1163 lines
21 KiB
Plaintext
1163 lines
21 KiB
Plaintext
|
|
|||
|
|
|||
|
|
|||
|
$01-00-07-16-1-0
|
|||
|
[soundStopAll]
|
|||
|
[charaSet A 8001002 1 Mash]
|
|||
|
[charaSet B 2020001 1 Ishtar]
|
|||
|
[charaSet C 98003000 1 "Dr. Roman"]
|
|||
|
[charaSet D 4018001 1 Quetzalcoatl]
|
|||
|
[charaSet E 3006001 1 Benkei]
|
|||
|
[charaSet F 98002000 1 Fou]
|
|||
|
[charaSet G 5009001 1 "Da Vinci"]
|
|||
|
[charaSet H 98024000 1 "Uruk Civilian"]
|
|||
|
|
|||
|
[bgm BGM_EVENT_24 0.1]
|
|||
|
[scene 32610]
|
|||
|
[fadein black 1.5]
|
|||
|
[wait fade]
|
|||
|
|
|||
|
|
|||
|
[charaTalk C]
|
|||
|
[communicationCharaLoop 98003003 1 5 0 2]
|
|||
|
|
|||
|
@Dr. Roman
|
|||
|
A massive amount of magical energy signatures is emerging from the Persian Gulf.
|
|||
|
[k]
|
|||
|
|
|||
|
@Dr. Roman
|
|||
|
And they are spreading across all of Mesopotamia at incredible speeds.
|
|||
|
[k]
|
|||
|
|
|||
|
[communicationCharaClear]
|
|||
|
[wait communicationChara]
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 9]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
|
|||
|
@Ishtar
|
|||
|
What about Uruk!? How long will it take them to reach Uruk!?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk G]
|
|||
|
[communicationCharaLoop 98111500 1 5 0 0]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
Excuse me for cutting in, Ishtar. I'm Chaldea's supervisor, Da Vinci.
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
Romani is going to concentrate on analyzing these life forms, so I'll be in charge now.
|
|||
|
[k]
|
|||
|
|
|||
|
[communicationCharaClear]
|
|||
|
[wait communicationChara]
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 8]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
|
|||
|
@Ishtar
|
|||
|
Oh, really? Nice to meet you! But no more pleasantries! Just tell us what's going on!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk G]
|
|||
|
[communicationCharaLoop 98111500 1 5 0 5]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
Okay. We've observed close to a hundred million of these life forms. Only a fraction of them have emerged from the ground.
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
A rough search shows us that there are about 100,000 right now. Of those, around 20,000 are heading for Uruk.
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
ETA is under three hours. At this rate, Uruk will be under attack in less than half a day.
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
Eridu has already been attacked. Ur has about an hour.
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
Assuming some of them drop in on Lagash, Girsu, and Umma along the way, I estimate about 10,000 will reach Uruk.
|
|||
|
[k]
|
|||
|
|
|||
|
[communicationCharaClear]
|
|||
|
[wait communicationChara]
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 2]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
|
|||
|
@Ishtar
|
|||
|
10,000! 10,000 monsters at Ugallu's level... Uruk can't hold up against that in its current state!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace B 8]
|
|||
|
@Ishtar
|
|||
|
[%1], I'll go on ahead. If I pull out all the stops, I'll be there with time to spare!
|
|||
|
[k]
|
|||
|
|
|||
|
@Ishtar
|
|||
|
Let's regroup in Uruk! Have Quetzalcoatl pick you up along the way!
|
|||
|
[k]
|
|||
|
|
|||
|
[se ad73]
|
|||
|
[charaMove B 0,50 0.1]
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.2]
|
|||
|
[se ad81]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 15]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
|
|||
|
@Mash
|
|||
|
Ishtar just left for Uruk on her own! I can hear her breaking the sound barrier!
|
|||
|
[k]
|
|||
|
|
|||
|
@Mash
|
|||
|
But what should we do? Without Merlin, Ana, and Ishtar...
|
|||
|
[k]
|
|||
|
|
|||
|
@Mash
|
|||
|
Many people helped us along the way, but now it's just us...
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk G]
|
|||
|
[communicationCharaLoop 98111500 1 5 0 2]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
You guys should head for the Northern Wall. That's where Quetzalcoatl and Jaguar Warrior are.
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
Also, right now the Northern Wall is ironically the safest place in Mesopotamia, since it's furthest from the Persian Gulf.
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
I bet a lot of people will be gathering there.
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
Who knows how many people will arrive, but the Northern Wall will remain the most important fortification. We have to protect it.
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
|
|||
|
?1:Let's hurry to the Northern Wall, Mash!
|
|||
|
[communicationCharaClear]
|
|||
|
[wait communicationChara]
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 7]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
|
|||
|
@Mash
|
|||
|
Right...! Master, I'll carry you and we'll return there as fast as we can!
