fgo-game-data/ScriptActionEncrypt/94/9407/9407361120.txt

366 lines
6.1 KiB
Plaintext
Raw Normal View History

2024-07-18 08:35:49 +00:00
94-07-36-11-2-0
[enableFullScreen]
[soundStopAll]
[charaSet A 1098247310 1 Scáthach-Skadi]
[charaSet B 6044300 1 Rún]
[charaSet C 6043300 1 Irs]
[charaSet D 6045300 1 Rindr]
[charaSet E 6045300 1 Rindr_Silhouette]
[charaFilter E silhouette 00000080]
[charaSet F 28003000 1 "Lady Avalon"]
[charaSet G 98002000 1 Fou]
[charaSet I 6043000 1 Ortlinde]
[charaSet J 6044000 1 Hildr]
[charaSet K 6045000 1 Thrúd]
[sceneSet M 159702 1]
[charaScale M 1.05]
[sceneSet N 159601 1]
[charaScale N 1.01]
[charaSet P 1098238800 1 "Effect 1"]
[charaSet Q 1098238800 1 "Effect 1"]
[charaSet R 1098238800 1 "Effect 1"]
[charaSet S 28003000 1 "Lady Avalon_Closeup"]
[sceneSet X 10000 1]
[charaFilter X silhouette F9C1CF80]
[charaScale X 1.4]
[cameraMove 0.1 0,0 1.01]
[subCameraOn]
[charaLayer D sub]
[charaLayer B sub]
[charaLayer C sub]
[charaLayer Q sub]
[charaLayer N sub]
[charaTalk depthOff]
[charaDepth D 6]
[charaDepth B 6]
[charaDepth C 6]
[charaDepth N 3]
[charaScale D 1.3]
[charaScale B 1.3]
[charaScale C 1.3]
[charaScale K 1.3]
[charaScale J 1.3]
[charaScale I 1.3]
[scene 10000]
[fowardEffect bit_talk_film_noise]
[fowardEffect bit_talk_movie_film_fs]
[se ade373]
[seVolume ade373 0 0]
[seVolume ade373 1.0 1.0]
[wt 0.5]
[fadein black 1.0]
[wait fade]
[wt 0.4]
[scene 159601 0.5]
[wt 1.0]
[seStop ade373 1.0]
[bgm BGM_AMAZONES 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.4 1]
[wt 0.4]
Lady Avalon
Ahem, ahem. Okay, let me explain.
[k]
Lady Avalon
I'm just gonna skip over the bit about the Valkyries' temperament, if you don't mind.
[k]
Lady Avalon
Basically, my work-around is a special Spirit Origin synthesis that takes advantage of the Valkyries' particular traits.
[k]
Lady Avalon
This only works because you already have units from the same manufacturing period registered at Chaldea.
[k]
Lady Avalon
As for exactly how my work-around, erm, works, it takes one of the new Valkyries and registers her as a Spiritron Dress for the unit you already have at Chaldea.
[k]
Lady Avalon
This also results in the other Valkyries being automatically registered as Noble Phantasms.
[k]
[messageOff]
[charaFace F 4]
[wt 1.0]
[charaFace F 0]
Lady Avalon
I mean, all the Valkyries have similar Noble Phantasms regardless of their class, right?
[k]
Lady Avalon
So this format allows us to temporarily summon multiple Valkyries and release their Noble Phantasms all at once.
[k]
Lady Avalon
We then tie this format directly to their Spirit Origins.
[k]
Lady Avalon
All this means that your first step...
[k]
Lady Avalon
...must be to select just one of the Valkyries already at Chaldea.
[k]
Lady Avalon
Which is to say, Thrúd, Hildr, or Ortlinde.
[k]
Lady Avalon
Once you've done so, the Valkyrie who was manufactured at the same time as the Valkyrie you chose will be registered as a Simple Spiritron Dress.
