fgo-game-data/ScriptActionEncrypt/91/9140320121.txt

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2022-05-06 08:05:31 +00:00
91-40-32-01-2-1
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 1098164900 1 Reines_Tail]
[charaSet C 5019001 1 "El-Melloi II"]
[charaSet D 1098165800 1 "Antique Automata 1"]
[charaSet E 1098165800 1 "Antique Automata 2"]
[charaSet F 1098165800 1 "Antique Automata 3"]
[charaSet G 1098166210 1 Trimmau]
[charaSet H 1098166210 1 Trimmau1]
[charaSet I 1098166210 1 Trimmau2]
[charaSet J 1098166210 1 Trimmau3]
[charaSet K 98006300 1 "Unidentified Hood Wearer"]
[charaSet L 98006300 1 "Unidentified Hood Wearer (Silhouette)"]
[charaSet M 8001000 1 "Dummy Effect 1"]
[charaMoveScale G 0.6 0.1]
[charaMoveScale H 0.5 0.1]
[charaMoveScale I 0.5 0.1]
[charaMoveScale J 0.5 0.1]
[charaDepth A 1]
[charaDepth K 1]
[charaDepth D 1]
[charaDepth E 1]
[charaDepth F 9]
[charaDepth L 9]
[charaDepth M 9]
[charaDepth G 9]
[charaFilter L silhouette 01060eFF]
[scene 10920]
[charaFace D 0]
[charaFace E 0]
[charaFace F 0]
[charaFadein D 0.1 0]
[charaFadein E 0.1 2]
[charaFadein F 0.1 1]
[bgm BGM_EVENT_80 0.1]
[fadein black 1.0]
[wait fade]
[wt 0.4]
[se bac30]
[seVolume bac30 0 0.6]
[fowardEffect bit_talk_shelling_pink01 320,50]
[wt 0.35]
[se bac18]
[charaShake E 0.04 3 3 0.9]
[wt 0.2]
[se bac30]
[seVolume bac30 0 0.6]
[fowardEffect bit_talk_shelling_pink01 -250,200]
[wt 0.35]
[se bac18]
[charaShake D 0.04 3 3 0.9]
[wt 0.2]
[se ad208]
[seVolume ad208 0 0.6]
[se ade75]
[seVolume ade75 0 0.5]
[charaFadeout E 0.4]
[charaMove E 256,-40 0.4]
[se bac30]
[seVolume bac30 0 0.6]
[fowardEffect bit_talk_shelling_pink01 0,20]
[wt 0.35]
[se bac18]
[charaShake F 0.04 3 3 0.9]
[wt 0.3]
[se ad208]
[seVolume ad208 0 0.6]
[se ade75]
[seVolume ade75 0 0.5]
[charaFadeout D 0.4]
[charaMove D -256,-40 0.4]
[wt 0.75]
[se ad208]
[seVolume ad208 0 0.6]
[se ade75]
[seVolume ade75 0 0.5]
[charaFadeout F 0.4]
[charaMove F 0,-40 0.4]
[wt 0.8]
[charaFace H 0]
[charaFadein H 0.4 300,-300]
[charaMove H 300,-270 0.4]
[charaShake H 0.03 2 3 0.4]
[wt 0.2]
[charaFace I 0]
[charaFadein I 0.4 -300,-300]
[charaMove I -300,-270 0.4]
[charaShake I 0.03 2 3 0.4]
[wt 0.2]
[charaFace J 0]
[charaFadein J 0.4 0,-300]
[charaMove J 0,-270 0.4]
[charaShake J 0.03 2 3 0.4]
[wt 0.8]
[charaShake H 0.04 3 4 0.6]
[charaShake I 0.04 3 4 0.6]
[charaShake J 0.04 3 4 0.6]
[wt 1.0]
[se ade66]
[charaSpecialEffect H enemyErasure 300,-300 0.9]
[charaSpecialEffect I enemyErasure -300,-300 0.9]
[charaSpecialEffect J enemyErasure 0,-300 0.9]
[wt 0.7]
[wait charaSpecialEffect H]
[wait charaSpecialEffect I]
[wait charaSpecialEffect J]
[bgmStop BGM_EVENT_80 1.2]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[wt 1.2]
[charaTalk depthOff]
[charaFace A 2]
[charaFace G 0]
[charaFadein A 0.1 1]
[charaFadein G 0.1 140,-230]
[wt 0.5]
[se ad130]
[wt 0.1]
[charaMoveScale G 0.63 0.8]
[charaMove G 140,-190 0.8]
[wt 0.4]
[seStop ad130 0.2]
[wt 1.4]
[charaTalk A]
[charaFace A 5]
[bgm BGM_EVENT_70 0.1]
Reines
Now I see. Part of Trimmau got into the automated defense systems! And here I thought it was my comeuppance for dine and dashing!
[k]
[charaFadeout A 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
El-Melloi II
Hold it, Reines.
[k]
El-Melloi II
Does that mean Trimmau has control[sr]over the simulator itself?
[k]
[charaFace C 5]
El-Melloi II
How much of her do you have now?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFace G 0]
[charaFadein A 0.1 1]
[charaFadein G 0.1 140,-190]
Reines
Let me see... [wt 0.6][charaFace A 0]This just makes forty percent.
[k]
1Forty percent, huh.
2I guess that means the main unit is still somewhere else then?
[charaFadeout A 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
El-Melloi II
I knew there had to be more than an odd simulator[sr]setting behind the lack of people here.
[k]
El-Melloi II
My Unreturning Formation isn't working right, either.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Reines
You mean Zhuge Liang's famous maneuver?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
El-Melloi II
Things might look normal here, but there's something[sr]going on right beneath the surface.
[k]
El-Melloi II
It almost feels like a loading screen from a video game...
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 0.7]
[se ad29]
[seVolume ad29 0 0.2]
[charaPut M -80,0]
[charaEffect M bit_talk_30]
[wt 0.2]
[charaFace A 6]
[wt 1.2]
[charaFace A 2]
[charaEffectDestroy M bit_talk_30]
Reines
My tracking spell![sr]There you are, Trimmau!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_70 1.4]
[charaTalk off]
[charaTalk depthOff]
[charaFace L 0]
[charaFadein L 0.4 1]
[wt 0.6]
[charaFace K 0]
[charaFadein K 0.1 1]
[wt 0.1]
[se bac30]
[seVolume bac30 0 0.6]
[fowardEffect bit_talk_shelling_pink01]
[wt 0.35]
[se bac105]
[se bac59]
[seVolume bac59 0 0.4]
[fowardEffect bit_talk_h_slash01]
[wt 1.6]
[charaFadeout L 0.4]
[wt 1.6]
[fowardEffectDestroy bit_talk_h_slash01]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk depthOn]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
[wt 0.6]
[charaFaceFade A 6 0.4]
[wt 0.8]
Reines
Huh? It can't be...[bgm BGM_EVENT_71 0.1]
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 1]
[wt 0.6]
[se ad193]
[distortionstart 0.0 0.5 0.5 0.0 0.0 100.0]
[distortionstart 2.0 0.5 0.5 0.8 0.1 6.0]
[wait distortion]
[wt 0.2]
[wipeout magic 1.0 1.0]
[wait wipe]
[charaFadeout K 0.1]
[wt 0.1]
[scene 10000]
[wipein magic 0.5 1.0]
[wait wipe]
El-Melloi II
Reines! [%1]!!!
[k]
[messageOff]
[wt 0.5]
[fadeout black 2.0]
[bgmStop BGM_EVENT_71 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]