fgo-game-data/ScriptActionEncrypt/91/9170080140.txt

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2020-06-01 18:54:42 +00:00
91-70-08-01-4-0
[soundStopAll]
[bgm BGM_EVENT_5 0.1]
[charaSet A 8001001 1 Mash]
[charaSet B 98002000 1 Fou]
[charaSet C 7008001 1 Beowulf]
[charaSet D 98006200 1 Grendel]
[charaSet E 9001001 1 Jeanne]
[charaSet F 1005001 1 Nero]
[charaSet G 4003001 1 Drake]
[charaSet H 98016000 1 "Soldier A"]
[scene 20602]
[fadein black 2.0]
[wait fade]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.4 1]
Mash
He's nowhere to be found...
[k]
[charaFadeout A 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Fou
...Fou!
[k]
[charaFadeout B 0.1]
[charaTalk A]
[charaFace B 0]
[charaFadein B 0.1 0]
[charaFace A 6]
[charaFadein A 0.1 2]
Mash
Fou?
[k]
Fou
Fou, fou, fou!
[k]
[charaFace A 0]
Mash
...Below us?
[k]
[wt 0.1]
[charaFadeout B 0.1]
[charaFadeout A 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Beowulf
Oh, damn, I didn't notice.[sr]This castle has a cellar. Let's check it out.
[k]
[messageOff]
[fadeout black 0.5]
[wait fade]
[charaFadeout C 0.1]
[wt 1.0]
[scene 20110]
[fadein black 0.5]
[wait fade]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.4 1]
Mash
I can't believe the cellar connects to a place like this...
[k]
[charaFadeout A 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Beowulf
So that thing faked his death and fled here.[sr]Which means[line 2]
[k]
[bgmStop BGM_EVENT_5 0.1]
[charaFadeout C 0.1]
[wt 0.4]
[bgm BGM_EVENT_3 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 1]
Grendel
Ugh... D-Damn you...
[k]
[charaFadeout D 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Beowulf
We've got you cornered.[sr]Your mom's not here, buddy.
[k]
[charaFace C 2]
Beowulf
I'll send you to hell where you belong![sr]I, Beowulf, will show you no mercy!
[k]
[charaFadeout C 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Grendel
I could say...the same...[sr]I've read the memory...of the one who killed you!
[k]
[messageOff]
[se ad17]
[wait se ad17]
[fadeout black 1.0]
[wt 0.9]
[bgmStop BGM_EVENT_3 0.1]
[wait fade]
[soundStopAll]
[end]