[k]
[messageOff]
[charaFadeout F 0.4]
[wt 0.4]
[charaTalk off]
[charaFace K 0]
[charaFadein K 0.2 -200,0]
Lady Avalon
For example, if you choose Thrúd,[wt 1.0][subCameraFilter mask cut359_mask09][charaFace D 0][charaFadein D 0.1 0,295][charaFadein N 0.1 -200,100][subRenderFadein 0.5 250,-300] then Rindr,[sr]who was manufactured at the same time, will be[sr]registered as a Simple Spiritron Dress for her.
[k]
[messageOff]
[charaFadeout D 0.4]
[charaFadeout K 0.4]
[wt 0.5]
[charaFace B 0]
[charaFace J 0]
[charaFadein J 0.2 -200,0]
Lady Avalon
If you choose Hildr,[wt 1.0][charaFadein B 0.2 0,295] the Simple Spiritron Dress[sr]unit will be Rún.
[k]
[messageOff]
[charaFadeout B 0.4]
[charaFadeout J 0.4]
[wt 0.5]
[charaPut P 2000,2000]
[charaEffect P bit_talk_film_noise]
[effect bit_talk_movie_film_fs]
[charaFace C 0]
[charaFace I 0]
[charaFadein I 0.2 -250,0]
Lady Avalon
And if you choose Ortlinde,[wt 1.0][charaFadein C 0.2 0,295] it will be Irs.
[k]
[messageOff]
[charaFadeout C 0.4]
[charaFadeout I 0.4]
[charaFadeout N 0.4]
[subRenderFadeout 0.4]
[wt 0.5]
[charaDepth P 6]
[charaDepth F 3]
[charaPut P 0,0]
[fowardEffectDestroy]
[charaTalk on]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Lady Avalon
...Too complicated?
[k]
Lady Avalon
Guess it sort of is, yeah. Sorry about that!
[k]
[charaFace F 4]
Lady Avalon
If I had more time, I could have set things up so that you could switch between any of the Valkyries the way you can between the, er, original three.
[k]
[charaFace F 0]
Lady Avalon
But, I don't! Sorry!
[k]
Lady Avalon
I'm afraid this is the best I could do under the circumstances. Parts of me are already starting to disappear.
[k]
[charaFace F 3]
[bgmStop BGM_AMAZONES 1.5]
Lady Avalon
So, uh, I hope you can forgive me for not doing a better job.
[k]
Lady Avalon
...
[k]
[charaFace F 0]
[bgm BGM_EVENT_98 0.1]
Lady Avalon
...But of course you will. You're nothing if not a kind Master.
[k]
[messageOff]
[charaFaceFade F 1 0.3]
[wt 1.3]
[charaFaceFade F 7 0.7]
[wt 0.7]
Lady Avalon
Anyway, that's it from me! You can hear the rest from the Valkyries themselves.
[k]
Lady Avalon
Bye!
[k]
[messageOff]
[charaDepth F 1]
[charaDepth G 2]
[wt 1.0]
[se adm21]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 350,0]
[charaMoveReturn G 350,50 0.4]
[wt 0.4]
Fou
Fooou!
[k]
[messageOff]
[charaMove G 290,50 0.2]
[wt 0.2]
[charaMove G 260,0 0.2]
[wt 0.2]
[se ad183]
[charaFace F 2]
Fou
Fooou.
[k]
[charaTalk F]
[charaFace F 4]
Lady Avalon
Hey, you didn't rush at me. I wasn't expecting you to jump into my arms like this.
[k]
[charaFace F 1]
Lady Avalon
What, are you going to miss me? Hehehe. What a cute Cath Palug you are.
[k]
[charaTalk G]
Fou
Fou, fou.
[k]
[charaTalk F]
[charaFace F 0]
Lady Avalon
Yeah... You're right. If fate's on our side, we'll see each other again soon. So cheer up, okay?
[k]
Lady Avalon
Make sure you be a good boy, and do what Mash[sr]and [%1] tell you.
[k]
[messageOff]
[se adm21]
[charaTalk G]
[charaMoveReturn G 260,50 0.4]
[wt 0.4]
Fou
Fooou!
[k]
[charaTalk F]
[charaFace F 6]
Lady Avalon
Hehe. There we go! Okay then...bye for now!
[k]
[charaTalk off]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStop BGM_EVENT_98 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]