardEffect bit_talk_gram_slash_03_fs]
[wt 0.2]
[flashin once 0.1 0.2 FFFFFF80 FFFFFF00]
[wt 0.1]
[se ad897]
[se ad32]
[fowardEffect bit_talk_14]
[seStop ad241 0.5]
[se ad246]
[charaEffectStop H bit_talk_blackhole]
[wt 1.0]
[seStop ad246 2.0]
[charaSet A 8001400 1 Mash]
[charaDepth A 3]
[wt 0.1]
[shakeStop]
[wt 1.0]
[charaFadein Z 1.0 0,-250]
[charaMove Z 0,-310 1.0]
[wt 1.2]
U-Olga Marie
Wha...!? You just batted it back at me like it was a ball!? Wait... I know what this is! I've seen records of it!
[k]
[fowardEffectDestroy bit_talk_14]
U-Olga Marie
This is tennis, right!? You didn't tell me you were a Heroic Spirit of tennis!
[k]
[messageOff]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0 1]
[charaFadeout Z 0.5]
[wt 0.7]
Mash
I'm not, but I have always wanted to go to the championship![sr]Now, Command Room!
[k]
[messageOff]
[wipeout rectangleStripDownToUp 0.5 1]
[bgm BGM_BATTLE_168 0.5 0.5]
[wait wipe]
[charaPut H 1200,1200]
[charaEffect H bit_talk_10_LowLevel]
[charaFadeout J 0.1]
[charaFadeout S 0.1]
[charaFadeout T 0.1]
[charaLayer J normal]
[charaLayer S normal]
[charaLayer T normal]
[charaFadeout P 0.1]
[charaFadeout A 0.1]
[sceneSet P 132900 1]
[wt 0.5]
[scene 132900]
[wipein rectangleStripUpToDown 0.5 1]
[bgm BGM_BATTLE_168 0.5 1.0]
[wait wipe]
[charaTalk M]
[charaFace M 3]
[charaFadein M 0.1 1]
Nemo Marine
The Foreign God is on the move after taking Mash's[line 2]uh, her own attack! She's at the outer edge of the bow!
[k]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 8]
[charaFadein E 0.1 1]
Nemo
All engines, full reverse! Ready the primary cannons![sr]Da Vinci!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut H 1]
[charaTalk G]
[charaFace G 14]
[charaFadein G 0.1 1]
Da Vinci
I'm on it! The firing sequence is almost done!
[k]
Da Vinci
And it's all thanks to the time [%1] bought us!
[k]
[charaFace G 17]
Da Vinci
Storm Border's transition to drawn sword form: complete! Anti-threat response valve: open! Initiating magical energy circulation!
[k]
[messageOff]
[bgmStop BGM_BATTLE_168 1.0]
[fadeout black 1.0]
[wait fade]
[sceneSet J 171000 1]
[charaScale J 1.0]
[charaFadeout G 0.1]
[charaPut H 2000,2000]
[charaEffectStop H bit_talk_10_LowLevel]
[scene 10000]
[wt 0.5]
[charaLayer U sub #B]
[charaLayer R sub #B]
[charaLayer P sub #C]
[charaLayer Q sub #C]
[charaLayer G sub #C]
[charaLayer H sub #C]
[charaLayer E sub #C]
[fadein black 1.0]
[wait fade]
[criMovie talk_mov149 bgmPlay false]
[wt 5.5]
[bgm BGM_BATTLE_174 1.0]
[wt 20.5]
[overlayFadein J 1.0 0,-200]
[charaScale U 1.5]
[charaEffect H bit_talk_10_LowLevel_depth]
[charaTalk depthOff]
[charaDepth U 1]
[charaDepth R 2]
[charaFadein U 0.1 -200,-50]
[charaTalk R]
[charaFace R 2]
[charaFadein R 0.1 -510,300]
[subCameraFilter #B mask cut359_mask12 3]
[subCameraFilter #C mask cut359_mask11 3]
[subRenderFadeinFSSideL #B 0.3 100,200]
[subRenderMoveFSSideL #B 100,-200 0.3]
[wt 0.6]
Nemo Engineer
Virtual Triton Engines Five and Six are fully operational! Power supplied from Void Space remains stable at maximum!
[k]
[charaFace R 1]
Nemo Engineer
We're good to go, Captain! Let 'er rip before it all comes crashing down!
