Version: 1.44.1 DataVer: 228
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ScriptActionEncrypt/01/0100050511.txt
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222
ScriptActionEncrypt/01/0100050511.txt
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$01-00-05-05-1-1
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[soundStopAll]
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[bgm BGM_EVENT_3 0.1]
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[charaSet A 8001001 1 Mash]
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[charaSet B 7014001 1 Nightingale]
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[charaSet C 5016001 1 Geronimo]
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[charaSet D 98003000 1 "Dr. Roman"]
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[scene 21402]
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[fadein black 2]
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[wait fade]
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[charaTalk C]
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[charaFace C 2]
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[charaFadein C 0.1 1]
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@Geronimo
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...All right! They're down![sr]But Karna must have noticed. Follow me, quickly!
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[k]
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[messageOff]
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[wipeout leftToRight 0.3 1]
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[bgmStop BGM_EVENT_3 0.3]
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[wait wipe]
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[charaFadeout C 0.1]
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[wt 0.4]
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[wt 0.1]
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[bgm BGM_EVENT_5 0.1]
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[scene 21410]
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[wipein rightToLeft 0.3 1]
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[wait wipe]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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@Mash
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Th-This place is bigger than I thought!
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[k]
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[charaFadeout A 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Geronimo
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In this era, land is the only thing there's plenty of.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[communicationCharaLoop 98003003 1 5 0 5]
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@Dr. Roman
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Mr. Geronimo.[sr]Do you mind if I ask you something?
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[k]
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[communicationCharaClear]
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[wait communicationChara]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Geronimo
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You don't have to raise your voice, mage. I can hear you. What is it?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[communicationCharaLoop 98003003 1 5 0 5]
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@Dr. Roman
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In Eastern and Western America, the Celts and Edison have raised armies and are at war. This we understand.
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[k]
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@Dr. Roman
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But do you know of any other Servants who we speculate were summoned as countermeasures?
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[k]
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[communicationCharaClear]
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[wait communicationChara]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Geronimo
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Yes, there are three other... No, two other Servants that fight with me. I'll introduce you after we escape.
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[k]
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@Geronimo
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It seems there are many more Servants who have been summoned here to America, though.
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[k]
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[charaFace C 5]
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@Geronimo
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...But we're short on military strength, so we had to act very carefully.
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[k]
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@Geronimo
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To be honest, the Celtic army is picking us off one by one.
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[k]
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[charaFace C 0]
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@Geronimo
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But if you join us, we'll be able to take decisive action.
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[k]
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[charaFadeout C 0.1]
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[charaTalk B]
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[charaFace C 0]
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[charaFadein C 0.1 0]
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[charaFace B 6]
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[charaFadein B 0.1 2]
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@Nightingale
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Wait a moment. I have one question.
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[k]
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[charaFace C 1]
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@Geronimo
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What is it, angel?[sr]...I take that back.[charaFace C 4] I was inappropriate. My apologies.
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[k]
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[charaFace C 0]
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@Geronimo
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Go ahead.
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[k]
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@Nightingale
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If memory serves me correctly, Geronimo, you were once at war with this nation.
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[k]
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@Geronimo
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...That's right.
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[k]
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@Nightingale
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If this era is corrected, you will be treated as a warrior who failed.
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[k]
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@Nightingale
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Is that still all right?
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[k]
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[charaFace C 1]
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@Geronimo
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I don't mind.
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[k]
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[charaFace C 0]
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@Geronimo
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...Victory or defeat, in the end, it's no more than a point embedded in the flow of time.
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[k]
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@Geronimo
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Crushing this era would mean that my brothers and I shed all this blood for nothing.
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[k]
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@Geronimo
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It's simple to pretend something doesn't exist. It's even easier if that something is disadvantageous to yourself.
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[k]
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@Geronimo
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Even so, being able to acknowledge something is what makes us warriors. Only a sly coyote would pretend something doesn't exist.
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[k]
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[charaFace C 1]
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@Geronimo
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Too much irony for my taste.
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[k]
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@Nightingale
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...I see. Then for now, I can think of you as an ally, yes?
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[k]
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[charaFace C 0]
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@Geronimo
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I wouldn't want to try fooling a gaze that could even shoot a sun down. Ah, here's the exit[line 3]
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[k]
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[charaFadeout C 0.1]
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[charaFadeout B 0.1]
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[wt 0.1]
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[communicationCharaLoop 98003003 1 5 0 5]
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@Dr. Roman
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...As expected.[sr]I'm picking up one powerful Servant.
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[k]
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[communicationCharaClear]
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[wait communicationChara]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Geronimo
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...Outwitting him was too much to ask.[sr]But we can't turn back now.
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[k]
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?1:Let's go!
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?2:Push through!
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?!
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[charaFadeout C 0.1]
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[bgmStop BGM_EVENT_5 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_3 0.1]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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@Mash
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Right!
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgmStop BGM_EVENT_3 1.0]
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[wait fade]
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[soundStopAll]
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[end]
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