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
?2:I wonder what happened to Merlin...
|
|||
|
[communicationCharaClear]
|
|||
|
[wait communicationChara]
|
|||
|
[charaTalk C]
|
|||
|
[communicationCharaLoop 98003003 1 5 0 5]
|
|||
|
|
|||
|
@Dr. Roman
|
|||
|
Merlin disappeared. I believe his true body was killed.
|
|||
|
[k]
|
|||
|
|
|||
|
@Dr. Roman
|
|||
|
As an incubus, he was one of the few mages who could meddle in the collective unconscious of intelligent beings while they were sleeping.
|
|||
|
[k]
|
|||
|
|
|||
|
@Dr. Roman
|
|||
|
I bet Merlin used that ability to stay in Tiamat's slumbering mind for a long time.
|
|||
|
[k]
|
|||
|
|
|||
|
@Dr. Roman
|
|||
|
He was probably keeping her asleep. Only an apparition of him was with you, [%1].
|
|||
|
[k]
|
|||
|
|
|||
|
@Dr. Roman
|
|||
|
But now his true body has been killed.
|
|||
|
[k]
|
|||
|
|
|||
|
@Dr. Roman
|
|||
|
He would've been more or less invincible in a sleeper's deep dream, but that ability has one fatal flaw: REM sleep.
|
|||
|
[k]
|
|||
|
|
|||
|
@Dr. Roman
|
|||
|
If the sleeper's consciousness becomes partially awake, all of the dream world will turn against the invader.
|
|||
|
[k]
|
|||
|
|
|||
|
@Dr. Roman
|
|||
|
When Gorgon died, that consciousness stirred. Half-awake, it was able to capture and obliterate Merlin.
|
|||
|
[k]
|
|||
|
|
|||
|
[communicationCharaClear]
|
|||
|
[wait communicationChara]
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 8]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
|
|||
|
|
|||
|
@Mash
|
|||
|
...Merlin...
|
|||
|
[k]
|
|||
|
|
|||
|
?!
|
|||
|
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[fadeout black 1.5]
|
|||
|
[wait fade]
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[scene 32940]
|
|||
|
[wt 1.0]
|
|||
|
[se ad59]
|
|||
|
[seStop ad59 2.0]
|
|||
|
[fadein black 1.5]
|
|||
|
[wait fade]
|
|||
|
|
|||
|
[se ad158]
|
|||
|
[seVolume ad158 0 0.4]
|
|||
|
[seVolume ad158 2.0 0.9]
|
|||
|
[wt 2.0]
|
|||
|
[seStop ad158]
|
|||
|
|
|||
|
[wt 0.4]
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 5]
|
|||
|
[charaFadein D 0.4 1]
|
|||
|
|
|||
|
@Quetzalcoatl
|
|||
|
You two are safe! That is fortunate, yes! Where is that incorrigible Merlin!?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 7]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
|
|||
|
@Mash
|
|||
|
...Merlin is no longer with us. And Ana perished defeating Gorgon.
|
|||
|
[k]
|
|||
|
|
|||
|
@Mash
|
|||
|
Ishtar has gone ahead to Uruk. What are you doing here, Quetzalcoatl!?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 1]
|
|||
|
[charaFadein D 0.1 1]
|
|||
|
|
|||
|
@Quetzalcoatl
|
|||
|
We came to meet up with you, yes! The Demonic Beasts at the Northern Wall are mostly decimated, with survivors fleeing into the forest!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace D 0]
|
|||
|
@Quetzalcoatl
|
|||
|
The battle with Gorgon is over. That's why we came here.
|
|||
|
[k]
|
|||
|
|
|||
|
@Quetzalcoatl
|
|||
|
...So Merlin is gone. I want to say something, but I'll hold my tongue...for now.
|
|||
|
[k]
|
|||
|
|
|||
|
@Quetzalcoatl
|
|||
|
We also detected a disturbance from the sea. You won't make it to Uruk in time on foot.
|
|||
|
[k]
|
|||
|
|
|||
|
@Quetzalcoatl
|
|||
|
So hop aboard my serpent. It will be a wild ride, but much faster than traveling on the ground.
|
|||
|
[k]
|
|||
|
|
|||
|
?1:Thank you, Quetzalcoatl!
|
|||
|
|
|||
|
[charaFace D 3]
|
|||
|
@Quetzalcoatl
|
|||
|
Oh, you are too kind! Calling me the fairest goddess of them all makes me blush...!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk G]
|
|||
|
[communicationCharaLoop 98111500 1 5 0 0]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
I didn't hear anything of the sort, but I see that you weren't a member of the Three Goddess Alliance for nothing!