[k]
[messageOff]
[charaScale P 1.5]
[charaDepth P 1]
[charaDepth Q 2]
[charaDepth G 3]
[charaDepth E 4]
[charaDepth H 5]
[subRenderMoveFSSideL #B -100,-400 0.6]
[subRenderFadeout #B 0.3]
[wt 0.3]
[charaFadeout R 0.1]
[charaFadeout U 0.1]
[wt 0.2]
1This is amazing! What is it!?
2This is really cool, but I have no idea what it is!
[charaTalk Q]
[charaFadein P 0.1 200,50]
[charaFace Q 5]
[charaPut H 520,260]
[charaFadein Q 0.1 520,260]
[subRenderFadeinFSSideR #C 0.3 -100,200]
[subRenderMoveFSSideR #C -100,-200 0.3]
[wt 0.5]
Nemo Professor
Well, we're basically applying the same principles used for the Black Barrel.
[k]
Nemo Professor
The Black Barrel measures a target's lifespan and inverts it into projectile energy.
[k]
Nemo Professor
For the sacred sword armament, we made it measure a target's threat to humanity and proportionally draw on Earth's own defenses for energy.
[k]
Nemo Professor
You know how a living thing sends white blood cells after threats? Earth provides energy from its core to power similar defenses.
[k]
[charaFaceFade Q 1 0.2]
Nemo Professor
This lets both the Black Barrel and the sacred sword armament's attack power and heat usage come from something greater than we can provide ourselves.
[k]
[charaFadeout Q 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 17]
[charaFadein G 0.1 510,250]
Da Vinci
Right. Which means using the armament doesn't actually consume too much of the Storm Border's magical energy.
[k]
Da Vinci
We can keep it flying without any problem.[sr]All right, Captain, you're up!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut H 2000,2000]
[charaEffectStop H bit_talk_10_LowLevel_depth]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 540,280]
Nemo
Gunner, lock your target and make sure you hit! We'll never get another shot at this!
[k]
[messageOff]
[subRenderMoveFSSideR #C 100,-400 0.6]
[subRenderFadeout #C 0.3]
[wt 0.5]
Nemo Marine
Don't worry! Our target may be on the small size, but the primary cannon's emission cone is phenomenal!
[k]
Nemo Marine
Correcting for margin of error! Releasing Sheba firing safety!
[k]
Nemo Marine
Swapping primary cannon's magazine to Hume-Barrel![sr]Rayproof, fireee!
[k]
[messageOff]
[bgmStop BGM_BATTLE_174 1.0]
[scene 10000]
[criMovie talk_mov150 bgmPlay false]
[wt 1.0]
[charaFadeout J 1.0]
[wt 26.0]
[bgm BGM_BATTLE_139 0.1]
[wt 10.0]
[fadeout black 1.0]
[bgm BGM_BATTLE_139 1.0 0.4]
[wait fade]
[charaFadeout J 0.1]
[charaEffect H bit_talk_10_LowLevel]
[charaFadeout E 0.1]
[charaFadeout P 0.1]
[charaLayer P normal]
[charaLayer U normal]
[charaLayer R normal]
[charaLayer Q normal]
[charaLayer G normal]
[charaLayer E normal]
[charaLayer H normal]
[scene 132900]
[wt 1.0]
[fadein black 1.0]
[bgm BGM_BATTLE_139 1.0 1.0]
[wait fade]
[charaTalk M]
[charaFace M 6]
[charaFadein M 0.1 1]
Nemo Marine
The Foreign God is still alive![sr]If anything, she's STRONGER now!
[k]
Nemo Marine
She absorbed all the energy from the primary cannon's blast!
[k]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
Nemo
...Huh?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut H 1]
[charaTalk G]
[charaFace G 12]
[charaFadein G 0.1 1]
Da Vinci
But how!?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk Q]
[charaFace Q 6]
[charaFadein Q 0.1 1]
Nemo Professor
She must be cheating somehow. I bet those horns of hers are able to absorb all that energy somehow.
[k]
[charaFadeout Q 0.1]
[wt 0.1]
[charaPut H 2000,2000]
[charaTalk C]
[charaFace C 9]
[charaFadein C 0.1 1]
Sion
...No, that cannot be it. The Rayproof was designed to accommodate for scenarios like that.
[k]
[charaTalk depthOff]
[charaDepth N 4]
[charaDepth C 6]
[charaPut N 1]
[charaFadeTime N 0.2 0.5]
Sion
(...But the primary cannon's power output did drop well below expected parameters right before it was fired. Which must mean[line 2])
[k]
[charaFadeout C 0.1]
[charaFadeout N 0.2]
[wt 0.1]
[charaTalk D]
[charaFace D 12]
[charaFadein D 0.1 1]
Goredolf
Snap out of it, dammit! All of you! Just look at her!
