fgo-game-data/ScriptActionEncrypt/03/0300020440.txt

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2020-06-23 12:11:46 +00:00
03-00-02-04-4-0
[soundStopAll]
[charaSet A 8001410 1 Mash]
[charaSet B 1098153600 1 Girl]
[charaSet C 1008001 1 Siegfried]
[charaSet E 98002000 1 Fou]
[charaSet H 98115000 1 Effect]
[scene 60700]
[cameraMove 0.1 0,0 1.01]
[wt 0.1]
[fadein black 1.0]
[wait fade]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Mash
...The battle is over. [bgm BGM_EVENT_77 0.1]There are no other magical[sr]energy signals within thirty meters of our position.
[k]
[messageOff]
[charaFace A 12]
[wt 1.0]
[charaFace A 4]
Mash
I have to apologize again, Senpai.
[k]
Mash
Even after all of Da Vinci's reminders[sr]to be careful, I still let my guard down.
[k]
Mash
I know I need to be extra vigilant in watching for magical energy signals and Servants, especially since we can't contact the Border...
[k]
Mash
...and yet, I completely failed at that task...
[k]
1Don't worry, Mash. It's okay. Really.
Mash
...Thank you, Senpai.
[k]
2Let's take this as a reminder of why we need to be more careful.
[charaFace A 7]
Mash
Right.[sr]I promise, I won't make the same mistake again!
[k]
[messageOff]
[charaDepth E 10]
[charaTalk off]
[charaFace A 0]
[wt 0.2]
[se adm21]
[charaFace E 0]
[charaFadein E 0.4 300,0]
[charaMove E 270,120 0.5]
[wt 0.5]
[charaMove E 260,100 0.2]
[wt 0.3]
[charaTalk on]
[charaTalk E]
Fou
Fou! Fou! Fooou...
[k]
[charaFace A 12]
Mash
...Thank you, Fou, but it's not your fault.[sr]You have nothing to apologize for.
[k]
[charaFace A 13]
Mash
If anything, I should be thanking you for[sr]alerting us to the danger. So, thank you.
[k]
Fou
Fou fou.
[k]
[messageOff]
[charaFadeout E 0.1]
[charaFadeout A 0.1]
[wt 0.3]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 0,-5]
[wt 0.1]
[charaMove A 0,1 0.5]
[wt 1.0]
[charaMove A 0,-3 1.0]
[wt 1.5]
[charaFace A 7]
Mash
Given that we're unable to contact the Shadow Border, we're effectively cut off from Chaldea itself. I need to keep that in mind.
[k]
Mash
In accordance with the Chaldea Personnel Code,[sr]Article 23, Paragraph 2...
[k]
Mash
...it's imperative that I remain calm,[sr]and proceed with caution.
[k]
[charaFace A 2]
Mash
In other words...I'm free to make decisions, act independently, and return to base at my own discretion!
[k]
[charaFace A 7]
Mash
...And then make an official report, of course.
[k]
1Personnel Code, Article 23, Paragraph 2, huh...
2It seems kind of, uh, sparse on the details...
Mash
Yes, it is. Dr. Roman added[sr]Paragraph 2 when no one was looking.
[k]
1That explains it.
[charaFace A 13]
Mash
Yes...[wt 0.4][charaFace A 7][sr]All right, let's resume our expedition, Senpai.
[k]
2That's just like him.
[charaFace A 13]
Mash
Yes. It is, isn't it?
[k]
[messageOff]
[fadeout black 1.0]
[bgm BGM_EVENT_77 1.5 0.5]
[wait fade]
[charaFadeout A 0.1]
[wt 1.5]
[se ad543]
[wt 0.2]
[se ad607]
[scene 61400]
[fadein black 1.0]
[wait fade]
[seStop ad543 0.2]
[wt 0.1]
[seStop ad607 0.3]
[wt 0.8]
[se ad656]
[wt 1.0]
Mash
I've confirmed that the Ortinax Ollerus Board attachments have been safely shut down and stowed.
[k]
Mash
Initiating standard Ortinax movement mode.
