fgo-game-data/ScriptActionEncrypt/94/9406/9406881410.txt

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2024-03-29 09:05:40 +00:00
94-06-88-14-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 99502600 1 Mash]
[charaSet B 6027000 1 "Wu Zetian"]
[charaSet C 1053900 1 "Trưng Trắc"]
[charaSet D 1098229100 1 Elder]
[charaSet E 1098124510 1 "Da Vinci"]
[charaSet F 3032000 1 Ereshkigal]
[charaSet G 3040001 1 Lambda]
[charaSet H 1053910 1 "Trưng Nhị"]
[charaSet I 3046001 1 Vritra]
[ifClear 60068801]
[charaSet J 1098237900 1 Con]
[charaSet K 1098237900 1 Con2]
[charaSet L 1098231710 1 Con3]
[ifClear 60068802]
[charaSet J 1098237910 1 Con]
[charaSet K 1098237910 1 Con2]
[charaSet L 1098231710 1 Con3]
[ifClear 60068803]
[charaSet J 1098237920 1 Con]
[charaSet K 1098237920 1 Con2]
[charaSet L 1098231710 1 Con3]
[ifClear 60068804]
[charaSet J 1098238000 1 Con]
[charaSet K 1098238000 1 Con2]
[charaSet L 1098231710 1 Con3]
[ifClear 60068805]
[charaSet J 1098238010 1 Con]
[charaSet K 1098238010 1 Con2]
[charaSet L 1098231710 1 Con3]
[ifClear 60068806]
[charaSet J 1098238020 1 Con]
[charaSet K 1098238020 1 Con2]
[charaSet L 1098231710 1 Con3]
[ifClear 60068807]
[charaSet J 1098238100 1 Con]
[charaSet K 1098238100 1 Con2]
[charaSet L 1098231710 1 Con3]
[ifClear 60068808]
[charaSet J 1098238110 1 Con]
[charaSet K 1098238110 1 Con2]
[charaSet L 1098231710 1 Con3]
[ifClear 60068809]
[charaSet J 1098238120 1 Con]
[charaSet K 1098238120 1 Con2]
[charaSet L 1098231710 1 Con3]
[else]
[charaSet J 1098237900 1 Con]
[charaSet K 1098237900 1 Con2]
[charaSet L 1098231710 1 Con3]
[endIf]
[ifClear 60068810]
[charaSet M 1098238610 1 "Supercar 1 Bottom"]
[charaSet N 1098238610 1 "Supercar 2 Bottom"]
[charaSet O 1098238610 1 "Supercar 3 Bottom"]
[charaSet P 1098238600 1 "Supercar 1 Top"]
[charaSet Q 1098238600 1 "Supercar 2 Top"]
[charaSet R 1098238600 1 "Supercar 3 Top"]
[charaDepth P 7]
[charaDepth Q 8]
[charaDepth R 9]
[flag Seisaku_F 1]
[ifClear 60068811]
[charaSet M 1098238710 1 "Mechanical Bull 1 Bottom"]
[charaSet N 1098238710 1 "Mechanical Bull 2 Bottom"]
[charaSet O 1098238710 1 "Mechanical Bull 3 Bottom"]
[charaSet P 1098238700 1 "Mechanical Bull 1 Top"]
[charaSet Q 1098238700 1 "Mechanical Bull 2 Top"]
[charaSet R 1098238700 1 "Mechanical Bull 3 Top"]
[charaDepth P 7]
[charaDepth Q 8]
[charaDepth R 9]
[flag Seisaku_F 2]
[ifClear 60068812]
[charaSet M 1098238810 1 "Vimana 1 Bottom"]
[charaSet N 1098238810 1 "Vimana 2 Bottom"]
[charaSet O 1098238810 1 "Vimana 3 Bottom"]
[charaSet P 1098238800 1 "Vimana 1 Top"]
[charaSet Q 1098238800 1 "Vimana 2 Top"]
[charaSet R 1098238800 1 "Vimana 3 Top"]
[charaDepth P 1]
[charaDepth Q 2]
[charaDepth R 3]
[flag Seisaku_F 3]
[else]
[charaSet M 1098238610 1 "Supercar 1 Bottom"]
[charaSet N 1098238610 1 "Supercar 2 Bottom"]
[charaSet O 1098238610 1 "Supercar 3 Bottom"]
[charaSet P 1098238600 1 "Supercar 1 Top"]
[charaSet Q 1098238600 1 "Supercar 2 Top"]
[charaSet R 1098238600 1 "Supercar 3 Top"]
[charaDepth P 7]
[charaDepth Q 8]