[k]
[messageOff]
[wipeout rectangleStripUpToDown 0.5 1]
[bgm BGM_BATTLE_139 0.5 0.5]
[wait wipe]
[charaLayer V sub #A]
[charaLayer W sub #A]
[charaScale V 1.05]
[charaScale W 1.05]
[charaDepth V 2]
[charaDepth W 1]
[charaFadein V 0.1 0,-25]
[charaFadein W 0.1 0,-25]
[subRenderFadein #A 0.1 0,-270]
[charaFadeout D 0.1]
[scene 122608]
[wt 0.5]
[wipein rectangleStripDownToUp 0.5 1]
[bgm BGM_BATTLE_139 0.5 1.0]
[wait wipe]
[wt 0.5]
[charaFadeout V 0.3]
[wt 1.2]
[wipeout rectangleStripDownToUp 0.5 1]
[bgm BGM_BATTLE_139 0.5 0.5]
[wait wipe]
[charaFadeout W 0.1]
[charaLayer W normal]
[charaLayer V normal]
[subRenderFadeout #A 0.1]
[charaTalk D]
[charaFace D 12]
[charaFadein D 0.1 1]
[wt 0.5]
[scene 132900]
[wipein rectangleStripUpToDown 0.5 1]
[bgm BGM_BATTLE_139 0.5 1.0]
[wait wipe]
Goredolf
Even she has no idea how she survived that blast, and it's pretty clear she's really, really, REALLY mad!
[k]
Goredolf
She's about to take her anger out on us in a big way! And she's going to use one of the gravitational fields that destroyed the Wandering Sea to do it!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut H 1]
[charaTalk G]
[charaFace G 14]
[charaFadein G 0.1 1]
Da Vinci
Crap! Get a second round loaded! Hurry!
[k]
Da Vinci
I'm switching up the settings for the next shot! If we change from a photon reaction round to an armored jacket, then[line 2]
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut H 2000,2000]
[charaEffectStop H bit_talk_10_LowLevel]
[se ade393]
[seVolume ade393 0 0]
[seVolume ade393 1.0 0.3]
[bgmStop BGM_BATTLE_139 2.0]
Nemo Marine A
Wait! Stop! Picking up an anomaly on the surface! A huge chunk of the ground is falling apart!
[k]
[charaEffect H bit_talk_10_LowLevel_depth]
Nemo Marine B
There's a...a massive hollow underground! Whoa! Just how deep IS this thing!?
[k]
[se ad935]
[seVolume ad935 0 0]
Nemo Marine C
I've got a really, reeeally hot heat source heading at us from underground! Ahhh! It's right beneath us! (Crying)
[k]
[messageOff]
[charaTalk off]
[charaTalk depthOff]
[charaDepth G 1]
[charaDepth H 2]
[charaDepth C 4]
[charaDepth L 3]
[charaDepth D 5]
[charaFace G 14]
[charaFace C 9]
[charaFace D 5]
[charaFace L 8]
[charaPutFSR H 115,0]
[charaFadeinFSR G 0.1 115,0]
[charaFadeinFSSideL C 0.1 -350,0]
[charaFadeinFSSideR D 0.1 350,0]
[charaFadeinFSL L 0.1 -120,0]
[wt 2.0]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[charaFadeout G 0.1]
[charaFadeout L 0.1]
[wt 0.1]
[charaDepth Q 1]
[charaDepth Y 2]
[charaDepth B 3]
[charaDepth E 4]
[charaFace E 8]
[charaFace B 3]
[charaFace Y 5]
[charaFace Q 2]
[charaPutFSR H 120,0]
[charaFadeinFSL E 0.1 -80,0]
[charaFadeinFSSideL Y 0.1 -350,0]
[charaFadeinFSSideR B 0.1 350,0]
[charaFadeinFSR Q 0.1 120,0]
[wt 2.0]
[se ad791]
[cueSe SE_22 22_ad1195]
[cueSeVolume 22_ad1195 0 0]
[cueSeVolume 22_ad1195 1.0 1.0]
[fadeout white 2.0]
[wait fade]
[charaPut H 2000,2000]
[charaEffectStop H bit_talk_10_LowLevel_depth]
[charaScale F 1.4]
[charaFadein F 0.1 -200,-135]
[charaFadeout E 0.1]
[charaFadeout B 0.1]
[charaFadeout Y 0.1]
[charaFadeout Q 0.1]
[charaTalk depthOn]
[scene 171300]
[wt 1.0]
[seVolume ade393 1.0 1.0]
[seVolume ad935 1.0 0.5]
[fadein white 1.0]
[charaShake F 0.05 2 2 4.4]
[charaMove F -260,-420 5.4]
[wait fade]
[charaEffect H bit_talk_10_LowLevel]
[wt 3.0]
[cueSeVolume 22_ad1195 1.4 0.3]
[seVolume ade393 1.4 0.3]
[seVolume ad935 1.4 0.1]
[bgm BGM_BATTLE_78 0.1]
[shake 0.04 1 1 0]
[charaFadeout F 1.4]
[wt 2.4]
Goredolf
What is THAT!? Don't tell me that's the Foreign God's new attack!?
