Version: 1.44.1 DataVer: 228
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241
ScriptActionEncrypt/01/0100050110.txt
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241
ScriptActionEncrypt/01/0100050110.txt
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$01-00-05-01-1-0
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[soundStopAll]
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[bgm BGM_EVENT_2 0.1]
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[charaSet A 8001001 1 Mash]
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[charaSet B 98022000 1 Soldier]
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[charaSet C 99363000 1 "Mechanized Soldier"]
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[charaSet D 99360000 1 "Celtic Warrior"]
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[scene 20803]
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[fadein black 2]
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[wait fade]
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[charaTalk A]
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[charaFadein A 0.1 1]
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[charaFace A 13]
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@Mash
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...Whew. The Rayshift was successful, Senpai.
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[k]
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[charaFace A 7]
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@Mash
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We're in a forest somewhere in America in the year 1783.
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[k]
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@Mash
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...To be precise, we are on the continent of North America... The United States hasn't been born yet.
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[k]
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@Mash
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Once the Revolutionary War against England ends this year, the nation later known as “America” will be established.
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[k]
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@Mash
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After that, this nation will turn into a monster-like mega power that dominates this world.
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[k]
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@Mash
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Whether that's good or not, there's no doubt that this nation is absolutely essential for the proper course of history.
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[k]
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?1:Is England the enemy?
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?2:Who is the enemy?
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?!
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[charaFace A 0]
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@Mash
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Let's say America loses the war, and the nation known as the United States never comes into existence.
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[k]
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@Mash
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...Right, though that certainly is a possibility, the mere result of the Revolutionary War won't change the flow of history.
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[k]
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@Mash
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As long as America has shown its will for independence, even if that process gets delayed for 30 to 50 years...
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[k]
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@Mash
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Eventually the United States of America will be established.
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[k]
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[charaFace A 12]
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@Mash
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I don't think it's as simple as “England is our enemy.”
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[k]
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[bgmStop BGM_EVENT_2 0.1]
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[charaFadeout A 0.1]
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[se ad13]
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[communicationChara 98003003 1 5 0 2]
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[wt 0.3]
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[bgm BGM_EVENT_3 0.1]
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@Dr. Roman
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Sorry, I know you've just arrived but we have a bit of an issue! I've detected a large scale battle just ahead!
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[k]
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@Dr. Roman
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I don't know the details, but please hurry! This is not an ordinary battle!
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[k]
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[communicationCharaClear]
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[wait communicationChara]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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@Mash
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Understood.[sr]Master, let's go!
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[k]
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[messageOff]
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[fadeout black 1.0]
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[wait fade]
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[wt 0.5]
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[charaFadeout A 0.1]
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[scene 20720]
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[fadein black 1.0]
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[wait fade]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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@Mash
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This is...
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[k]
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[messageOff]
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[wipeout leftToRight 0.3 1]
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[wait wipe]
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[wt 0.5]
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[charaFadeout A 0.1]
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[wipein rightToLeft 0.3 1]
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[wait wipe]
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[se ad16]
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[wt 1.0]
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[seStop ad16 2.5]
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[se bac7]
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[wait se bac7]
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[se ad96]
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[wait se ad96]
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[charaTalk B]
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[charaFadein B 0.1 1]
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@Soldier
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Stand your ground, elites of the glorious Mechanized Infantry Brigade! Protect this territory with your lives!
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[k]
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[charaFadeout B 0.1]
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[charaTalk C]
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[charaFadein C 0.1 1]
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@Mechanized Soldier
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Yes! Domination Order![sr]We're ready to keep firing till our barrels are empty!
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[k]
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[se ad96]
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[wait se ad96]
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[messageOff]
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[wipeout rightToLeft 0.3 1]
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[wait wipe]
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[wt 0.5]
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[charaFadeout C 0.1]
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[wipein leftToRight 0.3 1]
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[wait wipe]
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[charaTalk A]
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[charaFadein A 0.1 1]
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[charaFace A 6]
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@Mash
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Th-That's... Mr. Babbage!?[sr]Senpai, it's Mr. Babbage!
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[k]
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?1:Calm down, Mash. That's not him.
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?2:Calm down, Mash. It's nothing.
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?!
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[messageOff]
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[wipeout rightToLeft 0.3 1]
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[wait wipe]
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[wt 0.5]
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[charaFadeout A 0.1]
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[wipein leftToRight 0.3 1]
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[wait wipe]
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[charaTalk D]
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[se ad25]
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[charaFadein D 0.1 1]
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[wt 0.2]
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@???
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[line 6]!
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[k]
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[wt 0.7]
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[messageOff]
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[wipeout leftToRight 0.3 1]
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[wait wipe]
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[wt 0.5]
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[charaFadeout D 0.1]
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[wipein rightToLeft 0.3 1]
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[wait wipe]
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[wt 0.4]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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@Mash
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The other side is...a lot more retro-looking!
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[k]
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[charaFadeout A 0.1]
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[wt 0.4]
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[charaTalk C]
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[charaFadein C 0.4 1]
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@Mechanized Soldier
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[line 3]Oh, terrible. Enemy reinforcements spotted.[sr]Firing warning shots, then proceeding to exterminate!
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[k]
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[charaFadeout C 0.1]
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[charaTalk A]
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[charaFace A 14]
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[charaFadein A 0.1 1]
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@Mash
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The guns are pointed at us[line 3]Senpai!
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[k]
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?1:For now, let's fight back!
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?!
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[charaFace A 2]
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@Mash
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Understood, Master! This is our first battle on North American soil, I'll do my best!
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgmStop BGM_EVENT_3 0.5]
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[wait fade]
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[soundStopAll]
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[end]
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