682 lines
9.9 KiB
Plaintext
682 lines
9.9 KiB
Plaintext
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$91-60-36-01-2-0
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[soundStopAll]
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[charaSet A 1098144010 1 Man]
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[charaSet B 1098170400 1 Child]
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[charaSet C 98018100 1 Bandit]
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[charaSet D 98018100 1 "Bandit 2"]
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[charaSet E 98018100 1 "Bandit 3"]
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[charaDepth C 9]
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[charaDepth D 2]
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[charaDepth E 1]
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[wipeFilter cinema 0.5 0]
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[scene 37311]
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[fadein black 1.0]
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[wait fade]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.4 0,-50]
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[wt 0.4]
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[bgm BGM_EVENT_11 0.1]
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@Child
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Hey, what're you doing?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 0,-50]
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@Man
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Hm?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 0,-50]
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@Child
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Yikes, so many dead bodies.[sr]Did you kill them, mister?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 0,-50]
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@Man
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I would be lying if I said I didn't.
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[k]
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@Man
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I've resolved to kill no more than one person per day in duels, but this was nothing so honorable as that.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 0,-50]
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@Child
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Gotcha. Are you gonna kill me too?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 0,-50]
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@Man
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Of course not.[sr]You're hardly worth raising my fists over.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 0,-50]
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@Child
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Aww, you're no fun.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace A 0]
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[charaFadein A 0.1 0,-50]
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@
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[charaTalk C]
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The man frowned.[sr]He had no intention of preaching about morality...
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[k]
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@
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[charaTalk C]
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...but he still felt that was[sr]not something a child should say.
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[k]
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@Man
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Go away. This is no sight for children.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 0,-50]
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@Child
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What's the big deal? Besides, they killed my brother.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 0,-50]
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@Man
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...I see. So they were bandits.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 0,-50]
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@Child
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Uh-huh.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 0,-50]
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@Man
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Then you should be satisfied now. Go home.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 0,-50]
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@Child
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But, there's still more of them.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 0,-50]
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@Man
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Oh?
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[k]
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@
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[charaTalk C]According to the child...
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[k]
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@
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[charaTalk C]
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...these bandits had built a hideout nearby,[sr]and struck out from there, raiding nearby villages.
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[k]
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@
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[charaTalk C]
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And since this area was too remote for the authorities to help, there was nothing the villagers could do.
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[k]
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@
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[charaTalk C]
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He also told the man how his brother was killed for daring to fight back...
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[k]
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@
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[charaTalk C]
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...keeping his voice calm and measured all the while.
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[k]
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@Man
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I see.
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[k]
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@
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[charaTalk C]
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The man had no interest in fighting injustice.
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[k]
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@
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[charaTalk C]
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But he knew that if he did nothing, the child would soon end up following in his brother's footsteps.
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[k]
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@
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[charaTalk C]
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He could see the determination in the child's eyes, could see that he was willing to fight the bandits no matter what.
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[k]
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@
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[charaTalk C]
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The man had no obligation to help the child,[sr]and no quarrel with the bandits.
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[k]
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@
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[charaTalk C]...Still...
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[k]
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@Man
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...Do you mean to go kill them yourself?
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[k]
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@
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[charaTalk C]
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The man then noticed the child was holding a small dagger close to his chest.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 0,-50]
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@Child
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Yeah, that's right. I've gotta avenge my brother.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 0,-50]
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@Man
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You won't survive.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 0,-50]
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@Child
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Fine by me.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 0,-50]
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@Man
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...You're too young to decide the manner of your death.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 0,-50]
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@Child
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But if I don't do it, who will!?
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[k]
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@Child
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Somebody's gotta make them pay!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 0,-50]
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@Man
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Somebody, hm. So you don't care[sr]who that someone may be.
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[k]
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@Man
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If a perfect stranger can go in your place[line 2]if it is not necessary that they be desirous of revenge[line 2]then there is no reason that someone cannot be me.
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[k]
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@Man
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Give me that dagger.[sr]I'll bury it in their hearts myself.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 0,-50]
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@Child
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...!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace A 0]
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[charaFadein A 0.1 0,-50]
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@
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[charaTalk C]
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The man continued, falteringly.
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[k]
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[messageOff]
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[se ad7]
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[seVolume ad7 0 0.4]
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[charaMove A -4,-75 0.5]
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[charaFadeout A 0.5]
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[wt 0.5]
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[charaMove A 0,-95 0.5]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.6 0,-95]
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[wt 0.4]
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[se ad581]
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[seVolume ad581 0 0.3]
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[wt 0.3]
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[seStop ad581 0.4]
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[wt 0.4]
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@Man
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The truth is that I have no reason to seek vengeance myself. That's why I go around searching for opportunities.