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
She has some sort of goddess complex! ...Oh...
|
|||
|
[k]
|
|||
|
|
|||
|
[communicationCharaClear]
|
|||
|
[wait communicationChara]
|
|||
|
|
|||
|
|
|||
|
?2:What happened with the Axe of Marduk?
|
|||
|
|
|||
|
[charaFace D 5]
|
|||
|
@Quetzalcoatl
|
|||
|
It's useless now, forget about it, yes! Forget! When the Blood Fort was destroyed, it lost its Divinity.
|
|||
|
[k]
|
|||
|
|
|||
|
@Quetzalcoatl
|
|||
|
And I lost about half of my Divinity, too! And I was ready to tear Merlin a new one for that, yes!
|
|||
|
[k]
|
|||
|
|
|||
|
@Quetzalcoatl
|
|||
|
You're just as guilty, [%1]! You were right next to me, but didn't stop it! So prepare for an earful later!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
?!
|
|||
|
|
|||
|
[se ad19]
|
|||
|
@Quetzalcoatlus
|
|||
|
Skree! Skreeee!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaTalk F]
|
|||
|
[charaFadein F 0.1 1]
|
|||
|
[charaShake F 0.05 4 4 0.4]
|
|||
|
|
|||
|
@Fou
|
|||
|
Fou!?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout F 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 0]
|
|||
|
[charaFadein D 0.1 1]
|
|||
|
|
|||
|
@Quetzalcoatl
|
|||
|
Oops. We don't have time for a long chat. Now both of you get on that serpent over there.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace D 5]
|
|||
|
@Quetzalcoatl
|
|||
|
All right, straight onward to Uruk! Hold on tight!
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaFadeout D 0.4]
|
|||
|
[wt 0.1]
|
|||
|
[se ad7]
|
|||
|
[shake 0.05 2 2 0.4]
|
|||
|
[wt 0.4]
|
|||
|
[se ad158]
|
|||
|
[fadeout black 1.5]
|
|||
|
[wait fade]
|
|||
|
[seStop ad158 1.0]
|
|||
|
[scene 32700]
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[charaSet B 98107800 1 Laḫmu]
|
|||
|
[wt 1.5]
|
|||
|
[se ad4]
|
|||
|
[fadein black 1.5]
|
|||
|
[wait fade]
|
|||
|
|
|||
|
[charaTalk H]
|
|||
|
[charaFace H 1]
|
|||
|
[charaFadein H 0.1 1]
|
|||
|
[charaShake H 0.01 1 1 0]
|
|||
|
|
|||
|
@Ur Civilian
|
|||
|
Aieeeeeee...! What is this!? What is thissss!?
|
|||
|
[k]
|
|||
|
|
|||
|
@Ur Civilian
|
|||
|
I thought we were going to be spared! I thought if we submitted to the goddess, we wouldn't be killed!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout H 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[messageOff]
|
|||
|
|
|||
|
[charaTalk B]
|
|||
|
[charaFadein B 0.4 1]
|
|||
|
[wt 0.7]
|
|||
|
[charaMoveReturn B 0,-20 0.2]
|
|||
|
[wait charaMove B]
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk H]
|
|||
|
[charaFadein H 0.1 1]
|
|||
|
[se bac167]
|
|||
|
[charaEffect H bit_talk_12_red_R]
|
|||
|
[charaShake H 0.05 4 4 0.4]
|
|||
|
[wt 0.7]
|
|||
|
[capture]
|
|||
|
[specialEffect cutting]
|
|||
|
[se ad161]
|
|||
|
[effect bit_talk_35]
|
|||
|
[charaFadeout H 0.1]
|
|||
|
[wait specialEffect]
|
|||
|
|
|||
|
[wt 0.7]
|
|||
|
[messageOff]
|
|||
|
[wipeout rightToLeft 0.4 1]
|
|||
|
[wait wipe]
|
|||
|
[wt 0.1]
|
|||
|
[wipein leftToRight 0.4 1]
|
|||
|
[wait wipe]
|
|||
|
|
|||
|
[se ad162]
|
|||
|
[seVolume ad162 0 0.7]
|
|||
|
[charaSet H 98107800 1 "Laḫmu B"]
|
|||
|
|
|||
|
@Ur Civilian
|
|||
|
Everyone, get outside...! Run! Run awaaaay...!
|
|||
|
[k]
|
|||
|
|
|||
|
@Ur Civilian
|
|||
|
Escape to Uruk, hurry! There are no more warriors left in Ur! They were all sent to Eridu as sacrifices!
|
|||
|
[k]
|
|||
|
|
|||
|
@Ur Civilian
|
|||
|
Hurry! Get away now...Aaaaaaaaaah!
|
|||
|
[k]
|
|||
|
|
|||
|
[seStop ad4 0.4]
|
|||
|
[seStop ad162 0.4]
|
|||
|
[messageOff]
|
|||
|
[se bac167]
|
|||
|
[wt 0.2]
|
|||
|
[seStop bac167 0.4]
|
|||
|
[se ad171]
|
|||
|
[wt 0.2]
|
|||
|
[effect bit_bolg_03]
|
|||
|
[wt 0.2]
|
|||
|
[se ad170]
|
|||
|
[shake 0.05 5 5 0.4]
|
|||
|
@Ur Civilian
|
|||
|
...Huh? Wh-wh-who are you?
