fgo-game-data/ScriptActionEncrypt/94/9403/9403460210.txt

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2021-03-08 08:03:17 +00:00
94-03-46-02-1-0
[soundStopAll]
[charaSet A 1098163000 1 Moriarty]
[charaSet B 5038000 1 Sieg]
[charaSet C 1098162700 1 "Gang Member A"]
[charaSet D 1098162800 1 "Gang Member B"]
[charaSet E 1098162900 1 "Gang Member C"]
[charaSet F 1035001 1 Diarmuid]
[charaSet G 6026001 1 "Yan Qing"]
[charaSet H 6033000 1 Izo]
[imageSet I cut099_close 2]
[scene 70900]
[se ad413]
[seVolume ad413 0 0.2]
[fadein black 1.0]
[wait fade]
[seVolume ad413 1.0 0.8]
[wt 1.0]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Gang Member C
Oi, gimme more booze!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Gang Member B
Me too! C'mon, hurry it up!
[k]
1C-coming!
2Be right with you!
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
[bgm BGM_EVENT_5 0.1]
Gang Member A
Tch... I see you lot are just as disgraceful as ever.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[seStop ad413 0.5]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Gang Member C
Oi, [messageShake 0.05 2 2 0.3]what'd you just say!?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Gang Member B
Keep [messageShake 0.05 2 2 0.5]your goddamn mouth shut if ya[sr]know what's good for ya, gramps!
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[se ade46]
[se ade32]
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[se ade124]
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[wt 0.4]
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[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Moriarty
All right, gentlemen, that is quite enough of that.
[k]
[charaFace A 0]
[bgm BGM_EVENT_70 0.1]
Moriarty
Let me remind you that it is my employer you[sr]would be inconveniencing if you fought here...
[k]
Moriarty
...and that would certainly not[sr]be to any of your advantages.
[k]
[charaFace A 1]
Moriarty
At least, in my humble opinion.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Gang Member A
...Hmph. Fine, whatever...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Gang Member B
You've got a lotta nerve talkin'[sr]to me like that, bartender...
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
Gang Member C
Hahahaha! Just goes to show[sr]how nobody respects you lot!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Moriarty
Fuhahahaha, it's wonderful to[sr]see you all enjoying yourselves!
[k]
[charaFace A 0]
Moriarty
But I must warn you...even I cannot guarantee a happy result should you engage in fisticuffs here.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk off]
[charaFace D 0]
[charaFadein D 0.1 -306,0]
[charaFace C 0]
[charaFadein C 0.1 1]
[charaFace E 0]
[charaFadein E 0.1 306,0]
Gang Members
Ghh...
[k]
[messageOff]
[bgmStop BGM_EVENT_70 1.0]
[se ad60]
[charaFadeout C 0.4]
[charaFadeout D 0.4]
[charaFadeout E 0.4]
[wt 0.5]
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[charaTalk on]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 0.1]
[bgm BGM_EVENT_2 0.1]
Moriarty
Phew! Alcohol really is dangerous stuff, isn't it?
[k]
Moriarty
Perhaps we should simply close the bar down.[sr]Or at least ban them from the premises.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Sieg
Good thinking. In fact, I was just[sr]about to ask you to do that myself.
[k]
[charaFace B 4]
Sieg
Even guys like that should be able to control themselves as long as they stay away from alcohol.
[k]
[charaFace B 0]
Sieg
So from now on, I'd like you to limit the bar[sr]to myself, the different organizations' leaders...
[k]
Sieg
...and the men who will be showing up soon.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
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Moriarty
You got it, boss.
[k]
1Understood!
[charaFadeout A 0.1]
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[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
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Sieg
Good.[sr]I'll leave this in your capable hands then.
[k]
[messageOff]
[bgmStop BGM_EVENT_2 0.7]
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[charaFace B 4]
[wt 1.5]
[bgm BGM_EVENT_11 0.1]
[charaFace B 6]
Sieg
...So, this is really happening tomorrow.
[k]
[charaFadeout B 0.1]
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[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
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Moriarty
I take it you are reluctant to part with it?
[k]
[charaFadeout A 0.1]
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[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
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Sieg
Of course I am.
[k]
Sieg
That relic has been passed down within[sr]my family in secret for a thousand years.
[k]
[charaFace B 4]
Sieg
I never dreamed that I would ever let it go.
[k]
[charaFace B 0]
Sieg
But now that it's come out that it is in my possession,[sr]it could put the whole city at risk.
[k]
[charaFace B 5]
Sieg
So before word spreads too far,[sr]I plan to sell it to the highest bidder...
