366 lines
6.1 KiB
Plaintext
366 lines
6.1 KiB
Plaintext
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$94-07-36-11-2-0
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[enableFullScreen]
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[soundStopAll]
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[charaSet A 1098247310 1 Scáthach-Skadi]
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[charaSet B 6044300 1 Rún]
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[charaSet C 6043300 1 Irs]
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[charaSet D 6045300 1 Rindr]
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[charaSet E 6045300 1 Rindr_Silhouette]
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[charaFilter E silhouette 00000080]
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[charaSet F 28003000 1 "Lady Avalon"]
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[charaSet G 98002000 1 Fou]
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[charaSet I 6043000 1 Ortlinde]
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[charaSet J 6044000 1 Hildr]
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[charaSet K 6045000 1 Thrúd]
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[sceneSet M 159702 1]
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[charaScale M 1.05]
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[sceneSet N 159601 1]
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[charaScale N 1.01]
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[charaSet P 1098238800 1 "Effect 1"]
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[charaSet Q 1098238800 1 "Effect 1"]
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[charaSet R 1098238800 1 "Effect 1"]
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[charaSet S 28003000 1 "Lady Avalon_Closeup"]
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[sceneSet X 10000 1]
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[charaFilter X silhouette F9C1CF80]
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[charaScale X 1.4]
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[cameraMove 0.1 0,0 1.01]
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[subCameraOn]
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[charaLayer D sub]
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[charaLayer B sub]
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[charaLayer C sub]
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[charaLayer Q sub]
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[charaLayer N sub]
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[charaTalk depthOff]
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[charaDepth D 6]
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[charaDepth B 6]
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[charaDepth C 6]
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[charaDepth N 3]
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[charaScale D 1.3]
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[charaScale B 1.3]
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[charaScale C 1.3]
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[charaScale K 1.3]
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[charaScale J 1.3]
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[charaScale I 1.3]
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[scene 10000]
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[fowardEffect bit_talk_film_noise]
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[fowardEffect bit_talk_movie_film_fs]
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[se ade373]
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[seVolume ade373 0 0]
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[seVolume ade373 1.0 1.0]
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[wt 0.5]
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[fadein black 1.0]
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[wait fade]
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[wt 0.4]
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[scene 159601 0.5]
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[wt 1.0]
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[seStop ade373 1.0]
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[bgm BGM_AMAZONES 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.4 1]
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[wt 0.4]
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@Lady Avalon
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Ahem, ahem. Okay, let me explain.
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[k]
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@Lady Avalon
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I'm just gonna skip over the bit about the Valkyries' temperament, if you don't mind.
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[k]
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@Lady Avalon
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Basically, my work-around is a special Spirit Origin synthesis that takes advantage of the Valkyries' particular traits.
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[k]
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@Lady Avalon
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This only works because you already have units from the same manufacturing period registered at Chaldea.
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[k]
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@Lady Avalon
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As for exactly how my work-around, erm, works, it takes one of the new Valkyries and registers her as a Spiritron Dress for the unit you already have at Chaldea.
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[k]
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@Lady Avalon
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This also results in the other Valkyries being automatically registered as Noble Phantasms.
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[k]
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[messageOff]
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[charaFace F 4]
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[wt 1.0]
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[charaFace F 0]
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@Lady Avalon
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I mean, all the Valkyries have similar Noble Phantasms regardless of their class, right?
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[k]
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@Lady Avalon
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So this format allows us to temporarily summon multiple Valkyries and release their Noble Phantasms all at once.
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[k]
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@Lady Avalon
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We then tie this format directly to their Spirit Origins.
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[k]
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@Lady Avalon
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All this means that your first step...
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[k]
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@Lady Avalon
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...must be to select just one of the Valkyries already at Chaldea.
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[k]
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@Lady Avalon
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Which is to say, Thrúd, Hildr, or Ortlinde.
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[k]
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@Lady Avalon
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Once you've done so, the Valkyrie who was manufactured at the same time as the Valkyrie you chose will be registered as a Simple Spiritron Dress.
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[k]
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[messageOff]
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[charaFadeout F 0.4]
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[wt 0.4]
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[charaTalk off]
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[charaFace K 0]
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[charaFadein K 0.2 -200,0]
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@Lady Avalon
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For example, if you choose Thrúd,[wt 1.0][subCameraFilter mask cut359_mask09][charaFace D 0][charaFadein D 0.1 0,295][charaFadein N 0.1 -200,100][subRenderFadein 0.5 250,-300] then Rindr,[sr]who was manufactured at the same time, will be[sr]registered as a Simple Spiritron Dress for her.
