The Tree of Emptiness began to collapse...[seStop ad228 1.0][seVolume ad14 5.0 0.6]
[k]
@
Ordinarily, it would not have fallen so easily. In fact, it should have been impossible to destroy without the help of a particular external factor.
[k]
@
At least, that was the queen's understanding.
[k]
@
And yet...here it was, falling apart.[sr]Vanishing into the very air.
[k]
@
Perhaps it had grown brittle by virtue[sr]of Surtr having assimilated it.
[k]
@
Whatever the reason may be,[sr]the Tree of Emptiness was disappearing...
[k]
[messageOff]
[se ad296]
[shake 0.05 1 2 1.5]
[seVolume ad296 0 0.3]
[wt 1.2]
@
Soon, this Lostbelt would cease to be,[sr]even if no one would be present to see it happen.[seStop ad296 1.0]
[k]
@
Most of the queen's spells hiding the tree were still[sr]in effect. No human would see its destruction...
[k]
@
...but they would hear a tremendous sound split the air.[sr]They would feel a sudden tremor shaking all of Scandinavia.
[k]
@
The cacophony of a towering colossus crumbling to the ground... The shaking at the loss of the very foundations of the world...
[k]
@
Only those who survived Surtr's destruction[sr]were privy to these awful phenomena.
[k]
@
The animals who lived in the rifts between[sr]fire and ice...the giants who still remained...
[k]
@
...and the roughly ten thousand humans...all closed their eyes, and felt the sensations wash over them.
[k]
@
This strange sound and shaking must be a sign that something is about to happen. But, what could it be...?
[k]
@Scáthach-Skadi
...Allow me to offer you one last gift, Chaldeans.
[k]
@Scáthach-Skadi
I shall tell you the name of the Tree of Emptiness that was meant to take root in my Lostbelt.
[k]
@Scáthach-Skadi
It is called...Sombrero.
[k]
@Scáthach-Skadi
Hehe. As one who lived through the Age of Gods, that name means nothing to me...but perhaps it will mean something to you, stargazers of Proper Human History.
[k]
[messageOff]
[se ad293]
[shake 0.05 1 3 2.5]
[se ad10]
[wt 1.5]
[seStop ad293 2.0]
[wt 1.2]
@Scáthach-Skadi
Now go, Chaldeans.
[k]
@Scáthach-Skadi
As you have defeated us...
[k]
@Scáthach-Skadi
...you must cross the ocean of dead ice and flame,[sr]and the countless corpses of our hopes and dreams...
[k]
[seStop ad14 3.0]
@Scáthach-Skadi
...and be on your way.
[k]
[messageOff]
[fadeout white 2.0]
[wait fade]
[scene 10000]
[wt 1.5]
[fadein white 2.0]
[wait fade]
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[scene 61700]
[wipeFilter cinema 0.5 0]
[fadein black 1.5]
[wait fade]
[se ad450]
[wt 1.5]
[seStop ad450 1.0]
[bgm BGM_EVENT_92 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
@Gerda
Okay, so, I'm not too sure what's going on...but I think we'll all do just what we're told...
[k]
@Gerda
You see, this morning,[sr]an envoy gave us a message from the Goddess.
[k]
@Gerda
She said we should all go back to our homes and[sr]go to sleep, even though it's not nighttime.
[k]
[charaFace B 2]
@Gerda
And once we do, we'll never wake up again.
[k]
[charaFace B 0]
@Gerda
She said not to be afraid. It's just what we have[sr]to do to fix all the damage that huge giant caused.
[k]
[charaFace B 1]
@Gerda
And if the Goddess said so, it must be true.
[k]
[messageOff]
[bgm BGM_EVENT_92 1.5 0.6]
[charaFace B 7]
[wt 1.0]
[charaFace B 2]
@Gerda
Still...
[k]
@Gerda
When I think about Lady Mash,[sr]and [&Mr.:Ms.] [%1], and Mr. Napoleon...
[k]
@Gerda
...and the beautiful envoy...and[sr]Mr. Chub...and Fou...and how...
[k]
[charaFace B 7]
@Gerda
...well...
[k]
[charaFace B 2]
@Gerda
Once I fall asleep,[sr]I'll never get to see them again, right?
[k]
@Gerda
Thinking about that makes me...
[k]
@Gerda
Makes me...
