fgo-game-data/ScriptActionEncrypt/91/9110330121.txt

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2022-05-06 08:05:31 +00:00
91-10-33-01-2-1
[soundStopAll]
[charaSet A 1033002 1 Sigurd]
[charaSet D 4019001 1 Martha]
[charaSet E 5038000 1 Sieg]
[charaSet F 98013000 1 Fafnir]
[charaSet G 8001000 1 "Dummy Effect 1"]
[charaSet H 8001000 1 "Dummy Effect 2"]
[charaSet I 8001000 1 "Dummy Effect 3"]
[charaSet J 8001000 1 "Dummy Effect 4"]
[charaSet K 8001000 1 "Dummy Effect 5"]
[charaSet L 8001000 1 "Dummy Effect 6"]
[charaPut G 2000,2000]
[charaEffect G bit_talk_41]
[charaPut H 2000,2000]
[charaEffect H bit_talk_42 0,0 H]
[charaRoll I 30]
[charaRoll J -90]
[charaRoll K -20]
[charaRoll L -30]
[branchQuestNotClear lblNotClear 3000303]
[flag IsClear true]
[branch lblConf]
[label lblNotClear]
[flag IsClear false]
[label lblConf]
[branch lblNotClear1 IsClear false]
[charaSet B 8001410 1 Mash]
[charaSet C 8001400 1 "Armored Mash_Goggles"]
[branch lblConf1]
[label lblNotClear1]
[charaSet B 8001000 1 Mash]
[label lblConf1]
[scene 20112]
[cameraMove 0.1 0,0 1.02]
[bgm BGM_EVENT_80 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[fadein black 1.0]
[wait fade]
[se ad17]
[charaPut G 0,0]
[shake 0.04 3 3 1.6]
[wt 1.8]
[charaPut G 2000,2000]
[wt 0.3]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
[wt 0.4]
[seStop bac117 0.4]
[charaMove A 40,-3 0.1]
[wt 0.2]
[se bac1]
[charaPut H 0,0]
[charaFadeout A 0.4]
[charaMove A -480,2 0.4]
[wt 0.25]
[se bac78]
[fowardEffect bit_talk_explosion_triple02 450,-300]
[wt 0.1]
[charaPut H 2000,2000]
[charaEffectStop H bit_talk_42 0,0 H]
[fowardEffect bit_talk_explosion_triple02 300,-200]
[wt 0.1]
[fowardEffect bit_talk_explosion_triple02 -100,-250]
[wt 2.4]
[effectDestroy bit_talk_explosion_triple02]
[se ad671]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.4 280,7]
[charaMove A 20,0 0.3]
[charaShake A 0.04 5 3 0.6]
[wt 0.3]
[charaMove A 1 0.3]
[wt 1.0]
Sigurd
Now!
[k]
[messageOff]
[se ad39]
[se ad476]
[seVolume ad476 0 0.6]
[charaEffect A bit_talk_36]
[wt 1.2]
[seStop ad476 1.0]
[se ad626]
[seVolume ad626 0 0]
[charaEffectStop A bit_talk_36]
[wt 1.4]
[seVolume ad626 0.8 0.3]
[effect bit_talk_lightning_01t 0,-80]
Sigurd
My demonic sword is complete; my ultimate technique[sr]is ready. The time of your demise is at hand!
[k]
Sigurd
[f large]Bölverkr Gram!!!