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[seStop ad4 0.4]
|
|||
|
[charaTalk E]
|
|||
|
[charaFace E 5]
|
|||
|
[charaFadein E 0.4 1]
|
|||
|
|
|||
|
@Benkei
|
|||
|
...I have no name. I am a vagabond who has nowhere to go. I just kill and kill and kill the Demonic Beasts of the wasteland.
|
|||
|
[k]
|
|||
|
|
|||
|
@Benkei
|
|||
|
You gave a night's lodging and a meal to a man who had forgotten even human speech...to a madman.
|
|||
|
[k]
|
|||
|
|
|||
|
@Benkei
|
|||
|
...This is my repayment. You should escape, quickly. These demons are my prey. I will not let anyone else slay a single one.
|
|||
|
[k]
|
|||
|
|
|||
|
@Benkei
|
|||
|
Don't worry. I am just an idiot with a one-track mind, waving a lance around.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace E 2]
|
|||
|
@Benkei
|
|||
|
Dueling to the death with demons from hell is a fitting ending for me!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout E 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[messageOff]
|
|||
|
|
|||
|
[charaTalk B]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
[wt 0.2]
|
|||
|
[charaMoveReturn B 0,-20 0.2]
|
|||
|
[wait charaMove B]
|
|||
|
[wt 0.1]
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[se bac167]
|
|||
|
[wt 0.2]
|
|||
|
[seStop bac167 0.4]
|
|||
|
[se ad171]
|
|||
|
[wt 0.2]
|
|||
|
[effect bit_bolg_03]
|
|||
|
[wt 0.2]
|
|||
|
[se ad170]
|
|||
|
[shake 0.05 5 5 0.4]
|
|||
|
[wt 0.5]
|
|||
|
[charaTalk E]
|
|||
|
[charaFace E 1]
|
|||
|
[charaFadein E 0.1 1]
|
|||
|
|
|||
|
@Benkei
|
|||
|
Hahahahahaha! But what's this!?
|
|||
|
[k]
|
|||
|
|
|||
|
@Benkei
|
|||
|
Is this the result of devouring Demonic Beasts 24 hours a day!? New kinds of prey!?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace E 2]
|
|||
|
@Benkei
|
|||
|
Good. I wouldn't have it any other way! This hell is fitting for a man who has become an animal!
|
|||
|
[k]
|
|||
|
|
|||
|
@Benkei
|
|||
|
I can no longer live! I was unable to give up worldly desires and attachments, and I was not even able to reach the state of Musashibou!
|
|||
|
[k]
|
|||
|
|
|||
|
@Benkei
|
|||
|
There is no meaning in trying to attain a state of perfect spiritual concentration! It did not change this man's nature at all!
|
|||
|
[k]
|
|||
|
|
|||
|
@Benkei
|
|||
|
Fwahaha, hahahahaha...! Despicable! You demons are as ugly as me!
|
|||
|
[k]
|
|||
|
|
|||
|
@Benkei
|
|||
|
Kill this beast of a man if you can! After that, you are free to eat these fleeing people to your heart's content!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaTalk off]
|
|||
|
[messageOff]
|
|||
|
[charaFadeout E 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaFadein B 0.1 0]
|
|||
|
[charaFadein H 0.1 2]
|
|||
|
[se ad171]
|
|||
|
[charaEffect H bit_talk_12_red_L]
|
|||
|
[se bac95]
|
|||
|
[charaShake H 0.04 3 3 0.3]
|
|||
|
[wt 0.4]
|
|||
|
[charaEffect B bit_talk_12_red_L]
|
|||
|
[se ad171]
|
|||
|
[se bac95]
|
|||
|
[charaShake B 0.04 3 3 0.3]
|
|||
|
[wt 0.7]
|
|||
|
[se ad42]
|
|||
|
[charaSpecialEffect H enemyErasure 1 1.0]
|
|||
|
[charaSpecialEffect B enemyErasure 1 1.0]
|
|||
|
[wt 1.6]
|
|||
|
[seStop ad201]
|
|||
|
[wt 0.4]
|
|||
|
[charaTalk E]
|
|||
|
[charaFace E 1]
|
|||
|
[charaFadein E 0.1 1]
|
|||
|
|
|||
|
@Benkei
|
|||
|
What's wrong, you gibbering mob!? Didn't the mouth of hell open up?
|
|||
|
[k]
|
|||
|
|
|||
|
@Benkei
|
|||
|
Why don't you all come at me at once!? Picking you off one at a time is unsatisfying!
