fgo-game-data/ScriptActionEncrypt/94/9407/9407360221.txt

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2024-07-18 08:35:49 +00:00
94-07-36-02-2-1
[enableFullScreen]
[soundStopAll]
[charaSet C 99502600 1 Mash]
[charaSet D 98002000 1 Fou]
[charaSet E 10010300 1 "Ashiya Douman"]
[charaSet F 6026300 1 "Yan Qing"]
[charaSet G 5043300 1 Asclepius]
[charaSet H 1054000 1 Gareth]
[charaSet I 6043000 1 Ortlinde]
[charaSet J 6044000 1 Hildr]
[charaSet K 6045000 1 Thrúd]
[charaSet M 28003000 1 "Lady Avalon"]
[charaSet R 98115000 1 "Effect Dummy"]
[charaSet S 98115000 1 "Effect Dummy"]
[charaPut S 2000,2000]
[charaEffect S bit_talk_10_LowLevel]
[cameraMove 0.1 0,0 1.01]
[scene 159800]
[fadein black 0.5]
[wait fade]
[bgm BGM_EVENT_3 0.1]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 1]
[wt 0.2]
[se ad678]
[seVolume ad678 0 0.4]
[wt 0.1]
[charaMoveScale F 1.1 0.2]
[charaMove F 0,10 0.2]
[effect bit_talk_41_fs]
[blur motion 0.3 2 10000 0.5 0.7 0.05 100]
[charaFadeout F 0.2]
[wt 0.2]
[blurOff motion 0.2]
[wt 0.1]
[effectDestroy bit_talk_41_fs]
[charaScale F 1.0]
[wt 0.1]
[fowardEffect bit_talk_14 0,120]
[se bac150]
[wt 0.3]
[effect bit_talk_14 360,20]
[se bac151]
[wt 0.3]
[se bac150]
[effect bit_talk_14 -360,-50]
[wt 0.5]
[cueSe SE_22 22_ade777]
[wt 2.5]
[shake 0.05 3 3 2.0]
[se bac255]
[se ad1041]
[wt 1.5]
[se bac255]
[seStop ad1041 1.0]
[wt 1.5]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
Yan Qing
I knew it. There's no end to these bulb creatures.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 6]
[charaFadein E 0.1 1]
Ashiya Douman
Something must be out there, making more of them.[wt 0.8][charaFace E 9][sr]Let's take a look!
[k]
[messageOff]
[effect bit_talk_pentagram_06]
[se ad1054]
[wt 3.0]
[effectStop bit_talk_pentagram_06]
[seStop ad1054 1.0]
[wt 1.0]
[se ade251]
[wt 1.5]
[effectDestroy]
[charaFaceFade E 15 0.3]
Ashiya Douman
...There it is.
[k]
[charaFaceFade E 2 0.3]
Ashiya Douman
Valkyries! I want you to fly to these coordinates I'm sending and eliminate this problem at its source.
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaDepth K 3]
[charaDepth J 2]
[charaDepth I 4]
[charaTalk depthOff]
[charaTalk K]
[charaFace K 5]
[charaFadein K 0.1 1]
[wt 0.5]
[cueSe SE_21 21_ad1108]
[se bac398]
[wt 0.05]
[fadeout white 0.4]
[wait fade]
[charaTalk off]
[charaFace J 5]
[charaFadeinFSR J 0.1 386,0]
[charaFace I 5]
[charaFadeinFSL I 0.1 -386,0]
[cueSeStop 21_ad1108 0.7]
[wt 0.5]
[fadein white 0.5]
[wait fade]
[wt 0.6]
[charaTalk on]
[charaTalk J]
[charaFace J 11]
Hildr
Gah, creepy! The coordinates he sent are just floating in front of me every way I turn my head!
[k]
[charaFadeout K 0.1]
[charaFadeout J 0.1]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaPut S 0,0]
[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 1]
Mash
I just received Douman's coordinate data, too! It looks like there's...is that a hole in the ground?
[k]
1THAT'S where the Gazer bulbs are coming from!? Okay, try to plug it!
2Okay... Well, see if you can seal it off!
[charaPut S 2000,2000]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 2]
[charaFadein K 0.1 1]
Thrúd
Understood!
[k]
[messageOff]
[bgmStop BGM_EVENT_3 1.3]
[charaMove K 0,10 0.3]
[charaFadeout K 0.2]
[fowardEffect bit_talk_quickmove]
[se bac1]
[wt 0.3]
[charaTalk off]
[charaDepth I 5]
[charaDepth J 4]
[charaFace I 8]
[charaFadeinFSL I 0.1 -256,0]
[charaFace J 10]
[charaFadeinFSR J 0.1 256,0]
[wt 1.0]
[charaMoveFSR J 256,10 0.3]
[charaFadeout J 0.2]
[charaEffect J bit_talk_quickmove]
[charaMoveFSL I -256,10 0.3]
[charaFadeout I 0.2]
[charaEffect I bit_talk_quickmove]
[se bac1]
[wt 1.5]
[messageOff]
[wipeout rollRight 1.0 0.5]
[wait wipe]
[wt 1.0]
[wipein rollLeft 1.0 0.5]
[wait wipe]
[bgm BGM_EVENT_147 0.1]
[wt 0.4]
[charaTalk J]
[charaFace J 1]
[charaFadein J 0.1 1]
Hildr
Okay, the hole's all blocked now!
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
Ortlinde
Yes, there was a hole with a bunch of Gazers[line 2]I mean, bulbs coming out of it.
[k]
Ortlinde
So we used our runes to make a giant block of ice and seal it off completely.
[k]
[charaFace I 1]
Ortlinde
That should stop any more bulbs from getting out. Phew!
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk M]
[charaFace M 1]
[charaFadein M 0.1 1]
Lady Avalon
That's great, thanks! I bet our sales will double in no time flat, now!
[k]
1We're not done yet! There's still the walking trees!
2Just as soon as we take care of those walking trees.
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 10]
[charaFadein H 0.1 1]
Gareth
Good point, Master! Let's go wipe those things out of existence!
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 1]
Yan Qing
Right sentiment, but maybe word it better next time!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_147 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]