fgo-game-data/ScriptActionEncrypt/03/0300130821.txt

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2024-12-25 08:05:45 +00:00
03-00-13-08-2-1
[soundStopAll]
[enableFullScreen]
[charaSet A 1098252540 1 "Ocelotl 1"]
[charaSet B 1098252500 1 "Ocelotl 2"]
[charaSet C 1098252540 1 "Ocelotl 3"]
[charaSet D 1098252540 1 "Ocelotl 4"]
[charaSet E 1098252500 1 "Ocelotl 5"]
[charaSet F 1098252540 1 "Ocelotl 6"]
[charaSet G 1098253900 1 Izcalli]
[charaSet H 1098254820 1 "Nemo Marine"]
[charaSet I 1098257900 1 Mash]
[charaSet J 1098253200 1 "U-Olga Marie"]
[charaSet K 1098252900 1 Tepeu]
[sceneSet L 170000 1]
[sceneSet M 10000 1]
[charaSet N 98115000 1 Effect]
[charaScale N 0.4]
[imageSet O black_fade_re 1]
[imageSet P black_fade_re 1]
[scene 170000]
[charaTalk depthOff]
[charaDepth H 9]
[charaDepth G 8]
[charaDepth A 6]
[charaDepth B 5]
[charaDepth C 4]
[charaDepth D 3]
[charaDepth E 1]
[charaDepth F 2]
[charaFace H 10]
[charaFace A 0]
[charaFace D 0]
[charaFace B 0]
[charaFace E 0]
[charaFace C 0]
[charaFace F 0]
[charaFadein H 0.1 0,-50]
[charaFadein A 0.1 100,0]
[charaFadein D 0.1 -150,0]
[charaFadeinFSR B 0.1 250,-50]
[charaFadeinFSL E 0.1 -300,-50]
[charaFadeinFSSideR C 0.1 400,0]
[charaFadeinFSSideL F 0.1 -450,0]
[bgm BGM_EVENT_142 0.1]
[pictureFrame cut063_cinema]
[cameraMove 15.0 0,0 1.1]
[fadein black 1.0]
[wt 0.5]
[cueSe Servants_800101 bac690]
[cueSeVolume bac690 0 0.2]
[wait fade]
[wt 0.2]
[cueSe Battle bac177]
[cueSeVolume bac177 0 0.2]
[wt 0.5]
[cueSe Servants_604200 m45325]
[cueSeVolume m45325 0 0.2]
[wt 1.2]
[cueSeStop m45325 0.2]
[se ad170]
[seVolume ad170 0 0.2]
[wt 0.4]
[se ad32]
[seVolume ad32 0 0.2]
[wt 0.6]
[se ad240]
[seVolume ad240 0 0.2]
[wt 0.8]
[cueSe Servants_604200 m45325]
[cueSeVolume m45325 0 0.2]
[wt 0.9]
[cueSe Servants_800101 bac691]
[cueSeVolume bac691 0 0.2]
[wt 0.8]
[se ad240]
[seVolume ad240 0 0.2]
[wt 0.9]
[wipeout rectangleStripRightToLeft 0.5 1.0]
[cueSeStop m45325 0.8]
[seStop ad240 0.8]
[wait wipe]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[charaFadeout H 0.1]
[pictureFrame]
[cameraHome 0.1]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 1]
[wt 0.4]
[wipein rectangleStripLeftToRight 0.5 1.0]
[wait wipe]
[wt 0.2]
Izcalli
I'm amazed the hostage is working. To think you actually had something approaching common decency.
[k]
[charaFace G 8]
Izcalli
How long can you keep this up, though? At the rate you're going, that girl will be the first to die.
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.2]
[charaTalk I]
[charaFace I 16]
[charaFadein I 0.4 0,-20]
[charaMove I 1 0.8]
[charaShake I 0.01 2 2 0.8]
[wt 0.4]
[se ad666]
[wt 0.3]
[seStop ad666 0.2]
[wt 0.5]
Mash
I...I'm fine, Master! I can still fight! So please...!
[k]
1(Of course I'm not going to summon anyone!)
2(But, how are we going to get out of this...!?)
[messageOff]
[charaFadeout I 0.1]
[wt 0.2]
[subCameraOn 1]
[charaLayer H sub #A]
[charaLayer L sub #A]
[subCameraFilter #A maskEdge cut359_mask06 3 255,255,255,255 0]
[charaScale H 1.6]
[charaScale L 1.3]
[charaDepth L 2]
[charaDepth H 3]
[charaTalk H]
[charaFace H 10]
[charaFadein H 0.1 0,500]
[charaFadein L 0.1 0,100]
[subRenderFadein #A 0.4 0,-300]
[wt 1.2]
[charaFaceFade H 0 0.3]
[wt 1.0]
Nemo Marine
...I knew it. This is the only way.