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
@H:???
|
|||
|
Very courageous, Benkei. That's a lot of yelling for a coward.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace E 0]
|
|||
|
@H:???
|
|||
|
Is your blood flowing fast? Or has your old sense of humor returned?
|
|||
|
[k]
|
|||
|
|
|||
|
@H:???
|
|||
|
Either way, you're still a noise that should be silenced.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace E 0]
|
|||
|
|
|||
|
@Benkei
|
|||
|
Humph, who the devil are you!? Do not speak to me as if you know me[line 3]
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace E 4]
|
|||
|
@Benkei
|
|||
|
...Impossible. Are you...
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[wipeout rectangleStripRightToLeft 0.4 1]
|
|||
|
[wait wipe]
|
|||
|
[charaSet B 98006200 1 ???]
|
|||
|
[charaFadeout E 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[wipein rectangleStripLeftToRight 0.4 1]
|
|||
|
[wait wipe]
|
|||
|
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 0]
|
|||
|
[charaFadein B 0.4 1]
|
|||
|
|
|||
|
@???
|
|||
|
You are in the way. Don't put a damper on our fun.
|
|||
|
[k]
|
|||
|
|
|||
|
@???
|
|||
|
Fool. Didn't you say you wanted to die? I shall kill you, just as you wish.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaTalk depthOff]
|
|||
|
[messageOff]
|
|||
|
[se ad73]
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.4]
|
|||
|
[charaDepth E 0]
|
|||
|
[charaFadein E 0.1 1]
|
|||
|
[se ad171]
|
|||
|
[effect bit_talk_ichimon01re]
|
|||
|
[charaSet B 98107800 1 "Laḫmu A"]
|
|||
|
[charaDepth B 1]
|
|||
|
[charaDepth H 2]
|
|||
|
[wt 0.7]
|
|||
|
[charaEffect H bit_talk_35]
|
|||
|
[se ad161]
|
|||
|
[charaShake E 0.01 5 5 0.7]
|
|||
|
[wt 0.7]
|
|||
|
[charaMove E 0,-50 0.7]
|
|||
|
[wait charaMove E]
|
|||
|
|
|||
|
[charaFadein B 0.1 128,0]
|
|||
|
[charaMove B 0,0 0.2]
|
|||
|
[wt 0.1]
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wait charaMove B]
|
|||
|
[effect bit_talk_12_red_R]
|
|||
|
[se bac167]
|
|||
|
[charaShake E 0.01 5 5 0.2]
|
|||
|
[charaEffect H bit_talk_35]
|
|||
|
[se ad161]
|
|||
|
[wt 0.7]
|
|||
|
|
|||
|
[charaFadein H 0.1 -128,0]
|
|||
|
[charaMove H 0,0 0.2]
|
|||
|
[wt 0.1]
|
|||
|
[charaFadeout H 0.1]
|
|||
|
[wait charaMove H]
|
|||
|
[effect bit_talk_12_red_L]
|
|||
|
[se bac167]
|
|||
|
[charaShake E 0.01 5 5 0.4]
|
|||
|
[effect bit_talk_35]
|
|||
|
[se ad161]
|
|||
|
[wt 0.7]
|
|||
|
[charaFadeout E 0.4]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
@Benkei
|
|||
|
No! No! ...Arrr Aaaaaaaaaah...!!!
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[se bac167]
|
|||
|
[flashin once 0.2 0.1 FF0000AF FF000000]
|
|||
|
[wt 0.5]
|
|||
|
[se bac167]
|
|||
|
[flashin once 0.2 0.1 FF0000AF FF000000]
|
|||
|
[wt 0.7]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[fadeout black 1.5]
|
|||
|
[wait fade]
|
|||
|
[wt 1.0]
|
|||
|
[charaTalk on]
|
|||
|
[charaSet B 2020001 1 Ishtar]
|
|||
|
[scene 20320]
|
|||
|
[seStop ad4]
|
|||
|
[seStop ad162]
|
|||
|
[fadein black 1.5]
|
|||
|
[wait fade]
|
|||
|
[se ad2]
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 7]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
|
|||
|
@Mash
|
|||
|
Master, we're over Uruk! The city... Uruk is burning!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[se bac71]
|
|||
|
[wt 0.4]
|
|||
|
[se bac71]
|
|||
|
[wt 0.4]
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 2]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
|
|||
|
@Ishtar
|
|||
|
What's with these things!? They're endless! And they're diamond-hard! Why are they so sturdy!?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace B 9]
|
|||
|
@Ishtar
|
|||
|
What, [%1]!? You got here faster than expected.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 1]
|
|||
|
[charaFadein D 0.1 1]
|
|||
|
|
|||
|
@Quetzalcoatl
|
|||
|
It's all me, yes! I went to pick them up! I'm just a big sis who is cleverer than you by half☆
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 8]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
|
|||
|
@Ishtar
|
|||
|
Is that so? Well, whatever, I'm glad you're here! There was only so much I could do sniping from the sky!
|
|||
|
[k]
|
|||
|
|
|||
|
@Ishtar
|
|||
|
Land in the city and intercept them! Take out as many as you can! Hurry!