[k]
[charaFace B 0]
Sieg
...and invest the money in helping this city prosper.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Moriarty
That's quite magnanimous of you, sir.
[k]
[charaFace A 0]
Moriarty
I promise you my cohort and I will do everything[sr]in our power to help you see this through.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Sieg
Thank you. I feel better knowing you're here.[sr]All right, see you later.
[k]
[messageOff]
[wt 0.3]
[bgmStop BGM_EVENT_11 1.0]
[se ad95]
[charaMove B -40,0 0.4]
[charaFadeout B 0.4]
[wt 1.0]
[seStop ad95 0.5]
[wt 1.0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Moriarty
Phew, that was quite the little ordeal.[sr]...Hm? Is something wrong, Master?
[k]
1What was that about a relic?
[bgm BGM_EVENT_2 0.1]
[charaFace A 0]
Moriarty
All will be clear tomorrow, you'll see. Now, what say we pick up our lecture from where we left off yesterday?
[k]
Moriarty
I trust you recall the three organizations' different characteristics now?
[k]
1All three are different sizes.
2All three are in very different positions.
[charaFace A 1]
Moriarty
Quite right!
[k]
[messageOff]
[bgmStop BGM_EVENT_2 1.0]
[fadeout black 1.0]
[wait fade]
[scene 71100]
[charaFadeout A 0.1]
[wt 0.5]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_49 0.1]
[wt 1.0]
Moriarty
Now then, let's assume each group pursues the best course of action for them to seize control of this city.
[k]
[scene 71101 1.0]
Moriarty
Group A, Diarmuid, would ideally like[sr]to team up with Izo to take out Yan Qing.
[k]
[scene 71102 1.0]
Moriarty
Once that's done, he could take his time folding Izo's small organization into his own.
[k]
Moriarty
But that would not be to Izo's interests.
[k]
Moriarty
While he may be able to get rid of Yan Qing that way,[sr]it would leave him helpless against Diarmuid.
[k]
Moriarty
And that, of course, would all but assure his defeat.[sr]As such, Izo can never team up with Diarmuid.
[k]
[scene 71103 1.0]
Moriarty
So then, you might think Izo could just team up with Yan Qing to take out Diarmuid, but there, too, you would be wrong.
[k]
Moriarty
After all, they too are now an[sr]inextricable part of the city!
[k]
[scene 71104 1.0]
Moriarty
Then, what if Group A, Diarmuid, teams up with Group B, Yan Qing, to take out Group C, Izo, first?
[k]
Moriarty
Yes, such a team up would let them take out Izo easily, but also lead to its own rather messy set of problems.
[k]
Moriarty
Without enough people working the docks,[sr]the city's economy would all but grind to a halt.
[k]
Moriarty
More than that, neither group truly NEEDS[sr]to team up with the other to take Izo down.
[k]
Moriarty
Both A and B would merely hope that their partner ends up bearing the lion's share of the losses in the battle to destroy C.
[k]
[messageOff]
[scene 71100 1.0]
[wt 1.5]
Moriarty
In summary, there is no viable path forward for any group. Forming an alliance, going on the attack...neither of these are feasible options.
[k]
Moriarty
It is quite the stalemate.
[k]
[messageOff]
[fadeout black 1.0]
[wait fade]
[scene 70900]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 0.5]
[fadein black 1.0]
[bgmStop BGM_EVENT_49 1.0]
[wait fade]
Moriarty
And now, something new is being added to the mix.
[k]
[charaFace A 5]
Moriarty
I trust I don't need to explain what a[sr]Holy Grail War is to you, do I, Master?
[k]
[messageOff]
[wt 0.5]
[fadeout black 1.5]
[wait fade]
[charaFadeout A 0.1]
[imageSet C cut063_cinema 1]
[charaScale C 1.01]
[charaDepth C 10]
[charaFadein C 0.1 0,-200]
[scene 71501]
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[fadein black 1.5]
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[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 0,-50]
[bgm BGM_EVENT_70 0.1]
Sieg
...Phew.[sr]It's almost time...
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.3]
[charaFadein I 0.2 0,-200]
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[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 0,-50]
Sieg
Tomorrow, there's going to be a battle for control[sr]of this case. That's just the way it is.
[k]
Sieg
This is to help build a better future.[sr]I have to accept that there are going to be sacrifices.
[k]
[charaFace B 4]
Sieg
It won't be easy...[sr]But at this point, I see no alternative.
[k]
Sieg
We just aren't strong enough to keep[sr]this relic safe on our own anymore.