[charaDepth R 9]
[flag Seisaku_F 1]
[endIf]
[charaDepth J 4]
[charaDepth K 5]
[charaDepth L 6]
[charaDepth M 1]
[charaDepth N 2]
[charaDepth O 3]
[charaSet S 1098229900 1 Rusalka]
[charaSet T 1098229900 1 Rusalka2]
[charaSet U 1098229900 1 Rusalka3]
[charaSet V 1098124500 1 "Effect Dummy"]
[imageSet W back10000 1]
[sceneSet X 147400 1]
[charaScale X 1.5]
[charaDepth W 2]
[charaDepth E 3]
[charaDepth F 3]
[charaTalk depthOff]
[charaPut V 1200,1200]
[charaEffect V bit_talk_10_LowLevel]
[pictureFrame cut063_cinema]
[scene 147500]
[fadein black 1.5]
[wait fade]
[bgm BGM_MAP_5 0.1]
Mash
Once we solved the Con housing problem, we decided to move on to the fourth area.
[k]
[messageOff]
[charaTalk off]
[charaFace J 0]
[charaFadein J 0.7 0,-50]
[charaFadein M 0.7 0,-50]
[charaFadein P 0.7 0,-50]
[wt 1.2]
Mash
The Con, finally outfitted with quality weapons, durable armor, and vehicles that kept them in high spirits...
[k]
Mash
...seemed confident in their ability to tackle whatever came next.
[k]
Mash
Even with the reports of yet another unfamiliar water monster in the next area, we couldn't let our fears get the better of us.
[k]
Mash
And so, they set out to execute the plan, keeping vigilant and trusting their experience up to this point. However...
[k]
[messageOff]
[bgmStop BGM_MAP_5 1.5]
[fadeout black 1.5]
[wait fade]
[charaFadeout J 0.1]
[charaFadeout M 0.1]
[charaFadeout P 0.1]
[charaTalk depthOn]
[pictureFrame]
[scene 147300]
[wt 1.5]
[fadein black 1.5]
[wait fade]
[charaTalk on]
[charaPut V 1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Mash
...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut V 1200,1200]
[bgm BGM_EVENT_70 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Wu Zetian
(Sigh) I do hate turning tail and running away.
[k]
[charaFace B 2]
Wu Zetian
Still, at least we did not suffer too many casualties, which makes this more of a strategic retreat!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 176,0]
Trưng Trắc
...It's not about the casualty count, Empress.
[k]
Trưng Trắc
The fact that there were casualties at all is something we need to reflect on.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Elder
Was it that bad?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut V 1]
[charaTalk E]
[charaFace E 14]
[charaFadein E 0.1 1]
Da Vinci
We couldn't do anything except run for it. Unfortunately, this next enemy's bad news, too.
[k]
[charaFace E 24]
Da Vinci
I had this same thought when we faced the kelpie...but it looks like psychological attacks are the Con's weakness.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut V 1200,1200]
[charaTalk F]
[charaFace F 16]
[charaFadein F 0.1 1]
Ereshkigal
True, it does seem like they're too trusting for their own good sometimes.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut V 1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
Mash
Yes, I think so too.
[k]
Mash
The Con were instantly trapped in the enemy's tempo and helpless to break free...