[k]
[charaFace B 7]
@Gerda
...
[k]
[charaFace B 2]
@Gerda
...I don't know.
[k]
[bgmStop BGM_EVENT_92 4.0]
@Gerda
It's so strange...[sr]I don't know what to call it...
[k]
[charaFace B 10]
@Gerda
It's like...there's something squeezing[sr]my heart...and it makes me want to cry.
[k]
@Gerda
Isn't that weird? I'm not even hurt anywhere.
[k]
[messageOff]
[wt 1.0]
[fadeout black 1.0]
[wait fade]
[scene 60802]
[se ad207]
[seVolume ad207 0.0 0.5]
[charaFadeout B 0.1]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[wt 1.8]
[seStop ad207 1.0]
[wt 0.5]
[fadeout black 1.0]
[wait fade]
[scene 60703]
[cameraMove 0.1 0,80 1.0]
[wt 0.1]
[fadein black 1.0]
[wait fade]
[se ad554]
[seVolume ad554 0 0.8]
[se ad629]
[seVolume ad629 0 0.8]
[wt 0.1]
[seVolume ad554 3.0 0.1]
[seVolume ad629 3.0 0.1]
[wt 2.5]
[seStop ad554 0.5]
[seStop ad629 0.5]
[wt 0.5]
[charaTalk A]
[charaFace A 18]
[charaFadein A 0.1 0,-120]
[wt 1.0]
@Sitonai
There they go.[bgm BGM_EVENT_78 0.1][sr]Goodbye, Shadow Border.
[k]
@Sitonai
Safe travels.[sr]I hope fortune is kind wherever you go.
[k]
[messageOff]
[charaEffect A bit_talk_06 0,-140]
[wt 0.8]
[charaFace A 4]
[wt 0.4]
@Sitonai
I'm a Pseudo-Servant using a human body as a host. I shouldn't be able to disappear when this Lostbelt goes away...
[k]
@Sitonai
...[sr]...
[k]
[charaFace A 15]
@Sitonai
I guess this is Stepmother's doing.
[k]
@Sitonai
How strange. I already miss her a bit, even though she's not my real mother. Maybe Freyja's influence.
[k]
@Sitonai
Then again, she wasn't a bad person...[sr]I wish I could've talked with her a little more.
[k]
[charaFace A 18]
@Sitonai
Perhaps that's why I miss her.[sr]Yeah, that must be it.
[k]
[messageOff]
[se ad655]
[charaFace A 0]
[wt 0.4]
[seStop ad655 0.1]
[wt 0.5]
[se ad655]
[wt 0.4]
[seStop ad655 0.1]
[wt 0.8]
[charaFace A 18]
@Sitonai
All of you Valkyries did great delivering Stepmother's[sr]last commandment. Thanks for all your help.
[k]
@Sitonai
I know your master is gone...but I hope[sr]you can rest easy now. See you later.
[k]
[messageOff]
[se ad528]
[charaSpecialEffect A flashErasure 1 2.0]
[wait charaSpecialEffect A]
[charaEffectStop A bit_talk_06]
[wt 1.5]
[fadeout black 1.0]
[bgm BGM_EVENT_78 1.5 0.5]
[wait fade]
[cameraHome 0.1]
[wt 1.0]
[scene 61602]
[fadein black 1.0]
[wait fade]
@
A newly ordained day.[sr]A newly ordained time.
[k]
@
After the envoy had delivered the Goddess's newest commandment, quiet spread throughout the settlement.
[k]
@
Nobody was to go outside. Everyone was to stay in their homes and beds. They were told not to even open their windows.
She wasn't able to fall asleep, and she couldn't shake the strange and growing sense of foreboding from her thoughts.
[k]
@
...So she decided to go outside.
[k]
[messageOff]
[wt 1.0]
@
Her heart started to pound with trepidation.[sr]What if...
[k]
@
What if she'd get to see her new friends again?
[k]
@
With high hopes, the girl opened[sr]her door and stepped outside.
[k]
[bgm BGM_EVENT_78 1.5 1.0]
[charaTalk B]
[charaFace B 8]
[charaFadein B 0.4 0,-50]
@
“Huh...?”
[k]
@
There was no one there...
[k]
[charaFadeout B 0.1]
[wt 0.1]
@
Her new friends, who had survived the wilds outside the village and even battled envoys, were not present.