|
|||
|
[k]
|
|||
|
|
|||
|
?1:Leave it to us!
|
|||
|
?2:I'm leaving the sky to you!
|
|||
|
|
|||
|
?!
|
|||
|
|
|||
|
[charaFace B 7]
|
|||
|
@Ishtar
|
|||
|
...You look pale, yet you still go in recklessly. You're a big help, though. Thanks.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace B 8]
|
|||
|
@Ishtar
|
|||
|
After you land in the city, secure a path to the ziggurat, so the citizens can flee to safety there.
|
|||
|
[k]
|
|||
|
|
|||
|
@Ishtar
|
|||
|
Also, prepare yourselves. The creatures down below are like nothing you've seen before.
|
|||
|
[k]
|
|||
|
|
|||
|
@Ishtar
|
|||
|
Be careful not to lose your nerve before you start fighting.
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[seStop ad2 0.4]
|
|||
|
[wipeout upToDown 0.3 1]
|
|||
|
[wait wipe]
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[charaSet H 98024000 1 "Uruk Civilian"]
|
|||
|
[charaSet B 98107800 1 Laḫmu]
|
|||
|
[scene 32910]
|
|||
|
[wt 0.1]
|
|||
|
[wipein downToUp 0.3 1]
|
|||
|
[wait wipe]
|
|||
|
|
|||
|
[charaTalk H]
|
|||
|
[charaFace H 1]
|
|||
|
[charaFadein H 0.1 1]
|
|||
|
[charaShake H 0.01 2 2 0.7]
|
|||
|
|
|||
|
@Uruk Civilian
|
|||
|
Aaah, stay back! Get away! Somebody help! Somebody!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout H 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 0]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
|
|||
|
|
|||
|
@???
|
|||
|
...s@4r;f@eeyw@ruit@s@k94i4b@ewe?
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaMoveReturn B 0,-20 0.2]
|
|||
|
[wait charaMove B]
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaFadein H 0.1 1]
|
|||
|
[se bac167]
|
|||
|
[charaShake H 0.05 4 4 0.7]
|
|||
|
[fowardEffect bit_talk_35]
|
|||
|
[se ad161]
|
|||
|
[wt 1.0]
|
|||
|
|
|||
|
@Uruk Civilian
|
|||
|
Ow! It hurts! Aaaaaah! Stop! Stop it! Please, no more!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaShake H 0.05 4 4 1.0]
|
|||
|
@Uruk Civilian
|
|||
|
It's...it's ripping me apart! Haaaugh, wh-why!? It...it hurts...Aaaargh[line 3]
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout H 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 0]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
|
|||
|
@???
|
|||
|
! uyq@b4e3bst<u.-s@<u.-@s!
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaMoveReturn B 0,-20 0.2]
|
|||
|
[wait charaMove B]
|
|||
|
[se bac167]
|
|||
|
[wt 0.2]
|
|||
|
[charaMoveReturn B 0,-20 0.2]
|
|||
|
[wait charaMove B]
|
|||
|
[se bac167]
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaFadein H 0.1 1]
|
|||
|
[charaShake H 0.05 5 5 0.7]
|
|||
|
[fowardEffect bit_talk_35]
|
|||
|
[se ad161]
|
|||
|
[wt 1.0]
|
|||
|
|
|||
|
@Uruk Civilian
|
|||
|
Ghaaaaah! Aieeeeeeee!
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[capture]
|
|||
|
[specialEffect cutting]
|
|||
|
[se ad161]
|
|||
|
[charaFadeout H 0.1]
|
|||
|
[wait specialEffect]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[fadeout black 1.5]
|
|||
|
[wait fade]
|
|||
|
[wt 1.0]
|
|||
|
[charaSet H 98024100 1 "Uruk Civilian"]
|
|||
|
[charaSet E 98024000 1 "Uruk Civilian"]
|
|||
|
[charaSet F 98107800 1 "Laḫmu C"]
|
|||
|
[charaSet G 98107800 1 "Laḫmu D"]
|
|||
|
[charaSet D 98107800 1 "Laḫmu E"]
|
|||
|
[charaSet C 98107800 1 "Laḫmu F"]
|
|||
|
[fadein black 1.5]
|
|||
|
[wait fade]
|
|||
|
|
|||
|
|
|||
|
|
|||
|
[charaTalk off]
|
|||
|
[charaDepth E 2]
|
|||
|
[charaDepth H 0]
|
|||
|
[charaFace H 1]
|
|||
|
[charaFace E 1]
|
|||
|
[charaFadein H 0.1 -200,0]
|
|||
|
[charaFadein E 0.1 200,0]
|
|||
|
[charaShake H 0.05 0 2 0]
|
|||
|
[charaShake E 0.05 0 2 0]
|
|||
|
|
|||
|
@Uruk Civilian
|
|||
|
(Panting)
|
|||
|
[k]
|
|||
|
|
|||
|
[seStop ad60 0.4]
|
|||
|
[charaFadeout H 0.1]
|
|||
|
[charaFadeout E 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 0]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
[cameraMove 0.4 10,-30 1.2]
|
|||
|
@???