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[k]
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@Man
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It makes no difference to me if these bandits end up rich, or if a kid ends up throwing his life away.
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[k]
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@Man
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But, as luck would have it,[sr]our fates have intertwined today.
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[k]
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@Man
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I will honor that entangling and[sr]serve as a weapon in your stead. I'll be your spear, your fists.
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[k]
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@Man
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If you can swear to yourself that your anger and hatred are justified...
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[k]
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@Man
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...then I will use these fists of mine to crush those bandits.
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[k]
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@Child
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...You mean it?
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[k]
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@
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[charaTalk C]
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Crouching down, the man looked[sr]the child straight in the eye.
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[k]
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@
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[charaTalk C]
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The child then handed the man his dagger,[sr]tears spilling down his face.
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[k]
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@Child
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Please...avenge my brother.
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[k]
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@Man
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Very well. Your life is now in my hands.
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgmStop BGM_EVENT_11 0.7]
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[wait fade]
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[scene 47001]
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[charaTalk C]
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[charaFadein A 0.1 0,-50]
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[wt 0.6]
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[fadein black 1.0]
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[wait fade]
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[wt 0.5]
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[se ad221]
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[seVolume ad221 0 0.2]
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[se ad583]
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[seVolume ad583 0 0.5]
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[wt 0.3]
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[se ad584]
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[seVolume ad584 0 0.4]
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[wt 0.3]
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[se ad583]
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[seVolume ad583 0 0.5]
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[wt 0.3]
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[se ad584]
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[seVolume ad584 0 0.4]
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[seStop ad221 0.7]
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[wt 1.8]
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[bgm BGM_EVENT_5 0.1]
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@
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[charaTalk B]
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As the man walked towards the bandits' hideout,[sr]he let his fighting spirit grow hotter and hotter.
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[k]
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@
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[charaTalk B]
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Not even a starving tiger would dare attack him now.
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[k]
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@
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[charaTalk B]
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His bloodlust and delight in battle surged to their boiling points, and he made no effort to hide either.
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[k]
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@
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[charaTalk B]
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Even the sleeping birds were startled awake by his murderous aura.
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[k]
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[messageOff]
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|||
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[fadeout black 1.0]
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|||
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[wait fade]
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|||
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[charaFadeout A 0.1]
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[wt 1.0]
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|||
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[fadein black 1.0]
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[wait fade]
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|
[se ad221]
|
|||
|
[seVolume ad221 0 0.2]
|
|||
|
[se ad583]
|
|||
|
[seVolume ad583 0 0.5]
|
|||
|
[wt 0.3]
|
|||
|
[se ad584]
|
|||
|
[seVolume ad584 0 0.4]
|
|||
|
[wt 0.3]
|
|||
|
[se ad583]
|
|||
|
[seVolume ad583 0 0.5]
|
|||
|
[wt 0.3]
|
|||
|
[se ad584]
|
|||
|
[seVolume ad584 0 0.4]
|
|||
|
[seStop ad221 0.7]
|
|||
|
[wt 1.5]
|
|||
|
|
|||
|
|
|||
|
[charaTalk C]
|
|||
|
[charaFace C 0]
|
|||
|
[charaFace D 0]
|
|||
|
[charaFadein C 0.4 -256,-50]
|
|||
|
[charaFadein D 0.4 256,-50]
|
|||
|
[wt 0.4]
|
|||
|
|
|||
|
@C:Bandit
|
|||
|
Hah? Why're the birds makin' so[sr]much noise this late at night?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout C 0.1]
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 0]
|
|||
|
[charaFadein A 0.1 0,-50]
|
|||
|
|
|||
|
@Man
|
|||
|
Hmm. Which of you will be the first to die?[sr]It makes no difference to me.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk D]
|
|||
|
[charaFace C 0]
|
|||
|
[charaFace D 0]
|
|||
|
[charaFadein C 0.1 -256,-50]
|
|||
|
[charaFadein D 0.1 256,-50]
|
|||
|
|
|||
|
@D:Bandit
|
|||
|
Huh? Who the hell do you think you[line 2]
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[se bac10]
|
|||
|
[bgmStop BGM_EVENT_5 1.0]
|
|||
|
[charaEffect D bit_talk_13]
|
|||
|
[charaShake D 0.05 5 0 0.7]
|
|||
|
[wt 0.7]
|
|||
|
|
|||
|
[charaShakeStop D]
|
|||
|
[wt 0.3]
|
|||
|
|
|||
|
[se ad240]
|
|||
|
[fowardEffect bit_talk_35]
|
|||
|
[wt 1.2]
|
|||
|
|
|||
|
[charaMove D 256,-100 0.4]
|
|||
|
[wait charaMove D]
|
|||
|
[se ad144]
|
|||
|
[charaFadeout D 0.4]
|
|||
|
[wt 0.8]
|
|||
|
|
|||
|
[bgm BGM_EVENT_3 0.1]
|
|||
|
|
|||
|
|
|||
|
[charaShake C 0.05 2 2 0.5]
|
|||
|
|
|||
|
@C:Bandit
|
|||
|
A-aaaaaah!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout C 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 0]
|
|||
|
[charaFadein A 0.1 0,-50]
|
|||
|
|
|||
|
@Man
|
|||
|
There is nothing to discuss. No need for words.[sr]Bring all your comrades here. Quickly.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk C]
|
|||
|
[charaFace C 0]
|
|||
|
[charaFadein C 0.1 0,-50]
|
|||
|
[wt 0.2]
|
|||
|
|
|||
|
@C:Bandit
|
|||
|
S-somebody help! Hurry!