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[k]
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[messageOff]
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[charaFadeout D 0.4]
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[charaFadeout K 0.4]
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[wt 0.5]
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[charaFace B 0]
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[charaFace J 0]
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[charaFadein J 0.2 -200,0]
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@Lady Avalon
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If you choose Hildr,[wt 1.0][charaFadein B 0.2 0,295] the Simple Spiritron Dress[sr]unit will be Rún.
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[k]
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[messageOff]
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[charaFadeout B 0.4]
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[charaFadeout J 0.4]
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[wt 0.5]
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[charaPut P 2000,2000]
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[charaEffect P bit_talk_film_noise]
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[effect bit_talk_movie_film_fs]
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[charaFace C 0]
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[charaFace I 0]
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[charaFadein I 0.2 -250,0]
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@Lady Avalon
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And if you choose Ortlinde,[wt 1.0][charaFadein C 0.2 0,295] it will be Irs.
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[k]
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[messageOff]
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[charaFadeout C 0.4]
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[charaFadeout I 0.4]
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[charaFadeout N 0.4]
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[subRenderFadeout 0.4]
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[wt 0.5]
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[charaDepth P 6]
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[charaDepth F 3]
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[charaPut P 0,0]
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[fowardEffectDestroy]
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[charaTalk on]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Lady Avalon
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...Too complicated?
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[k]
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@Lady Avalon
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Guess it sort of is, yeah. Sorry about that!
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[k]
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[charaFace F 4]
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@Lady Avalon
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If I had more time, I could have set things up so that you could switch between any of the Valkyries the way you can between the, er, original three.
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[k]
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[charaFace F 0]
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@Lady Avalon
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But, I don't! Sorry!
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[k]
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@Lady Avalon
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I'm afraid this is the best I could do under the circumstances. Parts of me are already starting to disappear.
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[k]
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[charaFace F 3]
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[bgmStop BGM_AMAZONES 1.5]
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@Lady Avalon
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So, uh, I hope you can forgive me for not doing a better job.
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[k]
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@Lady Avalon
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...
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[k]
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[charaFace F 0]
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[bgm BGM_EVENT_98 0.1]
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@Lady Avalon
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...But of course you will. You're nothing if not a kind Master.
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[k]
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[messageOff]
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[charaFaceFade F 1 0.3]
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[wt 1.3]
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[charaFaceFade F 7 0.7]
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[wt 0.7]
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@Lady Avalon
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Anyway, that's it from me! You can hear the rest from the Valkyries themselves.
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[k]
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@Lady Avalon
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Bye!
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[k]
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[messageOff]
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[charaDepth F 1]
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[charaDepth G 2]
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[wt 1.0]
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[se adm21]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 350,0]
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[charaMoveReturn G 350,50 0.4]
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[wt 0.4]
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@Fou
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Fooou!
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[k]
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[messageOff]
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[charaMove G 290,50 0.2]
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[wt 0.2]
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[charaMove G 260,0 0.2]
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[wt 0.2]
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[se ad183]
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[charaFace F 2]
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@Fou
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Fooou.
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[k]
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[charaTalk F]
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[charaFace F 4]
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@Lady Avalon
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Hey, you didn't rush at me. I wasn't expecting you to jump into my arms like this.
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[k]
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[charaFace F 1]
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@Lady Avalon
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What, are you going to miss me? Hehehe. What a cute Cath Palug you are.
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[k]
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[charaTalk G]
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@Fou
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Fou, fou.
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[k]
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[charaTalk F]
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[charaFace F 0]
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@Lady Avalon
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Yeah... You're right. If fate's on our side, we'll see each other again soon. So cheer up, okay?
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[k]
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@Lady Avalon
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Make sure you be a good boy, and do what Mash[sr]and [%1] tell you.
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[k]
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[messageOff]
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[se adm21]
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[charaTalk G]
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[charaMoveReturn G 260,50 0.4]
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[wt 0.4]
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@Fou
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Fooou!
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[k]
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[charaTalk F]
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[charaFace F 6]
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@Lady Avalon
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Hehe. There we go! Okay then...bye for now!
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[k]
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[charaTalk off]
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[messageOff]
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[wt 1.0]
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[fadeout black 2.0]
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[bgmStop BGM_EVENT_98 2.0]
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[wait fade]
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[wt 0.5]
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[soundStopAll]
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[end]
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