|
|||
|
utj utj w@fue...? 6d5w 6d5w uit@ e7uk
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
[cameraHome 0.4]
|
|||
|
[wait camera]
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaFadein H 0.1 -200,0]
|
|||
|
[charaFadein E 0.1 200,0]
|
|||
|
[charaShake H 0.01 1 1 0]
|
|||
|
[charaShake E 0.01 1 1 0]
|
|||
|
|
|||
|
@Uruk Civilian
|
|||
|
Ohhh, ohhh, ungh...! Unhhh...!
|
|||
|
[k]
|
|||
|
|
|||
|
@E:Uruk Civilian
|
|||
|
H-huhhh... Ah, aaaaah![sr]No [se ad59][seStop ad59 1.0][charaFadeout E 0.2][charaMove E 300,0 0.2]Please, stop! Somebody, help!
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[wipeout leftToRight 0.3 1]
|
|||
|
[wait wipe]
|
|||
|
[charaShakeStop E]
|
|||
|
[charaFadeout H 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[wipein rightToLeft 0.3 1]
|
|||
|
[wait wipe]
|
|||
|
[charaTalk E]
|
|||
|
[charaFace E 1]
|
|||
|
[charaFadein E 0.1 1]
|
|||
|
[wt 0.7]
|
|||
|
[messageOff]
|
|||
|
[charaTalk off]
|
|||
|
[charaDepth B 1]
|
|||
|
[charaFadeout E 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaFadein B 0.4 1]
|
|||
|
[wt 0.4]
|
|||
|
[charaFadein F 0.4 2]
|
|||
|
[wt 0.4]
|
|||
|
[charaFadein G 0.4 0]
|
|||
|
[wt 0.4]
|
|||
|
[charaFadein D 0.4 512,0]
|
|||
|
[wt 0.4]
|
|||
|
[charaFadein C 0.4 -512,0]
|
|||
|
[wt 0.4]
|
|||
|
|
|||
|
@???
|
|||
|
! 4b@eq<4b@eq!
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaMove B 0,-20 0.2]
|
|||
|
[wait charaMove B]
|
|||
|
[se bac167]
|
|||
|
[wt 0.4]
|
|||
|
[effect bit_talk_35]
|
|||
|
[se ad161]
|
|||
|
[wt 0.7]
|
|||
|
|
|||
|
@???
|
|||
|
[line 3]b;f? b;m 6ud@ MONO? 6md
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[wipeout rightToLeft 0.4 1]
|
|||
|
[wait wipe]
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[charaFadeout F 0.1]
|
|||
|
[charaFadeout G 0.1]
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[charaFadeout C 0.1]
|
|||
|
|
|||
|
[wipein leftToRight 0.4 1]
|
|||
|
[wait wipe]
|
|||
|
|
|||
|
[charaFadein H 0.1 1]
|
|||
|
@Uruk Civilian
|
|||
|
Aaah! Are they here!?
|
|||
|
[k]
|
|||
|
|
|||
|
@Uruk Civilian
|
|||
|
Wh-why!? I didn't move! I didn't move at all! I forced myself to stay perfectly still, so why!?
|
|||
|
[k]
|
|||
|
|
|||
|
@Uruk Civilian
|
|||
|
It's him! It's because he ran away!
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[se bac167]
|
|||
|
[charaEffect H bit_talk_12_red_L]
|
|||
|
[wt 0.1]
|
|||
|
[charaShake H 0.05 4 4 1.0]
|
|||
|
[wt 0.3]
|
|||
|
[charaFadeout H 0.1]
|
|||
|
[wt 0.4]
|
|||
|
[se ad161]
|
|||
|
[se bac167]
|
|||
|
[flashin once 0.2 0.1 FF0000AF FF000000]
|
|||
|
[wt 0.5]
|
|||
|
[se bac167]
|
|||
|
[flashin once 0.2 0.1 FF0000AF FF000000]
|
|||
|
[wt 0.5]
|
|||
|
[se bac167]
|
|||
|
[flashin once 0.2 0.1 FF0000AF FF000000]
|
|||
|
[wt 1.0]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[fadeout black 1.5]
|
|||
|
[wait fade]
|
|||
|
[charaSet H 98107500 1 "Uruk Soldier"]
|
|||
|
[charaSet E 98107500 1 "Uruk Soldier A"]
|
|||
|
[charaSet C 98107500 1 "Uruk Soldier B"]
|
|||
|
[fadein black 1.5]
|
|||
|
[wait fade]
|
|||
|
|
|||
|
|
|||
|
[charaTalk on]
|
|||
|
[se ad16]
|
|||
|
[charaTalk H]
|
|||
|
[charaFadein H 0.4 1]
|
|||
|
|
|||
|
@Uruk Soldier
|
|||
|
Don't run away! Fight! If we don't stop them here, we won't stand a chance!
|
|||
|
[k]
|
|||
|
|
|||
|
@Uruk Soldier
|
|||
|
Everyone, attack together! Let's kill them one by one, together!