[k]
@
There was no one. Anywhere.
[k]
@
She was crestfallen. As she thought back to her new friends, she remembered their animal companion.
[k]
@
That cute, fluffy creature that used to hop around everywhere it went. Was it a dog? A horse?
[k]
@
It wasn't much, but thinking[sr]about it helped cheer her up.
[k]
@
So she decided to try copying it[line 2]to hop around the way it used to.
[k]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 0,-50]
@
“Annnd...”
[k]
[charaFace B 9]
@
“Hop!”
[k]
[messageOff]
[fadeout white 1.5]
[wait fade]
[charaFadeout B 0.1]
[wipeOff]
[scene 10001]
[wt 0.1]
[fadein white 0.1]
[wait fade]
@
She jumped lightly towards the sky.[sr]That same moment...
[k]
[messageOff]
[se ad462]
[wt 2.0]
[seStop ad462 1.0]
@
...a gust of wind blew through the village,[sr]warm and gentle as a spring breeze.
[k]
@
It may have been the same wind blowing across the world's bleached landscape, or it may have been a wind that used to travel throughout Proper Human History.
[k]
@
And then...the girl was gone.
[k]
@
She vanished as though carried off by that wind,[sr]before her feet could even touch the ground again.
[k]
@
In the blink of an eye, she was somewhere far,[sr]far away, along with the rest of that Scandinavia.
[k]
[bgmStop BGM_EVENT_78 1.5]
@
All that remained in the wind...was her smile...
[k]
[messageOff]
[fadeout black 2.0]
[wait fade]
[input selectBranch]
[messageOff]
[skip false]
[bgmStop BGM_EVENT_78 0.4]
[bgmStop BGM_EVENT_92 0.4]
[charaFadeout B 0.1]
[charaFadeout A 0.1]
[charaEffectStop A bit_talk_06]
[charaPut H 1200,1200]
[scene 10000]
[wt 0.4]
[soundStopAll]
[maskin black 1]
[wait mask]
[label selectBranch]
[wt 1.0]
[scene 10000]
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[wait fade]
[skip false]
[scene 10000]
[fowardEffect bit_chapterclear302]
[wait fowardEffect]
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[wt 3.0]
[skip true]
[effect bit_sepia01]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_11 0.1]
@
Sometime in 2017.
[k]
[messageOff]
[wt 1.0]
[charaTalk C]
[charaFace C 3]
[charaFadein C 0.4 1]
[wt 0.4]
@Ophelia
Um...
[k]
[charaFace C 1]
@Ophelia
I just wanted to introduce myself again.[sr]Your name's Mash Kyrielight, right?
[k]
@Ophelia
Sorry to just barge in on you like this, but we never really got a chance to talk during the meeting.
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 1]
[wt 0.4]
@Mash
That's all right. It's nice to meet you.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
@Ophelia
You too. My name's Ophelia Phamrsolone.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
@Mash
I remember.[sr]You're from the Clock Tower's Evocation Department.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
@Ophelia
Yes. That's my official department, anyway.
[k]
[messageOff]
[charaFace C 9]
[wt 1.0]
[charaFace C 1]
@Ophelia
I guess it would be weird to[sr]say I'm kind of relieved, huh?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 1]
@Mash
?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
@Ophelia
I mean, there just aren't many women on Team A, right?[sr]I don't have a problem with men or anything...
[k]
[charaFace C 9]
@Ophelia
...but it's still a little nerve-racking to suddenly be surrounded by them when you're eating lunch...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 1]
@Mash
I...see?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
@Ophelia
I'm sorry.[sr]I guess I rambled a little bit there, didn't I?
[k]
[charaFace C 3]
@Ophelia
Would you, um...
[k]
[messageOff]
[wt 1.0]
[charaFace C 6]
@Ophelia
Would you like to eat with us?[sr]Oh, and by us, I mean me and Pepe.
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 1]
[wt 1.0]
[charaFace D 1]
@Mash
...Sure. If you don't mind my being there,[sr]I'd love to join you.
