212 lines
4.8 KiB
Plaintext
212 lines
4.8 KiB
Plaintext
|
|
|||
|
$94-05-34-10-1-0
|
|||
|
|
|||
|
|
|||
|
[soundStopAll]
|
|||
|
[charaSet A 4037000 1 Nemo]
|
|||
|
[charaSet B 1098197500 1 Osakabehime]
|
|||
|
[charaSet C 1098182100 1 "Nemo Professor"]
|
|||
|
[charaSet D 5039000 1 Scáthach-Skadi]
|
|||
|
[charaSet E 8001600 1 Mash]
|
|||
|
[charaSet M 98115000 1 Transmission]
|
|||
|
[charaPut M 1200,1200]
|
|||
|
[charaEffect M bit_talk_10_LowLevel]
|
|||
|
|
|||
|
[scene 99002]
|
|||
|
[fadein black 2.0]
|
|||
|
[wait fade]
|
|||
|
|
|||
|
[bgm BGM_EVENT_81 0.1]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 5]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
@Nemo
|
|||
|
After fighting a few battles here, it's clear these waters have far more enemies than we've seen before.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaPut M 1]
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 5]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
@Osakabehime
|
|||
|
Yeah, this is on a whole different level. The entire area is just crawl[line 2]uh, swimming with enemies, big and small alike!
|
|||
|
[k]
|
|||
|
|
|||
|
@Osakabehime
|
|||
|
That said, we haven't seen any sign of that super huge ship since we first ran into it. Maybe it's, like, the lord of this area or something?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaPut M 1200,1200]
|
|||
|
|
|||
|
[charaSet B 1098176810 1 Osakabehime]
|
|||
|
|
|||
|
[charaTalk C]
|
|||
|
[charaFace C 3]
|
|||
|
[charaFadein C 0.1 1]
|
|||
|
@Nemo Professor
|
|||
|
I'd like to make a counterargument to that assertion.
|
|||
|
[k]
|
|||
|
|
|||
|
@Nemo Professor
|
|||
|
Ms. Goddess and I have dissected and researched dozens of these void enemies, and it's clear they're not animals.
|
|||
|
[k]
|
|||
|
|
|||
|
@Nemo Professor
|
|||
|
If anything, they seem to be more like spring-loaded toys; they are exceedingly simple creatures which only move in response to stimuli.
|
|||
|
[k]
|
|||
|
|
|||
|
@Nemo Professor
|
|||
|
Big or small, they're still basically nothing more than slightly advanced marionettes.
|
|||
|
[k]
|
|||
|
|
|||
|
@Nemo Professor
|
|||
|
So I can't imagine how beings like that could think, strategize, acquire sociality, or produce some kind of lord that could command them.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout C 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 5]
|
|||
|
[charaFadein D 0.1 1]
|
|||
|
@Scáthach-Skadi
|
|||
|
Hold on, Professor. Is it not true that even exceedingly simple parts can comprise complex mechanisms?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk C]
|
|||
|
[charaFace C 3]
|
|||
|
[charaFadein C 0.1 1]
|
|||
|
@Nemo Professor
|
|||
|
Well sure, but if that was the case here, we'd be seeing a void trench ecosystem with a lot more diversity.
|
|||
|
[k]
|
|||
|
|
|||
|
@Nemo Professor
|
|||
|
By which I mean, some of the enemies we've captured would have to react in different ways to different stimuli.
|
|||
|
[k]
|
|||
|
|
|||
|
@Nemo Professor
|
|||
|
But so far, we've only seen creatures who ambush targets, and others who hunt down whatever they detect, which isn't nearly enough variety.
|
|||
|
[k]
|
|||
|
|
|||
|
@Nemo Professor
|
|||
|
That said, we are starting to capture pinging enemies too, so I won't deny it's possible that they could be mutating, evolving, and innovating...
|
|||
|
[k]
|
|||
|
|
|||
|
@Nemo Professor
|
|||
|
But at the moment, there's still nowhere near enough behavioral diversity to suggest a leader unit.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout C 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 8]
|
|||
|
[charaFadein D 0.1 1]
|
|||
|
@Scáthach-Skadi
|
|||
|
Hmm... In that case, there is only one possible answer.[sr]Care to guess what it is, [%1]?
|
|||
|
[k]
|
|||
|
|
|||
|
?1:...Somebody's controlling them?
|
|||
|
|
|||
|
[charaFace D 1]
|
|||
|
@Scáthach-Skadi
|
|||
|
Correct. Hehehe.
|
|||
|
[k]
|
|||
|
|
|||
|
?2:...This is all just a dream?
|
|||
|
|
|||
|
[charaFace D 4]
|
|||
|
@Scáthach-Skadi
|
|||
|
...I could never have imagined you might say...that. You do know there is more to being clever than merely saying something surprising, do you not?
|
|||
|
[k]
|
|||
|
|
|||
|
?!
|
|||
|
|
|||
|
[charaFace D 0]
|
|||
|
@Scáthach-Skadi
|
|||
|
In essence, if we assume that these enemies are not acting on their own accord, but rather at the direction of another, everything makes sense.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace D 5]
|
|||
|
@Scáthach-Skadi
|
|||
|
Indeed, this would perfectly explain why these creatures appear to be puppets: because they ARE puppets.
|
|||
|
[k]
|
|||
|
|
|||
|
?1:...
|
|||
|
?!
|
|||
|
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 0]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
@Nemo
|
|||
|
But that's still just speculation, right, Goddess? Truth might often be stranger than fiction, but not always.
|
|||
|
[k]
|
|||
|
|
|||
|
@Nemo
|
|||
|
...At any rate, since that giant ship could still conceivably attack at any time, we'll need Osakabehime and Yang Guifei to keep an eye and ear out for it at all times.
|
|||
|
[k]
|
|||
|
|
|||
|
[bgmStop BGM_EVENT_81 1.0]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.2]
|
|||
|
|
|||
|
[se ad59]
|
|||
|
[seVolume ad59 0 0.1]
|
|||
|
[seVolume ad59 0.7 0.7]
|
|||
|
[se ad8]
|
|||
|
[wt 0.7]
|
|||
|
[seStop ad59 0.4]
|
|||
|
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 2]
|
|||
|
[charaFadein B 0.4 1]
|
|||
|
@Osakabehime
|
|||
|
Guuuys! We're under attaaack! Yu-Yu just picked up[sr]some pings while she was on break, and now we've got[sr]a bunch of enemies headed our waaay![bgm BGM_EVENT_80 0.1]
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 5]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
@Nemo
|
|||
|
Dammit, speak of the devil!
|
|||
|
[k]
|
|||
|
|
|||
|
?1:Guess that means the combat team's up.
|
|||
|
?2:This looks like another job for the penguins.
|
|||
|
?!
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk E]
|
|||
|
[charaFace E 5]
|
|||
|
[charaFadein E 0.1 1]
|
|||
|
@Mash
|
|||
|
Right! I'll do my best to guide everyone while on standby. Ready to deploy at any time!
|
|||
|
[k]
|
|||
|
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[fadeout black 0.5]
|
|||
|
[bgmStop BGM_EVENT_80 0.4]
|
|||
|
[wait fade]
|
|||
|
[soundStopAll]
|
|||
|
[end]
|