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[se ad443]
|
|||
|
[seVolume ad443 0 0.7]
|
|||
|
[charaFadeout C 0.4]
|
|||
|
[wt 0.7]
|
|||
|
|
|||
|
[fadeout black 1.0]
|
|||
|
[seStop ad443 1.0]
|
|||
|
[wait fade]
|
|||
|
[wt 1.0]
|
|||
|
|
|||
|
[fadein black 1.0]
|
|||
|
[wait fade]
|
|||
|
|
|||
|
[charaTalk depthOff]
|
|||
|
|
|||
|
[se ad443]
|
|||
|
[seVolume ad443 0 0.9]
|
|||
|
[charaFace C 0]
|
|||
|
[charaFadein C 0.4 0,-50]
|
|||
|
[wt 0.2]
|
|||
|
|
|||
|
[charaFace D 0]
|
|||
|
[charaFadein D 0.4 -306,-50]
|
|||
|
[wt 0.2]
|
|||
|
|
|||
|
[charaFace E 0]
|
|||
|
[charaFadein E 0.4 306,-50]
|
|||
|
[wt 0.2]
|
|||
|
|
|||
|
[charaTalk depthOn]
|
|||
|
[seStop ad443 0.7]
|
|||
|
[wt 0.4]
|
|||
|
|
|||
|
@E:Bandit
|
|||
|
What's goin' on? The village hire[sr]some martial artist or something?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaTalk C]
|
|||
|
|
|||
|
@C:Bandit
|
|||
|
What're you so afraid of? He's just one man!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout C 0.1]
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[charaFadeout E 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 0]
|
|||
|
[charaFadein A 0.1 0,-50]
|
|||
|
|
|||
|
@Man
|
|||
|
Now, now, go easy on him.[sr]He did well, at least for a bandit.
|
|||
|
[k]
|
|||
|
|
|||
|
@Man
|
|||
|
I'm glad you're all here now. It would be much more trouble to track you all down myself.
|
|||
|
[k]
|
|||
|
|
|||
|
@Man
|
|||
|
I've counted all of you. If the number of corpses fails to match that count when this is over, I'll know how many of you turned tail and ran.
|
|||
|
[k]
|
|||
|
|
|||
|
@
|
|||
|
[charaTalk B]
|
|||
|
The man's words stoked the bandits' murderous rage further.
|
|||
|
[k]
|
|||
|
|
|||
|
@
|
|||
|
[charaTalk B]
|
|||
|
But it was too late. The man knew that if they truly meant to kill him...
|
|||
|
[k]
|
|||
|
|
|||
|
@
|
|||
|
[charaTalk B]
|
|||
|
...they should have attacked before surrounding him.
|
|||
|
[k]
|
|||
|
|
|||
|
@Man
|
|||
|
None of you will leave here alive. Now fight me.
|
|||
|
[k]
|
|||
|
|
|||
|
@
|
|||
|
[charaTalk B]
|
|||
|
The man smiled like a wolf baring its fangs.
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[fadeout black 0.5]
|
|||
|
[bgmStop BGM_EVENT_3 0.5]
|
|||
|
[wait fade]
|
|||
|
[soundStopAll]
|
|||
|
[end]
|
|||
|
|
|||
|
|