fgo-game-data/ScriptActionEncrypt/03/0300010721.txt

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2020-06-01 18:54:42 +00:00
03-00-01-07-2-1
[soundStopAll]
[bgm BGM_EVENT_80 0.1]
[charaSet A 5036001 1 Avicebron]
[charaSet B 1098126400 1 Patxi]
[charaSet C 1098128000 1 Mash]
[charaSet D 98115300 1 Holmes]
[charaSet F 1098123210 1 Goredolf]
[charaSet G 1098124510 1 "Da Vinci"]
[charaSet H 5009000 1 "Effect Dummy"]
[scene 54100]
[charaPut H 1200,1200]
[charaEffect H bit_talk_10_LowLevel]
[se ad586]
[wt 0.5]
[fadein black 1.0]
[wait fade]
[seStop ad586 0.5]
[wt 1.2]
[bgmStop BGM_EVENT_80 0.3]
[wt 0.5]
[bgm BGM_EVENT_77 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Avicebron
There they go.[sr]It would seem there is no need to follow them.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Patxi
Guess they weren't actually trying to attack us.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Mash
...Right. If anything, it looked[sr]more like they were running away.
[k]
Mash
Some of them even broke away during the fight...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Avicebron
I am sure there are any number of reasons why they may have done so, but for the moment, perhaps our time might be better spent making haste to our goal?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut H 1]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 1]
Holmes
...Hm?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut H 1200,1200]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Avicebron
What is it, Holmes?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut H 1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Holmes
It took some time to register the Yaga biosignals,[sr]but I've managed by using Patxi's as a base.
[k]
Holmes
That said, at this point all I can do is use this data to determine if any Yaga are in the direction you're headed.
[k]
Holmes
For example, at this moment, I can tell you that there are several hundred Yaga along your current path.
[k]
Holmes
I rather doubt they are all bandits, so it would seem that there is still an opportunity to stop those who are.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut H 1200,1200]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Patxi
Come on, [%1], let's hurry!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_77 2.0]
[wait fade]
[wt 1.0]
[soundStopAll]
[end]