[k]
[messageOff]
[bgmStop BGM_EVENT_70 1.0]
[wipeout circleIn 1.0 1]
[wait wipe]
[pictureFrame cut063_cinema]
[charaPut V 1200,1200]
[charaFadeout A 0.1]
[scene 147400]
[wt 1.0]
[wipein circleIn 1.0 1]
[wait wipe]
[align center] Some Time Ago [align]
[k]
[messageOff]
[wt 0.4]
[charaDepth X 1]
[charaDepth S 2]
[charaFadein X 0.4 40,-100]
[charaMove X 60,-100 5.0]
[charaTalk S]
[charaFace S 5]
[charaFadein S 0.4 -200,-50]
[charaMove S -180,-50 5.0]
[wt 2.4]
[charaFadeout X 0.4]
[charaFadeout S 0.4]
[wt 0.4]
[charaMove S 0,0 0.1]
[bgm BGM_EVENT_81 0.1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 0,-50]
Ereshkigal
Those must be the new water monsters. They really do look like human women.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 0,-50]
Lambda
They've spotted us. Watch out for[line 2]Huh?
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk S]
[charaFace S 0]
[charaFadeinFSL S 0.4 -256,-50]
[wt 1.0]
[cueSe SE_22 22_ade704]
S???
...
[k]
[messageOff]
[charaTalk off]
[charaFace T 0]
[charaFadeinFSR T 0.4 256,-50]
[wt 1.0]
[charaTalk on]
[cueSe SE_22 22_ade705]
T???
...!
[k]
[charaFadeout S 0.1]
[charaFadeout T 0.1]
[charaFadeout U 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 4]
[charaFadein H 0.1 -196,-50]
Trưng Nhị
Are they...singing?
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 176,-50]
Trưng Trắc
That's not all. Look!
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk off]
[se adm74]
[seVolume adm74 0.4 0.4]
[charaFace S 0]
[charaFadeinFSL S 0.1 -256,-50]
[charaFace T 0]
[charaFadeinFSR T 0.1 256,-50]
[wt 0.1]
[charaMoveReturnFSL S -246,-50 1.0]
[wt 0.5]
[charaMoveReturnFSR T 266,-50 1.0]
[wt 0.5]
[charaMoveReturnFSL S -266,-50 1.0]
[wt 0.5]
[charaMoveReturnFSR T 246,-50 1.0]
[wt 0.3]
[charaFadeout S 0.2]
[charaFadeout T 0.2]
[seStop adm74 0.4]
[wt 0.4]
[charaTalk on]
[charaTalk G]
[charaFace G 5]
[charaFadein G 0.1 0,-50]
Lambda
They're dancing[line 2]making their water bodies ripple and sway...
[k]
Lambda
That isn't just random movements that look like a dance. They're doing it on purpose; I can tell.
[k]
Lambda
They're keeping to a rhythm and are conscious of every move they make, all the way down to the tips of their fingers.
[k]
Lambda
They're using their bodies' undefined form to move about freely...calculating every move, even any droplets they may splash.
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_81 1.0]
[charaTalk off]
[charaTalk depthOff]
[charaFace J 0]
[charaFadein J 0.4 -256,-50]
[charaFadein M 0.4 -256,-50]
[charaFadein P 0.4 -256,-50]
[wt 0.2]
[charaFace K 0]
[charaFadein K 0.4 256,-50]
[charaFadein N 0.4 256,-50]
[charaFadein Q 0.4 256,-50]
[wt 0.7]
[charaTalk on]
[charaTalk J]
JCon
Waha? That's beautiful.
[k]
[clear]
[charaTalk K]
KCon
Pretty voice...
[k]
[messageOff]
[charaTalk off]
[branch lblClear_F1 Seisaku_F 1]
[branch lblClear_F2 Seisaku_F 2]
[branch lblClear_F3 Seisaku_F 3]
[label lblClear_F1]
[se adm44 0.8]
[branch lblConf]
[label lblClear_F2]
[se ad710 0.2]
[branch lblConf]
[label lblClear_F3]
[se ade208 0.6]
[branch lblConf]
[label lblConf]
[charaMove J -192,-50 1.0]
[charaMove M -192,-50 1.0]
[charaMove P -192,-50 1.0]
[wt 0.2]
[charaMove K 192,-50 1.0]
[charaMove N 192,-50 1.0]
[charaMove Q 192,-50 1.0]
[wt 0.2]
[charaFadeout J 0.4]
[charaFadeout M 0.4]
[charaFadeout P 0.4]
[wt 0.2]
[charaFadeout K 0.4]
[charaFadeout N 0.4]
[charaFadeout Q 0.4]
[wt 0.2]
[seStop adm44 1.0]
[seStop ad710 1.0]
[seStop ade208 1.0]
[wt 0.7]
[bgm BGM_EVENT_80 0.1]
[charaTalk on]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 0,-50]
Wu Zetian
Huh? Not again! Get back here!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 14]
[charaFadein I 0.1 0,-50]
Vritra
Weee. I don't know what's going on here, but I'm loving the show. I'm going to go watch up close.