[k]
[messageOff]
[wt 0.7]
[fadeout black 2.5]
[bgmStop BGM_EVENT_11 2.5]
[wait fade]
[effectStop bit_sepia01]
[wt 2.5]
[charaSet A 1098123000 1 Meunière]
[charaSet B 1098123200 1 Goredolf]
[charaSet C 9005001 1 Holmes]
[charaSet D 98001000 1 Mash]
[charaSet E 1098124500 1 "Da Vinci"]
[charaSet F 98002000 1 Fou]
[imageSet G back10000 1]
[charaScale G 1.01]
[charaSet H 98115000 1 Effect]
[scene 53800]
[shake 0.05 0 3 1.5]
[fadein black 2.5]
[se ad629]
[wait fade]
[seVolume ad629 1.0 0.4]
[shake 0.05 0 1 1.5]
@Meunière
We're just about to leave[sr]Scandinavia behind entirely!
[k]
@Meunière
Looking at our current coordinates, we just passed the Sogne Fjord on the west of the Scandinavian Peninsula!
[k]
[seStop ad629 1.0]
@Meunière
There should only be about twenty kilometers until we reach the North Sea! You sure about this!? I'm still not seeing any water at all!
[k]
@Goredolf
...
[k]
@Mash
...
[k]
@Holmes
...
[k]
?1:...
?!
[bgm BGM_EVENT_77 0.1]
@Meunière
G[messageShake 0.05 5 5 0.5]aaaaaah! Why've you all gotta be such downers!?[sr]I've seen more cheer at a funeral!
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.7 1]
[wait wipe]
[scene 51600]
[wt 0.5]
[wipein rectangleStripRightToLeft 0.7 1]
[wait wipe]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
@Meunière
Look, I know how you all feel, okay?[sr]I'm just as bummed as the rest of you.
[k]
@Meunière
But that doesn't change the fact that SOMEONE'S still gotta step up and steer this thing! Now come on, Director! Are we going to the North Sea, or not!?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
@Goredolf
Er...right.[sr]The North Sea. Yes, that will do.
[k]
@Goredolf
...(Sigh)
[k]
@Goredolf
I hate to leave like this again...but what could I have said, even had I seen her before we left...?
[k]
@Goredolf
I could not possibly wish her a long, happy life... But still, as an adult, I can't help but feel I should have said something to her...
[k]
@Goredolf
Those flowers she gave me...her entire village... They're all going to disappear, just like Russia, aren't they...
[k]
?1:...Yes. They are.
?2:...
?!
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
@Mash
...
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
@Holmes
That is true. We know now that this[sr]is what it is to fight these Lostbelts.
[k]
@Holmes
They are hypothetical worlds that came to sudden ends after human history itself deemed them unnecessary.
[k]
@Holmes
Neither their inhabitants nor their civilizations did anything wrong. Their world simply differed from ours and eventually reached an impasse.
[k]
@Holmes
I would even say we were fortunate that Russia and Scandinavia were the first Lostbelts we encountered.
[k]
[charaFace C 6]
@Holmes
Why, you ask? Because the people who dwelled there were friendly to us, of course.
[k]
[charaFace C 0]
@Holmes
That alone has been a tremendous boon to our efforts.[sr]But, we cannot expect that good fortune to continue.
[k]
@Holmes
It is quite possible that in the next Lostbelt we encounter, we will find ourselves up against every living thing that inhabits it. We must be wary of such a worst-case scenar[line 2]
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
@Goredolf
Grrr, it isn't the future that has me depressed![sr]Have you no heart, man!?
[k]
@Goredolf
Even I understand what it is we need to do, and that no amount of wringing our hands will change that!
[k]
@Goredolf
I know this is simply a competition for survival, where saving one side inevitably means destroying the other!
[k]
[charaFace B 4]
@Goredolf
So...I see no harm in looking back on them a bit.[sr]After all, they don't have that luxury now.
[k]
@Goredolf
I may be a cold-blooded aristocrat[sr]and the embodiment of elitism itself...
[k]
@Goredolf
...but even I can't easily forget that we just wiped an innocent young girl out of existence...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 12]
[charaFadein D 0.1 1]
@Mash
Mr. Goredolf...
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.1 1]
@Meunière
...I hate to say it, but he's right.
[k]
@Meunière
Maybe we just shouldn't get involved with these Lostbelt people at all if it's just going to turn out to be so depressing every time.
[k]
?1:...No. That would be[line 2]
?!