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[se ad51]
|
|||
|
[charaFadein E 0.4 0]
|
|||
|
[charaFadein C 0.4 2]
|
|||
|
[wt 1.0]
|
|||
|
[charaFadeout H 0.1]
|
|||
|
[charaFadeout E 0.1]
|
|||
|
[charaFadeout C 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk B]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
[se ad171]
|
|||
|
[wt 0.7]
|
|||
|
[effect bit_talk_13]
|
|||
|
[wt 0.1]
|
|||
|
[charaShake B 0.05 0 4 0.2]
|
|||
|
[se ad32]
|
|||
|
[wt 0.4]
|
|||
|
[effect bit_talk_13]
|
|||
|
[wt 0.1]
|
|||
|
[charaShake B 0.05 0 4 0.2]
|
|||
|
[se ad32]
|
|||
|
[wt 0.4]
|
|||
|
[effect bit_talk_13]
|
|||
|
[wt 0.1]
|
|||
|
[charaShake B 0.05 0 4 0.2]
|
|||
|
[se ad32]
|
|||
|
[wt 0.7]
|
|||
|
|
|||
|
@???
|
|||
|
qkde qkde! g@'ffffffffffffffffffffff!
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
[seStop ad16 0.7]
|
|||
|
[charaMoveReturn B 0,-20 0.2]
|
|||
|
[wait charaMove B]
|
|||
|
[messageOff]
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[charaFadein H 0.1 1]
|
|||
|
[charaFadein E 0.1 0]
|
|||
|
[charaFadein C 0.1 2]
|
|||
|
[se bac167]
|
|||
|
[flashin once 0.2 0.1 FF0000AF FF000000]
|
|||
|
[wt 0.2]
|
|||
|
[charaFadeout H 0.4]
|
|||
|
[se ad161]
|
|||
|
[wt 0.4]
|
|||
|
[se bac167]
|
|||
|
[flashin once 0.2 0.1 FF0000AF FF000000]
|
|||
|
[wt 0.2]
|
|||
|
[charaFadeout E 0.4]
|
|||
|
[se ad161]
|
|||
|
[wt 0.4]
|
|||
|
[flashin once 0.2 0.1 FF0000AF FF000000]
|
|||
|
[se bac167]
|
|||
|
[wt 0.2]
|
|||
|
[charaFadeout C 0.4]
|
|||
|
[se ad161]
|
|||
|
[wt 0.4]
|
|||
|
[wt 0.7]
|
|||
|
[wipeout leftToRight 0.7 1]
|
|||
|
[wait wipe]
|
|||
|
[wt 0.4]
|
|||
|
[wipein rightToLeft 0.7 1]
|
|||
|
[wait wipe]
|
|||
|
[charaTalk H]
|
|||
|
[charaFadein H 0.1 1]
|
|||
|
|
|||
|
@Uruk Soldier
|
|||
|
It's no good... We're not even making a dent! Our spears and arrows just bounce off of them! What are these creatures!?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout H 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 0]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
|
|||
|
@???
|
|||
|
qkde! Qkde! g@'ffffffffffffffff!
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaMoveReturn B 0,-20 0.2]
|
|||
|
[se bac167]
|
|||
|
[seStop bac167 0.6]
|
|||
|
[wait charaMove B]
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk H]
|
|||
|
[charaFadein H 0.1 1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 0]
|
|||
|
[charaFadein A 0.4 128,0]
|
|||
|
[charaMove A 0,0 0.2]
|
|||
|
[wt 0.2]
|
|||
|
[se bac8]
|
|||
|
[charaFace A 7]
|
|||
|
[charaMove H -56,0 0.2]
|
|||
|
[charaFadeout H 0.2]
|
|||
|
[wt 0.2]
|
|||
|
|
|||
|
[charaEffect A bit_talk_14]
|
|||
|
[wt 0.1]
|
|||
|
[se ad32]
|
|||
|
[charaShake A 0.05 4 4 0.4]
|
|||
|
[wt 1.0]
|
|||
|
|
|||
|
?1:That's as far as you go, monster!
|
|||
|
?2:Let's go, Mash...!
|
|||
|
|
|||
|
?!
|
|||
|
|
|||
|
[charaFace A 2]
|
|||
|
@Mash
|
|||
|
Right...! Commencing combat with these unknown life forms, Master!
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[bgmStop BGM_EVENT_24 0.5]
|
|||
|
[fadeout black 0.5]
|
|||
|
[wait fade]
|
|||
|
[soundStopAll]
|
|||
|
[end]
|
|||
|
|
|||
|
|