[k]
[messageOff]
[fadeout black 1.5]
[bgmStop BGM_EVENT_70 1.5]
[wait fade]
[charaFadeout B 0.1]
[scene 71001]
[wt 1.0]
[fadein black 1.5]
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[bgm BGM_EVENT_72 0.1]
[charaScale F 1.5]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.4 0,-50]
[wt 0.4]
Diarmuid
Just keep cool for now.[sr]It all comes down to what happens next.
[k]
Diarmuid
We're the ones who'll be taking control of this city.
[k]
Diarmuid
We're not going to let these damned[sr]outsiders have so much as a scrap.
[k]
[charaFace F 5]
Diarmuid
As soon as the ritual is over,[sr]we're going to kill every last one of them...!
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 1.0 1.0]
[wait wipe]
[charaScale F 1.0]
[charaFadeout F 0.1]
[charaSet D 1098162800 1 "Gang Member B"]
[scene 70800]
[wt 1.0]
[wipein rectangleStripRightToLeft 1.0 1.0]
[wait wipe]
[charaScale G 1.5]
[charaTalk G]
[charaFace G 9]
[charaFadein G 0.4 -200,-50]
[wt 0.4]
Yan Qing
...Hehaha.
[k]
[charaFace G 8]
Yan Qing
I can hear that stuck-up old man yapping away.[sr]So much for that chivalrous routine he likes to put on.
[k]
Yan Qing
If he's gonna shake his cane at us for being outsiders after we've been here twenty years, we'll just spend two hundred years working our way in until we're a goddamn institution!
[k]
[charaFace G 7]
Yan Qing
This city wants us to take it over.[sr]It's practically begging for us to liven the place up.
[k]
[charaFace G 9]
Yan Qing
It all comes down to tomorrow. If the others think they can mess with us, they've got another thing coming!
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 1.0 1.0]
[wait wipe]
[charaScale G 1.0]
[charaFadeout G 0.1]
[scene 49302]
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[wipein rectangleStripLeftToRight 1.0 1.0]
[wait wipe]
[charaScale H 1.5]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.4 200,-50]
[wt 0.1]
Izo
We live by the sea, and we'll die by the sea.
[k]
Izo
Long as we've got this town by its lifeline, it doesn't matter how few of us there are. We're the strongest of them all.
[k]
[charaFace H 13]
Izo
And once this battle is over...we'll be the biggest, too.
[k]
Izo
If the losers refuse to get down[sr]on their knees and beg for mercy...
[k]
[charaFace H 2]
Izo
...we'll just kill every last one of them!
[k]
[messageOff]
[fadeout black 1.5]
[bgmStop BGM_EVENT_72 1.5]
[wait fade]
[charaScale H 1.0]
[charaFadeout H 0.1]
[scene 70900]
[charaFadeout C 0.1]
[cameraMove 0.0 0,-24 1.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 1.0]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_70 0.1]
1Did you say a Holy Grail War!?
Moriarty
Yes, but this will be something of a miniature version[line 2]a kind known as a Subspecies Holy Grail War.
[k]
Moriarty
Three mages are scheduled to arrive here tomorrow.
[k]
Moriarty
They will begin by making bids[sr]for the relic in question.
[k]
[charaFace A 1]
Moriarty
It holds considerable power, you see...
[k]
[charaFace A 0]
Moriarty
...so of course, the mages taking part in this Holy Grail War all wish to secure it for themselves.
[k]
Moriarty
But the real problem...
[k]
Moriarty
...is that each of the three warring[sr]gangs has backed a different mage.
[k]
Moriarty
In other words, whoever wins this Subspecies Holy Grail War will also win control of the city.
[k]
1Yikes.
[charaFace A 1]
Moriarty
Yikes indeed.
[k]
[charaFace A 0]
2Th-this is awful...
[messageOff]
[wt 0.5]
[charaFaceFade A 5 0.5]
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[charaFace A 0]
Moriarty
Uh, yes! Indeed it is!
[k]
Moriarty
Suffice to say, our role here...
[k]
Moriarty
...is to keep them all in check so[sr]as to minimize damage to the city.
[k]
[charaFace A 1]
Moriarty
Or so I gather.
[k]
1Okay, but how do we go about doing that?
[charaFace A 0]
Moriarty
Good question.
[k]
Moriarty
We can't count on backup from Chaldea,[sr]and you and I have limited options at best.
[k]
Moriarty
But, I can tell from the expression on your face that we must find a way, no matter what.
[k]
[messageOff]
[wt 0.2]
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Moriarty
Very well, but there is little we can do now.[sr]At this point, it all comes down to tomorrow.
[k]
[charaFace A 2]
Moriarty
So tomorrow, let's begin by seeing what course[sr]of action each group chooses to pursue!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_70 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]