[k]
[messageOff]
[se ad666]
[wt 1.0]
[seStop ad666 0.2]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.4 1]
[wt 0.4]
Mash
Since there are a lot of trees in this area, I think it would be better to put the Ollerus Boards away and move around on foot for a while.
[k]
1Good idea. Let's do that.
Mash
Okay, Senpai.
[k]
2So many ice trees...
[charaFace A 12]
Mash
...They're not really just[sr]frozen trees then, are they?
[k]
[charaFace A 0]
Mash
...Trees actually made out of ice...
[k]
Mash
I can't tell if they were carved from ice, or if all these tree-like formations were stuck in the ground...
[k]
[charaFace A 12]
Mash
Either way...I can't imagine there would be much wildlife in an place like this.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Fou
Fou...
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Mash
That said, I don't know if this[sr]is a good thing or not, but...
[k]
[messageOff]
[charaTalk E]
[se ad57]
[seVolume ad57 0 0.5]
[wt 2.0]
[seStop ad57 1.0]
[charaFace A 7]
Mash
...based on the magical energy signals I'm sensing, it looks like there are more giants past the ice trees.
[k]
Mash
There are more of them gathered together there than anywhere else we've seen so far.
[k]
[charaFace A 12]
Mash
Maybe the path we took to avoid the fiery mountains ended up bringing us to their territory.
[k]
1We don't want to fight them if we can help it.
2Let's try to make sure they don't see us.
[charaFace A 7]
Mash
Good point. I'll keep that in mind, Master.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace A 0]
[charaFace E 0]
[charaFadein A 0.1 2]
[charaFadein E 0.1 0]
Fou
Fou, fou fou? Fau?
[k]
Mash
Yes, Fou. That means we'll be walking from here on.
[k]
Fou
Fou!
[k]
[messageOff]
[wipeout rollRight 1.0 1.0]
[wait wipe]
[charaFadeout E 0.1]
[charaFadeout A 0.1]
[wt 1.0]
[wipein rollLeft 1.0 1.0]
[bgm BGM_EVENT_77 1.0 1.0]
[wait wipe]
[se ad586]
[seVolume ad586 0 0.5]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 2]
[charaMove E 100,0 0.8]
[charaShake E 0.2 0 3 0.8]
[wt 0.8]
[seStop ad586]
[se adm21]
[charaMove E -50,70 0.6]
[wt 0.6]
[charaMove E -200,0 0.6]
Fou
Fou!
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[se ad580]
[wt 1.0]
[seStop ad580]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Mash
I can't believe he's already gone that far ahead...
[k]
[charaFace A 0]
Mash
Please don't run off too far on your own, Fou.[sr]We don't want a giant spotting you.
[k]
[charaFace A 13]
Mash
Oh, but then again, maybe it would be okay.
[k]
Mash
You're so cute that even a giant might want to keep you as a pet instead of eating you...
[k]
Fou
Fou. Fou.
[k]
[charaFace A 4]
Mash
...[sr]...
[k]
[bgmStop BGM_EVENT_77 1.0]
Mash
...Senpai, can I talk to you about something?
[k]
1Of course.
[messageOff]
[charaFace A 13]
[wt 1.0]
[charaMoveReturn A 0,-10 0.4]
Mash
Thank you.
[k]
2Is this about Sigurd?
[messageOff]
[charaFace A 6]
[wt 1.0]
[charaFace A 12]
Mash
...Yes, it is.
[k]
[bgm BGM_EVENT_70 0.1]
[charaFace A 7]
Mash
Something has been bothering me about him.
[k]
Mash
Sigurd is one of the greatest[sr]heroes in all of Scandinavia.
[k]
Mash
He reforged King Sigmund[line 2]his father's demonic sword, Gram, after the divine spear Gungnir shattered it...
[k]
Mash
...then went on to defeat the dragon Fafnir and gain its wisdom. That all fits with what Holmes told us.
[k]
Mash
Later, he and Brynhild the Valkyrie fell in love, but their relationship was poisoned by hate, and ended with his death...
[k]
[messageOff]
[charaFace A 8]
[wt 1.0]
[charaFace A 7]
Mash
He has many of the same roots as Siegfried...so much so that some believe they were actually the same hero.