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 24]
[charaFadein E 0.1 1]
@Da Vinci
The coward's way out. That is what you[sr]were going to say, isn't it, [%1]?
[k]
[charaFace E 25]
@Da Vinci
Don't go there, Meunière. Just because it's easier to kill someone you don't know doesn't make it right.
[k]
@Da Vinci
That's just avoidance. All you're doing is choosing not to face an unpleasant truth. That's not how war is meant to be fought.
[k]
[charaFace E 24]
@Da Vinci
You should only fight those you know well, otherwise you risk your moral compass losing its center.
[k]
@Da Vinci
Of course, everyone has their own way of facing their responsibility. In [%1]'s case...
So pretending not to see them is actually even harder than facing them directly...or rather, the price of doing so is your own humanity, huh.
[k]
[charaFace A 2]
@Meunière
Wait. Da Vinci!? What're you doing!? Don't you need to be operating the Border!? Or preparing a Zero Sail!?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 26]
[charaFadein E 0.1 1]
@Da Vinci
Oh relax. Now that the Tree of Emptiness has been destroyed, the storm wall around this Lostbelt is gone.
[k]
@Da Vinci
We won't need to go Zero Sailing anytime soon.
[k]
@Da Vinci
Anyway, last we checked, the Wandering Sea should be somewhere in the North Sea, far from the coast. So let's just enjoy this road trip until[line 2]
[k]
[messageOff]
[bgmStop BGM_EVENT_77 0.5]
[flashin loop 0.6 0.8 FF000080 FF000000]
[se ad9]
[wt 2.5]
[seStop ad9 0.5]
[wt 0.3]
[flashOff]
[charaFace E 23]
@Da Vinci
Hm? What's up with the alarm, Meunière?[bgm BGM_EVENT_80 0.1]
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.1 1]
@Meunière
Why're you asking me? If you don't know,[sr]how could you possibly expect me to[line 2][wt 0.6][charaFace A 2]Wha...!?
[k]
@Meunière
The hell is this!? A spatial fault three hundred meters up ahead! It's showing up as blue on the map!
[k]
@Meunière
It's...it's the ocean![sr]We're heading straight for the ocean!
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.3 1.5]
[wait wipe]
[charaFadeout A 0.1]
[scene 53800]
[wt 0.1]
[wipein rectangleStripRightToLeft 0.3 1.5]
[wait wipe]
[bgmStop BGM_EVENT_80 2.0]
[wt 2.0]
[fadeout black 0.6]
[wait fade]
[scene 51600]
[wt 0.1]
[fadein black 0.6]
[wait fade]
[charaTalk D]
[charaFace D 3]
[charaFadein D 0.1 1]
@Mash
Um... Mr. Meunière?[sr]I'm not really seeing what the big fuss is about...
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
@Meunière
Believe me, I wish I were kidding! Aw crap, I can't hit the brakes in time. Everyone, brace for impact!
[k]
@Meunière
Three, two, one...[sr]Get ready for a drop!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk off]
[charaDepth C 10]
[charaDepth D 10]
[charaFace D 6]
[charaFace E 22]
[charaFace C 6]
[charaFace B 8]
[charaFadein D 0.1 100,0]
[charaFadein E 0.1 -100,0]
[charaFadein C 0.1 -300,0]
[charaFadein B 0.1 300,0]
[se ade8]
[seVolume ade8 0 0.4]
[wt 0.7]
[cameraMove 0.3 0,-10 1.0]
[wipeout rectangleStripDownToUp 0.3 1.5]
[bgmStop BGM_EVENT_80 1.0]
[wait wipe]
[charaTalk on]
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@Goredolf
Ow, ow, ow. My aching back! It hasn't hurt this bad since my brakes failed on that hill!
[k]
@Goredolf
What's going on here, Moony!?[sr]That felt like at least a ten-meter drop!
[k]
?1:...Um, Director?
?!
@Goredolf
Not now, [&boy:girl]! Hurry up and sit down before another impact throws us for[line 2]
[k]
?1:The window. Look out the window...!
?!
[charaFace B 9]
@Goredolf
Out the window...?[sr]What are you talking aboooOOOUT!?
[k]
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@Goredolf
D-d-did we drive into a whole other world when[sr]I wasn't looking!? [bgm BGM_EVENT_80 0.1]It was nothing but clear skies as far as the eye could see just a moment ago!
