111 lines
2.2 KiB
Plaintext
111 lines
2.2 KiB
Plaintext
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$91-70-15-01-3-0
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[soundStopAll]
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[bgm BGM_EVENT_2 0.1]
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[scene 20803]
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[charaSet A 8001001 2 Mash]
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[charaSet B 98003000 2 "Dr. Roman"]
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[charaSet C 98002000 2 Fou]
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[charaSet D 7015001 0 Eric]
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[charaSet E 98006000 1 Critter]
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[charaSet F 98006000 1 ???]
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[charaTalk A]
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[charaFace D 1]
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[charaFadein D 0]
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[charaFace A 4]
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[charaFadein A 0]
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[fadein black 1]
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[wait fade]
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@Mash
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...Whew.[sr]Somehow we got through that.
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[k]
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[se ad53]
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[wait se ad53]
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[charaFace D 1]
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@Eric
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Heheheheheh...blood...blood!
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[k]
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[charaFadeout D 0.1]
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[charaFadeout A 0.1]
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[communicationCharaLoop 98003003 1 5 0 4]
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@Dr. Roman
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Hmm, this is what we call "viewer discretion advised"[sr]...All right, this is the last one.
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[k]
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[communicationCharaFace 5]
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@Dr. Roman
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It's on the other side of the forest, but it hasn't moved. Its lifeform reading is the most powerful of all. You need to be careful.
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[k]
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[communicationCharaClear]
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[wait communicationChara]
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[charaFace A 0]
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[charaFadein A 0.1 2]
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[charaFace D 0]
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[charaFadein D 0.1 0]
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@Eric
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Hahahah...It's there...I know it's there![sr]Demonic...beast!
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[k]
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[messageOff]
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[charaFadeout D 0.5]
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[charaFadeout A 0.5]
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[fadeout black 0.5]
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[wait fade]
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[bgmStop BGM_EVENT_2 0.4]
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[bgm BGM_EVENT_3 0.1]
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[wt 0.5]
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[scene 20700]
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[charaTalk A]
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[charaFace D 0]
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[charaFadein D 0 0]
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[charaFace A 6]
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[charaFadein A 0 2]
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[fadein black 0.5]
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[wait fade]
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@Mash
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...There it is![sr]That's...no way...
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[k]
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[charaFadeout A 0.1]
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[charaFadeout D 0.1]
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[communicationCharaLoop 98003003 1 5 0 2]
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@Dr. Roman
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A Chimera...the legendary beast with the heads of a lion and a ram, and the tail of a snake!
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[k]
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[communicationCharaClear]
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[wait communicationChara]
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[charaFace D 0]
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[charaFadein D 0 0]
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[charaFace A 15]
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[charaFadein A 0.1 2]
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@Mash
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What's more, it's considered to be a high-ranking demonic beast! Even from here I can sense its overpowering desire to kill...
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[k]
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[charaFace D 2]
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@Eric
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Master...Let's go...
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[k]
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?1:Forward, Eric!
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?2:Kill!
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?!
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[charaFace D 5]
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@Eric
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Your... Blood... Is... Mine!
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgmStop BGM_EVENT_3 0.4]
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[wait fade]
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[soundStopAll]
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[end]
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