259 lines
4.5 KiB
Plaintext
259 lines
4.5 KiB
Plaintext
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$91-90-05-01-1-1
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[soundStopAll]
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[charaSet A 9005001 1 Holmes]
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[charaSet B 1098123200 1 Watson]
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[charaSet C 9005001 1 "Holmes (Projector Effect 1)"]
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[charaSet D 9005001 1 "Holmes (Projector Effect 2)"]
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[charaSet E 9005001 1 "Holmes (Projector Effect 3)"]
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[charaSet F 9005001 1 "Holmes (Projector Effect 4)"]
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[charaSet G 9005001 1 "Holmes (Projector Effect 5)"]
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[charaSet H 9005001 1 "Holmes (Projector Effect 6)"]
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[charaSet I 8001000 1 "Dummy Effect 1"]
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[charaSet J 8001000 1 "Dummy Effect 2"]
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[charaEffect I bit_talk_film_noise]
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[charaEffect J bit_talk_movie_film]
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[wt 0.5]
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[scene 11000]
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[cameraFilter gray]
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[cameraMove 0.1 0,0 1.02]
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[wt 0.1]
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[bgm BGM_EVENT_80 0.1]
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[fadein black 1.0]
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[wait fade]
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[se ad563]
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[wt 0.15]
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[se ad563]
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[effect bit_shot_01 0,0 F]
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[wt 0.15]
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[se ad563]
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[wt 0.2]
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[shake 0.04 2 1 0.4]
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[wt 0.6]
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[se ad460]
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[se bac370]
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[shake 0.04 2 2 1.0]
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[wt 0.6]
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[effectDestroy bit_shot_01]
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[seVolume ad460 1.0 0.0]
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[seVolume bac370 1.0 0.0]
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[wt 1.0]
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[se ad42]
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[bgmStop BGM_EVENT_80 1.4]
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[wt 2.2]
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[charaTalk B]
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[charaFace B 13]
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[charaFadein B 0.3 1]
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[wt 0.3]
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@Watson
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I-it's over! It's finally over![bgm BGM_EVENT_77 0.1][wt 0.4][sr](Huff, [charaMoveReturn B 0,-3 0.25][wt 0.25]gasp...)[charaMoveReturn B 0,-4 0.4][wt 0.4][charaMoveReturn B 0,-3 0.25][wt 0.25]
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[k]
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[charaFace B 5]
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@Watson
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Wh-what in the world was that?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Holmes
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The sign that this case is now closed.
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[k]
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@Holmes
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An evil Dark Arts practitioner was using curses with physical forms to murder his victims...
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[k]
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@Holmes
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...but now that his curse has been routed,[sr]it's going to come crashing down on his head.
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[k]
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[charaFace A 8]
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@Holmes
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I expect he's dying from the recoil over in the next room as we speak. As they say, violence invites violence.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 7]
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[charaFadein B 0.1 1]
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@Watson
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Really?
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[k]
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@Watson
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Then, you mean when I was shooting that monster just now, I was actually shooting the dastardly villain behind this latest murder?
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[k]
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[charaFace B 4]
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@Watson
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I s-say, couldn't you have said something sooner?[sr]I ended up firing every last bullet I had into it...
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[k]
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[charaFace B 12]
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@Watson
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...No, that doesn't sound like something Watson would[sr]say. Let's see... [wt 1.1][charaFace B 18]Damn, this is harder than it looks.
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[k]
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[messageOff]
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[wt 0.8]
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[charaFace B 4]
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@Watson
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On a different note, I don't know how I'm ever[sr]going to turn this incident into a book...
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[k]
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@Watson
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Not to mention that if I write about what actually[sr]happened, I'm liable to draw the Clock Tower's attention...
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Holmes
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Hahaha.
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[k]
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@Holmes
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Oh, it's quite all right, Watson.[sr]I'm sure you'll come up with something!
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[k]
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[messageOff]
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[wt 0.2]
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[se ade306]
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[seVolume ade306 0 0.8]
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[wt 1.2]
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[bgmStop BGM_EVENT_77 2.0]
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[wt 0.3]
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[scene 10001 0.4]
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[wt 0.7]
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[charaFadeout A 0.2]
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[scene 10000 0.1]
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[wt 0.1]
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[scene 10001 0.1]
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[charaTalk B]
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[charaFace D 1]
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[charaFace C 1]
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[charaFace H 1]
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[charaFadein D 0.1 0,1000]
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[charaFadein C 0.1 0,500]
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[charaFadein H 0.1 0,0]
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[charaMove D 0,0 0.4]
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[charaMove C 0,-500 0.4]
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[charaMove H 0,-1000 0.4]
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[wt 0.2]
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[charaFadeout D 0.2]
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[charaFadeout C 0.2]
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[charaFadeout H 0.2]
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[charaFace G 1]
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[charaFace F 1]
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[charaFace E 1]
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[charaFadein G 0.1 0,1000]
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[charaFadein F 0.1 0,500]
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[charaFadein E 0.1 0,0]
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[charaMove G 0,0 0.4]
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[charaMove F 0,-500 0.4]
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[charaMove E 0,-1000 0.4]
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[wt 0.2]
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[charaFadeout G 0.2]
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[charaFadeout F 0.2]
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[charaFadeout E 0.2]
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[charaFace C 1]
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[charaFace A 1]
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[charaFace H 1]
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[charaFadein C 0.1 0,1000]
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[charaFadein A 0.1 0,500]
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[charaFadein H 0.1 0,0]
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[charaMove C 0,0 0.4]
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[charaMove A 0,-500 0.4]
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[charaMove H 0,-1000 0.4]
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[wt 0.2]
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[charaFadeout C 0.2]
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[charaFadeout A 0.2]
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[charaFadeout H 0.2]
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[charaFace F 1]
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[charaFace E 1]
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[charaFace D 1]
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[charaFadein F 0.1 0,1000]
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[charaFadein E 0.1 0,500]
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[charaFadein D 0.1 0,0]
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[charaMove F 0,0 0.4]
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[charaMove E 0,-500 0.4]
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[charaMove D 0,-1000 0.4]
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[wt 0.2]
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[charaFadeout F 0.2]
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[charaFadeout E 0.2]
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[charaFadeout D 0.2]
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[scene 10000 0.1]
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[seStop ade306 0.3]
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[wt 0.1]
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[scene 10001 0.1]
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[wt 0.1]
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[se ad508]
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[scene 10000 0.1]
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[cameraMove 0.2 0,0 1.02]
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[charaMove I 0,0 0.2]
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[wt 1.4]
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[charaPut I 2000,2000]
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[charaEffectStop I bit_talk_film_noise]
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[fadeout black 1.5]
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[charaEffectStop J bit_talk_movie_film]
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[wait fade]
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[wt 0.4]
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[charaPut J 2000,2000]
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[cameraFilter normal]
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[cameraHome 0.1]
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[wt 0.1]
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[soundStopAll]
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[end]
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