Version: 1.44.1 DataVer: 228
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102
ScriptActionEncrypt/01/0100060120.txt
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102
ScriptActionEncrypt/01/0100060120.txt
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$01-00-06-01-2-0
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[soundStopAll]
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[bgm BGM_EVENT_5 0.1]
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[charaSet A 8001001 1 Mash]
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[charaSet C 98002000 1 Fou]
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[charaSet D 5009001 1 "Da Vinci"]
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[scene 28801]
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[backEffect bit_talk_haboob_02]
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[fadein black 2.0]
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[wait fade]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Da Vinci
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Wait, that last enemy was odd![sr]I couldn't see that well with all the sand but...
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[k]
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[charaFadeout D 0.1]
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[charaTalk A]
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[charaFace D 0]
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[charaFadein D 0.1 0]
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[charaFace A 15]
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[charaFadein A 0.1 2]
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@Mash
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...Yes, odd indeed. It looked like a golem, but the sandstorm made it hard to tell!
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[k]
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@Mash
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What about you, Master? Any idea what it was?
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[k]
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?1:It was a knight in armor!
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?2:Neither of you could tell?
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?!
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[charaFace A 6]
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@Mash
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A huge... knight in armor?
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[k]
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[charaFace D 0]
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@Da Vinci
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I see. It must be easier to identify enemies from a position overlooking the battlefield.
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[k]
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[charaFace D 4]
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@Da Vinci
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I couldn't see a thing. When you're up close to them, all you could make out in this storm was a silhouette.
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[k]
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[bgmStop BGM_EVENT_5 0.1]
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[wt 0.1]
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[charaFace A 7]
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@Mash
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...Wait! More enemies,[bgm BGM_EVENT_3 0.1] incoming!
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[k]
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[charaFace A 15]
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@Mash
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[line 3]My whole body's tingling... Something...abnormal is on the way here, Master!
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[k]
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[charaFadeout D 0.1]
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[charaFadeout A 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Fou
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Fou... Foooou!
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[k]
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[charaFadeout C 0.1]
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[charaTalk D]
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[charaFace D 5]
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[charaFadein D 0.1 1]
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@Da Vinci
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[line 3]The numbers are off the chart. That flapping sound and silhouette... It can't be[line 3]
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[k]
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[charaFace D 6]
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@Da Vinci
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[%1], no time to sit around! Our next opponent is without a doubt a powerful one!
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgmStop BGM_EVENT_3 0.4]
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[wait fade]
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[backEffectStop bit_talk_haboob_02]
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[soundStopAll]
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[end]
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