[k]
[messageOff]
[subRenderFadeout #A 0.15]
[wt 0.2]
[charaTalk J]
[charaFace J 10]
[charaFadein J 0.1 1]
[wt 0.3]
[charaFadeout H 0.1]
[charaFadeout L 0.1]
[wt 0.3]
[subCameraOff]
[charaLayer H normal]
[charaLayer L normal]
[charaScale H 1.0]
[charaScale L 1.0]
[wt 0.4]
[charaFace J 29]
U-Olga Marie
Stop. Don't do it.
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_EVENT_142 0.5 0.5]
[wait wipe]
[charaFadeout J 0.1]
[charaTalk depthOff]
[charaDepth H 9]
[charaDepth G 8]
[charaDepth A 7]
[charaDepth B 6]
[charaDepth C 5]
[charaDepth D 4]
[charaDepth E 2]
[charaDepth F 3]
[charaTalk H]
[charaFace H 1]
[charaFace A 0]
[charaFace D 0]
[charaFace B 0]
[charaFace E 0]
[charaFace C 0]
[charaFace F 0]
[charaFadein H 0.1 0,0]
[charaFadein A 0.1 100,0]
[charaFadein D 0.1 -150,0]
[charaFadeinFSR B 0.1 250,-50]
[charaFadeinFSL E 0.1 -300,-50]
[charaFadeinFSSideR C 0.1 400,0]
[charaFadeinFSSideL F 0.1 -450,0]
[wt 0.4]
[wipein rectangleStripRightToLeft 0.5 1.0]
[wait wipe]
[wt 0.2]
Nemo Marine
Boy, you ocelomeh must be real dummies, huh? You couldn't even tell I'm not much of a hostage!
[k]
Ocelotl=spot[A,B,C,D,E,F]
[FFFFFF]?[-]
[k]
Nemo Marine
I'm one of the Captain's clones. I won't feel anything if you shoot me, and there's a bunch more mes out there.
[k]
Nemo Marine
It's been fun, but I wasn't very useful. I wish I could've helped more, but at least I made some good memories.
[k]
[charaFace H 10]
Nemo Marine
Uh, what else...?[wt 0.8][charaFace H 1][sr]Oh, yeah! In the end, I'm still a sailor!
[k]
Nemo Marine
So I've gotta pull my own weight. That's what good comrades do, right?
[k]
[charaFace H 0]
Nemo Marine
So on that note, I'm getting out of here! Ciaooo!
[k]
[messageOff]
[se ad443]
[charaMove H 50,0 0.4]
[charaFadeout H 0.4]
[seStop ad443 1.0]
[wt 1.4]
[cueSe SE_22 22_ad1202]
Ocelotl=spot[A,B,C,D,E,F]
[i npc_language_20][messageShake 0.05 4 3 0.3]!
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.5 1.0]
[cueSeStop 22_ad1202 0.5]
[wait wipe]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[cueSe Servants_203900 bac1379]
[cueSeVolume bac1379 0 0]
[wt 0.15]
[charaDepth N 10]
[charaDepth M 9]
[charaDepth O 8]
[charaDepth P 7]
[charaDepth H 6]
[charaDepth L 5]
[charaScale O 2.0]
[charaScale P 2.0]
[charaScale H 1.4]
[charaScale N 1.2]
[charaScale L 1.5]
[charaFadein O 0 0,-1000]
[charaFadein P 0 0,200]
[charaFadein L 0.1 0,-130]
[wt 0.1]
[se ad443]
[seVolume ad443 0 0.0]
[seVolume ad443 0.5 0.5]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 0,120]
[wt 0.1]
[charaMove H 25,120 2.5]
[charaMove L -25,-130 2.5]
[wipein rectangleStripLeftToRight 0.5 1.0]
[wait wipe]
[bgmStop BGM_EVENT_142 1.0]
[wt 1.0]
[charaFace H 6]
[cueSeVolume bac1379 0.05 1.0]
[charaShake H 0.02 2 3 0]
[wt 0.2]
[seStop ad443 0.2]
[charaFadein M 0.1 1]
[charaPut N 1]
[charaEffect N bit_talk_35]
[wt 1.55]
[cueSeStop bac1379 0.25]
[wt 0.1]
[charaShakeStop H]
[cueSe SE_21 21_ad1074]
[wt 1.6]
[charaFadeout H 0.1]
[charaFadeout O 0.1]
[charaFadeout P 0.1]
[charaFadeout L 0.1]
[wt 0.1]
[charaFadeout M 2.0]
[wt 2.2]
[charaTalk K]
[charaFace K 1]
[charaFadein K 0.1 1]
Tepeu
...
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 5]
[charaFadein I 0.1 1]
Mash
Ma[line 2]
[k]
[messageOff]
[charaFadeout I 0.1]
[wt 0.6]
1Mariiine! NO!!!
[charaScale H 1.3]
[charaScale L 1.5]
[messageOff]
[wt 0.4]
[se ad528]
[wt 2.7]
[fadeout black 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]