[k]
[messageOff]
[se ad443 0.6]
[seStop ad443 0.6]
[charaMoveScale I 0.9 0.4]
[charaMove I 0,-80 0.4]
[wt 0.4]
[charaMove I 0,-137 0.3]
[wt 0.1]
[se ad417 0.7]
[se ad36]
[charaFadeout I 0.2]
[wt 0.7]
[charaScale I 1.0]
[charaPut V 1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 0,-50]
Mash
Now Vritra's been sucked into the water, too! And after she came here to help...without being asked!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut V 1200,1200]
[charaTalk G]
[charaFace G 2]
[charaFadein G 0.1 0,-50]
Lambda
She calls THAT helping!?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 176,-50]
Trưng Trắc
They got some of the Con, too!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut V 1]
[charaTalk E]
[charaFace E 34]
[charaFadein E 0.1 0,-50]
Da Vinci
This is just like what happened with the kelpie![wt 0.7][charaFace E 2][sr]...Looks like we've got no choice but to retreat!
[k]
[messageOff]
[bgmStop BGM_EVENT_80 1.0]
[wipeout circleIn 1.0 1]
[wait wipe]
[pictureFrame]
[charaTalk depthOn]
[charaPut V 1200,1200]
[charaFadeout E 0.1]
[charaSet G 3040000 1 Lambda]
[charaSet B 1098236600 1 Anastasia]
[charaSet D 1098220000 1 Nero]
[charaSet J 1098237600 1 "Tomoe Gozen"]
[charaSet M 1098237700 1 Ganesha]
[charaSet N 1098169910 1 Osakabehime]
[charaSet O 1098203900 1 "Murasaki Shikibu"]
[scene 147300]
[wt 1.0]
[wipein circleIn 1.0 1]
[wait wipe]
[bgm BGM_EVENT_70 0.1]
[charaTalk I]
[charaFace I 4]
[charaFadein I 0.1 1]
Vritra (Back Like Nothing Happened)
Hmm. I can't believe they managed to lure even me in with their singing and dancing. Those creatures are as cunning as Indra.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
[charaFadeTime W 0.2 0.6]
Ereshkigal
(I think it's more that you're just really, really vulnerable to that kind of temptation...)
[k]
[charaFadeout F 0.1]
[charaFadeout W 0.1]
[wt 0.1]
[charaPut V 1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Anastasia
Looks like it's up to me to fill you in again.
[k]
Anastasia
Those monsters you saw today were probably rusalki.
[k]
Anastasia
Their legend says they use singing and dancing to lure people in and pull them underwater.
[k]
Anastasia
Some people think a rusalka is a vodyanoy's wife, but nobody knows for sure. I honestly don't care.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Mash
Rusalka!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 14]
[charaFadein E 0.1 1]
[charaFadeTime W 0.2 0.6]
Da Vinci
(So they're from the same Eastern European region as the vodyanoy. I wonder if that means anything... Nah, probably not.)
[k]
[messageOff]
[charaFadeout E 0.1]
[charaFadeout W 0.1]
[wt 0.1]
[charaPut V 1200,1200]
[charaTalk L]
[charaFace L 0]
[charaFadein L 0.4 1]
[wt 0.4]
LCon
Helldyste.
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth G 1]
[charaTalk G]
[charaFace L 0]
[charaFadeinFSL L 0.1 0]
[charaFace G 1]
[charaFadeinFSR G 0.1 2]
Lambda
Oh. Hehe, you're all right. That's a relief.