[k]
[messageOff]
[seStop ad626 0.4]
[effectStop bit_talk_lightning_01t]
[wt 0.4]
[charaMoveScale A 0.98 0.1]
[wt 0.1]
[se bac1]
[charaPut G 0,0]
[charaMoveScale A 1.2 0.2]
[charaMove A 0,10 0.2]
[charaFadeout A 0.2]
[wt 0.2]
[charaPut G 2000,2000]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[wt 0.4]
[se bac85]
[se bac308]
[charaEffect I bit_bolg_02b]
[charaShake F 0.04 2 2 1.0]
[wt 0.15]
[se bac85]
[se bac308]
[charaEffect L bit_bolg_01b 0,0 V]
[wt 0.25]
[se bac86]
[se bac308]
[charaEffect J bit_bolg_02b 250,250 V]
[wt 0.2]
[se bac86]
[se bac308]
[charaEffect K bit_bolg_01b 0,0 H]
[charaMove F 20,0 0.3]
[wt 0.4]
[se bac308]
[se bac474]
[seVolume bac474 0 0.7]
[fowardEffect bit_talk_gram_slash_04 0,0 H]
[charaShake F 0.04 4 4 0.8]
[wt 1.0]
[seStop bac308 0.6]
[seStop bac474 0.6]
[wt 0.4]
[charaEffectDestroy I]
[charaEffectDestroy J]
[charaEffectDestroy K]
[charaEffectDestroy L]
[bgmStop BGM_EVENT_80 1.6]
[se ad18]
[charaShake F 0.04 4 1 1.2]
[wt 1.7]
[se ad42]
[charaSpecialEffect F erasure 1 1.4]
[wt 2.4]
[charaFadeout F 0.1]
[wt 0.1]
[branch lblNotClear2 IsClear false]
[charaTalk off]
[charaFace C 2]
[charaFadein C 0.1 1]
[wt 0.5]
[charaMoveScale A 1.0 0.1]
[wt 0.1]
[charaFace C 7]
[wt 0.6]
[charaFace B 7]
[charaFadein B 0.2 1]
[wt 0.2]
[se ade57]
[seVolume ade57 0.0 1.0]
[seStop ade57 0.14]
[wt 0.1]
[se ad658]
[charaFadeout C 0.1]
[wt 0.6]
[charaTalk on]
[branch lblConf2]
[label lblNotClear2]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
[wt 0.5]
[charaMoveScale A 1.0 0.1]
[wt 0.1]
[charaFace B 7]
[wt 0.7]
[label lblConf2]
[charaFace B 1]
Mash
You did it! The enemy has completely vanished![bgm BGM_EVENT_77 0.1]
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 10]
[charaFadein A 0.1 1]
Sigurd
Good.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Martha
[f large]B[messageShake 0.04 4 3 0.5]ooyah!
[k]
[messageOff]
[wt 0.6]
[charaFace D 0]
[charaMoveReturn D 0,-4 0.4]
[wt 0.2]
Martha
...Ahem.[wt 0.3][charaFace D 1][sr]Wonderful job, everyone.
[k]
Martha
It shouldn't be long before this[sr]Singularity repairs itself now.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
Sieg
[%1][line 2]I mean, Master.
[k]
Sieg
Shall we?
[k]
1Hell yeah we shall.
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Sigurd
Oh?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 7]
[charaFadein E 0.1 1]
Sieg
Wooo.
[k]
1Wooo!
[messageOff]
[wt 0.1]
[charaMoveScale E 1.1 0.3]
[charaMoveReturn E 0,10 0.6]
[wt 0.2]
[se ade124]
[wt 0.1]
[charaMoveScale E 1.0 0.3]
[wt 1.1]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Sigurd
What was that?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
Sieg
It's called a high five.
[k]
Sieg
I'm no expert, but apparently, it's some kind of ritual you do once a job is complete.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 10]
[charaFadein A 0.1 1]
Sigurd
Hmm.[sr]Then I think I'll do the same.
[k]
1Wooo!
[charaFace A 9]
Sigurd
W-wooo.
[k]
[messageOff]
[wt 0.1]
[charaMoveScale A 1.1 0.3]
[charaMoveReturn A 0,10 0.6]
[wt 0.2]
[se ade124]
[wt 0.1]
[charaMoveScale A 1.0 0.3]
[wt 1.1]
[charaFace A 10]
[wt 0.9]
Sigurd
...[sr]...Hmm. This is nice.[charaFace A 1]
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Mash
Great work today, everyone.[sr]Let's head back now, shall we?
[k]
1Way to go, guys!
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 10]
[charaFadein A 0.1 1]
Sigurd
Thank you.
[k]
[messageOff]
[wt 0.6]
[fadeout black 1.6]
[bgmStop BGM_EVENT_77 1.6]
[wait fade]
[charaFadeout A 0.1]
[wt 0.1]
[scene 10000]
[fadein black 1.6]
[wait fade]
[wt 0.2]
[lr]Strangely, I've found myself smiling[sr]much more ever since coming to Chaldea.[bgm BGM_EVENT_11 0.1]
[k]
I can't yet tell if that's a good thing,[sr]or a bad thing.
[k]
Heroes aren't supposed to smile themselves.[sr]They're supposed to protect others' smiles.
[k]
I don't remember if Regin told me that,[sr]or if I said it myself...
[k]
But either way, the environment I'm in now is like nothing I could have imagined back when I was still alive.
[k]
As a result, I think that, maybe...
[k]
...I may have grown a little weaker.
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_11 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]