[k]
@Goredolf
Technical Advisor! Da Vinci!
[k]
@Goredolf
J-j-just to be sure, the Border can navigate a real sea just as well as it can the Void Sea, right!?
[k]
@Goredolf
You did design it for every conceivable scenario, didn't you? A stormy sea should be nothing compared to Void Space, right?
[k]
@Goredolf
While we're on the subject, I have something of an announcement to make: I can't swim!
[k]
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[charaFace E 21]
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@Da Vinci
Okay, look, Gordy, traveling through Void Space and traveling through real water are completely different tasks that require completely different functionality.
[k]
@Da Vinci
The Border might be able to get through the Strait of Dover, but it was not designed to weather this!
[k]
[charaFace E 2]
@Da Vinci
Now, I've got an announcement of my own: I estimate the Border has about an hour until it sinks!
[k]
@Da Vinci
So back the hell up and get us back on land![sr]NOW, Meunière! Come on, hurry!
[k]
@Da Vinci
Once we reach the coast, we can waterproof the Border better and wait until this storm dies down!
[k]
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@Meunière
Yeah...just one problem! There's no land to go back to![sr]We're smack in the middle of the North Sea!
[k]
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@Mash
Then...does that mean we're all[sr]going to end up fish food...?
[k]
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@Holmes
Da Vinci, can we still initiate a Zero Sail here?[sr]Surely that must be preferable to sinking to our deaths?
Ah dammit, we must be leaking somewhere![sr]Hello, Tomlin? Are you in the kitchen right now?
[k]
@Da Vinci
Check the storage room, quickly! I think we've got a leak in there! Tell the rest of the staff, too!
[k]
[charaFace E 16]
@Da Vinci
Well...shit. Guys, there's no easy way[sr]to say this, so I'm just gonna say it.
[k]
@Da Vinci
Now don't freak out on me, buuut...it's looking like we're all gonna die.
[k]
@Da Vinci
And just when we'd proved we were badass enough to defeat Ivan the Terrible and Scáthach the goddess, too. D'oh☆
[k]
[messageOff]
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?1:Da Vinciii!
?2:Oh crap. Take it easy, Mash! Don't freak out on us, okay!?
?!
[charaFadeout D 0.1]
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@Goredolf
You know, I feel like a spot of breakfast. I think I'll go fry up some seriously thick cut bacon right now. Mmm, deeelish.
[k]
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@Fou
Fou, fou!
[k]
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@Holmes
...[wt 0.5][charaFace C 2][sr]Hang on. We're getting a call!
[k]
@Holmes
Go ahead and open up a line, Mr. Meunière![sr]And hurry! Da Vinci's no use to us right now!
[k]
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@Meunière
R-right. On it!
[k]
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@???
CQ, CQ. This is the Wandering Sea's dock.[sr]Do you read me?
[k]
@???
That vessel...that would be Chaldea's ship, right?[sr]No, wait, not a ship... Oh, I see! A tank!
[k]
@???
Rational, yes, very rational! A ship is unnecessary for a Zero Sail. But, I say, you have no sense for design!
[k]
@???
It might as well be a large metal coffin![sr]Nothing charming there at all!
[k]
@???
Be honest: you would never have made it[sr]back without my Paper Moon, would you?
[k]
@???
Still, a fine job making it all the way here![sr]Everything is proceeding within my calculations!
[k]
[seVolume ad31 1.0 0.1]
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@Meunière
It's coming from the Wandering Sea![sr]But, WHERE!?
[k]
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@???
Where? Right in front of you! ...Oh, hang on, let me clear the fog. It should be easier to see then.
[k]
@???
Proceed on your current course, though you may want to reduce your speed. And be sure to give thanks.
[k]
@???
All right... this will be the first time in over two thousand years[bgm BGM_EVENT_82 0.1] that this island has revealed itself on a day other than December 31!
[k]
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@Meunière
An island...!? And it was this close all along!?[sr]But I'm still not seeing anything on radar!
[k]
@Da Vinci
So it would seem... This is a Folklore Defense.
[k]
@Da Vinci
An imaginary world of the fairies, where fantasy is made manifest. A world that stands apart from our own.
[k]
@Da Vinci
In the modern day, it's a Mystic among Mystics,[sr]said to only be possessed by Ploy Kickshaws.