[k]
[charaFace L 4]
LCon
It was close. I was almost lunch.
[k]
[charaFace L 6]
LCon
But I've already seen Lam-Lam! You're better than any monster!
[k]
[charaFace G 10]
Lambda
Is that so?[sr]...I'm flattered.
[k]
[bgmStop BGM_EVENT_70 1.0]
[charaFace G 4]
Lambda
Wait. Hold on. Does this mean if the Con know about other kinds of art and entertainment...
[k]
[charaFace G 0]
Lambda
...they wouldn't be drawn to the rusalki's singing and dancing anymore?
[k]
[charaFadeout L 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[bgm BGM_HALLOWEEN_2021_1 0.1]
[charaPut V 1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Da Vinci
Sounds like it. We just got a great hint.
[k]
Da Vinci
We're going to have to bolster the Con's resistance to the rusalki's singing and dancing, just like we did with the kelpie's cool factor.
[k]
Da Vinci
And to do that...I think we'll have to give them a little culture.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut V 1200,1200]
[charaTalk G]
[charaFace G 6]
[charaFadein G 0.1 1]
Lambda
Like my water-top ballet.
[k]
Lambda
That's a good idea and all, but there are too many Con here for even me to give them a solid cultural education alone.
[k]
Lambda
And even if I could, I don't want to cheapen my art with too many repeat performances. My rule is one show a day.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut V 1]
[charaTalk E]
[charaFace E 14]
[charaFadein E 0.1 1]
Da Vinci
Well then... I think we'll have to build some kind of cultural arts center.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut V 1200,1200]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 176,0]
Trưng Trắc
That sounds fine to me, but exactly what sort of facility should we build?
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut V 1]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.4 1]
[wt 0.4]
Nero
Haaahahaha!
[k]
[charaFace D 6]
Nero
So you wish to create a building to teach ignorant masses the glory of true entertainment?
[k]
Nero
In a sense, that is exactly what I dedicated my entire reign to achieving!
[k]
Nero
I speak, of course, of[line 2]
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 1]
[charaFadein J 0.4 1]
[wt 0.4]
Tomoe Gozen
An arcade, yes? I am certain that must be it.
[k]
[charaFace J 2]
Tomoe Gozen
For what better represents modern entertainment than a center for games of the video!?
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk M]
[charaFace M 1]
[charaFadein M 0.1 1]
Ganesha
Don't forget about VR and MMORPGs. You can forget everything in those worlds. Reality... Your weight...
[k]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk N]
[charaFace N 1]
[charaFadein N 0.1 1]
Osakabehime
Deadlines...
[k]
[charaFadeout N 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Nero
No, no, no![messageShake 0.05 3 3 0.5] I am speaking of the theater, of course![sr]Now do not interrupt me again!
[k]
[charaFace D 5]
Nero
Only in the theater can patrons enjoy singing, poetry, stage plays, concerts, and so much more.
[k]
Nero
That is why a Golden Theater made by and for me is the only possible choice!
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 6]
[charaFadein O 0.4 1]
[wt 0.4]
Murasaki Shikibu
Oh gosh, oh gosh.
[k]
[charaFace O 3]
Murasaki Shikibu
U-um, it may be presumptuous of me to suggest this...
[k]
[charaFace O 1]
Murasaki Shikibu
...but I don't think any discussion of entertainment or culture would be complete without books and reading.
[k]
Murasaki Shikibu
So, I guess what I'm trying to say is...it might be really nice to have a library...
[k]
[charaFadeout O 0.1]
[wt 0.1]
[charaPut V 1200,1200]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 -196,0]
Trưng Nhị
Games, books, song, and dance, huh? I can tell those all sound like fun.
[k]
[charaFace H 1]
Trưng Nhị
I think the Con would probably enjoy any of those. They've always loved playing.
[k]
Trưng Nhị
So just choose whichever one you'd prefer.
[k]
[messageOff]
[charaFadeout H 0.2]
[wt 0.4]
1Hmm... What should it be...
2I think I have to go with...!
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[wt 0.5]
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