fgo-game-data/ScriptActionEncrypt/03/0300020230.txt

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2020-06-23 12:11:46 +00:00
03-00-02-02-3-0
[soundStopAll]
[charaSet A 8001400 1 Mash]
[charaSet F 98115300 1 Holmes]
[charaSet G 98115000 1 Effect]
[charaSet H 98115000 1 "Effect 2"]
[bgm BGM_EVENT_80 0.1]
[charaPut G 1200,1200]
[charaEffect G bit_talk_10_LowLevel]
[cameraMove 0.1 0,0 1.01]
[scene 60700]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
[wt 0.1]
[fadein black 0.5]
[wait fade]
[wt 0.2]
[fowardEffect bit_talk_41]
[charaMoveScale A 1.05 0.2]
[charaMove A 0,15 0.2]
[se ad73]
[wt 0.2]
[fowardEffectStop bit_talk_41]
[charaFadeout A 0.1]
[wt 0.1]
[se ad687]
[effect bit_talk_14]
[wt 0.5]
[cueSe Battle bac100]
[cueSeVolume bac100 0 0.5]
[wt 1.5]
[bgmStop BGM_EVENT_80 2.0]
[se ad10]
[shake 0.05 0 2 1.0]
[effect bit_talk_impactlanding]
[wt 3.0]
[charaScale A 1.0]
[charaTalk A]
[charaFace A 9]
[charaFadein A 0.1 1]
Mash
...(Huff, [charaMoveReturn A 0,-5 0.5]huff)...[wt 0.4][sr]...![charaMove A 0,-5 0.5]
[k]
Mash
...The battle is over.[bgm BGM_EVENT_81 0.1][sr]We've neutralized the threat.
[k]
1Mash, you're looking really tired...
2Why don't we head back to the Border?
Mash
...Thank you for your concern, Master...but I'm all right.
[k]
[charaFace A 7]
Mash
The sudden attack just had me a little out of breath is all. It's nothing to worry about.
[k]
Mash
All my vital signs are fine.[sr]I'm still good to go.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut G 1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Holmes
I'm doing my best to analyze the recording and battle data now, but...at this point, I can only say that the creature you fought is like nothing we've seen.
[k]
Holmes
Neither a Heroic Spirit, nor a Demonic Beast.
[k]
Holmes
He was simply an enormous humanoid creature native to Scandinavia. One that could not possibly exist in the twenty-first century.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut G 1200,1200]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Mash
...A giant...
[k]
1Did you say...a giant?
[charaFace A 12]
Mash
...Yes...
[k]
2As in mythical giants?
[charaFadeout A 0.1]
[wt 0.1]
[charaPut G 1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Holmes
Correct.[sr]I'm pleased you're already familiar with them.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut G 1200,1200]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Mash
I read that...a number of powerful[sr]giants used to live in Scandinavia.
[k]
Mash
Of course, this was all a long time ago.
[k]
Mash
In the modern era, there have barely been any giant sightings in Sweden, Denmark, or Norway.
[k]
Mash
I believe most of them were during the Age of Gods...back when the old Mystics still existed.
[k]
[charaFace A 15]
Mash
I'm sure there are some exceptions, but even so,[sr]to encounter one out of nowhere like this...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut G 1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Holmes
Both Goredolf and Mr. Meunière are in something of a tizzy about this impossible encounter, but yes, in the year 2020, giants have long since ceased to exist.
[k]
Holmes
And yet, you've obviously just met one. Albeit one that tried to kill you even after you attempted to communicate with him, but still.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut G 1200,1200]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 1]
Mash
...
[k]
[charaFace A 4]
Mash
I caught a glimpse of his eyes behind the[sr]mask and he seemed...consumed by bloodlust.
[k]
1...
[charaFadeout A 0.1]
[wt 0.1]
[charaPut G 1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
Holmes
So in this version of Scandinavia, creatures from the Age of Gods still live. That is most troubling. I had considered the possibility, but I didn't think it would prove to be true so soon.
[k]
[charaFace F 2]
Holmes
Damn you, Crypters! Damn you for throwing something like this at us in only the second Lostbelt! Have you no sense of restraint!?
[k]
[messageOff]
[wt 0.5]
[charaFace F 6]
[wt 1.0]
[charaFace F 0]
Holmes
That said, we are far from completely helpless.[sr]Ms. Kyrielight. [&Mr.:Ms.] [%1].
[k]
Holmes
To begin, I've updated our database with everything[sr]I could determine about this creature.
[k]
Holmes
We were unable to detect it from the Border because Chaldea had no information about ancient giants.
[k]
Holmes
Furthermore, I also learned something rather unexpected about the ice and snow surrounding us...
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut G 1200,1200]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Mash
What about them...?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut G 1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Holmes
They are imbued with a faint magical energy. The trace is so minute that only an expert mage would even be able to detect it at all!
[k]
Holmes
This small amount of magical energy created enough interference in our equipment that we were unable to detect the giant's approach.
[k]
[charaFace F 6]
Holmes
Da Vinci is still quite upset about it. She says being plugged in to function as a bio unit dulls her senses.
[k]
[charaFace F 0]
Holmes
Nonetheless, I'll do my best to update our data immediately. I'm also sending an update for the Ortinax's firmware.
[k]
[messageOff]
[bgmStop BGM_EVENT_81 1.0]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut G 1200,1200]
[se ade165]
[wt 1.2]
[charaPut H 1]
[charaEffect H bit_talk_36]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 0.1]
[cueSe Battle bac41]
[fadeout white 1.0]
[wait fade]
[charaPut H 1200,1200]
[charaEffectStop H bit_talk_36]
[fadein white 1.0]
[wait fade]
[wt 0.5]
Mash
R-right. Confirming update now[line 2]
[k]
[messageOff]
[charaFace A 6]
[wt 0.5]
[charaFace A 2]
[bgm BGM_EVENT_80 0.1]
Mash
Master!
[k]
Mash
I'm picking up new hostiles in our periphery...! There's at least one...two...no, several ice beasts traveling alongside another giant!
[k]
1We need to get out before we're surrounded!
2Let's make a break for the Border, Mash!
Mash
Understood!
[k]
[messageOff]
[charaTalk F]
[se ad57]
[shake 0.05 0 2 1.0]
[wt 0.5]
[seStop ad57]
[wt 0.3]
[se ad625]
[wt 1.5]
Mash
I can see them up ahead![sr]Master!
[k]
1Time to fight, then!
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]