fgo-game-data/ScriptActionEncrypt/91/9190050111.txt

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2022-05-06 08:05:31 +00:00
91-90-05-01-1-1
[soundStopAll]
[charaSet A 9005001 1 Holmes]
[charaSet B 1098123200 1 Watson]
[charaSet C 9005001 1 "Holmes (Projector Effect 1)"]
[charaSet D 9005001 1 "Holmes (Projector Effect 2)"]
[charaSet E 9005001 1 "Holmes (Projector Effect 3)"]
[charaSet F 9005001 1 "Holmes (Projector Effect 4)"]
[charaSet G 9005001 1 "Holmes (Projector Effect 5)"]
[charaSet H 9005001 1 "Holmes (Projector Effect 6)"]
[charaSet I 8001000 1 "Dummy Effect 1"]
[charaSet J 8001000 1 "Dummy Effect 2"]
[charaEffect I bit_talk_film_noise]
[charaEffect J bit_talk_movie_film]
[wt 0.5]
[scene 11000]
[cameraFilter gray]
[cameraMove 0.1 0,0 1.02]
[wt 0.1]
[bgm BGM_EVENT_80 0.1]
[fadein black 1.0]
[wait fade]
[se ad563]
[wt 0.15]
[se ad563]
[effect bit_shot_01 0,0 F]
[wt 0.15]
[se ad563]
[wt 0.2]
[shake 0.04 2 1 0.4]
[wt 0.6]
[se ad460]
[se bac370]
[shake 0.04 2 2 1.0]
[wt 0.6]
[effectDestroy bit_shot_01]
[seVolume ad460 1.0 0.0]
[seVolume bac370 1.0 0.0]
[wt 1.0]
[se ad42]
[bgmStop BGM_EVENT_80 1.4]
[wt 2.2]
[charaTalk B]
[charaFace B 13]
[charaFadein B 0.3 1]
[wt 0.3]
Watson
I-it's over! It's finally over![bgm BGM_EVENT_77 0.1][wt 0.4][sr](Huff, [charaMoveReturn B 0,-3 0.25][wt 0.25]gasp...)[charaMoveReturn B 0,-4 0.4][wt 0.4][charaMoveReturn B 0,-3 0.25][wt 0.25]
[k]
[charaFace B 5]
Watson
Wh-what in the world was that?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Holmes
The sign that this case is now closed.
[k]
Holmes
An evil Dark Arts practitioner was using curses with physical forms to murder his victims...
[k]
Holmes
...but now that his curse has been routed,[sr]it's going to come crashing down on his head.
[k]
[charaFace A 8]
Holmes
I expect he's dying from the recoil over in the next room as we speak. As they say, violence invites violence.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Watson
Really?
[k]
Watson
Then, you mean when I was shooting that monster just now, I was actually shooting the dastardly villain behind this latest murder?
[k]
[charaFace B 4]
Watson
I s-say, couldn't you have said something sooner?[sr]I ended up firing every last bullet I had into it...
[k]
[charaFace B 12]
Watson
...No, that doesn't sound like something Watson would[sr]say. Let's see... [wt 1.1][charaFace B 18]Damn, this is harder than it looks.
[k]
[messageOff]
[wt 0.8]
[charaFace B 4]
Watson
On a different note, I don't know how I'm ever[sr]going to turn this incident into a book...
[k]
Watson
Not to mention that if I write about what actually[sr]happened, I'm liable to draw the Clock Tower's attention...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Holmes
Hahaha.
[k]
Holmes
Oh, it's quite all right, Watson.[sr]I'm sure you'll come up with something!
[k]
[messageOff]
[wt 0.2]
[se ade306]
[seVolume ade306 0 0.8]
[wt 1.2]
[bgmStop BGM_EVENT_77 2.0]
[wt 0.3]
[scene 10001 0.4]
[wt 0.7]
[charaFadeout A 0.2]
[scene 10000 0.1]
[wt 0.1]
[scene 10001 0.1]
[charaTalk B]
[charaFace D 1]
[charaFace C 1]
[charaFace H 1]
[charaFadein D 0.1 0,1000]
[charaFadein C 0.1 0,500]
[charaFadein H 0.1 0,0]
[charaMove D 0,0 0.4]
[charaMove C 0,-500 0.4]
[charaMove H 0,-1000 0.4]
[wt 0.2]
[charaFadeout D 0.2]
[charaFadeout C 0.2]
[charaFadeout H 0.2]
[charaFace G 1]
[charaFace F 1]
[charaFace E 1]
[charaFadein G 0.1 0,1000]
[charaFadein F 0.1 0,500]
[charaFadein E 0.1 0,0]
[charaMove G 0,0 0.4]
[charaMove F 0,-500 0.4]
[charaMove E 0,-1000 0.4]
[wt 0.2]
[charaFadeout G 0.2]
[charaFadeout F 0.2]
[charaFadeout E 0.2]
[charaFace C 1]
[charaFace A 1]
[charaFace H 1]
[charaFadein C 0.1 0,1000]
[charaFadein A 0.1 0,500]
[charaFadein H 0.1 0,0]
[charaMove C 0,0 0.4]
[charaMove A 0,-500 0.4]
[charaMove H 0,-1000 0.4]
[wt 0.2]
[charaFadeout C 0.2]
[charaFadeout A 0.2]
[charaFadeout H 0.2]
[charaFace F 1]
[charaFace E 1]
[charaFace D 1]
[charaFadein F 0.1 0,1000]
[charaFadein E 0.1 0,500]
[charaFadein D 0.1 0,0]
[charaMove F 0,0 0.4]
[charaMove E 0,-500 0.4]
[charaMove D 0,-1000 0.4]
[wt 0.2]
[charaFadeout F 0.2]
[charaFadeout E 0.2]
[charaFadeout D 0.2]
[scene 10000 0.1]
[seStop ade306 0.3]
[wt 0.1]
[scene 10001 0.1]
[wt 0.1]
[se ad508]
[scene 10000 0.1]
[cameraMove 0.2 0,0 1.02]
[charaMove I 0,0 0.2]
[wt 1.4]
[charaPut I 2000,2000]
[charaEffectStop I bit_talk_film_noise]
[fadeout black 1.5]
[charaEffectStop J bit_talk_movie_film]
[wait fade]
[wt 0.4]
[charaPut J 2000,2000]
[cameraFilter normal]
[cameraHome 0.1]
[wt 0.1]
[soundStopAll]
[end]