[k]
Sion
No, it is something else! The Foundation of Humanity rating just gave it a negative value!
[k]
Sion
It came from this Lostbelt!
[k]
Sion
Internal pressure, two hundred billion. Temperature, sixteen million degrees. Density, one-hundred and sixty times that of water... That is a sun, no doubt about it!
[k]
[messageOff]
[fadeout black 0.7]
[cueSeVolume 22_ad1195 0.7 0.1]
[seVolume ade393 0.7 0.1]
[seVolume ad935 0.7 0.05]
[wait fade]
[shakeStop]
[scene 132900]
[wt 0.6]
[charaSet A 1098257920 1 Mash]
[fadein black 1.0]
[wait fade]
[charaPut H 1]
[charaTalk G]
[charaFace G 25]
[charaFadein G 0.1 1]
Da Vinci
Wha[line 2][sr]Meunière! What's the situation on the deck!?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut H 2000,2000]
[charaTalk L]
[charaFace L 2]
[charaFadein L 0.1 1]
Meunière
The Foreign God and that pillar are facing each other!
[k]
Meunière
Mash is standing by! She's ready to react to either of them! Honestly, she's pushing herself way too hard!
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
Nemo
Mash, get back inside! Stand by in the Shadow Border's hangar!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut H 1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Mash
Understood! Falling back to Hangar One!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut H 1200,1200]
[charaEffectStop H bit_talk_10_LowLevel]
[charaTalk E]
[charaFace E 8]
[charaFadein E 0.1 1]
Nemo
[%1], Kadoc, and Meunière![sr]That goes for you, too!
[k]
Nemo
In fact, the entire rest of the Chaldea staff should hurry to the Shadow Border's hangar!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Goredolf
You mean, you want them to retreat!? But, what about me!? And Sion!?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 8]
[charaFadein E 0.1 1]
Nemo
It's still too soon for the commander to leave. As for Sion, she has to stay here to keep me around.
[k]
Nemo
Da Vinci, leave the computer room and head for the hangar as soon as you get the chance, too!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 1]
Goredolf
Th-then...you're saying I'm the only staff member staying!? B-b-but commander or not, I'm still only human!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk Y]
[charaFace Y 5]
[charaFadein Y 0.1 1]
Nitocris
Get ahold of yourself! You have nothing to worry about! I'll be here to protect you!
[k]
[messageOff]
[charaFadeout Y 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 17]
[charaFadein D 0.1 1]
[wt 1.2]
[charaFadeout D 0.1]
[wt 0.4]
1But, what about the Nemos?
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Kadoc
Nemo IS the Storm Border, remember? And he's telling us he's sensing danger coming! Just do what he says!
[k]
Kadoc
Once we meet back up with Mash, he'll be able to act that much more freely! Isn't that right!?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Nemo
Exactly, Kadoc. Now, go on. All of you, hurry to the hangar.
[k]
Nemo
Here, I'll send a Marine with you. If you need to contact me, you can do so through him.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk M]
[charaFace M 0]
[charaFadein M 0.1 1]
Nemo Marine
Aye, aye, Captain! You can count on me!
[k]
[messageOff]
[se ad771]
[seStop ad771 1.2]
[charaFadeout M 0.4]
[wt 1.5]
[wipeout rectangleStripRightToLeft 0.4 1]
[wait wipe]
[wt 0.5]
[scene 171300]
[cueSeVolume 22_ad1195 0.6 0.3]
[seVolume ade393 0.6 0.3]
[seVolume ad935 0.6 0.1]
[wipein rectangleStripLeftToRight 0.4 1]
[wait wipe]
[wt 1.2]
[charaLayer V sub #A]
[charaLayer W sub #A]
[charaScale V 1.05]
[charaScale W 1.05]
[charaDepth V 2]
[charaDepth W 1]
[charaFadein V 0.1 0,-25]
[charaFadein W 0.1 0,-25]
[charaTalk V]
[subRenderFadein #A 0.4 0,-270]
[wt 0.4]
U-Olga Marie
...What is this light? I didn't see anything like this in that subterranean worl[line 2]
[k]
[messageOff]
[charaFadeout V 0.4]
[wt 0.5]
U-Olga Marie
Huh!?