[k]
[messageOff]
[se ad592]
[fadeout white 0.3]
[wait fade]
[charaFadeout A 0.1]
[scene 20900]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
[charaEffect C bit_sepia01]
[wt 0.1]
[fadein white 0.3]
[wait fade]
[wt 2.0]
[fadeout white 0.3]
[wait fade]
[charaFadeout C 0.1]
[charaPut C 2000,2000]
[charaEffectStop C bit_sepia01]
[wt 0.1]
[scene 61400]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
[wt 0.2]
[fadein white 0.3]
[wait fade]
[charaFace A 12]
Mash
And yet... I don't know why, but...
[k]
Mash
...I didn't get that sense at all[sr]from that masked Heroic Spirit...
[k]
1True, he and Siegfried couldn't be more different.
Mash
2021-08-25 08:06:49 +00:00
...Thank you, Senpai.
2020-06-23 12:11:46 +00:00
[k]
2He was definitely really strong, but...
Mash
Something keeps nagging at the back of my mind.[sr]It's hard to put it into words, but[line 2]
[k]
[messageOff]
[bgmStop BGM_EVENT_70 0.5]
[se ad580]
[wt 0.5]
[seStop ad580]
[charaFace A 6]
[wt 1.0]
[charaFace A 7]
Mash
Senpai, I think I hear some[line 2]
[k]
BChild's Voice
...Ee[messageShake 0.05 5 5 1.5]yaaaaaaaaah!
[k]
[messageShakeStop]
[bgm BGM_EVENT_80 0.1]
1That sounded like a child!
2Mash!
[charaFace A 2]
Mash
Right! It came from the north-northwest! Let's go!
[k]
[messageOff]
[wipeout leftToRight 0.7 1]
[se ad586]
[wait wipe]
[charaFadeout A 0.1]
[wt 0.5]
[seStop ad586]
[wipein rightToLeft 0.7 1]
[wait wipe]
[se ad57]
[shake 0.05 0 4 0.3]
[wt 1.2]
[se ad57]
[shake 0.05 0 4 0.3]
[wt 1.2]
[se ad57]
[shake 0.05 0 4 0.3]
[wt 1.2]
[seStop ad57]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Girl
O-ohh no...
[k]
Girl
They saw me... Now what do I do?[sr]It was going so well, too...
[k]
[charaFace B 3]
Girl
I don't understand... Why do things never[sr]turn out well for me!? I'm such an idiot!
[k]
Girl
Ahhhhhh...! No, no... Please, no...!
[k]
[messageOff]
[charaTalk E]
[se ad23]
[shake 0.05 5 4 1.5]
[charaFace B 2]
[wt 1.5]
Girl
Eep...!
[k]
Mash
We made it, Master!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.4 30,0]
[charaMove A 1 0.5]
[se ad671]
[wt 1.0]
Mash
Please focus on keeping her safe! As for me[line 2]
[k]
[messageOff]
[charaTalk E]
[se ad57]
[wt 1.5]
[seStop ad57]
[cueSe Battle bac428]
[shake 0.05 5 4 1.5]
[wt 1.5]
[charaFace A 2]
Mash
...I'll handle these giants.[sr]You get back too please, Fou!
[k]
[charaFadeout B 0.1]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Fou
Fou fou!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Girl
Wh-wh-what the...? Who are you two...?
[k]
[messageOff]
[charaFace B 3]
[wt 0.8]
Girl
No! No, no, no, no, you can't![sr]Any child the Bergrisar find is doomed!
[k]
Girl
S-so...so you have to run away if you see a child being attacked by one of them!
[k]
Girl
I-I don't understand... Why are you doing this!?[sr]Go on, get out of here!
[k]
1We can't do that!
2That is not an option!
[charaFace B 2]
Girl
H-huh...?
[k]
[messageOff]
[se ad23]
[shake 0.05 5 4 1.5]
[wt 1.5]
[charaFace B 3]
Girl
Ee[messageShake 0.05 5 5 0.8]yaaaaaaaaah!!![sr]You idiot! Now they're going to squish all of us...!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Mash
No they won't! We won't let them! Ortinax is holding steady at maximum output. I can do this. Master!
[k]
1Let's save this girl, Mash!
Mash
Right!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]