[k]
[messageOff]
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[wait fade]
[wt 3.5]
[charaFadeout I 1.2]
[wt 1.6]
U-Olga Marie
What do you think you're doing!?
[k]
U-Olga Marie
This ship is MY quarry! Leave it alone, or[line 2]
[k]
[bgmStop BGM_BATTLE_78 1.0]
[messageOff]
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[blurOff motion 1.2]
[charaFadeout X 1.2]
[shake 0.04 1 1 0]
[wt 1.6]
U-Olga Marie
This sensation... It's not light, or fire, but...a fusion of plant and mineral!?
[k]
U-Olga Marie
So, it's a sun, and a plant, and fire, and mineral, all in one...?
[k]
U-Olga Marie
But, nothing like that should exist anywhere in[line 2]
[k]
U-Olga Marie
Damn! I can't hold it off! Is it actually more powerful than me!?
[k]
[messageOff]
[fadeout black 1.0]
[cueSeStop 22_ad1197 1.0]
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[charaTalk L]
[charaFace L 8]
[charaFadein L 0.1 1]
Meunière
Oh man, I don't like the sound of that at all! And then there's the heat! What's going on out there!?
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Kadoc
No gawking! Running time now!
[k]
Kadoc
Nemo wants us in the hangar so we can get on the Shadow Border!
[k]
Kadoc
And that means he thinks we might crash![sr]Right, [%1]?
[k]
1...Yeah, that's right.
2Huh?
[charaFace B 4]
Kadoc
Don't give me that! You've used the Shadow Border to parachute to the ground plenty of times!
[k]
Kadoc
Really didn't expect to get the same experience myself quite so soon!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk M]
[charaFace M 6]
[charaFadein M 0.1 1]
Nemo Marine
Wait, really!? Oh my gosh! You're so cool under pressure, Captain!
[k]
Nemo Marine
That's way outside our area, though! We just carry supplies, clean, give reports, and stuff!
[k]
[messageOff]
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1...Ah.
[charaTalk B]
[charaFace B 3]
[charaFadein B 0.1 1]
Kadoc
Oh shit.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 8]
[charaFadein L 0.1 1]
Meunière
No way.
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk M]
[charaFace M 5]
[charaFadein M 0.1 1]
Nemo Marine
(Gasp)
[k]
[messageOff]
[se ad7]
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[wt 0.5]
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[wait fade]
[cameraHome 0.1]
[wt 0.5]
[masterBranch _Male _Female]
[label _Male]
[sceneSet F 171500 1]
[scene 171500]
[branch _branchEnd]
[label _Female]
[sceneSet F 171501 1]
[scene 171501]
[branch _branchEnd]
[label _branchEnd]
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[charaScale F 1.4]
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[wt 1.8]
1...I guess this is it for me.
2...I'm sorry, everyone.
[messageOff]
[wt 1.0]
[fadeout black 3.0]
[wait fade]
[scene 132900]
[charaSet E 1098158320 1 Nemo]
[imageSet A black_fade_re 1]
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[sceneSet C 10000 1]
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[charaScale A 2.0]
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Nemo
(Huff... Huff...)
[k]
[messageOff]
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[charaFace E 3]
Nemo
...All hands, the Storm Border has sustained massive damage. It cannot stay airborne.
[k]
Nemo
I'm going to attempt to bring us down on the surfac[line 2]no, inside the hole that opened up beneath us. Brace for impact.
[k]
[charaFace E 5]
Nemo
I've also used our remaining magical energy resources to summon the three other Heroic Spirits as planned.
[k]
Nemo
They should be able to help Master [%1].
[k]
[charaFace E 2]
[charaShake E 0.05 2 2 0.3]
Nemo
...Khh...[sr]...I'm sorry. That's all.
[k]
[charaFace E 4]
Nemo
I'm going to use all the magical energy I have left to try to land safely. Whatever it takes to keep you all alive.
[k]
Nemo
After that...I wish you luck.
[k]
[messageOff]
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[end]